FPS Draw Listener runs after the canvas has been painted with the buffered image (unused in this plugin) It specifically is designed only to pause when RS decides to paint the canvas, after the canvas has been painted.
The built in FPS overlay has a few problems that this one does not have, most of all: it is distracting.
FPS Control has two primary areas, this plugin class just keeps those areas up to date and handles setup / teardown.
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