Interface SceneTileModel


  • public interface SceneTileModel
    Represents the model of a tile in the current scene.
    • Method Detail

      • getModelUnderlay

        int getModelUnderlay()
        Gets the underlay color of the tile.
        Returns:
        the underlay color
      • getModelOverlay

        int getModelOverlay()
        Gets the overlay color of the tile.
        Returns:
        the overlay color
      • getShape

        int getShape()
        Gets the shape mask type.
        Returns:
        the shape mask
      • getRotation

        int getRotation()
        Gets the rotation of the tile.
        Returns:
        the rotation
      • getFaceX

        int[] getFaceX()
      • getFaceY

        int[] getFaceY()
      • getFaceZ

        int[] getFaceZ()
      • getVertexX

        int[] getVertexX()
      • getVertexY

        int[] getVertexY()
      • getVertexZ

        int[] getVertexZ()
      • getTriangleColorA

        int[] getTriangleColorA()
      • getTriangleColorB

        int[] getTriangleColorB()
      • getTriangleColorC

        int[] getTriangleColorC()
      • getTriangleTextureId

        int[] getTriangleTextureId()
      • isFlat

        boolean isFlat()
      • getBufferOffset

        int getBufferOffset()
      • setBufferOffset

        void setBufferOffset​(int bufferOffset)
      • getUvBufferOffset

        int getUvBufferOffset()
      • setUvBufferOffset

        void setUvBufferOffset​(int bufferOffset)
      • getBufferLen

        int getBufferLen()
      • setBufferLen

        void setBufferLen​(int bufferLen)