Class GameStateChanged


  • public class GameStateChanged
    extends Object
    An event where the clients game state has changed.
    • Constructor Detail

      • GameStateChanged

        public GameStateChanged()
    • Method Detail

      • getGameState

        public GameState getGameState()
        The new game state.
      • setGameState

        public void setGameState​(GameState gameState)
        The new game state.
      • canEqual

        protected boolean canEqual​(Object other)
      • hashCode

        public int hashCode()
        Overrides:
        hashCode in class Object