Class Varbits
- java.lang.Object
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- net.runelite.api.Varbits
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public final class Varbits extends Object
Server controlled "content-developer" integers.
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Field Summary
Fields Modifier and Type Field Description static int
ACCOUNT_TYPE
The player's account type.static int
ANTIFIRE
Antifire timer Number of game ticks remaining on antifire in intervals of 30; for a value X there are 30 * X game ticks remaining.static int
AUTOWEED
Automatically weed farming patchesstatic int
BA_GC
static int
BANK_LEAVEPLACEHOLDERS
static int
BANK_QUANTITY_TYPE
static int
BANK_REARRANGE_MODE
static int
BANK_REQUESTEDQUANTITY
static int
BANK_TAB_EIGHT_COUNT
static int
BANK_TAB_FIVE_COUNT
static int
BANK_TAB_FOUR_COUNT
static int
BANK_TAB_NINE_COUNT
static int
BANK_TAB_ONE_COUNT
Amount of items in each bank tabstatic int
BANK_TAB_SEVEN_COUNT
static int
BANK_TAB_SIX_COUNT
static int
BANK_TAB_THREE_COUNT
static int
BANK_TAB_TWO_COUNT
static int
BAR_DISPENSER
Blast Furnace Bar Dispenserstatic int
BARROWS_KILLED_AHRIM
Barrowsstatic int
BARROWS_KILLED_DHAROK
static int
BARROWS_KILLED_GUTHAN
static int
BARROWS_KILLED_KARIL
static int
BARROWS_KILLED_TORAG
static int
BARROWS_KILLED_VERAC
static int
BARROWS_NPCS_SLAIN
static int
BARROWS_REWARD_POTENTIAL
static int
BLAST_FURNACE_ADAMANTITE_BAR
static int
BLAST_FURNACE_ADAMANTITE_ORE
static int
BLAST_FURNACE_BRONZE_BAR
static int
BLAST_FURNACE_COAL
static int
BLAST_FURNACE_COFFER
static int
BLAST_FURNACE_COPPER_ORE
Blast Furnacestatic int
BLAST_FURNACE_GOLD_BAR
static int
BLAST_FURNACE_GOLD_ORE
static int
BLAST_FURNACE_IRON_BAR
static int
BLAST_FURNACE_IRON_ORE
static int
BLAST_FURNACE_MITHRIL_BAR
static int
BLAST_FURNACE_MITHRIL_ORE
static int
BLAST_FURNACE_RUNITE_BAR
static int
BLAST_FURNACE_RUNITE_ORE
static int
BLAST_FURNACE_SILVER_BAR
static int
BLAST_FURNACE_SILVER_ORE
static int
BLAST_FURNACE_STEEL_BAR
static int
BLAST_FURNACE_TIN_ORE
static int
BLAST_MINE_ADAMANTITE
static int
BLAST_MINE_COAL
Blast Minestatic int
BLAST_MINE_GOLD
static int
BLAST_MINE_MITHRIL
static int
BLAST_MINE_RUNITE
static int
BOSS_HEALTH_CURRENT
Boss health bar infostatic int
BOSS_HEALTH_MAXIMUM
static int
BOSS_HEALTH_OVERLAY
Show boss health overlay setting 0 = on 1 = offstatic int
BUFF_GOADING_POTION
static int
BUFF_PRAYER_REGENERATION
static int
BUFF_STAT_BOOST
How many salt stat boost refreshes the player has remaining.static int
BURTHORPE_SLAYER_MASTER
The slayer master which is present at Burthorpe.static int
CHAT_SCROLLBAR_ON_LEFT
If scrollbar in resizable mode chat is on the leftstatic int
COLLECTION_LOG_NOTIFICATION
Collection Log notification settings whenever a new item is addedstatic int
COLOSSAL_WYRM_COURSE_ADVANCED
The player's progress value for the colossal wyrm advanced agility course.static int
COLOSSAL_WYRM_COURSE_BASIC
The player's progress value for the colossal wyrm advanced basic course.static int
COLOSSEUM_DOOM
The amount of Doom stacks received in the Fortis Colosseum.static int
COMBAT_ACHIEVEMENT_TIER_EASY
Combat Achievement tier completion variables 2 = completedstatic int
COMBAT_ACHIEVEMENT_TIER_ELITE
static int
COMBAT_ACHIEVEMENT_TIER_GRANDMASTER
static int
COMBAT_ACHIEVEMENT_TIER_HARD
static int
COMBAT_ACHIEVEMENT_TIER_MASTER
static int
COMBAT_ACHIEVEMENT_TIER_MEDIUM
static int
COMBAT_ACHIEVEMENTS_POPUP
Combat Achievements popup settings whenever a new task is completedstatic int
COMBAT_TASK_EASY
static int
COMBAT_TASK_ELITE
static int
COMBAT_TASK_GRANDMASTER
static int
COMBAT_TASK_HARD
static int
COMBAT_TASK_MASTER
static int
COMBAT_TASK_MEDIUM
static int
CORP_DAMAGE
Corp beast damagestatic int
CORRUPTION_COOLDOWN
static int
COX_OVERLOAD_REFRESHES_REMAINING
How many Chambers of Xeric overload refreshes the player has remaining.static int
CURRENT_BANK_TAB
static int
CURSE_OF_THE_MOONS
The amount of Curse of the Moons stacks received when fighting the Blue Moon or Eclipse Moon.static int
DAILY_ARROWS_STATE
static int
DAILY_BONEMEAL_STATE
This varbit tracks how much bonemeal has been redeemed from Robin The player gets 13 for each diary completed above and including Medium, for a maxiumum of 39static int
DAILY_DYNAMITE_COLLECTED
static int
DAILY_ESSENCE_COLLECTED
static int
DAILY_FLAX_STATE
static int
DAILY_HERB_BOXES_COLLECTED
Daily Tasks =Collection availability)static int
DAILY_RUNES_COLLECTED
static int
DAILY_SAND_COLLECTED
static int
DAILY_STAVES_COLLECTED
static int
DEATH_CHARGE
static int
DEATH_CHARGE_COOLDOWN
static int
DEFENSIVE_CASTING_MODE
Defensive casting modestatic int
DIARY_ARDOUGNE_EASY
Diary Entriesstatic int
DIARY_ARDOUGNE_ELITE
static int
DIARY_ARDOUGNE_HARD
static int
DIARY_ARDOUGNE_MEDIUM
static int
DIARY_DESERT_EASY
static int
DIARY_DESERT_ELITE
static int
DIARY_DESERT_HARD
static int
DIARY_DESERT_MEDIUM
static int
DIARY_FALADOR_EASY
static int
DIARY_FALADOR_ELITE
static int
DIARY_FALADOR_HARD
static int
DIARY_FALADOR_MEDIUM
static int
DIARY_FREMENNIK_EASY
static int
DIARY_FREMENNIK_ELITE
static int
DIARY_FREMENNIK_HARD
static int
DIARY_FREMENNIK_MEDIUM
static int
DIARY_KANDARIN_EASY
static int
DIARY_KANDARIN_ELITE
static int
DIARY_KANDARIN_HARD
static int
DIARY_KANDARIN_MEDIUM
static int
DIARY_KARAMJA_EASY
static int
DIARY_KARAMJA_ELITE
static int
DIARY_KARAMJA_HARD
static int
DIARY_KARAMJA_MEDIUM
static int
DIARY_KOUREND_EASY
static int
DIARY_KOUREND_ELITE
static int
DIARY_KOUREND_HARD
static int
DIARY_KOUREND_MEDIUM
static int
DIARY_LUMBRIDGE_EASY
static int
DIARY_LUMBRIDGE_ELITE
static int
DIARY_LUMBRIDGE_HARD
static int
DIARY_LUMBRIDGE_MEDIUM
static int
DIARY_MORYTANIA_EASY
static int
DIARY_MORYTANIA_ELITE
static int
DIARY_MORYTANIA_HARD
static int
DIARY_MORYTANIA_MEDIUM
static int
DIARY_VARROCK_EASY
static int
DIARY_VARROCK_ELITE
static int
DIARY_VARROCK_HARD
static int
DIARY_VARROCK_MEDIUM
static int
DIARY_WESTERN_EASY
static int
DIARY_WESTERN_ELITE
static int
DIARY_WESTERN_HARD
static int
DIARY_WESTERN_MEDIUM
static int
DIARY_WILDERNESS_EASY
static int
DIARY_WILDERNESS_ELITE
static int
DIARY_WILDERNESS_HARD
static int
DIARY_WILDERNESS_MEDIUM
static int
DISABLE_LEVEL_UP_INTERFACE
Whether the level up interface is disabledstatic int
DIVINE_BASTION
static int
DIVINE_BATTLEMAGE
static int
DIVINE_MAGIC
static int
DIVINE_RANGING
static int
DIVINE_SUPER_ATTACK
Divine effect timers Number of game ticks remaining on a divine effect.static int
DIVINE_SUPER_COMBAT
static int
DIVINE_SUPER_DEFENCE
static int
DIVINE_SUPER_STRENGTH
static int
DRAGONFIRE_SHIELD_COOLDOWN
Dragonfire shield cooldownstatic int
DRIFT_NET_COLLECT
Drift net collect interfacestatic int
EQUIPPED_WEAPON_TYPE
Equipped weapon typestatic int
ESSENCE_POUCH_COLOSSAL_AMOUNT
static int
ESSENCE_POUCH_COLOSSAL_DEGRADE
static int
ESSENCE_POUCH_GIANT_AMOUNT
static int
ESSENCE_POUCH_LARGE_AMOUNT
static int
ESSENCE_POUCH_MEDIUM_AMOUNT
static int
ESSENCE_POUCH_SMALL_AMOUNT
Essence pouchesstatic int
EXPERIENCE_DROP_COLOR
Experience drop colorstatic int
EXPERIENCE_TRACKER_COUNTER
static int
EXPERIENCE_TRACKER_POSITION
Experience trackerstatic int
EXPERIENCE_TRACKER_PROGRESS_BAR
static int
EXPLORER_RING_ALCHS
static int
EXPLORER_RING_ALCHTYPE
Explorer ringstatic int
EXPLORER_RING_RUNENERGY
static int
EXPLORER_RING_TELEPORTS
static int
FAIR_RING_LAST_DESTINATION
Fairy Ringstatic int
FAIRY_RIGH_DIAL_ILJK
static int
FAIRY_RING_DIAL_ADCB
static int
FAIRY_RING_DIAL_PSRQ
static int
FARMERS_AFFINITY
Farmer's Affinity effect timer Number of game ticks remaining on Farmer's Affinity effect in intervals of 20; for a value X there are 20 * X game ticks remaining.static int
FARMING_4771
Transmog controllers for farmingstatic int
FARMING_4772
static int
FARMING_4773
static int
FARMING_4774
static int
FARMING_4775
static int
FARMING_7904
static int
FARMING_7905
static int
FARMING_7906
static int
FARMING_7907
static int
FARMING_7908
static int
FARMING_7909
static int
FARMING_7910
static int
FARMING_7911
static int
FARMING_7912
static int
FIRE_PIT_GIANT_MOLE
Making Friends with My Arm fire pitsstatic int
FIRE_PIT_LUMBRIDGE_SWAMP
static int
FIRE_PIT_MOS_LE_HARMLESS
static int
FISHING_TRAWLER_ACTIVITY
Fishing Trawler FISHING_TRAWLER_ACTIVITY Expected values: 0-255static int
FOSSIL_ISLAND_WYVERN_DISABLE
static int
GE_OFFER_CREATION_TYPE
Type of GE offer currently being created 0 = buy 1 = sellstatic int
GOD_WARS_ALTAR_COOLDOWN
Cooldown timer remaining before eligible to restore at a god wars dungeon altar.static int
GRAPES_4953
Transmog controllers for grapesstatic int
GRAPES_4954
static int
GRAPES_4955
static int
GRAPES_4956
static int
GRAPES_4957
static int
GRAPES_4958
static int
GRAPES_4959
static int
GRAPES_4960
static int
GRAPES_4961
static int
GRAPES_4962
static int
GRAPES_4963
static int
GRAPES_4964
static int
HB_FINISH
static int
HB_STARTED
Started hunting Herbiboar.static int
HB_TRAIL_31303
Herbiboar Trailsstatic int
HB_TRAIL_31306
static int
HB_TRAIL_31309
static int
HB_TRAIL_31312
static int
HB_TRAIL_31315
static int
HB_TRAIL_31318
static int
HB_TRAIL_31321
static int
HB_TRAIL_31324
static int
HB_TRAIL_31327
static int
HB_TRAIL_31330
static int
HB_TRAIL_31333
static int
HB_TRAIL_31336
static int
HB_TRAIL_31339
static int
HB_TRAIL_31342
static int
HB_TRAIL_31345
static int
HB_TRAIL_31348
static int
HB_TRAIL_31351
static int
HB_TRAIL_31354
static int
HB_TRAIL_31357
static int
HB_TRAIL_31360
static int
HB_TRAIL_31363
static int
HB_TRAIL_31366
static int
HB_TRAIL_31369
static int
HB_TRAIL_31372
static int
HEAL_GROUP_COOLDOWN
Spell cooldownsstatic int
IMBUED_HEART_COOLDOWN
Imbued Heart cooldown Number of game tick remaining on cooldown in intervals of 10; for a value X there are 10 * X game ticks remaining.static int
IN_GAME_BA
Barbarian Assaultstatic int
IN_LMS
static int
IN_RAID
Raidsstatic int
IN_WILDERNESS
0 = Outside wilderness 1 = In wildernessstatic int
JARVIS_GRAVESTONE
The state of Jarvis' gravestone.static int
KINGDOM_APPROVAL
Kingdom of Miscellania Management Kingdom Approval is represented as a 7-bit unsigned integer; 127 corresponds to 100% approvalstatic int
KINGDOM_COFFER
static int
KOUREND_FAVOR_ARCEUUS
Kourend house favoursstatic int
KOUREND_FAVOR_HOSIDIUS
static int
KOUREND_FAVOR_LOVAKENGJ
static int
KOUREND_FAVOR_PISCARILIUS
static int
KOUREND_FAVOR_SHAYZIEN
static int
LEAGUE_RELIC_1
League relicsstatic int
LEAGUE_RELIC_2
static int
LEAGUE_RELIC_3
static int
LEAGUE_RELIC_4
static int
LEAGUE_RELIC_5
static int
LEAGUE_RELIC_6
static int
LEAGUE_RELIC_7
static int
LEAGUE_RELIC_8
static int
LEAGUES_MAGIC_COMBAT_MASTERY_LEVEL
static int
LEAGUES_MELEE_COMBAT_MASTERY_LEVEL
static int
LEAGUES_RANGED_COMBAT_MASTERY_LEVEL
static int
LEPRECHAUNS_LUCK
static int
LIQUID_ADERNALINE_ACTIVE
If the player has liquid adrenaline buff activestatic int
MAGIC_IMBUE
Magic imbue timer Number of game ticks remaining on magic imbue effect in intervals of 10; for a value X there are 10 * X game ticks remaining.static int
MENAPHITE_REMEDY
If the player has Menaphite remedy effect active.static int
MOONLIGHT_POTION
Moonlight potion timer.static int
MULTICOMBAT_AREA
Multicombat areastatic int
MUTED_AREA_EFFECT_VOLUME
static int
MUTED_MUSIC_VOLUME
Muted volume restore valuesstatic int
MUTED_SOUND_EFFECT_VOLUME
static int
NMZ_ABSORPTION
Nightmare Zonestatic int
NMZ_OVERLOAD_REFRESHES_REMAINING
How many NMZ overload refreshes the player has remaining.static int
NMZ_POINTS
static int
NORTH_NET_CATCH_COUNT
Drift net catch countstatic int
NORTH_NET_STATUS
Drift net statusstatic int
OXYGEN_LEVEL
The varbit that stores the oxygen percentage for playerstatic int
PARASITE
Parasite infection status during nightmare of ashihama bossfightstatic int
PRAYER_AUGURY
static int
PRAYER_BURST_OF_STRENGTH
static int
PRAYER_CHIVALRY
static int
PRAYER_CLARITY_OF_THOUGHT
static int
PRAYER_DEADEYE
static int
PRAYER_DEADEYE_UNLOCKED
static int
PRAYER_EAGLE_EYE
static int
PRAYER_HAWK_EYE
static int
PRAYER_IMPROVED_REFLEXES
static int
PRAYER_INCREDIBLE_REFLEXES
static int
PRAYER_MYSTIC_LORE
static int
PRAYER_MYSTIC_MIGHT
static int
PRAYER_MYSTIC_VIGOUR
static int
PRAYER_MYSTIC_VIGOUR_UNLOCKED
static int
PRAYER_MYSTIC_WILL
static int
PRAYER_PIETY
static int
PRAYER_PRESERVE
static int
PRAYER_PROTECT_FROM_MAGIC
static int
PRAYER_PROTECT_FROM_MELEE
static int
PRAYER_PROTECT_FROM_MISSILES
static int
PRAYER_PROTECT_ITEM
static int
PRAYER_RAPID_HEAL
static int
PRAYER_RAPID_RESTORE
static int
PRAYER_REDEMPTION
static int
PRAYER_RETRIBUTION
static int
PRAYER_RIGOUR
static int
PRAYER_ROCK_SKIN
static int
PRAYER_RP_ANCIENT_SIGHT
static int
PRAYER_RP_ANCIENT_STRENGTH
static int
PRAYER_RP_ANCIENT_WILL
static int
PRAYER_RP_ANNIHILATE
static int
PRAYER_RP_BERSERKER
static int
PRAYER_RP_CRUORS_VOW
static int
PRAYER_RP_DAMPEN_MAGIC
static int
PRAYER_RP_DAMPEN_MELEE
static int
PRAYER_RP_DAMPEN_RANGED
static int
PRAYER_RP_DECIMATE
static int
PRAYER_RP_FUMUS_VOW
static int
PRAYER_RP_GLACIES_VOW
static int
PRAYER_RP_INTENSIFY
static int
PRAYER_RP_METABOLISE
static int
PRAYER_RP_PROTECT_ITEM
static int
PRAYER_RP_PURGE
static int
PRAYER_RP_REBUKE
static int
PRAYER_RP_REJUVENATION
Ruinous Powersstatic int
PRAYER_RP_RUINOUS_GRACE
static int
PRAYER_RP_TRINITAS
static int
PRAYER_RP_UMBRA_VOW
static int
PRAYER_RP_VAPORISE
static int
PRAYER_RP_VINDICATION
static int
PRAYER_RP_WRATH
static int
PRAYER_SHARP_EYE
static int
PRAYER_SMITE
static int
PRAYER_STEEL_SKIN
static int
PRAYER_SUPERHUMAN_STRENGTH
static int
PRAYER_THICK_SKIN
static int
PRAYER_ULTIMATE_STRENGTH
static int
PRAYERBOOK
static int
PVP_SPEC_ORB
Whether the player is in a PvP areastatic int
PYRAMID_PLUNDER_ROOM
static int
PYRAMID_PLUNDER_ROOM_LOCATION
Pyramid plunderstatic int
PYRAMID_PLUNDER_THIEVING_LEVEL
static int
PYRAMID_PLUNDER_TIMER
static int
QUEST_DS2
Dragon slayer 2 quest statusstatic int
QUEST_TAB
The active tab within the quest interfacestatic int
QUEST_THE_HAND_IN_THE_SAND
The Hand in the Sand quest statusstatic int
QUICK_PRAYER
Prayersstatic int
RAID_STATE
static int
RESURRECT_THRALL
static int
RESURRECT_THRALL_COOLDOWN
static int
RING_OF_ENDURANCE_EFFECT
Ring of endurance effect timer, stamina duration extended from using the ring of endurance Number of game ticks remaining on ring of endurance effect in intervals of 10; for a value X there are 10 * X game ticks remaining.static int
RUN_SLOWED_DEPLETION_ACTIVE
static int
RUNE_POUCH_AMOUNT1
static int
RUNE_POUCH_AMOUNT2
static int
RUNE_POUCH_AMOUNT3
static int
RUNE_POUCH_AMOUNT4
static int
RUNE_POUCH_AMOUNT5
static int
RUNE_POUCH_AMOUNT6
static int
RUNE_POUCH_RUNE1
Runepouchstatic int
RUNE_POUCH_RUNE2
static int
RUNE_POUCH_RUNE3
static int
RUNE_POUCH_RUNE4
static int
RUNE_POUCH_RUNE5
static int
RUNE_POUCH_RUNE6
static int
SACK_NUMBER
Motherlode mine sackstatic int
SACK_UPGRADED
static int
SCURRIUS_FOOD_PILE_COOLDOWN
Cooldown timer remaining before being able to eat from the piles of food in Scurrius's lair.static int
SHADOW_VEIL
static int
SHADOW_VEIL_COOLDOWN
static int
SHOW_PVP_KDR_STATS
Whether the PVP kill-death stats widget should be drawn while in the wilderness or in PVP worlds.static int
SIDE_PANELS
Optionsstatic int
SLAYER_POINTS
static int
SLAYER_TASK_BOSS
The assigned boss for boss slayer.static int
SLAYER_TASK_STREAK
static int
SOUTH_NET_CATCH_COUNT
static int
SOUTH_NET_STATUS
static int
SPELLBOOK
static int
SPELLBOOK_SUBMENU
static int
SPELLBOOK_SWAP
If the player has a spellbook swap activestatic int
SPICY_STEW_BROWN_SPICES
static int
SPICY_STEW_ORANGE_SPICES
static int
SPICY_STEW_RED_SPICES
Spicy stew ingredientsstatic int
SPICY_STEW_YELLOW_SPICES
static int
STAMINA_EFFECT
Stamina effect timer Number of game ticks remaining on stamina effect in intervals of 10; for a value X there are 10 * X game ticks remaining.static int
SUPER_ANTIFIRE
Super Antifire timer Number of game ticks remaining on super antifire in intervals of 20; for a value X there are 20 * X game ticks remaining.static int
SUPERIOR_ENABLED
Toggleable slayer unlocksstatic int
TELEBLOCK
State of Teleblock spell effects on the playerstatic int
THEATRE_OF_BLOOD
Theatre of Blood 1=In Party, 2=Inside/Spectator, 3=Dead Spectatingstatic int
THEATRE_OF_BLOOD_ORB1
Theatre of Blood orb healths 0=hide 1-27=% of health - 27 is 100% health and 1 is 0% health, 30=deadstatic int
THEATRE_OF_BLOOD_ORB2
static int
THEATRE_OF_BLOOD_ORB3
static int
THEATRE_OF_BLOOD_ORB4
static int
THEATRE_OF_BLOOD_ORB5
static int
TITHE_FARM_POINTS
static int
TITHE_FARM_SACK_AMOUNT
Tithe Farmstatic int
TITHE_FARM_SACK_ICON
static int
TOA_MEMBER_0_HEALTH
Tombs of Amascut orb healths 0=hide 1-27=% of health - 27 is 100% health and 1 is 0% health, 30=deadstatic int
TOA_MEMBER_1_HEALTH
static int
TOA_MEMBER_2_HEALTH
static int
TOA_MEMBER_3_HEALTH
static int
TOA_MEMBER_4_HEALTH
static int
TOA_MEMBER_5_HEALTH
static int
TOA_MEMBER_6_HEALTH
static int
TOA_MEMBER_7_HEALTH
static int
TOA_RAID_DAMAGE
static int
TOA_RAID_LEVEL
static int
TOTAL_POINTS
static int
TRANSPARENT_CHATBOX
static int
VENGEANCE_ACTIVE
Spell activenessstatic int
VENGEANCE_COOLDOWN
static int
VIGGORA_LOCATION
During and after Curse of the Empty Lord, Viggora can be located in one of three locations, which is uniquely and permanently set for each player.static int
WARD_OF_ARCEUUS_COOLDOWN
static int
WIKI_ENTITY_LOOKUP
Whether the vanilla wiki entity lookup is displayed under the minimapstatic int
WINTERTODT_TIMER
static int
WINTERTODT_WARMTH
static int
WORLDHOPPER_FAVORITE_1
static int
WORLDHOPPER_FAVORITE_2
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Constructor Summary
Constructors Constructor Description Varbits()
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Field Detail
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TRANSPARENT_CHATBOX
public static final int TRANSPARENT_CHATBOX
- See Also:
- Constant Field Values
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RUN_SLOWED_DEPLETION_ACTIVE
public static final int RUN_SLOWED_DEPLETION_ACTIVE
- See Also:
- Constant Field Values
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STAMINA_EFFECT
public static final int STAMINA_EFFECT
Stamina effect timer Number of game ticks remaining on stamina effect in intervals of 10; for a value X there are 10 * X game ticks remaining. The stamina effect expires once this reaches 0.- See Also:
- Constant Field Values
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ANTIFIRE
public static final int ANTIFIRE
Antifire timer Number of game ticks remaining on antifire in intervals of 30; for a value X there are 30 * X game ticks remaining. The antifire expires once this reaches 0.- See Also:
- Constant Field Values
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SUPER_ANTIFIRE
public static final int SUPER_ANTIFIRE
Super Antifire timer Number of game ticks remaining on super antifire in intervals of 20; for a value X there are 20 * X game ticks remaining. The super antifire expires once this reaches 0.- See Also:
- Constant Field Values
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MAGIC_IMBUE
public static final int MAGIC_IMBUE
Magic imbue timer Number of game ticks remaining on magic imbue effect in intervals of 10; for a value X there are 10 * X game ticks remaining. The magic imbue effect expires once this reaches 0.- See Also:
- Constant Field Values
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DIVINE_SUPER_ATTACK
public static final int DIVINE_SUPER_ATTACK
Divine effect timers Number of game ticks remaining on a divine effect. A potion that combines multiple effects will set the varbits for the individual effects as well as its own effect.- See Also:
- Constant Field Values
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DIVINE_SUPER_STRENGTH
public static final int DIVINE_SUPER_STRENGTH
- See Also:
- Constant Field Values
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DIVINE_SUPER_DEFENCE
public static final int DIVINE_SUPER_DEFENCE
- See Also:
- Constant Field Values
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DIVINE_RANGING
public static final int DIVINE_RANGING
- See Also:
- Constant Field Values
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DIVINE_MAGIC
public static final int DIVINE_MAGIC
- See Also:
- Constant Field Values
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DIVINE_SUPER_COMBAT
public static final int DIVINE_SUPER_COMBAT
- See Also:
- Constant Field Values
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DIVINE_BASTION
public static final int DIVINE_BASTION
- See Also:
- Constant Field Values
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DIVINE_BATTLEMAGE
public static final int DIVINE_BATTLEMAGE
- See Also:
- Constant Field Values
-
MOONLIGHT_POTION
public static final int MOONLIGHT_POTION
Moonlight potion timer. When at least 70 herblore, the moonlight potion's defense effect will be removed when this timer runs out. If the player drinks a dose of moonlight potion while already under its effects, desync between Varbits.MOONLIGHT_POTION and Varbits.DIVINE_SUPER_DEFENCE can occur, with the latter being 1 tick greater. In case of desync, the moonlight defence effect will be removed once Varbits.DIVINE_SUPER_DEFENCE becomes 0.- See Also:
- Constant Field Values
-
RING_OF_ENDURANCE_EFFECT
public static final int RING_OF_ENDURANCE_EFFECT
Ring of endurance effect timer, stamina duration extended from using the ring of endurance Number of game ticks remaining on ring of endurance effect in intervals of 10; for a value X there are 10 * X game ticks remaining. Unequipping the ring of endurance will cause this to change to 0. When this reaches 0,STAMINA_EFFECT
will begin counting down.- See Also:
- Constant Field Values
-
CHAT_SCROLLBAR_ON_LEFT
public static final int CHAT_SCROLLBAR_ON_LEFT
If scrollbar in resizable mode chat is on the left- See Also:
- Constant Field Values
-
ESSENCE_POUCH_SMALL_AMOUNT
public static final int ESSENCE_POUCH_SMALL_AMOUNT
Essence pouches- See Also:
- Constant Field Values
-
ESSENCE_POUCH_MEDIUM_AMOUNT
public static final int ESSENCE_POUCH_MEDIUM_AMOUNT
- See Also:
- Constant Field Values
-
ESSENCE_POUCH_LARGE_AMOUNT
public static final int ESSENCE_POUCH_LARGE_AMOUNT
- See Also:
- Constant Field Values
-
ESSENCE_POUCH_GIANT_AMOUNT
public static final int ESSENCE_POUCH_GIANT_AMOUNT
- See Also:
- Constant Field Values
-
ESSENCE_POUCH_COLOSSAL_AMOUNT
public static final int ESSENCE_POUCH_COLOSSAL_AMOUNT
- See Also:
- Constant Field Values
-
ESSENCE_POUCH_COLOSSAL_DEGRADE
public static final int ESSENCE_POUCH_COLOSSAL_DEGRADE
- See Also:
- Constant Field Values
-
RUNE_POUCH_RUNE1
public static final int RUNE_POUCH_RUNE1
Runepouch- See Also:
- Constant Field Values
-
RUNE_POUCH_RUNE2
public static final int RUNE_POUCH_RUNE2
- See Also:
- Constant Field Values
-
RUNE_POUCH_RUNE3
public static final int RUNE_POUCH_RUNE3
- See Also:
- Constant Field Values
-
RUNE_POUCH_RUNE4
public static final int RUNE_POUCH_RUNE4
- See Also:
- Constant Field Values
-
RUNE_POUCH_RUNE5
public static final int RUNE_POUCH_RUNE5
- See Also:
- Constant Field Values
-
RUNE_POUCH_RUNE6
public static final int RUNE_POUCH_RUNE6
- See Also:
- Constant Field Values
-
RUNE_POUCH_AMOUNT1
public static final int RUNE_POUCH_AMOUNT1
- See Also:
- Constant Field Values
-
RUNE_POUCH_AMOUNT2
public static final int RUNE_POUCH_AMOUNT2
- See Also:
- Constant Field Values
-
RUNE_POUCH_AMOUNT3
public static final int RUNE_POUCH_AMOUNT3
- See Also:
- Constant Field Values
-
RUNE_POUCH_AMOUNT4
public static final int RUNE_POUCH_AMOUNT4
- See Also:
- Constant Field Values
-
RUNE_POUCH_AMOUNT5
public static final int RUNE_POUCH_AMOUNT5
- See Also:
- Constant Field Values
-
RUNE_POUCH_AMOUNT6
public static final int RUNE_POUCH_AMOUNT6
- See Also:
- Constant Field Values
-
PRAYER_DEADEYE_UNLOCKED
public static final int PRAYER_DEADEYE_UNLOCKED
- See Also:
- Constant Field Values
-
PRAYER_MYSTIC_VIGOUR_UNLOCKED
public static final int PRAYER_MYSTIC_VIGOUR_UNLOCKED
- See Also:
- Constant Field Values
-
QUICK_PRAYER
public static final int QUICK_PRAYER
Prayers- See Also:
- Constant Field Values
-
PRAYER_THICK_SKIN
public static final int PRAYER_THICK_SKIN
- See Also:
- Constant Field Values
-
PRAYER_BURST_OF_STRENGTH
public static final int PRAYER_BURST_OF_STRENGTH
- See Also:
- Constant Field Values
-
PRAYER_CLARITY_OF_THOUGHT
public static final int PRAYER_CLARITY_OF_THOUGHT
- See Also:
- Constant Field Values
-
PRAYER_SHARP_EYE
public static final int PRAYER_SHARP_EYE
- See Also:
- Constant Field Values
-
PRAYER_MYSTIC_WILL
public static final int PRAYER_MYSTIC_WILL
- See Also:
- Constant Field Values
-
PRAYER_ROCK_SKIN
public static final int PRAYER_ROCK_SKIN
- See Also:
- Constant Field Values
-
PRAYER_SUPERHUMAN_STRENGTH
public static final int PRAYER_SUPERHUMAN_STRENGTH
- See Also:
- Constant Field Values
-
PRAYER_IMPROVED_REFLEXES
public static final int PRAYER_IMPROVED_REFLEXES
- See Also:
- Constant Field Values
-
PRAYER_RAPID_RESTORE
public static final int PRAYER_RAPID_RESTORE
- See Also:
- Constant Field Values
-
PRAYER_RAPID_HEAL
public static final int PRAYER_RAPID_HEAL
- See Also:
- Constant Field Values
-
PRAYER_PROTECT_ITEM
public static final int PRAYER_PROTECT_ITEM
- See Also:
- Constant Field Values
-
PRAYER_HAWK_EYE
public static final int PRAYER_HAWK_EYE
- See Also:
- Constant Field Values
-
PRAYER_MYSTIC_LORE
public static final int PRAYER_MYSTIC_LORE
- See Also:
- Constant Field Values
-
PRAYER_STEEL_SKIN
public static final int PRAYER_STEEL_SKIN
- See Also:
- Constant Field Values
-
PRAYER_ULTIMATE_STRENGTH
public static final int PRAYER_ULTIMATE_STRENGTH
- See Also:
- Constant Field Values
-
PRAYER_INCREDIBLE_REFLEXES
public static final int PRAYER_INCREDIBLE_REFLEXES
- See Also:
- Constant Field Values
-
PRAYER_PROTECT_FROM_MAGIC
public static final int PRAYER_PROTECT_FROM_MAGIC
- See Also:
- Constant Field Values
-
PRAYER_PROTECT_FROM_MISSILES
public static final int PRAYER_PROTECT_FROM_MISSILES
- See Also:
- Constant Field Values
-
PRAYER_PROTECT_FROM_MELEE
public static final int PRAYER_PROTECT_FROM_MELEE
- See Also:
- Constant Field Values
-
PRAYER_EAGLE_EYE
public static final int PRAYER_EAGLE_EYE
- See Also:
- Constant Field Values
-
PRAYER_MYSTIC_MIGHT
public static final int PRAYER_MYSTIC_MIGHT
- See Also:
- Constant Field Values
-
PRAYER_RETRIBUTION
public static final int PRAYER_RETRIBUTION
- See Also:
- Constant Field Values
-
PRAYER_REDEMPTION
public static final int PRAYER_REDEMPTION
- See Also:
- Constant Field Values
-
PRAYER_SMITE
public static final int PRAYER_SMITE
- See Also:
- Constant Field Values
-
PRAYER_CHIVALRY
public static final int PRAYER_CHIVALRY
- See Also:
- Constant Field Values
-
PRAYER_PIETY
public static final int PRAYER_PIETY
- See Also:
- Constant Field Values
-
PRAYER_PRESERVE
public static final int PRAYER_PRESERVE
- See Also:
- Constant Field Values
-
PRAYER_RIGOUR
public static final int PRAYER_RIGOUR
- See Also:
- Constant Field Values
-
PRAYER_AUGURY
public static final int PRAYER_AUGURY
- See Also:
- Constant Field Values
-
PRAYER_DEADEYE
public static final int PRAYER_DEADEYE
- See Also:
- Constant Field Values
-
PRAYER_MYSTIC_VIGOUR
public static final int PRAYER_MYSTIC_VIGOUR
- See Also:
- Constant Field Values
-
PRAYER_RP_REJUVENATION
public static final int PRAYER_RP_REJUVENATION
Ruinous Powers- See Also:
- Constant Field Values
-
PRAYER_RP_ANCIENT_STRENGTH
public static final int PRAYER_RP_ANCIENT_STRENGTH
- See Also:
- Constant Field Values
-
PRAYER_RP_ANCIENT_SIGHT
public static final int PRAYER_RP_ANCIENT_SIGHT
- See Also:
- Constant Field Values
-
PRAYER_RP_ANCIENT_WILL
public static final int PRAYER_RP_ANCIENT_WILL
- See Also:
- Constant Field Values
-
PRAYER_RP_PROTECT_ITEM
public static final int PRAYER_RP_PROTECT_ITEM
- See Also:
- Constant Field Values
-
PRAYER_RP_RUINOUS_GRACE
public static final int PRAYER_RP_RUINOUS_GRACE
- See Also:
- Constant Field Values
-
PRAYER_RP_DAMPEN_MAGIC
public static final int PRAYER_RP_DAMPEN_MAGIC
- See Also:
- Constant Field Values
-
PRAYER_RP_DAMPEN_RANGED
public static final int PRAYER_RP_DAMPEN_RANGED
- See Also:
- Constant Field Values
-
PRAYER_RP_DAMPEN_MELEE
public static final int PRAYER_RP_DAMPEN_MELEE
- See Also:
- Constant Field Values
-
PRAYER_RP_TRINITAS
public static final int PRAYER_RP_TRINITAS
- See Also:
- Constant Field Values
-
PRAYER_RP_BERSERKER
public static final int PRAYER_RP_BERSERKER
- See Also:
- Constant Field Values
-
PRAYER_RP_PURGE
public static final int PRAYER_RP_PURGE
- See Also:
- Constant Field Values
-
PRAYER_RP_METABOLISE
public static final int PRAYER_RP_METABOLISE
- See Also:
- Constant Field Values
-
PRAYER_RP_REBUKE
public static final int PRAYER_RP_REBUKE
- See Also:
- Constant Field Values
-
PRAYER_RP_VINDICATION
public static final int PRAYER_RP_VINDICATION
- See Also:
- Constant Field Values
-
PRAYER_RP_DECIMATE
public static final int PRAYER_RP_DECIMATE
- See Also:
- Constant Field Values
-
PRAYER_RP_ANNIHILATE
public static final int PRAYER_RP_ANNIHILATE
- See Also:
- Constant Field Values
-
PRAYER_RP_VAPORISE
public static final int PRAYER_RP_VAPORISE
- See Also:
- Constant Field Values
-
PRAYER_RP_FUMUS_VOW
public static final int PRAYER_RP_FUMUS_VOW
- See Also:
- Constant Field Values
-
PRAYER_RP_UMBRA_VOW
public static final int PRAYER_RP_UMBRA_VOW
- See Also:
- Constant Field Values
-
PRAYER_RP_CRUORS_VOW
public static final int PRAYER_RP_CRUORS_VOW
- See Also:
- Constant Field Values
-
PRAYER_RP_GLACIES_VOW
public static final int PRAYER_RP_GLACIES_VOW
- See Also:
- Constant Field Values
-
PRAYER_RP_WRATH
public static final int PRAYER_RP_WRATH
- See Also:
- Constant Field Values
-
PRAYER_RP_INTENSIFY
public static final int PRAYER_RP_INTENSIFY
- See Also:
- Constant Field Values
-
DIARY_ARDOUGNE_EASY
public static final int DIARY_ARDOUGNE_EASY
Diary Entries- See Also:
- Constant Field Values
-
DIARY_ARDOUGNE_MEDIUM
public static final int DIARY_ARDOUGNE_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_ARDOUGNE_HARD
public static final int DIARY_ARDOUGNE_HARD
- See Also:
- Constant Field Values
-
DIARY_ARDOUGNE_ELITE
public static final int DIARY_ARDOUGNE_ELITE
- See Also:
- Constant Field Values
-
DIARY_DESERT_EASY
public static final int DIARY_DESERT_EASY
- See Also:
- Constant Field Values
-
DIARY_DESERT_MEDIUM
public static final int DIARY_DESERT_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_DESERT_HARD
public static final int DIARY_DESERT_HARD
- See Also:
- Constant Field Values
-
DIARY_DESERT_ELITE
public static final int DIARY_DESERT_ELITE
- See Also:
- Constant Field Values
-
DIARY_FALADOR_EASY
public static final int DIARY_FALADOR_EASY
- See Also:
- Constant Field Values
-
DIARY_FALADOR_MEDIUM
public static final int DIARY_FALADOR_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_FALADOR_HARD
public static final int DIARY_FALADOR_HARD
- See Also:
- Constant Field Values
-
DIARY_FALADOR_ELITE
public static final int DIARY_FALADOR_ELITE
- See Also:
- Constant Field Values
-
DIARY_FREMENNIK_EASY
public static final int DIARY_FREMENNIK_EASY
- See Also:
- Constant Field Values
-
DIARY_FREMENNIK_MEDIUM
public static final int DIARY_FREMENNIK_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_FREMENNIK_HARD
public static final int DIARY_FREMENNIK_HARD
- See Also:
- Constant Field Values
-
DIARY_FREMENNIK_ELITE
public static final int DIARY_FREMENNIK_ELITE
- See Also:
- Constant Field Values
-
DIARY_KANDARIN_EASY
public static final int DIARY_KANDARIN_EASY
- See Also:
- Constant Field Values
-
DIARY_KANDARIN_MEDIUM
public static final int DIARY_KANDARIN_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_KANDARIN_HARD
public static final int DIARY_KANDARIN_HARD
- See Also:
- Constant Field Values
-
DIARY_KANDARIN_ELITE
public static final int DIARY_KANDARIN_ELITE
- See Also:
- Constant Field Values
-
DIARY_KARAMJA_EASY
public static final int DIARY_KARAMJA_EASY
- See Also:
- Constant Field Values
-
DIARY_KARAMJA_MEDIUM
public static final int DIARY_KARAMJA_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_KARAMJA_HARD
public static final int DIARY_KARAMJA_HARD
- See Also:
- Constant Field Values
-
DIARY_KARAMJA_ELITE
public static final int DIARY_KARAMJA_ELITE
- See Also:
- Constant Field Values
-
DIARY_KOUREND_EASY
public static final int DIARY_KOUREND_EASY
- See Also:
- Constant Field Values
-
DIARY_KOUREND_MEDIUM
public static final int DIARY_KOUREND_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_KOUREND_HARD
public static final int DIARY_KOUREND_HARD
- See Also:
- Constant Field Values
-
DIARY_KOUREND_ELITE
public static final int DIARY_KOUREND_ELITE
- See Also:
- Constant Field Values
-
DIARY_LUMBRIDGE_EASY
public static final int DIARY_LUMBRIDGE_EASY
- See Also:
- Constant Field Values
-
DIARY_LUMBRIDGE_MEDIUM
public static final int DIARY_LUMBRIDGE_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_LUMBRIDGE_HARD
public static final int DIARY_LUMBRIDGE_HARD
- See Also:
- Constant Field Values
-
DIARY_LUMBRIDGE_ELITE
public static final int DIARY_LUMBRIDGE_ELITE
- See Also:
- Constant Field Values
-
DIARY_MORYTANIA_EASY
public static final int DIARY_MORYTANIA_EASY
- See Also:
- Constant Field Values
-
DIARY_MORYTANIA_MEDIUM
public static final int DIARY_MORYTANIA_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_MORYTANIA_HARD
public static final int DIARY_MORYTANIA_HARD
- See Also:
- Constant Field Values
-
DIARY_MORYTANIA_ELITE
public static final int DIARY_MORYTANIA_ELITE
- See Also:
- Constant Field Values
-
DIARY_VARROCK_EASY
public static final int DIARY_VARROCK_EASY
- See Also:
- Constant Field Values
-
DIARY_VARROCK_MEDIUM
public static final int DIARY_VARROCK_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_VARROCK_HARD
public static final int DIARY_VARROCK_HARD
- See Also:
- Constant Field Values
-
DIARY_VARROCK_ELITE
public static final int DIARY_VARROCK_ELITE
- See Also:
- Constant Field Values
-
DIARY_WESTERN_EASY
public static final int DIARY_WESTERN_EASY
- See Also:
- Constant Field Values
-
DIARY_WESTERN_MEDIUM
public static final int DIARY_WESTERN_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_WESTERN_HARD
public static final int DIARY_WESTERN_HARD
- See Also:
- Constant Field Values
-
DIARY_WESTERN_ELITE
public static final int DIARY_WESTERN_ELITE
- See Also:
- Constant Field Values
-
DIARY_WILDERNESS_EASY
public static final int DIARY_WILDERNESS_EASY
- See Also:
- Constant Field Values
-
DIARY_WILDERNESS_MEDIUM
public static final int DIARY_WILDERNESS_MEDIUM
- See Also:
- Constant Field Values
-
DIARY_WILDERNESS_HARD
public static final int DIARY_WILDERNESS_HARD
- See Also:
- Constant Field Values
-
DIARY_WILDERNESS_ELITE
public static final int DIARY_WILDERNESS_ELITE
- See Also:
- Constant Field Values
-
KOUREND_FAVOR_ARCEUUS
public static final int KOUREND_FAVOR_ARCEUUS
Kourend house favours- See Also:
- Constant Field Values
-
KOUREND_FAVOR_HOSIDIUS
public static final int KOUREND_FAVOR_HOSIDIUS
- See Also:
- Constant Field Values
-
KOUREND_FAVOR_LOVAKENGJ
public static final int KOUREND_FAVOR_LOVAKENGJ
- See Also:
- Constant Field Values
-
KOUREND_FAVOR_PISCARILIUS
public static final int KOUREND_FAVOR_PISCARILIUS
- See Also:
- Constant Field Values
-
KOUREND_FAVOR_SHAYZIEN
public static final int KOUREND_FAVOR_SHAYZIEN
- See Also:
- Constant Field Values
-
EQUIPPED_WEAPON_TYPE
public static final int EQUIPPED_WEAPON_TYPE
Equipped weapon type- See Also:
- Constant Field Values
-
DEFENSIVE_CASTING_MODE
public static final int DEFENSIVE_CASTING_MODE
Defensive casting mode- See Also:
- Constant Field Values
-
SIDE_PANELS
public static final int SIDE_PANELS
Options- See Also:
- Constant Field Values
-
HB_TRAIL_31303
public static final int HB_TRAIL_31303
Herbiboar Trails- See Also:
- Constant Field Values
-
HB_TRAIL_31306
public static final int HB_TRAIL_31306
- See Also:
- Constant Field Values
-
HB_TRAIL_31309
public static final int HB_TRAIL_31309
- See Also:
- Constant Field Values
-
HB_TRAIL_31312
public static final int HB_TRAIL_31312
- See Also:
- Constant Field Values
-
HB_TRAIL_31315
public static final int HB_TRAIL_31315
- See Also:
- Constant Field Values
-
HB_TRAIL_31318
public static final int HB_TRAIL_31318
- See Also:
- Constant Field Values
-
HB_TRAIL_31321
public static final int HB_TRAIL_31321
- See Also:
- Constant Field Values
-
HB_TRAIL_31324
public static final int HB_TRAIL_31324
- See Also:
- Constant Field Values
-
HB_TRAIL_31327
public static final int HB_TRAIL_31327
- See Also:
- Constant Field Values
-
HB_TRAIL_31330
public static final int HB_TRAIL_31330
- See Also:
- Constant Field Values
-
HB_TRAIL_31333
public static final int HB_TRAIL_31333
- See Also:
- Constant Field Values
-
HB_TRAIL_31336
public static final int HB_TRAIL_31336
- See Also:
- Constant Field Values
-
HB_TRAIL_31339
public static final int HB_TRAIL_31339
- See Also:
- Constant Field Values
-
HB_TRAIL_31342
public static final int HB_TRAIL_31342
- See Also:
- Constant Field Values
-
HB_TRAIL_31345
public static final int HB_TRAIL_31345
- See Also:
- Constant Field Values
-
HB_TRAIL_31348
public static final int HB_TRAIL_31348
- See Also:
- Constant Field Values
-
HB_TRAIL_31351
public static final int HB_TRAIL_31351
- See Also:
- Constant Field Values
-
HB_TRAIL_31354
public static final int HB_TRAIL_31354
- See Also:
- Constant Field Values
-
HB_TRAIL_31357
public static final int HB_TRAIL_31357
- See Also:
- Constant Field Values
-
HB_TRAIL_31360
public static final int HB_TRAIL_31360
- See Also:
- Constant Field Values
-
HB_TRAIL_31363
public static final int HB_TRAIL_31363
- See Also:
- Constant Field Values
-
HB_TRAIL_31366
public static final int HB_TRAIL_31366
- See Also:
- Constant Field Values
-
HB_TRAIL_31369
public static final int HB_TRAIL_31369
- See Also:
- Constant Field Values
-
HB_TRAIL_31372
public static final int HB_TRAIL_31372
- See Also:
- Constant Field Values
-
HB_FINISH
public static final int HB_FINISH
- See Also:
- Constant Field Values
-
HB_STARTED
public static final int HB_STARTED
Started hunting Herbiboar.
NOTE: This value remains at 0 even after starting a Herbiboar trail up until searching the first object along the hunting path.- See Also:
- Constant Field Values
-
IN_GAME_BA
public static final int IN_GAME_BA
Barbarian Assault- See Also:
- Constant Field Values
-
BA_GC
public static final int BA_GC
- See Also:
- Constant Field Values
-
IN_WILDERNESS
public static final int IN_WILDERNESS
0 = Outside wilderness 1 = In wilderness- See Also:
- Constant Field Values
-
FISHING_TRAWLER_ACTIVITY
public static final int FISHING_TRAWLER_ACTIVITY
Fishing Trawler FISHING_TRAWLER_ACTIVITY Expected values: 0-255- See Also:
- Constant Field Values
-
BAR_DISPENSER
public static final int BAR_DISPENSER
Blast Furnace Bar DispenserThese are the expected values: 0 = No bars being processed 1 = Ores are being processed on the conveyor belt, bar dispenser cannot be checked 2 = Bars are cooling down 3 = Bars can be collected
- See Also:
- Constant Field Values
-
SACK_NUMBER
public static final int SACK_NUMBER
Motherlode mine sack- See Also:
- Constant Field Values
-
SACK_UPGRADED
public static final int SACK_UPGRADED
- See Also:
- Constant Field Values
-
EXPERIENCE_TRACKER_POSITION
public static final int EXPERIENCE_TRACKER_POSITION
Experience trackerEXPERIENCE_TRACKER_POSITION expected values: 0 = Right 1 = Middle 2 = Left
- See Also:
- Constant Field Values
-
EXPERIENCE_TRACKER_COUNTER
public static final int EXPERIENCE_TRACKER_COUNTER
- See Also:
- Constant Field Values
-
EXPERIENCE_TRACKER_PROGRESS_BAR
public static final int EXPERIENCE_TRACKER_PROGRESS_BAR
- See Also:
- Constant Field Values
-
EXPERIENCE_DROP_COLOR
public static final int EXPERIENCE_DROP_COLOR
Experience drop color- See Also:
- Constant Field Values
-
TITHE_FARM_SACK_AMOUNT
public static final int TITHE_FARM_SACK_AMOUNT
Tithe Farm- See Also:
- Constant Field Values
-
TITHE_FARM_SACK_ICON
public static final int TITHE_FARM_SACK_ICON
- See Also:
- Constant Field Values
-
TITHE_FARM_POINTS
public static final int TITHE_FARM_POINTS
- See Also:
- Constant Field Values
-
BLAST_MINE_COAL
public static final int BLAST_MINE_COAL
Blast Mine- See Also:
- Constant Field Values
-
BLAST_MINE_GOLD
public static final int BLAST_MINE_GOLD
- See Also:
- Constant Field Values
-
BLAST_MINE_MITHRIL
public static final int BLAST_MINE_MITHRIL
- See Also:
- Constant Field Values
-
BLAST_MINE_ADAMANTITE
public static final int BLAST_MINE_ADAMANTITE
- See Also:
- Constant Field Values
-
BLAST_MINE_RUNITE
public static final int BLAST_MINE_RUNITE
- See Also:
- Constant Field Values
-
IN_RAID
public static final int IN_RAID
Raids- See Also:
- Constant Field Values
-
TOTAL_POINTS
public static final int TOTAL_POINTS
- See Also:
- Constant Field Values
-
RAID_STATE
public static final int RAID_STATE
- See Also:
- Constant Field Values
-
FIRE_PIT_GIANT_MOLE
public static final int FIRE_PIT_GIANT_MOLE
Making Friends with My Arm fire pitsExpected values: 0 = Not built 1 = Built
- See Also:
- Constant Field Values
-
FIRE_PIT_LUMBRIDGE_SWAMP
public static final int FIRE_PIT_LUMBRIDGE_SWAMP
- See Also:
- Constant Field Values
-
FIRE_PIT_MOS_LE_HARMLESS
public static final int FIRE_PIT_MOS_LE_HARMLESS
- See Also:
- Constant Field Values
-
THEATRE_OF_BLOOD
public static final int THEATRE_OF_BLOOD
Theatre of Blood 1=In Party, 2=Inside/Spectator, 3=Dead Spectating- See Also:
- Constant Field Values
-
THEATRE_OF_BLOOD_ORB1
public static final int THEATRE_OF_BLOOD_ORB1
Theatre of Blood orb healths 0=hide 1-27=% of health - 27 is 100% health and 1 is 0% health, 30=dead- See Also:
- Constant Field Values
-
THEATRE_OF_BLOOD_ORB2
public static final int THEATRE_OF_BLOOD_ORB2
- See Also:
- Constant Field Values
-
THEATRE_OF_BLOOD_ORB3
public static final int THEATRE_OF_BLOOD_ORB3
- See Also:
- Constant Field Values
-
THEATRE_OF_BLOOD_ORB4
public static final int THEATRE_OF_BLOOD_ORB4
- See Also:
- Constant Field Values
-
THEATRE_OF_BLOOD_ORB5
public static final int THEATRE_OF_BLOOD_ORB5
- See Also:
- Constant Field Values
-
NMZ_ABSORPTION
public static final int NMZ_ABSORPTION
Nightmare Zone- See Also:
- Constant Field Values
-
NMZ_POINTS
public static final int NMZ_POINTS
- See Also:
- Constant Field Values
-
BLAST_FURNACE_COPPER_ORE
public static final int BLAST_FURNACE_COPPER_ORE
Blast Furnace- See Also:
- Constant Field Values
-
BLAST_FURNACE_TIN_ORE
public static final int BLAST_FURNACE_TIN_ORE
- See Also:
- Constant Field Values
-
BLAST_FURNACE_IRON_ORE
public static final int BLAST_FURNACE_IRON_ORE
- See Also:
- Constant Field Values
-
BLAST_FURNACE_COAL
public static final int BLAST_FURNACE_COAL
- See Also:
- Constant Field Values
-
BLAST_FURNACE_MITHRIL_ORE
public static final int BLAST_FURNACE_MITHRIL_ORE
- See Also:
- Constant Field Values
-
BLAST_FURNACE_ADAMANTITE_ORE
public static final int BLAST_FURNACE_ADAMANTITE_ORE
- See Also:
- Constant Field Values
-
BLAST_FURNACE_RUNITE_ORE
public static final int BLAST_FURNACE_RUNITE_ORE
- See Also:
- Constant Field Values
-
BLAST_FURNACE_SILVER_ORE
public static final int BLAST_FURNACE_SILVER_ORE
- See Also:
- Constant Field Values
-
BLAST_FURNACE_GOLD_ORE
public static final int BLAST_FURNACE_GOLD_ORE
- See Also:
- Constant Field Values
-
BLAST_FURNACE_BRONZE_BAR
public static final int BLAST_FURNACE_BRONZE_BAR
- See Also:
- Constant Field Values
-
BLAST_FURNACE_IRON_BAR
public static final int BLAST_FURNACE_IRON_BAR
- See Also:
- Constant Field Values
-
BLAST_FURNACE_STEEL_BAR
public static final int BLAST_FURNACE_STEEL_BAR
- See Also:
- Constant Field Values
-
BLAST_FURNACE_MITHRIL_BAR
public static final int BLAST_FURNACE_MITHRIL_BAR
- See Also:
- Constant Field Values
-
BLAST_FURNACE_ADAMANTITE_BAR
public static final int BLAST_FURNACE_ADAMANTITE_BAR
- See Also:
- Constant Field Values
-
BLAST_FURNACE_RUNITE_BAR
public static final int BLAST_FURNACE_RUNITE_BAR
- See Also:
- Constant Field Values
-
BLAST_FURNACE_SILVER_BAR
public static final int BLAST_FURNACE_SILVER_BAR
- See Also:
- Constant Field Values
-
BLAST_FURNACE_GOLD_BAR
public static final int BLAST_FURNACE_GOLD_BAR
- See Also:
- Constant Field Values
-
BLAST_FURNACE_COFFER
public static final int BLAST_FURNACE_COFFER
- See Also:
- Constant Field Values
-
PYRAMID_PLUNDER_ROOM_LOCATION
public static final int PYRAMID_PLUNDER_ROOM_LOCATION
Pyramid plunder- See Also:
- Constant Field Values
-
PYRAMID_PLUNDER_TIMER
public static final int PYRAMID_PLUNDER_TIMER
- See Also:
- Constant Field Values
-
PYRAMID_PLUNDER_THIEVING_LEVEL
public static final int PYRAMID_PLUNDER_THIEVING_LEVEL
- See Also:
- Constant Field Values
-
PYRAMID_PLUNDER_ROOM
public static final int PYRAMID_PLUNDER_ROOM
- See Also:
- Constant Field Values
-
BARROWS_KILLED_AHRIM
public static final int BARROWS_KILLED_AHRIM
Barrows- See Also:
- Constant Field Values
-
BARROWS_KILLED_DHAROK
public static final int BARROWS_KILLED_DHAROK
- See Also:
- Constant Field Values
-
BARROWS_KILLED_GUTHAN
public static final int BARROWS_KILLED_GUTHAN
- See Also:
- Constant Field Values
-
BARROWS_KILLED_KARIL
public static final int BARROWS_KILLED_KARIL
- See Also:
- Constant Field Values
-
BARROWS_KILLED_TORAG
public static final int BARROWS_KILLED_TORAG
- See Also:
- Constant Field Values
-
BARROWS_KILLED_VERAC
public static final int BARROWS_KILLED_VERAC
- See Also:
- Constant Field Values
-
BARROWS_REWARD_POTENTIAL
public static final int BARROWS_REWARD_POTENTIAL
- See Also:
- Constant Field Values
-
BARROWS_NPCS_SLAIN
public static final int BARROWS_NPCS_SLAIN
- See Also:
- Constant Field Values
-
SPICY_STEW_RED_SPICES
public static final int SPICY_STEW_RED_SPICES
Spicy stew ingredients- See Also:
- Constant Field Values
-
SPICY_STEW_YELLOW_SPICES
public static final int SPICY_STEW_YELLOW_SPICES
- See Also:
- Constant Field Values
-
SPICY_STEW_BROWN_SPICES
public static final int SPICY_STEW_BROWN_SPICES
- See Also:
- Constant Field Values
-
SPICY_STEW_ORANGE_SPICES
public static final int SPICY_STEW_ORANGE_SPICES
- See Also:
- Constant Field Values
-
MULTICOMBAT_AREA
public static final int MULTICOMBAT_AREA
Multicombat area- See Also:
- Constant Field Values
-
KINGDOM_APPROVAL
public static final int KINGDOM_APPROVAL
Kingdom of Miscellania Management Kingdom Approval is represented as a 7-bit unsigned integer; 127 corresponds to 100% approval- See Also:
- Constant Field Values
-
KINGDOM_COFFER
public static final int KINGDOM_COFFER
- See Also:
- Constant Field Values
-
QUEST_THE_HAND_IN_THE_SAND
public static final int QUEST_THE_HAND_IN_THE_SAND
The Hand in the Sand quest status- See Also:
- Constant Field Values
-
QUEST_DS2
public static final int QUEST_DS2
Dragon slayer 2 quest status- See Also:
- Constant Field Values
-
DAILY_HERB_BOXES_COLLECTED
public static final int DAILY_HERB_BOXES_COLLECTED
Daily Tasks =Collection availability)- See Also:
- Constant Field Values
-
DAILY_STAVES_COLLECTED
public static final int DAILY_STAVES_COLLECTED
- See Also:
- Constant Field Values
-
DAILY_ESSENCE_COLLECTED
public static final int DAILY_ESSENCE_COLLECTED
- See Also:
- Constant Field Values
-
DAILY_RUNES_COLLECTED
public static final int DAILY_RUNES_COLLECTED
- See Also:
- Constant Field Values
-
DAILY_SAND_COLLECTED
public static final int DAILY_SAND_COLLECTED
- See Also:
- Constant Field Values
-
DAILY_FLAX_STATE
public static final int DAILY_FLAX_STATE
- See Also:
- Constant Field Values
-
DAILY_ARROWS_STATE
public static final int DAILY_ARROWS_STATE
- See Also:
- Constant Field Values
-
DAILY_BONEMEAL_STATE
public static final int DAILY_BONEMEAL_STATE
This varbit tracks how much bonemeal has been redeemed from Robin The player gets 13 for each diary completed above and including Medium, for a maxiumum of 39- See Also:
- Constant Field Values
-
DAILY_DYNAMITE_COLLECTED
public static final int DAILY_DYNAMITE_COLLECTED
- See Also:
- Constant Field Values
-
FAIR_RING_LAST_DESTINATION
public static final int FAIR_RING_LAST_DESTINATION
Fairy Ring- See Also:
- Constant Field Values
-
FAIRY_RING_DIAL_ADCB
public static final int FAIRY_RING_DIAL_ADCB
- See Also:
- Constant Field Values
-
FAIRY_RIGH_DIAL_ILJK
public static final int FAIRY_RIGH_DIAL_ILJK
- See Also:
- Constant Field Values
-
FAIRY_RING_DIAL_PSRQ
public static final int FAIRY_RING_DIAL_PSRQ
- See Also:
- Constant Field Values
-
FARMING_4771
public static final int FARMING_4771
Transmog controllers for farming- See Also:
- Constant Field Values
-
FARMING_4772
public static final int FARMING_4772
- See Also:
- Constant Field Values
-
FARMING_4773
public static final int FARMING_4773
- See Also:
- Constant Field Values
-
FARMING_4774
public static final int FARMING_4774
- See Also:
- Constant Field Values
-
FARMING_4775
public static final int FARMING_4775
- See Also:
- Constant Field Values
-
FARMING_7904
public static final int FARMING_7904
- See Also:
- Constant Field Values
-
FARMING_7905
public static final int FARMING_7905
- See Also:
- Constant Field Values
-
FARMING_7906
public static final int FARMING_7906
- See Also:
- Constant Field Values
-
FARMING_7907
public static final int FARMING_7907
- See Also:
- Constant Field Values
-
FARMING_7908
public static final int FARMING_7908
- See Also:
- Constant Field Values
-
FARMING_7909
public static final int FARMING_7909
- See Also:
- Constant Field Values
-
FARMING_7910
public static final int FARMING_7910
- See Also:
- Constant Field Values
-
FARMING_7911
public static final int FARMING_7911
- See Also:
- Constant Field Values
-
FARMING_7912
public static final int FARMING_7912
- See Also:
- Constant Field Values
-
GRAPES_4953
public static final int GRAPES_4953
Transmog controllers for grapes- See Also:
- Constant Field Values
-
GRAPES_4954
public static final int GRAPES_4954
- See Also:
- Constant Field Values
-
GRAPES_4955
public static final int GRAPES_4955
- See Also:
- Constant Field Values
-
GRAPES_4956
public static final int GRAPES_4956
- See Also:
- Constant Field Values
-
GRAPES_4957
public static final int GRAPES_4957
- See Also:
- Constant Field Values
-
GRAPES_4958
public static final int GRAPES_4958
- See Also:
- Constant Field Values
-
GRAPES_4959
public static final int GRAPES_4959
- See Also:
- Constant Field Values
-
GRAPES_4960
public static final int GRAPES_4960
- See Also:
- Constant Field Values
-
GRAPES_4961
public static final int GRAPES_4961
- See Also:
- Constant Field Values
-
GRAPES_4962
public static final int GRAPES_4962
- See Also:
- Constant Field Values
-
GRAPES_4963
public static final int GRAPES_4963
- See Also:
- Constant Field Values
-
GRAPES_4964
public static final int GRAPES_4964
- See Also:
- Constant Field Values
-
AUTOWEED
public static final int AUTOWEED
Automatically weed farming patches- See Also:
- Constant Field Values
-
ACCOUNT_TYPE
public static final int ACCOUNT_TYPE
The player's account type.0 = normal 1 = ironman 2 = ultimate ironman 3 = hardcore ironman 4 = group ironman 5 = hardcore group ironman 6 = unranked group ironman
- See Also:
- Constant Field Values
-
OXYGEN_LEVEL
public static final int OXYGEN_LEVEL
The varbit that stores the oxygen percentage for player- See Also:
- Constant Field Values
-
NORTH_NET_STATUS
public static final int NORTH_NET_STATUS
Drift net statusExpected values 0 = Unset 1 = Set up 2 = Caught some fish 3 = Full
- See Also:
- Constant Field Values
-
SOUTH_NET_STATUS
public static final int SOUTH_NET_STATUS
- See Also:
- Constant Field Values
-
NORTH_NET_CATCH_COUNT
public static final int NORTH_NET_CATCH_COUNT
Drift net catch count- See Also:
- Constant Field Values
-
SOUTH_NET_CATCH_COUNT
public static final int SOUTH_NET_CATCH_COUNT
- See Also:
- Constant Field Values
-
DRIFT_NET_COLLECT
public static final int DRIFT_NET_COLLECT
Drift net collect interfaceExpected values: 0 = Not open 1 = North interface open 2 = South interface open
- See Also:
- Constant Field Values
-
CORP_DAMAGE
public static final int CORP_DAMAGE
Corp beast damage- See Also:
- Constant Field Values
-
SUPERIOR_ENABLED
public static final int SUPERIOR_ENABLED
Toggleable slayer unlocks- See Also:
- Constant Field Values
-
FOSSIL_ISLAND_WYVERN_DISABLE
public static final int FOSSIL_ISLAND_WYVERN_DISABLE
- See Also:
- Constant Field Values
-
BANK_REARRANGE_MODE
public static final int BANK_REARRANGE_MODE
- See Also:
- Constant Field Values
-
CURRENT_BANK_TAB
public static final int CURRENT_BANK_TAB
- See Also:
- Constant Field Values
-
BANK_QUANTITY_TYPE
public static final int BANK_QUANTITY_TYPE
- See Also:
- Constant Field Values
-
BANK_REQUESTEDQUANTITY
public static final int BANK_REQUESTEDQUANTITY
- See Also:
- Constant Field Values
-
BANK_LEAVEPLACEHOLDERS
public static final int BANK_LEAVEPLACEHOLDERS
- See Also:
- Constant Field Values
-
WORLDHOPPER_FAVORITE_1
public static final int WORLDHOPPER_FAVORITE_1
- See Also:
- Constant Field Values
-
WORLDHOPPER_FAVORITE_2
public static final int WORLDHOPPER_FAVORITE_2
- See Also:
- Constant Field Values
-
VENGEANCE_ACTIVE
public static final int VENGEANCE_ACTIVE
Spell activeness- See Also:
- Constant Field Values
-
DEATH_CHARGE
public static final int DEATH_CHARGE
- See Also:
- Constant Field Values
-
RESURRECT_THRALL
public static final int RESURRECT_THRALL
- See Also:
- Constant Field Values
-
SHADOW_VEIL
public static final int SHADOW_VEIL
- See Also:
- Constant Field Values
-
HEAL_GROUP_COOLDOWN
public static final int HEAL_GROUP_COOLDOWN
Spell cooldowns- See Also:
- Constant Field Values
-
VENGEANCE_COOLDOWN
public static final int VENGEANCE_COOLDOWN
- See Also:
- Constant Field Values
-
DEATH_CHARGE_COOLDOWN
public static final int DEATH_CHARGE_COOLDOWN
- See Also:
- Constant Field Values
-
CORRUPTION_COOLDOWN
public static final int CORRUPTION_COOLDOWN
- See Also:
- Constant Field Values
-
RESURRECT_THRALL_COOLDOWN
public static final int RESURRECT_THRALL_COOLDOWN
- See Also:
- Constant Field Values
-
SHADOW_VEIL_COOLDOWN
public static final int SHADOW_VEIL_COOLDOWN
- See Also:
- Constant Field Values
-
WARD_OF_ARCEUUS_COOLDOWN
public static final int WARD_OF_ARCEUUS_COOLDOWN
- See Also:
- Constant Field Values
-
IMBUED_HEART_COOLDOWN
public static final int IMBUED_HEART_COOLDOWN
Imbued Heart cooldown Number of game tick remaining on cooldown in intervals of 10; for a value X there are 10 * X game ticks remaining. The heart regains its power once this reaches 0.- See Also:
- Constant Field Values
-
DRAGONFIRE_SHIELD_COOLDOWN
public static final int DRAGONFIRE_SHIELD_COOLDOWN
Dragonfire shield cooldownNumber of game ticks remaining on cooldown in intervals of 8; for a value X there are 8 * X game ticks remaining.
- See Also:
- Constant Field Values
-
BANK_TAB_ONE_COUNT
public static final int BANK_TAB_ONE_COUNT
Amount of items in each bank tab- See Also:
- Constant Field Values
-
BANK_TAB_TWO_COUNT
public static final int BANK_TAB_TWO_COUNT
- See Also:
- Constant Field Values
-
BANK_TAB_THREE_COUNT
public static final int BANK_TAB_THREE_COUNT
- See Also:
- Constant Field Values
-
BANK_TAB_FOUR_COUNT
public static final int BANK_TAB_FOUR_COUNT
- See Also:
- Constant Field Values
-
BANK_TAB_FIVE_COUNT
public static final int BANK_TAB_FIVE_COUNT
- See Also:
- Constant Field Values
-
BANK_TAB_SIX_COUNT
public static final int BANK_TAB_SIX_COUNT
- See Also:
- Constant Field Values
-
BANK_TAB_SEVEN_COUNT
public static final int BANK_TAB_SEVEN_COUNT
- See Also:
- Constant Field Values
-
BANK_TAB_EIGHT_COUNT
public static final int BANK_TAB_EIGHT_COUNT
- See Also:
- Constant Field Values
-
BANK_TAB_NINE_COUNT
public static final int BANK_TAB_NINE_COUNT
- See Also:
- Constant Field Values
-
GE_OFFER_CREATION_TYPE
public static final int GE_OFFER_CREATION_TYPE
Type of GE offer currently being created 0 = buy 1 = sell- See Also:
- Constant Field Values
-
QUEST_TAB
public static final int QUEST_TAB
The active tab within the quest interface- See Also:
- Constant Field Values
-
EXPLORER_RING_ALCHTYPE
public static final int EXPLORER_RING_ALCHTYPE
Explorer ring- See Also:
- Constant Field Values
-
EXPLORER_RING_TELEPORTS
public static final int EXPLORER_RING_TELEPORTS
- See Also:
- Constant Field Values
-
EXPLORER_RING_ALCHS
public static final int EXPLORER_RING_ALCHS
- See Also:
- Constant Field Values
-
EXPLORER_RING_RUNENERGY
public static final int EXPLORER_RING_RUNENERGY
- See Also:
- Constant Field Values
-
WINTERTODT_TIMER
public static final int WINTERTODT_TIMER
- See Also:
- Constant Field Values
-
LEAGUE_RELIC_1
public static final int LEAGUE_RELIC_1
League relics- See Also:
- Constant Field Values
-
LEAGUE_RELIC_2
public static final int LEAGUE_RELIC_2
- See Also:
- Constant Field Values
-
LEAGUE_RELIC_3
public static final int LEAGUE_RELIC_3
- See Also:
- Constant Field Values
-
LEAGUE_RELIC_4
public static final int LEAGUE_RELIC_4
- See Also:
- Constant Field Values
-
LEAGUE_RELIC_5
public static final int LEAGUE_RELIC_5
- See Also:
- Constant Field Values
-
LEAGUE_RELIC_6
public static final int LEAGUE_RELIC_6
- See Also:
- Constant Field Values
-
LEAGUE_RELIC_7
public static final int LEAGUE_RELIC_7
- See Also:
- Constant Field Values
-
LEAGUE_RELIC_8
public static final int LEAGUE_RELIC_8
- See Also:
- Constant Field Values
-
MUTED_MUSIC_VOLUME
public static final int MUTED_MUSIC_VOLUME
Muted volume restore values- See Also:
- Constant Field Values
-
MUTED_SOUND_EFFECT_VOLUME
public static final int MUTED_SOUND_EFFECT_VOLUME
- See Also:
- Constant Field Values
-
MUTED_AREA_EFFECT_VOLUME
public static final int MUTED_AREA_EFFECT_VOLUME
- See Also:
- Constant Field Values
-
PARASITE
public static final int PARASITE
Parasite infection status during nightmare of ashihama bossfight0 = not infected 1 = infected
- See Also:
- Constant Field Values
-
WIKI_ENTITY_LOOKUP
public static final int WIKI_ENTITY_LOOKUP
Whether the vanilla wiki entity lookup is displayed under the minimap0 = Enabled 1 = Disabled
- See Also:
- Constant Field Values
-
PVP_SPEC_ORB
public static final int PVP_SPEC_ORB
Whether the player is in a PvP area0 = Player is not in PvP area 1 = Player is in PvP area
Note: The name of this varbit comes from historical behavior where the special attack orb would be disabled in PvP, but this was changed on 2023-03-09 due to Poll 78. Yet, the varbit still updates as before.
- See Also:
- Constant Field Values
-
COLLECTION_LOG_NOTIFICATION
public static final int COLLECTION_LOG_NOTIFICATION
Collection Log notification settings whenever a new item is added0 = no notification 1 = chat notification only 2 = popup notification only 3 = chat and popup
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_POPUP
public static final int COMBAT_ACHIEVEMENTS_POPUP
Combat Achievements popup settings whenever a new task is completed0 = popup notification enabled 1 = popup notification disabled
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENT_TIER_EASY
public static final int COMBAT_ACHIEVEMENT_TIER_EASY
Combat Achievement tier completion variables 2 = completed- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENT_TIER_MEDIUM
public static final int COMBAT_ACHIEVEMENT_TIER_MEDIUM
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENT_TIER_HARD
public static final int COMBAT_ACHIEVEMENT_TIER_HARD
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENT_TIER_ELITE
public static final int COMBAT_ACHIEVEMENT_TIER_ELITE
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENT_TIER_MASTER
public static final int COMBAT_ACHIEVEMENT_TIER_MASTER
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENT_TIER_GRANDMASTER
public static final int COMBAT_ACHIEVEMENT_TIER_GRANDMASTER
- See Also:
- Constant Field Values
-
BOSS_HEALTH_OVERLAY
public static final int BOSS_HEALTH_OVERLAY
Show boss health overlay setting 0 = on 1 = off- See Also:
- Constant Field Values
-
BOSS_HEALTH_CURRENT
public static final int BOSS_HEALTH_CURRENT
Boss health bar info- See Also:
- Constant Field Values
-
BOSS_HEALTH_MAXIMUM
public static final int BOSS_HEALTH_MAXIMUM
- See Also:
- Constant Field Values
-
SHOW_PVP_KDR_STATS
public static final int SHOW_PVP_KDR_STATS
Whether the PVP kill-death stats widget should be drawn while in the wilderness or in PVP worlds.0 = Disabled 1 = Enabled
- See Also:
- Constant Field Values
-
TELEBLOCK
public static final int TELEBLOCK
State of Teleblock spell effects on the player0 = Teleblock inactive, no immunity 1 <= X <= 100 = Teleblock inactive, remaining ticks of immunity from reapplication of spell effect 101 <= Teleblock active, remaining ticks of blocking effect
- See Also:
- Constant Field Values
-
GOD_WARS_ALTAR_COOLDOWN
public static final int GOD_WARS_ALTAR_COOLDOWN
Cooldown timer remaining before eligible to restore at a god wars dungeon altar. Number of game ticks remaining is in intervals of 100; for a value X there are 100 * X game ticks remaining. A player can pray at a god wars altar once this reaches 0.- See Also:
- Constant Field Values
-
SCURRIUS_FOOD_PILE_COOLDOWN
public static final int SCURRIUS_FOOD_PILE_COOLDOWN
Cooldown timer remaining before being able to eat from the piles of food in Scurrius's lair. Number of game ticks remaining is in intervals of 100; for a value X there are 100 * X game ticks remaining. A player can eat from the food piles once this reaches 0.- See Also:
- Constant Field Values
-
FARMERS_AFFINITY
public static final int FARMERS_AFFINITY
Farmer's Affinity effect timer Number of game ticks remaining on Farmer's Affinity effect in intervals of 20; for a value X there are 20 * X game ticks remaining. The Farmer's Affinity expires once this reaches 0.- See Also:
- Constant Field Values
-
MENAPHITE_REMEDY
public static final int MENAPHITE_REMEDY
If the player has Menaphite remedy effect active. This will go down by 1 every 25 ticks (15 seconds) and the player's combat stats will be restored by 6 + 16%. Set to 20 upon consuming potion.- See Also:
- Constant Field Values
-
BUFF_STAT_BOOST
public static final int BUFF_STAT_BOOST
How many salt stat boost refreshes the player has remaining. This will go down by 1 every 25 ticks (15 seconds) and the player's stats will be restored. Set to 32 upon crushing salts.- See Also:
- Constant Field Values
-
LIQUID_ADERNALINE_ACTIVE
public static final int LIQUID_ADERNALINE_ACTIVE
If the player has liquid adrenaline buff active0 = inactive 1 = active
- See Also:
- Constant Field Values
-
TOA_RAID_LEVEL
public static final int TOA_RAID_LEVEL
- See Also:
- Constant Field Values
-
TOA_RAID_DAMAGE
public static final int TOA_RAID_DAMAGE
- See Also:
- Constant Field Values
-
TOA_MEMBER_0_HEALTH
public static final int TOA_MEMBER_0_HEALTH
Tombs of Amascut orb healths 0=hide 1-27=% of health - 27 is 100% health and 1 is 0% health, 30=dead- See Also:
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TOA_MEMBER_1_HEALTH
public static final int TOA_MEMBER_1_HEALTH
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TOA_MEMBER_2_HEALTH
public static final int TOA_MEMBER_2_HEALTH
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TOA_MEMBER_3_HEALTH
public static final int TOA_MEMBER_3_HEALTH
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TOA_MEMBER_4_HEALTH
public static final int TOA_MEMBER_4_HEALTH
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TOA_MEMBER_5_HEALTH
public static final int TOA_MEMBER_5_HEALTH
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TOA_MEMBER_6_HEALTH
public static final int TOA_MEMBER_6_HEALTH
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TOA_MEMBER_7_HEALTH
public static final int TOA_MEMBER_7_HEALTH
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NMZ_OVERLOAD_REFRESHES_REMAINING
public static final int NMZ_OVERLOAD_REFRESHES_REMAINING
How many NMZ overload refreshes the player has remaining.This will go down by 1 every 25 ticks (15 seconds) and the player's stats will be restored. Set to 20 upon drinking an overload.
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COX_OVERLOAD_REFRESHES_REMAINING
public static final int COX_OVERLOAD_REFRESHES_REMAINING
How many Chambers of Xeric overload refreshes the player has remaining.This will go down by 1 every 25 ticks (15 seconds) and the player's stats will be restored. Set to 20 upon drinking an overload.
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SLAYER_POINTS
public static final int SLAYER_POINTS
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SLAYER_TASK_STREAK
public static final int SLAYER_TASK_STREAK
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SLAYER_TASK_BOSS
public static final int SLAYER_TASK_BOSS
The assigned boss for boss slayer.- See Also:
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DISABLE_LEVEL_UP_INTERFACE
public static final int DISABLE_LEVEL_UP_INTERFACE
Whether the level up interface is disabled- See Also:
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PRAYERBOOK
public static final int PRAYERBOOK
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VIGGORA_LOCATION
public static final int VIGGORA_LOCATION
During and after Curse of the Empty Lord, Viggora can be located in one of three locations, which is uniquely and permanently set for each player. This varbit determines which location he will appear in, which is useful for a master clue step.- See Also:
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SPELLBOOK_SWAP
public static final int SPELLBOOK_SWAP
If the player has a spellbook swap active0 = inactive 1 = active
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SPELLBOOK
public static final int SPELLBOOK
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SPELLBOOK_SUBMENU
public static final int SPELLBOOK_SUBMENU
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CURSE_OF_THE_MOONS
public static final int CURSE_OF_THE_MOONS
The amount of Curse of the Moons stacks received when fighting the Blue Moon or Eclipse Moon. The varbit value remains 0 when fighting the Blood Moon. When fighting the Blue Moon, the player's joints will lock up at 18 stacks, which causes their next attack to be canceled and 18 stacks to be removed. When fighting the Eclipse Moon, the stacks increase the chance of a player's attack glancing off the shield of the Eclipse Moon. Glancing attacks reduce the player's max hit by two times the flat armour of the Eclipse Moon.- See Also:
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COLOSSEUM_DOOM
public static final int COLOSSEUM_DOOM
The amount of Doom stacks received in the Fortis Colosseum.- See Also:
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BUFF_GOADING_POTION
public static final int BUFF_GOADING_POTION
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BUFF_PRAYER_REGENERATION
public static final int BUFF_PRAYER_REGENERATION
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COLOSSAL_WYRM_COURSE_BASIC
public static final int COLOSSAL_WYRM_COURSE_BASIC
The player's progress value for the colossal wyrm advanced basic course.Max value = 6;
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COLOSSAL_WYRM_COURSE_ADVANCED
public static final int COLOSSAL_WYRM_COURSE_ADVANCED
The player's progress value for the colossal wyrm advanced agility course.Max value = 6;
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WINTERTODT_WARMTH
public static final int WINTERTODT_WARMTH
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COMBAT_TASK_EASY
public static final int COMBAT_TASK_EASY
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COMBAT_TASK_MEDIUM
public static final int COMBAT_TASK_MEDIUM
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COMBAT_TASK_HARD
public static final int COMBAT_TASK_HARD
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COMBAT_TASK_ELITE
public static final int COMBAT_TASK_ELITE
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COMBAT_TASK_MASTER
public static final int COMBAT_TASK_MASTER
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COMBAT_TASK_GRANDMASTER
public static final int COMBAT_TASK_GRANDMASTER
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LEPRECHAUNS_LUCK
public static final int LEPRECHAUNS_LUCK
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LEAGUES_MELEE_COMBAT_MASTERY_LEVEL
public static final int LEAGUES_MELEE_COMBAT_MASTERY_LEVEL
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LEAGUES_RANGED_COMBAT_MASTERY_LEVEL
public static final int LEAGUES_RANGED_COMBAT_MASTERY_LEVEL
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LEAGUES_MAGIC_COMBAT_MASTERY_LEVEL
public static final int LEAGUES_MAGIC_COMBAT_MASTERY_LEVEL
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BURTHORPE_SLAYER_MASTER
public static final int BURTHORPE_SLAYER_MASTER
The slayer master which is present at Burthorpe.0 = Turael 1, 2 = Aya 3 = Null
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JARVIS_GRAVESTONE
public static final int JARVIS_GRAVESTONE
The state of Jarvis' gravestone.0, 2, 3 = Bush (eg. saved Jarvis, or did not partake in the 2017 Halloween event) 1 = Gravestone
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IN_LMS
public static final int IN_LMS
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