Class LootManager


  • @Singleton
    public class LootManager
    extends Object
    • Method Detail

      • onNpcDespawned

        @Subscribe
        public void onNpcDespawned​(net.runelite.api.events.NpcDespawned npcDespawned)
      • onPlayerDespawned

        @Subscribe
        public void onPlayerDespawned​(net.runelite.api.events.PlayerDespawned playerDespawned)
      • onItemSpawned

        @Subscribe
        public void onItemSpawned​(net.runelite.api.events.ItemSpawned itemSpawned)
      • onItemDespawned

        @Subscribe
        public void onItemDespawned​(net.runelite.api.events.ItemDespawned itemDespawned)
      • onItemQuantityChanged

        @Subscribe
        public void onItemQuantityChanged​(net.runelite.api.events.ItemQuantityChanged itemQuantityChanged)
      • onAnimationChanged

        @Subscribe
        public void onAnimationChanged​(net.runelite.api.events.AnimationChanged e)
      • onNpcChanged

        @Subscribe
        public void onNpcChanged​(net.runelite.api.events.NpcChanged npcChanged)
      • onGameTick

        @Subscribe
        public void onGameTick​(net.runelite.api.events.GameTick gameTick)
      • getItemSpawns

        public Collection<ItemStack> getItemSpawns​(net.runelite.api.coords.WorldPoint worldPoint)
        Get the list of items present at the provided WorldPoint that spawned this tick.
        Parameters:
        worldPoint - the location in question
        Returns:
        the list of item stacks