Package net.runelite.api.gameval
Class AnimationID
- java.lang.Object
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- net.runelite.api.gameval.AnimationID
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public final class AnimationID extends Object
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Field Summary
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Constructor Summary
Constructors Constructor Description AnimationID()
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Field Detail
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SWARM_WALK
public static final int SWARM_WALK
- See Also:
- Constant Field Values
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SWARM_ATTACK
public static final int SWARM_ATTACK
- See Also:
- Constant Field Values
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SWARM_BLOCK
public static final int SWARM_BLOCK
- See Also:
- Constant Field Values
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PAINTBALL
public static final int PAINTBALL
- See Also:
- Constant Field Values
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PAINTSPLASH
public static final int PAINTSPLASH
- See Also:
- Constant Field Values
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PAINTBALL_TRAVEL
public static final int PAINTBALL_TRAVEL
- See Also:
- Constant Field Values
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BOULDER_ROLLING
public static final int BOULDER_ROLLING
- See Also:
- Constant Field Values
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LORE_BIRD_CHATHEAD_HAPPY
public static final int LORE_BIRD_CHATHEAD_HAPPY
- See Also:
- Constant Field Values
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LORE_BIRD_CHATHEAD_IDLE
public static final int LORE_BIRD_CHATHEAD_IDLE
- See Also:
- Constant Field Values
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LORE_BIRD_CHATHEAD_QUIZICAL
public static final int LORE_BIRD_CHATHEAD_QUIZICAL
- See Also:
- Constant Field Values
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SHARK_WALK
public static final int SHARK_WALK
- See Also:
- Constant Field Values
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SHARK_DIVEDOWN
public static final int SHARK_DIVEDOWN
- See Also:
- Constant Field Values
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SHARK_DIVEUP
public static final int SHARK_DIVEUP
- See Also:
- Constant Field Values
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GHOSTHUMAN_WALK_FORWARD
public static final int GHOSTHUMAN_WALK_FORWARD
- See Also:
- Constant Field Values
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IBANSBOLTCASTING
public static final int IBANSBOLTCASTING
- See Also:
- Constant Field Values
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GHOSTHUMAN_READY
public static final int GHOSTHUMAN_READY
- See Also:
- Constant Field Values
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DM_WALK
public static final int DM_WALK
- See Also:
- Constant Field Values
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DM_READY
public static final int DM_READY
- See Also:
- Constant Field Values
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DM_ATTACK
public static final int DM_ATTACK
- See Also:
- Constant Field Values
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DM_BLOCK
public static final int DM_BLOCK
- See Also:
- Constant Field Values
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DM_DEATH
public static final int DM_DEATH
- See Also:
- Constant Field Values
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BDRAG_WALK
public static final int BDRAG_WALK
- See Also:
- Constant Field Values
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ANMA_CHOPPING_FAILED_TRAILBLAZER_AXE_NO_INFERNAL
public static final int ANMA_CHOPPING_FAILED_TRAILBLAZER_AXE_NO_INFERNAL
- See Also:
- Constant Field Values
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HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL
public static final int HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL
- See Also:
- Constant Field Values
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HUMAN_WOODCUTTING_TRAILBLAZER_AXE_NO_INFERNAL
public static final int HUMAN_WOODCUTTING_TRAILBLAZER_AXE_NO_INFERNAL
- See Also:
- Constant Field Values
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BDRAG_ATTACK
public static final int BDRAG_ATTACK
- See Also:
- Constant Field Values
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BDRAG_BLOCK
public static final int BDRAG_BLOCK
- See Also:
- Constant Field Values
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BDRAG_READY
public static final int BDRAG_READY
- See Also:
- Constant Field Values
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BDRAG_DEATH
public static final int BDRAG_DEATH
- See Also:
- Constant Field Values
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BAT_WALK
public static final int BAT_WALK
- See Also:
- Constant Field Values
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BAT_ATTACK
public static final int BAT_ATTACK
- See Also:
- Constant Field Values
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BAT_PARRY
public static final int BAT_PARRY
- See Also:
- Constant Field Values
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BAT_WALKBACKWARDS
public static final int BAT_WALKBACKWARDS
- See Also:
- Constant Field Values
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BAT_WALKLEFT
public static final int BAT_WALKLEFT
- See Also:
- Constant Field Values
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BAT_WALKRIGHT
public static final int BAT_WALKRIGHT
- See Also:
- Constant Field Values
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BAT_READY
public static final int BAT_READY
- See Also:
- Constant Field Values
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BAT_DEATH
public static final int BAT_DEATH
- See Also:
- Constant Field Values
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BEAR_WALK
public static final int BEAR_WALK
- See Also:
- Constant Field Values
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BEAR_WALKBACKWARDS
public static final int BEAR_WALKBACKWARDS
- See Also:
- Constant Field Values
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BEAR_WALKLEFT
public static final int BEAR_WALKLEFT
- See Also:
- Constant Field Values
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BEAR_WALKRIGHT
public static final int BEAR_WALKRIGHT
- See Also:
- Constant Field Values
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BEAR_ATTACK
public static final int BEAR_ATTACK
- See Also:
- Constant Field Values
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BEAR_BLOCK
public static final int BEAR_BLOCK
- See Also:
- Constant Field Values
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BEAR_READY
public static final int BEAR_READY
- See Also:
- Constant Field Values
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BEAR_DEATH
public static final int BEAR_DEATH
- See Also:
- Constant Field Values
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CAMEL_WALK
public static final int CAMEL_WALK
- See Also:
- Constant Field Values
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CAMEL_WALKBACKWARDS
public static final int CAMEL_WALKBACKWARDS
- See Also:
- Constant Field Values
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CAMEL_WALKLEFT
public static final int CAMEL_WALKLEFT
- See Also:
- Constant Field Values
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CAMEL_WALKRIGHT
public static final int CAMEL_WALKRIGHT
- See Also:
- Constant Field Values
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CAMEL_ATTACK
public static final int CAMEL_ATTACK
- See Also:
- Constant Field Values
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CAMEL_BLOCK
public static final int CAMEL_BLOCK
- See Also:
- Constant Field Values
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CAMEL_READY
public static final int CAMEL_READY
- See Also:
- Constant Field Values
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CAMEL_DEATH
public static final int CAMEL_DEATH
- See Also:
- Constant Field Values
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CHICKEN_WALK
public static final int CHICKEN_WALK
- See Also:
- Constant Field Values
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CHICKEN_READY
public static final int CHICKEN_READY
- See Also:
- Constant Field Values
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CHICKEN_ATTACK
public static final int CHICKEN_ATTACK
- See Also:
- Constant Field Values
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CHICKEN_BLOCK
public static final int CHICKEN_BLOCK
- See Also:
- Constant Field Values
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CHICKEN_DEATH
public static final int CHICKEN_DEATH
- See Also:
- Constant Field Values
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COW_WALK
public static final int COW_WALK
- See Also:
- Constant Field Values
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COW_ATTACK
public static final int COW_ATTACK
- See Also:
- Constant Field Values
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COW_BLOCK
public static final int COW_BLOCK
- See Also:
- Constant Field Values
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COW_READY
public static final int COW_READY
- See Also:
- Constant Field Values
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COW_DEATH
public static final int COW_DEATH
- See Also:
- Constant Field Values
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DEMON_WALK
public static final int DEMON_WALK
- See Also:
- Constant Field Values
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DEMON_ATTACK
public static final int DEMON_ATTACK
- See Also:
- Constant Field Values
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DEMON_BLOCK
public static final int DEMON_BLOCK
- See Also:
- Constant Field Values
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DEMON_READY
public static final int DEMON_READY
- See Also:
- Constant Field Values
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DEMON_DEATH
public static final int DEMON_DEATH
- See Also:
- Constant Field Values
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DEMON_DEATH_GREATER
public static final int DEMON_DEATH_GREATER
- See Also:
- Constant Field Values
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DEMON_CASTING
public static final int DEMON_CASTING
- See Also:
- Constant Field Values
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DEMON_PORTAL
public static final int DEMON_PORTAL
- See Also:
- Constant Field Values
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DEMON_PORTALEND
public static final int DEMON_PORTALEND
- See Also:
- Constant Field Values
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DEMON_PORTALEND_REVERSE
public static final int DEMON_PORTALEND_REVERSE
- See Also:
- Constant Field Values
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DEADTREE_ATTACK
public static final int DEADTREE_ATTACK
- See Also:
- Constant Field Values
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DOG_WALK
public static final int DOG_WALK
- See Also:
- Constant Field Values
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DOG_ATTACK
public static final int DOG_ATTACK
- See Also:
- Constant Field Values
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DOG_BLOCK
public static final int DOG_BLOCK
- See Also:
- Constant Field Values
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DOG_READY
public static final int DOG_READY
- See Also:
- Constant Field Values
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DOG_DEATH
public static final int DOG_DEATH
- See Also:
- Constant Field Values
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DRAGON_WALK
public static final int DRAGON_WALK
- See Also:
- Constant Field Values
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DRAGON_ATTACK
public static final int DRAGON_ATTACK
- See Also:
- Constant Field Values
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DRAGON_FIREBREATH_ALL_ATTACK
public static final int DRAGON_FIREBREATH_ALL_ATTACK
- See Also:
- Constant Field Values
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DRAGON_FIREBREATH_LEFT_ATTACK
public static final int DRAGON_FIREBREATH_LEFT_ATTACK
- See Also:
- Constant Field Values
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DRAGON_FIREBREATH_RIGHT_ATTACK
public static final int DRAGON_FIREBREATH_RIGHT_ATTACK
- See Also:
- Constant Field Values
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DRAGON_FIREBREATH_MIDDLE_ATTACK
public static final int DRAGON_FIREBREATH_MIDDLE_ATTACK
- See Also:
- Constant Field Values
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HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_NO_INFERNAL
public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_NO_INFERNAL
- See Also:
- Constant Field Values
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DRAGON_FIREBREATH_ATTACK
public static final int DRAGON_FIREBREATH_ATTACK
- See Also:
- Constant Field Values
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BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL
public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL
- See Also:
- Constant Field Values
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HUMAN_HARPOON_TRAILBLAZER_NO_INFERNAL
public static final int HUMAN_HARPOON_TRAILBLAZER_NO_INFERNAL
- See Also:
- Constant Field Values
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DRAGON_BLOCK
public static final int DRAGON_BLOCK
- See Also:
- Constant Field Values
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DRAGON_READY
public static final int DRAGON_READY
- See Also:
- Constant Field Values
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DRAGON_HEAD_ATTACK
public static final int DRAGON_HEAD_ATTACK
- See Also:
- Constant Field Values
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DRAGON_DEATH
public static final int DRAGON_DEATH
- See Also:
- Constant Field Values
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DRYHAD_WALK
public static final int DRYHAD_WALK
- See Also:
- Constant Field Values
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DRYHAD_ATTACK
public static final int DRYHAD_ATTACK
- See Also:
- Constant Field Values
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DRYHAD_BLOCK
public static final int DRYHAD_BLOCK
- See Also:
- Constant Field Values
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DRYHAD_READY
public static final int DRYHAD_READY
- See Also:
- Constant Field Values
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DRYHAD_DEATH
public static final int DRYHAD_DEATH
- See Also:
- Constant Field Values
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DWARF_WALK
public static final int DWARF_WALK
- See Also:
- Constant Field Values
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DWARF_ATTACK
public static final int DWARF_ATTACK
- See Also:
- Constant Field Values
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DWARF_BLOCK
public static final int DWARF_BLOCK
- See Also:
- Constant Field Values
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DWARF_READY
public static final int DWARF_READY
- See Also:
- Constant Field Values
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DWARF_DEATH
public static final int DWARF_DEATH
- See Also:
- Constant Field Values
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DWARF_DRUNKANGRY
public static final int DWARF_DRUNKANGRY
- See Also:
- Constant Field Values
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DWARF_DRUNKWALK
public static final int DWARF_DRUNKWALK
- See Also:
- Constant Field Values
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DWARF_DRUNKWAVE
public static final int DWARF_DRUNKWAVE
- See Also:
- Constant Field Values
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FAIRY_WALK
public static final int FAIRY_WALK
- See Also:
- Constant Field Values
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FAIRY_WALKBACKWARDS
public static final int FAIRY_WALKBACKWARDS
- See Also:
- Constant Field Values
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FAIRY_WALKLEFT
public static final int FAIRY_WALKLEFT
- See Also:
- Constant Field Values
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FAIRY_WALKRIGHT
public static final int FAIRY_WALKRIGHT
- See Also:
- Constant Field Values
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FAIRY_ATTACK
public static final int FAIRY_ATTACK
- See Also:
- Constant Field Values
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FAIRY_BLOCK
public static final int FAIRY_BLOCK
- See Also:
- Constant Field Values
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FAIRY_READY
public static final int FAIRY_READY
- See Also:
- Constant Field Values
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FAIRY_DEATH
public static final int FAIRY_DEATH
- See Also:
- Constant Field Values
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FIREBIRD_WALK
public static final int FIREBIRD_WALK
- See Also:
- Constant Field Values
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FIREBIRD_ATTACK
public static final int FIREBIRD_ATTACK
- See Also:
- Constant Field Values
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FIREBIRD_BLOCK
public static final int FIREBIRD_BLOCK
- See Also:
- Constant Field Values
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FIREBIRD_READY
public static final int FIREBIRD_READY
- See Also:
- Constant Field Values
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FIREBIRD_DEATH
public static final int FIREBIRD_DEATH
- See Also:
- Constant Field Values
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GHOST_WALK
public static final int GHOST_WALK
- See Also:
- Constant Field Values
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GHOST_WALKBACKWARDS
public static final int GHOST_WALKBACKWARDS
- See Also:
- Constant Field Values
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GHOST_WALKLEFT
public static final int GHOST_WALKLEFT
- See Also:
- Constant Field Values
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GHOST_WALKRIGHT
public static final int GHOST_WALKRIGHT
- See Also:
- Constant Field Values
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GHOST_ATTACK
public static final int GHOST_ATTACK
- See Also:
- Constant Field Values
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GHOST_BLOCK
public static final int GHOST_BLOCK
- See Also:
- Constant Field Values
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GHOST_READY
public static final int GHOST_READY
- See Also:
- Constant Field Values
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GHOST_DEATH
public static final int GHOST_DEATH
- See Also:
- Constant Field Values
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GIANT_WALK
public static final int GIANT_WALK
- See Also:
- Constant Field Values
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GIANT_ATTACK
public static final int GIANT_ATTACK
- See Also:
- Constant Field Values
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GIANT_BLOCK
public static final int GIANT_BLOCK
- See Also:
- Constant Field Values
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GIANT_READY
public static final int GIANT_READY
- See Also:
- Constant Field Values
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GIANT_DEATH
public static final int GIANT_DEATH
- See Also:
- Constant Field Values
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GIANT_CASTING
public static final int GIANT_CASTING
- See Also:
- Constant Field Values
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GIANT_TELEPORT
public static final int GIANT_TELEPORT
- See Also:
- Constant Field Values
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GIANT_TELEPORT_REVERSE
public static final int GIANT_TELEPORT_REVERSE
- See Also:
- Constant Field Values
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G_TELEPORT
public static final int G_TELEPORT
- See Also:
- Constant Field Values
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G_TELEPORT_REVERSE
public static final int G_TELEPORT_REVERSE
- See Also:
- Constant Field Values
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GIANTRAT_WALK
public static final int GIANTRAT_WALK
- See Also:
- Constant Field Values
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GIANTRAT_ATTACK
public static final int GIANTRAT_ATTACK
- See Also:
- Constant Field Values
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GIANTRAT_BLOCK
public static final int GIANTRAT_BLOCK
- See Also:
- Constant Field Values
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GIANTRAT_READY
public static final int GIANTRAT_READY
- See Also:
- Constant Field Values
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GIANTRAT_DEATH
public static final int GIANTRAT_DEATH
- See Also:
- Constant Field Values
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GIANTSPIDER_WALK
public static final int GIANTSPIDER_WALK
- See Also:
- Constant Field Values
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GIANTSPIDER_ATTACK
public static final int GIANTSPIDER_ATTACK
- See Also:
- Constant Field Values
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GIANTSPIDER_BLOCK
public static final int GIANTSPIDER_BLOCK
- See Also:
- Constant Field Values
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GIANTSPIDER_READY
public static final int GIANTSPIDER_READY
- See Also:
- Constant Field Values
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GIANTSPIDER_DEATH
public static final int GIANTSPIDER_DEATH
- See Also:
- Constant Field Values
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GIANTSPIDER_CASTING
public static final int GIANTSPIDER_CASTING
- See Also:
- Constant Field Values
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GIANTSPIDER_TELEPORT
public static final int GIANTSPIDER_TELEPORT
- See Also:
- Constant Field Values
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GIANTSPIDER_TELEPORT_REVERSE
public static final int GIANTSPIDER_TELEPORT_REVERSE
- See Also:
- Constant Field Values
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S_TELEPORT
public static final int S_TELEPORT
- See Also:
- Constant Field Values
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S_TELEPORT_REVERSE
public static final int S_TELEPORT_REVERSE
- See Also:
- Constant Field Values
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GOLEM_WALK
public static final int GOLEM_WALK
- See Also:
- Constant Field Values
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GOLEM_ATTACK
public static final int GOLEM_ATTACK
- See Also:
- Constant Field Values
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GOLEM_BLOCK
public static final int GOLEM_BLOCK
- See Also:
- Constant Field Values
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GOLEM_READY
public static final int GOLEM_READY
- See Also:
- Constant Field Values
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GOLEM_DEATH
public static final int GOLEM_DEATH
- See Also:
- Constant Field Values
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HELL_WALK
public static final int HELL_WALK
- See Also:
- Constant Field Values
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HELL_ATTACK
public static final int HELL_ATTACK
- See Also:
- Constant Field Values
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HELL_BLOCK
public static final int HELL_BLOCK
- See Also:
- Constant Field Values
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HELL_READY
public static final int HELL_READY
- See Also:
- Constant Field Values
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HELL_DEATH
public static final int HELL_DEATH
- See Also:
- Constant Field Values
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HOBGOBLIN_WALK
public static final int HOBGOBLIN_WALK
- See Also:
- Constant Field Values
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HOBGOBLIN_ATTACK
public static final int HOBGOBLIN_ATTACK
- See Also:
- Constant Field Values
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HOBGOBLIN_ATTACKUNARMED
public static final int HOBGOBLIN_ATTACKUNARMED
- See Also:
- Constant Field Values
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HOBGOBLIN_BLOCK
public static final int HOBGOBLIN_BLOCK
- See Also:
- Constant Field Values
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HOBGOBLIN_READY
public static final int HOBGOBLIN_READY
- See Also:
- Constant Field Values
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HOBGOBLIN_DEATH
public static final int HOBGOBLIN_DEATH
- See Also:
- Constant Field Values
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IMP_WALK
public static final int IMP_WALK
- See Also:
- Constant Field Values
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IMP_ATTACK
public static final int IMP_ATTACK
- See Also:
- Constant Field Values
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IMP_BLOCK
public static final int IMP_BLOCK
- See Also:
- Constant Field Values
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IMP_READY
public static final int IMP_READY
- See Also:
- Constant Field Values
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IMP_DEATH
public static final int IMP_DEATH
- See Also:
- Constant Field Values
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BROWNIMP_GRAB
public static final int BROWNIMP_GRAB
- See Also:
- Constant Field Values
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BROWNIMP_APPEAR
public static final int BROWNIMP_APPEAR
- See Also:
- Constant Field Values
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BROWNIMP_DISAPPEAR
public static final int BROWNIMP_DISAPPEAR
- See Also:
- Constant Field Values
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ANIM_CAGETRAP01_CLOSE
public static final int ANIM_CAGETRAP01_CLOSE
- See Also:
- Constant Field Values
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ANIM_CAGETRAP01_IDLE
public static final int ANIM_CAGETRAP01_IDLE
- See Also:
- Constant Field Values
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ANIM_CAGETRAP01_CAUGHT
public static final int ANIM_CAGETRAP01_CAUGHT
- See Also:
- Constant Field Values
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HUMAN_PRAY_LOOP
public static final int HUMAN_PRAY_LOOP
- See Also:
- Constant Field Values
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MONKEY_COW_IDLE
public static final int MONKEY_COW_IDLE
- See Also:
- Constant Field Values
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MAGICAXE_WALK
public static final int MAGICAXE_WALK
- See Also:
- Constant Field Values
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MAGICAXE_WALKBACKWARDS
public static final int MAGICAXE_WALKBACKWARDS
- See Also:
- Constant Field Values
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MAGICAXE_WALKRIGHT
public static final int MAGICAXE_WALKRIGHT
- See Also:
- Constant Field Values
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MAGICAXE_WALKLEFT
public static final int MAGICAXE_WALKLEFT
- See Also:
- Constant Field Values
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MAGICAXE_ATTACK
public static final int MAGICAXE_ATTACK
- See Also:
- Constant Field Values
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MAGICAXE_BLOCK
public static final int MAGICAXE_BLOCK
- See Also:
- Constant Field Values
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MAGICAXE_READY
public static final int MAGICAXE_READY
- See Also:
- Constant Field Values
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MAGICAXE_DEATH
public static final int MAGICAXE_DEATH
- See Also:
- Constant Field Values
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EMOTE_YES_LOOP
public static final int EMOTE_YES_LOOP
- See Also:
- Constant Field Values
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EMOTE_NO_LOOP
public static final int EMOTE_NO_LOOP
- See Also:
- Constant Field Values
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EMOTE_THINK_LOOP
public static final int EMOTE_THINK_LOOP
- See Also:
- Constant Field Values
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EMOTE_BOW_LOOP
public static final int EMOTE_BOW_LOOP
- See Also:
- Constant Field Values
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EMOTE_ANGRY_LOOP
public static final int EMOTE_ANGRY_LOOP
- See Also:
- Constant Field Values
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EMOTE_CRY_LOOP
public static final int EMOTE_CRY_LOOP
- See Also:
- Constant Field Values
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EMOTE_LAUGH_LOOP
public static final int EMOTE_LAUGH_LOOP
- See Also:
- Constant Field Values
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EMOTE_CHEER_LOOP
public static final int EMOTE_CHEER_LOOP
- See Also:
- Constant Field Values
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EMOTE_WAVE_LOOP
public static final int EMOTE_WAVE_LOOP
- See Also:
- Constant Field Values
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GNOME_CAST_TELEPORT
public static final int GNOME_CAST_TELEPORT
- See Also:
- Constant Field Values
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GNOME_CAST_GLOBES
public static final int GNOME_CAST_GLOBES
- See Also:
- Constant Field Values
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GNOME_CATCH
public static final int GNOME_CATCH
- See Also:
- Constant Field Values
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GNOME_THROW
public static final int GNOME_THROW
- See Also:
- Constant Field Values
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GNOME_WALK_WITHBALL
public static final int GNOME_WALK_WITHBALL
- See Also:
- Constant Field Values
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GNOME_TACKLED
public static final int GNOME_TACKLED
- See Also:
- Constant Field Values
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GNOME_DODGE_TACKLE
public static final int GNOME_DODGE_TACKLE
- See Also:
- Constant Field Values
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GNOME_ONFLOOR
public static final int GNOME_ONFLOOR
- See Also:
- Constant Field Values
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GNOME_GETUP
public static final int GNOME_GETUP
- See Also:
- Constant Field Values
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GNOME_HUMAN_TACKLE_FAIL
public static final int GNOME_HUMAN_TACKLE_FAIL
- See Also:
- Constant Field Values
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GNOME_HUMAN_TACKLE_FAIL_READY
public static final int GNOME_HUMAN_TACKLE_FAIL_READY
- See Also:
- Constant Field Values
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GNOME_HUMAN_TACKLE_FAIL_GETUP
public static final int GNOME_HUMAN_TACKLE_FAIL_GETUP
- See Also:
- Constant Field Values
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GNOME_HUMAN_TACKLE
public static final int GNOME_HUMAN_TACKLE
- See Also:
- Constant Field Values
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GNOME_CL1
public static final int GNOME_CL1
- See Also:
- Constant Field Values
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GNOME_CL2
public static final int GNOME_CL2
- See Also:
- Constant Field Values
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GNOME_CL3
public static final int GNOME_CL3
- See Also:
- Constant Field Values
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GNOME_CL4
public static final int GNOME_CL4
- See Also:
- Constant Field Values
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GNOME_CL5
public static final int GNOME_CL5
- See Also:
- Constant Field Values
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GNOME_CL6
public static final int GNOME_CL6
- See Also:
- Constant Field Values
-
GNOME_CL7
public static final int GNOME_CL7
- See Also:
- Constant Field Values
-
GNOME_CL8
public static final int GNOME_CL8
- See Also:
- Constant Field Values
-
MONKEY_WALK
public static final int MONKEY_WALK
- See Also:
- Constant Field Values
-
MONKEY_ATTACK
public static final int MONKEY_ATTACK
- See Also:
- Constant Field Values
-
MONKEY_BLOCK
public static final int MONKEY_BLOCK
- See Also:
- Constant Field Values
-
MONKEY_READY
public static final int MONKEY_READY
- See Also:
- Constant Field Values
-
MONKEY_DEATH
public static final int MONKEY_DEATH
- See Also:
- Constant Field Values
-
SLAYER_DUSTDEVIL_DUST
public static final int SLAYER_DUSTDEVIL_DUST
- See Also:
- Constant Field Values
-
CRAWLER_WALK
public static final int CRAWLER_WALK
- See Also:
- Constant Field Values
-
CRAWLER_READY
public static final int CRAWLER_READY
- See Also:
- Constant Field Values
-
CRAWLER_ATTACK
public static final int CRAWLER_ATTACK
- See Also:
- Constant Field Values
-
CRAWLER_DEATH
public static final int CRAWLER_DEATH
- See Also:
- Constant Field Values
-
MONKEY_COW_WALK
public static final int MONKEY_COW_WALK
- See Also:
- Constant Field Values
-
MONKEY_COW_MOUNT
public static final int MONKEY_COW_MOUNT
- See Also:
- Constant Field Values
-
MONKEY_COW_DISMOUNT
public static final int MONKEY_COW_DISMOUNT
- See Also:
- Constant Field Values
-
MONKEY_SHEEP_IDLE
public static final int MONKEY_SHEEP_IDLE
- See Also:
- Constant Field Values
-
MONKEY_SHEEP_WALK
public static final int MONKEY_SHEEP_WALK
- See Also:
- Constant Field Values
-
PENGUIN_WALK
public static final int PENGUIN_WALK
- See Also:
- Constant Field Values
-
PENGUIN_READY
public static final int PENGUIN_READY
- See Also:
- Constant Field Values
-
PENGUIN_DEATH
public static final int PENGUIN_DEATH
- See Also:
- Constant Field Values
-
PENGUIN_ATTACK
public static final int PENGUIN_ATTACK
- See Also:
- Constant Field Values
-
PENGUIN_BLOCK
public static final int PENGUIN_BLOCK
- See Also:
- Constant Field Values
-
RAT_WALK
public static final int RAT_WALK
- See Also:
- Constant Field Values
-
RAT_ATTACK
public static final int RAT_ATTACK
- See Also:
- Constant Field Values
-
RAT_BLOCK
public static final int RAT_BLOCK
- See Also:
- Constant Field Values
-
RAT_READY
public static final int RAT_READY
- See Also:
- Constant Field Values
-
RAT_DEATH
public static final int RAT_DEATH
- See Also:
- Constant Field Values
-
WILD_CAVE_CHAINMACE_READY
public static final int WILD_CAVE_CHAINMACE_READY
- See Also:
- Constant Field Values
-
WILD_CAVE_CHAINMACE_CRUSH
public static final int WILD_CAVE_CHAINMACE_CRUSH
- See Also:
- Constant Field Values
-
WILD_CAVE_CHAINMACE_STAB
public static final int WILD_CAVE_CHAINMACE_STAB
- See Also:
- Constant Field Values
-
WILD_CAVE_CHAINMACE_WALK
public static final int WILD_CAVE_CHAINMACE_WALK
- See Also:
- Constant Field Values
-
WILD_CAVE_CHAINMACE_RUN
public static final int WILD_CAVE_CHAINMACE_RUN
- See Also:
- Constant Field Values
-
SHEEP_WALK
public static final int SHEEP_WALK
- See Also:
- Constant Field Values
-
SHEEP_ATTACK
public static final int SHEEP_ATTACK
- See Also:
- Constant Field Values
-
SHEEP_BLOCK
public static final int SHEEP_BLOCK
- See Also:
- Constant Field Values
-
SHEEP_READY
public static final int SHEEP_READY
- See Also:
- Constant Field Values
-
SHEEP_DEATH
public static final int SHEEP_DEATH
- See Also:
- Constant Field Values
-
SKAVID_WALK
public static final int SKAVID_WALK
- See Also:
- Constant Field Values
-
SKAVID_ATTACK
public static final int SKAVID_ATTACK
- See Also:
- Constant Field Values
-
SKAVID_BLOCK
public static final int SKAVID_BLOCK
- See Also:
- Constant Field Values
-
SKAVID_READY
public static final int SKAVID_READY
- See Also:
- Constant Field Values
-
SKAVID_DEATH
public static final int SKAVID_DEATH
- See Also:
- Constant Field Values
-
SKELETON_WALK
public static final int SKELETON_WALK
- See Also:
- Constant Field Values
-
SKELETON_ATTACK
public static final int SKELETON_ATTACK
- See Also:
- Constant Field Values
-
SKELETON_BLOCK
public static final int SKELETON_BLOCK
- See Also:
- Constant Field Values
-
SKELETON_READY
public static final int SKELETON_READY
- See Also:
- Constant Field Values
-
SKELETON_DEATH
public static final int SKELETON_DEATH
- See Also:
- Constant Field Values
-
SKELETON_TRANS_WALK
public static final int SKELETON_TRANS_WALK
- See Also:
- Constant Field Values
-
SKELETON_TRANS_ATTACK
public static final int SKELETON_TRANS_ATTACK
- See Also:
- Constant Field Values
-
SKELETON_TRANS_BLOCK
public static final int SKELETON_TRANS_BLOCK
- See Also:
- Constant Field Values
-
SKELETON_TRANS_READY
public static final int SKELETON_TRANS_READY
- See Also:
- Constant Field Values
-
SKELETON_TRANS_DEATH
public static final int SKELETON_TRANS_DEATH
- See Also:
- Constant Field Values
-
SMALLSCORPION_WALK
public static final int SMALLSCORPION_WALK
- See Also:
- Constant Field Values
-
SMALLSCORPION_ATTACK
public static final int SMALLSCORPION_ATTACK
- See Also:
- Constant Field Values
-
SMALLSCORPION_BLOCK
public static final int SMALLSCORPION_BLOCK
- See Also:
- Constant Field Values
-
SMALLSCORPION_READY
public static final int SMALLSCORPION_READY
- See Also:
- Constant Field Values
-
SMALLSCORPION_DEATH
public static final int SMALLSCORPION_DEATH
- See Also:
- Constant Field Values
-
SNAKE_WALK
public static final int SNAKE_WALK
- See Also:
- Constant Field Values
-
SNAKE_ATTACK
public static final int SNAKE_ATTACK
- See Also:
- Constant Field Values
-
SNAKE_BLOCK
public static final int SNAKE_BLOCK
- See Also:
- Constant Field Values
-
SNAKE_READY
public static final int SNAKE_READY
- See Also:
- Constant Field Values
-
SNAKE_DEATH
public static final int SNAKE_DEATH
- See Also:
- Constant Field Values
-
SPIDER_WALK
public static final int SPIDER_WALK
- See Also:
- Constant Field Values
-
SPIDER_ATTACK
public static final int SPIDER_ATTACK
- See Also:
- Constant Field Values
-
SPIDER_BLOCK
public static final int SPIDER_BLOCK
- See Also:
- Constant Field Values
-
SPIDER_DEATH
public static final int SPIDER_DEATH
- See Also:
- Constant Field Values
-
TROLL_WALK
public static final int TROLL_WALK
- See Also:
- Constant Field Values
-
TROLL_ATTACK
public static final int TROLL_ATTACK
- See Also:
- Constant Field Values
-
TROLL_BLOCK
public static final int TROLL_BLOCK
- See Also:
- Constant Field Values
-
TROLL_READY
public static final int TROLL_READY
- See Also:
- Constant Field Values
-
TROLL_DEATH
public static final int TROLL_DEATH
- See Also:
- Constant Field Values
-
UNICORN_WALK
public static final int UNICORN_WALK
- See Also:
- Constant Field Values
-
UNICORN_ATTACK
public static final int UNICORN_ATTACK
- See Also:
- Constant Field Values
-
UNICORN_BLOCK
public static final int UNICORN_BLOCK
- See Also:
- Constant Field Values
-
UNICORN_READY
public static final int UNICORN_READY
- See Also:
- Constant Field Values
-
UNICORN_DEATH
public static final int UNICORN_DEATH
- See Also:
- Constant Field Values
-
YETI_WALK
public static final int YETI_WALK
- See Also:
- Constant Field Values
-
YETI_ATTACK
public static final int YETI_ATTACK
- See Also:
- Constant Field Values
-
YETI_BLOCK
public static final int YETI_BLOCK
- See Also:
- Constant Field Values
-
YETI_READY
public static final int YETI_READY
- See Also:
- Constant Field Values
-
YETI_DEATH
public static final int YETI_DEATH
- See Also:
- Constant Field Values
-
ZOMBIE_WALK
public static final int ZOMBIE_WALK
- See Also:
- Constant Field Values
-
ZOMBIE_ATTACK
public static final int ZOMBIE_ATTACK
- See Also:
- Constant Field Values
-
ZOMBIE_BLOCK
public static final int ZOMBIE_BLOCK
- See Also:
- Constant Field Values
-
ZOMBIE_READY
public static final int ZOMBIE_READY
- See Also:
- Constant Field Values
-
ZOMBIE_DEATH
public static final int ZOMBIE_DEATH
- See Also:
- Constant Field Values
-
MAMMOTH_WALK
public static final int MAMMOTH_WALK
- See Also:
- Constant Field Values
-
MAMMOTH_ATTACK
public static final int MAMMOTH_ATTACK
- See Also:
- Constant Field Values
-
MAMMOTH_BLOCK
public static final int MAMMOTH_BLOCK
- See Also:
- Constant Field Values
-
MAMMOTH_READY
public static final int MAMMOTH_READY
- See Also:
- Constant Field Values
-
MAMMOTH_DEATH
public static final int MAMMOTH_DEATH
- See Also:
- Constant Field Values
-
GOBLIN_WALK
public static final int GOBLIN_WALK
- See Also:
- Constant Field Values
-
GOBLIN_ATTACK_UNARMED
public static final int GOBLIN_ATTACK_UNARMED
- See Also:
- Constant Field Values
-
GOBLIN_ATTACK_ARMED
public static final int GOBLIN_ATTACK_ARMED
- See Also:
- Constant Field Values
-
GOBLIN_READY
public static final int GOBLIN_READY
- See Also:
- Constant Field Values
-
GOBLIN_BLOCK
public static final int GOBLIN_BLOCK
- See Also:
- Constant Field Values
-
GOBLIN_DEATH
public static final int GOBLIN_DEATH
- See Also:
- Constant Field Values
-
CAT_WALK
public static final int CAT_WALK
- See Also:
- Constant Field Values
-
CAT_ATTACK
public static final int CAT_ATTACK
- See Also:
- Constant Field Values
-
CAT_BLOCK
public static final int CAT_BLOCK
- See Also:
- Constant Field Values
-
CAT_READY
public static final int CAT_READY
- See Also:
- Constant Field Values
-
CAT_ROLLINGOVER
public static final int CAT_ROLLINGOVER
- See Also:
- Constant Field Values
-
CAT_POUNCE
public static final int CAT_POUNCE
- See Also:
- Constant Field Values
-
CAT_DEATH
public static final int CAT_DEATH
- See Also:
- Constant Field Values
-
TERRORBIRD_WALK
public static final int TERRORBIRD_WALK
- See Also:
- Constant Field Values
-
TERRORBIRD_ATTACK
public static final int TERRORBIRD_ATTACK
- See Also:
- Constant Field Values
-
TERRORBIRD_BLOCK
public static final int TERRORBIRD_BLOCK
- See Also:
- Constant Field Values
-
TERRORBIRD_READY
public static final int TERRORBIRD_READY
- See Also:
- Constant Field Values
-
TERRORBIRD_DEATH
public static final int TERRORBIRD_DEATH
- See Also:
- Constant Field Values
-
TERRORBIRD_MOUNTED_WALK
public static final int TERRORBIRD_MOUNTED_WALK
- See Also:
- Constant Field Values
-
TERRORBIRD_MOUNTED_ATTACK
public static final int TERRORBIRD_MOUNTED_ATTACK
- See Also:
- Constant Field Values
-
TERRORBIRD_MOUNTED_ATTACK_SPEAR
public static final int TERRORBIRD_MOUNTED_ATTACK_SPEAR
- See Also:
- Constant Field Values
-
TERRORBIRD_MOUNTED_BLOCK
public static final int TERRORBIRD_MOUNTED_BLOCK
- See Also:
- Constant Field Values
-
TERRORBIRD_MOUNTED_READY
public static final int TERRORBIRD_MOUNTED_READY
- See Also:
- Constant Field Values
-
TERRORBIRD_MOUNTED_DEATH
public static final int TERRORBIRD_MOUNTED_DEATH
- See Also:
- Constant Field Values
-
ENTREADY
public static final int ENTREADY
- See Also:
- Constant Field Values
-
ENTENDSEQ
public static final int ENTENDSEQ
- See Also:
- Constant Field Values
-
ROCKKNOCKER_PRETTY
public static final int ROCKKNOCKER_PRETTY
- See Also:
- Constant Field Values
-
HUMAN_MINING_DRAGON_PICKAXE_PRETTY_WALL
public static final int HUMAN_MINING_DRAGON_PICKAXE_PRETTY_WALL
- See Also:
- Constant Field Values
-
SOULESS_WALK
public static final int SOULESS_WALK
- See Also:
- Constant Field Values
-
SOULESS_READY
public static final int SOULESS_READY
- See Also:
- Constant Field Values
-
SOULESS_ATTACK
public static final int SOULESS_ATTACK
- See Also:
- Constant Field Values
-
SOULESS_BLOCK
public static final int SOULESS_BLOCK
- See Also:
- Constant Field Values
-
SOULESS_DEATH
public static final int SOULESS_DEATH
- See Also:
- Constant Field Values
-
BIRD_WALK
public static final int BIRD_WALK
- See Also:
- Constant Field Values
-
BIRD_READY
public static final int BIRD_READY
- See Also:
- Constant Field Values
-
BIRD_DEATH
public static final int BIRD_DEATH
- See Also:
- Constant Field Values
-
BIRD_ATTACK
public static final int BIRD_ATTACK
- See Also:
- Constant Field Values
-
BIRD_BLOCK
public static final int BIRD_BLOCK
- See Also:
- Constant Field Values
-
SITTING_THRONE
public static final int SITTING_THRONE
- See Also:
- Constant Field Values
-
SITTING_THRONE_ATTACK
public static final int SITTING_THRONE_ATTACK
- See Also:
- Constant Field Values
-
TRIFFID_GROW
public static final int TRIFFID_GROW
- See Also:
- Constant Field Values
-
TRIFFID_READY
public static final int TRIFFID_READY
- See Also:
- Constant Field Values
-
TRIFFID_FRUIT_PICKED
public static final int TRIFFID_FRUIT_PICKED
- See Also:
- Constant Field Values
-
TRIFFID_ANGRY_GROW
public static final int TRIFFID_ANGRY_GROW
- See Also:
- Constant Field Values
-
TRIFFID_ANGRY_READY
public static final int TRIFFID_ANGRY_READY
- See Also:
- Constant Field Values
-
TRIFFID_ANGRY_ATTACK
public static final int TRIFFID_ANGRY_ATTACK
- See Also:
- Constant Field Values
-
TRIFFID_ANGRY_BLOCK
public static final int TRIFFID_ANGRY_BLOCK
- See Also:
- Constant Field Values
-
TRIFFID_ANGRY_DEATH
public static final int TRIFFID_ANGRY_DEATH
- See Also:
- Constant Field Values
-
TRIFFID_ANGRY_WALK
public static final int TRIFFID_ANGRY_WALK
- See Also:
- Constant Field Values
-
OGRE_READY
public static final int OGRE_READY
- See Also:
- Constant Field Values
-
OGRE_WALK
public static final int OGRE_WALK
- See Also:
- Constant Field Values
-
OGRE_ATTACK
public static final int OGRE_ATTACK
- See Also:
- Constant Field Values
-
OGRE_BLOCK
public static final int OGRE_BLOCK
- See Also:
- Constant Field Values
-
OGRE_DEATH
public static final int OGRE_DEATH
- See Also:
- Constant Field Values
-
BUTTERFLY_HOVER
public static final int BUTTERFLY_HOVER
- See Also:
- Constant Field Values
-
HUMAN_HERBING_VIAL
public static final int HUMAN_HERBING_VIAL
- See Also:
- Constant Field Values
-
HUMAN_HERBING_GRIND
public static final int HUMAN_HERBING_GRIND
- See Also:
- Constant Field Values
-
HUMAN_EXPLODINGVIAL
public static final int HUMAN_EXPLODINGVIAL
- See Also:
- Constant Field Values
-
ARROW_LAUNCH
public static final int ARROW_LAUNCH
- See Also:
- Constant Field Values
-
POH_NEXUS
public static final int POH_NEXUS
- See Also:
- Constant Field Values
-
HUMAN_BLOWN_MIDDLE_PRIORITY
public static final int HUMAN_BLOWN_MIDDLE_PRIORITY
- See Also:
- Constant Field Values
-
TKNIFE_LAUNCH
public static final int TKNIFE_LAUNCH
- See Also:
- Constant Field Values
-
DART_LAUNCH
public static final int DART_LAUNCH
- See Also:
- Constant Field Values
-
TAXE_LAUNCH
public static final int TAXE_LAUNCH
- See Also:
- Constant Field Values
-
TAXE_TRAVEL
public static final int TAXE_TRAVEL
- See Also:
- Constant Field Values
-
FIREBREATH_TRAVEL
public static final int FIREBREATH_TRAVEL
- See Also:
- Constant Field Values
-
VIAL_LAUNCH
public static final int VIAL_LAUNCH
- See Also:
- Constant Field Values
-
VIAL_TRAVEL
public static final int VIAL_TRAVEL
- See Also:
- Constant Field Values
-
HUMAN_DDAGGER_LUNGE
public static final int HUMAN_DDAGGER_LUNGE
- See Also:
- Constant Field Values
-
HUMAN_DDAGGER_HACK
public static final int HUMAN_DDAGGER_HACK
- See Also:
- Constant Field Values
-
HUMAN_DDAGGER_BLOCK
public static final int HUMAN_DDAGGER_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_DDAGGER_DEF
public static final int HUMAN_DDAGGER_DEF
- See Also:
- Constant Field Values
-
HUMAN_DSPEAR_SLASH
public static final int HUMAN_DSPEAR_SLASH
- See Also:
- Constant Field Values
-
HUMAN_DSPEAR_STAB
public static final int HUMAN_DSPEAR_STAB
- See Also:
- Constant Field Values
-
HUMAN_DSPEAR_LUNGE
public static final int HUMAN_DSPEAR_LUNGE
- See Also:
- Constant Field Values
-
HUMAN_DSPEAR_BLOCK
public static final int HUMAN_DSPEAR_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_DSPEAR_DEF
public static final int HUMAN_DSPEAR_DEF
- See Also:
- Constant Field Values
-
HUMAN_THROW
public static final int HUMAN_THROW
- See Also:
- Constant Field Values
-
HUMAN_SWORD_STAB
public static final int HUMAN_SWORD_STAB
- See Also:
- Constant Field Values
-
HUMAN_SWORD_BLOCK
public static final int HUMAN_SWORD_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_SWORD_DEF
public static final int HUMAN_SWORD_DEF
- See Also:
- Constant Field Values
-
HUMAN_SWORD_TRANSDEF
public static final int HUMAN_SWORD_TRANSDEF
- See Also:
- Constant Field Values
-
HUMAN_SWORD_SLASH
public static final int HUMAN_SWORD_SLASH
- See Also:
- Constant Field Values
-
HUMAN_SWORD_TRANSSLASH
public static final int HUMAN_SWORD_TRANSSLASH
- See Also:
- Constant Field Values
-
HUMAN_SWORD_LUNGE
public static final int HUMAN_SWORD_LUNGE
- See Also:
- Constant Field Values
-
HUMAN_AXE_CHOP
public static final int HUMAN_AXE_CHOP
- See Also:
- Constant Field Values
-
HUMAN_TRANS_AXE_CHOP
public static final int HUMAN_TRANS_AXE_CHOP
- See Also:
- Constant Field Values
-
HUMAN_AXE_HACK
public static final int HUMAN_AXE_HACK
- See Also:
- Constant Field Values
-
HUMAN_AXE_SMASH
public static final int HUMAN_AXE_SMASH
- See Also:
- Constant Field Values
-
HUMAN_AXE_BLOCK
public static final int HUMAN_AXE_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_AXE_DEF
public static final int HUMAN_AXE_DEF
- See Also:
- Constant Field Values
-
HUMAN_TRANS_AXE_DEF
public static final int HUMAN_TRANS_AXE_DEF
- See Also:
- Constant Field Values
-
HUMAN_BLUNT_SPIKE
public static final int HUMAN_BLUNT_SPIKE
- See Also:
- Constant Field Values
-
HUMAN_BLUNT_POUND
public static final int HUMAN_BLUNT_POUND
- See Also:
- Constant Field Values
-
HUMAN_BLUNT_PUMMEL
public static final int HUMAN_BLUNT_PUMMEL
- See Also:
- Constant Field Values
-
HUMAN_BLUNT_BLOCK
public static final int HUMAN_BLUNT_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_BLUNT_DEF
public static final int HUMAN_BLUNT_DEF
- See Also:
- Constant Field Values
-
HUMAN_DHSWORD_STAB
public static final int HUMAN_DHSWORD_STAB
- See Also:
- Constant Field Values
-
HUMAN_DHSWORD_CHOP
public static final int HUMAN_DHSWORD_CHOP
- See Also:
- Constant Field Values
-
HUMAN_DHSWORD_SLASH
public static final int HUMAN_DHSWORD_SLASH
- See Also:
- Constant Field Values
-
HUMAN_DHSWORD_LUNGE
public static final int HUMAN_DHSWORD_LUNGE
- See Also:
- Constant Field Values
-
HUMAN_DHSWORD_SPIN
public static final int HUMAN_DHSWORD_SPIN
- See Also:
- Constant Field Values
-
HUMAN_DHSWORD_BLOCK
public static final int HUMAN_DHSWORD_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_DHSWORD_DEF
public static final int HUMAN_DHSWORD_DEF
- See Also:
- Constant Field Values
-
HUMAN_STAFF_SPIKE
public static final int HUMAN_STAFF_SPIKE
- See Also:
- Constant Field Values
-
HUMAN_STAFF_POUND
public static final int HUMAN_STAFF_POUND
- See Also:
- Constant Field Values
-
HUMAN_STAFF_PUMMEL
public static final int HUMAN_STAFF_PUMMEL
- See Also:
- Constant Field Values
-
HUMAN_STAFF_BLOCK
public static final int HUMAN_STAFF_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_STAFF_DEF
public static final int HUMAN_STAFF_DEF
- See Also:
- Constant Field Values
-
HUMAN_STAFFORB_SPIKE
public static final int HUMAN_STAFFORB_SPIKE
- See Also:
- Constant Field Values
-
HUMAN_STAFFORB_POUND
public static final int HUMAN_STAFFORB_POUND
- See Also:
- Constant Field Values
-
HUMAN_STAFFORB_PUMMEL
public static final int HUMAN_STAFFORB_PUMMEL
- See Also:
- Constant Field Values
-
HUMAN_STAFFORB_BLOCK
public static final int HUMAN_STAFFORB_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_STAFFORB_DEF
public static final int HUMAN_STAFFORB_DEF
- See Also:
- Constant Field Values
-
HUMAN_UNARMEDPUNCH
public static final int HUMAN_UNARMEDPUNCH
- See Also:
- Constant Field Values
-
HUMAN_UNARMEDKICK
public static final int HUMAN_UNARMEDKICK
- See Also:
- Constant Field Values
-
HUMAN_UNARMEDBLOCK
public static final int HUMAN_UNARMEDBLOCK
- See Also:
- Constant Field Values
-
HUMAN_UNARMED_DEF
public static final int HUMAN_UNARMED_DEF
- See Also:
- Constant Field Values
-
HUMAN_BOW
public static final int HUMAN_BOW
- See Also:
- Constant Field Values
-
HUMAN_CROSSBOW
public static final int HUMAN_CROSSBOW
- See Also:
- Constant Field Values
-
HUMAN_SPEAR_SPIKE
public static final int HUMAN_SPEAR_SPIKE
- See Also:
- Constant Field Values
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HUMAN_SPEAR_LUNGE
public static final int HUMAN_SPEAR_LUNGE
- See Also:
- Constant Field Values
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HUMAN_SPEAR_BLOCK
public static final int HUMAN_SPEAR_BLOCK
- See Also:
- Constant Field Values
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HUMAN_SPEAR_DEF
public static final int HUMAN_SPEAR_DEF
- See Also:
- Constant Field Values
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HUMAN_SPEAR_THROW
public static final int HUMAN_SPEAR_THROW
- See Also:
- Constant Field Values
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HUMAN_FARMERSFORK_STAB
public static final int HUMAN_FARMERSFORK_STAB
- See Also:
- Constant Field Values
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HUMAN_FARMERSFORK_DEF
public static final int HUMAN_FARMERSFORK_DEF
- See Also:
- Constant Field Values
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HUMAN_SCYTHE_BLOCK
public static final int HUMAN_SCYTHE_BLOCK
- See Also:
- Constant Field Values
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HUMAN_SCYTHE_DEF
public static final int HUMAN_SCYTHE_DEF
- See Also:
- Constant Field Values
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HUMAN_SCYTHE_SLASH
public static final int HUMAN_SCYTHE_SLASH
- See Also:
- Constant Field Values
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HUMAN_SCYTHE_LUNGE
public static final int HUMAN_SCYTHE_LUNGE
- See Also:
- Constant Field Values
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HUMAN_SCYTHE_SPIN
public static final int HUMAN_SCYTHE_SPIN
- See Also:
- Constant Field Values
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HUMAN_SCYTHE_SWEEP
public static final int HUMAN_SCYTHE_SWEEP
- See Also:
- Constant Field Values
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CATAPULT_RELEASE
public static final int CATAPULT_RELEASE
- See Also:
- Constant Field Values
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CATAPULT_RESET
public static final int CATAPULT_RESET
- See Also:
- Constant Field Values
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CATAPULT_RELEASE_RESET
public static final int CATAPULT_RELEASE_RESET
- See Also:
- Constant Field Values
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CATAPULT_READY_LOADED
public static final int CATAPULT_READY_LOADED
- See Also:
- Constant Field Values
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CATAPULT_READY_UNLOADED
public static final int CATAPULT_READY_UNLOADED
- See Also:
- Constant Field Values
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MAGICWALL
public static final int MAGICWALL
- See Also:
- Constant Field Values
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FISHINGSPOT_READY
public static final int FISHINGSPOT_READY
- See Also:
- Constant Field Values
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FISHINGSPOT_WALK
public static final int FISHINGSPOT_WALK
- See Also:
- Constant Field Values
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BARREL
public static final int BARREL
- See Also:
- Constant Field Values
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BALLOONDROP_LEVER
public static final int BALLOONDROP_LEVER
- See Also:
- Constant Field Values
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CHATEASTERBUNNY4
public static final int CHATEASTERBUNNY4
- See Also:
- Constant Field Values
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ROOTDOOR_OPEN
public static final int ROOTDOOR_OPEN
- See Also:
- Constant Field Values
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ROOTDOOR_CLOSE
public static final int ROOTDOOR_CLOSE
- See Also:
- Constant Field Values
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PORTCULLISCLOSE
public static final int PORTCULLISCLOSE
- See Also:
- Constant Field Values
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PORTCULLISOPEN
public static final int PORTCULLISOPEN
- See Also:
- Constant Field Values
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WHIRLPOOL
public static final int WHIRLPOOL
- See Also:
- Constant Field Values
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ROCKFALL
public static final int ROCKFALL
- See Also:
- Constant Field Values
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SWINGINGLOGTRAP_RELEASE
public static final int SWINGINGLOGTRAP_RELEASE
- See Also:
- Constant Field Values
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SPEARTRAP_RELEASE
public static final int SPEARTRAP_RELEASE
- See Also:
- Constant Field Values
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SPRINGTRAP_RELEASE
public static final int SPRINGTRAP_RELEASE
- See Also:
- Constant Field Values
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SPRINGTRAP_RESET
public static final int SPRINGTRAP_RESET
- See Also:
- Constant Field Values
-
DOUBLE_SPRINGTRAP_RELEASE
public static final int DOUBLE_SPRINGTRAP_RELEASE
- See Also:
- Constant Field Values
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DOUBLE_SPRINGTRAP_RESET
public static final int DOUBLE_SPRINGTRAP_RESET
- See Also:
- Constant Field Values
-
SHIPHULL_LEAKING
public static final int SHIPHULL_LEAKING
- See Also:
- Constant Field Values
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WATERSPLASH
public static final int WATERSPLASH
- See Also:
- Constant Field Values
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SPINNINGWHEEL
public static final int SPINNINGWHEEL
- See Also:
- Constant Field Values
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GLAMP
public static final int GLAMP
- See Also:
- Constant Field Values
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WITCHCHARMS
public static final int WITCHCHARMS
- See Also:
- Constant Field Values
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TENTACLES
public static final int TENTACLES
- See Also:
- Constant Field Values
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SPOOKYPIC
public static final int SPOOKYPIC
- See Also:
- Constant Field Values
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FLAGPOLE
public static final int FLAGPOLE
- See Also:
- Constant Field Values
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MILLSAIL
public static final int MILLSAIL
- See Also:
- Constant Field Values
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WIZTORCH
public static final int WIZTORCH
- See Also:
- Constant Field Values
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OLDBRIDGE
public static final int OLDBRIDGE
- See Also:
- Constant Field Values
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FIRE
public static final int FIRE
- See Also:
- Constant Field Values
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FIREWALL
public static final int FIREWALL
- See Also:
- Constant Field Values
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FIREPLACE
public static final int FIREPLACE
- See Also:
- Constant Field Values
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GRANDFIREPLACE
public static final int GRANDFIREPLACE
- See Also:
- Constant Field Values
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CAULDRON
public static final int CAULDRON
- See Also:
- Constant Field Values
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SWAMPBUBS
public static final int SWAMPBUBS
- See Also:
- Constant Field Values
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TORCH
public static final int TORCH
- See Also:
- Constant Field Values
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CUPBOARD_CLOSE
public static final int CUPBOARD_CLOSE
- See Also:
- Constant Field Values
-
CUPBOARD_OPEN
public static final int CUPBOARD_OPEN
- See Also:
- Constant Field Values
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CUPBOARDHIGH_CLOSE
public static final int CUPBOARDHIGH_CLOSE
- See Also:
- Constant Field Values
-
CUPBOARDHIGH_OPEN
public static final int CUPBOARDHIGH_OPEN
- See Also:
- Constant Field Values
-
CUPBOARDBIG_CLOSE
public static final int CUPBOARDBIG_CLOSE
- See Also:
- Constant Field Values
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CUPBOARDBIG_OPEN
public static final int CUPBOARDBIG_OPEN
- See Also:
- Constant Field Values
-
WEATHERVANE
public static final int WEATHERVANE
- See Also:
- Constant Field Values
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ROPE_PIECE
public static final int ROPE_PIECE
- See Also:
- Constant Field Values
-
FISHINGCRANERIGHT
public static final int FISHINGCRANERIGHT
- See Also:
- Constant Field Values
-
MONKEY_SHEEP_MOUNT
public static final int MONKEY_SHEEP_MOUNT
- See Also:
- Constant Field Values
-
FLYTRAP
public static final int FLYTRAP
- See Also:
- Constant Field Values
-
LAVABUBBLES
public static final int LAVABUBBLES
- See Also:
- Constant Field Values
-
LAVAFIRE
public static final int LAVAFIRE
- See Also:
- Constant Field Values
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LAVAFIRE2
public static final int LAVAFIRE2
- See Also:
- Constant Field Values
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WHIPPINGPLANT_ATTACK
public static final int WHIPPINGPLANT_ATTACK
- See Also:
- Constant Field Values
-
ROPESWING_LONG
public static final int ROPESWING_LONG
- See Also:
- Constant Field Values
-
BALLOON_DROP
public static final int BALLOON_DROP
- See Also:
- Constant Field Values
-
BALLOON_BURST
public static final int BALLOON_BURST
- See Also:
- Constant Field Values
-
BALLOON_BURST_2
public static final int BALLOON_BURST_2
- See Also:
- Constant Field Values
-
BALLOON_BURST_3
public static final int BALLOON_BURST_3
- See Also:
- Constant Field Values
-
STONEGLOW
public static final int STONEGLOW
- See Also:
- Constant Field Values
-
RUNE_ALTAR
public static final int RUNE_ALTAR
- See Also:
- Constant Field Values
-
GLOWINGCIRCLE
public static final int GLOWINGCIRCLE
- See Also:
- Constant Field Values
-
GREATRUNESTONE
public static final int GREATRUNESTONE
- See Also:
- Constant Field Values
-
MCANNON_N_FIRE
public static final int MCANNON_N_FIRE
- See Also:
- Constant Field Values
-
MCANNON_NE_FIRE
public static final int MCANNON_NE_FIRE
- See Also:
- Constant Field Values
-
MCANNON_E_FIRE
public static final int MCANNON_E_FIRE
- See Also:
- Constant Field Values
-
MCANNON_SE_FIRE
public static final int MCANNON_SE_FIRE
- See Also:
- Constant Field Values
-
MCANNON_S_FIRE
public static final int MCANNON_S_FIRE
- See Also:
- Constant Field Values
-
MCANNON_SW_FIRE
public static final int MCANNON_SW_FIRE
- See Also:
- Constant Field Values
-
MCANNON_W_FIRE
public static final int MCANNON_W_FIRE
- See Also:
- Constant Field Values
-
MCANNON_NW_FIRE
public static final int MCANNON_NW_FIRE
- See Also:
- Constant Field Values
-
MCANNON_N_TURN
public static final int MCANNON_N_TURN
- See Also:
- Constant Field Values
-
MCANNON_NE_TURN
public static final int MCANNON_NE_TURN
- See Also:
- Constant Field Values
-
MCANNON_E_TURN
public static final int MCANNON_E_TURN
- See Also:
- Constant Field Values
-
MCANNON_SE_TURN
public static final int MCANNON_SE_TURN
- See Also:
- Constant Field Values
-
MCANNON_S_TURN
public static final int MCANNON_S_TURN
- See Also:
- Constant Field Values
-
MCANNON_SW_TURN
public static final int MCANNON_SW_TURN
- See Also:
- Constant Field Values
-
MCANNON_W_TURN
public static final int MCANNON_W_TURN
- See Also:
- Constant Field Values
-
MCANNON_NW_TURN
public static final int MCANNON_NW_TURN
- See Also:
- Constant Field Values
-
WATER_FOAM
public static final int WATER_FOAM
- See Also:
- Constant Field Values
-
GAS
public static final int GAS
- See Also:
- Constant Field Values
-
CRATER
public static final int CRATER
- See Also:
- Constant Field Values
-
LAVA_RIPPLES
public static final int LAVA_RIPPLES
- See Also:
- Constant Field Values
-
WAKE
public static final int WAKE
- See Also:
- Constant Field Values
-
WAKE2
public static final int WAKE2
- See Also:
- Constant Field Values
-
HUMAN_WHIRLPOOL
public static final int HUMAN_WHIRLPOOL
- See Also:
- Constant Field Values
-
HUMAN_ROCKFALL
public static final int HUMAN_ROCKFALL
- See Also:
- Constant Field Values
-
HUMAN_SWINGINGBOULDERTRAP2
public static final int HUMAN_SWINGINGBOULDERTRAP2
- See Also:
- Constant Field Values
-
HUMAN_SWINGINGBOULDERTRAP
public static final int HUMAN_SWINGINGBOULDERTRAP
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP
public static final int HUMAN_SPEARTRAP
- See Also:
- Constant Field Values
-
HUMAN_SPRINGTRAP
public static final int HUMAN_SPRINGTRAP
- See Also:
- Constant Field Values
-
HUMAN_GETUP
public static final int HUMAN_GETUP
- See Also:
- Constant Field Values
-
HUMAN_CLOSECHEST
public static final int HUMAN_CLOSECHEST
- See Also:
- Constant Field Values
-
HUMAN_OPENCHEST
public static final int HUMAN_OPENCHEST
- See Also:
- Constant Field Values
-
HUMAN_LOCKEDCHEST
public static final int HUMAN_LOCKEDCHEST
- See Also:
- Constant Field Values
-
HUMAN_OPENCUPBOARD
public static final int HUMAN_OPENCUPBOARD
- See Also:
- Constant Field Values
-
HUMAN_CLOSECUPBOARD
public static final int HUMAN_CLOSECUPBOARD
- See Also:
- Constant Field Values
-
HUMAN_LOCKEDCUPBOARD
public static final int HUMAN_LOCKEDCUPBOARD
- See Also:
- Constant Field Values
-
HUMAN_CLOSEHIGHCUPBOARD
public static final int HUMAN_CLOSEHIGHCUPBOARD
- See Also:
- Constant Field Values
-
HUMAN_OPENHIGHCUPBOARD
public static final int HUMAN_OPENHIGHCUPBOARD
- See Also:
- Constant Field Values
-
HUMAN_LOCKEDHIGHCUPBOARD
public static final int HUMAN_LOCKEDHIGHCUPBOARD
- See Also:
- Constant Field Values
-
HUMAN_CLOSEBIGCUPBOARD
public static final int HUMAN_CLOSEBIGCUPBOARD
- See Also:
- Constant Field Values
-
HUMAN_OPENBIGCUPBOARD
public static final int HUMAN_OPENBIGCUPBOARD
- See Also:
- Constant Field Values
-
HUMAN_LOCKEDBIGCUPBOARD
public static final int HUMAN_LOCKEDBIGCUPBOARD
- See Also:
- Constant Field Values
-
HUMAN_OPENDOOR
public static final int HUMAN_OPENDOOR
- See Also:
- Constant Field Values
-
HUMAN_OPENDESERTDOOR
public static final int HUMAN_OPENDESERTDOOR
- See Also:
- Constant Field Values
-
HUMAN_GOTHROUGHDESERTDOOR
public static final int HUMAN_GOTHROUGHDESERTDOOR
- See Also:
- Constant Field Values
-
HUMAN_OPENDOORL
public static final int HUMAN_OPENDOORL
- See Also:
- Constant Field Values
-
HUMAN_OPENDOORR
public static final int HUMAN_OPENDOORR
- See Also:
- Constant Field Values
-
HUMAN_CLOSEDOORL
public static final int HUMAN_CLOSEDOORL
- See Also:
- Constant Field Values
-
HUMAN_CLOSEDOORR
public static final int HUMAN_CLOSEDOORR
- See Also:
- Constant Field Values
-
CHATQUIZ1
public static final int CHATQUIZ1
- See Also:
- Constant Field Values
-
CHATQUIZ2
public static final int CHATQUIZ2
- See Also:
- Constant Field Values
-
CHATQUIZ3
public static final int CHATQUIZ3
- See Also:
- Constant Field Values
-
CHATQUIZ4
public static final int CHATQUIZ4
- See Also:
- Constant Field Values
-
CHATSKULL1
public static final int CHATSKULL1
- See Also:
- Constant Field Values
-
CHATSKULL2
public static final int CHATSKULL2
- See Also:
- Constant Field Values
-
CHATSKULL3
public static final int CHATSKULL3
- See Also:
- Constant Field Values
-
CHATSKULL4
public static final int CHATSKULL4
- See Also:
- Constant Field Values
-
CHATBORED1
public static final int CHATBORED1
- See Also:
- Constant Field Values
-
CHATBORED2
public static final int CHATBORED2
- See Also:
- Constant Field Values
-
CHATBORED3
public static final int CHATBORED3
- See Also:
- Constant Field Values
-
CHATBORED4
public static final int CHATBORED4
- See Also:
- Constant Field Values
-
SHORTCHATNEU1
public static final int SHORTCHATNEU1
- See Also:
- Constant Field Values
-
CHATHAP1
public static final int CHATHAP1
- See Also:
- Constant Field Values
-
CHATHAP2
public static final int CHATHAP2
- See Also:
- Constant Field Values
-
CHATHAP3
public static final int CHATHAP3
- See Also:
- Constant Field Values
-
CHATHAP4
public static final int CHATHAP4
- See Also:
- Constant Field Values
-
CHATSHOCK1
public static final int CHATSHOCK1
- See Also:
- Constant Field Values
-
CHATSHOCK2
public static final int CHATSHOCK2
- See Also:
- Constant Field Values
-
CHATSHOCK3
public static final int CHATSHOCK3
- See Also:
- Constant Field Values
-
CHATSHOCK4
public static final int CHATSHOCK4
- See Also:
- Constant Field Values
-
CHATCON1
public static final int CHATCON1
- See Also:
- Constant Field Values
-
CHATCON2
public static final int CHATCON2
- See Also:
- Constant Field Values
-
CHATCON3
public static final int CHATCON3
- See Also:
- Constant Field Values
-
CHATCON4
public static final int CHATCON4
- See Also:
- Constant Field Values
-
CHATIDLENEU1
public static final int CHATIDLENEU1
- See Also:
- Constant Field Values
-
CHATGOBLIN1
public static final int CHATGOBLIN1
- See Also:
- Constant Field Values
-
CHATGOBLIN2
public static final int CHATGOBLIN2
- See Also:
- Constant Field Values
-
CHATGOBLIN3
public static final int CHATGOBLIN3
- See Also:
- Constant Field Values
-
CHATGOBLIN4
public static final int CHATGOBLIN4
- See Also:
- Constant Field Values
-
CHATENT1
public static final int CHATENT1
- See Also:
- Constant Field Values
-
CHATENT2
public static final int CHATENT2
- See Also:
- Constant Field Values
-
CHATENT3
public static final int CHATENT3
- See Also:
- Constant Field Values
-
CHATENT4
public static final int CHATENT4
- See Also:
- Constant Field Values
-
CHATNEU1
public static final int CHATNEU1
- See Also:
- Constant Field Values
-
CHATNEU2
public static final int CHATNEU2
- See Also:
- Constant Field Values
-
CHATNEU3
public static final int CHATNEU3
- See Also:
- Constant Field Values
-
CHATNEU4
public static final int CHATNEU4
- See Also:
- Constant Field Values
-
CHATSHIFTY1
public static final int CHATSHIFTY1
- See Also:
- Constant Field Values
-
CHATSHIFTY2
public static final int CHATSHIFTY2
- See Also:
- Constant Field Values
-
CHATSHIFTY3
public static final int CHATSHIFTY3
- See Also:
- Constant Field Values
-
CHATSHIFTY4
public static final int CHATSHIFTY4
- See Also:
- Constant Field Values
-
CHATSCARED1
public static final int CHATSCARED1
- See Also:
- Constant Field Values
-
CHATSCARED2
public static final int CHATSCARED2
- See Also:
- Constant Field Values
-
CHATSCARED3
public static final int CHATSCARED3
- See Also:
- Constant Field Values
-
CHATSCARED4
public static final int CHATSCARED4
- See Also:
- Constant Field Values
-
CHATDRUNK1
public static final int CHATDRUNK1
- See Also:
- Constant Field Values
-
CHATDRUNK2
public static final int CHATDRUNK2
- See Also:
- Constant Field Values
-
CHATDRUNK3
public static final int CHATDRUNK3
- See Also:
- Constant Field Values
-
CHATDRUNK4
public static final int CHATDRUNK4
- See Also:
- Constant Field Values
-
EVILIDLE1
public static final int EVILIDLE1
- See Also:
- Constant Field Values
-
CHATLAUGH1
public static final int CHATLAUGH1
- See Also:
- Constant Field Values
-
CHATLAUGH2
public static final int CHATLAUGH2
- See Also:
- Constant Field Values
-
CHATLAUGH3
public static final int CHATLAUGH3
- See Also:
- Constant Field Values
-
CHATLAUGH4
public static final int CHATLAUGH4
- See Also:
- Constant Field Values
-
EVILLAUGH1
public static final int EVILLAUGH1
- See Also:
- Constant Field Values
-
CHATSAD1
public static final int CHATSAD1
- See Also:
- Constant Field Values
-
CHATSAD2
public static final int CHATSAD2
- See Also:
- Constant Field Values
-
CHATSAD3
public static final int CHATSAD3
- See Also:
- Constant Field Values
-
CHATSAD4
public static final int CHATSAD4
- See Also:
- Constant Field Values
-
CHATANG1
public static final int CHATANG1
- See Also:
- Constant Field Values
-
CHATANG2
public static final int CHATANG2
- See Also:
- Constant Field Values
-
CHATANG3
public static final int CHATANG3
- See Also:
- Constant Field Values
-
CHATANG4
public static final int CHATANG4
- See Also:
- Constant Field Values
-
HUMAN_HARPOON
public static final int HUMAN_HARPOON
- See Also:
- Constant Field Values
-
HUMAN_LOBSTER
public static final int HUMAN_LOBSTER
- See Also:
- Constant Field Values
-
HUMAN_LARGENET
public static final int HUMAN_LARGENET
- See Also:
- Constant Field Values
-
HUMAN_SMALLNET
public static final int HUMAN_SMALLNET
- See Also:
- Constant Field Values
-
HUMAN_FISHING_CASTING
public static final int HUMAN_FISHING_CASTING
- See Also:
- Constant Field Values
-
HUMAN_FISH_ONSPOT
public static final int HUMAN_FISH_ONSPOT
- See Also:
- Constant Field Values
-
HUMAN_MINING_RUNE_PICKAXE
public static final int HUMAN_MINING_RUNE_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_BRONZE_PICKAXE
public static final int HUMAN_MINING_BRONZE_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_IRON_PICKAXE
public static final int HUMAN_MINING_IRON_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_STEEL_PICKAXE
public static final int HUMAN_MINING_STEEL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ADAMANT_PICKAXE
public static final int HUMAN_MINING_ADAMANT_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_MITHRIL_PICKAXE
public static final int HUMAN_MINING_MITHRIL_PICKAXE
- See Also:
- Constant Field Values
-
SARIM_CRANDOR
public static final int SARIM_CRANDOR
- See Also:
- Constant Field Values
-
CRANDOR_SARIM
public static final int CRANDOR_SARIM
- See Also:
- Constant Field Values
-
SARIM_ENTRANA
public static final int SARIM_ENTRANA
- See Also:
- Constant Field Values
-
ENTRANA_SARIM
public static final int ENTRANA_SARIM
- See Also:
- Constant Field Values
-
SARIM_KARAMJA
public static final int SARIM_KARAMJA
- See Also:
- Constant Field Values
-
KARAMJA_SARIM
public static final int KARAMJA_SARIM
- See Also:
- Constant Field Values
-
SP_ATTACKGLOW_QUICK
public static final int SP_ATTACKGLOW_QUICK
- See Also:
- Constant Field Values
-
II_HUMAN_WALK_THRU_WHEAT_FAST_AFFINITY
public static final int II_HUMAN_WALK_THRU_WHEAT_FAST_AFFINITY
- See Also:
- Constant Field Values
-
CAIRN_KHAZZARD
public static final int CAIRN_KHAZZARD
- See Also:
- Constant Field Values
-
KHAZZARD_TRAWLER
public static final int KHAZZARD_TRAWLER
- See Also:
- Constant Field Values
-
TRAWLER_KHAZZARD
public static final int TRAWLER_KHAZZARD
- See Also:
- Constant Field Values
-
CAIRN_SARIM
public static final int CAIRN_SARIM
- See Also:
- Constant Field Values
-
HUMAN_MINING_DRAGON_PICKAXE_PRETTY
public static final int HUMAN_MINING_DRAGON_PICKAXE_PRETTY
- See Also:
- Constant Field Values
-
HUMAN_MINING_DRAGON_PICKAXE_PRETTY_NOREACHFORWARD
public static final int HUMAN_MINING_DRAGON_PICKAXE_PRETTY_NOREACHFORWARD
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_DRAGON_PICKAXE_PRETTY
public static final int SANG_MINING_WALL_DRAGON_PICKAXE_PRETTY
- See Also:
- Constant Field Values
-
HUMAN_PRAY
public static final int HUMAN_PRAY
- See Also:
- Constant Field Values
-
X_MARK
public static final int X_MARK
- See Also:
- Constant Field Values
-
SARADOMIN_LIGHTNING
public static final int SARADOMIN_LIGHTNING
- See Also:
- Constant Field Values
-
GUNTHIX_CLAW
public static final int GUNTHIX_CLAW
- See Also:
- Constant Field Values
-
IBANSBOLT
public static final int IBANSBOLT
- See Also:
- Constant Field Values
-
GNOME_GLOBES
public static final int GNOME_GLOBES
- See Also:
- Constant Field Values
-
ZAP
public static final int ZAP
- See Also:
- Constant Field Values
-
HEAL_CASTING
public static final int HEAL_CASTING
- See Also:
- Constant Field Values
-
FAILEDSPELL
public static final int FAILEDSPELL
- See Also:
- Constant Field Values
-
SMOKEPUFF
public static final int SMOKEPUFF
- See Also:
- Constant Field Values
-
IBANBLAST_CASTING
public static final int IBANBLAST_CASTING
- See Also:
- Constant Field Values
-
IBANBLAST_TRAVEL
public static final int IBANBLAST_TRAVEL
- See Also:
- Constant Field Values
-
IBANBLAST_IMPACT
public static final int IBANBLAST_IMPACT
- See Also:
- Constant Field Values
-
STRIKE_CASTING
public static final int STRIKE_CASTING
- See Also:
- Constant Field Values
-
STRIKE_TRAVEL
public static final int STRIKE_TRAVEL
- See Also:
- Constant Field Values
-
STRIKE_IMPACT
public static final int STRIKE_IMPACT
- See Also:
- Constant Field Values
-
BOLT_TRAVEL
public static final int BOLT_TRAVEL
- See Also:
- Constant Field Values
-
BOLT_IMPACT
public static final int BOLT_IMPACT
- See Also:
- Constant Field Values
-
BLAST_TRAVEL
public static final int BLAST_TRAVEL
- See Also:
- Constant Field Values
-
BLAST_IMPACT
public static final int BLAST_IMPACT
- See Also:
- Constant Field Values
-
LOWLVLALCHEMY
public static final int LOWLVLALCHEMY
- See Also:
- Constant Field Values
-
HIGHLVLALCHEMY
public static final int HIGHLVLALCHEMY
- See Also:
- Constant Field Values
-
TELEPORT
public static final int TELEPORT
- See Also:
- Constant Field Values
-
CONFUSE_CASTING
public static final int CONFUSE_CASTING
- See Also:
- Constant Field Values
-
CONFUSE_TRAVEL
public static final int CONFUSE_TRAVEL
- See Also:
- Constant Field Values
-
CONFUSE_IMPACT
public static final int CONFUSE_IMPACT
- See Also:
- Constant Field Values
-
WEAKEN_CASTING
public static final int WEAKEN_CASTING
- See Also:
- Constant Field Values
-
WEAKEN_TRAVEL
public static final int WEAKEN_TRAVEL
- See Also:
- Constant Field Values
-
WEAKEN_IMPACT
public static final int WEAKEN_IMPACT
- See Also:
- Constant Field Values
-
CURSE_CASTING
public static final int CURSE_CASTING
- See Also:
- Constant Field Values
-
CURSE_TRAVEL
public static final int CURSE_TRAVEL
- See Also:
- Constant Field Values
-
CURSE_IMPACT
public static final int CURSE_IMPACT
- See Also:
- Constant Field Values
-
ENCHANT_AMULET_LVL1
public static final int ENCHANT_AMULET_LVL1
- See Also:
- Constant Field Values
-
ENCHANT_AMULET_LVL2
public static final int ENCHANT_AMULET_LVL2
- See Also:
- Constant Field Values
-
ENCHANT_AMULET_LVL3
public static final int ENCHANT_AMULET_LVL3
- See Also:
- Constant Field Values
-
BONESTOBANANAS_CASTING
public static final int BONESTOBANANAS_CASTING
- See Also:
- Constant Field Values
-
TELEGRAB_CASTING
public static final int TELEGRAB_CASTING
- See Also:
- Constant Field Values
-
TELEGRAB_TRAVEL
public static final int TELEGRAB_TRAVEL
- See Also:
- Constant Field Values
-
TELEGRAB_IMPACT
public static final int TELEGRAB_IMPACT
- See Also:
- Constant Field Values
-
CRUMBLEUNDEAD_CASTING
public static final int CRUMBLEUNDEAD_CASTING
- See Also:
- Constant Field Values
-
CRUMBLEUNDEAD_TRAVEL
public static final int CRUMBLEUNDEAD_TRAVEL
- See Also:
- Constant Field Values
-
CRUMBLEUNDEAD_IMPACT
public static final int CRUMBLEUNDEAD_IMPACT
- See Also:
- Constant Field Values
-
SUPERHEATITEM_CASTING
public static final int SUPERHEATITEM_CASTING
- See Also:
- Constant Field Values
-
CHARGEORB_CASTING
public static final int CHARGEORB_CASTING
- See Also:
- Constant Field Values
-
ENCHANT_AMULET2_LVL4
public static final int ENCHANT_AMULET2_LVL4
- See Also:
- Constant Field Values
-
ENCHANT_AMULET2_LVL5
public static final int ENCHANT_AMULET2_LVL5
- See Also:
- Constant Field Values
-
WAVE_CASTING
public static final int WAVE_CASTING
- See Also:
- Constant Field Values
-
WAVE_TRAVEL
public static final int WAVE_TRAVEL
- See Also:
- Constant Field Values
-
WAVE_IMPACT
public static final int WAVE_IMPACT
- See Also:
- Constant Field Values
-
VULNERABILITY_CASTING
public static final int VULNERABILITY_CASTING
- See Also:
- Constant Field Values
-
VULNERABILITY_IMPACT
public static final int VULNERABILITY_IMPACT
- See Also:
- Constant Field Values
-
ENFEEBLE_CASTING
public static final int ENFEEBLE_CASTING
- See Also:
- Constant Field Values
-
ENFEEBLE_TRAVEL
public static final int ENFEEBLE_TRAVEL
- See Also:
- Constant Field Values
-
ENFEEBLE_IMPACT
public static final int ENFEEBLE_IMPACT
- See Also:
- Constant Field Values
-
STUN_CASTING
public static final int STUN_CASTING
- See Also:
- Constant Field Values
-
STUN_TRAVEL
public static final int STUN_TRAVEL
- See Also:
- Constant Field Values
-
EXPLODINGVIAL
public static final int EXPLODINGVIAL
- See Also:
- Constant Field Values
-
ENTANGLE_CASTING
public static final int ENTANGLE_CASTING
- See Also:
- Constant Field Values
-
ENTANGLE_TRAVEL
public static final int ENTANGLE_TRAVEL
- See Also:
- Constant Field Values
-
ENTANGLE_IMPACT
public static final int ENTANGLE_IMPACT
- See Also:
- Constant Field Values
-
BULLROARER
public static final int BULLROARER
- See Also:
- Constant Field Values
-
STUNNED
public static final int STUNNED
- See Also:
- Constant Field Values
-
HUMAN_CASTZAP
public static final int HUMAN_CASTZAP
- See Also:
- Constant Field Values
-
HUMAN_CASTIBANBLAST
public static final int HUMAN_CASTIBANBLAST
- See Also:
- Constant Field Values
-
HUMAN_CASTHEAL
public static final int HUMAN_CASTHEAL
- See Also:
- Constant Field Values
-
HUMAN_CASTENTANGLE
public static final int HUMAN_CASTENTANGLE
- See Also:
- Constant Field Values
-
HUMAN_CASTSTRIKE
public static final int HUMAN_CASTSTRIKE
- See Also:
- Constant Field Values
-
HUMAN_CASTLOWLVLALCHEMY
public static final int HUMAN_CASTLOWLVLALCHEMY
- See Also:
- Constant Field Values
-
HUMAN_CASTHIGHLVLALCHEMY
public static final int HUMAN_CASTHIGHLVLALCHEMY
- See Also:
- Constant Field Values
-
HUMAN_CASTTELEPORT
public static final int HUMAN_CASTTELEPORT
- See Also:
- Constant Field Values
-
HUMAN_CASTTELEPORT_REVERSE
public static final int HUMAN_CASTTELEPORT_REVERSE
- See Also:
- Constant Field Values
-
HUMAN_CASTCONFUSE
public static final int HUMAN_CASTCONFUSE
- See Also:
- Constant Field Values
-
HUMAN_CASTWEAKEN
public static final int HUMAN_CASTWEAKEN
- See Also:
- Constant Field Values
-
HUMAN_CASTCURSE
public static final int HUMAN_CASTCURSE
- See Also:
- Constant Field Values
-
HUMAN_ENCHANTAMULETLVL1
public static final int HUMAN_ENCHANTAMULETLVL1
- See Also:
- Constant Field Values
-
HUMAN_ENCHANTAMULETLVL2
public static final int HUMAN_ENCHANTAMULETLVL2
- See Also:
- Constant Field Values
-
HUMAN_ENCHANTAMULETLVL3
public static final int HUMAN_ENCHANTAMULETLVL3
- See Also:
- Constant Field Values
-
HUMAN_CASTBONESTOBANANAS
public static final int HUMAN_CASTBONESTOBANANAS
- See Also:
- Constant Field Values
-
HUMAN_CASTTELEGRAB
public static final int HUMAN_CASTTELEGRAB
- See Also:
- Constant Field Values
-
HUMAN_CASTCRUMBLEUNDEAD
public static final int HUMAN_CASTCRUMBLEUNDEAD
- See Also:
- Constant Field Values
-
HUMAN_CASTSUPERHEATITEM
public static final int HUMAN_CASTSUPERHEATITEM
- See Also:
- Constant Field Values
-
HUMAN_CASTCHARGEORB
public static final int HUMAN_CASTCHARGEORB
- See Also:
- Constant Field Values
-
HUMAN_CASTWAVE
public static final int HUMAN_CASTWAVE
- See Also:
- Constant Field Values
-
HUMAN_CASTENFEEBLE
public static final int HUMAN_CASTENFEEBLE
- See Also:
- Constant Field Values
-
HUMAN_CASTSTUN
public static final int HUMAN_CASTSTUN
- See Also:
- Constant Field Values
-
CATABOW_LAUNCH
public static final int CATABOW_LAUNCH
- See Also:
- Constant Field Values
-
CATABOW_TRAVEL
public static final int CATABOW_TRAVEL
- See Also:
- Constant Field Values
-
CATABOW_END
public static final int CATABOW_END
- See Also:
- Constant Field Values
-
HUMAN_CREATEFIRE
public static final int HUMAN_CREATEFIRE
- See Also:
- Constant Field Values
-
HUMAN_BLOWN_START
public static final int HUMAN_BLOWN_START
- See Also:
- Constant Field Values
-
HUMAN_BLOWN_MIDDLE
public static final int HUMAN_BLOWN_MIDDLE
- See Also:
- Constant Field Values
-
HUMAN_BLOWN_END_GETUP
public static final int HUMAN_BLOWN_END_GETUP
- See Also:
- Constant Field Values
-
HUMAN_CLIMBING
public static final int HUMAN_CLIMBING
- See Also:
- Constant Field Values
-
HUMAN_CLIMBING_READY
public static final int HUMAN_CLIMBING_READY
- See Also:
- Constant Field Values
-
HUMAN_CLIMBING_FALL
public static final int HUMAN_CLIMBING_FALL
- See Also:
- Constant Field Values
-
HUMAN_CLIMBING_DOWN
public static final int HUMAN_CLIMBING_DOWN
- See Also:
- Constant Field Values
-
HUMAN_SPOT_JUMP
public static final int HUMAN_SPOT_JUMP
- See Also:
- Constant Field Values
-
HUMAN_MONKEYBARS_ON
public static final int HUMAN_MONKEYBARS_ON
- See Also:
- Constant Field Values
-
HUMAN_MONKEYBARS_OFF
public static final int HUMAN_MONKEYBARS_OFF
- See Also:
- Constant Field Values
-
HUMAN_MONKEYBARS_WALK
public static final int HUMAN_MONKEYBARS_WALK
- See Also:
- Constant Field Values
-
HUMAN_MONKEYBARS_READY
public static final int HUMAN_MONKEYBARS_READY
- See Also:
- Constant Field Values
-
HUMAN_PIPESQUEEZE
public static final int HUMAN_PIPESQUEEZE
- See Also:
- Constant Field Values
-
HUMAN_PIPESQUEEZE_READY
public static final int HUMAN_PIPESQUEEZE_READY
- See Also:
- Constant Field Values
-
HUMAN_PIPEUNSQUEEZE
public static final int HUMAN_PIPEUNSQUEEZE
- See Also:
- Constant Field Values
-
HUMAN_DOUBLEPIPESQUEEZE
public static final int HUMAN_DOUBLEPIPESQUEEZE
- See Also:
- Constant Field Values
-
HUMAN_ROPESWING
public static final int HUMAN_ROPESWING
- See Also:
- Constant Field Values
-
HUMAN_ROPESWING_LONG
public static final int HUMAN_ROPESWING_LONG
- See Also:
- Constant Field Values
-
HUMAN_INTO_SIDESTEP
public static final int HUMAN_INTO_SIDESTEP
- See Also:
- Constant Field Values
-
HUMAN_INTO_SIDESTEPL
public static final int HUMAN_INTO_SIDESTEPL
- See Also:
- Constant Field Values
-
HUMAN_WALK_SIDESTEP
public static final int HUMAN_WALK_SIDESTEP
- See Also:
- Constant Field Values
-
HUMAN_READY_SIDESTEP
public static final int HUMAN_READY_SIDESTEP
- See Also:
- Constant Field Values
-
HUMAN_WALK_SIDESTEPL
public static final int HUMAN_WALK_SIDESTEPL
- See Also:
- Constant Field Values
-
HUMAN_READY_SIDESTEPL
public static final int HUMAN_READY_SIDESTEPL
- See Also:
- Constant Field Values
-
HUMAN_OUTOF_SIDESTEP
public static final int HUMAN_OUTOF_SIDESTEP
- See Also:
- Constant Field Values
-
HUMAN_OUTOF_SIDESTEPL
public static final int HUMAN_OUTOF_SIDESTEPL
- See Also:
- Constant Field Values
-
HUMAN_SIDESTEP_FALL
public static final int HUMAN_SIDESTEP_FALL
- See Also:
- Constant Field Values
-
HUMAN_SIDESTEP_FALLL
public static final int HUMAN_SIDESTEP_FALLL
- See Also:
- Constant Field Values
-
HUMAN_WALK_LOGBALANCE
public static final int HUMAN_WALK_LOGBALANCE
- See Also:
- Constant Field Values
-
HUMAN_WALK_LOGBALANCE_READY
public static final int HUMAN_WALK_LOGBALANCE_READY
- See Also:
- Constant Field Values
-
HUMAN_WALK_LOGBALANCE_STUMBLE
public static final int HUMAN_WALK_LOGBALANCE_STUMBLE
- See Also:
- Constant Field Values
-
HUMAN_DROWNING
public static final int HUMAN_DROWNING
- See Also:
- Constant Field Values
-
HUMAN_FALLING
public static final int HUMAN_FALLING
- See Also:
- Constant Field Values
-
HUMAN_FALLING_END
public static final int HUMAN_FALLING_END
- See Also:
- Constant Field Values
-
HUMAN_FALLING_4
public static final int HUMAN_FALLING_4
- See Also:
- Constant Field Values
-
HUMAN_STEPPINGSTONEJUMP
public static final int HUMAN_STEPPINGSTONEJUMP
- See Also:
- Constant Field Values
-
HUMAN_WOBBLEANDFALL_L
public static final int HUMAN_WOBBLEANDFALL_L
- See Also:
- Constant Field Values
-
HUMAN_WOBBLEANDFALL_R
public static final int HUMAN_WOBBLEANDFALL_R
- See Also:
- Constant Field Values
-
HUMAN_SWIM
public static final int HUMAN_SWIM
- See Also:
- Constant Field Values
-
HUMAN_SWIM_READY
public static final int HUMAN_SWIM_READY
- See Also:
- Constant Field Values
-
HUMAN_THROWROPE
public static final int HUMAN_THROWROPE
- See Also:
- Constant Field Values
-
HUMAN_THROWROPE_UP
public static final int HUMAN_THROWROPE_UP
- See Also:
- Constant Field Values
-
HUMAN_WADING
public static final int HUMAN_WADING
- See Also:
- Constant Field Values
-
HUMAN_WADING_READY
public static final int HUMAN_WADING_READY
- See Also:
- Constant Field Values
-
HUMAN_GNOME_TACKLE
public static final int HUMAN_GNOME_TACKLE
- See Also:
- Constant Field Values
-
HUMAN_TACKLED
public static final int HUMAN_TACKLED
- See Also:
- Constant Field Values
-
HUMAN_GNOME_TACKLE_FAIL
public static final int HUMAN_GNOME_TACKLE_FAIL
- See Also:
- Constant Field Values
-
HUMAN_GNOME_TACKLE_READY
public static final int HUMAN_GNOME_TACKLE_READY
- See Also:
- Constant Field Values
-
HUMAN_CATCH
public static final int HUMAN_CATCH
- See Also:
- Constant Field Values
-
HUMAN_THROW_GNOMEBALL
public static final int HUMAN_THROW_GNOMEBALL
- See Also:
- Constant Field Values
-
PARTYROOM_DANCE
public static final int PARTYROOM_DANCE
- See Also:
- Constant Field Values
-
HUMAN_BLOWN_END_GETUP_PRIORITY
public static final int HUMAN_BLOWN_END_GETUP_PRIORITY
- See Also:
- Constant Field Values
-
MM2_HUNTER_MANIACAL_MONKEY_IDLE
public static final int MM2_HUNTER_MANIACAL_MONKEY_IDLE
- See Also:
- Constant Field Values
-
POWERINGCRYSTAL
public static final int POWERINGCRYSTAL
- See Also:
- Constant Field Values
-
GLOWINGORB
public static final int GLOWINGORB
- See Also:
- Constant Field Values
-
GLOWINGORBS
public static final int GLOWINGORBS
- See Also:
- Constant Field Values
-
RUNECRAFTING
public static final int RUNECRAFTING
- See Also:
- Constant Field Values
-
HUMAN_RUNECRAFT
public static final int HUMAN_RUNECRAFT
- See Also:
- Constant Field Values
-
HUMAN_GENI_WALKANDREADY
public static final int HUMAN_GENI_WALKANDREADY
- See Also:
- Constant Field Values
-
HUMAN_CAST2_TELEPORT
public static final int HUMAN_CAST2_TELEPORT
- See Also:
- Constant Field Values
-
HUMAN_STAMP
public static final int HUMAN_STAMP
- See Also:
- Constant Field Values
-
HUMAN_STUMBLE_AND_HANG
public static final int HUMAN_STUMBLE_AND_HANG
- See Also:
- Constant Field Values
-
HUMAN_STUMBLE_AND_HANG_READY
public static final int HUMAN_STUMBLE_AND_HANG_READY
- See Also:
- Constant Field Values
-
HUMAN_STUMBLE_AND_HANG_CLIMBUP
public static final int HUMAN_STUMBLE_AND_HANG_CLIMBUP
- See Also:
- Constant Field Values
-
HUMAN_BOXLEVER
public static final int HUMAN_BOXLEVER
- See Also:
- Constant Field Values
-
CATTLEPROD
public static final int CATTLEPROD
- See Also:
- Constant Field Values
-
CAGED
public static final int CAGED
- See Also:
- Constant Field Values
-
HAZEEL_COFFIN
public static final int HAZEEL_COFFIN
- See Also:
- Constant Field Values
-
HUMAN_FISHSIZE
public static final int HUMAN_FISHSIZE
- See Also:
- Constant Field Values
-
HUMAN_SMOKEPUFF_TELE_APPEAR
public static final int HUMAN_SMOKEPUFF_TELE_APPEAR
- See Also:
- Constant Field Values
-
HUMAN_SMOKEPUFF_TELE_DISAPPEAR
public static final int HUMAN_SMOKEPUFF_TELE_DISAPPEAR
- See Also:
- Constant Field Values
-
HUMAN_MINDTRICK
public static final int HUMAN_MINDTRICK
- See Also:
- Constant Field Values
-
HUMAN_STAKE
public static final int HUMAN_STAKE
- See Also:
- Constant Field Values
-
HUMAN_LONGJUMP
public static final int HUMAN_LONGJUMP
- See Also:
- Constant Field Values
-
HUMAN_READY
public static final int HUMAN_READY
- See Also:
- Constant Field Values
-
HUMAN_DS_READY
public static final int HUMAN_DS_READY
- See Also:
- Constant Field Values
-
HUMAN_PUSH
public static final int HUMAN_PUSH
- See Also:
- Constant Field Values
-
HUMAN_CASTING
public static final int HUMAN_CASTING
- See Also:
- Constant Field Values
-
HUMAN_TRANS_CASTING
public static final int HUMAN_TRANS_CASTING
- See Also:
- Constant Field Values
-
HUMAN_STAFFREADY
public static final int HUMAN_STAFFREADY
- See Also:
- Constant Field Values
-
HUMAN_GETINBED
public static final int HUMAN_GETINBED
- See Also:
- Constant Field Values
-
HUMAN_GETOUTBED
public static final int HUMAN_GETOUTBED
- See Also:
- Constant Field Values
-
HUMAN_GETINBED_LEFT
public static final int HUMAN_GETINBED_LEFT
- See Also:
- Constant Field Values
-
HUMAN_GETOUTBED_LEFT
public static final int HUMAN_GETOUTBED_LEFT
- See Also:
- Constant Field Values
-
HUMAN_DANCING
public static final int HUMAN_DANCING
- See Also:
- Constant Field Values
-
HUMAN_WALK_F
public static final int HUMAN_WALK_F
- See Also:
- Constant Field Values
-
HUMAN_WALK_B
public static final int HUMAN_WALK_B
- See Also:
- Constant Field Values
-
HUMAN_WALK_L
public static final int HUMAN_WALK_L
- See Also:
- Constant Field Values
-
HUMAN_WALK_R
public static final int HUMAN_WALK_R
- See Also:
- Constant Field Values
-
HUMAN_TURNONSPOT
public static final int HUMAN_TURNONSPOT
- See Also:
- Constant Field Values
-
HUMAN_RUNNING
public static final int HUMAN_RUNNING
- See Also:
- Constant Field Values
-
HUMAN_READY_DH
public static final int HUMAN_READY_DH
- See Also:
- Constant Field Values
-
HUMAN_WALK_F_DH
public static final int HUMAN_WALK_F_DH
- See Also:
- Constant Field Values
-
HUMAN_PICKUPFLOOR
public static final int HUMAN_PICKUPFLOOR
- See Also:
- Constant Field Values
-
HUMAN_REACHFORLADDER
public static final int HUMAN_REACHFORLADDER
- See Also:
- Constant Field Values
-
HUMAN_EAT
public static final int HUMAN_EAT
- See Also:
- Constant Field Values
-
HUMAN_DIG
public static final int HUMAN_DIG
- See Also:
- Constant Field Values
-
HUMAN_DIG_LONG
public static final int HUMAN_DIG_LONG
- See Also:
- Constant Field Values
-
HUMAN_PICKUPTABLE
public static final int HUMAN_PICKUPTABLE
- See Also:
- Constant Field Values
-
HUMAN_REACHFORLADDERTOP
public static final int HUMAN_REACHFORLADDERTOP
- See Also:
- Constant Field Values
-
HUMAN_LEVERDOWN
public static final int HUMAN_LEVERDOWN
- See Also:
- Constant Field Values
-
HUMAN_LEVERUP
public static final int HUMAN_LEVERUP
- See Also:
- Constant Field Values
-
HUMAN_DEATH
public static final int HUMAN_DEATH
- See Also:
- Constant Field Values
-
HUMAN_DEATH_BACKWARDS
public static final int HUMAN_DEATH_BACKWARDS
- See Also:
- Constant Field Values
-
HUMAN_UNCONSCIOUS
public static final int HUMAN_UNCONSCIOUS
- See Also:
- Constant Field Values
-
HUMAN_WALK_STYLE
public static final int HUMAN_WALK_STYLE
- See Also:
- Constant Field Values
-
HUMAN_WALK_CRUMBLEDWALL
public static final int HUMAN_WALK_CRUMBLEDWALL
- See Also:
- Constant Field Values
-
HUMAN_TRANSWALK_F
public static final int HUMAN_TRANSWALK_F
- See Also:
- Constant Field Values
-
HUMAN_TRANSREADY
public static final int HUMAN_TRANSREADY
- See Also:
- Constant Field Values
-
HUMAN_TRANSDEATH
public static final int HUMAN_TRANSDEATH
- See Also:
- Constant Field Values
-
HUMAN_CRAWLING
public static final int HUMAN_CRAWLING
- See Also:
- Constant Field Values
-
HUMAN_CRAWLING_READY
public static final int HUMAN_CRAWLING_READY
- See Also:
- Constant Field Values
-
HUMAN_STUMBLE_BACK
public static final int HUMAN_STUMBLE_BACK
- See Also:
- Constant Field Values
-
HUMAN_READY_SCYTHE
public static final int HUMAN_READY_SCYTHE
- See Also:
- Constant Field Values
-
HUMAN_STUNNED
public static final int HUMAN_STUNNED
- See Also:
- Constant Field Values
-
HUMAN_LEDGE_ON_LEFT
public static final int HUMAN_LEDGE_ON_LEFT
- See Also:
- Constant Field Values
-
HUMAN_LEDGE_OFF_LEFT
public static final int HUMAN_LEDGE_OFF_LEFT
- See Also:
- Constant Field Values
-
HUMAN_LEDGE_ON_RIGHT
public static final int HUMAN_LEDGE_ON_RIGHT
- See Also:
- Constant Field Values
-
HUMAN_LEDGE_OFF_RIGHT
public static final int HUMAN_LEDGE_OFF_RIGHT
- See Also:
- Constant Field Values
-
HUMAN_LEDGE_WALK_LEFT
public static final int HUMAN_LEDGE_WALK_LEFT
- See Also:
- Constant Field Values
-
HUMAN_LEDGE_WALK_RIGHT
public static final int HUMAN_LEDGE_WALK_RIGHT
- See Also:
- Constant Field Values
-
EMOTE_YES
public static final int EMOTE_YES
- See Also:
- Constant Field Values
-
EMOTE_NO
public static final int EMOTE_NO
- See Also:
- Constant Field Values
-
EMOTE_THINK
public static final int EMOTE_THINK
- See Also:
- Constant Field Values
-
EMOTE_BOW
public static final int EMOTE_BOW
- See Also:
- Constant Field Values
-
EMOTE_ANGRY
public static final int EMOTE_ANGRY
- See Also:
- Constant Field Values
-
EMOTE_CRY
public static final int EMOTE_CRY
- See Also:
- Constant Field Values
-
EMOTE_LAUGH
public static final int EMOTE_LAUGH
- See Also:
- Constant Field Values
-
EMOTE_CHEER
public static final int EMOTE_CHEER
- See Also:
- Constant Field Values
-
EMOTE_WAVE
public static final int EMOTE_WAVE
- See Also:
- Constant Field Values
-
EMOTE_BECKON
public static final int EMOTE_BECKON
- See Also:
- Constant Field Values
-
EMOTE_CLAP
public static final int EMOTE_CLAP
- See Also:
- Constant Field Values
-
EMOTE_DANCE
public static final int EMOTE_DANCE
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_RUNE_AXE
public static final int HUMAN_WOODCUTTING_RUNE_AXE
- See Also:
- Constant Field Values
-
EMOTE_RUN_ON_SPOT
public static final int EMOTE_RUN_ON_SPOT
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_ADAMANT_AXE
public static final int HUMAN_WOODCUTTING_ADAMANT_AXE
- See Also:
- Constant Field Values
-
EMOTE_STARJUMP_5
public static final int EMOTE_STARJUMP_5
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_MITHRIL_AXE
public static final int HUMAN_WOODCUTTING_MITHRIL_AXE
- See Also:
- Constant Field Values
-
EMOTE_PUSHUPS_5
public static final int EMOTE_PUSHUPS_5
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_BLACK_AXE
public static final int HUMAN_WOODCUTTING_BLACK_AXE
- See Also:
- Constant Field Values
-
EMOTE_SITUPS_5
public static final int EMOTE_SITUPS_5
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_STEEL_AXE
public static final int HUMAN_WOODCUTTING_STEEL_AXE
- See Also:
- Constant Field Values
-
TOXIC_BLOWPIPE_SPECIAL_UPDATED
public static final int TOXIC_BLOWPIPE_SPECIAL_UPDATED
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_IRON_AXE
public static final int HUMAN_WOODCUTTING_IRON_AXE
- See Also:
- Constant Field Values
-
AHOY_ECTO_TELEPORT
public static final int AHOY_ECTO_TELEPORT
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_BRONZE_AXE
public static final int HUMAN_WOODCUTTING_BRONZE_AXE
- See Also:
- Constant Field Values
-
ECTOPHIAL_POUR_SLIME_COVER
public static final int ECTOPHIAL_POUR_SLIME_COVER
- See Also:
- Constant Field Values
-
HUMAN_PICKPOCKET
public static final int HUMAN_PICKPOCKET
- See Also:
- Constant Field Values
-
HUMAN_WALK_FENCE_NORTH
public static final int HUMAN_WALK_FENCE_NORTH
- See Also:
- Constant Field Values
-
HUMAN_POTTERYWHEEL
public static final int HUMAN_POTTERYWHEEL
- See Also:
- Constant Field Values
-
HUMAN_GLASSBLOWING
public static final int HUMAN_GLASSBLOWING
- See Also:
- Constant Field Values
-
HUMAN_DRAGONSTONECUTTING
public static final int HUMAN_DRAGONSTONECUTTING
- See Also:
- Constant Field Values
-
HUMAN_DIAMONDCUTTING
public static final int HUMAN_DIAMONDCUTTING
- See Also:
- Constant Field Values
-
HUMAN_RUBYCUTTING
public static final int HUMAN_RUBYCUTTING
- See Also:
- Constant Field Values
-
HUMAN_SAPPHIRECUTTING
public static final int HUMAN_SAPPHIRECUTTING
- See Also:
- Constant Field Values
-
HUMAN_EMERALDCUTTING
public static final int HUMAN_EMERALDCUTTING
- See Also:
- Constant Field Values
-
HUMAN_OPALCUTTING
public static final int HUMAN_OPALCUTTING
- See Also:
- Constant Field Values
-
HUMAN_JADECUTTING
public static final int HUMAN_JADECUTTING
- See Also:
- Constant Field Values
-
HUMAN_REDTOPAZCUTTING
public static final int HUMAN_REDTOPAZCUTTING
- See Also:
- Constant Field Values
-
HUMAN_SHEARING
public static final int HUMAN_SHEARING
- See Also:
- Constant Field Values
-
HUMAN_SPINNINGWHEEL
public static final int HUMAN_SPINNINGWHEEL
- See Also:
- Constant Field Values
-
HUMAN_FILLBUCKET_SANDPIT
public static final int HUMAN_FILLBUCKET_SANDPIT
- See Also:
- Constant Field Values
-
HUMAN_COOKING
public static final int HUMAN_COOKING
- See Also:
- Constant Field Values
-
HUMAN_FIRECOOKING
public static final int HUMAN_FIRECOOKING
- See Also:
- Constant Field Values
-
HUMAN_SMITHING
public static final int HUMAN_SMITHING
- See Also:
- Constant Field Values
-
HUMAN_FURNACE
public static final int HUMAN_FURNACE
- See Also:
- Constant Field Values
-
DWARF_DRUNKREADY
public static final int DWARF_DRUNKREADY
- See Also:
- Constant Field Values
-
FLAMEWALL
public static final int FLAMEWALL
- See Also:
- Constant Field Values
-
FIRE_ARROW
public static final int FIRE_ARROW
- See Also:
- Constant Field Values
-
PALMLEAF_FALLING
public static final int PALMLEAF_FALLING
- See Also:
- Constant Field Values
-
HUMAN_UPASS_HANG_READY
public static final int HUMAN_UPASS_HANG_READY
- See Also:
- Constant Field Values
-
HUMAN_UPASS_STUMBLE_INTO_HANG
public static final int HUMAN_UPASS_STUMBLE_INTO_HANG
- See Also:
- Constant Field Values
-
HUMAN_UPASS_CLIMB_OUT_OF_HANG
public static final int HUMAN_UPASS_CLIMB_OUT_OF_HANG
- See Also:
- Constant Field Values
-
BARBERSPOLE_SPIN
public static final int BARBERSPOLE_SPIN
- See Also:
- Constant Field Values
-
HUMAN_BULLROARER
public static final int HUMAN_BULLROARER
- See Also:
- Constant Field Values
-
HUMAN_MAPPING
public static final int HUMAN_MAPPING
- See Also:
- Constant Field Values
-
HUMAN_MACHETTE_CHOP
public static final int HUMAN_MACHETTE_CHOP
- See Also:
- Constant Field Values
-
HUMAN_KNIFE_CHOP
public static final int HUMAN_KNIFE_CHOP
- See Also:
- Constant Field Values
-
FLOWER_GROWING
public static final int FLOWER_GROWING
- See Also:
- Constant Field Values
-
LEVELUP_ANIM
public static final int LEVELUP_ANIM
- See Also:
- Constant Field Values
-
WATERSPLASH_SMALL
public static final int WATERSPLASH_SMALL
- See Also:
- Constant Field Values
-
HUMAN_LEAN
public static final int HUMAN_LEAN
- See Also:
- Constant Field Values
-
HUMAN_LEAN_READY
public static final int HUMAN_LEAN_READY
- See Also:
- Constant Field Values
-
FLAGBLOWING
public static final int FLAGBLOWING
- See Also:
- Constant Field Values
-
HUMAN_PLAYHORSEY_BROWN
public static final int HUMAN_PLAYHORSEY_BROWN
- See Also:
- Constant Field Values
-
HUMAN_PLAYHORSEY_WHITE
public static final int HUMAN_PLAYHORSEY_WHITE
- See Also:
- Constant Field Values
-
HUMAN_PLAYHORSEY_BLACK
public static final int HUMAN_PLAYHORSEY_BLACK
- See Also:
- Constant Field Values
-
HUMAN_PLAYHORSEY_GREY
public static final int HUMAN_PLAYHORSEY_GREY
- See Also:
- Constant Field Values
-
DWARF_STONE_THROW_LAUNCH
public static final int DWARF_STONE_THROW_LAUNCH
- See Also:
- Constant Field Values
-
IMPALE
public static final int IMPALE
- See Also:
- Constant Field Values
-
SP_ATTACK_IMPALE_SPOTANIM
public static final int SP_ATTACK_IMPALE_SPOTANIM
- See Also:
- Constant Field Values
-
TROLL_READY_SWORD
public static final int TROLL_READY_SWORD
- See Also:
- Constant Field Values
-
TROLL_READY_SHIELD
public static final int TROLL_READY_SHIELD
- See Also:
- Constant Field Values
-
TROLL_READY_SWORD_SHIELD
public static final int TROLL_READY_SWORD_SHIELD
- See Also:
- Constant Field Values
-
DWARF_STONE_LAUNCH
public static final int DWARF_STONE_LAUNCH
- See Also:
- Constant Field Values
-
HUMAN_STAKE2
public static final int HUMAN_STAKE2
- See Also:
- Constant Field Values
-
ENCHANT_RING
public static final int ENCHANT_RING
- See Also:
- Constant Field Values
-
HUMAN_CAST_ENCHANTRING
public static final int HUMAN_CAST_ENCHANTRING
- See Also:
- Constant Field Values
-
SEASLUG_READY
public static final int SEASLUG_READY
- See Also:
- Constant Field Values
-
SEASLUG_WALK
public static final int SEASLUG_WALK
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK01
public static final int TRAIL_SEXTANT_BACK01
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK02
public static final int TRAIL_SEXTANT_BACK02
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK03
public static final int TRAIL_SEXTANT_BACK03
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK04
public static final int TRAIL_SEXTANT_BACK04
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK05
public static final int TRAIL_SEXTANT_BACK05
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK06
public static final int TRAIL_SEXTANT_BACK06
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK07
public static final int TRAIL_SEXTANT_BACK07
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK08
public static final int TRAIL_SEXTANT_BACK08
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK09
public static final int TRAIL_SEXTANT_BACK09
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK10
public static final int TRAIL_SEXTANT_BACK10
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK11
public static final int TRAIL_SEXTANT_BACK11
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK12
public static final int TRAIL_SEXTANT_BACK12
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK13
public static final int TRAIL_SEXTANT_BACK13
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK14
public static final int TRAIL_SEXTANT_BACK14
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_BACK15
public static final int TRAIL_SEXTANT_BACK15
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM01
public static final int TRAIL_SEXTANT_ARM01
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM02
public static final int TRAIL_SEXTANT_ARM02
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM03
public static final int TRAIL_SEXTANT_ARM03
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM04
public static final int TRAIL_SEXTANT_ARM04
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM05
public static final int TRAIL_SEXTANT_ARM05
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM06
public static final int TRAIL_SEXTANT_ARM06
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM07
public static final int TRAIL_SEXTANT_ARM07
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM08
public static final int TRAIL_SEXTANT_ARM08
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM09
public static final int TRAIL_SEXTANT_ARM09
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM10
public static final int TRAIL_SEXTANT_ARM10
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM11
public static final int TRAIL_SEXTANT_ARM11
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM12
public static final int TRAIL_SEXTANT_ARM12
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM13
public static final int TRAIL_SEXTANT_ARM13
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM14
public static final int TRAIL_SEXTANT_ARM14
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM15
public static final int TRAIL_SEXTANT_ARM15
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM16
public static final int TRAIL_SEXTANT_ARM16
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM17
public static final int TRAIL_SEXTANT_ARM17
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM18
public static final int TRAIL_SEXTANT_ARM18
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM19
public static final int TRAIL_SEXTANT_ARM19
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM20
public static final int TRAIL_SEXTANT_ARM20
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM21
public static final int TRAIL_SEXTANT_ARM21
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM22
public static final int TRAIL_SEXTANT_ARM22
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM23
public static final int TRAIL_SEXTANT_ARM23
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM24
public static final int TRAIL_SEXTANT_ARM24
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM25
public static final int TRAIL_SEXTANT_ARM25
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM26
public static final int TRAIL_SEXTANT_ARM26
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM27
public static final int TRAIL_SEXTANT_ARM27
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM28
public static final int TRAIL_SEXTANT_ARM28
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM29
public static final int TRAIL_SEXTANT_ARM29
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM30
public static final int TRAIL_SEXTANT_ARM30
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM31
public static final int TRAIL_SEXTANT_ARM31
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM32
public static final int TRAIL_SEXTANT_ARM32
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM33
public static final int TRAIL_SEXTANT_ARM33
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM34
public static final int TRAIL_SEXTANT_ARM34
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM35
public static final int TRAIL_SEXTANT_ARM35
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM36
public static final int TRAIL_SEXTANT_ARM36
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM37
public static final int TRAIL_SEXTANT_ARM37
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM38
public static final int TRAIL_SEXTANT_ARM38
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM39
public static final int TRAIL_SEXTANT_ARM39
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM40
public static final int TRAIL_SEXTANT_ARM40
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM41
public static final int TRAIL_SEXTANT_ARM41
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM42
public static final int TRAIL_SEXTANT_ARM42
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM43
public static final int TRAIL_SEXTANT_ARM43
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM44
public static final int TRAIL_SEXTANT_ARM44
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM45
public static final int TRAIL_SEXTANT_ARM45
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM46
public static final int TRAIL_SEXTANT_ARM46
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM47
public static final int TRAIL_SEXTANT_ARM47
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM48
public static final int TRAIL_SEXTANT_ARM48
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM49
public static final int TRAIL_SEXTANT_ARM49
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM50
public static final int TRAIL_SEXTANT_ARM50
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM51
public static final int TRAIL_SEXTANT_ARM51
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM52
public static final int TRAIL_SEXTANT_ARM52
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM53
public static final int TRAIL_SEXTANT_ARM53
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM54
public static final int TRAIL_SEXTANT_ARM54
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM55
public static final int TRAIL_SEXTANT_ARM55
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM56
public static final int TRAIL_SEXTANT_ARM56
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM57
public static final int TRAIL_SEXTANT_ARM57
- See Also:
- Constant Field Values
-
TRAIL_SEXTANT_ARM58
public static final int TRAIL_SEXTANT_ARM58
- See Also:
- Constant Field Values
-
POG_TERROR_BIRD_WALK
public static final int POG_TERROR_BIRD_WALK
- See Also:
- Constant Field Values
-
POG_TERROR_BIRD_READY
public static final int POG_TERROR_BIRD_READY
- See Also:
- Constant Field Values
-
POG_TERROR_BIRD_READY_EXTRA
public static final int POG_TERROR_BIRD_READY_EXTRA
- See Also:
- Constant Field Values
-
POG_TERROR_BIRD_ATTACK
public static final int POG_TERROR_BIRD_ATTACK
- See Also:
- Constant Field Values
-
CHOMPY_ATTACK
public static final int CHOMPY_ATTACK
- See Also:
- Constant Field Values
-
POG_TERROR_BIRD_DEFEND
public static final int POG_TERROR_BIRD_DEFEND
- See Also:
- Constant Field Values
-
POG_TERROR_BIRD_DEATH
public static final int POG_TERROR_BIRD_DEATH
- See Also:
- Constant Field Values
-
SEAGULL_DEFEND
public static final int SEAGULL_DEFEND
- See Also:
- Constant Field Values
-
SEAGULL_DEATH
public static final int SEAGULL_DEATH
- See Also:
- Constant Field Values
-
SPIT_FIRE
public static final int SPIT_FIRE
- See Also:
- Constant Field Values
-
ROAST
public static final int ROAST
- See Also:
- Constant Field Values
-
CHOMPY_TOAD_READY
public static final int CHOMPY_TOAD_READY
- See Also:
- Constant Field Values
-
CHOMPY_TOAD_INFLATE
public static final int CHOMPY_TOAD_INFLATE
- See Also:
- Constant Field Values
-
BLOATED_TOAD_STAY
public static final int BLOATED_TOAD_STAY
- See Also:
- Constant Field Values
-
CHOMPY_TOAD_WALK
public static final int CHOMPY_TOAD_WALK
- See Also:
- Constant Field Values
-
CHOMPY_TOAD_DEATH
public static final int CHOMPY_TOAD_DEATH
- See Also:
- Constant Field Values
-
CHOMPY_TOAD_EXPLODE
public static final int CHOMPY_TOAD_EXPLODE
- See Also:
- Constant Field Values
-
OGRE_BELLOWS_USE
public static final int OGRE_BELLOWS_USE
- See Also:
- Constant Field Values
-
OGRE_LONGBOW
public static final int OGRE_LONGBOW
- See Also:
- Constant Field Values
-
HUMAN_CHOMPYBIRD_OGREBELLOWS
public static final int HUMAN_CHOMPYBIRD_OGREBELLOWS
- See Also:
- Constant Field Values
-
ELEMENTAL_FIRE_READY
public static final int ELEMENTAL_FIRE_READY
- See Also:
- Constant Field Values
-
ELEMENTAL_FIRE_WALK
public static final int ELEMENTAL_FIRE_WALK
- See Also:
- Constant Field Values
-
ELEMENTAL_FIRE_ATTACK
public static final int ELEMENTAL_FIRE_ATTACK
- See Also:
- Constant Field Values
-
ELEMENTAL_FIRE_DEFEND
public static final int ELEMENTAL_FIRE_DEFEND
- See Also:
- Constant Field Values
-
ELEMENTAL_FIRE_DEATH
public static final int ELEMENTAL_FIRE_DEATH
- See Also:
- Constant Field Values
-
ELEMENTAL_FIRE_SUMMON
public static final int ELEMENTAL_FIRE_SUMMON
- See Also:
- Constant Field Values
-
ELEMENTAL_EARTH_READY
public static final int ELEMENTAL_EARTH_READY
- See Also:
- Constant Field Values
-
ELEMENTAL_EARTH_WALK
public static final int ELEMENTAL_EARTH_WALK
- See Also:
- Constant Field Values
-
ELEMENTAL_EARTH_ATTACK
public static final int ELEMENTAL_EARTH_ATTACK
- See Also:
- Constant Field Values
-
ELEMENTAL_EARTH_DEFEND
public static final int ELEMENTAL_EARTH_DEFEND
- See Also:
- Constant Field Values
-
ELEMENTAL_EARTH_DEATH
public static final int ELEMENTAL_EARTH_DEATH
- See Also:
- Constant Field Values
-
ELEMENTAL_EARTH_SUMMON
public static final int ELEMENTAL_EARTH_SUMMON
- See Also:
- Constant Field Values
-
ELEMENTAL_AIR_READY
public static final int ELEMENTAL_AIR_READY
- See Also:
- Constant Field Values
-
ELEMENTAL_AIR_ATTACK
public static final int ELEMENTAL_AIR_ATTACK
- See Also:
- Constant Field Values
-
ELEMENTAL_AIR_DEATH
public static final int ELEMENTAL_AIR_DEATH
- See Also:
- Constant Field Values
-
ELEMENTAL_AIR_DEFEND
public static final int ELEMENTAL_AIR_DEFEND
- See Also:
- Constant Field Values
-
ELEMENTAL_AIR_SUMMON
public static final int ELEMENTAL_AIR_SUMMON
- See Also:
- Constant Field Values
-
ELEMENTAL_WATER_ATTACK
public static final int ELEMENTAL_WATER_ATTACK
- See Also:
- Constant Field Values
-
ELEMENTAL_WATER_READY
public static final int ELEMENTAL_WATER_READY
- See Also:
- Constant Field Values
-
ELEMENTAL_WATER_DEFEND
public static final int ELEMENTAL_WATER_DEFEND
- See Also:
- Constant Field Values
-
ELEMENTAL_WATER_WALK
public static final int ELEMENTAL_WATER_WALK
- See Also:
- Constant Field Values
-
ELEMENTAL_WATER_DEATH
public static final int ELEMENTAL_WATER_DEATH
- See Also:
- Constant Field Values
-
ELEMENTAL_BELLOW_PUMP
public static final int ELEMENTAL_BELLOW_PUMP
- See Also:
- Constant Field Values
-
ELEMENTAL_BELLOW_PUMP_REVERSE
public static final int ELEMENTAL_BELLOW_PUMP_REVERSE
- See Also:
- Constant Field Values
-
ELEMENTAL_WHEEL_SPIN
public static final int ELEMENTAL_WHEEL_SPIN
- See Also:
- Constant Field Values
-
ELEMENTAL_PIPE_END
public static final int ELEMENTAL_PIPE_END
- See Also:
- Constant Field Values
-
ELEMENTAL_SHIELD_APPEAR
public static final int ELEMENTAL_SHIELD_APPEAR
- See Also:
- Constant Field Values
-
STUNNED_THIEVING
public static final int STUNNED_THIEVING
- See Also:
- Constant Field Values
-
SP_ATTACKGLOW
public static final int SP_ATTACKGLOW
- See Also:
- Constant Field Values
-
RAMPAGE
public static final int RAMPAGE
- See Also:
- Constant Field Values
-
SANCTUARY
public static final int SANCTUARY
- See Also:
- Constant Field Values
-
CLEAVE
public static final int CLEAVE
- See Also:
- Constant Field Values
-
SP_ATTACK_CLEAVE_SPOTANIM
public static final int SP_ATTACK_CLEAVE_SPOTANIM
- See Also:
- Constant Field Values
-
SHATTER
public static final int SHATTER
- See Also:
- Constant Field Values
-
SP_ATTACK_SHATTER_SPOTANIM
public static final int SP_ATTACK_SHATTER_SPOTANIM
- See Also:
- Constant Field Values
-
PUNCTURE
public static final int PUNCTURE
- See Also:
- Constant Field Values
-
SP_ATTACK_PUNCTURE_SPOTANIM
public static final int SP_ATTACK_PUNCTURE_SPOTANIM
- See Also:
- Constant Field Values
-
SHOVE
public static final int SHOVE
- See Also:
- Constant Field Values
-
SP_ATTACK_SHOVE_SPOTANIM
public static final int SP_ATTACK_SHOVE_SPOTANIM
- See Also:
- Constant Field Values
-
STUNNED_SHOVE
public static final int STUNNED_SHOVE
- See Also:
- Constant Field Values
-
D_CLAWS_PUNCH
public static final int D_CLAWS_PUNCH
- See Also:
- Constant Field Values
-
CHAINHIT
public static final int CHAINHIT
- See Also:
- Constant Field Values
-
SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM
public static final int SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM
- See Also:
- Constant Field Values
-
SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM
public static final int SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM
- See Also:
- Constant Field Values
-
WILLOWTHEWISP
public static final int WILLOWTHEWISP
- See Also:
- Constant Field Values
-
PRIESTPERIL_GRAVEMONUMENT
public static final int PRIESTPERIL_GRAVEMONUMENT
- See Also:
- Constant Field Values
-
HANGINGLANTERN
public static final int HANGINGLANTERN
- See Also:
- Constant Field Values
-
SNAPSHOT
public static final int SNAPSHOT
- See Also:
- Constant Field Values
-
SP_ATTACK_SNAPSHOT_SPOTANIM
public static final int SP_ATTACK_SNAPSHOT_SPOTANIM
- See Also:
- Constant Field Values
-
PRIESTPERIL_COFFIN_NEUTRALISED
public static final int PRIESTPERIL_COFFIN_NEUTRALISED
- See Also:
- Constant Field Values
-
THROW_BUCKETOFWATER
public static final int THROW_BUCKETOFWATER
- See Also:
- Constant Field Values
-
HUMAN_TRANSFORM
public static final int HUMAN_TRANSFORM
- See Also:
- Constant Field Values
-
WEREWOLF_WALK
public static final int WEREWOLF_WALK
- See Also:
- Constant Field Values
-
WEREWOLF_ATTACK
public static final int WEREWOLF_ATTACK
- See Also:
- Constant Field Values
-
WEREWOLF_BLOCK
public static final int WEREWOLF_BLOCK
- See Also:
- Constant Field Values
-
WEREWOLF_DEATH
public static final int WEREWOLF_DEATH
- See Also:
- Constant Field Values
-
WEREWOLF_READY
public static final int WEREWOLF_READY
- See Also:
- Constant Field Values
-
SUROK_SUROK_SPELL_CASTING
public static final int SUROK_SUROK_SPELL_CASTING
- See Also:
- Constant Field Values
-
GHAST_WALK
public static final int GHAST_WALK
- See Also:
- Constant Field Values
-
GHAST_READY
public static final int GHAST_READY
- See Also:
- Constant Field Values
-
GHAST_ATTACK
public static final int GHAST_ATTACK
- See Also:
- Constant Field Values
-
GHAST_BLOCK
public static final int GHAST_BLOCK
- See Also:
- Constant Field Values
-
GHAST_DEATH
public static final int GHAST_DEATH
- See Also:
- Constant Field Values
-
GHAST_SPOTDEATH
public static final int GHAST_SPOTDEATH
- See Also:
- Constant Field Values
-
INV_GHAST_WALK
public static final int INV_GHAST_WALK
- See Also:
- Constant Field Values
-
INV_GHAST_READY
public static final int INV_GHAST_READY
- See Also:
- Constant Field Values
-
INV_GHAST_ATTACK
public static final int INV_GHAST_ATTACK
- See Also:
- Constant Field Values
-
INV_GHAST_BLOCK
public static final int INV_GHAST_BLOCK
- See Also:
- Constant Field Values
-
INV_GHAST_DEATH
public static final int INV_GHAST_DEATH
- See Also:
- Constant Field Values
-
MUSHROOM_GROWING
public static final int MUSHROOM_GROWING
- See Also:
- Constant Field Values
-
PEARS_GROWING
public static final int PEARS_GROWING
- See Also:
- Constant Field Values
-
LEAVES_GROWING
public static final int LEAVES_GROWING
- See Also:
- Constant Field Values
-
DRUIDICSPIRIT_BLOOM_SPOTANIM
public static final int DRUIDICSPIRIT_BLOOM_SPOTANIM
- See Also:
- Constant Field Values
-
DRUIDICSPIRIT_HUMAN_BLOOM
public static final int DRUIDICSPIRIT_HUMAN_BLOOM
- See Also:
- Constant Field Values
-
DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM
public static final int DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM
- See Also:
- Constant Field Values
-
DRUIDICSPIRIT_DRUIDSSHIELD_SPOTANIM
public static final int DRUIDICSPIRIT_DRUIDSSHIELD_SPOTANIM
- See Also:
- Constant Field Values
-
AGILITYARENA_TIMEDBLADES_SPIN2
public static final int AGILITYARENA_TIMEDBLADES_SPIN2
- See Also:
- Constant Field Values
-
SCREAMING_BANSHEE_WALK
public static final int SCREAMING_BANSHEE_WALK
- See Also:
- Constant Field Values
-
HUMAN_ROPESWING_LONG_MISS
public static final int HUMAN_ROPESWING_LONG_MISS
- See Also:
- Constant Field Values
-
HUMAN_LOWWALL_FAIL
public static final int HUMAN_LOWWALL_FAIL
- See Also:
- Constant Field Values
-
AGILITYARENA_SAWBLADES_TWIST
public static final int AGILITYARENA_SAWBLADES_TWIST
- See Also:
- Constant Field Values
-
AGILITYARENA_DARTFIRE
public static final int AGILITYARENA_DARTFIRE
- See Also:
- Constant Field Values
-
AGILITYARENA_DART_FLIGHT
public static final int AGILITYARENA_DART_FLIGHT
- See Also:
- Constant Field Values
-
AGILITYARENA_DARTDUCK
public static final int AGILITYARENA_DARTDUCK
- See Also:
- Constant Field Values
-
AGILITYARENA_FLOORSPIKES_ACTIVATE
public static final int AGILITYARENA_FLOORSPIKES_ACTIVATE
- See Also:
- Constant Field Values
-
AGILITYARENA_FLOORSPIKES_NORMAL
public static final int AGILITYARENA_FLOORSPIKES_NORMAL
- See Also:
- Constant Field Values
-
AGILITYARENA_PLAYER_SPIKED
public static final int AGILITYARENA_PLAYER_SPIKED
- See Also:
- Constant Field Values
-
AGILITYARENA_PLAYER_SPIKEDBACK
public static final int AGILITYARENA_PLAYER_SPIKEDBACK
- See Also:
- Constant Field Values
-
AGILITYARENA_DIVE_PLAYER
public static final int AGILITYARENA_DIVE_PLAYER
- See Also:
- Constant Field Values
-
AGILITYARENA_LAND_PLAYER
public static final int AGILITYARENA_LAND_PLAYER
- See Also:
- Constant Field Values
-
AGILITYARENA_HANDHOLDS_FIRST
public static final int AGILITYARENA_HANDHOLDS_FIRST
- See Also:
- Constant Field Values
-
AGILITYARENA_HANDHOLDS_MIDDLE
public static final int AGILITYARENA_HANDHOLDS_MIDDLE
- See Also:
- Constant Field Values
-
AGILITYARENA_HANDHOLDS_MIDDLEFALL
public static final int AGILITYARENA_HANDHOLDS_MIDDLEFALL
- See Also:
- Constant Field Values
-
AGILITYARENA_HANDHOLDS_LAST
public static final int AGILITYARENA_HANDHOLDS_LAST
- See Also:
- Constant Field Values
-
AGILITYARENA_HANDHOLDS_FIRSTREVERSE
public static final int AGILITYARENA_HANDHOLDS_FIRSTREVERSE
- See Also:
- Constant Field Values
-
AGILITYARENA_HANDHOLDS_MIDDLEREVERSE
public static final int AGILITYARENA_HANDHOLDS_MIDDLEREVERSE
- See Also:
- Constant Field Values
-
AGILITYARENA_HANDHOLDS_MIDDLEFALLREVERSE
public static final int AGILITYARENA_HANDHOLDS_MIDDLEFALLREVERSE
- See Also:
- Constant Field Values
-
AGILITYARENA_HANDHOLDS_LASTREVERSE
public static final int AGILITYARENA_HANDHOLDS_LASTREVERSE
- See Also:
- Constant Field Values
-
AGILITYARENA_ROOFCOLLAPSE_HITANDSTUMBLE
public static final int AGILITYARENA_ROOFCOLLAPSE_HITANDSTUMBLE
- See Also:
- Constant Field Values
-
TOWN_CRIER_BOOK
public static final int TOWN_CRIER_BOOK
- See Also:
- Constant Field Values
-
GODSTATUE_SPIN
public static final int GODSTATUE_SPIN
- See Also:
- Constant Field Values
-
EMOTE_GLASS_WALL
public static final int EMOTE_GLASS_WALL
- See Also:
- Constant Field Values
-
EMOTE_MIME_LEAN
public static final int EMOTE_MIME_LEAN
- See Also:
- Constant Field Values
-
EMOTE_CLIMBING_ROPE
public static final int EMOTE_CLIMBING_ROPE
- See Also:
- Constant Field Values
-
EMOTE_GLASS_BOX
public static final int EMOTE_GLASS_BOX
- See Also:
- Constant Field Values
-
SARADOMIN_SWORD_SPECIAL_PLAYER
public static final int SARADOMIN_SWORD_SPECIAL_PLAYER
- See Also:
- Constant Field Values
-
BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER
public static final int BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER
- See Also:
- Constant Field Values
-
STAR_ATTACK
public static final int STAR_ATTACK
- See Also:
- Constant Field Values
-
MACRO_SPOTLIGHT_OFF
public static final int MACRO_SPOTLIGHT_OFF
- See Also:
- Constant Field Values
-
MACRO_SPOTLIGHT_ON
public static final int MACRO_SPOTLIGHT_ON
- See Also:
- Constant Field Values
-
HUMAN_SITTING_CHAIR
public static final int HUMAN_SITTING_CHAIR
- See Also:
- Constant Field Values
-
GODSORB
public static final int GODSORB
- See Also:
- Constant Field Values
-
TROLL_WALK_SHIELD
public static final int TROLL_WALK_SHIELD
- See Also:
- Constant Field Values
-
TROLL_WALK_SWORD
public static final int TROLL_WALK_SWORD
- See Also:
- Constant Field Values
-
TROLL_WALK_SWORD_SHIELD
public static final int TROLL_WALK_SWORD_SHIELD
- See Also:
- Constant Field Values
-
TROLL_ROCK_THROW
public static final int TROLL_ROCK_THROW
- See Also:
- Constant Field Values
-
TROLL_ROCK_LAUNCH
public static final int TROLL_ROCK_LAUNCH
- See Also:
- Constant Field Values
-
SITTING_READY
public static final int SITTING_READY
- See Also:
- Constant Field Values
-
SITTING_EATING
public static final int SITTING_EATING
- See Also:
- Constant Field Values
-
WALK_WALKINGSTICK
public static final int WALK_WALKINGSTICK
- See Also:
- Constant Field Values
-
WOUNDED_SITTING
public static final int WOUNDED_SITTING
- See Also:
- Constant Field Values
-
DEATH_HUMAN_CLIMBING_DOWN
public static final int DEATH_HUMAN_CLIMBING_DOWN
- See Also:
- Constant Field Values
-
DICE_IDLE
public static final int DICE_IDLE
- See Also:
- Constant Field Values
-
DICE_ROLL_1
public static final int DICE_ROLL_1
- See Also:
- Constant Field Values
-
DICE_ROLL_2
public static final int DICE_ROLL_2
- See Also:
- Constant Field Values
-
DICE_ROLL_3
public static final int DICE_ROLL_3
- See Also:
- Constant Field Values
-
DICE_ROLL_4
public static final int DICE_ROLL_4
- See Also:
- Constant Field Values
-
DICE_ROLL_5
public static final int DICE_ROLL_5
- See Also:
- Constant Field Values
-
DICE_ROLL_6
public static final int DICE_ROLL_6
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_DEFENCE
public static final int HUMAN_SHIELD_DEFENCE
- See Also:
- Constant Field Values
-
HUMAN_TROLL_FLYBACK
public static final int HUMAN_TROLL_FLYBACK
- See Also:
- Constant Field Values
-
TROLL_TREETRUNK_ATTACK
public static final int TROLL_TREETRUNK_ATTACK
- See Also:
- Constant Field Values
-
TROLL_SLEEP
public static final int TROLL_SLEEP
- See Also:
- Constant Field Values
-
TROLL_ZEDS
public static final int TROLL_ZEDS
- See Also:
- Constant Field Values
-
HUMAN_CASTENTANGLE_STAFF
public static final int HUMAN_CASTENTANGLE_STAFF
- See Also:
- Constant Field Values
-
HUMAN_CASTSTRIKE_STAFF
public static final int HUMAN_CASTSTRIKE_STAFF
- See Also:
- Constant Field Values
-
HUMAN_CASTCONFUSE_STAFF
public static final int HUMAN_CASTCONFUSE_STAFF
- See Also:
- Constant Field Values
-
HUMAN_CASTWEAKEN_STAFF
public static final int HUMAN_CASTWEAKEN_STAFF
- See Also:
- Constant Field Values
-
HUMAN_CASTCURSE_STAFF
public static final int HUMAN_CASTCURSE_STAFF
- See Also:
- Constant Field Values
-
HUMAN_CASTCRUMBLEUNDEAD_STAFF
public static final int HUMAN_CASTCRUMBLEUNDEAD_STAFF
- See Also:
- Constant Field Values
-
HUMAN_CASTWAVE_STAFF
public static final int HUMAN_CASTWAVE_STAFF
- See Also:
- Constant Field Values
-
HUMAN_CASTENFEEBLE_STAFF
public static final int HUMAN_CASTENFEEBLE_STAFF
- See Also:
- Constant Field Values
-
HUMAN_CASTSTUN_STAFF
public static final int HUMAN_CASTSTUN_STAFF
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_LIGHTNING
public static final int KALPHITE_QUEEN_LIGHTNING
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_GLOW
public static final int KALPHITE_QUEEN_GLOW
- See Also:
- Constant Field Values
-
KALPHITE_LIGHTNING
public static final int KALPHITE_LIGHTNING
- See Also:
- Constant Field Values
-
KALPHITE_GLOW
public static final int KALPHITE_GLOW
- See Also:
- Constant Field Values
-
KALPHITE_EGG_OPEN
public static final int KALPHITE_EGG_OPEN
- See Also:
- Constant Field Values
-
KALPHITE_EGG_CLOSE
public static final int KALPHITE_EGG_CLOSE
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_READY
public static final int KALPHITE_QUEEN_READY
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_ATTACK_MANDIBLES
public static final int KALPHITE_QUEEN_ATTACK_MANDIBLES
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_ATTACK_CLAWS
public static final int KALPHITE_QUEEN_ATTACK_CLAWS
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_BLOCK
public static final int KALPHITE_QUEEN_BLOCK
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_STILL
public static final int KALPHITE_QUEEN_STILL
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_RISING
public static final int KALPHITE_QUEEN_RISING
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_DEATH
public static final int KALPHITE_QUEEN_DEATH
- See Also:
- Constant Field Values
-
KALPHITE_READY
public static final int KALPHITE_READY
- See Also:
- Constant Field Values
-
KALPHITE_ATTACK_MANDIBLES
public static final int KALPHITE_ATTACK_MANDIBLES
- See Also:
- Constant Field Values
-
KALPHITE_ATTACK_CLAWS
public static final int KALPHITE_ATTACK_CLAWS
- See Also:
- Constant Field Values
-
KALPHITE_BLOCK
public static final int KALPHITE_BLOCK
- See Also:
- Constant Field Values
-
KALPHITE_CRACKOPEN
public static final int KALPHITE_CRACKOPEN
- See Also:
- Constant Field Values
-
KALPHITE_HATCHING
public static final int KALPHITE_HATCHING
- See Also:
- Constant Field Values
-
KALPHITE_WALK
public static final int KALPHITE_WALK
- See Also:
- Constant Field Values
-
KALPHITE_DEATH
public static final int KALPHITE_DEATH
- See Also:
- Constant Field Values
-
HUMAN_EAT_BANANA
public static final int HUMAN_EAT_BANANA
- See Also:
- Constant Field Values
-
BANANA_SLICING
public static final int BANANA_SLICING
- See Also:
- Constant Field Values
-
HUMAN_OCTOPUS_POT
public static final int HUMAN_OCTOPUS_POT
- See Also:
- Constant Field Values
-
HUMAN_DRINK_RUM
public static final int HUMAN_DRINK_RUM
- See Also:
- Constant Field Values
-
RUM_STUFFING
public static final int RUM_STUFFING
- See Also:
- Constant Field Values
-
HUMAN_WRETCH
public static final int HUMAN_WRETCH
- See Also:
- Constant Field Values
-
LION_WALK
public static final int LION_WALK
- See Also:
- Constant Field Values
-
LION_READY
public static final int LION_READY
- See Also:
- Constant Field Values
-
LION_ATTACK
public static final int LION_ATTACK
- See Also:
- Constant Field Values
-
LION_BLOCK
public static final int LION_BLOCK
- See Also:
- Constant Field Values
-
LION_DEATH
public static final int LION_DEATH
- See Also:
- Constant Field Values
-
LION_DEATH_HOLD_LAST_FRAME
public static final int LION_DEATH_HOLD_LAST_FRAME
- See Also:
- Constant Field Values
-
DRAGON_HALBERD_SPECIAL_ATTACK
public static final int DRAGON_HALBERD_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
SP_D_HALBERD_GLOW
public static final int SP_D_HALBERD_GLOW
- See Also:
- Constant Field Values
-
HUMAN_HALBERDWALK_F
public static final int HUMAN_HALBERDWALK_F
- See Also:
- Constant Field Values
-
HUMAN_HALBERDWALK_B
public static final int HUMAN_HALBERDWALK_B
- See Also:
- Constant Field Values
-
HUMAN_HALBERDWALK_L
public static final int HUMAN_HALBERDWALK_L
- See Also:
- Constant Field Values
-
HUMAN_HALBERDWALK_R
public static final int HUMAN_HALBERDWALK_R
- See Also:
- Constant Field Values
-
HUMAN_HALBERDTURNONSPOT
public static final int HUMAN_HALBERDTURNONSPOT
- See Also:
- Constant Field Values
-
HUMAN_HALBERDRUNNING
public static final int HUMAN_HALBERDRUNNING
- See Also:
- Constant Field Values
-
CRYSTAL_FLOAT
public static final int CRYSTAL_FLOAT
- See Also:
- Constant Field Values
-
CRYSTALLAMP_FLOAT
public static final int CRYSTALLAMP_FLOAT
- See Also:
- Constant Field Values
-
ARROWTRIP
public static final int ARROWTRIP
- See Also:
- Constant Field Values
-
TRIPWIRE
public static final int TRIPWIRE
- See Also:
- Constant Field Values
-
LOGSWING
public static final int LOGSWING
- See Also:
- Constant Field Values
-
LOGSWING_READY
public static final int LOGSWING_READY
- See Also:
- Constant Field Values
-
LOGSLAM
public static final int LOGSLAM
- See Also:
- Constant Field Values
-
LOGSLAM_READY
public static final int LOGSLAM_READY
- See Also:
- Constant Field Values
-
WOODSPRING
public static final int WOODSPRING
- See Also:
- Constant Field Values
-
WIND_CATAPULT
public static final int WIND_CATAPULT
- See Also:
- Constant Field Values
-
TRIGGER_CATAPULT
public static final int TRIGGER_CATAPULT
- See Also:
- Constant Field Values
-
UNLITBARREL
public static final int UNLITBARREL
- See Also:
- Constant Field Values
-
UP_CATAPULT
public static final int UP_CATAPULT
- See Also:
- Constant Field Values
-
DOWN_CATAPULT
public static final int DOWN_CATAPULT
- See Also:
- Constant Field Values
-
BURNINGBARREL_CATAPULT
public static final int BURNINGBARREL_CATAPULT
- See Also:
- Constant Field Values
-
LIGHTBARREL_CATAPULT
public static final int LIGHTBARREL_CATAPULT
- See Also:
- Constant Field Values
-
FIRE_CATAPULT
public static final int FIRE_CATAPULT
- See Also:
- Constant Field Values
-
WINDDOWN_CATAPULT
public static final int WINDDOWN_CATAPULT
- See Also:
- Constant Field Values
-
INAIR_BARREL
public static final int INAIR_BARREL
- See Also:
- Constant Field Values
-
BARREL_EXPLODE
public static final int BARREL_EXPLODE
- See Also:
- Constant Field Values
-
PROPBARREL_EXPLODING_READY
public static final int PROPBARREL_EXPLODING_READY
- See Also:
- Constant Field Values
-
PROPBARREL_EXPLODING
public static final int PROPBARREL_EXPLODING
- See Also:
- Constant Field Values
-
PROPBARREL_BURNING
public static final int PROPBARREL_BURNING
- See Also:
- Constant Field Values
-
TENT_BURN
public static final int TENT_BURN
- See Also:
- Constant Field Values
-
VOYAGE_WELL
public static final int VOYAGE_WELL
- See Also:
- Constant Field Values
-
REGICIDE_STEPOVER
public static final int REGICIDE_STEPOVER
- See Also:
- Constant Field Values
-
REGICIDE_TIGHTFIT
public static final int REGICIDE_TIGHTFIT
- See Also:
- Constant Field Values
-
REGICIDE_USELOOM
public static final int REGICIDE_USELOOM
- See Also:
- Constant Field Values
-
REGICIDE_CATAPULTWIND
public static final int REGICIDE_CATAPULTWIND
- See Also:
- Constant Field Values
-
REGICIDE_CATAPAULT_TRIGGER
public static final int REGICIDE_CATAPAULT_TRIGGER
- See Also:
- Constant Field Values
-
REGICIDE_PLAYER_VANISH
public static final int REGICIDE_PLAYER_VANISH
- See Also:
- Constant Field Values
-
RABBIT_READY
public static final int RABBIT_READY
- See Also:
- Constant Field Values
-
RABBIT_WALK
public static final int RABBIT_WALK
- See Also:
- Constant Field Values
-
RABBIT_BLOCK
public static final int RABBIT_BLOCK
- See Also:
- Constant Field Values
-
RABBIT_ATTACK
public static final int RABBIT_ATTACK
- See Also:
- Constant Field Values
-
RABBIT_DEATH
public static final int RABBIT_DEATH
- See Also:
- Constant Field Values
-
FLYTRAP_ATTACK
public static final int FLYTRAP_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING
public static final int HUMAN_FLETCHING
- See Also:
- Constant Field Values
-
HUMAN_LEATHER_CRAFTING
public static final int HUMAN_LEATHER_CRAFTING
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_RANGED_ATTACK
public static final int KALPHITE_QUEEN_RANGED_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_RANGED_ATTACK
public static final int KALPHITE_RANGED_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_LOWWALL
public static final int HUMAN_LOWWALL
- See Also:
- Constant Field Values
-
DWARF_DRUNKDEATH
public static final int DWARF_DRUNKDEATH
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAILED_MITHRIL_AXE
public static final int ANMA_CHOPPING_FAILED_MITHRIL_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAILED_ADAMANT_AXE
public static final int ANMA_CHOPPING_FAILED_ADAMANT_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAILED_RUNE_AXE
public static final int ANMA_CHOPPING_FAILED_RUNE_AXE
- See Also:
- Constant Field Values
-
EADGAR_STUNNED
public static final int EADGAR_STUNNED
- See Also:
- Constant Field Values
-
EADGAR_KNOCKOUT
public static final int EADGAR_KNOCKOUT
- See Also:
- Constant Field Values
-
EADGAR_TROLL_AXETHROW
public static final int EADGAR_TROLL_AXETHROW
- See Also:
- Constant Field Values
-
MIST
public static final int MIST
- See Also:
- Constant Field Values
-
MISTY
public static final int MISTY
- See Also:
- Constant Field Values
-
MIST_DISAPPEAR
public static final int MIST_DISAPPEAR
- See Also:
- Constant Field Values
-
VAMP_BITE
public static final int VAMP_BITE
- See Also:
- Constant Field Values
-
VAMP_CLAW
public static final int VAMP_CLAW
- See Also:
- Constant Field Values
-
VAMP_LAND
public static final int VAMP_LAND
- See Also:
- Constant Field Values
-
VAMP_LIFEDRAIN
public static final int VAMP_LIFEDRAIN
- See Also:
- Constant Field Values
-
VAMP_WEAKEN
public static final int VAMP_WEAKEN
- See Also:
- Constant Field Values
-
VAMP_MISTAPPEAR
public static final int VAMP_MISTAPPEAR
- See Also:
- Constant Field Values
-
LEECHWALK
public static final int LEECHWALK
- See Also:
- Constant Field Values
-
LEECHREADY
public static final int LEECHREADY
- See Also:
- Constant Field Values
-
LEECHBLOCK
public static final int LEECHBLOCK
- See Also:
- Constant Field Values
-
LEECHDEATH
public static final int LEECHDEATH
- See Also:
- Constant Field Values
-
LEECHATTACK
public static final int LEECHATTACK
- See Also:
- Constant Field Values
-
SNAIL_WALK
public static final int SNAIL_WALK
- See Also:
- Constant Field Values
-
GHOUL_READY
public static final int GHOUL_READY
- See Also:
- Constant Field Values
-
SNAIL_READY
public static final int SNAIL_READY
- See Also:
- Constant Field Values
-
SNAIL_ATTACK
public static final int SNAIL_ATTACK
- See Also:
- Constant Field Values
-
SNAIL_DEFEND
public static final int SNAIL_DEFEND
- See Also:
- Constant Field Values
-
SNAIL_DEATH
public static final int SNAIL_DEATH
- See Also:
- Constant Field Values
-
HUMAN_SNAILSHELLCUTTING
public static final int HUMAN_SNAILSHELLCUTTING
- See Also:
- Constant Field Values
-
SHADE_WALK
public static final int SHADE_WALK
- See Also:
- Constant Field Values
-
SHADE_READY
public static final int SHADE_READY
- See Also:
- Constant Field Values
-
SHADE_ATTACK
public static final int SHADE_ATTACK
- See Also:
- Constant Field Values
-
SHADE_ATTACK_WALL
public static final int SHADE_ATTACK_WALL
- See Also:
- Constant Field Values
-
SHADE_ATTACK2
public static final int SHADE_ATTACK2
- See Also:
- Constant Field Values
-
SHADE_BLOCK
public static final int SHADE_BLOCK
- See Also:
- Constant Field Values
-
SHADE_SINK
public static final int SHADE_SINK
- See Also:
- Constant Field Values
-
SHADE_RISE
public static final int SHADE_RISE
- See Also:
- Constant Field Values
-
SHADESHADOW_WALK
public static final int SHADESHADOW_WALK
- See Also:
- Constant Field Values
-
SHADESHADOW_READY
public static final int SHADESHADOW_READY
- See Also:
- Constant Field Values
-
SHADESHADOW_SINK
public static final int SHADESHADOW_SINK
- See Also:
- Constant Field Values
-
SHADESHADOW_RISE
public static final int SHADESHADOW_RISE
- See Also:
- Constant Field Values
-
TEMPLE_BUILD1
public static final int TEMPLE_BUILD1
- See Also:
- Constant Field Values
-
TEMPLE_BUILD2
public static final int TEMPLE_BUILD2
- See Also:
- Constant Field Values
-
TEMPLE_BUILD3
public static final int TEMPLE_BUILD3
- See Also:
- Constant Field Values
-
TEMPLE_BUILD4
public static final int TEMPLE_BUILD4
- See Also:
- Constant Field Values
-
TEMPLE_BUILD5
public static final int TEMPLE_BUILD5
- See Also:
- Constant Field Values
-
TEMPLE_BUILD6
public static final int TEMPLE_BUILD6
- See Also:
- Constant Field Values
-
TEMPLE_BUILD7
public static final int TEMPLE_BUILD7
- See Also:
- Constant Field Values
-
TEMPLE_BUILD8
public static final int TEMPLE_BUILD8
- See Also:
- Constant Field Values
-
TEMPLE_BUILD9
public static final int TEMPLE_BUILD9
- See Also:
- Constant Field Values
-
TEMPLE_BUILD10
public static final int TEMPLE_BUILD10
- See Also:
- Constant Field Values
-
TEMPLE_PYRE_NOWOOD
public static final int TEMPLE_PYRE_NOWOOD
- See Also:
- Constant Field Values
-
TEMPLE_PYRE_NOBONES
public static final int TEMPLE_PYRE_NOBONES
- See Also:
- Constant Field Values
-
TEMPLE_PYRE_FIRE
public static final int TEMPLE_PYRE_FIRE
- See Also:
- Constant Field Values
-
HUMAN_ZOMBIE_WALK
public static final int HUMAN_ZOMBIE_WALK
- See Also:
- Constant Field Values
-
HUMAN_SHADE_DEFENCE
public static final int HUMAN_SHADE_DEFENCE
- See Also:
- Constant Field Values
-
SHADE_HEAVEN
public static final int SHADE_HEAVEN
- See Also:
- Constant Field Values
-
HUMAN_LIMESTONECUTTING
public static final int HUMAN_LIMESTONECUTTING
- See Also:
- Constant Field Values
-
HORROR_CRAB_READY
public static final int HORROR_CRAB_READY
- See Also:
- Constant Field Values
-
HORROR_CRAB_WALK
public static final int HORROR_CRAB_WALK
- See Also:
- Constant Field Values
-
HORROR_CRAB_ATTACK
public static final int HORROR_CRAB_ATTACK
- See Also:
- Constant Field Values
-
HORROR_CRAB_DEFEND
public static final int HORROR_CRAB_DEFEND
- See Also:
- Constant Field Values
-
HORROR_CRAB_HIDE
public static final int HORROR_CRAB_HIDE
- See Also:
- Constant Field Values
-
HORROR_CRAB_HIDE_READY
public static final int HORROR_CRAB_HIDE_READY
- See Also:
- Constant Field Values
-
HORROR_CRAB_REVEAL
public static final int HORROR_CRAB_REVEAL
- See Also:
- Constant Field Values
-
POTTERYOVEN_QUICK
public static final int POTTERYOVEN_QUICK
- See Also:
- Constant Field Values
-
VIKING_LYRE_READY
public static final int VIKING_LYRE_READY
- See Also:
- Constant Field Values
-
VIKING_LYRE_PUTAWAY
public static final int VIKING_LYRE_PUTAWAY
- See Also:
- Constant Field Values
-
VIKING_LYRE_PLAY_ONCE
public static final int VIKING_LYRE_PLAY_ONCE
- See Also:
- Constant Field Values
-
VIKING_LYRE_PLAYING_LOOP
public static final int VIKING_LYRE_PLAYING_LOOP
- See Also:
- Constant Field Values
-
VIKING_DRINKING_READY
public static final int VIKING_DRINKING_READY
- See Also:
- Constant Field Values
-
HUMAN_WALK_TANKARD_F
public static final int HUMAN_WALK_TANKARD_F
- See Also:
- Constant Field Values
-
HUMAN_WALK_TANKARD_B
public static final int HUMAN_WALK_TANKARD_B
- See Also:
- Constant Field Values
-
HUMAN_WALK_TANKARD_L
public static final int HUMAN_WALK_TANKARD_L
- See Also:
- Constant Field Values
-
HUMAN_WALK_TANKARD_R
public static final int HUMAN_WALK_TANKARD_R
- See Also:
- Constant Field Values
-
VIKING_TANKARD_DRINK
public static final int VIKING_TANKARD_DRINK
- See Also:
- Constant Field Values
-
VIKING_KEG_DRINK_START
public static final int VIKING_KEG_DRINK_START
- See Also:
- Constant Field Values
-
VIKING_KEG_DRINK_FINISH
public static final int VIKING_KEG_DRINK_FINISH
- See Also:
- Constant Field Values
-
VIKING_KEG_DRINK_FULL
public static final int VIKING_KEG_DRINK_FULL
- See Also:
- Constant Field Values
-
VIKING_DROP_TO_KNEE
public static final int VIKING_DROP_TO_KNEE
- See Also:
- Constant Field Values
-
VIKING_DROP_TO_KNEE_AND_BACKTOREADY
public static final int VIKING_DROP_TO_KNEE_AND_BACKTOREADY
- See Also:
- Constant Field Values
-
VIKING_PET_ROCK_STROKE
public static final int VIKING_PET_ROCK_STROKE
- See Also:
- Constant Field Values
-
VIKING_PIG_ROAST
public static final int VIKING_PIG_ROAST
- See Also:
- Constant Field Values
-
HORROR_PREACH_SARADOMIN
public static final int HORROR_PREACH_SARADOMIN
- See Also:
- Constant Field Values
-
HORROR_PREACH_ZAMORAK
public static final int HORROR_PREACH_ZAMORAK
- See Also:
- Constant Field Values
-
HORROR_PREACH_GUTHIX
public static final int HORROR_PREACH_GUTHIX
- See Also:
- Constant Field Values
-
HORROR_DAGANNOTH_READY
public static final int HORROR_DAGANNOTH_READY
- See Also:
- Constant Field Values
-
HORROR_DAGANNOTH_WALK
public static final int HORROR_DAGANNOTH_WALK
- See Also:
- Constant Field Values
-
HORROR_DAGANNOTH_DEFEND
public static final int HORROR_DAGANNOTH_DEFEND
- See Also:
- Constant Field Values
-
HORROR_DAGANNOTH_ATTACK
public static final int HORROR_DAGANNOTH_ATTACK
- See Also:
- Constant Field Values
-
HORROR_DAGANNOTH_DEATH
public static final int HORROR_DAGANNOTH_DEATH
- See Also:
- Constant Field Values
-
HORROR_DAGANNOTH_RANGEATTACK
public static final int HORROR_DAGANNOTH_RANGEATTACK
- See Also:
- Constant Field Values
-
HORROR_DAGANNOTH_EMERGE_A
public static final int HORROR_DAGANNOTH_EMERGE_A
- See Also:
- Constant Field Values
-
HORROR_DAGANNOTH_EMERGE_B
public static final int HORROR_DAGANNOTH_EMERGE_B
- See Also:
- Constant Field Values
-
HORROR_DAGANNOTH_EMERGE_C
public static final int HORROR_DAGANNOTH_EMERGE_C
- See Also:
- Constant Field Values
-
HORROR_LIGHTHOUSE_WORKING
public static final int HORROR_LIGHTHOUSE_WORKING
- See Also:
- Constant Field Values
-
HORROR_LIGHTHOUSE_WINDPOWER
public static final int HORROR_LIGHTHOUSE_WINDPOWER
- See Also:
- Constant Field Values
-
HORROR_LIGHTHOUSE_DIVIDER
public static final int HORROR_LIGHTHOUSE_DIVIDER
- See Also:
- Constant Field Values
-
HUMAN_READBOOK
public static final int HUMAN_READBOOK
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_READY
public static final int HUMAN_SITTINGDOWN_READY
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_SCRATCH
public static final int HUMAN_SITTINGDOWN_SCRATCH
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_THINK
public static final int HUMAN_SITTINGDOWN_THINK
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_MOVE
public static final int HUMAN_SITTINGDOWN_MOVE
- See Also:
- Constant Field Values
-
RUNEFLASH
public static final int RUNEFLASH
- See Also:
- Constant Field Values
-
RUNEFLASH_OFF
public static final int RUNEFLASH_OFF
- See Also:
- Constant Field Values
-
SANDTIMER_OFF
public static final int SANDTIMER_OFF
- See Also:
- Constant Field Values
-
SANDTIMER_15SECS
public static final int SANDTIMER_15SECS
- See Also:
- Constant Field Values
-
SANDTIMER_30SECS
public static final int SANDTIMER_30SECS
- See Also:
- Constant Field Values
-
SANDTIMER_60SECS
public static final int SANDTIMER_60SECS
- See Also:
- Constant Field Values
-
SANDTIMER_120SECS
public static final int SANDTIMER_120SECS
- See Also:
- Constant Field Values
-
LANTERN_GLOW
public static final int LANTERN_GLOW
- See Also:
- Constant Field Values
-
MISC_FISH_ONSPOT
public static final int MISC_FISH_ONSPOT
- See Also:
- Constant Field Values
-
POH_SMASH_MAGIC_TABLET_SPELL
public static final int POH_SMASH_MAGIC_TABLET_SPELL
- See Also:
- Constant Field Values
-
MISC_HUMAN_WOODCUTTING_STEEL_AXE
public static final int MISC_HUMAN_WOODCUTTING_STEEL_AXE
- See Also:
- Constant Field Values
-
MISC_NPC_HERB_WEEDING_IRON_SICKLE
public static final int MISC_NPC_HERB_WEEDING_IRON_SICKLE
- See Also:
- Constant Field Values
-
MISC_SITTING_FISHING
public static final int MISC_SITTING_FISHING
- See Also:
- Constant Field Values
-
MISC_BLOW_KISS
public static final int MISC_BLOW_KISS
- See Also:
- Constant Field Values
-
MISC_HERB_WEEDING_IRON_SICKLE
public static final int MISC_HERB_WEEDING_IRON_SICKLE
- See Also:
- Constant Field Values
-
MISC_HERB_WEEDING_SILVER_SICKLE
public static final int MISC_HERB_WEEDING_SILVER_SICKLE
- See Also:
- Constant Field Values
-
MISC_HERB_WEEDING_SILVER_SICKLE_BLESSED
public static final int MISC_HERB_WEEDING_SILVER_SICKLE_BLESSED
- See Also:
- Constant Field Values
-
MISC_SHIPJOURNEY_TO_MISC
public static final int MISC_SHIPJOURNEY_TO_MISC
- See Also:
- Constant Field Values
-
MISC_SHIPJOURNEY_TO_RELLEKKA
public static final int MISC_SHIPJOURNEY_TO_RELLEKKA
- See Also:
- Constant Field Values
-
EMOTE_BLOW_KISS
public static final int EMOTE_BLOW_KISS
- See Also:
- Constant Field Values
-
BARROWS_VERAC_DESOLATION
public static final int BARROWS_VERAC_DESOLATION
- See Also:
- Constant Field Values
-
SEARCHCAPE_PESTLE
public static final int SEARCHCAPE_PESTLE
- See Also:
- Constant Field Values
-
SEARCHCAPE_GRAPPLE
public static final int SEARCHCAPE_GRAPPLE
- See Also:
- Constant Field Values
-
DRAGON_WARHAMMER_SA_PLAYER
public static final int DRAGON_WARHAMMER_SA_PLAYER
- See Also:
- Constant Field Values
-
HUMAN_MM_FLYBACK
public static final int HUMAN_MM_FLYBACK
- See Also:
- Constant Field Values
-
M_MONKEY_WALK
public static final int M_MONKEY_WALK
- See Also:
- Constant Field Values
-
M_MONKEY_RUN
public static final int M_MONKEY_RUN
- See Also:
- Constant Field Values
-
M_ZOMBIE_WALK
public static final int M_ZOMBIE_WALK
- See Also:
- Constant Field Values
-
M_ZOMBIE_ATTACK
public static final int M_ZOMBIE_ATTACK
- See Also:
- Constant Field Values
-
M_MONKEY_DEATH
public static final int M_MONKEY_DEATH
- See Also:
- Constant Field Values
-
M_MONKEY_DH_WALK
public static final int M_MONKEY_DH_WALK
- See Also:
- Constant Field Values
-
M_MONKEY_READY
public static final int M_MONKEY_READY
- See Also:
- Constant Field Values
-
M_MONKEY_ACOLYTE_READY
public static final int M_MONKEY_ACOLYTE_READY
- See Also:
- Constant Field Values
-
M_MONKEY_JAILOFFICER_READY
public static final int M_MONKEY_JAILOFFICER_READY
- See Also:
- Constant Field Values
-
M_MONKEY_JAILOFFICER_GETUP
public static final int M_MONKEY_JAILOFFICER_GETUP
- See Also:
- Constant Field Values
-
M_MONKEY_JAILOFFICER_LIEDOWN
public static final int M_MONKEY_JAILOFFICER_LIEDOWN
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SPELL_ENERGY_EXCHANGE_LONG
public static final int QUEST_LUNAR_SPELL_ENERGY_EXCHANGE_LONG
- See Also:
- Constant Field Values
-
M_MONKEY_ATTACK_SCIMITAR
public static final int M_MONKEY_ATTACK_SCIMITAR
- See Also:
- Constant Field Values
-
M_MONKEY_BLOCK_SCIMITAR
public static final int M_MONKEY_BLOCK_SCIMITAR
- See Also:
- Constant Field Values
-
M_MONKEY_ATTACK_BOW
public static final int M_MONKEY_ATTACK_BOW
- See Also:
- Constant Field Values
-
M_MONKEY_BLOCK_BOW
public static final int M_MONKEY_BLOCK_BOW
- See Also:
- Constant Field Values
-
M_MONKEY_ATTACK_DOUBLESCIMITAR
public static final int M_MONKEY_ATTACK_DOUBLESCIMITAR
- See Also:
- Constant Field Values
-
M_MONKEY_BLOCK_DOUBLESCIMITAR
public static final int M_MONKEY_BLOCK_DOUBLESCIMITAR
- See Also:
- Constant Field Values
-
M_MONKEY_APE_RULER_NOD
public static final int M_MONKEY_APE_RULER_NOD
- See Also:
- Constant Field Values
-
M_GORILLA_WALK
public static final int M_GORILLA_WALK
- See Also:
- Constant Field Values
-
M_GORILLA_RUN
public static final int M_GORILLA_RUN
- See Also:
- Constant Field Values
-
M_GORILLA_READY
public static final int M_GORILLA_READY
- See Also:
- Constant Field Values
-
M_GORILLA_ATTACK
public static final int M_GORILLA_ATTACK
- See Also:
- Constant Field Values
-
M_GORILLA_BLOCK
public static final int M_GORILLA_BLOCK
- See Also:
- Constant Field Values
-
M_GORILLA_DEATH
public static final int M_GORILLA_DEATH
- See Also:
- Constant Field Values
-
M_GORILLA_POUNDCHEST
public static final int M_GORILLA_POUNDCHEST
- See Also:
- Constant Field Values
-
M_GORILLA_GUARD_ATTACK
public static final int M_GORILLA_GUARD_ATTACK
- See Also:
- Constant Field Values
-
M_HUMAN_CATLIKE_LAND
public static final int M_HUMAN_CATLIKE_LAND
- See Also:
- Constant Field Values
-
M_HUMAN_LAND
public static final int M_HUMAN_LAND
- See Also:
- Constant Field Values
-
M_HUMAN_LAND_GETUP
public static final int M_HUMAN_LAND_GETUP
- See Also:
- Constant Field Values
-
M_GLIDER_UNFOLD
public static final int M_GLIDER_UNFOLD
- See Also:
- Constant Field Values
-
M_GLIDER_READY
public static final int M_GLIDER_READY
- See Also:
- Constant Field Values
-
M_ASSASSIN_READY
public static final int M_ASSASSIN_READY
- See Also:
- Constant Field Values
-
M_ASSASSIN_ATTACK
public static final int M_ASSASSIN_ATTACK
- See Also:
- Constant Field Values
-
M_SAPPER_WALLWIPE
public static final int M_SAPPER_WALLWIPE
- See Also:
- Constant Field Values
-
M_MAGE_ATTACK
public static final int M_MAGE_ATTACK
- See Also:
- Constant Field Values
-
M_PYRE_GLOW
public static final int M_PYRE_GLOW
- See Also:
- Constant Field Values
-
SKELETON_REVERSE_DEATH
public static final int SKELETON_REVERSE_DEATH
- See Also:
- Constant Field Values
-
DEMON_APPEAR
public static final int DEMON_APPEAR
- See Also:
- Constant Field Values
-
M_NORMALMONKEY_RUN
public static final int M_NORMALMONKEY_RUN
- See Also:
- Constant Field Values
-
MM_FLOORSPIKES_ACTIVATE
public static final int MM_FLOORSPIKES_ACTIVATE
- See Also:
- Constant Field Values
-
HUMAN_BANNERREADY
public static final int HUMAN_BANNERREADY
- See Also:
- Constant Field Values
-
HUMAN_BANNERWALK_F
public static final int HUMAN_BANNERWALK_F
- See Also:
- Constant Field Values
-
HUMAN_BANNERWALK_B
public static final int HUMAN_BANNERWALK_B
- See Also:
- Constant Field Values
-
HUMAN_BANNERWALK_L
public static final int HUMAN_BANNERWALK_L
- See Also:
- Constant Field Values
-
HUMAN_BANNERWALK_R
public static final int HUMAN_BANNERWALK_R
- See Also:
- Constant Field Values
-
HUMAN_BANNERTURNONSPOT
public static final int HUMAN_BANNERTURNONSPOT
- See Also:
- Constant Field Values
-
HUMAN_BANNERRUNNING
public static final int HUMAN_BANNERRUNNING
- See Also:
- Constant Field Values
-
HUMAN_BANNER_SPIKE
public static final int HUMAN_BANNER_SPIKE
- See Also:
- Constant Field Values
-
HUMAN_BANNER_BLOCK
public static final int HUMAN_BANNER_BLOCK
- See Also:
- Constant Field Values
-
CASTLEWARS_BANNER
public static final int CASTLEWARS_BANNER
- See Also:
- Constant Field Values
-
CATAPULT_FIRE
public static final int CATAPULT_FIRE
- See Also:
- Constant Field Values
-
CASTLEWARS_ROCKFALL
public static final int CASTLEWARS_ROCKFALL
- See Also:
- Constant Field Values
-
CASTLEWARS_PORTALGLOW
public static final int CASTLEWARS_PORTALGLOW
- See Also:
- Constant Field Values
-
BOSSGHOST_DEATH
public static final int BOSSGHOST_DEATH
- See Also:
- Constant Field Values
-
BOSSGHOST_ATTACK
public static final int BOSSGHOST_ATTACK
- See Also:
- Constant Field Values
-
BOSSGHOST_RUN
public static final int BOSSGHOST_RUN
- See Also:
- Constant Field Values
-
BOSSGHOST_SUMMON
public static final int BOSSGHOST_SUMMON
- See Also:
- Constant Field Values
-
BOSSGHOST_FADE_IN
public static final int BOSSGHOST_FADE_IN
- See Also:
- Constant Field Values
-
BOSSGHOST_FADE_OUT
public static final int BOSSGHOST_FADE_OUT
- See Also:
- Constant Field Values
-
HUMAN_CRAWLING_LONG
public static final int HUMAN_CRAWLING_LONG
- See Also:
- Constant Field Values
-
HUMAN_STUMBLE_BACK_CONTINUOUS
public static final int HUMAN_STUMBLE_BACK_CONTINUOUS
- See Also:
- Constant Field Values
-
SKELETON_BEFORESUMMON
public static final int SKELETON_BEFORESUMMON
- See Also:
- Constant Field Values
-
SKELETON_SUMMON
public static final int SKELETON_SUMMON
- See Also:
- Constant Field Values
-
SKELETON_SITDOWN
public static final int SKELETON_SITDOWN
- See Also:
- Constant Field Values
-
PICKAXE_BEFORESUMMON
public static final int PICKAXE_BEFORESUMMON
- See Also:
- Constant Field Values
-
PICKAXE_SUMMON
public static final int PICKAXE_SUMMON
- See Also:
- Constant Field Values
-
PICKAXE_PROJECTILE_SUMMON_SPOTANIM
public static final int PICKAXE_PROJECTILE_SUMMON_SPOTANIM
- See Also:
- Constant Field Values
-
PICKAXE_PROJECTILE_SUMMON
public static final int PICKAXE_PROJECTILE_SUMMON
- See Also:
- Constant Field Values
-
PICKAXE_PROJECTILE_TRAVEL
public static final int PICKAXE_PROJECTILE_TRAVEL
- See Also:
- Constant Field Values
-
POSSESSED_KEY_READY
public static final int POSSESSED_KEY_READY
- See Also:
- Constant Field Values
-
POSSESSED_KEY_DRIFTING
public static final int POSSESSED_KEY_DRIFTING
- See Also:
- Constant Field Values
-
MINING_CRANE_ATTACK
public static final int MINING_CRANE_ATTACK
- See Also:
- Constant Field Values
-
HAUNTEDMINE_CART_TRAVEL
public static final int HAUNTEDMINE_CART_TRAVEL
- See Also:
- Constant Field Values
-
HAUNTEDMINE_CARTSTART
public static final int HAUNTEDMINE_CARTSTART
- See Also:
- Constant Field Values
-
HAUNTEDMINE_CARTLEFT
public static final int HAUNTEDMINE_CARTLEFT
- See Also:
- Constant Field Values
-
HAUNTEDMINE_CARTRIGHT
public static final int HAUNTEDMINE_CARTRIGHT
- See Also:
- Constant Field Values
-
YOYO_UPDOWN
public static final int YOYO_UPDOWN
- See Also:
- Constant Field Values
-
YOYO_ROUNDWORLD
public static final int YOYO_ROUNDWORLD
- See Also:
- Constant Field Values
-
YOYO_WALKDOG
public static final int YOYO_WALKDOG
- See Also:
- Constant Field Values
-
YOYO_ADVANCED
public static final int YOYO_ADVANCED
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_READY
public static final int TROLLROMANCE_TOBOGGAN_READY
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_MOVING
public static final int TROLLROMANCE_TOBOGGAN_MOVING
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_FLYING
public static final int TROLLROMANCE_TOBOGGAN_FLYING
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_CRASHING
public static final int TROLLROMANCE_TOBOGGAN_CRASHING
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_GETUP
public static final int TROLLROMANCE_TOBOGGAN_GETUP
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_DEFEND
public static final int TROLLROMANCE_TOBOGGAN_DEFEND
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_STUNT
public static final int TROLLROMANCE_TOBOGGAN_STUNT
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_WALKING
public static final int TROLLROMANCE_TOBOGGAN_WALKING
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_EAT
public static final int TROLLROMANCE_TOBOGGAN_EAT
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_WAXING
public static final int TROLLROMANCE_TOBOGGAN_WAXING
- See Also:
- Constant Field Values
-
ALTAR_INACTIVE
public static final int ALTAR_INACTIVE
- See Also:
- Constant Field Values
-
ALTAR_SPAWN
public static final int ALTAR_SPAWN
- See Also:
- Constant Field Values
-
ALTAR_ACTIVE
public static final int ALTAR_ACTIVE
- See Also:
- Constant Field Values
-
TROLLROMANCE_CRY_TEST
public static final int TROLLROMANCE_CRY_TEST
- See Also:
- Constant Field Values
-
ALTAR_DEATH
public static final int ALTAR_DEATH
- See Also:
- Constant Field Values
-
TROLLROMANCE_CRY_LOOP
public static final int TROLLROMANCE_CRY_LOOP
- See Also:
- Constant Field Values
-
ATAR_SPAWN_AND_DIE
public static final int ATAR_SPAWN_AND_DIE
- See Also:
- Constant Field Values
-
TROLLROMANCE_KISS_TEST
public static final int TROLLROMANCE_KISS_TEST
- See Also:
- Constant Field Values
-
TROLLROMANCE_HEART_TEST
public static final int TROLLROMANCE_HEART_TEST
- See Also:
- Constant Field Values
-
TROLLROMANCE_EAT
public static final int TROLLROMANCE_EAT
- See Also:
- Constant Field Values
-
TROLLROMANCE_EMOTE_ANGRY
public static final int TROLLROMANCE_EMOTE_ANGRY
- See Also:
- Constant Field Values
-
TROLLROMANCE_EMOTE_CHEER
public static final int TROLLROMANCE_EMOTE_CHEER
- See Also:
- Constant Field Values
-
TROLLROMANCE_EMOTE_WAVE
public static final int TROLLROMANCE_EMOTE_WAVE
- See Also:
- Constant Field Values
-
TROLLROMANCE_EMOTE_BECKON
public static final int TROLLROMANCE_EMOTE_BECKON
- See Also:
- Constant Field Values
-
TROLLROMANCE_EMOTE_CLAP
public static final int TROLLROMANCE_EMOTE_CLAP
- See Also:
- Constant Field Values
-
HUMAN_PICKUPTROLLWEISS_DOWN
public static final int HUMAN_PICKUPTROLLWEISS_DOWN
- See Also:
- Constant Field Values
-
HUMAN_PICKUPTROLLWEISS_UP
public static final int HUMAN_PICKUPTROLLWEISS_UP
- See Also:
- Constant Field Values
-
TROLL_ROCK_THROW_LEFTHAND
public static final int TROLL_ROCK_THROW_LEFTHAND
- See Also:
- Constant Field Values
-
SNOWFALL
public static final int SNOWFALL
- See Also:
- Constant Field Values
-
SNOWFALL2
public static final int SNOWFALL2
- See Also:
- Constant Field Values
-
SWAMP_BOATJOURNEY
public static final int SWAMP_BOATJOURNEY
- See Also:
- Constant Field Values
-
SWAMP_BOATJOURNEY_BACK
public static final int SWAMP_BOATJOURNEY_BACK
- See Also:
- Constant Field Values
-
SKELETON_HOUND_WALK
public static final int SKELETON_HOUND_WALK
- See Also:
- Constant Field Values
-
SKELETON_HOUND_READY
public static final int SKELETON_HOUND_READY
- See Also:
- Constant Field Values
-
SKELETON_HOUND_ATTACK
public static final int SKELETON_HOUND_ATTACK
- See Also:
- Constant Field Values
-
SKELETON_HOUND_BLOCK
public static final int SKELETON_HOUND_BLOCK
- See Also:
- Constant Field Values
-
SKELETON_HOUND_DEATH
public static final int SKELETON_HOUND_DEATH
- See Also:
- Constant Field Values
-
SKELETON_HOUND_SUMMON
public static final int SKELETON_HOUND_SUMMON
- See Also:
- Constant Field Values
-
WINGS_UNFOLD
public static final int WINGS_UNFOLD
- See Also:
- Constant Field Values
-
WINGS_LAUNCH
public static final int WINGS_LAUNCH
- See Also:
- Constant Field Values
-
WINGS_READY
public static final int WINGS_READY
- See Also:
- Constant Field Values
-
WINGS_SUMMON
public static final int WINGS_SUMMON
- See Also:
- Constant Field Values
-
SUMMON_SPELL
public static final int SUMMON_SPELL
- See Also:
- Constant Field Values
-
CRAWLER_PARRY
public static final int CRAWLER_PARRY
- See Also:
- Constant Field Values
-
SPECTER_WALK
public static final int SPECTER_WALK
- See Also:
- Constant Field Values
-
SPECTER_READY
public static final int SPECTER_READY
- See Also:
- Constant Field Values
-
SPECTER_ATTACK
public static final int SPECTER_ATTACK
- See Also:
- Constant Field Values
-
SPECTER_DEATH
public static final int SPECTER_DEATH
- See Also:
- Constant Field Values
-
SPECTER_PARRY
public static final int SPECTER_PARRY
- See Also:
- Constant Field Values
-
KURSK_WALK
public static final int KURSK_WALK
- See Also:
- Constant Field Values
-
KURSK_READY
public static final int KURSK_READY
- See Also:
- Constant Field Values
-
KURSK_ATTACK
public static final int KURSK_ATTACK
- See Also:
- Constant Field Values
-
KURSK_DEATH
public static final int KURSK_DEATH
- See Also:
- Constant Field Values
-
KURSK_PARRY
public static final int KURSK_PARRY
- See Also:
- Constant Field Values
-
GARGOYLE_FLY
public static final int GARGOYLE_FLY
- See Also:
- Constant Field Values
-
GARGOYLE_READY
public static final int GARGOYLE_READY
- See Also:
- Constant Field Values
-
GARGOYLE_ATTACK
public static final int GARGOYLE_ATTACK
- See Also:
- Constant Field Values
-
GARGOYLE_DEATH
public static final int GARGOYLE_DEATH
- See Also:
- Constant Field Values
-
GARGOYLE_PARRY
public static final int GARGOYLE_PARRY
- See Also:
- Constant Field Values
-
GARGOYLE_BOOM
public static final int GARGOYLE_BOOM
- See Also:
- Constant Field Values
-
BANSHEE_WALK
public static final int BANSHEE_WALK
- See Also:
- Constant Field Values
-
BANSHEE_READY
public static final int BANSHEE_READY
- See Also:
- Constant Field Values
-
BANSHEE_ATTACK
public static final int BANSHEE_ATTACK
- See Also:
- Constant Field Values
-
BANSHEE_DEATH
public static final int BANSHEE_DEATH
- See Also:
- Constant Field Values
-
BANSHEE_PARRY
public static final int BANSHEE_PARRY
- See Also:
- Constant Field Values
-
DEMONS_WALK
public static final int DEMONS_WALK
- See Also:
- Constant Field Values
-
DEMONS_READY
public static final int DEMONS_READY
- See Also:
- Constant Field Values
-
DEMONS_ATTACK
public static final int DEMONS_ATTACK
- See Also:
- Constant Field Values
-
DEMONS_BRINGDEAD
public static final int DEMONS_BRINGDEAD
- See Also:
- Constant Field Values
-
DEMONS_DEATH
public static final int DEMONS_DEATH
- See Also:
- Constant Field Values
-
DEMONS_PARRY
public static final int DEMONS_PARRY
- See Also:
- Constant Field Values
-
GARGOYLE_STATUE_CLOSE
public static final int GARGOYLE_STATUE_CLOSE
- See Also:
- Constant Field Values
-
GARGOYLE_STATUE_OPEN
public static final int GARGOYLE_STATUE_OPEN
- See Also:
- Constant Field Values
-
ABYSSAL_WALK
public static final int ABYSSAL_WALK
- See Also:
- Constant Field Values
-
ABYSSAL_TELEPORT
public static final int ABYSSAL_TELEPORT
- See Also:
- Constant Field Values
-
ABYSSAL_READY
public static final int ABYSSAL_READY
- See Also:
- Constant Field Values
-
ABYSSAL_ATTACK
public static final int ABYSSAL_ATTACK
- See Also:
- Constant Field Values
-
ABYSSAL_DEATH
public static final int ABYSSAL_DEATH
- See Also:
- Constant Field Values
-
DEMON_SPAWN_FLY
public static final int DEMON_SPAWN_FLY
- See Also:
- Constant Field Values
-
DEMON_SPAWN_ATTACK
public static final int DEMON_SPAWN_ATTACK
- See Also:
- Constant Field Values
-
DEMON_SPAWN_DEATH
public static final int DEMON_SPAWN_DEATH
- See Also:
- Constant Field Values
-
DEMON_SPAWN_PARRY
public static final int DEMON_SPAWN_PARRY
- See Also:
- Constant Field Values
-
DEMON_SPAWN_SPOTANIM
public static final int DEMON_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
BASILISK_WALK
public static final int BASILISK_WALK
- See Also:
- Constant Field Values
-
BASILISK_READY
public static final int BASILISK_READY
- See Also:
- Constant Field Values
-
BASILISK_ATTACK
public static final int BASILISK_ATTACK
- See Also:
- Constant Field Values
-
BASILISK_DEFEND
public static final int BASILISK_DEFEND
- See Also:
- Constant Field Values
-
BASILISK_DEATH
public static final int BASILISK_DEATH
- See Also:
- Constant Field Values
-
BLOODVELD_WALK
public static final int BLOODVELD_WALK
- See Also:
- Constant Field Values
-
BLOODVELD_DEFEND
public static final int BLOODVELD_DEFEND
- See Also:
- Constant Field Values
-
BLOODVELD_READY
public static final int BLOODVELD_READY
- See Also:
- Constant Field Values
-
BLOODVELD_ATTACK
public static final int BLOODVELD_ATTACK
- See Also:
- Constant Field Values
-
BLOODVELD_DEATH
public static final int BLOODVELD_DEATH
- See Also:
- Constant Field Values
-
DUSTDEVIL_WALK
public static final int DUSTDEVIL_WALK
- See Also:
- Constant Field Values
-
DUSTDEVIL_DEFEND
public static final int DUSTDEVIL_DEFEND
- See Also:
- Constant Field Values
-
DUSTDEVIL_READY
public static final int DUSTDEVIL_READY
- See Also:
- Constant Field Values
-
DUSTDEVIL_ATTACK
public static final int DUSTDEVIL_ATTACK
- See Also:
- Constant Field Values
-
DUSTDEVIL_DEATH
public static final int DUSTDEVIL_DEATH
- See Also:
- Constant Field Values
-
COCKATRICE_WALK
public static final int COCKATRICE_WALK
- See Also:
- Constant Field Values
-
COCKATRICE_DEFEND
public static final int COCKATRICE_DEFEND
- See Also:
- Constant Field Values
-
COCKATRICE_READY
public static final int COCKATRICE_READY
- See Also:
- Constant Field Values
-
COCKATRICE_ATTACK
public static final int COCKATRICE_ATTACK
- See Also:
- Constant Field Values
-
COCKATRICE_DEATH
public static final int COCKATRICE_DEATH
- See Also:
- Constant Field Values
-
ROCKSLUG_WALK
public static final int ROCKSLUG_WALK
- See Also:
- Constant Field Values
-
ROCKSLUG_DEFEND
public static final int ROCKSLUG_DEFEND
- See Also:
- Constant Field Values
-
ROCKSLUG_READY
public static final int ROCKSLUG_READY
- See Also:
- Constant Field Values
-
ROCKSLUG_ATTACK
public static final int ROCKSLUG_ATTACK
- See Also:
- Constant Field Values
-
ROCKSLUG_DEATH
public static final int ROCKSLUG_DEATH
- See Also:
- Constant Field Values
-
SPECTER_GOO_LAUNCH
public static final int SPECTER_GOO_LAUNCH
- See Also:
- Constant Field Values
-
SPECTER_GOO_TRAVEL
public static final int SPECTER_GOO_TRAVEL
- See Also:
- Constant Field Values
-
SPECTER_GOO_IMPACT
public static final int SPECTER_GOO_IMPACT
- See Also:
- Constant Field Values
-
EARS_BLEED
public static final int EARS_BLEED
- See Also:
- Constant Field Values
-
SONIC_ATTACK
public static final int SONIC_ATTACK
- See Also:
- Constant Field Values
-
SLAYER_SALT_SPRINKLE
public static final int SLAYER_SALT_SPRINKLE
- See Also:
- Constant Field Values
-
SLAYER_SALT_SPRINKLE_SPOTANIM
public static final int SLAYER_SALT_SPRINKLE_SPOTANIM
- See Also:
- Constant Field Values
-
SLAYER_MAGICDART_CAST
public static final int SLAYER_MAGICDART_CAST
- See Also:
- Constant Field Values
-
SLAYER_MAGICDART_TRAVEL
public static final int SLAYER_MAGICDART_TRAVEL
- See Also:
- Constant Field Values
-
PYREFIEND_READY
public static final int PYREFIEND_READY
- See Also:
- Constant Field Values
-
PYREFIEND_WALK
public static final int PYREFIEND_WALK
- See Also:
- Constant Field Values
-
PYREFIEND_DEATH
public static final int PYREFIEND_DEATH
- See Also:
- Constant Field Values
-
PYREFIEND_DEFEND
public static final int PYREFIEND_DEFEND
- See Also:
- Constant Field Values
-
PYREFIEND_ATTACK
public static final int PYREFIEND_ATTACK
- See Also:
- Constant Field Values
-
JELLY_READY
public static final int JELLY_READY
- See Also:
- Constant Field Values
-
JELLY_WALK
public static final int JELLY_WALK
- See Also:
- Constant Field Values
-
JELLY_DEFEND
public static final int JELLY_DEFEND
- See Also:
- Constant Field Values
-
JELLY_ATTACK
public static final int JELLY_ATTACK
- See Also:
- Constant Field Values
-
JELLY_DEATH
public static final int JELLY_DEATH
- See Also:
- Constant Field Values
-
CRAWLINGHAND_READY
public static final int CRAWLINGHAND_READY
- See Also:
- Constant Field Values
-
CRAWLINGHAND_WALK
public static final int CRAWLINGHAND_WALK
- See Also:
- Constant Field Values
-
CRAWLINGHAND_DEATH
public static final int CRAWLINGHAND_DEATH
- See Also:
- Constant Field Values
-
CRAWLINGHAND_DEFEND
public static final int CRAWLINGHAND_DEFEND
- See Also:
- Constant Field Values
-
CRAWLINGHAND_ATTACK
public static final int CRAWLINGHAND_ATTACK
- See Also:
- Constant Field Values
-
TUROTH_WALK
public static final int TUROTH_WALK
- See Also:
- Constant Field Values
-
TUROTH_READY
public static final int TUROTH_READY
- See Also:
- Constant Field Values
-
TUROTH_ATTACK
public static final int TUROTH_ATTACK
- See Also:
- Constant Field Values
-
TUROTH_DEFEND
public static final int TUROTH_DEFEND
- See Also:
- Constant Field Values
-
TUROTH_DEATH
public static final int TUROTH_DEATH
- See Also:
- Constant Field Values
-
WAA_GOAL_FORWARD
public static final int WAA_GOAL_FORWARD
- See Also:
- Constant Field Values
-
WAA_GOAL_BACKWARD
public static final int WAA_GOAL_BACKWARD
- See Also:
- Constant Field Values
-
WAA_GOAL_READY
public static final int WAA_GOAL_READY
- See Also:
- Constant Field Values
-
ZIPLINE_BITE
public static final int ZIPLINE_BITE
- See Also:
- Constant Field Values
-
ZIPLINE_SLIDE
public static final int ZIPLINE_SLIDE
- See Also:
- Constant Field Values
-
HUMAN_JUMP_HURDLE
public static final int HUMAN_JUMP_HURDLE
- See Also:
- Constant Field Values
-
HUMAN_JUMP_STONES
public static final int HUMAN_JUMP_STONES
- See Also:
- Constant Field Values
-
GOAL_LAZIO
public static final int GOAL_LAZIO
- See Also:
- Constant Field Values
-
KICK_SKULL_BALL
public static final int KICK_SKULL_BALL
- See Also:
- Constant Field Values
-
WAA_SKULLBALL_READY
public static final int WAA_SKULLBALL_READY
- See Also:
- Constant Field Values
-
WAA_SKULLBALL_WALK
public static final int WAA_SKULLBALL_WALK
- See Also:
- Constant Field Values
-
WAA_OVINOCANUS_READY
public static final int WAA_OVINOCANUS_READY
- See Also:
- Constant Field Values
-
WAA_OVINOCANUS_WALK
public static final int WAA_OVINOCANUS_WALK
- See Also:
- Constant Field Values
-
WAA_OVINOCANUS_DEATH
public static final int WAA_OVINOCANUS_DEATH
- See Also:
- Constant Field Values
-
WAA_OVINOCANUS_ATTACK
public static final int WAA_OVINOCANUS_ATTACK
- See Also:
- Constant Field Values
-
WAA_OVINOCANUS_DEFEND
public static final int WAA_OVINOCANUS_DEFEND
- See Also:
- Constant Field Values
-
WAA_HOMO_ARACHNUS_READY
public static final int WAA_HOMO_ARACHNUS_READY
- See Also:
- Constant Field Values
-
WAA_HOMO_ARACHNUS_WALK
public static final int WAA_HOMO_ARACHNUS_WALK
- See Also:
- Constant Field Values
-
WAA_HOMO_ARACHNUS_ATTACK
public static final int WAA_HOMO_ARACHNUS_ATTACK
- See Also:
- Constant Field Values
-
WAA_HOMO_ARACHNUS_DEFEND
public static final int WAA_HOMO_ARACHNUS_DEFEND
- See Also:
- Constant Field Values
-
WAA_HOMO_ARACHNUS_DEATH
public static final int WAA_HOMO_ARACHNUS_DEATH
- See Also:
- Constant Field Values
-
WAA_WEREWOLF_STICK_THROW
public static final int WAA_WEREWOLF_STICK_THROW
- See Also:
- Constant Field Values
-
FENK_CAPSTONE_MOVES
public static final int FENK_CAPSTONE_MOVES
- See Also:
- Constant Field Values
-
FENK_BOOKCASE_OPEN
public static final int FENK_BOOKCASE_OPEN
- See Also:
- Constant Field Values
-
FRANK_WALK
public static final int FRANK_WALK
- See Also:
- Constant Field Values
-
FRANK_READY
public static final int FRANK_READY
- See Also:
- Constant Field Values
-
HOMOLUPUS_WALK
public static final int HOMOLUPUS_WALK
- See Also:
- Constant Field Values
-
HOMOLUPUS_READY
public static final int HOMOLUPUS_READY
- See Also:
- Constant Field Values
-
HOMOLUPUS_ATTACK
public static final int HOMOLUPUS_ATTACK
- See Also:
- Constant Field Values
-
HOMOLUPUS_DEFEND
public static final int HOMOLUPUS_DEFEND
- See Also:
- Constant Field Values
-
HOMOLUPUS_DEATH
public static final int HOMOLUPUS_DEATH
- See Also:
- Constant Field Values
-
FENK_FIREPLACE_GLOW
public static final int FENK_FIREPLACE_GLOW
- See Also:
- Constant Field Values
-
FENK_FIREPLACE_CANDLE
public static final int FENK_FIREPLACE_CANDLE
- See Also:
- Constant Field Values
-
FENK_SIGNPOST_SWING
public static final int FENK_SIGNPOST_SWING
- See Also:
- Constant Field Values
-
FENK_LIGHTNING
public static final int FENK_LIGHTNING
- See Also:
- Constant Field Values
-
FENK_HUMAN_POKE
public static final int FENK_HUMAN_POKE
- See Also:
- Constant Field Values
-
FENK_HUMAN_POKE_SHORT
public static final int FENK_HUMAN_POKE_SHORT
- See Also:
- Constant Field Values
-
ROVING_CRYSTAL_GROWTH_ANIM
public static final int ROVING_CRYSTAL_GROWTH_ANIM
- See Also:
- Constant Field Values
-
ROVING_CRYSTAL_GROWTH_START
public static final int ROVING_CRYSTAL_GROWTH_START
- See Also:
- Constant Field Values
-
CHATCHANT1
public static final int CHATCHANT1
- See Also:
- Constant Field Values
-
PVPA_DUNGEON_PALANTIR_IDLE
public static final int PVPA_DUNGEON_PALANTIR_IDLE
- See Also:
- Constant Field Values
-
AHOY_GHOST_DISGUISE_READY
public static final int AHOY_GHOST_DISGUISE_READY
- See Also:
- Constant Field Values
-
AHOY_GHOST_DISGUISE_WALK
public static final int AHOY_GHOST_DISGUISE_WALK
- See Also:
- Constant Field Values
-
GREEN_GLOOP
public static final int GREEN_GLOOP
- See Also:
- Constant Field Values
-
GREEN_GLOOP2
public static final int GREEN_GLOOP2
- See Also:
- Constant Field Values
-
GREEN_GLOOP3
public static final int GREEN_GLOOP3
- See Also:
- Constant Field Values
-
GOOPY_SNAKE
public static final int GOOPY_SNAKE
- See Also:
- Constant Field Values
-
GOOPY_SNAKE_WALK
public static final int GOOPY_SNAKE_WALK
- See Also:
- Constant Field Values
-
GOOP_LAUNCH
public static final int GOOP_LAUNCH
- See Also:
- Constant Field Values
-
GOOP_TRAVEL
public static final int GOOP_TRAVEL
- See Also:
- Constant Field Values
-
AHOY_BONE_GRIND
public static final int AHOY_BONE_GRIND
- See Also:
- Constant Field Values
-
AHOY_BONE_DUMP
public static final int AHOY_BONE_DUMP
- See Also:
- Constant Field Values
-
AHOY_FILLBUCKET_BONEDUST
public static final int AHOY_FILLBUCKET_BONEDUST
- See Also:
- Constant Field Values
-
AHOY_PRAYER
public static final int AHOY_PRAYER
- See Also:
- Constant Field Values
-
ABYSSAL_BLUDGEON_READY
public static final int ABYSSAL_BLUDGEON_READY
- See Also:
- Constant Field Values
-
GLOOP_TRANSPORT_SPOTANIM
public static final int GLOOP_TRANSPORT_SPOTANIM
- See Also:
- Constant Field Values
-
AHOY_LEAN_RIGHT
public static final int AHOY_LEAN_RIGHT
- See Also:
- Constant Field Values
-
AHOY_LEAN_LEFT
public static final int AHOY_LEAN_LEFT
- See Also:
- Constant Field Values
-
AHOY_LEAN_CENTRE
public static final int AHOY_LEAN_CENTRE
- See Also:
- Constant Field Values
-
AHOY_ECTOFUNTUS_GLOW
public static final int AHOY_ECTOFUNTUS_GLOW
- See Also:
- Constant Field Values
-
SLAYER_ABYSSAL_WHIP_ATTACK
public static final int SLAYER_ABYSSAL_WHIP_ATTACK
- See Also:
- Constant Field Values
-
SLAYER_ABYSSAL_WHIP_DEFEND
public static final int SLAYER_ABYSSAL_WHIP_DEFEND
- See Also:
- Constant Field Values
-
SLAYER_ABYSSAL_WHIP_WALK
public static final int SLAYER_ABYSSAL_WHIP_WALK
- See Also:
- Constant Field Values
-
SLAYER_ABYSSAL_WHIP_RUN
public static final int SLAYER_ABYSSAL_WHIP_RUN
- See Also:
- Constant Field Values
-
SLAYER_GRANITE_MAUL_READY
public static final int SLAYER_GRANITE_MAUL_READY
- See Also:
- Constant Field Values
-
SLAYER_GRANITE_MAUL_WALK
public static final int SLAYER_GRANITE_MAUL_WALK
- See Also:
- Constant Field Values
-
SLAYER_GRANITE_MAUL_RUN
public static final int SLAYER_GRANITE_MAUL_RUN
- See Also:
- Constant Field Values
-
SLAYER_GRANITE_MAUL_ATTACK
public static final int SLAYER_GRANITE_MAUL_ATTACK
- See Also:
- Constant Field Values
-
SLAYER_GRANITE_MAUL_DEFEND
public static final int SLAYER_GRANITE_MAUL_DEFEND
- See Also:
- Constant Field Values
-
SLAYER_GRANITE_MAUL_SPECIAL_ATTACK
public static final int SLAYER_GRANITE_MAUL_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
SLAYER_MAUL_SP_ATTACK
public static final int SLAYER_MAUL_SP_ATTACK
- See Also:
- Constant Field Values
-
SLAYER_WHIP_SP_ATTACK
public static final int SLAYER_WHIP_SP_ATTACK
- See Also:
- Constant Field Values
-
FAVOUR_PREACH
public static final int FAVOUR_PREACH
- See Also:
- Constant Field Values
-
FAVOUR_PREACH_2
public static final int FAVOUR_PREACH_2
- See Also:
- Constant Field Values
-
FAVOUR_PREACH_3
public static final int FAVOUR_PREACH_3
- See Also:
- Constant Field Values
-
SITTING_READY_BACKWARDS
public static final int SITTING_READY_BACKWARDS
- See Also:
- Constant Field Values
-
CLAW_ATTACK_BURST
public static final int CLAW_ATTACK_BURST
- See Also:
- Constant Field Values
-
CLAW_ATTACK
public static final int CLAW_ATTACK
- See Also:
- Constant Field Values
-
CORPBEAST_DEATH
public static final int CORPBEAST_DEATH
- See Also:
- Constant Field Values
-
CORPBEAST_DEFEND
public static final int CORPBEAST_DEFEND
- See Also:
- Constant Field Values
-
CORPBEAST_IDLE
public static final int CORPBEAST_IDLE
- See Also:
- Constant Field Values
-
CORPBEAST_SPRITE_SHOOT_1
public static final int CORPBEAST_SPRITE_SHOOT_1
- See Also:
- Constant Field Values
-
CORPBEAST_SPRITE_SHOOT_2
public static final int CORPBEAST_SPRITE_SHOOT_2
- See Also:
- Constant Field Values
-
CORPBEAST_SPRITE_SHOOT_3
public static final int CORPBEAST_SPRITE_SHOOT_3
- See Also:
- Constant Field Values
-
CORPBEAST_STOMP_ATTACK
public static final int CORPBEAST_STOMP_ATTACK
- See Also:
- Constant Field Values
-
CORPBEAST_SWIPING_ATTACK
public static final int CORPBEAST_SWIPING_ATTACK
- See Also:
- Constant Field Values
-
CORPBEAST_WALKING
public static final int CORPBEAST_WALKING
- See Also:
- Constant Field Values
-
BALL_ATTACK
public static final int BALL_ATTACK
- See Also:
- Constant Field Values
-
CORP_DOUBLE_STOMP
public static final int CORP_DOUBLE_STOMP
- See Also:
- Constant Field Values
-
CORPBEAST_DOUBLESTOMP_SPOTANIM
public static final int CORPBEAST_DOUBLESTOMP_SPOTANIM
- See Also:
- Constant Field Values
-
DARKCORE_IDLE
public static final int DARKCORE_IDLE
- See Also:
- Constant Field Values
-
FLIP
public static final int FLIP
- See Also:
- Constant Field Values
-
COW_WALK_RF_A
public static final int COW_WALK_RF_A
- See Also:
- Constant Field Values
-
COW_WALK_RF_B
public static final int COW_WALK_RF_B
- See Also:
- Constant Field Values
-
COW_WALK_RF_C
public static final int COW_WALK_RF_C
- See Also:
- Constant Field Values
-
COW_WALK_RF_D
public static final int COW_WALK_RF_D
- See Also:
- Constant Field Values
-
COW_WALK_RF_E
public static final int COW_WALK_RF_E
- See Also:
- Constant Field Values
-
COW_WALK_RF_F
public static final int COW_WALK_RF_F
- See Also:
- Constant Field Values
-
HUMAN_DODGE_RF_A
public static final int HUMAN_DODGE_RF_A
- See Also:
- Constant Field Values
-
HUMAN_DODGE_RF_B
public static final int HUMAN_DODGE_RF_B
- See Also:
- Constant Field Values
-
HUMAN_DODGE_RF_C
public static final int HUMAN_DODGE_RF_C
- See Also:
- Constant Field Values
-
HUMAN_DODGE_RF_D
public static final int HUMAN_DODGE_RF_D
- See Also:
- Constant Field Values
-
HUMAN_DODGE_RF_E
public static final int HUMAN_DODGE_RF_E
- See Also:
- Constant Field Values
-
HUMAN_DODGE_RF_F
public static final int HUMAN_DODGE_RF_F
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_TURNONSPOT
public static final int HUMAN_ZAMORAKSPEAR_TURNONSPOT
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_WALK_F
public static final int HUMAN_ZAMORAKSPEAR_WALK_F
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_WALK_B
public static final int HUMAN_ZAMORAKSPEAR_WALK_B
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_WALKRIGHT
public static final int HUMAN_ZAMORAKSPEAR_WALKRIGHT
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_WALKLEFT
public static final int HUMAN_ZAMORAKSPEAR_WALKLEFT
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_RUN
public static final int HUMAN_ZAMORAKSPEAR_RUN
- See Also:
- Constant Field Values
-
HW07_ARM_FROM_THE_GROUND_EMOTE
public static final int HW07_ARM_FROM_THE_GROUND_EMOTE
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_BLOCK
public static final int HUMAN_ZAMORAKSPEAR_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_LUNGE
public static final int HUMAN_ZAMORAKSPEAR_LUNGE
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_STAB
public static final int HUMAN_ZAMORAKSPEAR_STAB
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_SLASH
public static final int HUMAN_ZAMORAKSPEAR_SLASH
- See Also:
- Constant Field Values
-
HUMAN_ZAMORAKSPEAR_READY
public static final int HUMAN_ZAMORAKSPEAR_READY
- See Also:
- Constant Field Values
-
ARMADYL_SPECIAL_ATTACK
public static final int ARMADYL_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
ELYSIAN_SHIELD_DEFEND
public static final int ELYSIAN_SHIELD_DEFEND
- See Also:
- Constant Field Values
-
BADGER_READY
public static final int BADGER_READY
- See Also:
- Constant Field Values
-
HW07_ARM_FROM_THE_GROUND_SPOTANIM
public static final int HW07_ARM_FROM_THE_GROUND_SPOTANIM
- See Also:
- Constant Field Values
-
BADGER_WALK
public static final int BADGER_WALK
- See Also:
- Constant Field Values
-
SOTD_SPECIAL_TOXIC_UNCHARGED
public static final int SOTD_SPECIAL_TOXIC_UNCHARGED
- See Also:
- Constant Field Values
-
SOTD_SPECIAL_TOXIC_CHARGED
public static final int SOTD_SPECIAL_TOXIC_CHARGED
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_IDLE
public static final int SNAKEBOSS_PET_IDLE
- See Also:
- Constant Field Values
-
CROW_WALK
public static final int CROW_WALK
- See Also:
- Constant Field Values
-
CROW_READY
public static final int CROW_READY
- See Also:
- Constant Field Values
-
CROW_READY2
public static final int CROW_READY2
- See Also:
- Constant Field Values
-
CROW_READY3
public static final int CROW_READY3
- See Also:
- Constant Field Values
-
TIC_TOC
public static final int TIC_TOC
- See Also:
- Constant Field Values
-
ROCK_POOL
public static final int ROCK_POOL
- See Also:
- Constant Field Values
-
HUMAN_FARMING
public static final int HUMAN_FARMING
- See Also:
- Constant Field Values
-
WATERWHEEL_SPIN
public static final int WATERWHEEL_SPIN
- See Also:
- Constant Field Values
-
FLAG_MOVES
public static final int FLAG_MOVES
- See Also:
- Constant Field Values
-
MILL_ROTATE
public static final int MILL_ROTATE
- See Also:
- Constant Field Values
-
EMBERS
public static final int EMBERS
- See Also:
- Constant Field Values
-
WEATHERVAIN
public static final int WEATHERVAIN
- See Also:
- Constant Field Values
-
FLAGFLUTTER
public static final int FLAGFLUTTER
- See Also:
- Constant Field Values
-
COW_GRAZE
public static final int COW_GRAZE
- See Also:
- Constant Field Values
-
SHEEP_GRAZE
public static final int SHEEP_GRAZE
- See Also:
- Constant Field Values
-
GOBLIN_READY_SPEAR
public static final int GOBLIN_READY_SPEAR
- See Also:
- Constant Field Values
-
GOBLIN_WALK_SPEAR
public static final int GOBLIN_WALK_SPEAR
- See Also:
- Constant Field Values
-
CAPE_SELLER_WALK
public static final int CAPE_SELLER_WALK
- See Also:
- Constant Field Values
-
CAPE_SELLER_READY
public static final int CAPE_SELLER_READY
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_ATTACK
public static final int SNAKEBOSS_PET_ATTACK
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_DEFEND
public static final int SNAKEBOSS_PET_DEFEND
- See Also:
- Constant Field Values
-
ANGER1
public static final int ANGER1
- See Also:
- Constant Field Values
-
ANGER2
public static final int ANGER2
- See Also:
- Constant Field Values
-
ANGER3
public static final int ANGER3
- See Also:
- Constant Field Values
-
ANGER4
public static final int ANGER4
- See Also:
- Constant Field Values
-
LAND_LIGHT_GLOW
public static final int LAND_LIGHT_GLOW
- See Also:
- Constant Field Values
-
ROCK_WALK
public static final int ROCK_WALK
- See Also:
- Constant Field Values
-
ROCK_READY
public static final int ROCK_READY
- See Also:
- Constant Field Values
-
ROCK_ATTACK
public static final int ROCK_ATTACK
- See Also:
- Constant Field Values
-
ROCK_PARRY
public static final int ROCK_PARRY
- See Also:
- Constant Field Values
-
ROCK_DEATH
public static final int ROCK_DEATH
- See Also:
- Constant Field Values
-
ROCK_BIRTH
public static final int ROCK_BIRTH
- See Also:
- Constant Field Values
-
ROCK_HYBERNATE
public static final int ROCK_HYBERNATE
- See Also:
- Constant Field Values
-
HUMAN_HAMMER_HIT
public static final int HUMAN_HAMMER_HIT
- See Also:
- Constant Field Values
-
BEARSUIT_READY
public static final int BEARSUIT_READY
- See Also:
- Constant Field Values
-
BEARSUIT_WALK
public static final int BEARSUIT_WALK
- See Also:
- Constant Field Values
-
BEARSUIT_DEFEND
public static final int BEARSUIT_DEFEND
- See Also:
- Constant Field Values
-
BEARSUIT_DEATH
public static final int BEARSUIT_DEATH
- See Also:
- Constant Field Values
-
BEARSUIT_ATTACK
public static final int BEARSUIT_ATTACK
- See Also:
- Constant Field Values
-
ANCIENT_ROCK_SPLITTING
public static final int ANCIENT_ROCK_SPLITTING
- See Also:
- Constant Field Values
-
MDAUGHTER_TREE_CLIMB
public static final int MDAUGHTER_TREE_CLIMB
- See Also:
- Constant Field Values
-
MDAUGHTER_TREE_CLIMB2
public static final int MDAUGHTER_TREE_CLIMB2
- See Also:
- Constant Field Values
-
MDAUGHTER_TREE_CLIMB3
public static final int MDAUGHTER_TREE_CLIMB3
- See Also:
- Constant Field Values
-
MDAUGHTER_TREE_CLIMB_COMBI
public static final int MDAUGHTER_TREE_CLIMB_COMBI
- See Also:
- Constant Field Values
-
MDAUGHTER_POLE_VAULT
public static final int MDAUGHTER_POLE_VAULT
- See Also:
- Constant Field Values
-
MDAUGHTER_PLACE_STONE
public static final int MDAUGHTER_PLACE_STONE
- See Also:
- Constant Field Values
-
MDAUGHTER_BURY
public static final int MDAUGHTER_BURY
- See Also:
- Constant Field Values
-
MDAUGHTER_ABSAIL_LEAN
public static final int MDAUGHTER_ABSAIL_LEAN
- See Also:
- Constant Field Values
-
MDAUGHTER_ABSAIL_JUMP
public static final int MDAUGHTER_ABSAIL_JUMP
- See Also:
- Constant Field Values
-
MDAUGHTER_ABSAIL_COMBI_OLD
public static final int MDAUGHTER_ABSAIL_COMBI_OLD
- See Also:
- Constant Field Values
-
MDAUGHTER_ABSAIL_COMBI
public static final int MDAUGHTER_ABSAIL_COMBI
- See Also:
- Constant Field Values
-
GIANT_EAGLE_FLY
public static final int GIANT_EAGLE_FLY
- See Also:
- Constant Field Values
-
CAVE_BUG_WALKS
public static final int CAVE_BUG_WALKS
- See Also:
- Constant Field Values
-
CAVE_BUG_DEFEND
public static final int CAVE_BUG_DEFEND
- See Also:
- Constant Field Values
-
CAVE_BUG_IDLE
public static final int CAVE_BUG_IDLE
- See Also:
- Constant Field Values
-
CAVE_BUG_ATTACK
public static final int CAVE_BUG_ATTACK
- See Also:
- Constant Field Values
-
CAVE_BUG_DEATH
public static final int CAVE_BUG_DEATH
- See Also:
- Constant Field Values
-
CAVE_BUG_FADE_IN
public static final int CAVE_BUG_FADE_IN
- See Also:
- Constant Field Values
-
CAVE_BUG_FADE_OUT
public static final int CAVE_BUG_FADE_OUT
- See Also:
- Constant Field Values
-
CAVE_LITTLEBUG_WALK
public static final int CAVE_LITTLEBUG_WALK
- See Also:
- Constant Field Values
-
CAVE_LITTLEBUG_READY
public static final int CAVE_LITTLEBUG_READY
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_READY
public static final int CAVE_GOBLIN_READY
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_WALK
public static final int CAVE_GOBLIN_WALK
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_ATTACK
public static final int CAVE_GOBLIN_ATTACK
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_DEFEND
public static final int CAVE_GOBLIN_DEFEND
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_DEATH
public static final int CAVE_GOBLIN_DEATH
- See Also:
- Constant Field Values
-
CAVE_SLIME_WALKS
public static final int CAVE_SLIME_WALKS
- See Also:
- Constant Field Values
-
CAVE_SLIME_ATTACK
public static final int CAVE_SLIME_ATTACK
- See Also:
- Constant Field Values
-
CAVE_SLIME_IDLE
public static final int CAVE_SLIME_IDLE
- See Also:
- Constant Field Values
-
CAVE_SLIME_DEFEND
public static final int CAVE_SLIME_DEFEND
- See Also:
- Constant Field Values
-
CAVE_SLIME_DEATH
public static final int CAVE_SLIME_DEATH
- See Also:
- Constant Field Values
-
GIANT_FROG_ATTACK
public static final int GIANT_FROG_ATTACK
- See Also:
- Constant Field Values
-
GIANT_FROG_BLOCK
public static final int GIANT_FROG_BLOCK
- See Also:
- Constant Field Values
-
GIANT_FROG_DEATH
public static final int GIANT_FROG_DEATH
- See Also:
- Constant Field Values
-
GIANT_FROG_READY
public static final int GIANT_FROG_READY
- See Also:
- Constant Field Values
-
GIANT_FROG_WALK
public static final int GIANT_FROG_WALK
- See Also:
- Constant Field Values
-
WALL_BEAST_READY
public static final int WALL_BEAST_READY
- See Also:
- Constant Field Values
-
WALL_BEAST_COMBAT_READY
public static final int WALL_BEAST_COMBAT_READY
- See Also:
- Constant Field Values
-
WALL_BEAST_SPECIALATTACK_APPEAR
public static final int WALL_BEAST_SPECIALATTACK_APPEAR
- See Also:
- Constant Field Values
-
WALL_BEAST_SPECIALATTACK_DISAPPEAR
public static final int WALL_BEAST_SPECIALATTACK_DISAPPEAR
- See Also:
- Constant Field Values
-
WALL_BEAST_SPECIALATTACK_ATTACK
public static final int WALL_BEAST_SPECIALATTACK_ATTACK
- See Also:
- Constant Field Values
-
WALL_BEAST_SPECIALATTACK_DEFEND
public static final int WALL_BEAST_SPECIALATTACK_DEFEND
- See Also:
- Constant Field Values
-
WALL_BEAST_SPECIALATTACK_DEATH
public static final int WALL_BEAST_SPECIALATTACK_DEATH
- See Also:
- Constant Field Values
-
WALL_BEAST_SPECIALATTACK_FAIL
public static final int WALL_BEAST_SPECIALATTACK_FAIL
- See Also:
- Constant Field Values
-
WALL_BEAST_SPECIALATTACK_START
public static final int WALL_BEAST_SPECIALATTACK_START
- See Also:
- Constant Field Values
-
WALL_BEAST_SPECIALATTACK_READY
public static final int WALL_BEAST_SPECIALATTACK_READY
- See Also:
- Constant Field Values
-
WALL_BEAST_SPECIALATTACK_END
public static final int WALL_BEAST_SPECIALATTACK_END
- See Also:
- Constant Field Values
-
HUMAN_WALL_BEAST_SPECIALATTACK_START
public static final int HUMAN_WALL_BEAST_SPECIALATTACK_START
- See Also:
- Constant Field Values
-
HUMAN_WALL_BEAST_SPECIALATTACK_READY
public static final int HUMAN_WALL_BEAST_SPECIALATTACK_READY
- See Also:
- Constant Field Values
-
HUMAN_WALL_BEAST_SPECIALATTACK_END
public static final int HUMAN_WALL_BEAST_SPECIALATTACK_END
- See Also:
- Constant Field Values
-
GOBLIN_CAVEWALL_FLOWINGGUNGYWATER
public static final int GOBLIN_CAVEWALL_FLOWINGGUNGYWATER
- See Also:
- Constant Field Values
-
TELEPORT_OTHER_IMPACT
public static final int TELEPORT_OTHER_IMPACT
- See Also:
- Constant Field Values
-
TELEPORT_OTHER_INTERFACE
public static final int TELEPORT_OTHER_INTERFACE
- See Also:
- Constant Field Values
-
TELEPORT_OTHER_INTERFACE_RIGHT
public static final int TELEPORT_OTHER_INTERFACE_RIGHT
- See Also:
- Constant Field Values
-
HUMAN_TELEPORT_OTHER_IMPACT
public static final int HUMAN_TELEPORT_OTHER_IMPACT
- See Also:
- Constant Field Values
-
TELEPORT_OTHER_CASTING
public static final int TELEPORT_OTHER_CASTING
- See Also:
- Constant Field Values
-
HUMAN_TELEPORT_OTHER_CASTING
public static final int HUMAN_TELEPORT_OTHER_CASTING
- See Also:
- Constant Field Values
-
HUMAN_CASTING_TELE_BLOCK
public static final int HUMAN_CASTING_TELE_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_CASTING_TELE_BLOCK_STAFF
public static final int HUMAN_CASTING_TELE_BLOCK_STAFF
- See Also:
- Constant Field Values
-
TELE_BLOCK_TRAVEL
public static final int TELE_BLOCK_TRAVEL
- See Also:
- Constant Field Values
-
TELE_BLOCK_IMPACT
public static final int TELE_BLOCK_IMPACT
- See Also:
- Constant Field Values
-
CAT_ARCHBACK
public static final int CAT_ARCHBACK
- See Also:
- Constant Field Values
-
ODDSKULL_READY
public static final int ODDSKULL_READY
- See Also:
- Constant Field Values
-
ODDSKULL_RUN
public static final int ODDSKULL_RUN
- See Also:
- Constant Field Values
-
ODDSKULL_TURNONSPOT
public static final int ODDSKULL_TURNONSPOT
- See Also:
- Constant Field Values
-
ODDSKULL_WALK
public static final int ODDSKULL_WALK
- See Also:
- Constant Field Values
-
LORE_DUST_DEVIL_WALK
public static final int LORE_DUST_DEVIL_WALK
- See Also:
- Constant Field Values
-
LORE_DUST_DEVIL_READY
public static final int LORE_DUST_DEVIL_READY
- See Also:
- Constant Field Values
-
HUMAN_RUBBER_CHICKEN_WALK
public static final int HUMAN_RUBBER_CHICKEN_WALK
- See Also:
- Constant Field Values
-
HUMAN_RUBBER_CHICKEN_RUNNING
public static final int HUMAN_RUBBER_CHICKEN_RUNNING
- See Also:
- Constant Field Values
-
HUMAN_RUBBER_CHICKEN_READY
public static final int HUMAN_RUBBER_CHICKEN_READY
- See Also:
- Constant Field Values
-
HUMAN_RUBBER_CHICKEN_ATTACK
public static final int HUMAN_RUBBER_CHICKEN_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_RUBBER_CHICKEN_BLOCK
public static final int HUMAN_RUBBER_CHICKEN_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_CHICKEN_DANCE
public static final int HUMAN_CHICKEN_DANCE
- See Also:
- Constant Field Values
-
HUMAN_SKIPPING_WALK
public static final int HUMAN_SKIPPING_WALK
- See Also:
- Constant Field Values
-
HUMAN_SKIPPING_READY
public static final int HUMAN_SKIPPING_READY
- See Also:
- Constant Field Values
-
ROCK_AVATAR_READY
public static final int ROCK_AVATAR_READY
- See Also:
- Constant Field Values
-
ROCK_AVATAR_WALK
public static final int ROCK_AVATAR_WALK
- See Also:
- Constant Field Values
-
ROCK_AVATAR_ATTACK
public static final int ROCK_AVATAR_ATTACK
- See Also:
- Constant Field Values
-
ROCK_AVATAR_DEATH
public static final int ROCK_AVATAR_DEATH
- See Also:
- Constant Field Values
-
ROCK_AVATAR_BLOCK
public static final int ROCK_AVATAR_BLOCK
- See Also:
- Constant Field Values
-
ROCK_AVATAR_ARCHER_ATTACK
public static final int ROCK_AVATAR_ARCHER_ATTACK
- See Also:
- Constant Field Values
-
ROCK_AVATAR_MAGE_ATTACK
public static final int ROCK_AVATAR_MAGE_ATTACK
- See Also:
- Constant Field Values
-
DWARF_ROCK_CANNONBALL
public static final int DWARF_ROCK_CANNONBALL
- See Also:
- Constant Field Values
-
DWARF_ROCK_CANNONBALL_GOLD
public static final int DWARF_ROCK_CANNONBALL_GOLD
- See Also:
- Constant Field Values
-
LAND_LIGHT
public static final int LAND_LIGHT
- See Also:
- Constant Field Values
-
DWARF_ROCK_MOVES
public static final int DWARF_ROCK_MOVES
- See Also:
- Constant Field Values
-
DWARF_ROCK_FIREWALL_LOW
public static final int DWARF_ROCK_FIREWALL_LOW
- See Also:
- Constant Field Values
-
DWARFROCK_CANNON_INCANNON
public static final int DWARFROCK_CANNON_INCANNON
- See Also:
- Constant Field Values
-
DWARFROCK_CANNON_FLYING
public static final int DWARFROCK_CANNON_FLYING
- See Also:
- Constant Field Values
-
DWARFROCK_CANNON_FLY_GETUP
public static final int DWARFROCK_CANNON_FLY_GETUP
- See Also:
- Constant Field Values
-
DWARFROCK_DWARF_KICKROCK
public static final int DWARFROCK_DWARF_KICKROCK
- See Also:
- Constant Field Values
-
DWARF_ROCK_INTERFACE_ANIM
public static final int DWARF_ROCK_INTERFACE_ANIM
- See Also:
- Constant Field Values
-
DWARF_ROCK_FADE_OUT
public static final int DWARF_ROCK_FADE_OUT
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC1_ROT1
public static final int DWARF_ROCK_SCHEMATIC1_ROT1
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC1_ROT2
public static final int DWARF_ROCK_SCHEMATIC1_ROT2
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC1_ROT3
public static final int DWARF_ROCK_SCHEMATIC1_ROT3
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC1_ROT4
public static final int DWARF_ROCK_SCHEMATIC1_ROT4
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC2_ROT1
public static final int DWARF_ROCK_SCHEMATIC2_ROT1
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC2_ROT2
public static final int DWARF_ROCK_SCHEMATIC2_ROT2
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC2_ROT3
public static final int DWARF_ROCK_SCHEMATIC2_ROT3
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC2_ROT4
public static final int DWARF_ROCK_SCHEMATIC2_ROT4
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC3_ROT1
public static final int DWARF_ROCK_SCHEMATIC3_ROT1
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC3_ROT2
public static final int DWARF_ROCK_SCHEMATIC3_ROT2
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC3_ROT3
public static final int DWARF_ROCK_SCHEMATIC3_ROT3
- See Also:
- Constant Field Values
-
DWARF_ROCK_SCHEMATIC3_ROT4
public static final int DWARF_ROCK_SCHEMATIC3_ROT4
- See Also:
- Constant Field Values
-
DWARF_LAMP
public static final int DWARF_LAMP
- See Also:
- Constant Field Values
-
DWARF_FIREPLACE
public static final int DWARF_FIREPLACE
- See Also:
- Constant Field Values
-
SPINNING_MACHINE
public static final int SPINNING_MACHINE
- See Also:
- Constant Field Values
-
MISC_HERB_WEEDING_NPC_LOOP
public static final int MISC_HERB_WEEDING_NPC_LOOP
- See Also:
- Constant Field Values
-
SP_ATTACK_DRAGON_SCIMITAR
public static final int SP_ATTACK_DRAGON_SCIMITAR
- See Also:
- Constant Field Values
-
SP_ATTACK_DRAGON_SCIMITAR_TRAIL
public static final int SP_ATTACK_DRAGON_SCIMITAR_TRAIL
- See Also:
- Constant Field Values
-
STUNNED_BLACKJACK
public static final int STUNNED_BLACKJACK
- See Also:
- Constant Field Values
-
GREEN_BEER_READY
public static final int GREEN_BEER_READY
- See Also:
- Constant Field Values
-
GREEN_BEER_GLOWS
public static final int GREEN_BEER_GLOWS
- See Also:
- Constant Field Values
-
SNAKE_CHARMING
public static final int SNAKE_CHARMING
- See Also:
- Constant Field Values
-
CHARMING_LOOP
public static final int CHARMING_LOOP
- See Also:
- Constant Field Values
-
SNAKECHARMER_CHARMING
public static final int SNAKECHARMER_CHARMING
- See Also:
- Constant Field Values
-
SNAKECHARMER_READY
public static final int SNAKECHARMER_READY
- See Also:
- Constant Field Values
-
CAMEL_STEAM
public static final int CAMEL_STEAM
- See Also:
- Constant Field Values
-
FEUD_SAFE_TURNS
public static final int FEUD_SAFE_TURNS
- See Also:
- Constant Field Values
-
FEUD_SAFE_OPENS
public static final int FEUD_SAFE_OPENS
- See Also:
- Constant Field Values
-
FEUD_SAFE_OPENS_JEWELS
public static final int FEUD_SAFE_OPENS_JEWELS
- See Also:
- Constant Field Values
-
FEUD_TURNS_9
public static final int FEUD_TURNS_9
- See Also:
- Constant Field Values
-
FEUD_TURNS_8
public static final int FEUD_TURNS_8
- See Also:
- Constant Field Values
-
FEUD_TURNS_7
public static final int FEUD_TURNS_7
- See Also:
- Constant Field Values
-
FEUD_TURNS_6
public static final int FEUD_TURNS_6
- See Also:
- Constant Field Values
-
FEUD_TURNS_5
public static final int FEUD_TURNS_5
- See Also:
- Constant Field Values
-
FEUD_TURNS_4
public static final int FEUD_TURNS_4
- See Also:
- Constant Field Values
-
FEUD_TURNS_3
public static final int FEUD_TURNS_3
- See Also:
- Constant Field Values
-
FEUD_TURNS_2
public static final int FEUD_TURNS_2
- See Also:
- Constant Field Values
-
FEUD_TURNS_1
public static final int FEUD_TURNS_1
- See Also:
- Constant Field Values
-
FEUD_POISONING_BEER
public static final int FEUD_POISONING_BEER
- See Also:
- Constant Field Values
-
FEUD_HOT_SAUCE_POISONING
public static final int FEUD_HOT_SAUCE_POISONING
- See Also:
- Constant Field Values
-
CAMEL_EATS_FROM_TROUGH
public static final int CAMEL_EATS_FROM_TROUGH
- See Also:
- Constant Field Values
-
FEUD_CRAWLING_READY
public static final int FEUD_CRAWLING_READY
- See Also:
- Constant Field Values
-
CAMEL_EAT_FROM_TROUGH
public static final int CAMEL_EAT_FROM_TROUGH
- See Also:
- Constant Field Values
-
SNAKE_INTO_CHARM
public static final int SNAKE_INTO_CHARM
- See Also:
- Constant Field Values
-
SNAKE_CHARMED
public static final int SNAKE_CHARMED
- See Also:
- Constant Field Values
-
SNAKE_OUTOF_CHARM
public static final int SNAKE_OUTOF_CHARM
- See Also:
- Constant Field Values
-
START_SPINNING_PLATE
public static final int START_SPINNING_PLATE
- See Also:
- Constant Field Values
-
START_SPINNING_PLATE_F
public static final int START_SPINNING_PLATE_F
- See Also:
- Constant Field Values
-
STOP_SPINNING_PLATE
public static final int STOP_SPINNING_PLATE
- See Also:
- Constant Field Values
-
STOP_SPINNING_PLATE_F
public static final int STOP_SPINNING_PLATE_F
- See Also:
- Constant Field Values
-
DROP_SPINNING_PLATE
public static final int DROP_SPINNING_PLATE
- See Also:
- Constant Field Values
-
DROP_SPINNING_PLATE_F
public static final int DROP_SPINNING_PLATE_F
- See Also:
- Constant Field Values
-
GOLEM_PORTAL_SPIN
public static final int GOLEM_PORTAL_SPIN
- See Also:
- Constant Field Values
-
GOLEM_DOOR_OPEN
public static final int GOLEM_DOOR_OPEN
- See Also:
- Constant Field Values
-
GOLEM_DISPLAY_OPEN
public static final int GOLEM_DISPLAY_OPEN
- See Also:
- Constant Field Values
-
GOLEM_DISPLAY_CLOSE
public static final int GOLEM_DISPLAY_CLOSE
- See Also:
- Constant Field Values
-
CLAY_GOLEM_WALK
public static final int CLAY_GOLEM_WALK
- See Also:
- Constant Field Values
-
CLAY_GOLEM_READY
public static final int CLAY_GOLEM_READY
- See Also:
- Constant Field Values
-
VAMPIRE_SUMMONBATS
public static final int VAMPIRE_SUMMONBATS
- See Also:
- Constant Field Values
-
VAMPIRE_COFFIN_OPEN
public static final int VAMPIRE_COFFIN_OPEN
- See Also:
- Constant Field Values
-
BAT_CLUSTER_ATTACK
public static final int BAT_CLUSTER_ATTACK
- See Also:
- Constant Field Values
-
VAMPIRE_RISE1
public static final int VAMPIRE_RISE1
- See Also:
- Constant Field Values
-
VAMPIRE_RISE2
public static final int VAMPIRE_RISE2
- See Also:
- Constant Field Values
-
VAMPIRE_RISE
public static final int VAMPIRE_RISE
- See Also:
- Constant Field Values
-
FIRE_OBJECT
public static final int FIRE_OBJECT
- See Also:
- Constant Field Values
-
SMOKEOVERLAY
public static final int SMOKEOVERLAY
- See Also:
- Constant Field Values
-
LEGEND_MIRROR_BLING
public static final int LEGEND_MIRROR_BLING
- See Also:
- Constant Field Values
-
LEGEND_MIRROR_READY
public static final int LEGEND_MIRROR_READY
- See Also:
- Constant Field Values
-
LEGEND_MIRROR_BEAM
public static final int LEGEND_MIRROR_BEAM
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_WALK
public static final int DESERTTREASURE_MUMMY_WALK
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_ATTACK
public static final int DESERTTREASURE_MUMMY_ATTACK
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_BLOCK
public static final int DESERTTREASURE_MUMMY_BLOCK
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_READY
public static final int DESERTTREASURE_MUMMY_READY
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_DEATH
public static final int DESERTTREASURE_MUMMY_DEATH
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_EMERGE
public static final int DESERTTREASURE_MUMMY_EMERGE
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_EMERGE_EAST
public static final int DESERTTREASURE_MUMMY_EMERGE_EAST
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_EMERGE_SOUTH
public static final int DESERTTREASURE_MUMMY_EMERGE_SOUTH
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_EMERGE_WEST
public static final int DESERTTREASURE_MUMMY_EMERGE_WEST
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_WALK_ON_FIRE
public static final int DESERTTREASURE_MUMMY_WALK_ON_FIRE
- See Also:
- Constant Field Values
-
DESERTTREASURE_MUMMY_TURN_TO_ASH
public static final int DESERTTREASURE_MUMMY_TURN_TO_ASH
- See Also:
- Constant Field Values
-
DESERTTREASURE_SCARAB_CRACKS_WALL
public static final int DESERTTREASURE_SCARAB_CRACKS_WALL
- See Also:
- Constant Field Values
-
DESERTTREASURE_SCARAB_CRACKS_FLOOR
public static final int DESERTTREASURE_SCARAB_CRACKS_FLOOR
- See Also:
- Constant Field Values
-
DESERTTREASURE_SCARAB_POUR
public static final int DESERTTREASURE_SCARAB_POUR
- See Also:
- Constant Field Values
-
DESERTTREASURE_PITFALL_OPEN
public static final int DESERTTREASURE_PITFALL_OPEN
- See Also:
- Constant Field Values
-
DOOR_READY
public static final int DOOR_READY
- See Also:
- Constant Field Values
-
DOOR_OPEN
public static final int DOOR_OPEN
- See Also:
- Constant Field Values
-
DOOR_CLOSE
public static final int DOOR_CLOSE
- See Also:
- Constant Field Values
-
OBLIX_OPEN
public static final int OBLIX_OPEN
- See Also:
- Constant Field Values
-
TOMB_WALL_CRUSHING
public static final int TOMB_WALL_CRUSHING
- See Also:
- Constant Field Values
-
SCARAB_SWARMING
public static final int SCARAB_SWARMING
- See Also:
- Constant Field Values
-
SCARAB_PARRY
public static final int SCARAB_PARRY
- See Also:
- Constant Field Values
-
SCARAB_READY
public static final int SCARAB_READY
- See Also:
- Constant Field Values
-
SCARAB_ATTACK
public static final int SCARAB_ATTACK
- See Also:
- Constant Field Values
-
SCARAB_SPIRAL
public static final int SCARAB_SPIRAL
- See Also:
- Constant Field Values
-
DESERT_COMEDY_FALL
public static final int DESERT_COMEDY_FALL
- See Also:
- Constant Field Values
-
FALLING_COMEDY_SMOKE
public static final int FALLING_COMEDY_SMOKE
- See Also:
- Constant Field Values
-
SITTING_READY_EAST
public static final int SITTING_READY_EAST
- See Also:
- Constant Field Values
-
SITTING_READY_NORTH
public static final int SITTING_READY_NORTH
- See Also:
- Constant Field Values
-
SITTING_READY_WEST
public static final int SITTING_READY_WEST
- See Also:
- Constant Field Values
-
SITTING_READY_SOUTH
public static final int SITTING_READY_SOUTH
- See Also:
- Constant Field Values
-
BURN_FIREWARRIOR
public static final int BURN_FIREWARRIOR
- See Also:
- Constant Field Values
-
RISE_AZZAANADRA
public static final int RISE_AZZAANADRA
- See Also:
- Constant Field Values
-
ICE_RUSH_TRAVEL
public static final int ICE_RUSH_TRAVEL
- See Also:
- Constant Field Values
-
ICE_RUSH_IMPACT
public static final int ICE_RUSH_IMPACT
- See Also:
- Constant Field Values
-
ICE_BLITZ_TRAVEL
public static final int ICE_BLITZ_TRAVEL
- See Also:
- Constant Field Values
-
ICE_BLITZ_IMPACT
public static final int ICE_BLITZ_IMPACT
- See Also:
- Constant Field Values
-
ICE_BURST_TRAVEL
public static final int ICE_BURST_TRAVEL
- See Also:
- Constant Field Values
-
ICE_BURST_IMPACT
public static final int ICE_BURST_IMPACT
- See Also:
- Constant Field Values
-
ICE_BARRAGE_TRAVEL
public static final int ICE_BARRAGE_TRAVEL
- See Also:
- Constant Field Values
-
ICE_BARRAGE_IMPACT
public static final int ICE_BARRAGE_IMPACT
- See Also:
- Constant Field Values
-
SPELL_BLOOD_BURST_IMPACT
public static final int SPELL_BLOOD_BURST_IMPACT
- See Also:
- Constant Field Values
-
SPELL_BLOOD_BARRAGE_IMPACT
public static final int SPELL_BLOOD_BARRAGE_IMPACT
- See Also:
- Constant Field Values
-
BLOOD_RUSH_TRAVEL
public static final int BLOOD_RUSH_TRAVEL
- See Also:
- Constant Field Values
-
BLOOD_BLITZ_TRAVEL
public static final int BLOOD_BLITZ_TRAVEL
- See Also:
- Constant Field Values
-
BLOOD_RUSH_IMPACT
public static final int BLOOD_RUSH_IMPACT
- See Also:
- Constant Field Values
-
BLOOD_BLITZ_IMPACT
public static final int BLOOD_BLITZ_IMPACT
- See Also:
- Constant Field Values
-
BLOOD_BARRAGE_IMPACT
public static final int BLOOD_BARRAGE_IMPACT
- See Also:
- Constant Field Values
-
SPELL_SHADOW_RUSH_IMPACT
public static final int SPELL_SHADOW_RUSH_IMPACT
- See Also:
- Constant Field Values
-
SPELL_SHADOW_RUSH_TRAVEL
public static final int SPELL_SHADOW_RUSH_TRAVEL
- See Also:
- Constant Field Values
-
SPELL_SHADOW_BLITZ_TRAVEL
public static final int SPELL_SHADOW_BLITZ_TRAVEL
- See Also:
- Constant Field Values
-
SPELL_SHADOW_BURST_IMPACT
public static final int SPELL_SHADOW_BURST_IMPACT
- See Also:
- Constant Field Values
-
SPELL_SHADOW_BARRAGE_IMPACT
public static final int SPELL_SHADOW_BARRAGE_IMPACT
- See Also:
- Constant Field Values
-
ZAROS_CASTING
public static final int ZAROS_CASTING
- See Also:
- Constant Field Values
-
ZAROS_VERTICAL_CASTING
public static final int ZAROS_VERTICAL_CASTING
- See Also:
- Constant Field Values
-
SMOKE_RUSH_TRAVEL
public static final int SMOKE_RUSH_TRAVEL
- See Also:
- Constant Field Values
-
SMOKE_BLITZ_TRAVEL
public static final int SMOKE_BLITZ_TRAVEL
- See Also:
- Constant Field Values
-
SMOKE_RUSH_IMPACT
public static final int SMOKE_RUSH_IMPACT
- See Also:
- Constant Field Values
-
SMOKE_BLITZ_IMPACT
public static final int SMOKE_BLITZ_IMPACT
- See Also:
- Constant Field Values
-
SMOKE_BURST_TRAVEL
public static final int SMOKE_BURST_TRAVEL
- See Also:
- Constant Field Values
-
SMOKE_BURST_IMPACT
public static final int SMOKE_BURST_IMPACT
- See Also:
- Constant Field Values
-
SMOKE_BARRAGE_TRAVEL
public static final int SMOKE_BARRAGE_TRAVEL
- See Also:
- Constant Field Values
-
SMOKE_BARRAGE_IMPACT
public static final int SMOKE_BARRAGE_IMPACT
- See Also:
- Constant Field Values
-
ZAROS_TELEPORT
public static final int ZAROS_TELEPORT
- See Also:
- Constant Field Values
-
HUMAN_CHOCOLATE_FLETCHING
public static final int HUMAN_CHOCOLATE_FLETCHING
- See Also:
- Constant Field Values
-
DRAGON_RANGED_ATTACKS
public static final int DRAGON_RANGED_ATTACKS
- See Also:
- Constant Field Values
-
ICTHAL_DAZE
public static final int ICTHAL_DAZE
- See Also:
- Constant Field Values
-
IC_PIT_JUMP
public static final int IC_PIT_JUMP
- See Also:
- Constant Field Values
-
IC_UP_ONS
public static final int IC_UP_ONS
- See Also:
- Constant Field Values
-
IC_PIT_FALL
public static final int IC_PIT_FALL
- See Also:
- Constant Field Values
-
IC_RUNNING
public static final int IC_RUNNING
- See Also:
- Constant Field Values
-
IC_FLYOUT
public static final int IC_FLYOUT
- See Also:
- Constant Field Values
-
ICS_PIT_SECRET_DOOR
public static final int ICS_PIT_SECRET_DOOR
- See Also:
- Constant Field Values
-
ICS_SECRET_DOOR
public static final int ICS_SECRET_DOOR
- See Also:
- Constant Field Values
-
ICTHALARINS_DOOR_CLOSES
public static final int ICTHALARINS_DOOR_CLOSES
- See Also:
- Constant Field Values
-
ICTHALARINS_DOOR_OPENS
public static final int ICTHALARINS_DOOR_OPENS
- See Also:
- Constant Field Values
-
ICS_TILE_TURN_F2B
public static final int ICS_TILE_TURN_F2B
- See Also:
- Constant Field Values
-
ICS_TILE_TURN_B2F
public static final int ICS_TILE_TURN_B2F
- See Also:
- Constant Field Values
-
ICS_TILECOUNTER4
public static final int ICS_TILECOUNTER4
- See Also:
- Constant Field Values
-
ICS_TILECOUNTER4_3
public static final int ICS_TILECOUNTER4_3
- See Also:
- Constant Field Values
-
ICS_TILECOUNTER3_2
public static final int ICS_TILECOUNTER3_2
- See Also:
- Constant Field Values
-
ICS_TILECOUNTER2_1
public static final int ICS_TILECOUNTER2_1
- See Also:
- Constant Field Values
-
ICS_TILECOUNTER1_0
public static final int ICS_TILECOUNTER1_0
- See Also:
- Constant Field Values
-
ICS_OVERLAY
public static final int ICS_OVERLAY
- See Also:
- Constant Field Values
-
HUMAN_COLLECT_SAP
public static final int HUMAN_COLLECT_SAP
- See Also:
- Constant Field Values
-
SCRAPE_SALT
public static final int SCRAPE_SALT
- See Also:
- Constant Field Values
-
LOCUST_WALK
public static final int LOCUST_WALK
- See Also:
- Constant Field Values
-
LOCUST_READY
public static final int LOCUST_READY
- See Also:
- Constant Field Values
-
LOCUST_DEATH
public static final int LOCUST_DEATH
- See Also:
- Constant Field Values
-
LOCUST_PARRY
public static final int LOCUST_PARRY
- See Also:
- Constant Field Values
-
LOCUST_ATTACK
public static final int LOCUST_ATTACK
- See Also:
- Constant Field Values
-
VULTURE_WALK
public static final int VULTURE_WALK
- See Also:
- Constant Field Values
-
VULTURE_GROUND_READY
public static final int VULTURE_GROUND_READY
- See Also:
- Constant Field Values
-
VULTURE_GROUND_PECK
public static final int VULTURE_GROUND_PECK
- See Also:
- Constant Field Values
-
VULTURE_GROUND_ATTACK
public static final int VULTURE_GROUND_ATTACK
- See Also:
- Constant Field Values
-
VULTURE_GROUND_BLOCK
public static final int VULTURE_GROUND_BLOCK
- See Also:
- Constant Field Values
-
VULTURE_GROUND_DEATH
public static final int VULTURE_GROUND_DEATH
- See Also:
- Constant Field Values
-
VULTURE_TAKEOFF
public static final int VULTURE_TAKEOFF
- See Also:
- Constant Field Values
-
VULTURE_LAND
public static final int VULTURE_LAND
- See Also:
- Constant Field Values
-
VULTURE_FLY
public static final int VULTURE_FLY
- See Also:
- Constant Field Values
-
VULTURE_FLY_ATTACK
public static final int VULTURE_FLY_ATTACK
- See Also:
- Constant Field Values
-
VULTURE_FLY_DEATH
public static final int VULTURE_FLY_DEATH
- See Also:
- Constant Field Values
-
SPHINX_WALK
public static final int SPHINX_WALK
- See Also:
- Constant Field Values
-
SPHINX_READY
public static final int SPHINX_READY
- See Also:
- Constant Field Values
-
SPHINX_ATTACK
public static final int SPHINX_ATTACK
- See Also:
- Constant Field Values
-
SPHINX_PARRY
public static final int SPHINX_PARRY
- See Also:
- Constant Field Values
-
SPHINX_DEATH
public static final int SPHINX_DEATH
- See Also:
- Constant Field Values
-
SPHINX_SIT_DOWN
public static final int SPHINX_SIT_DOWN
- See Also:
- Constant Field Values
-
SPINX_SIT
public static final int SPINX_SIT
- See Also:
- Constant Field Values
-
SPHINX_SIT_UP
public static final int SPHINX_SIT_UP
- See Also:
- Constant Field Values
-
CROC_PARRY
public static final int CROC_PARRY
- See Also:
- Constant Field Values
-
CROC_WALK
public static final int CROC_WALK
- See Also:
- Constant Field Values
-
CROC_READY
public static final int CROC_READY
- See Also:
- Constant Field Values
-
CROC_DEATH
public static final int CROC_DEATH
- See Also:
- Constant Field Values
-
CROC_ATTACK
public static final int CROC_ATTACK
- See Also:
- Constant Field Values
-
TOG_READY_BOWL
public static final int TOG_READY_BOWL
- See Also:
- Constant Field Values
-
TOG_WALK_BOWL
public static final int TOG_WALK_BOWL
- See Also:
- Constant Field Values
-
TOG_RUN_BOWL
public static final int TOG_RUN_BOWL
- See Also:
- Constant Field Values
-
TOG_LEAN_FORWARD_BOWL
public static final int TOG_LEAN_FORWARD_BOWL
- See Also:
- Constant Field Values
-
TOG_LEAN_BACK_BOWL
public static final int TOG_LEAN_BACK_BOWL
- See Also:
- Constant Field Values
-
TOG_DRINK_BOWL
public static final int TOG_DRINK_BOWL
- See Also:
- Constant Field Values
-
TOG_PLAYER_FLOAT_UP
public static final int TOG_PLAYER_FLOAT_UP
- See Also:
- Constant Field Values
-
TOG_PLAYER_FLOAT_DOWN
public static final int TOG_PLAYER_FLOAT_DOWN
- See Also:
- Constant Field Values
-
TOG_PLAYER_FLOAT_ACROSS
public static final int TOG_PLAYER_FLOAT_ACROSS
- See Also:
- Constant Field Values
-
TOG_CLIMB_SLOPE_UP
public static final int TOG_CLIMB_SLOPE_UP
- See Also:
- Constant Field Values
-
TOG_CLIMB_SLOPE_DOWN
public static final int TOG_CLIMB_SLOPE_DOWN
- See Also:
- Constant Field Values
-
LIGHT_CREATURE_READY
public static final int LIGHT_CREATURE_READY
- See Also:
- Constant Field Values
-
LIGHT_CREATURE_GROW
public static final int LIGHT_CREATURE_GROW
- See Also:
- Constant Field Values
-
LIGHT_CREATURE_SHRINK
public static final int LIGHT_CREATURE_SHRINK
- See Also:
- Constant Field Values
-
TOG_WEEPING_WALL
public static final int TOG_WEEPING_WALL
- See Also:
- Constant Field Values
-
TOG_SNAKE_OPENCLOSE
public static final int TOG_SNAKE_OPENCLOSE
- See Also:
- Constant Field Values
-
TOG_SNAKE_SLEEP
public static final int TOG_SNAKE_SLEEP
- See Also:
- Constant Field Values
-
TOG_SNAKE_READY
public static final int TOG_SNAKE_READY
- See Also:
- Constant Field Values
-
FLOB
public static final int FLOB
- See Also:
- Constant Field Values
-
HUMAN_READBOOK_POSH
public static final int HUMAN_READBOOK_POSH
- See Also:
- Constant Field Values
-
BARROW_GUTHAN_WALK
public static final int BARROW_GUTHAN_WALK
- See Also:
- Constant Field Values
-
BARROW_GUTHAN_READY
public static final int BARROW_GUTHAN_READY
- See Also:
- Constant Field Values
-
BARROW_GUTHAN_CRUSH
public static final int BARROW_GUTHAN_CRUSH
- See Also:
- Constant Field Values
-
BARROW_GUTHAN_DEFEND
public static final int BARROW_GUTHAN_DEFEND
- See Also:
- Constant Field Values
-
BARROW_DHAROK_WALK
public static final int BARROW_DHAROK_WALK
- See Also:
- Constant Field Values
-
BARROW_DHAROK_READY
public static final int BARROW_DHAROK_READY
- See Also:
- Constant Field Values
-
BARROW_DHAROK_SLASH
public static final int BARROW_DHAROK_SLASH
- See Also:
- Constant Field Values
-
BARROW_DHAROK_CRUSH
public static final int BARROW_DHAROK_CRUSH
- See Also:
- Constant Field Values
-
BARROW_TORAG_CRUSH
public static final int BARROW_TORAG_CRUSH
- See Also:
- Constant Field Values
-
BLOODWORM_WALK
public static final int BLOODWORM_WALK
- See Also:
- Constant Field Values
-
BLOODWORM_ATTACK
public static final int BLOODWORM_ATTACK
- See Also:
- Constant Field Values
-
BLOODWORM_READY
public static final int BLOODWORM_READY
- See Also:
- Constant Field Values
-
BLOODWORM_BLOCK
public static final int BLOODWORM_BLOCK
- See Also:
- Constant Field Values
-
BLOODWORM_DEATH
public static final int BLOODWORM_DEATH
- See Also:
- Constant Field Values
-
BARROWS_REPEATING_CROSSBOW_READY
public static final int BARROWS_REPEATING_CROSSBOW_READY
- See Also:
- Constant Field Values
-
BARROWS_REPEATING_CROSSBOW_FIRE
public static final int BARROWS_REPEATING_CROSSBOW_FIRE
- See Also:
- Constant Field Values
-
BARROWS_REPEATING_CROSSBOW_WALK
public static final int BARROWS_REPEATING_CROSSBOW_WALK
- See Also:
- Constant Field Values
-
BARROWS_REPEATING_CROSSBOW_RUN
public static final int BARROWS_REPEATING_CROSSBOW_RUN
- See Also:
- Constant Field Values
-
BARROWS_QUARTERSTAFF_ATTACK
public static final int BARROWS_QUARTERSTAFF_ATTACK
- See Also:
- Constant Field Values
-
BARROWS_QUARTERSTAFF_DEFEND
public static final int BARROWS_QUARTERSTAFF_DEFEND
- See Also:
- Constant Field Values
-
BARROWS_WAR_SPEAR_STAB
public static final int BARROWS_WAR_SPEAR_STAB
- See Also:
- Constant Field Values
-
BARROWS_WAR_SPEAR_SLASH
public static final int BARROWS_WAR_SPEAR_SLASH
- See Also:
- Constant Field Values
-
BARROWS_WAR_SPEAR_CRUSH
public static final int BARROWS_WAR_SPEAR_CRUSH
- See Also:
- Constant Field Values
-
BARROWS_GUTHAN_INFESTATION
public static final int BARROWS_GUTHAN_INFESTATION
- See Also:
- Constant Field Values
-
BARROWS_TORAG_CORRUPTION
public static final int BARROWS_TORAG_CORRUPTION
- See Also:
- Constant Field Values
-
BARROWS_CHATHEAD_FADE
public static final int BARROWS_CHATHEAD_FADE
- See Also:
- Constant Field Values
-
BARROWS_AHRIM_BLIGHTED_AURA
public static final int BARROWS_AHRIM_BLIGHTED_AURA
- See Also:
- Constant Field Values
-
BARROWS_KARIL_TAINTED_SHOT
public static final int BARROWS_KARIL_TAINTED_SHOT
- See Also:
- Constant Field Values
-
OGRE_INJURED1
public static final int OGRE_INJURED1
- See Also:
- Constant Field Values
-
OGRE_INJURED2
public static final int OGRE_INJURED2
- See Also:
- Constant Field Values
-
OGRE_FAKE_DEATH
public static final int OGRE_FAKE_DEATH
- See Also:
- Constant Field Values
-
BEDMAN_SLEEP
public static final int BEDMAN_SLEEP
- See Also:
- Constant Field Values
-
DESEASE_ROUGH
public static final int DESEASE_ROUGH
- See Also:
- Constant Field Values
-
HUMAN_OPENINGCHEST_START
public static final int HUMAN_OPENINGCHEST_START
- See Also:
- Constant Field Values
-
HUMAN_OPENINGCHEST_MID
public static final int HUMAN_OPENINGCHEST_MID
- See Also:
- Constant Field Values
-
HUMAN_OPENINGCHEST_END
public static final int HUMAN_OPENINGCHEST_END
- See Also:
- Constant Field Values
-
HUMAN_PICK_WALL_START
public static final int HUMAN_PICK_WALL_START
- See Also:
- Constant Field Values
-
HUMAN_PICK_WALL_MIDDLE
public static final int HUMAN_PICK_WALL_MIDDLE
- See Also:
- Constant Field Values
-
HUMAN_PICK_WALL_END
public static final int HUMAN_PICK_WALL_END
- See Also:
- Constant Field Values
-
OGRE_DANCE
public static final int OGRE_DANCE
- See Also:
- Constant Field Values
-
OGRE_DRUM
public static final int OGRE_DRUM
- See Also:
- Constant Field Values
-
OGRE_BREATH
public static final int OGRE_BREATH
- See Also:
- Constant Field Values
-
OGRE_KICK
public static final int OGRE_KICK
- See Also:
- Constant Field Values
-
ZOGRE_BELL_RING
public static final int ZOGRE_BELL_RING
- See Also:
- Constant Field Values
-
ZOMBIE_OGRE_WALK
public static final int ZOMBIE_OGRE_WALK
- See Also:
- Constant Field Values
-
EMOTE_PANIC
public static final int EMOTE_PANIC
- See Also:
- Constant Field Values
-
EMOTE_DANCE_SCOTTISH
public static final int EMOTE_DANCE_SCOTTISH
- See Also:
- Constant Field Values
-
EMOTE_DANCE_SPIN
public static final int EMOTE_DANCE_SPIN
- See Also:
- Constant Field Values
-
EMOTE_DANCE_HEADBANG
public static final int EMOTE_DANCE_HEADBANG
- See Also:
- Constant Field Values
-
EMOTE_JUMP_WITH_JOY
public static final int EMOTE_JUMP_WITH_JOY
- See Also:
- Constant Field Values
-
EMOTE_YA_BOO_SUCKS
public static final int EMOTE_YA_BOO_SUCKS
- See Also:
- Constant Field Values
-
EMOTE_YAWN
public static final int EMOTE_YAWN
- See Also:
- Constant Field Values
-
EMOTE_FREMMENIK_SALUTE
public static final int EMOTE_FREMMENIK_SALUTE
- See Also:
- Constant Field Values
-
EMOTE_SHRUG
public static final int EMOTE_SHRUG
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAILED_DRAGON_AXE
public static final int ANMA_CHOPPING_FAILED_DRAGON_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAILED_INFERNAL_AXE
public static final int ANMA_CHOPPING_FAILED_INFERNAL_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_INFERNAL_AXE
public static final int HUMAN_CANOEING_CARVE_INFERNAL_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_INFERNAL_AXE
public static final int HUMAN_WOODCUTTING_INFERNAL_AXE
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_MINING
public static final int CAVE_GOBLIN_MINING
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_BONE_SPEAR_WALK
public static final int CAVE_GOBLIN_BONE_SPEAR_WALK
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_BONE_SPEAR_ATTACK
public static final int CAVE_GOBLIN_BONE_SPEAR_ATTACK
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_BONE_SPEAR_BLOCK
public static final int CAVE_GOBLIN_BONE_SPEAR_BLOCK
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_BOW
public static final int CAVE_GOBLIN_BOW
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_BONE_CLUB_ATTACK
public static final int CAVE_GOBLIN_BONE_CLUB_ATTACK
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_BONE_SPEAR_READY
public static final int CAVE_GOBLIN_BONE_SPEAR_READY
- See Also:
- Constant Field Values
-
CAVE_GOBLIN_DANCE
public static final int CAVE_GOBLIN_DANCE
- See Also:
- Constant Field Values
-
SWAMP_FISHING_POINT
public static final int SWAMP_FISHING_POINT
- See Also:
- Constant Field Values
-
HUMAN_CAVE_GOBLIN_BOW
public static final int HUMAN_CAVE_GOBLIN_BOW
- See Also:
- Constant Field Values
-
HUMAN_CAVE_GOBLIN_DANCE
public static final int HUMAN_CAVE_GOBLIN_DANCE
- See Also:
- Constant Field Values
-
GOBLIN_DANCE
public static final int GOBLIN_DANCE
- See Also:
- Constant Field Values
-
GOBLIN_BOW
public static final int GOBLIN_BOW
- See Also:
- Constant Field Values
-
COLLAPSING_FLOOR
public static final int COLLAPSING_FLOOR
- See Also:
- Constant Field Values
-
BIG_ROCKFALL
public static final int BIG_ROCKFALL
- See Also:
- Constant Field Values
-
CHURCH_WINDOWLIGHT
public static final int CHURCH_WINDOWLIGHT
- See Also:
- Constant Field Values
-
CAT_ON_STOOL_READY
public static final int CAT_ON_STOOL_READY
- See Also:
- Constant Field Values
-
CRUSH_ROCK
public static final int CRUSH_ROCK
- See Also:
- Constant Field Values
-
LADDER_WOBBLE
public static final int LADDER_WOBBLE
- See Also:
- Constant Field Values
-
PITCHER_PLANT
public static final int PITCHER_PLANT
- See Also:
- Constant Field Values
-
MINI_STATUE_EXPLODES
public static final int MINI_STATUE_EXPLODES
- See Also:
- Constant Field Values
-
MACRO_LEVER_SWITCH_UP
public static final int MACRO_LEVER_SWITCH_UP
- See Also:
- Constant Field Values
-
MACRO_LEVER_SWITCH_DOWN
public static final int MACRO_LEVER_SWITCH_DOWN
- See Also:
- Constant Field Values
-
LEVER_SWITCH_UP_DOWN
public static final int LEVER_SWITCH_UP_DOWN
- See Also:
- Constant Field Values
-
KELDAGRIM_FILL_MACHINE
public static final int KELDAGRIM_FILL_MACHINE
- See Also:
- Constant Field Values
-
KELDAGRIM_IGNITE_MACHINE
public static final int KELDAGRIM_IGNITE_MACHINE
- See Also:
- Constant Field Values
-
KELDAGRIM_CRAFTING_SAPPHIRES_BLUNT
public static final int KELDAGRIM_CRAFTING_SAPPHIRES_BLUNT
- See Also:
- Constant Field Values
-
KELDAGRIM_CRAFTING_SAPPHIRES_SHARP
public static final int KELDAGRIM_CRAFTING_SAPPHIRES_SHARP
- See Also:
- Constant Field Values
-
HUMAN_CLIMBING_BOOKCASE
public static final int HUMAN_CLIMBING_BOOKCASE
- See Also:
- Constant Field Values
-
HUMAN_CLIMBING_BOOKCASE_FAIL
public static final int HUMAN_CLIMBING_BOOKCASE_FAIL
- See Also:
- Constant Field Values
-
HUMAN_MINECART_ANIM
public static final int HUMAN_MINECART_ANIM
- See Also:
- Constant Field Values
-
HUMAN_GENI_BOWING
public static final int HUMAN_GENI_BOWING
- See Also:
- Constant Field Values
-
DWARF_MINECART_READY
public static final int DWARF_MINECART_READY
- See Also:
- Constant Field Values
-
DWARF_DIRECTOR_TABLE_READY
public static final int DWARF_DIRECTOR_TABLE_READY
- See Also:
- Constant Field Values
-
DWARF_DIRECTOR_TABLE_READY_NOD
public static final int DWARF_DIRECTOR_TABLE_READY_NOD
- See Also:
- Constant Field Values
-
DWARF_DIRECTOR_TABLE_WOMAN_READY_NOD
public static final int DWARF_DIRECTOR_TABLE_WOMAN_READY_NOD
- See Also:
- Constant Field Values
-
DWARF_WALK_WALKINGSTICK
public static final int DWARF_WALK_WALKINGSTICK
- See Also:
- Constant Field Values
-
DWARF_READY_WALKINGSTICK
public static final int DWARF_READY_WALKINGSTICK
- See Also:
- Constant Field Values
-
DWARF_WALK_WOMAN
public static final int DWARF_WALK_WOMAN
- See Also:
- Constant Field Values
-
DWARF_READY_WOMAN
public static final int DWARF_READY_WOMAN
- See Also:
- Constant Field Values
-
DWARF_SECRETARY_READY
public static final int DWARF_SECRETARY_READY
- See Also:
- Constant Field Values
-
CAT_SLEEP_READY
public static final int CAT_SLEEP_READY
- See Also:
- Constant Field Values
-
CAT_LAY_DOWN
public static final int CAT_LAY_DOWN
- See Also:
- Constant Field Values
-
CAT_GET_UP
public static final int CAT_GET_UP
- See Also:
- Constant Field Values
-
COW_JUST_READY
public static final int COW_JUST_READY
- See Also:
- Constant Field Values
-
SPADE_READY
public static final int SPADE_READY
- See Also:
- Constant Field Values
-
SPADE_WALK
public static final int SPADE_WALK
- See Also:
- Constant Field Values
-
FARMING_PIG_WALK
public static final int FARMING_PIG_WALK
- See Also:
- Constant Field Values
-
FARMING_PIG_READY
public static final int FARMING_PIG_READY
- See Also:
- Constant Field Values
-
WOM_BED_ATTACK
public static final int WOM_BED_ATTACK
- See Also:
- Constant Field Values
-
WOM_BED_BLOCK
public static final int WOM_BED_BLOCK
- See Also:
- Constant Field Values
-
WOM_BED_DEATH
public static final int WOM_BED_DEATH
- See Also:
- Constant Field Values
-
WOM_BED_READY
public static final int WOM_BED_READY
- See Also:
- Constant Field Values
-
HUMAN_USE_WOM_TELECOPE
public static final int HUMAN_USE_WOM_TELECOPE
- See Also:
- Constant Field Values
-
RCU_APOCALYSE_SPINS
public static final int RCU_APOCALYSE_SPINS
- See Also:
- Constant Field Values
-
RCU_ABYSSAL_TENDRILS
public static final int RCU_ABYSSAL_TENDRILS
- See Also:
- Constant Field Values
-
RCU_ABYSSAL_HOLE_OPEN
public static final int RCU_ABYSSAL_HOLE_OPEN
- See Also:
- Constant Field Values
-
RCU_ABYSSAL_HOLE_CLOSED
public static final int RCU_ABYSSAL_HOLE_CLOSED
- See Also:
- Constant Field Values
-
RCU_ABYSSAL_HOLE_CLOSED_LOOP
public static final int RCU_ABYSSAL_HOLE_CLOSED_LOOP
- See Also:
- Constant Field Values
-
RCU_ABYSSAL_HOLE_OPEN_LOOP
public static final int RCU_ABYSSAL_HOLE_OPEN_LOOP
- See Also:
- Constant Field Values
-
RCU_RUNE_ICON_FLOAT
public static final int RCU_RUNE_ICON_FLOAT
- See Also:
- Constant Field Values
-
ABYSSAL_LEECH_WALK
public static final int ABYSSAL_LEECH_WALK
- See Also:
- Constant Field Values
-
ABYSSAL_LEECH_READY
public static final int ABYSSAL_LEECH_READY
- See Also:
- Constant Field Values
-
ABYSSAL_LEECH_ATTACK
public static final int ABYSSAL_LEECH_ATTACK
- See Also:
- Constant Field Values
-
ABYSSAL_LEECH_DEFEND
public static final int ABYSSAL_LEECH_DEFEND
- See Also:
- Constant Field Values
-
ABYSSAL_LEECH_DEATH
public static final int ABYSSAL_LEECH_DEATH
- See Also:
- Constant Field Values
-
ABYSSAL_PYRAMID_WALK
public static final int ABYSSAL_PYRAMID_WALK
- See Also:
- Constant Field Values
-
ABYSSAL_PYRAMID_READY
public static final int ABYSSAL_PYRAMID_READY
- See Also:
- Constant Field Values
-
ABYSSAL_PYRAMID_RANGED_ATTACK
public static final int ABYSSAL_PYRAMID_RANGED_ATTACK
- See Also:
- Constant Field Values
-
ABYSSAL_PYRAMID_ATTACK
public static final int ABYSSAL_PYRAMID_ATTACK
- See Also:
- Constant Field Values
-
ABYSSAL_PYRAMID_DEFEND
public static final int ABYSSAL_PYRAMID_DEFEND
- See Also:
- Constant Field Values
-
ABYSSAL_PYRAMID_DEATH
public static final int ABYSSAL_PYRAMID_DEATH
- See Also:
- Constant Field Values
-
ABYSSAL_WALKER_WALK
public static final int ABYSSAL_WALKER_WALK
- See Also:
- Constant Field Values
-
ABYSSAL_WALKER_READY
public static final int ABYSSAL_WALKER_READY
- See Also:
- Constant Field Values
-
ABYSSAL_WALKER_ATTACK
public static final int ABYSSAL_WALKER_ATTACK
- See Also:
- Constant Field Values
-
ABYSSAL_WALKER_DEFEND
public static final int ABYSSAL_WALKER_DEFEND
- See Also:
- Constant Field Values
-
ABYSSAL_WALKER_DEATH
public static final int ABYSSAL_WALKER_DEATH
- See Also:
- Constant Field Values
-
ROGUE_WALL_SPIKES
public static final int ROGUE_WALL_SPIKES
- See Also:
- Constant Field Values
-
ROGUE_WALL_SPIKES_NON_ACTIVE
public static final int ROGUE_WALL_SPIKES_NON_ACTIVE
- See Also:
- Constant Field Values
-
ROGUE_WALL_SCYTHE
public static final int ROGUE_WALL_SCYTHE
- See Also:
- Constant Field Values
-
ROGUE_WALL_SCYTHE_NON_ACTIVE
public static final int ROGUE_WALL_SCYTHE_NON_ACTIVE
- See Also:
- Constant Field Values
-
ROGUE_FLOOR_SCYTHE
public static final int ROGUE_FLOOR_SCYTHE
- See Also:
- Constant Field Values
-
ROGUE_POISON_GAS
public static final int ROGUE_POISON_GAS
- See Also:
- Constant Field Values
-
ROGUE_POISON_GAS_NON_ACTIVE
public static final int ROGUE_POISON_GAS_NON_ACTIVE
- See Also:
- Constant Field Values
-
ROGUE_EXPLOSION
public static final int ROGUE_EXPLOSION
- See Also:
- Constant Field Values
-
ROGUE_EXPLOSION_NON_ACTIVE
public static final int ROGUE_EXPLOSION_NON_ACTIVE
- See Also:
- Constant Field Values
-
ROGUE_PENDULUM_SWINGS
public static final int ROGUE_PENDULUM_SWINGS
- See Also:
- Constant Field Values
-
ROGUE_MAGIC_DOOR
public static final int ROGUE_MAGIC_DOOR
- See Also:
- Constant Field Values
-
ROGUE_SCYTHEBLADES_TWIST
public static final int ROGUE_SCYTHEBLADES_TWIST
- See Also:
- Constant Field Values
-
ROGUE_SPRINGY_DEATH
public static final int ROGUE_SPRINGY_DEATH
- See Also:
- Constant Field Values
-
ROGUE_WALL_SAW
public static final int ROGUE_WALL_SAW
- See Also:
- Constant Field Values
-
ROGUE_WALL_SAW_NON_ACTIVE
public static final int ROGUE_WALL_SAW_NON_ACTIVE
- See Also:
- Constant Field Values
-
ROGUE_TIMEDBLADE_NON_ACTIVE
public static final int ROGUE_TIMEDBLADE_NON_ACTIVE
- See Also:
- Constant Field Values
-
ROGUE_WALL_CRUSH
public static final int ROGUE_WALL_CRUSH
- See Also:
- Constant Field Values
-
ROGUE_SPINBLADES
public static final int ROGUE_SPINBLADES
- See Also:
- Constant Field Values
-
ROGUE_KARATE_ALL
public static final int ROGUE_KARATE_ALL
- See Also:
- Constant Field Values
-
ROGUE_KARATE_CHOP
public static final int ROGUE_KARATE_CHOP
- See Also:
- Constant Field Values
-
ROGUE_KARATE_KICK
public static final int ROGUE_KARATE_KICK
- See Also:
- Constant Field Values
-
ROGUE_BLOCKING_GRILL
public static final int ROGUE_BLOCKING_GRILL
- See Also:
- Constant Field Values
-
ROGUESDEN_INTERFACE_MOSAIC_N
public static final int ROGUESDEN_INTERFACE_MOSAIC_N
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_MOSAIC_E
public static final int ROGUESDEN_INTERFACE_MOSAIC_E
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_MOSAIC_S
public static final int ROGUESDEN_INTERFACE_MOSAIC_S
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_MOSAIC_W
public static final int ROGUESDEN_INTERFACE_MOSAIC_W
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_DIAL
public static final int ROGUESDEN_INTERFACE_DIAL
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_DIAL_NE_CLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_NE_CLOCKWISE
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_DIAL_EN_ANTICLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_EN_ANTICLOCKWISE
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_DIAL_ES_CLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_ES_CLOCKWISE
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_DIAL_SE_ANTICLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_SE_ANTICLOCKWISE
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_DIAL_SW_CLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_SW_CLOCKWISE
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_DIAL_WS_ANTICLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_WS_ANTICLOCKWISE
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_DIAL_WN_CLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_WN_CLOCKWISE
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_DIAL_NW_ANTICLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_NW_ANTICLOCKWISE
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_GEAR1
public static final int ROGUESDEN_INTERFACE_GEAR1
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_GEAR2
public static final int ROGUESDEN_INTERFACE_GEAR2
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_GEAR3
public static final int ROGUESDEN_INTERFACE_GEAR3
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_GEAR4
public static final int ROGUESDEN_INTERFACE_GEAR4
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_GEAR5
public static final int ROGUESDEN_INTERFACE_GEAR5
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_GEAR6
public static final int ROGUESDEN_INTERFACE_GEAR6
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_GEAR7
public static final int ROGUESDEN_INTERFACE_GEAR7
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_GEAR8
public static final int ROGUESDEN_INTERFACE_GEAR8
- See Also:
- Constant Field Values
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ROGUESDEN_INTERFACE_GEAR9
public static final int ROGUESDEN_INTERFACE_GEAR9
- See Also:
- Constant Field Values
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ROGUESDEN_SPRING_TRAP
public static final int ROGUESDEN_SPRING_TRAP
- See Also:
- Constant Field Values
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ROGUESDEN_CONTORTION
public static final int ROGUESDEN_CONTORTION
- See Also:
- Constant Field Values
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ROGUESDEN_PLAYER_POISON_CHOKE
public static final int ROGUESDEN_PLAYER_POISON_CHOKE
- See Also:
- Constant Field Values
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ROGUESDEN_PLAYER_EXPLOSION
public static final int ROGUESDEN_PLAYER_EXPLOSION
- See Also:
- Constant Field Values
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ROGUESDEN_PLAYER_ENCHANT_DOOR
public static final int ROGUESDEN_PLAYER_ENCHANT_DOOR
- See Also:
- Constant Field Values
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ROGUESDEN_PLAYER_DISARM_FLOOR
public static final int ROGUESDEN_PLAYER_DISARM_FLOOR
- See Also:
- Constant Field Values
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ROGUESDEN_PLAYER_DISARM_WALL_RIGHT
public static final int ROGUESDEN_PLAYER_DISARM_WALL_RIGHT
- See Also:
- Constant Field Values
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ROGUESDEN_PLAYER_DISARM_WALL_INFRONT
public static final int ROGUESDEN_PLAYER_DISARM_WALL_INFRONT
- See Also:
- Constant Field Values
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ROGUE_PLAYER_CRACK_SAFE_START
public static final int ROGUE_PLAYER_CRACK_SAFE_START
- See Also:
- Constant Field Values
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ROGUE_PLAYER_CRACK_SAFE_MID
public static final int ROGUE_PLAYER_CRACK_SAFE_MID
- See Also:
- Constant Field Values
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ROGUE_PLAYER_CRACK_SAFE_END
public static final int ROGUE_PLAYER_CRACK_SAFE_END
- See Also:
- Constant Field Values
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ROGUESDEN_CAMP_WALK
public static final int ROGUESDEN_CAMP_WALK
- See Also:
- Constant Field Values
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RD_FOX_RUN
public static final int RD_FOX_RUN
- See Also:
- Constant Field Values
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RD_SITTING_AT_BENCH
public static final int RD_SITTING_AT_BENCH
- See Also:
- Constant Field Values
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RD_KNIGHT_RELAXED_READY
public static final int RD_KNIGHT_RELAXED_READY
- See Also:
- Constant Field Values
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RD_KNIGHT_WALK
public static final int RD_KNIGHT_WALK
- See Also:
- Constant Field Values
-
RD_THRONE_SIT
public static final int RD_THRONE_SIT
- See Also:
- Constant Field Values
-
RD_KNIGHT_CROSSED_ARMS
public static final int RD_KNIGHT_CROSSED_ARMS
- See Also:
- Constant Field Values
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RD_CARRY_FOX_READY
public static final int RD_CARRY_FOX_READY
- See Also:
- Constant Field Values
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RD_CARRY_FOX_WALK
public static final int RD_CARRY_FOX_WALK
- See Also:
- Constant Field Values
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RD_POUR_VIAL
public static final int RD_POUR_VIAL
- See Also:
- Constant Field Values
-
RCU_APOCALYPSE_SPINS
public static final int RCU_APOCALYPSE_SPINS
- See Also:
- Constant Field Values
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DRAGON_WARHAMMER_SA_SPOTANIM
public static final int DRAGON_WARHAMMER_SA_SPOTANIM
- See Also:
- Constant Field Values
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CARPET_RAISE
public static final int CARPET_RAISE
- See Also:
- Constant Field Values
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CARPET_LAND
public static final int CARPET_LAND
- See Also:
- Constant Field Values
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CARPET_BANK_RIGHT
public static final int CARPET_BANK_RIGHT
- See Also:
- Constant Field Values
-
CARPET_BANK_LEFT
public static final int CARPET_BANK_LEFT
- See Also:
- Constant Field Values
-
CARPET_SIT_DOWN
public static final int CARPET_SIT_DOWN
- See Also:
- Constant Field Values
-
BEAR_HEADLESS_BEAST_ATTACK
public static final int BEAR_HEADLESS_BEAST_ATTACK
- See Also:
- Constant Field Values
-
SITTINGDOG_READY
public static final int SITTINGDOG_READY
- See Also:
- Constant Field Values
-
FARMING_SLICE_WATERMELON
public static final int FARMING_SLICE_WATERMELON
- See Also:
- Constant Field Values
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FARMING_USELOOM
public static final int FARMING_USELOOM
- See Also:
- Constant Field Values
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FARMING_TROWEL_DIG
public static final int FARMING_TROWEL_DIG
- See Also:
- Constant Field Values
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FARMING_TROWEL_DIGGING
public static final int FARMING_TROWEL_DIGGING
- See Also:
- Constant Field Values
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FARMING_RAKING
public static final int FARMING_RAKING
- See Also:
- Constant Field Values
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PRUNING_ALL
public static final int PRUNING_ALL
- See Also:
- Constant Field Values
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PRUNING_MID_HIGH
public static final int PRUNING_MID_HIGH
- See Also:
- Constant Field Values
-
PRUNING_MID_LOW
public static final int PRUNING_MID_LOW
- See Also:
- Constant Field Values
-
PRUNING_HIGH
public static final int PRUNING_HIGH
- See Also:
- Constant Field Values
-
PRUNING_MID
public static final int PRUNING_MID
- See Also:
- Constant Field Values
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PRUNING_LOW
public static final int PRUNING_LOW
- See Also:
- Constant Field Values
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PICKING_HIGH
public static final int PICKING_HIGH
- See Also:
- Constant Field Values
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PICKING_MID
public static final int PICKING_MID
- See Also:
- Constant Field Values
-
PICKING_LOW
public static final int PICKING_LOW
- See Also:
- Constant Field Values
-
FARMING_POUR_WATER
public static final int FARMING_POUR_WATER
- See Also:
- Constant Field Values
-
FARMING_FILL_KEG
public static final int FARMING_FILL_KEG
- See Also:
- Constant Field Values
-
FARMING_FILL_GLASS
public static final int FARMING_FILL_GLASS
- See Also:
- Constant Field Values
-
FARMING_TURN_VALVE
public static final int FARMING_TURN_VALVE
- See Also:
- Constant Field Values
-
FARMING_FILLING_PLANTPOT
public static final int FARMING_FILLING_PLANTPOT
- See Also:
- Constant Field Values
-
FARMING_PLANT_CURE
public static final int FARMING_PLANT_CURE
- See Also:
- Constant Field Values
-
FARMING_KEG_DRINK
public static final int FARMING_KEG_DRINK
- See Also:
- Constant Field Values
-
FARMING_KEG_SCOOP
public static final int FARMING_KEG_SCOOP
- See Also:
- Constant Field Values
-
FARMING_SEED_DIBBING
public static final int FARMING_SEED_DIBBING
- See Also:
- Constant Field Values
-
FARMING_PICK_MUSHROOM
public static final int FARMING_PICK_MUSHROOM
- See Also:
- Constant Field Values
-
FARMING_WATERING
public static final int FARMING_WATERING
- See Also:
- Constant Field Values
-
FARMING_WATERING_WATER
public static final int FARMING_WATERING_WATER
- See Also:
- Constant Field Values
-
FARMING_INGREDIENT_SPRINKLE
public static final int FARMING_INGREDIENT_SPRINKLE
- See Also:
- Constant Field Values
-
FARMING_INGREDIENT_SPRINKLE_SPOTANIM
public static final int FARMING_INGREDIENT_SPRINKLE_SPOTANIM
- See Also:
- Constant Field Values
-
ROOSTERWALK
public static final int ROOSTERWALK
- See Also:
- Constant Field Values
-
ROOSTERREADY
public static final int ROOSTERREADY
- See Also:
- Constant Field Values
-
ROOSTERATTACK
public static final int ROOSTERATTACK
- See Also:
- Constant Field Values
-
ROOSTERPARRY
public static final int ROOSTERPARRY
- See Also:
- Constant Field Values
-
ROOSTERDEATH
public static final int ROOSTERDEATH
- See Also:
- Constant Field Values
-
ROOSTERMAGIC
public static final int ROOSTERMAGIC
- See Also:
- Constant Field Values
-
COW_CHEWS_GRASS
public static final int COW_CHEWS_GRASS
- See Also:
- Constant Field Values
-
MACRO_SANDWICH_LADY_KNOCKOUT
public static final int MACRO_SANDWICH_LADY_KNOCKOUT
- See Also:
- Constant Field Values
-
MILKIT
public static final int MILKIT
- See Also:
- Constant Field Values
-
HUMAN_APPLECRUSH
public static final int HUMAN_APPLECRUSH
- See Also:
- Constant Field Values
-
APPLEBARREL_FORCRUSH
public static final int APPLEBARREL_FORCRUSH
- See Also:
- Constant Field Values
-
BEAR_HEADLESS_BEAST_WALK
public static final int BEAR_HEADLESS_BEAST_WALK
- See Also:
- Constant Field Values
-
ABYSSAL_DEMON_TELEPORT
public static final int ABYSSAL_DEMON_TELEPORT
- See Also:
- Constant Field Values
-
SLAYER_INFERNALMAGE_CASTSTRIKE
public static final int SLAYER_INFERNALMAGE_CASTSTRIKE
- See Also:
- Constant Field Values
-
ICS_COMEDY_FALL
public static final int ICS_COMEDY_FALL
- See Also:
- Constant Field Values
-
COW_ATTACK_DEAD
public static final int COW_ATTACK_DEAD
- See Also:
- Constant Field Values
-
TREEGATE_CLOSE
public static final int TREEGATE_CLOSE
- See Also:
- Constant Field Values
-
TREEGATE_CLOSED
public static final int TREEGATE_CLOSED
- See Also:
- Constant Field Values
-
TREEGATE_OPEN
public static final int TREEGATE_OPEN
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_READY
public static final int HUMAN_TOADCANNON_READY
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_WALK_F
public static final int HUMAN_TOADCANNON_WALK_F
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_WALK_B
public static final int HUMAN_TOADCANNON_WALK_B
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_WALK_L
public static final int HUMAN_TOADCANNON_WALK_L
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_WALK_R
public static final int HUMAN_TOADCANNON_WALK_R
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_TURNONSPOT
public static final int HUMAN_TOADCANNON_TURNONSPOT
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_RUNNING
public static final int HUMAN_TOADCANNON_RUNNING
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_ATTACK
public static final int HUMAN_TOADCANNON_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_PARRY
public static final int HUMAN_TOADCANNON_PARRY
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_PREPARE
public static final int HUMAN_TOADCANNON_PREPARE
- See Also:
- Constant Field Values
-
HUMAN_TOADCANNON_FIRE
public static final int HUMAN_TOADCANNON_FIRE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_BRONZE
public static final int HUMAN_WOODCRAFTING_AXE_BRONZE
- See Also:
- Constant Field Values
-
PAINT_FROG_TRAVEL
public static final int PAINT_FROG_TRAVEL
- See Also:
- Constant Field Values
-
PAINT_FROG_HIT
public static final int PAINT_FROG_HIT
- See Also:
- Constant Field Values
-
GNOME_TICKLE
public static final int GNOME_TICKLE
- See Also:
- Constant Field Values
-
GNOME_READY
public static final int GNOME_READY
- See Also:
- Constant Field Values
-
MOURNING_PLAYER_TICKLE
public static final int MOURNING_PLAYER_TICKLE
- See Also:
- Constant Field Values
-
HUMAN_SECRET_GHOST_TRANSWALK_F
public static final int HUMAN_SECRET_GHOST_TRANSWALK_F
- See Also:
- Constant Field Values
-
HUMAN_SECRET_GHOST_TRANSREADY
public static final int HUMAN_SECRET_GHOST_TRANSREADY
- See Also:
- Constant Field Values
-
DWARF_WALK_WITHHELMET
public static final int DWARF_WALK_WITHHELMET
- See Also:
- Constant Field Values
-
DWARF_READY_WITHHELMET
public static final int DWARF_READY_WITHHELMET
- See Also:
- Constant Field Values
-
DWARF_READY_SITTING_AND_DRINKING
public static final int DWARF_READY_SITTING_AND_DRINKING
- See Also:
- Constant Field Values
-
HUMAN_CRAWL_READY_FOR_FORGET
public static final int HUMAN_CRAWL_READY_FOR_FORGET
- See Also:
- Constant Field Values
-
HUMAN_SITTING_DRUNK_READY
public static final int HUMAN_SITTING_DRUNK_READY
- See Also:
- Constant Field Values
-
HUMAN_SITTING_DRUNK_FALL
public static final int HUMAN_SITTING_DRUNK_FALL
- See Also:
- Constant Field Values
-
FORGETTABLE_EVIL_DWARF_LAUGH
public static final int FORGETTABLE_EVIL_DWARF_LAUGH
- See Also:
- Constant Field Values
-
DWARF_CLINK_BEERGLASS
public static final int DWARF_CLINK_BEERGLASS
- See Also:
- Constant Field Values
-
HUMAN_CLINK_BEERGLASS
public static final int HUMAN_CLINK_BEERGLASS
- See Also:
- Constant Field Values
-
DAGGANOTH_SHIPJOURNEY_TO_DAGGANOTH
public static final int DAGGANOTH_SHIPJOURNEY_TO_DAGGANOTH
- See Also:
- Constant Field Values
-
DAGGANOTH_SHIPJOURNEY_TO_RELLEKKA
public static final int DAGGANOTH_SHIPJOURNEY_TO_RELLEKKA
- See Also:
- Constant Field Values
-
DAGANNOTH_BOAT_SAIL
public static final int DAGANNOTH_BOAT_SAIL
- See Also:
- Constant Field Values
-
PRESSURE_DOOR_OPEN
public static final int PRESSURE_DOOR_OPEN
- See Also:
- Constant Field Values
-
PRESSURE_DOOR_OPEN2
public static final int PRESSURE_DOOR_OPEN2
- See Also:
- Constant Field Values
-
PRESSURE_DOOR_CLOSE
public static final int PRESSURE_DOOR_CLOSE
- See Also:
- Constant Field Values
-
PRESSURE_DOOR_OPENED
public static final int PRESSURE_DOOR_OPENED
- See Also:
- Constant Field Values
-
WEAK_DOOR_FALL
public static final int WEAK_DOOR_FALL
- See Also:
- Constant Field Values
-
WEAK_DOOR_FALLEN
public static final int WEAK_DOOR_FALLEN
- See Also:
- Constant Field Values
-
WEAK_DOOR_FALL_WEST
public static final int WEAK_DOOR_FALL_WEST
- See Also:
- Constant Field Values
-
WEAK_DOOR_WEST
public static final int WEAK_DOOR_WEST
- See Also:
- Constant Field Values
-
WEAK_DOOR_FALLEN_WEST
public static final int WEAK_DOOR_FALLEN_WEST
- See Also:
- Constant Field Values
-
WEAK_DOOR_FALL_NORTH
public static final int WEAK_DOOR_FALL_NORTH
- See Also:
- Constant Field Values
-
WEAK_DOOR_NORTH
public static final int WEAK_DOOR_NORTH
- See Also:
- Constant Field Values
-
WEAK_DOOR_FALLEN_NORTH
public static final int WEAK_DOOR_FALLEN_NORTH
- See Also:
- Constant Field Values
-
DAGANNOTH_FLAG
public static final int DAGANNOTH_FLAG
- See Also:
- Constant Field Values
-
DAGANNOTH_FLAG2
public static final int DAGANNOTH_FLAG2
- See Also:
- Constant Field Values
-
DAGGANOTH_WALK_QUICKLY
public static final int DAGGANOTH_WALK_QUICKLY
- See Also:
- Constant Field Values
-
DAGGANOTH_EGG_OPEN
public static final int DAGGANOTH_EGG_OPEN
- See Also:
- Constant Field Values
-
WALLASALKI_WALK
public static final int WALLASALKI_WALK
- See Also:
- Constant Field Values
-
WALLASALKI_READY
public static final int WALLASALKI_READY
- See Also:
- Constant Field Values
-
WALLASALKI_ATTACK
public static final int WALLASALKI_ATTACK
- See Also:
- Constant Field Values
-
WALLASALKI_DEFEND
public static final int WALLASALKI_DEFEND
- See Also:
- Constant Field Values
-
WALLASALKI_DEATH
public static final int WALLASALKI_DEATH
- See Also:
- Constant Field Values
-
HORROR_CRAB_PINCER_ATTACK
public static final int HORROR_CRAB_PINCER_ATTACK
- See Also:
- Constant Field Values
-
PHEASENT_WALK
public static final int PHEASENT_WALK
- See Also:
- Constant Field Values
-
PHEASENT_READY
public static final int PHEASENT_READY
- See Also:
- Constant Field Values
-
PHEASENT_ATTACK
public static final int PHEASENT_ATTACK
- See Also:
- Constant Field Values
-
PHEASENT_DEFEND
public static final int PHEASENT_DEFEND
- See Also:
- Constant Field Values
-
PHEASENT_DEATH
public static final int PHEASENT_DEATH
- See Also:
- Constant Field Values
-
GIANT_FROG_KISS
public static final int GIANT_FROG_KISS
- See Also:
- Constant Field Values
-
FROG_CHANGE_INTO_HUMAN
public static final int FROG_CHANGE_INTO_HUMAN
- See Also:
- Constant Field Values
-
HUMAN_FROG_KISS
public static final int HUMAN_FROG_KISS
- See Also:
- Constant Field Values
-
HUMAN_CHANGE_INTO_FROG
public static final int HUMAN_CHANGE_INTO_FROG
- See Also:
- Constant Field Values
-
QUIZ_SIT
public static final int QUIZ_SIT
- See Also:
- Constant Field Values
-
BEAMY
public static final int BEAMY
- See Also:
- Constant Field Values
-
TBW_CLEANUP_BUSH_SHAKE
public static final int TBW_CLEANUP_BUSH_SHAKE
- See Also:
- Constant Field Values
-
TBW_CLEANUP_CHIPPINGS
public static final int TBW_CLEANUP_CHIPPINGS
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_HACK
public static final int TBW_CLEANUP_PLAYER_HACK
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_HACK_STALL
public static final int TBW_CLEANUP_PLAYER_HACK_STALL
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_START
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_MID
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_END
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_HACK_SUCCESS
public static final int TBW_CLEANUP_PLAYER_HACK_SUCCESS
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_HACK_FAIL
public static final int TBW_CLEANUP_PLAYER_HACK_FAIL
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_PREPARE_WOOD
public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_SURPRISE_STEPBACK
public static final int TBW_CLEANUP_PLAYER_SURPRISE_STEPBACK
- See Also:
- Constant Field Values
-
TBW_CLEANUP_SPIDER_SURPRISE_ATTACK
public static final int TBW_CLEANUP_SPIDER_SURPRISE_ATTACK
- See Also:
- Constant Field Values
-
TBW_CLEANUP_SNAKE_SURPRISE_ATTACK
public static final int TBW_CLEANUP_SNAKE_SURPRISE_ATTACK
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_SPIDER_ON_STICK
public static final int TBW_CLEANUP_PLAYER_SPIDER_ON_STICK
- See Also:
- Constant Field Values
-
HUMAN_USE_INSECT_REPELLANT
public static final int HUMAN_USE_INSECT_REPELLANT
- See Also:
- Constant Field Values
-
TBW_MOSQUITO_READY
public static final int TBW_MOSQUITO_READY
- See Also:
- Constant Field Values
-
TBW_MOSQUITO_WALK
public static final int TBW_MOSQUITO_WALK
- See Also:
- Constant Field Values
-
TBW_MOSQUITO_ATTACK
public static final int TBW_MOSQUITO_ATTACK
- See Also:
- Constant Field Values
-
TBW_MOSQUITO_DEATH
public static final int TBW_MOSQUITO_DEATH
- See Also:
- Constant Field Values
-
TBW_MOSQUITO_DEFEND
public static final int TBW_MOSQUITO_DEFEND
- See Also:
- Constant Field Values
-
TBW_CLEANUP_TRIBESMEN_SURPRISE
public static final int TBW_CLEANUP_TRIBESMEN_SURPRISE
- See Also:
- Constant Field Values
-
TBW_BROODOO_DANCE
public static final int TBW_BROODOO_DANCE
- See Also:
- Constant Field Values
-
CHANGE_JEKYLL_HYDE1
public static final int CHANGE_JEKYLL_HYDE1
- See Also:
- Constant Field Values
-
TBW_BROODOO_SHIELD_BLOCK
public static final int TBW_BROODOO_SHIELD_BLOCK
- See Also:
- Constant Field Values
-
TBW_BROODOO_SHIELD_SPOTANIM
public static final int TBW_BROODOO_SHIELD_SPOTANIM
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_WALK_FORWARD
public static final int SNAKEBOSS_PET_WALK_FORWARD
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_WALK_BACK
public static final int SNAKEBOSS_PET_WALK_BACK
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_WALK_LEFT
public static final int SNAKEBOSS_PET_WALK_LEFT
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_DEATH
public static final int SNAKEBOSS_PET_DEATH
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_CRAFTING_COMBAT
public static final int HUMAN_SHIELD_CRAFTING_COMBAT
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_CRAFTING_POISON
public static final int HUMAN_SHIELD_CRAFTING_POISON
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_CRAFTING_DISEASE
public static final int HUMAN_SHIELD_CRAFTING_DISEASE
- See Also:
- Constant Field Values
-
CHANGE_JEKYLL_HYDE2
public static final int CHANGE_JEKYLL_HYDE2
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_SPAWN
public static final int SNAKEBOSS_PET_SPAWN
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_WALK_RIGHT
public static final int SNAKEBOSS_PET_WALK_RIGHT
- See Also:
- Constant Field Values
-
SNAKEBOSS_PET_CHATHEAD_TALK
public static final int SNAKEBOSS_PET_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
FIGHT_ARENA_HK_HEARTH_FIRE
public static final int FIGHT_ARENA_HK_HEARTH_FIRE
- See Also:
- Constant Field Values
-
DARKCORE_WALK
public static final int DARKCORE_WALK
- See Also:
- Constant Field Values
-
FEDORA_TIP
public static final int FEDORA_TIP
- See Also:
- Constant Field Values
-
DIARY_EMOTE_SPOTANIM
public static final int DIARY_EMOTE_SPOTANIM
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_START_OPAL
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START_OPAL
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_MID_OPAL
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID_OPAL
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_END_OPAL
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END_OPAL
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_START_JADE
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START_JADE
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_MID_JADE
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID_JADE
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_END_JADE
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END_JADE
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_START_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START_REDTOPAZ
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_MID_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID_REDTOPAZ
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_FIXFENCE_END_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END_REDTOPAZ
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_PREPARE_WOOD_OPAL
public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD_OPAL
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_PREPARE_WOOD_JADE
public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD_JADE
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_PREPARE_WOOD_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD_REDTOPAZ
- See Also:
- Constant Field Values
-
BLAST_FURNACE_HUMAN_AIR_PUMP
public static final int BLAST_FURNACE_HUMAN_AIR_PUMP
- See Also:
- Constant Field Values
-
BLAST_FURNACE_HUMAN_CONVEYER_CYCLE
public static final int BLAST_FURNACE_HUMAN_CONVEYER_CYCLE
- See Also:
- Constant Field Values
-
BLAST_FURNACE_CONVEYER_ORE_FALL
public static final int BLAST_FURNACE_CONVEYER_ORE_FALL
- See Also:
- Constant Field Values
-
BLAST_FURNACE_CONVEYER_BELT
public static final int BLAST_FURNACE_CONVEYER_BELT
- See Also:
- Constant Field Values
-
BLAST_FURNACE_CONVEYER_COGS
public static final int BLAST_FURNACE_CONVEYER_COGS
- See Also:
- Constant Field Values
-
BLAST_FURNACE_CONVEYER_BELT_END
public static final int BLAST_FURNACE_CONVEYER_BELT_END
- See Also:
- Constant Field Values
-
BLAST_FURNACE_CONVEYER_COGS_END
public static final int BLAST_FURNACE_CONVEYER_COGS_END
- See Also:
- Constant Field Values
-
BLAST_FURNACE_SMOKE
public static final int BLAST_FURNACE_SMOKE
- See Also:
- Constant Field Values
-
BLAST_FURNACE_ORE_DISPENSE
public static final int BLAST_FURNACE_ORE_DISPENSE
- See Also:
- Constant Field Values
-
HUMAN_SHOVEL_COKE_UP
public static final int HUMAN_SHOVEL_COKE_UP
- See Also:
- Constant Field Values
-
HUMAN_SHOVEL_COKE_DOWN
public static final int HUMAN_SHOVEL_COKE_DOWN
- See Also:
- Constant Field Values
-
HUMAN_SHOVEL_COKE_FIN
public static final int HUMAN_SHOVEL_COKE_FIN
- See Also:
- Constant Field Values
-
TEMP_GAUGE_FLAG_FUEL_LOW_OUT
public static final int TEMP_GAUGE_FLAG_FUEL_LOW_OUT
- See Also:
- Constant Field Values
-
TEMP_GAUGE_FLAG_FUEL_LOW_IN
public static final int TEMP_GAUGE_FLAG_FUEL_LOW_IN
- See Also:
- Constant Field Values
-
TEMP_GAUGE_FLAG_PIPE_BROKEN_OUT
public static final int TEMP_GAUGE_FLAG_PIPE_BROKEN_OUT
- See Also:
- Constant Field Values
-
TEMP_GAUGE_FLAG_PIPE_BROKEN_IN
public static final int TEMP_GAUGE_FLAG_PIPE_BROKEN_IN
- See Also:
- Constant Field Values
-
FLASHING_X
public static final int FLASHING_X
- See Also:
- Constant Field Values
-
FLASHING_X_OFF
public static final int FLASHING_X_OFF
- See Also:
- Constant Field Values
-
HUMAN_THROW_BUCKET
public static final int HUMAN_THROW_BUCKET
- See Also:
- Constant Field Values
-
BLAST_FURNACE_CONVEYER_COGS_BROKEN
public static final int BLAST_FURNACE_CONVEYER_COGS_BROKEN
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE1
public static final int BLAST_FURNACE_TEMP_GAUGE1
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE2
public static final int BLAST_FURNACE_TEMP_GAUGE2
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE3
public static final int BLAST_FURNACE_TEMP_GAUGE3
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE4
public static final int BLAST_FURNACE_TEMP_GAUGE4
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE5
public static final int BLAST_FURNACE_TEMP_GAUGE5
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE6
public static final int BLAST_FURNACE_TEMP_GAUGE6
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE7
public static final int BLAST_FURNACE_TEMP_GAUGE7
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE8
public static final int BLAST_FURNACE_TEMP_GAUGE8
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE9
public static final int BLAST_FURNACE_TEMP_GAUGE9
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE10
public static final int BLAST_FURNACE_TEMP_GAUGE10
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE11
public static final int BLAST_FURNACE_TEMP_GAUGE11
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE12
public static final int BLAST_FURNACE_TEMP_GAUGE12
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE13
public static final int BLAST_FURNACE_TEMP_GAUGE13
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE14
public static final int BLAST_FURNACE_TEMP_GAUGE14
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE15
public static final int BLAST_FURNACE_TEMP_GAUGE15
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE16
public static final int BLAST_FURNACE_TEMP_GAUGE16
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE17
public static final int BLAST_FURNACE_TEMP_GAUGE17
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE18
public static final int BLAST_FURNACE_TEMP_GAUGE18
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE19
public static final int BLAST_FURNACE_TEMP_GAUGE19
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE20
public static final int BLAST_FURNACE_TEMP_GAUGE20
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE21
public static final int BLAST_FURNACE_TEMP_GAUGE21
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE22
public static final int BLAST_FURNACE_TEMP_GAUGE22
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE23
public static final int BLAST_FURNACE_TEMP_GAUGE23
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE24
public static final int BLAST_FURNACE_TEMP_GAUGE24
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE25
public static final int BLAST_FURNACE_TEMP_GAUGE25
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE26
public static final int BLAST_FURNACE_TEMP_GAUGE26
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE27
public static final int BLAST_FURNACE_TEMP_GAUGE27
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE28
public static final int BLAST_FURNACE_TEMP_GAUGE28
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE29
public static final int BLAST_FURNACE_TEMP_GAUGE29
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE30
public static final int BLAST_FURNACE_TEMP_GAUGE30
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE31
public static final int BLAST_FURNACE_TEMP_GAUGE31
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE32
public static final int BLAST_FURNACE_TEMP_GAUGE32
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE33
public static final int BLAST_FURNACE_TEMP_GAUGE33
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE34
public static final int BLAST_FURNACE_TEMP_GAUGE34
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE35
public static final int BLAST_FURNACE_TEMP_GAUGE35
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE36
public static final int BLAST_FURNACE_TEMP_GAUGE36
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE37
public static final int BLAST_FURNACE_TEMP_GAUGE37
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE38
public static final int BLAST_FURNACE_TEMP_GAUGE38
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE39
public static final int BLAST_FURNACE_TEMP_GAUGE39
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE40
public static final int BLAST_FURNACE_TEMP_GAUGE40
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE41
public static final int BLAST_FURNACE_TEMP_GAUGE41
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE42
public static final int BLAST_FURNACE_TEMP_GAUGE42
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE43
public static final int BLAST_FURNACE_TEMP_GAUGE43
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE44
public static final int BLAST_FURNACE_TEMP_GAUGE44
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE45
public static final int BLAST_FURNACE_TEMP_GAUGE45
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE46
public static final int BLAST_FURNACE_TEMP_GAUGE46
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE47
public static final int BLAST_FURNACE_TEMP_GAUGE47
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE48
public static final int BLAST_FURNACE_TEMP_GAUGE48
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE49
public static final int BLAST_FURNACE_TEMP_GAUGE49
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE50
public static final int BLAST_FURNACE_TEMP_GAUGE50
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE51
public static final int BLAST_FURNACE_TEMP_GAUGE51
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE52
public static final int BLAST_FURNACE_TEMP_GAUGE52
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE53
public static final int BLAST_FURNACE_TEMP_GAUGE53
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE54
public static final int BLAST_FURNACE_TEMP_GAUGE54
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE55
public static final int BLAST_FURNACE_TEMP_GAUGE55
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE56
public static final int BLAST_FURNACE_TEMP_GAUGE56
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE57
public static final int BLAST_FURNACE_TEMP_GAUGE57
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE58
public static final int BLAST_FURNACE_TEMP_GAUGE58
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE59
public static final int BLAST_FURNACE_TEMP_GAUGE59
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE60
public static final int BLAST_FURNACE_TEMP_GAUGE60
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE61
public static final int BLAST_FURNACE_TEMP_GAUGE61
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE62
public static final int BLAST_FURNACE_TEMP_GAUGE62
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE63
public static final int BLAST_FURNACE_TEMP_GAUGE63
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE64
public static final int BLAST_FURNACE_TEMP_GAUGE64
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE65
public static final int BLAST_FURNACE_TEMP_GAUGE65
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE66
public static final int BLAST_FURNACE_TEMP_GAUGE66
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE67
public static final int BLAST_FURNACE_TEMP_GAUGE67
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE68
public static final int BLAST_FURNACE_TEMP_GAUGE68
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE69
public static final int BLAST_FURNACE_TEMP_GAUGE69
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE70
public static final int BLAST_FURNACE_TEMP_GAUGE70
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE71
public static final int BLAST_FURNACE_TEMP_GAUGE71
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE72
public static final int BLAST_FURNACE_TEMP_GAUGE72
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE73
public static final int BLAST_FURNACE_TEMP_GAUGE73
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE74
public static final int BLAST_FURNACE_TEMP_GAUGE74
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE75
public static final int BLAST_FURNACE_TEMP_GAUGE75
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE76
public static final int BLAST_FURNACE_TEMP_GAUGE76
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE77
public static final int BLAST_FURNACE_TEMP_GAUGE77
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE78
public static final int BLAST_FURNACE_TEMP_GAUGE78
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE79
public static final int BLAST_FURNACE_TEMP_GAUGE79
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE80
public static final int BLAST_FURNACE_TEMP_GAUGE80
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE81
public static final int BLAST_FURNACE_TEMP_GAUGE81
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE82
public static final int BLAST_FURNACE_TEMP_GAUGE82
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE83
public static final int BLAST_FURNACE_TEMP_GAUGE83
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE84
public static final int BLAST_FURNACE_TEMP_GAUGE84
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE85
public static final int BLAST_FURNACE_TEMP_GAUGE85
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE86
public static final int BLAST_FURNACE_TEMP_GAUGE86
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE87
public static final int BLAST_FURNACE_TEMP_GAUGE87
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE88
public static final int BLAST_FURNACE_TEMP_GAUGE88
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE89
public static final int BLAST_FURNACE_TEMP_GAUGE89
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE90
public static final int BLAST_FURNACE_TEMP_GAUGE90
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE91
public static final int BLAST_FURNACE_TEMP_GAUGE91
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE92
public static final int BLAST_FURNACE_TEMP_GAUGE92
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE93
public static final int BLAST_FURNACE_TEMP_GAUGE93
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE94
public static final int BLAST_FURNACE_TEMP_GAUGE94
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE95
public static final int BLAST_FURNACE_TEMP_GAUGE95
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE96
public static final int BLAST_FURNACE_TEMP_GAUGE96
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE97
public static final int BLAST_FURNACE_TEMP_GAUGE97
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE98
public static final int BLAST_FURNACE_TEMP_GAUGE98
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE99
public static final int BLAST_FURNACE_TEMP_GAUGE99
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE100
public static final int BLAST_FURNACE_TEMP_GAUGE100
- See Also:
- Constant Field Values
-
BLAST_FURNACE_TEMP_GAUGE101
public static final int BLAST_FURNACE_TEMP_GAUGE101
- See Also:
- Constant Field Values
-
HUMAN_BECOME_SKELETON_DEATH
public static final int HUMAN_BECOME_SKELETON_DEATH
- See Also:
- Constant Field Values
-
SKELETON_BECOME_SKELETON_DEATH
public static final int SKELETON_BECOME_SKELETON_DEATH
- See Also:
- Constant Field Values
-
WOM_KUNG_FU_ATTACK
public static final int WOM_KUNG_FU_ATTACK
- See Also:
- Constant Field Values
-
WOM_RECOIL
public static final int WOM_RECOIL
- See Also:
- Constant Field Values
-
WOM_WATCHMAN_DEATH
public static final int WOM_WATCHMAN_DEATH
- See Also:
- Constant Field Values
-
WALL_CRUSH_SPELL_CASTING
public static final int WALL_CRUSH_SPELL_CASTING
- See Also:
- Constant Field Values
-
WALL_CRUSH_SPELL_TRAVEL
public static final int WALL_CRUSH_SPELL_TRAVEL
- See Also:
- Constant Field Values
-
WALL_CRUSH_SPELL_IMPACT
public static final int WALL_CRUSH_SPELL_IMPACT
- See Also:
- Constant Field Values
-
HUMAN_DH_WEAPON_READY
public static final int HUMAN_DH_WEAPON_READY
- See Also:
- Constant Field Values
-
HUMAN_DH_WEAPON_WALK
public static final int HUMAN_DH_WEAPON_WALK
- See Also:
- Constant Field Values
-
HUMAN_DH_WEAPON_RUN
public static final int HUMAN_DH_WEAPON_RUN
- See Also:
- Constant Field Values
-
CANDLE_FLICKER
public static final int CANDLE_FLICKER
- See Also:
- Constant Field Values
-
GARDEN_PUSH_TROLLEY
public static final int GARDEN_PUSH_TROLLEY
- See Also:
- Constant Field Values
-
GARDEN_PULL_TROLLEY
public static final int GARDEN_PULL_TROLLEY
- See Also:
- Constant Field Values
-
GARDEN_TROLLEY_READY
public static final int GARDEN_TROLLEY_READY
- See Also:
- Constant Field Values
-
GARDEN_TROLLEY_WALK
public static final int GARDEN_TROLLEY_WALK
- See Also:
- Constant Field Values
-
GARDEN_APPLY_POTION
public static final int GARDEN_APPLY_POTION
- See Also:
- Constant Field Values
-
GARDEN_CUT_SHOOT
public static final int GARDEN_CUT_SHOOT
- See Also:
- Constant Field Values
-
TRANQUILLITY_TROLLEY_MOVE_ONE_SQUARE
public static final int TRANQUILLITY_TROLLEY_MOVE_ONE_SQUARE
- See Also:
- Constant Field Values
-
GARDEN_STATUE_PUSH
public static final int GARDEN_STATUE_PUSH
- See Also:
- Constant Field Values
-
GARDEN_LAUGH_WITH_SHIELD
public static final int GARDEN_LAUGH_WITH_SHIELD
- See Also:
- Constant Field Values
-
GARDEN_STATUE_PUSH_FOR_CUTSCENE
public static final int GARDEN_STATUE_PUSH_FOR_CUTSCENE
- See Also:
- Constant Field Values
-
GARDEN_CAST_WELL
public static final int GARDEN_CAST_WELL
- See Also:
- Constant Field Values
-
GARDEN_FISH_WELL
public static final int GARDEN_FISH_WELL
- See Also:
- Constant Field Values
-
GARDEN_PICKING
public static final int GARDEN_PICKING
- See Also:
- Constant Field Values
-
GARDEN_QUEEN_READY
public static final int GARDEN_QUEEN_READY
- See Also:
- Constant Field Values
-
GARDEN_QUEEN_SLAP
public static final int GARDEN_QUEEN_SLAP
- See Also:
- Constant Field Values
-
GARDEN_SLAP_HIT
public static final int GARDEN_SLAP_HIT
- See Also:
- Constant Field Values
-
HUMAN_WOBBLEANDFALL_SHORT_L
public static final int HUMAN_WOBBLEANDFALL_SHORT_L
- See Also:
- Constant Field Values
-
HUMAN_WOBBLEANDFALL_SHORT_R
public static final int HUMAN_WOBBLEANDFALL_SHORT_R
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_WALL_JUMP
public static final int AGILITY_SHORTCUT_WALL_JUMP
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_WALL_JUMP_STATIC
public static final int AGILITY_SHORTCUT_WALL_JUMP_STATIC
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_WALL_JUMP2
public static final int AGILITY_SHORTCUT_WALL_JUMP2
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_WALL_JUMPDOWN
public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_WALL_JUMPDOWN_STATIC
public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN_STATIC
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_WALL_JUMPDOWN2
public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN2
- See Also:
- Constant Field Values
-
AGILTY_SHORTCUT_ENTER_HOLE
public static final int AGILTY_SHORTCUT_ENTER_HOLE
- See Also:
- Constant Field Values
-
AGILTY_SHORTCUT_TUNNEL_WALK
public static final int AGILTY_SHORTCUT_TUNNEL_WALK
- See Also:
- Constant Field Values
-
AGILTY_SHORTCUT_EXIT_HOLE
public static final int AGILTY_SHORTCUT_EXIT_HOLE
- See Also:
- Constant Field Values
-
SIDE_HURT
public static final int SIDE_HURT
- See Also:
- Constant Field Values
-
SIDE_HURTL
public static final int SIDE_HURTL
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_CRACK_ENTER
public static final int AGILITY_SHORTCUT_CRACK_ENTER
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_CRACK_LEAVE
public static final int AGILITY_SHORTCUT_CRACK_LEAVE
- See Also:
- Constant Field Values
-
REDEMPTION_SPOTANIM
public static final int REDEMPTION_SPOTANIM
- See Also:
- Constant Field Values
-
RETRIBUTION_SPOTANIM
public static final int RETRIBUTION_SPOTANIM
- See Also:
- Constant Field Values
-
GLOWY_THING
public static final int GLOWY_THING
- See Also:
- Constant Field Values
-
LAVA_FLOW
public static final int LAVA_FLOW
- See Also:
- Constant Field Values
-
TZHAAR_LAVA_EGG
public static final int TZHAAR_LAVA_EGG
- See Also:
- Constant Field Values
-
THZAAR_WALK
public static final int THZAAR_WALK
- See Also:
- Constant Field Values
-
THZAAR_STAFF_WALK
public static final int THZAAR_STAFF_WALK
- See Also:
- Constant Field Values
-
THZAAR_READY
public static final int THZAAR_READY
- See Also:
- Constant Field Values
-
THZAAR_STAFF_READY
public static final int THZAAR_STAFF_READY
- See Also:
- Constant Field Values
-
THZAAR_PARRY
public static final int THZAAR_PARRY
- See Also:
- Constant Field Values
-
THZAAR_STAFF_PARRY
public static final int THZAAR_STAFF_PARRY
- See Also:
- Constant Field Values
-
THZAAR_DEATH
public static final int THZAAR_DEATH
- See Also:
- Constant Field Values
-
THZAAR_STAFF_DEATH
public static final int THZAAR_STAFF_DEATH
- See Also:
- Constant Field Values
-
THZAAR_UNARMED_ATTACK
public static final int THZAAR_UNARMED_ATTACK
- See Also:
- Constant Field Values
-
THZAAR_ARMED_ATTACK
public static final int THZAAR_ARMED_ATTACK
- See Also:
- Constant Field Values
-
THZAAR_RING_ATTACK
public static final int THZAAR_RING_ATTACK
- See Also:
- Constant Field Values
-
THZAAR_STAFF_ATTACK
public static final int THZAAR_STAFF_ATTACK
- See Also:
- Constant Field Values
-
THZAAR_MAGIC_ATTACK
public static final int THZAAR_MAGIC_ATTACK
- See Also:
- Constant Field Values
-
THZARR_RING_CHUCK
public static final int THZARR_RING_CHUCK
- See Also:
- Constant Field Values
-
THZAAR_RING_FLY
public static final int THZAAR_RING_FLY
- See Also:
- Constant Field Values
-
TZHAAR_FIREBREATH_ATTACK
public static final int TZHAAR_FIREBREATH_ATTACK
- See Also:
- Constant Field Values
-
TZHAAR_FIRE_FLOOR
public static final int TZHAAR_FIRE_FLOOR
- See Also:
- Constant Field Values
-
FIREBAT_READY
public static final int FIREBAT_READY
- See Also:
- Constant Field Values
-
FIREBAT_WALK
public static final int FIREBAT_WALK
- See Also:
- Constant Field Values
-
FIREBAT_DEATH
public static final int FIREBAT_DEATH
- See Also:
- Constant Field Values
-
FIREBAT_ATTACK
public static final int FIREBAT_ATTACK
- See Also:
- Constant Field Values
-
FIREBAT_DEFEND
public static final int FIREBAT_DEFEND
- See Also:
- Constant Field Values
-
LAVABEAST_WALK
public static final int LAVABEAST_WALK
- See Also:
- Constant Field Values
-
LAVABEAST_READY
public static final int LAVABEAST_READY
- See Also:
- Constant Field Values
-
LAVABEAST_ATTACK
public static final int LAVABEAST_ATTACK
- See Also:
- Constant Field Values
-
LAVABEAST_DEFEND
public static final int LAVABEAST_DEFEND
- See Also:
- Constant Field Values
-
LAVABEAST_DEATH
public static final int LAVABEAST_DEATH
- See Also:
- Constant Field Values
-
MAGMAQURIS_PUNCH
public static final int MAGMAQURIS_PUNCH
- See Also:
- Constant Field Values
-
MAGMAQURIS_DEFEND
public static final int MAGMAQURIS_DEFEND
- See Also:
- Constant Field Values
-
MAGMAQURIS_DEATH
public static final int MAGMAQURIS_DEATH
- See Also:
- Constant Field Values
-
MAGMAQURIS_READY
public static final int MAGMAQURIS_READY
- See Also:
- Constant Field Values
-
MAGMAQURIS_WALK
public static final int MAGMAQURIS_WALK
- See Also:
- Constant Field Values
-
MAGMAQURIS_SPINE_ATTACK
public static final int MAGMAQURIS_SPINE_ATTACK
- See Also:
- Constant Field Values
-
LIZARD_CLERIC_WALK
public static final int LIZARD_CLERIC_WALK
- See Also:
- Constant Field Values
-
LIZARD_CLERIC_DEFEND
public static final int LIZARD_CLERIC_DEFEND
- See Also:
- Constant Field Values
-
LIZARD_CLERIC_READY
public static final int LIZARD_CLERIC_READY
- See Also:
- Constant Field Values
-
LIZARD_CLERIC_ATTACK
public static final int LIZARD_CLERIC_ATTACK
- See Also:
- Constant Field Values
-
LIZARD_CLERIC_DEATH
public static final int LIZARD_CLERIC_DEATH
- See Also:
- Constant Field Values
-
LIZARD_CLERIC_HEAL
public static final int LIZARD_CLERIC_HEAL
- See Also:
- Constant Field Values
-
LIZARD_CLERIC_HEAL_SPOT
public static final int LIZARD_CLERIC_HEAL_SPOT
- See Also:
- Constant Field Values
-
LAVA_FORGE
public static final int LAVA_FORGE
- See Also:
- Constant Field Values
-
IGNIFERUM_READY
public static final int IGNIFERUM_READY
- See Also:
- Constant Field Values
-
IGNIFERUM_WALK
public static final int IGNIFERUM_WALK
- See Also:
- Constant Field Values
-
IGNIFERUM_ATTACK
public static final int IGNIFERUM_ATTACK
- See Also:
- Constant Field Values
-
IGNIFERUM_DEFEND
public static final int IGNIFERUM_DEFEND
- See Also:
- Constant Field Values
-
IGNIFERUM_DEATH
public static final int IGNIFERUM_DEATH
- See Also:
- Constant Field Values
-
IGNIFERUM_RANGED
public static final int IGNIFERUM_RANGED
- See Also:
- Constant Field Values
-
IGNIFERUM_FIRE_LAUNCH_TRAVEL
public static final int IGNIFERUM_FIRE_LAUNCH_TRAVEL
- See Also:
- Constant Field Values
-
IGNIFERUM_FIRE_LAUNCH_IMPACT
public static final int IGNIFERUM_FIRE_LAUNCH_IMPACT
- See Also:
- Constant Field Values
-
LORDMAGMUS_READY
public static final int LORDMAGMUS_READY
- See Also:
- Constant Field Values
-
LORDMAGMUS_WALK
public static final int LORDMAGMUS_WALK
- See Also:
- Constant Field Values
-
LORDMAGMUS_SMASH
public static final int LORDMAGMUS_SMASH
- See Also:
- Constant Field Values
-
LORDMAGMUS_DEFEND
public static final int LORDMAGMUS_DEFEND
- See Also:
- Constant Field Values
-
LORDMAGMUS_DEATH
public static final int LORDMAGMUS_DEATH
- See Also:
- Constant Field Values
-
LORDMAGMUS_ATTACK
public static final int LORDMAGMUS_ATTACK
- See Also:
- Constant Field Values
-
LORDMAGMUS_FIRE
public static final int LORDMAGMUS_FIRE
- See Also:
- Constant Field Values
-
TZHAAR_VIEWING_ORB
public static final int TZHAAR_VIEWING_ORB
- See Also:
- Constant Field Values
-
TZHAAR_FIRE_SPIT_LAUNCH
public static final int TZHAAR_FIRE_SPIT_LAUNCH
- See Also:
- Constant Field Values
-
TZHAAR_FIRE_SPIT
public static final int TZHAAR_FIRE_SPIT
- See Also:
- Constant Field Values
-
TZHAAR_ROCK_SMASH
public static final int TZHAAR_ROCK_SMASH
- See Also:
- Constant Field Values
-
DRAGON_PICKAXE_ANIM
public static final int DRAGON_PICKAXE_ANIM
- See Also:
- Constant Field Values
-
KITTEN_WALK
public static final int KITTEN_WALK
- See Also:
- Constant Field Values
-
CAT_PAW
public static final int CAT_PAW
- See Also:
- Constant Field Values
-
KITTEN_IDLE_ANIM
public static final int KITTEN_IDLE_ANIM
- See Also:
- Constant Field Values
-
FADEOUT2
public static final int FADEOUT2
- See Also:
- Constant Field Values
-
PANTHER_GHOST_SITS
public static final int PANTHER_GHOST_SITS
- See Also:
- Constant Field Values
-
PANTHER_WALK
public static final int PANTHER_WALK
- See Also:
- Constant Field Values
-
PANTHER_READY
public static final int PANTHER_READY
- See Also:
- Constant Field Values
-
PANTHER_POUNCE
public static final int PANTHER_POUNCE
- See Also:
- Constant Field Values
-
PANTHER_DEATH
public static final int PANTHER_DEATH
- See Also:
- Constant Field Values
-
TWOCATS_CATS_TRAWLER
public static final int TWOCATS_CATS_TRAWLER
- See Also:
- Constant Field Values
-
TWOCATS_CATS_FLY
public static final int TWOCATS_CATS_FLY
- See Also:
- Constant Field Values
-
TWOCATS_CATS_LOVE
public static final int TWOCATS_CATS_LOVE
- See Also:
- Constant Field Values
-
BOB_HYPNOTISED_FACE
public static final int BOB_HYPNOTISED_FACE
- See Also:
- Constant Field Values
-
BOB_LOCATOR_NOSE_ROTATE
public static final int BOB_LOCATOR_NOSE_ROTATE
- See Also:
- Constant Field Values
-
BOB_LOCATOR_NOSE_NORTH
public static final int BOB_LOCATOR_NOSE_NORTH
- See Also:
- Constant Field Values
-
BOB_LOCATOR_NOSE_NORTHEAST
public static final int BOB_LOCATOR_NOSE_NORTHEAST
- See Also:
- Constant Field Values
-
BOB_LOCATOR_NOSE_EAST
public static final int BOB_LOCATOR_NOSE_EAST
- See Also:
- Constant Field Values
-
BOB_LOCATOR_NOSE_SOUTHEAST
public static final int BOB_LOCATOR_NOSE_SOUTHEAST
- See Also:
- Constant Field Values
-
BOB_LOCATOR_NOSE_SOUTH
public static final int BOB_LOCATOR_NOSE_SOUTH
- See Also:
- Constant Field Values
-
BOB_LOCATOR_NOSE_SOUTHWEST
public static final int BOB_LOCATOR_NOSE_SOUTHWEST
- See Also:
- Constant Field Values
-
BOB_LOCATOR_NOSE_WEST
public static final int BOB_LOCATOR_NOSE_WEST
- See Also:
- Constant Field Values
-
BOB_LOCATOR_NOSE_NORTHWEST
public static final int BOB_LOCATOR_NOSE_NORTHWEST
- See Also:
- Constant Field Values
-
BOB_LOCATOR_EYES
public static final int BOB_LOCATOR_EYES
- See Also:
- Constant Field Values
-
DS2_FLEET_WHITEKNIGHT_STEERINGWHEEL
public static final int DS2_FLEET_WHITEKNIGHT_STEERINGWHEEL
- See Also:
- Constant Field Values
-
DS2_MEMORY_POOL_IDLE
public static final int DS2_MEMORY_POOL_IDLE
- See Also:
- Constant Field Values
-
DRAGONKIN_SPECIAL_DEATH
public static final int DRAGONKIN_SPECIAL_DEATH
- See Also:
- Constant Field Values
-
DRAGONKIN_READY
public static final int DRAGONKIN_READY
- See Also:
- Constant Field Values
-
DRAGONKIN_WALK
public static final int DRAGONKIN_WALK
- See Also:
- Constant Field Values
-
TWOCATS_ARROW_SPINS
public static final int TWOCATS_ARROW_SPINS
- See Also:
- Constant Field Values
-
EMOTE_BECKON_LOOP
public static final int EMOTE_BECKON_LOOP
- See Also:
- Constant Field Values
-
MOUSETOY_WALK
public static final int MOUSETOY_WALK
- See Also:
- Constant Field Values
-
MOUSETOY_READY
public static final int MOUSETOY_READY
- See Also:
- Constant Field Values
-
TWOCATS_CAT_SITS
public static final int TWOCATS_CAT_SITS
- See Also:
- Constant Field Values
-
HUMAN_SHEARING_UNFERTH
public static final int HUMAN_SHEARING_UNFERTH
- See Also:
- Constant Field Values
-
ROBERTS_DEATH
public static final int ROBERTS_DEATH
- See Also:
- Constant Field Values
-
HUMAN_TWOCATS_GOT_WOOD
public static final int HUMAN_TWOCATS_GOT_WOOD
- See Also:
- Constant Field Values
-
HUMAN_TWOCATS_IGNITE_WOOD
public static final int HUMAN_TWOCATS_IGNITE_WOOD
- See Also:
- Constant Field Values
-
HAMMOCK_SWING
public static final int HAMMOCK_SWING
- See Also:
- Constant Field Values
-
PRISON_GUARD_SLEEP
public static final int PRISON_GUARD_SLEEP
- See Also:
- Constant Field Values
-
PRISONER_READY_ANGRY
public static final int PRISONER_READY_ANGRY
- See Also:
- Constant Field Values
-
PRISONER_READY_CRYING
public static final int PRISONER_READY_CRYING
- See Also:
- Constant Field Values
-
MOUSE_WALK
public static final int MOUSE_WALK
- See Also:
- Constant Field Values
-
MOUSE_READY
public static final int MOUSE_READY
- See Also:
- Constant Field Values
-
MOUSE_ATTACK
public static final int MOUSE_ATTACK
- See Also:
- Constant Field Values
-
MOUSE_DEFEND
public static final int MOUSE_DEFEND
- See Also:
- Constant Field Values
-
MOUSE_DEATH
public static final int MOUSE_DEATH
- See Also:
- Constant Field Values
-
PRISON_COALS_BUCKET
public static final int PRISON_COALS_BUCKET
- See Also:
- Constant Field Values
-
DIARY_EMOTE_PLAYERANIM
public static final int DIARY_EMOTE_PLAYERANIM
- See Also:
- Constant Field Values
-
HUMAN_PULL_MAGEARENA_LEVER
public static final int HUMAN_PULL_MAGEARENA_LEVER
- See Also:
- Constant Field Values
-
PULL_MAGEARENA_LEVER
public static final int PULL_MAGEARENA_LEVER
- See Also:
- Constant Field Values
-
READY_DRINKING
public static final int READY_DRINKING
- See Also:
- Constant Field Values
-
READY_PLAYING_CARDS
public static final int READY_PLAYING_CARDS
- See Also:
- Constant Field Values
-
OLD_RUNE_TEMPLE
public static final int OLD_RUNE_TEMPLE
- See Also:
- Constant Field Values
-
BANNER_BACTERIA_MOVES
public static final int BANNER_BACTERIA_MOVES
- See Also:
- Constant Field Values
-
BANNER_VIRUS_MOVES
public static final int BANNER_VIRUS_MOVES
- See Also:
- Constant Field Values
-
HUMAN_ONYXCUTTING
public static final int HUMAN_ONYXCUTTING
- See Also:
- Constant Field Values
-
ENCHANT_AMULET2_LVL6
public static final int ENCHANT_AMULET2_LVL6
- See Also:
- Constant Field Values
-
TZHAAR_INFERNO
public static final int TZHAAR_INFERNO
- See Also:
- Constant Field Values
-
WANTED_SOLUS_SUMMON
public static final int WANTED_SOLUS_SUMMON
- See Also:
- Constant Field Values
-
WANTED_CRYSTAL_BALL_SCAN
public static final int WANTED_CRYSTAL_BALL_SCAN
- See Also:
- Constant Field Values
-
WANTED_CRYSTAL_BALL_SCAN_SPOT
public static final int WANTED_CRYSTAL_BALL_SCAN_SPOT
- See Also:
- Constant Field Values
-
WANTED_FADE_TO_BLACK_SMOKE
public static final int WANTED_FADE_TO_BLACK_SMOKE
- See Also:
- Constant Field Values
-
WANTED_HUMAN_INJURED_CUTSCENE
public static final int WANTED_HUMAN_INJURED_CUTSCENE
- See Also:
- Constant Field Values
-
WANTED_TELEPORT_IN
public static final int WANTED_TELEPORT_IN
- See Also:
- Constant Field Values
-
WANTED_PRAYER_ANIM
public static final int WANTED_PRAYER_ANIM
- See Also:
- Constant Field Values
-
WANTED_INTERRUPT_TELEPORT
public static final int WANTED_INTERRUPT_TELEPORT
- See Also:
- Constant Field Values
-
WANTED_RANGER_READY
public static final int WANTED_RANGER_READY
- See Also:
- Constant Field Values
-
DARK_BEAST_UPDATE_WALK
public static final int DARK_BEAST_UPDATE_WALK
- See Also:
- Constant Field Values
-
DARK_BEAST_UPDATE_READY
public static final int DARK_BEAST_UPDATE_READY
- See Also:
- Constant Field Values
-
DARK_BEAST_UPDATE_ATTACK
public static final int DARK_BEAST_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
DARK_BEAST_UPDATE_DEFEND
public static final int DARK_BEAST_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
DARK_BEAST_UPDATE_DEATH
public static final int DARK_BEAST_UPDATE_DEATH
- See Also:
- Constant Field Values
-
MOURNING_TEMPLE_LEVER
public static final int MOURNING_TEMPLE_LEVER
- See Also:
- Constant Field Values
-
SHADOW_READY_STAND
public static final int SHADOW_READY_STAND
- See Also:
- Constant Field Values
-
SHADOW_DEFEND
public static final int SHADOW_DEFEND
- See Also:
- Constant Field Values
-
SHADOW_WALK
public static final int SHADOW_WALK
- See Also:
- Constant Field Values
-
SHADOW_ATTACK
public static final int SHADOW_ATTACK
- See Also:
- Constant Field Values
-
SHADOW_DEATH
public static final int SHADOW_DEATH
- See Also:
- Constant Field Values
-
SHADOW_READY
public static final int SHADOW_READY
- See Also:
- Constant Field Values
-
PLAYER_TICKLE
public static final int PLAYER_TICKLE
- See Also:
- Constant Field Values
-
MOURNING_LIGHT_CROSSED
public static final int MOURNING_LIGHT_CROSSED
- See Also:
- Constant Field Values
-
ELF_LIGHT_CRYSTAL
public static final int ELF_LIGHT_CRYSTAL
- See Also:
- Constant Field Values
-
LARGECRYSTAL_GLOW
public static final int LARGECRYSTAL_GLOW
- See Also:
- Constant Field Values
-
BLADEWALL_CUTS
public static final int BLADEWALL_CUTS
- See Also:
- Constant Field Values
-
MOURNING_DOOR_GLOW
public static final int MOURNING_DOOR_GLOW
- See Also:
- Constant Field Values
-
MOURNING_LIGHT_GLOW
public static final int MOURNING_LIGHT_GLOW
- See Also:
- Constant Field Values
-
MOURNING_LIGHT_GLOW2
public static final int MOURNING_LIGHT_GLOW2
- See Also:
- Constant Field Values
-
WOM_STUCK_IN_TREE
public static final int WOM_STUCK_IN_TREE
- See Also:
- Constant Field Values
-
OVERLOG
public static final int OVERLOG
- See Also:
- Constant Field Values
-
UNDERLOG
public static final int UNDERLOG
- See Also:
- Constant Field Values
-
UNDERNET
public static final int UNDERNET
- See Also:
- Constant Field Values
-
OVERNET
public static final int OVERNET
- See Also:
- Constant Field Values
-
STARJUMP
public static final int STARJUMP
- See Also:
- Constant Field Values
-
CONTACT_FADE_OUT
public static final int CONTACT_FADE_OUT
- See Also:
- Constant Field Values
-
PUSHUPS
public static final int PUSHUPS
- See Also:
- Constant Field Values
-
CONTACT_SPAWN_FADE
public static final int CONTACT_SPAWN_FADE
- See Also:
- Constant Field Values
-
SITUPS_GETDOWN
public static final int SITUPS_GETDOWN
- See Also:
- Constant Field Values
-
SITUPS
public static final int SITUPS
- See Also:
- Constant Field Values
-
SITUPS_GETUP
public static final int SITUPS_GETUP
- See Also:
- Constant Field Values
-
STARJUMP_5
public static final int STARJUMP_5
- See Also:
- Constant Field Values
-
PUSHUPS_5
public static final int PUSHUPS_5
- See Also:
- Constant Field Values
-
SITUPS_5
public static final int SITUPS_5
- See Also:
- Constant Field Values
-
RUN_ON_SPOT
public static final int RUN_ON_SPOT
- See Also:
- Constant Field Values
-
PILLORY_LOCK_ROTATE
public static final int PILLORY_LOCK_ROTATE
- See Also:
- Constant Field Values
-
SMALLLOCK_ROTATE
public static final int SMALLLOCK_ROTATE
- See Also:
- Constant Field Values
-
PILLORY_KEY_ROTATE
public static final int PILLORY_KEY_ROTATE
- See Also:
- Constant Field Values
-
RACEFLAG_FLUTTER
public static final int RACEFLAG_FLUTTER
- See Also:
- Constant Field Values
-
DRUNK_PLAYER_WALK
public static final int DRUNK_PLAYER_WALK
- See Also:
- Constant Field Values
-
DRUNK_PLAYER_READY
public static final int DRUNK_PLAYER_READY
- See Also:
- Constant Field Values
-
SKIP_THROW_BUCKETOFWATER
public static final int SKIP_THROW_BUCKETOFWATER
- See Also:
- Constant Field Values
-
FISHBOWL_SWIMS
public static final int FISHBOWL_SWIMS
- See Also:
- Constant Field Values
-
FISHBOWL_EXCITED
public static final int FISHBOWL_EXCITED
- See Also:
- Constant Field Values
-
SLAYER_LIZARD_READY
public static final int SLAYER_LIZARD_READY
- See Also:
- Constant Field Values
-
SLAYER_LIZARD_WALK
public static final int SLAYER_LIZARD_WALK
- See Also:
- Constant Field Values
-
SLAYER_LIZARD_ATTACK
public static final int SLAYER_LIZARD_ATTACK
- See Also:
- Constant Field Values
-
SLAYER_LIZARD_DEFEND
public static final int SLAYER_LIZARD_DEFEND
- See Also:
- Constant Field Values
-
SLAYER_LIZARD_DEATH
public static final int SLAYER_LIZARD_DEATH
- See Also:
- Constant Field Values
-
HUMAN_CHINCHOMPA_ATTACK
public static final int HUMAN_CHINCHOMPA_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_PLAY_WITH_PET_FISH_BLUE
public static final int HUMAN_PLAY_WITH_PET_FISH_BLUE
- See Also:
- Constant Field Values
-
HUMAN_FEED_PET_FISH_BLUE
public static final int HUMAN_FEED_PET_FISH_BLUE
- See Also:
- Constant Field Values
-
HUMAN_TALK_TO_PET_FISH_BLUE
public static final int HUMAN_TALK_TO_PET_FISH_BLUE
- See Also:
- Constant Field Values
-
HUMAN_PLAY_WITH_PET_FISH_GREEN
public static final int HUMAN_PLAY_WITH_PET_FISH_GREEN
- See Also:
- Constant Field Values
-
HUMAN_FEED_PET_FISH_GREEN
public static final int HUMAN_FEED_PET_FISH_GREEN
- See Also:
- Constant Field Values
-
HUMAN_TALK_TO_PET_FISH_GREEN
public static final int HUMAN_TALK_TO_PET_FISH_GREEN
- See Also:
- Constant Field Values
-
HUMAN_PLAY_WITH_PET_FISH_SPINE
public static final int HUMAN_PLAY_WITH_PET_FISH_SPINE
- See Also:
- Constant Field Values
-
HUMAN_FEED_PET_FISH_SPINE
public static final int HUMAN_FEED_PET_FISH_SPINE
- See Also:
- Constant Field Values
-
HUMAN_TALK_TO_PET_FISH_SPINE
public static final int HUMAN_TALK_TO_PET_FISH_SPINE
- See Also:
- Constant Field Values
-
CHURN_MILK
public static final int CHURN_MILK
- See Also:
- Constant Field Values
-
CHURN_MILK_SHORT
public static final int CHURN_MILK_SHORT
- See Also:
- Constant Field Values
-
CHURN_MILK_MEDIUM
public static final int CHURN_MILK_MEDIUM
- See Also:
- Constant Field Values
-
CHURN_MILK_LONG
public static final int CHURN_MILK_LONG
- See Also:
- Constant Field Values
-
PLAYER_CHURNS_MILK_SHORT
public static final int PLAYER_CHURNS_MILK_SHORT
- See Also:
- Constant Field Values
-
PLAYER_CHURNS_MILK_MEDIUM
public static final int PLAYER_CHURNS_MILK_MEDIUM
- See Also:
- Constant Field Values
-
PLAYER_CHURNS_MILK_LONG
public static final int PLAYER_CHURNS_MILK_LONG
- See Also:
- Constant Field Values
-
HUMAN_LONGCRAWL
public static final int HUMAN_LONGCRAWL
- See Also:
- Constant Field Values
-
HUMAN_PROTEST_READY
public static final int HUMAN_PROTEST_READY
- See Also:
- Constant Field Values
-
SQUIDY_WALK
public static final int SQUIDY_WALK
- See Also:
- Constant Field Values
-
SQUIDY_READY
public static final int SQUIDY_READY
- See Also:
- Constant Field Values
-
SQUIDY_TICKLE
public static final int SQUIDY_TICKLE
- See Also:
- Constant Field Values
-
HALF_WOOD_WALK
public static final int HALF_WOOD_WALK
- See Also:
- Constant Field Values
-
SPIRIT_WALK
public static final int SPIRIT_WALK
- See Also:
- Constant Field Values
-
SPIRIT_READY
public static final int SPIRIT_READY
- See Also:
- Constant Field Values
-
SPIRIT_ATTACK
public static final int SPIRIT_ATTACK
- See Also:
- Constant Field Values
-
SPIRIT_DEATH
public static final int SPIRIT_DEATH
- See Also:
- Constant Field Values
-
SPIRIT_PARRY
public static final int SPIRIT_PARRY
- See Also:
- Constant Field Values
-
BREW_CONTROL
public static final int BREW_CONTROL
- See Also:
- Constant Field Values
-
PRESS_PRESS
public static final int PRESS_PRESS
- See Also:
- Constant Field Values
-
SPIDER_DEAD
public static final int SPIDER_DEAD
- See Also:
- Constant Field Values
-
DEAL_SMITE_CONTROL
public static final int DEAL_SMITE_CONTROL
- See Also:
- Constant Field Values
-
DEAL_WRENCH_FLOURISH
public static final int DEAL_WRENCH_FLOURISH
- See Also:
- Constant Field Values
-
DEAL_FILLBUCKET_STAGNENT
public static final int DEAL_FILLBUCKET_STAGNENT
- See Also:
- Constant Field Values
-
DEAL_BOWL_FISH
public static final int DEAL_BOWL_FISH
- See Also:
- Constant Field Values
-
SUMMON_SUMMON_SPOT
public static final int SUMMON_SUMMON_SPOT
- See Also:
- Constant Field Values
-
ZOMBIE_TORSO_WALK
public static final int ZOMBIE_TORSO_WALK
- See Also:
- Constant Field Values
-
ZOMBIE_TORSO_READY
public static final int ZOMBIE_TORSO_READY
- See Also:
- Constant Field Values
-
ZOMBIE_TORSO_DEATH
public static final int ZOMBIE_TORSO_DEATH
- See Also:
- Constant Field Values
-
ZOMBIE_HEAD_WALK
public static final int ZOMBIE_HEAD_WALK
- See Also:
- Constant Field Values
-
ZOMBIE_HEAD_DEATH
public static final int ZOMBIE_HEAD_DEATH
- See Also:
- Constant Field Values
-
ZOMBIE_DEATH_MELT
public static final int ZOMBIE_DEATH_MELT
- See Also:
- Constant Field Values
-
HALF_ZOMBIE_DEATH
public static final int HALF_ZOMBIE_DEATH
- See Also:
- Constant Field Values
-
HALF_ZOMBIE_DEATH2
public static final int HALF_ZOMBIE_DEATH2
- See Also:
- Constant Field Values
-
HALF_ZOMBIE_WALK
public static final int HALF_ZOMBIE_WALK
- See Also:
- Constant Field Values
-
HALF_ZOMBIE_WALK2
public static final int HALF_ZOMBIE_WALK2
- See Also:
- Constant Field Values
-
HALF_ZOMBIE_READY
public static final int HALF_ZOMBIE_READY
- See Also:
- Constant Field Values
-
HALF_ZOMBIE_READY2
public static final int HALF_ZOMBIE_READY2
- See Also:
- Constant Field Values
-
HALF_ZOMBIE_PUNCH
public static final int HALF_ZOMBIE_PUNCH
- See Also:
- Constant Field Values
-
SPLIT_MID_SPOT
public static final int SPLIT_MID_SPOT
- See Also:
- Constant Field Values
-
SPLIT_MID
public static final int SPLIT_MID
- See Also:
- Constant Field Values
-
SPLIT_HEAD_SPOT
public static final int SPLIT_HEAD_SPOT
- See Also:
- Constant Field Values
-
SPLIT_HEAD
public static final int SPLIT_HEAD
- See Also:
- Constant Field Values
-
SPLIT_HIP_SPOT
public static final int SPLIT_HIP_SPOT
- See Also:
- Constant Field Values
-
SPLIT_HIP
public static final int SPLIT_HIP
- See Also:
- Constant Field Values
-
STEAM_HEAD_SPOT
public static final int STEAM_HEAD_SPOT
- See Also:
- Constant Field Values
-
STEAM_HEAD_PLAY
public static final int STEAM_HEAD_PLAY
- See Also:
- Constant Field Values
-
TERRIFIED_EMOTE
public static final int TERRIFIED_EMOTE
- See Also:
- Constant Field Values
-
HAMLET_HEAD_START
public static final int HAMLET_HEAD_START
- See Also:
- Constant Field Values
-
HAMLET_HEAD_LOOP
public static final int HAMLET_HEAD_LOOP
- See Also:
- Constant Field Values
-
HAMLET_HEAD_STOP
public static final int HAMLET_HEAD_STOP
- See Also:
- Constant Field Values
-
HAMLET_HEAD_ALL
public static final int HAMLET_HEAD_ALL
- See Also:
- Constant Field Values
-
CHILD_SCARED
public static final int CHILD_SCARED
- See Also:
- Constant Field Values
-
CHILD_PRAISE
public static final int CHILD_PRAISE
- See Also:
- Constant Field Values
-
ZOMBIE_HEAD_DIG
public static final int ZOMBIE_HEAD_DIG
- See Also:
- Constant Field Values
-
SCARE_KID_ZOMBIE
public static final int SCARE_KID_ZOMBIE
- See Also:
- Constant Field Values
-
TBW_BROODOO_MASK_EAT
public static final int TBW_BROODOO_MASK_EAT
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_DRAGON_AXE
public static final int HUMAN_WOODCUTTING_DRAGON_AXE
- See Also:
- Constant Field Values
-
ABYSSAL_BLUDGEON_RUN
public static final int ABYSSAL_BLUDGEON_RUN
- See Also:
- Constant Field Values
-
DAGANNOTH_WHIRLWIND_SPINS
public static final int DAGANNOTH_WHIRLWIND_SPINS
- See Also:
- Constant Field Values
-
DAGANNOTH_MEGANOTH_WALK
public static final int DAGANNOTH_MEGANOTH_WALK
- See Also:
- Constant Field Values
-
DAGANNOTH_MEGANOTH_READY
public static final int DAGANNOTH_MEGANOTH_READY
- See Also:
- Constant Field Values
-
GG_DUSK_FLY_TRANSITION
public static final int GG_DUSK_FLY_TRANSITION
- See Also:
- Constant Field Values
-
DAGANNOTH_MEGANOTH_DEFEND
public static final int DAGANNOTH_MEGANOTH_DEFEND
- See Also:
- Constant Field Values
-
DAGANNOTH_MEGANOTH_ATTACK_MELEE
public static final int DAGANNOTH_MEGANOTH_ATTACK_MELEE
- See Also:
- Constant Field Values
-
DAGANNOTH_MEGANOTH_ATTACK_MAGE
public static final int DAGANNOTH_MEGANOTH_ATTACK_MAGE
- See Also:
- Constant Field Values
-
DAGANNOTH_MEGANOTH_ATTACK_RANGE
public static final int DAGANNOTH_MEGANOTH_ATTACK_RANGE
- See Also:
- Constant Field Values
-
DAGANNOTH_MEGANOTH_DEATH
public static final int DAGANNOTH_MEGANOTH_DEATH
- See Also:
- Constant Field Values
-
DAGANNOTH_ROCK_LOBSTER_WALK
public static final int DAGANNOTH_ROCK_LOBSTER_WALK
- See Also:
- Constant Field Values
-
DAGANNOTH_ROCK_LOBSTER_READY
public static final int DAGANNOTH_ROCK_LOBSTER_READY
- See Also:
- Constant Field Values
-
DAGANNOTH_ROCK_LOBSTER_ATTACK
public static final int DAGANNOTH_ROCK_LOBSTER_ATTACK
- See Also:
- Constant Field Values
-
DAGANNOTH_ROCK_LOBSTER_DEFEND
public static final int DAGANNOTH_ROCK_LOBSTER_DEFEND
- See Also:
- Constant Field Values
-
DAGANNOTH_ROCK_LOBSTER_SPRING_UP
public static final int DAGANNOTH_ROCK_LOBSTER_SPRING_UP
- See Also:
- Constant Field Values
-
DAGANNOTH_ROCK_LOBSTER_DEATH
public static final int DAGANNOTH_ROCK_LOBSTER_DEATH
- See Also:
- Constant Field Values
-
DAGANNOTH_WATER_CREATURE_WALK
public static final int DAGANNOTH_WATER_CREATURE_WALK
- See Also:
- Constant Field Values
-
DAGANNOTH_WATER_CREATURE_SPRING_UP
public static final int DAGANNOTH_WATER_CREATURE_SPRING_UP
- See Also:
- Constant Field Values
-
DAGANNOTH_WATER_CREATURE_GO_DOWN
public static final int DAGANNOTH_WATER_CREATURE_GO_DOWN
- See Also:
- Constant Field Values
-
DAGANNOTH_WATER_CREATURE_DEATH
public static final int DAGANNOTH_WATER_CREATURE_DEATH
- See Also:
- Constant Field Values
-
DAGANNOTH_WATER_CREATURE_READY
public static final int DAGANNOTH_WATER_CREATURE_READY
- See Also:
- Constant Field Values
-
DAGANNOTH_WATER_CREATURE_ATTACK
public static final int DAGANNOTH_WATER_CREATURE_ATTACK
- See Also:
- Constant Field Values
-
DAGANNOTH_WATER_CREATURE_DEFEND
public static final int DAGANNOTH_WATER_CREATURE_DEFEND
- See Also:
- Constant Field Values
-
DAGANNOTH_STANDING_TORCH_FLAME
public static final int DAGANNOTH_STANDING_TORCH_FLAME
- See Also:
- Constant Field Values
-
DAGANNOTH_WATER_SPILL
public static final int DAGANNOTH_WATER_SPILL
- See Also:
- Constant Field Values
-
DAGANNOTH_ARROW_FLIGHT
public static final int DAGANNOTH_ARROW_FLIGHT
- See Also:
- Constant Field Values
-
DAGANNOTH_ARROW_IMPACT
public static final int DAGANNOTH_ARROW_IMPACT
- See Also:
- Constant Field Values
-
DAGANNOTH_SPINE_TRAVEL
public static final int DAGANNOTH_SPINE_TRAVEL
- See Also:
- Constant Field Values
-
DAGANNOTH_WATER_CREATURE_SPINE_TRAVEL
public static final int DAGANNOTH_WATER_CREATURE_SPINE_TRAVEL
- See Also:
- Constant Field Values
-
DRAGON_SMALLAXE_ANIM
public static final int DRAGON_SMALLAXE_ANIM
- See Also:
- Constant Field Values
-
DRAGON_SMALLAXE_SWOOSH
public static final int DRAGON_SMALLAXE_SWOOSH
- See Also:
- Constant Field Values
-
SUMMON_PORTAL_END
public static final int SUMMON_PORTAL_END
- See Also:
- Constant Field Values
-
SUMMON_SUMMON_START
public static final int SUMMON_SUMMON_START
- See Also:
- Constant Field Values
-
SUMMON_SUMMON
public static final int SUMMON_SUMMON
- See Also:
- Constant Field Values
-
NTK_HUMAN_TELE
public static final int NTK_HUMAN_TELE
- See Also:
- Constant Field Values
-
SAND_STORM_NPC
public static final int SAND_STORM_NPC
- See Also:
- Constant Field Values
-
SUMMON_FLOOR_SPOT
public static final int SUMMON_FLOOR_SPOT
- See Also:
- Constant Field Values
-
GOLEM_SUMMON_START
public static final int GOLEM_SUMMON_START
- See Also:
- Constant Field Values
-
GOLEM_SUMMON_SUMMON
public static final int GOLEM_SUMMON_SUMMON
- See Also:
- Constant Field Values
-
GOLEM_SUMMON_NEW
public static final int GOLEM_SUMMON_NEW
- See Also:
- Constant Field Values
-
DEMON_SUMMON
public static final int DEMON_SUMMON
- See Also:
- Constant Field Values
-
DENATH_LEAVE
public static final int DENATH_LEAVE
- See Also:
- Constant Field Values
-
DARK_SPEC_SPOT
public static final int DARK_SPEC_SPOT
- See Also:
- Constant Field Values
-
DARK_SPEC_PLAYER
public static final int DARK_SPEC_PLAYER
- See Also:
- Constant Field Values
-
SUMMON_POINT
public static final int SUMMON_POINT
- See Also:
- Constant Field Values
-
BURGH_HOLD_HIT
public static final int BURGH_HOLD_HIT
- See Also:
- Constant Field Values
-
MAKINGHISTORY_GHOST_FADE
public static final int MAKINGHISTORY_GHOST_FADE
- See Also:
- Constant Field Values
-
RAT_PIER_DEATH
public static final int RAT_PIER_DEATH
- See Also:
- Constant Field Values
-
KITTEN_ANGEL_GOES_TO_HEAVEN
public static final int KITTEN_ANGEL_GOES_TO_HEAVEN
- See Also:
- Constant Field Values
-
RATCATCHER_SMOKES
public static final int RATCATCHER_SMOKES
- See Also:
- Constant Field Values
-
MOUSETRAP_SPRING
public static final int MOUSETRAP_SPRING
- See Also:
- Constant Field Values
-
VC_RATS_IN_BARREL
public static final int VC_RATS_IN_BARREL
- See Also:
- Constant Field Values
-
VC_RAT_VALVE
public static final int VC_RAT_VALVE
- See Also:
- Constant Field Values
-
VC_LANTERN_GLOWS
public static final int VC_LANTERN_GLOWS
- See Also:
- Constant Field Values
-
VC_RAT_WRIGGLE
public static final int VC_RAT_WRIGGLE
- See Also:
- Constant Field Values
-
RATCATCHER_CREATE_SMOKE
public static final int RATCATCHER_CREATE_SMOKE
- See Also:
- Constant Field Values
-
RATCATCHER_WALK_WITH_FLUTE
public static final int RATCATCHER_WALK_WITH_FLUTE
- See Also:
- Constant Field Values
-
FARMING_TOOLS_LEPRECHAUN_READY
public static final int FARMING_TOOLS_LEPRECHAUN_READY
- See Also:
- Constant Field Values
-
ELID_WATER_POUR
public static final int ELID_WATER_POUR
- See Also:
- Constant Field Values
-
ELID_WATERSPIRIT_READY
public static final int ELID_WATERSPIRIT_READY
- See Also:
- Constant Field Values
-
ELID_WATERSPIRIT_WALK
public static final int ELID_WATERSPIRIT_WALK
- See Also:
- Constant Field Values
-
ELID_WATERSPIRIT_SITTING
public static final int ELID_WATERSPIRIT_SITTING
- See Also:
- Constant Field Values
-
ELID_CLIMB_ROPE
public static final int ELID_CLIMB_ROPE
- See Also:
- Constant Field Values
-
ELID_ROPE_LASSO
public static final int ELID_ROPE_LASSO
- See Also:
- Constant Field Values
-
ELID_CHOC_ICE_SELLER_READY
public static final int ELID_CHOC_ICE_SELLER_READY
- See Also:
- Constant Field Values
-
ELID_CHOC_ICE_WALK
public static final int ELID_CHOC_ICE_WALK
- See Also:
- Constant Field Values
-
ELID_ROBETOP_CRAFTING
public static final int ELID_ROBETOP_CRAFTING
- See Also:
- Constant Field Values
-
ELID_ROBEBOTTOMS_CRAFTING
public static final int ELID_ROBEBOTTOMS_CRAFTING
- See Also:
- Constant Field Values
-
ELID_ROPE_CLIMB_LONG
public static final int ELID_ROPE_CLIMB_LONG
- See Also:
- Constant Field Values
-
ELID_ROBE_CLIMB_SPOTANIM
public static final int ELID_ROBE_CLIMB_SPOTANIM
- See Also:
- Constant Field Values
-
CLAY_GOLEM_ATTACK
public static final int CLAY_GOLEM_ATTACK
- See Also:
- Constant Field Values
-
CLAY_GOLEM_DEFEND
public static final int CLAY_GOLEM_DEFEND
- See Also:
- Constant Field Values
-
CLAY_GOLEM_DEATH
public static final int CLAY_GOLEM_DEATH
- See Also:
- Constant Field Values
-
INTRO_BANNER_SANTA_DANCE
public static final int INTRO_BANNER_SANTA_DANCE
- See Also:
- Constant Field Values
-
INTRO_BANNER_SECURITY_LOCK
public static final int INTRO_BANNER_SECURITY_LOCK
- See Also:
- Constant Field Values
-
INTRO_BANNER_SCAMMING_HAPPY
public static final int INTRO_BANNER_SCAMMING_HAPPY
- See Also:
- Constant Field Values
-
INTRO_BANNER_SCAMMING_SAD
public static final int INTRO_BANNER_SCAMMING_SAD
- See Also:
- Constant Field Values
-
INTRO_BANNER_SCAMMING_SWAP
public static final int INTRO_BANNER_SCAMMING_SWAP
- See Also:
- Constant Field Values
-
CHAMPIONS_ZOMBIE_DEATH
public static final int CHAMPIONS_ZOMBIE_DEATH
- See Also:
- Constant Field Values
-
CHAMPIONS_ZOMBIE_DEFEND
public static final int CHAMPIONS_ZOMBIE_DEFEND
- See Also:
- Constant Field Values
-
CHAMPIONS_ZOMBIE_CATCRUSH
public static final int CHAMPIONS_ZOMBIE_CATCRUSH
- See Also:
- Constant Field Values
-
CHAMPIONS_ZOMBIE_READY
public static final int CHAMPIONS_ZOMBIE_READY
- See Also:
- Constant Field Values
-
CHAMPIONS_ZOMBIE_WALK
public static final int CHAMPIONS_ZOMBIE_WALK
- See Also:
- Constant Field Values
-
CHAMPIONS_JOGRE_ATTACK
public static final int CHAMPIONS_JOGRE_ATTACK
- See Also:
- Constant Field Values
-
CHAMPIONS_JOGRE_READY
public static final int CHAMPIONS_JOGRE_READY
- See Also:
- Constant Field Values
-
CHAMPIONS_JOGRE_WALK
public static final int CHAMPIONS_JOGRE_WALK
- See Also:
- Constant Field Values
-
CHAMPIONS_GIANT_READY
public static final int CHAMPIONS_GIANT_READY
- See Also:
- Constant Field Values
-
CHAMPIONS_GIANT_WALK
public static final int CHAMPIONS_GIANT_WALK
- See Also:
- Constant Field Values
-
CHAMPIONS_GIANT_ATTACK_VERTICAL
public static final int CHAMPIONS_GIANT_ATTACK_VERTICAL
- See Also:
- Constant Field Values
-
CHAMPIONS_GIANT_ATTACK_HORIZONTAL
public static final int CHAMPIONS_GIANT_ATTACK_HORIZONTAL
- See Also:
- Constant Field Values
-
CHAMPIONS_GIANT_DEFEND
public static final int CHAMPIONS_GIANT_DEFEND
- See Also:
- Constant Field Values
-
CHAMPIONS_GIANT_DEATH
public static final int CHAMPIONS_GIANT_DEATH
- See Also:
- Constant Field Values
-
CHAMPIONS_THRONE_SIT
public static final int CHAMPIONS_THRONE_SIT
- See Also:
- Constant Field Values
-
ELF_THRONE_SIT
public static final int ELF_THRONE_SIT
- See Also:
- Constant Field Values
-
TZHAAR_THRONE_SIT
public static final int TZHAAR_THRONE_SIT
- See Also:
- Constant Field Values
-
DWARF_THRONE_SIT
public static final int DWARF_THRONE_SIT
- See Also:
- Constant Field Values
-
GNOME_THRONE_SIT
public static final int GNOME_THRONE_SIT
- See Also:
- Constant Field Values
-
WEREWOLF_THRONE_SIT
public static final int WEREWOLF_THRONE_SIT
- See Also:
- Constant Field Values
-
EARTHWARRIOR_READY
public static final int EARTHWARRIOR_READY
- See Also:
- Constant Field Values
-
EARTHWARRIOR_DEATH
public static final int EARTHWARRIOR_DEATH
- See Also:
- Constant Field Values
-
EARTHWARRIOR_WALK_F
public static final int EARTHWARRIOR_WALK_F
- See Also:
- Constant Field Values
-
EARTHWARRIOR_WALK_B
public static final int EARTHWARRIOR_WALK_B
- See Also:
- Constant Field Values
-
EARTHWARRIOR_WALK_L
public static final int EARTHWARRIOR_WALK_L
- See Also:
- Constant Field Values
-
EARTHWARRIOR_WALK_R
public static final int EARTHWARRIOR_WALK_R
- See Also:
- Constant Field Values
-
EARTHWARRIOR_CHOP
public static final int EARTHWARRIOR_CHOP
- See Also:
- Constant Field Values
-
EARTHWARRIOR_DEF
public static final int EARTHWARRIOR_DEF
- See Also:
- Constant Field Values
-
CHAMPIONS_IMP_READY
public static final int CHAMPIONS_IMP_READY
- See Also:
- Constant Field Values
-
CHAMPIONS_IMP_STAB
public static final int CHAMPIONS_IMP_STAB
- See Also:
- Constant Field Values
-
CHAMPIONS_IMP_THROW
public static final int CHAMPIONS_IMP_THROW
- See Also:
- Constant Field Values
-
CHAMPIONS_IMP_DAGGER_LAUNCH
public static final int CHAMPIONS_IMP_DAGGER_LAUNCH
- See Also:
- Constant Field Values
-
CHAMPIONS_IMP_DAGGER_TRAVEL
public static final int CHAMPIONS_IMP_DAGGER_TRAVEL
- See Also:
- Constant Field Values
-
CHAMPIONS_HOBGOBLIN_READY
public static final int CHAMPIONS_HOBGOBLIN_READY
- See Also:
- Constant Field Values
-
CHAMPIONS_HOBGOBLIN_RANGE
public static final int CHAMPIONS_HOBGOBLIN_RANGE
- See Also:
- Constant Field Values
-
CHAMPIONS_HOBGOBLIN_SPEAR
public static final int CHAMPIONS_HOBGOBLIN_SPEAR
- See Also:
- Constant Field Values
-
CHAMPIONS_HOBGOBLIN_DRAIN
public static final int CHAMPIONS_HOBGOBLIN_DRAIN
- See Also:
- Constant Field Values
-
CHAMPIONS_GOBLIN_READY
public static final int CHAMPIONS_GOBLIN_READY
- See Also:
- Constant Field Values
-
CHAMPIONS_GOBLIN_DRAIN
public static final int CHAMPIONS_GOBLIN_DRAIN
- See Also:
- Constant Field Values
-
CHAMPIONS_GOBLIN_SPELLCAST
public static final int CHAMPIONS_GOBLIN_SPELLCAST
- See Also:
- Constant Field Values
-
CHAMPIONS_GOBLIN_CASTING_GLOW
public static final int CHAMPIONS_GOBLIN_CASTING_GLOW
- See Also:
- Constant Field Values
-
CHAMPIONS_GHOUL_READY
public static final int CHAMPIONS_GHOUL_READY
- See Also:
- Constant Field Values
-
CHAMPIONS_GHOUL_CLUB
public static final int CHAMPIONS_GHOUL_CLUB
- See Also:
- Constant Field Values
-
CHAMPIONS_GHOUL_THROW
public static final int CHAMPIONS_GHOUL_THROW
- See Also:
- Constant Field Values
-
CHAMPIONS_GHOUL_SKULL_LAUNCH
public static final int CHAMPIONS_GHOUL_SKULL_LAUNCH
- See Also:
- Constant Field Values
-
CHAMPIONS_GHOUL_SKULL_TRAVEL
public static final int CHAMPIONS_GHOUL_SKULL_TRAVEL
- See Also:
- Constant Field Values
-
CHAMPIONS_LESSERDEMON_READY
public static final int CHAMPIONS_LESSERDEMON_READY
- See Also:
- Constant Field Values
-
CHAMPIONS_LESSERDEMON_SLASH
public static final int CHAMPIONS_LESSERDEMON_SLASH
- See Also:
- Constant Field Values
-
CHAMPIONS_LESSERDEMON_FIRE_CAST
public static final int CHAMPIONS_LESSERDEMON_FIRE_CAST
- See Also:
- Constant Field Values
-
CHAMPIONS_LESSERDEMON_FIRE_LAUNCH
public static final int CHAMPIONS_LESSERDEMON_FIRE_LAUNCH
- See Also:
- Constant Field Values
-
CHAMPIONS_LESSERDEMON_FIRE_TRAVEL
public static final int CHAMPIONS_LESSERDEMON_FIRE_TRAVEL
- See Also:
- Constant Field Values
-
CHAMPIONS_GRILL
public static final int CHAMPIONS_GRILL
- See Also:
- Constant Field Values
-
CHAMPION_LESSERDEMON_READY
public static final int CHAMPION_LESSERDEMON_READY
- See Also:
- Constant Field Values
-
CHAMPION_LESSERDEMON_SLASH
public static final int CHAMPION_LESSERDEMON_SLASH
- See Also:
- Constant Field Values
-
CHAMPION_LESSERDEMON_FIRE_CAST
public static final int CHAMPION_LESSERDEMON_FIRE_CAST
- See Also:
- Constant Field Values
-
CHAMPION_LESSERDEMON_FIRE_LAUNCH
public static final int CHAMPION_LESSERDEMON_FIRE_LAUNCH
- See Also:
- Constant Field Values
-
CHAMPION_LESSERDEMON_FIRE_TRAVEL
public static final int CHAMPION_LESSERDEMON_FIRE_TRAVEL
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_WALK
public static final int WYVERN_SKELETON_WALK
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_BLOCK
public static final int WYVERN_SKELETON_BLOCK
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_READY
public static final int WYVERN_SKELETON_READY
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_BITE
public static final int WYVERN_SKELETON_BITE
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_TAIL_SWIPE
public static final int WYVERN_SKELETON_TAIL_SWIPE
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_DEATH
public static final int WYVERN_SKELETON_DEATH
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_ICE_BREATH
public static final int WYVERN_SKELETON_ICE_BREATH
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_ICEBALL
public static final int WYVERN_SKELETON_ICEBALL
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_LAUNCH_ICEBALL
public static final int WYVERN_SKELETON_LAUNCH_ICEBALL
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_TRAVEL_ICEBALL
public static final int WYVERN_SKELETON_TRAVEL_ICEBALL
- See Also:
- Constant Field Values
-
WYVERN_SKELETON_TRAVEL_BREATH
public static final int WYVERN_SKELETON_TRAVEL_BREATH
- See Also:
- Constant Field Values
-
DEVIOUS_RELIC_READY
public static final int DEVIOUS_RELIC_READY
- See Also:
- Constant Field Values
-
DEVIOUS_RELIC_WALK
public static final int DEVIOUS_RELIC_WALK
- See Also:
- Constant Field Values
-
DEVIOUS_DEAD
public static final int DEVIOUS_DEAD
- See Also:
- Constant Field Values
-
DEVIOUS_ASSASSIN_TELEPORT
public static final int DEVIOUS_ASSASSIN_TELEPORT
- See Also:
- Constant Field Values
-
DEVIOUS_WHETSTONE_SPIN_NO_SPARKS
public static final int DEVIOUS_WHETSTONE_SPIN_NO_SPARKS
- See Also:
- Constant Field Values
-
DEVIOUS_WHETSTONE_SPIN_SPARKS
public static final int DEVIOUS_WHETSTONE_SPIN_SPARKS
- See Also:
- Constant Field Values
-
DEVIOUS_HUMAN_WHETSTONE
public static final int DEVIOUS_HUMAN_WHETSTONE
- See Also:
- Constant Field Values
-
HUMAN_BALL_ATTACK
public static final int HUMAN_BALL_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_BALL_KICK_ATTACK
public static final int HUMAN_BALL_KICK_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_BALL_DEFEND
public static final int HUMAN_BALL_DEFEND
- See Also:
- Constant Field Values
-
HUMAN_MARIONETTE_JUMP
public static final int HUMAN_MARIONETTE_JUMP
- See Also:
- Constant Field Values
-
HUMAN_MARIONETTE_WALK
public static final int HUMAN_MARIONETTE_WALK
- See Also:
- Constant Field Values
-
HUMAN_MARIONETTE_BOW
public static final int HUMAN_MARIONETTE_BOW
- See Also:
- Constant Field Values
-
HUMAN_MARIONETTE_DANCE
public static final int HUMAN_MARIONETTE_DANCE
- See Also:
- Constant Field Values
-
VETION_TALK
public static final int VETION_TALK
- See Also:
- Constant Field Values
-
SCORPIA_TALK
public static final int SCORPIA_TALK
- See Also:
- Constant Field Values
-
VENETATIS_TALK
public static final int VENETATIS_TALK
- See Also:
- Constant Field Values
-
CALLISTO_TALK
public static final int CALLISTO_TALK
- See Also:
- Constant Field Values
-
ODDSKULL_WALKLEFT
public static final int ODDSKULL_WALKLEFT
- See Also:
- Constant Field Values
-
ODDSKULL_WALKRIGHT
public static final int ODDSKULL_WALKRIGHT
- See Also:
- Constant Field Values
-
ODDSKULL_WALKBACK
public static final int ODDSKULL_WALKBACK
- See Also:
- Constant Field Values
-
TAN_LEATHER
public static final int TAN_LEATHER
- See Also:
- Constant Field Values
-
SNAKEBOSS_FLETCHING
public static final int SNAKEBOSS_FLETCHING
- See Also:
- Constant Field Values
-
MARIONETTE_JUMP
public static final int MARIONETTE_JUMP
- See Also:
- Constant Field Values
-
MARIONETTE_WALK
public static final int MARIONETTE_WALK
- See Also:
- Constant Field Values
-
MARIONETTE_BOW
public static final int MARIONETTE_BOW
- See Also:
- Constant Field Values
-
MARIONETTE_DANCE
public static final int MARIONETTE_DANCE
- See Also:
- Constant Field Values
-
ENCHANT_DRAGONSTONE
public static final int ENCHANT_DRAGONSTONE
- See Also:
- Constant Field Values
-
MAGICTRAINING_SPOTANIM_BONES
public static final int MAGICTRAINING_SPOTANIM_BONES
- See Also:
- Constant Field Values
-
MAGICTRAINING_PAINTING_FLOAT
public static final int MAGICTRAINING_PAINTING_FLOAT
- See Also:
- Constant Field Values
-
MAGICTRAINING_FLYING_BOOK_READY
public static final int MAGICTRAINING_FLYING_BOOK_READY
- See Also:
- Constant Field Values
-
MAGICTRAINING_LIGHT_DOOR_OPEN
public static final int MAGICTRAINING_LIGHT_DOOR_OPEN
- See Also:
- Constant Field Values
-
SLAYER_TOTS_I_CHARGE
public static final int SLAYER_TOTS_I_CHARGE
- See Also:
- Constant Field Values
-
MAGICTRAINING_GHOST_READY
public static final int MAGICTRAINING_GHOST_READY
- See Also:
- Constant Field Values
-
MAGICTRAINING_GHOST_WALK
public static final int MAGICTRAINING_GHOST_WALK
- See Also:
- Constant Field Values
-
MAGICTRAINING_LIGHTING
public static final int MAGICTRAINING_LIGHTING
- See Also:
- Constant Field Values
-
MAGICTRAINING_STATUE_ROTATE
public static final int MAGICTRAINING_STATUE_ROTATE
- See Also:
- Constant Field Values
-
MAGICTRAINING_DOOR_ROTATE
public static final int MAGICTRAINING_DOOR_ROTATE
- See Also:
- Constant Field Values
-
MAGICTRAINING_DOOR_OPEN
public static final int MAGICTRAINING_DOOR_OPEN
- See Also:
- Constant Field Values
-
HUMAN_MAGICTRAINING_OPEN_CUPBOARD
public static final int HUMAN_MAGICTRAINING_OPEN_CUPBOARD
- See Also:
- Constant Field Values
-
MAGE_TRAINING_AREA_READY
public static final int MAGE_TRAINING_AREA_READY
- See Also:
- Constant Field Values
-
MAGE_TRAINING_AREA_WALK
public static final int MAGE_TRAINING_AREA_WALK
- See Also:
- Constant Field Values
-
MAGE_TRAINING_AREA_WALK_LARGE
public static final int MAGE_TRAINING_AREA_WALK_LARGE
- See Also:
- Constant Field Values
-
HANDSAND_SANDY_LOOKREADY
public static final int HANDSAND_SANDY_LOOKREADY
- See Also:
- Constant Field Values
-
HANDSAND_SAND_MAGIC
public static final int HANDSAND_SAND_MAGIC
- See Also:
- Constant Field Values
-
HANDSAND_SAND_MAGIC_STATIC
public static final int HANDSAND_SAND_MAGIC_STATIC
- See Also:
- Constant Field Values
-
DRUNK_HOLDITEM_WALK
public static final int DRUNK_HOLDITEM_WALK
- See Also:
- Constant Field Values
-
DRUNK_HOLDITEM_READY
public static final int DRUNK_HOLDITEM_READY
- See Also:
- Constant Field Values
-
HUMAN_SHRINK
public static final int HUMAN_SHRINK
- See Also:
- Constant Field Values
-
MACRO_SANDWICH_LADY_WALK
public static final int MACRO_SANDWICH_LADY_WALK
- See Also:
- Constant Field Values
-
MACRO_SANDWICH_LADY_READY
public static final int MACRO_SANDWICH_LADY_READY
- See Also:
- Constant Field Values
-
MACRO_SANDWICH_LADY_PARRY
public static final int MACRO_SANDWICH_LADY_PARRY
- See Also:
- Constant Field Values
-
MACRO_SANDWICH_LADY_ATTACK
public static final int MACRO_SANDWICH_LADY_ATTACK
- See Also:
- Constant Field Values
-
MACRO_SANDWICH_LADY_DEATH
public static final int MACRO_SANDWICH_LADY_DEATH
- See Also:
- Constant Field Values
-
SARNIE_ROTATE
public static final int SARNIE_ROTATE
- See Also:
- Constant Field Values
-
BALLOON_WALK
public static final int BALLOON_WALK
- See Also:
- Constant Field Values
-
BALLOON_READY
public static final int BALLOON_READY
- See Also:
- Constant Field Values
-
BALLOON_WALK2
public static final int BALLOON_WALK2
- See Also:
- Constant Field Values
-
BALLOON_POP
public static final int BALLOON_POP
- See Also:
- Constant Field Values
-
BALLOON_FALL
public static final int BALLOON_FALL
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_LEDGE_ON_LEFT
public static final int AGILITY_PYRAMID_LEDGE_ON_LEFT
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_LEDGE_OFF_LEFT
public static final int AGILITY_PYRAMID_LEDGE_OFF_LEFT
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_LEDGE_FALL_LEFT
public static final int AGILITY_PYRAMID_LEDGE_FALL_LEFT
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_LEDGE_FALL_RIGHT
public static final int AGILITY_PYRAMID_LEDGE_FALL_RIGHT
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_LEDGE_ON_RIGHT
public static final int AGILITY_PYRAMID_LEDGE_ON_RIGHT
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_LEDGE_OFF_RIGHT
public static final int AGILITY_PYRAMID_LEDGE_OFF_RIGHT
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_LEDGE_WALK_LEFT
public static final int AGILITY_PYRAMID_LEDGE_WALK_LEFT
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_LEDGE_WALK_RIGHT
public static final int AGILITY_PYRAMID_LEDGE_WALK_RIGHT
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_SIDESTEP_FALL
public static final int AGILITY_PYRAMID_SIDESTEP_FALL
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_SIDESTEP_FALLL
public static final int AGILITY_PYRAMID_SIDESTEP_FALLL
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_TOP_CLIMB
public static final int AGILITY_PYRAMID_TOP_CLIMB
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_TILT_FALL
public static final int AGILITY_PYRAMID_TILT_FALL
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_BLOCK_PUSH_1
public static final int AGILITY_PYRAMID_BLOCK_PUSH_1
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_BLOCK_PUSH_2
public static final int AGILITY_PYRAMID_BLOCK_PUSH_2
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_GAP_JUMP
public static final int AGILITY_PYRAMID_GAP_JUMP
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_GAP_JUMP_FALL
public static final int AGILITY_PYRAMID_GAP_JUMP_FALL
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_LOGFALL_R
public static final int AGILITY_PYRAMID_LOGFALL_R
- See Also:
- Constant Field Values
-
AGILITY_PYRAMID_TILTING_FLOOR
public static final int AGILITY_PYRAMID_TILTING_FLOOR
- See Also:
- Constant Field Values
-
HUMAN_DWARF_RECIEVE
public static final int HUMAN_DWARF_RECIEVE
- See Also:
- Constant Field Values
-
DWARF_HAND_OVER
public static final int DWARF_HAND_OVER
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_READY
public static final int ENAKH_BONEGUARD_READY
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_BLOCK
public static final int ENAKH_BONEGUARD_BLOCK
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_ATTACK
public static final int ENAKH_BONEGUARD_ATTACK
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_DEATH
public static final int ENAKH_BONEGUARD_DEATH
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_LARGE_DEATH
public static final int ENAKH_BONEGUARD_LARGE_DEATH
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_WALK
public static final int ENAKH_BONEGUARD_WALK
- See Also:
- Constant Field Values
-
SNP_FIRE_BOSS_READY
public static final int SNP_FIRE_BOSS_READY
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_GLOW_SMALL_ATTACK
public static final int ENAKH_BONEGUARD_GLOW_SMALL_ATTACK
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_GLOW_SMALL_BLOCK
public static final int ENAKH_BONEGUARD_GLOW_SMALL_BLOCK
- See Also:
- Constant Field Values
-
SNP_FIRE_BOSS_WALK
public static final int SNP_FIRE_BOSS_WALK
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_GLOW_SMALL_DEATH
public static final int ENAKH_BONEGUARD_GLOW_SMALL_DEATH
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_GLOW_LARGE_READY
public static final int ENAKH_BONEGUARD_GLOW_LARGE_READY
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_GLOW_LARGE_ATTACK
public static final int ENAKH_BONEGUARD_GLOW_LARGE_ATTACK
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_GLOW_LARGE_BLOCK
public static final int ENAKH_BONEGUARD_GLOW_LARGE_BLOCK
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_GLOW_LARGE_WALK
public static final int ENAKH_BONEGUARD_GLOW_LARGE_WALK
- See Also:
- Constant Field Values
-
ENAKH_BONEGUARD_GLOW_LARGE_DEATH
public static final int ENAKH_BONEGUARD_GLOW_LARGE_DEATH
- See Also:
- Constant Field Values
-
ENAKH_ENAKHRA_TRANSFORM_SPOTANIM
public static final int ENAKH_ENAKHRA_TRANSFORM_SPOTANIM
- See Also:
- Constant Field Values
-
ENAKHENAKHRA_TRANSFORM_START
public static final int ENAKHENAKHRA_TRANSFORM_START
- See Also:
- Constant Field Values
-
ENAKHENAKHRA_TRANSFORM_FINISH
public static final int ENAKHENAKHRA_TRANSFORM_FINISH
- See Also:
- Constant Field Values
-
ENAKH_SMOKE_OVERLAY
public static final int ENAKH_SMOKE_OVERLAY
- See Also:
- Constant Field Values
-
ENAKH_FILM_OVERLAY
public static final int ENAKH_FILM_OVERLAY
- See Also:
- Constant Field Values
-
ENAKH_FALL_HOLE
public static final int ENAKH_FALL_HOLE
- See Also:
- Constant Field Values
-
ENAKH_MAGIC_WALL
public static final int ENAKH_MAGIC_WALL
- See Also:
- Constant Field Values
-
ENAKH_MAGIC_WALL_FADE
public static final int ENAKH_MAGIC_WALL_FADE
- See Also:
- Constant Field Values
-
ENAKH_LIGHT_PRISON
public static final int ENAKH_LIGHT_PRISON
- See Also:
- Constant Field Values
-
ENAKH_BIG_WALL_FALL
public static final int ENAKH_BIG_WALL_FALL
- See Also:
- Constant Field Values
-
ENAKH_FLOOR_CRACKING
public static final int ENAKH_FLOOR_CRACKING
- See Also:
- Constant Field Values
-
ENAKH_FLOOR_COLLAPSING
public static final int ENAKH_FLOOR_COLLAPSING
- See Also:
- Constant Field Values
-
ENAKH_LIGHT_STREAMING
public static final int ENAKH_LIGHT_STREAMING
- See Also:
- Constant Field Values
-
ENAKH_PLAYER_CHISEL
public static final int ENAKH_PLAYER_CHISEL
- See Also:
- Constant Field Values
-
ENAKH_PLAYER_GET_UP
public static final int ENAKH_PLAYER_GET_UP
- See Also:
- Constant Field Values
-
BURGH_FURNACE_SMOKE
public static final int BURGH_FURNACE_SMOKE
- See Also:
- Constant Field Values
-
FIRE_EFFECT
public static final int FIRE_EFFECT
- See Also:
- Constant Field Values
-
BURGH_FURNACE_LIT
public static final int BURGH_FURNACE_LIT
- See Also:
- Constant Field Values
-
CANDLE_EFFECT
public static final int CANDLE_EFFECT
- See Also:
- Constant Field Values
-
SLAYER_HARPIE_SWARM
public static final int SLAYER_HARPIE_SWARM
- See Also:
- Constant Field Values
-
SLAYER_HARPIE_DODGE
public static final int SLAYER_HARPIE_DODGE
- See Also:
- Constant Field Values
-
SLAYER_HARPIE_HIT
public static final int SLAYER_HARPIE_HIT
- See Also:
- Constant Field Values
-
SLAYER_HARPIE_DEATH
public static final int SLAYER_HARPIE_DEATH
- See Also:
- Constant Field Values
-
SLAYER_HARPIE_NOSPIN
public static final int SLAYER_HARPIE_NOSPIN
- See Also:
- Constant Field Values
-
VAMPIRESLAYER_COFFIN_OPEN
public static final int VAMPIRESLAYER_COFFIN_OPEN
- See Also:
- Constant Field Values
-
VAMPIRESLAYER_ARISE
public static final int VAMPIRESLAYER_ARISE
- See Also:
- Constant Field Values
-
VAMPIRESLAYER_TRAVEL
public static final int VAMPIRESLAYER_TRAVEL
- See Also:
- Constant Field Values
-
VAMPIRESLAYER_GIVE_BEER
public static final int VAMPIRESLAYER_GIVE_BEER
- See Also:
- Constant Field Values
-
TREASURE_MAGIC_CHEST
public static final int TREASURE_MAGIC_CHEST
- See Also:
- Constant Field Values
-
TREASURE_MAGIC_OPENCHEST
public static final int TREASURE_MAGIC_OPENCHEST
- See Also:
- Constant Field Values
-
TREASURE_MAGIC_OPENCHEST_READY
public static final int TREASURE_MAGIC_OPENCHEST_READY
- See Also:
- Constant Field Values
-
TREASURE_MAGIC_CLOSECHEST
public static final int TREASURE_MAGIC_CLOSECHEST
- See Also:
- Constant Field Values
-
POH_WARDROBE_OPEN
public static final int POH_WARDROBE_OPEN
- See Also:
- Constant Field Values
-
POH_WARDROBE_WOODEN_OPEN
public static final int POH_WARDROBE_WOODEN_OPEN
- See Also:
- Constant Field Values
-
FEVER_ROPE_SWING
public static final int FEVER_ROPE_SWING
- See Also:
- Constant Field Values
-
CANNON_BLAST_SPOTANIM
public static final int CANNON_BLAST_SPOTANIM
- See Also:
- Constant Field Values
-
BARREL_LIT_SPOTANIM
public static final int BARREL_LIT_SPOTANIM
- See Also:
- Constant Field Values
-
FUSE_LIT_SPOTANIM
public static final int FUSE_LIT_SPOTANIM
- See Also:
- Constant Field Values
-
FEVER_EXPLOSION
public static final int FEVER_EXPLOSION
- See Also:
- Constant Field Values
-
FEVER_PLAYER_ROPE_SWING_START
public static final int FEVER_PLAYER_ROPE_SWING_START
- See Also:
- Constant Field Values
-
FEVER_PLAYER_ROPE_SWING_BASE_ANIM
public static final int FEVER_PLAYER_ROPE_SWING_BASE_ANIM
- See Also:
- Constant Field Values
-
FEVER_PLAYER_ROPE_SWING_LAND_SUCCESS
public static final int FEVER_PLAYER_ROPE_SWING_LAND_SUCCESS
- See Also:
- Constant Field Values
-
FEVER_PLAYER_ROPE_SWING_LAND_FAIL
public static final int FEVER_PLAYER_ROPE_SWING_LAND_FAIL
- See Also:
- Constant Field Values
-
FEVER_ROPE_TIE
public static final int FEVER_ROPE_TIE
- See Also:
- Constant Field Values
-
FEVER_LOAD_CANNON1_CANNISTER
public static final int FEVER_LOAD_CANNON1_CANNISTER
- See Also:
- Constant Field Values
-
FEVER_LOAD_CANNON1
public static final int FEVER_LOAD_CANNON1
- See Also:
- Constant Field Values
-
FEVER_LOAD_CANNON2
public static final int FEVER_LOAD_CANNON2
- See Also:
- Constant Field Values
-
FEVER_PROD_CANNON1
public static final int FEVER_PROD_CANNON1
- See Also:
- Constant Field Values
-
FEVER_NAIL_PLANK
public static final int FEVER_NAIL_PLANK
- See Also:
- Constant Field Values
-
READBOOK_TURNRIGHT
public static final int READBOOK_TURNRIGHT
- See Also:
- Constant Field Values
-
READBOOK_TURNLEFT
public static final int READBOOK_TURNLEFT
- See Also:
- Constant Field Values
-
HUMAN_READBOOK_TURNRIGHT
public static final int HUMAN_READBOOK_TURNRIGHT
- See Also:
- Constant Field Values
-
HUMAN_READBOOK_TURNLEFT
public static final int HUMAN_READBOOK_TURNLEFT
- See Also:
- Constant Field Values
-
HUMAN_READBOOK_POSH_TURNRIGHT
public static final int HUMAN_READBOOK_POSH_TURNRIGHT
- See Also:
- Constant Field Values
-
HUMAN_READBOOK_POSH_TURNLEFT
public static final int HUMAN_READBOOK_POSH_TURNLEFT
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_READY
public static final int CHAOSELEMENTAL_READY
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_WALK
public static final int CHAOSELEMENTAL_WALK
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_ATTACK
public static final int CHAOSELEMENTAL_ATTACK
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_DEATH
public static final int CHAOSELEMENTAL_DEATH
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_DISCORD
public static final int CHAOSELEMENTAL_DISCORD
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_CASTING
public static final int CHAOSELEMENTAL_CASTING
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_MADNESS_CASTING
public static final int CHAOSELEMENTAL_MADNESS_CASTING
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_MADNESS_TRAVEL
public static final int CHAOSELEMENTAL_MADNESS_TRAVEL
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_MADNESS_IMPACT
public static final int CHAOSELEMENTAL_MADNESS_IMPACT
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_CONFUSION_TRAVEL
public static final int CHAOSELEMENTAL_CONFUSION_TRAVEL
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_DISCORD_CASTING
public static final int CHAOSELEMENTAL_DISCORD_CASTING
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_DISCORD_TRAVEL
public static final int CHAOSELEMENTAL_DISCORD_TRAVEL
- See Also:
- Constant Field Values
-
CHAOSELEMENTAL_DISCORD_IMPACT
public static final int CHAOSELEMENTAL_DISCORD_IMPACT
- See Also:
- Constant Field Values
-
DRAGON_TWO_HANDED_SWORD
public static final int DRAGON_TWO_HANDED_SWORD
- See Also:
- Constant Field Values
-
DRAGON_TWO_HANDED_SWORD_BLAST_SPOTANIM
public static final int DRAGON_TWO_HANDED_SWORD_BLAST_SPOTANIM
- See Also:
- Constant Field Values
-
KILLERWATT_BALL_READY
public static final int KILLERWATT_BALL_READY
- See Also:
- Constant Field Values
-
KILLERWATT_BIPED_READY
public static final int KILLERWATT_BIPED_READY
- See Also:
- Constant Field Values
-
KILLERWATT_BIPED_WALK
public static final int KILLERWATT_BIPED_WALK
- See Also:
- Constant Field Values
-
KILLERWATT_BIPED_DEATH
public static final int KILLERWATT_BIPED_DEATH
- See Also:
- Constant Field Values
-
KILLERWATT_BIPED_ATTACK
public static final int KILLERWATT_BIPED_ATTACK
- See Also:
- Constant Field Values
-
KILLERWATT_BIPED_CAST
public static final int KILLERWATT_BIPED_CAST
- See Also:
- Constant Field Values
-
KILLERWATT_BIPED_BLOCK
public static final int KILLERWATT_BIPED_BLOCK
- See Also:
- Constant Field Values
-
LIGHTNING_FLASH
public static final int LIGHTNING_FLASH
- See Also:
- Constant Field Values
-
CLOUD_LIGHTNING_READY
public static final int CLOUD_LIGHTNING_READY
- See Also:
- Constant Field Values
-
CLOUD_LIGHTNING_STRIKE
public static final int CLOUD_LIGHTNING_STRIKE
- See Also:
- Constant Field Values
-
CLOUD_RAIN
public static final int CLOUD_RAIN
- See Also:
- Constant Field Values
-
HUMAN_KILLERWATT_ELECTRICSHOCK
public static final int HUMAN_KILLERWATT_ELECTRICSHOCK
- See Also:
- Constant Field Values
-
SKELETON_KILLERWATT_ELECTRICSHOCK
public static final int SKELETON_KILLERWATT_ELECTRICSHOCK
- See Also:
- Constant Field Values
-
DRAYNOR_MACHINE_READY
public static final int DRAYNOR_MACHINE_READY
- See Also:
- Constant Field Values
-
DRAYNOR_MACHINE_ACTIVE
public static final int DRAYNOR_MACHINE_ACTIVE
- See Also:
- Constant Field Values
-
POH_PORTAL
public static final int POH_PORTAL
- See Also:
- Constant Field Values
-
HUMAN_CHINCHOMPA_READY
public static final int HUMAN_CHINCHOMPA_READY
- See Also:
- Constant Field Values
-
HUMAN_CHINCHOMPA_DEFEND
public static final int HUMAN_CHINCHOMPA_DEFEND
- See Also:
- Constant Field Values
-
HUMAN_CHINCHOMPA_WALK
public static final int HUMAN_CHINCHOMPA_WALK
- See Also:
- Constant Field Values
-
HUMAN_CHINCHOMPA_RUN
public static final int HUMAN_CHINCHOMPA_RUN
- See Also:
- Constant Field Values
-
MUD_PIE_TRAVEL
public static final int MUD_PIE_TRAVEL
- See Also:
- Constant Field Values
-
SPIT_ANIM
public static final int SPIT_ANIM
- See Also:
- Constant Field Values
-
SPIT_ANIM_PLAYER
public static final int SPIT_ANIM_PLAYER
- See Also:
- Constant Field Values
-
SPIT_END_ANIM_PLAYER
public static final int SPIT_END_ANIM_PLAYER
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_INFERNAL
public static final int HUMAN_WOODCRAFTING_AXE_INFERNAL
- See Also:
- Constant Field Values
-
BRUT_HUMAN_CANOEING_CARVE_INFERNAL_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_INFERNAL_AXE
- See Also:
- Constant Field Values
-
GASMASK_APPLICATION
public static final int GASMASK_APPLICATION
- See Also:
- Constant Field Values
-
HANGOVER_DRINK
public static final int HANGOVER_DRINK
- See Also:
- Constant Field Values
-
LIFT_AND_PULL
public static final int LIFT_AND_PULL
- See Also:
- Constant Field Values
-
STRAIGHT_ROPE_LIFT
public static final int STRAIGHT_ROPE_LIFT
- See Also:
- Constant Field Values
-
HANGING_ROPE_LIFT
public static final int HANGING_ROPE_LIFT
- See Also:
- Constant Field Values
-
PIPE_GRILL
public static final int PIPE_GRILL
- See Also:
- Constant Field Values
-
ROPE_TIE
public static final int ROPE_TIE
- See Also:
- Constant Field Values
-
PULL_ON_PIPE
public static final int PULL_ON_PIPE
- See Also:
- Constant Field Values
-
EMOTE_CLAP_LOOP
public static final int EMOTE_CLAP_LOOP
- See Also:
- Constant Field Values
-
BRAVEK_READY
public static final int BRAVEK_READY
- See Also:
- Constant Field Values
-
PLAGUECITY_HUMAN_DOUBLEPIPESQUEEZE
public static final int PLAGUECITY_HUMAN_DOUBLEPIPESQUEEZE
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_IDLE
public static final int MCANNON_INTERFACE_GUN_IDLE
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_IDLE_WITH_SPRING
public static final int MCANNON_INTERFACE_GUN_IDLE_WITH_SPRING
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_SAFETY_OFF_WITH_SPRING
public static final int MCANNON_INTERFACE_GUN_SAFETY_OFF_WITH_SPRING
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_SAFETY_ON_WITH_SPRING
public static final int MCANNON_INTERFACE_GUN_SAFETY_ON_WITH_SPRING
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_SAFETY_OFF
public static final int MCANNON_INTERFACE_GUN_SAFETY_OFF
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_SAFETY_ON
public static final int MCANNON_INTERFACE_GUN_SAFETY_ON
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_ATTACH_SPRING
public static final int MCANNON_INTERFACE_GUN_ATTACH_SPRING
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_UNATTACH_SPRING
public static final int MCANNON_INTERFACE_GUN_UNATTACH_SPRING
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_WORK_WITHOUT_SPRING
public static final int MCANNON_INTERFACE_GUN_WORK_WITHOUT_SPRING
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_GUN_WORK_WITH_SPRING
public static final int MCANNON_INTERFACE_GUN_WORK_WITH_SPRING
- See Also:
- Constant Field Values
-
QUEST_MCANNON_CRATE_SHAKE
public static final int QUEST_MCANNON_CRATE_SHAKE
- See Also:
- Constant Field Values
-
FAI_DWARF_WALK_CRATE
public static final int FAI_DWARF_WALK_CRATE
- See Also:
- Constant Field Values
-
FAI_DWARF_READY_CRATE
public static final int FAI_DWARF_READY_CRATE
- See Also:
- Constant Field Values
-
FAI_DWARF_WORKING_CANNON
public static final int FAI_DWARF_WORKING_CANNON
- See Also:
- Constant Field Values
-
SQUIRREL_WALK
public static final int SQUIRREL_WALK
- See Also:
- Constant Field Values
-
SQUIRREL_READY
public static final int SQUIRREL_READY
- See Also:
- Constant Field Values
-
SQUIRREL_READY2
public static final int SQUIRREL_READY2
- See Also:
- Constant Field Values
-
FAI_RACOON_READY
public static final int FAI_RACOON_READY
- See Also:
- Constant Field Values
-
FAI_RACOON_WALK
public static final int FAI_RACOON_WALK
- See Also:
- Constant Field Values
-
FAI_RACOON_TURN
public static final int FAI_RACOON_TURN
- See Also:
- Constant Field Values
-
FAI_RACOON_EATING
public static final int FAI_RACOON_EATING
- See Also:
- Constant Field Values
-
DRAYNOR_GALLOWS_GHOST
public static final int DRAYNOR_GALLOWS_GHOST
- See Also:
- Constant Field Values
-
DRAYNOR_POLTERGEIST_CHAIR
public static final int DRAYNOR_POLTERGEIST_CHAIR
- See Also:
- Constant Field Values
-
DRAYNOR_POLTERGEIST_PAINTING
public static final int DRAYNOR_POLTERGEIST_PAINTING
- See Also:
- Constant Field Values
-
DRAYNOR_POSSESED_CHAIR
public static final int DRAYNOR_POSSESED_CHAIR
- See Also:
- Constant Field Values
-
_100_VIBRATING_CHAIR
public static final int _100_VIBRATING_CHAIR
- See Also:
- Constant Field Values
-
MCANNON_N_TURN_BACK
public static final int MCANNON_N_TURN_BACK
- See Also:
- Constant Field Values
-
MCANNON_NE_TURN_BACK
public static final int MCANNON_NE_TURN_BACK
- See Also:
- Constant Field Values
-
MCANNON_E_TURN_BACK
public static final int MCANNON_E_TURN_BACK
- See Also:
- Constant Field Values
-
MCANNON_SE_TURN_BACK
public static final int MCANNON_SE_TURN_BACK
- See Also:
- Constant Field Values
-
MCANNON_S_TURN_BACK
public static final int MCANNON_S_TURN_BACK
- See Also:
- Constant Field Values
-
MCANNON_SW_TURN_BACK
public static final int MCANNON_SW_TURN_BACK
- See Also:
- Constant Field Values
-
MCANNON_W_TURN_BACK
public static final int MCANNON_W_TURN_BACK
- See Also:
- Constant Field Values
-
MCANNON_NW_TURN_BACK
public static final int MCANNON_NW_TURN_BACK
- See Also:
- Constant Field Values
-
RATWHEEL
public static final int RATWHEEL
- See Also:
- Constant Field Values
-
RATWHEEL_BARBERSPOLE
public static final int RATWHEEL_BARBERSPOLE
- See Also:
- Constant Field Values
-
FAI_FALADOR_UNICORN_WALK
public static final int FAI_FALADOR_UNICORN_WALK
- See Also:
- Constant Field Values
-
FAI_FALADOR_UNICORN_ATTACK
public static final int FAI_FALADOR_UNICORN_ATTACK
- See Also:
- Constant Field Values
-
FAI_FALADOR_UNICORN_BLOCK
public static final int FAI_FALADOR_UNICORN_BLOCK
- See Also:
- Constant Field Values
-
FAI_FALADOR_UNICORN_READY
public static final int FAI_FALADOR_UNICORN_READY
- See Also:
- Constant Field Values
-
FAI_FALADOR_UNICORN_DEATH
public static final int FAI_FALADOR_UNICORN_DEATH
- See Also:
- Constant Field Values
-
FAI_CANARY_IN_CAGE
public static final int FAI_CANARY_IN_CAGE
- See Also:
- Constant Field Values
-
BARBARIAN_UNARMEDBLOCK
public static final int BARBARIAN_UNARMEDBLOCK
- See Also:
- Constant Field Values
-
BARBARIAN_SWORD_BLOCK
public static final int BARBARIAN_SWORD_BLOCK
- See Also:
- Constant Field Values
-
BARBARIAN_BLUNT_BLOCK
public static final int BARBARIAN_BLUNT_BLOCK
- See Also:
- Constant Field Values
-
SWAN_WALK
public static final int SWAN_WALK
- See Also:
- Constant Field Values
-
SWAN_READY
public static final int SWAN_READY
- See Also:
- Constant Field Values
-
HUMAN_FAI_FURNACE
public static final int HUMAN_FAI_FURNACE
- See Also:
- Constant Field Values
-
MAGICTRAINING_GHOST_BROOM_READY
public static final int MAGICTRAINING_GHOST_BROOM_READY
- See Also:
- Constant Field Values
-
MAGICTRAINING_GHOST_BROOM_WALK
public static final int MAGICTRAINING_GHOST_BROOM_WALK
- See Also:
- Constant Field Values
-
FAIRY_VILES_LFT
public static final int FAIRY_VILES_LFT
- See Also:
- Constant Field Values
-
FAIRY_VILES_RHT
public static final int FAIRY_VILES_RHT
- See Also:
- Constant Field Values
-
FAIRY_GODFATHER_READY
public static final int FAIRY_GODFATHER_READY
- See Also:
- Constant Field Values
-
FAIRY_GODFATHER_WALK
public static final int FAIRY_GODFATHER_WALK
- See Also:
- Constant Field Values
-
FAIRY_VANISH
public static final int FAIRY_VANISH
- See Also:
- Constant Field Values
-
FAIRY_APPEAR
public static final int FAIRY_APPEAR
- See Also:
- Constant Field Values
-
FAIRY_GREEK_CHOIR_READY
public static final int FAIRY_GREEK_CHOIR_READY
- See Also:
- Constant Field Values
-
FAIRY_GREEK_CHOIR_WALK
public static final int FAIRY_GREEK_CHOIR_WALK
- See Also:
- Constant Field Values
-
FAIRY_GREEK_CHOIR_VANISH
public static final int FAIRY_GREEK_CHOIR_VANISH
- See Also:
- Constant Field Values
-
FAIRY_GREEK_CHOIR_APPEAR
public static final int FAIRY_GREEK_CHOIR_APPEAR
- See Also:
- Constant Field Values
-
HUMAN_FAIRY_KNEEL_AND_OFFER
public static final int HUMAN_FAIRY_KNEEL_AND_OFFER
- See Also:
- Constant Field Values
-
HUMAN_FAIRY_TAKE_AND_HOLD_UP
public static final int HUMAN_FAIRY_TAKE_AND_HOLD_UP
- See Also:
- Constant Field Values
-
FAIRY_FLOWER_ENCHANT
public static final int FAIRY_FLOWER_ENCHANT
- See Also:
- Constant Field Values
-
TANGLEFOOT_READY
public static final int TANGLEFOOT_READY
- See Also:
- Constant Field Values
-
TANGLEFOOT_BLOCK
public static final int TANGLEFOOT_BLOCK
- See Also:
- Constant Field Values
-
TANGLEFOOT_WALK
public static final int TANGLEFOOT_WALK
- See Also:
- Constant Field Values
-
TANGLEFOOT_ATTACK
public static final int TANGLEFOOT_ATTACK
- See Also:
- Constant Field Values
-
TANGLEFOOT_DEATH
public static final int TANGLEFOOT_DEATH
- See Also:
- Constant Field Values
-
CHICKEN_SHRINE
public static final int CHICKEN_SHRINE
- See Also:
- Constant Field Values
-
HUMAN_FAIRY_VANISH
public static final int HUMAN_FAIRY_VANISH
- See Also:
- Constant Field Values
-
HUMAN_FAIRY_APPEAR
public static final int HUMAN_FAIRY_APPEAR
- See Also:
- Constant Field Values
-
FAIRY_COW_WHEEL
public static final int FAIRY_COW_WHEEL
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_INTO_SIDESTEP
public static final int HUMAN_SPEARTRAP_INTO_SIDESTEP
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_INTO_SIDESTEPL
public static final int HUMAN_SPEARTRAP_INTO_SIDESTEPL
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_WALK_SIDESTEP
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_READY_SIDESTEP
public static final int HUMAN_SPEARTRAP_READY_SIDESTEP
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_WALK_SIDESTEPL
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEPL
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_READY_SIDESTEPL
public static final int HUMAN_SPEARTRAP_READY_SIDESTEPL
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_OUTOF_SIDESTEP
public static final int HUMAN_SPEARTRAP_OUTOF_SIDESTEP
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_OUTOF_SIDESTEPL
public static final int HUMAN_SPEARTRAP_OUTOF_SIDESTEPL
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG_L
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG_L
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT_L
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT_L
- See Also:
- Constant Field Values
-
HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT
- See Also:
- Constant Field Values
-
HUMAN_DEAD
public static final int HUMAN_DEAD
- See Also:
- Constant Field Values
-
ROMEO_JULIET_PEW_READY
public static final int ROMEO_JULIET_PEW_READY
- See Also:
- Constant Field Values
-
ROMEO_JULIET_PEW_READY2
public static final int ROMEO_JULIET_PEW_READY2
- See Also:
- Constant Field Values
-
HUMAN_APOTHECARY_CREATE_POTION
public static final int HUMAN_APOTHECARY_CREATE_POTION
- See Also:
- Constant Field Values
-
HUMAN_DRINK_FROM_VIAL_CADAVA
public static final int HUMAN_DRINK_FROM_VIAL_CADAVA
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_RUNE_AXE
public static final int HUMAN_CANOEING_CARVE_RUNE_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_ADAMANT_AXE
public static final int HUMAN_CANOEING_CARVE_ADAMANT_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_MITHRIL_AXE
public static final int HUMAN_CANOEING_CARVE_MITHRIL_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_BLACK_AXE
public static final int HUMAN_CANOEING_CARVE_BLACK_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_STEEL_AXE
public static final int HUMAN_CANOEING_CARVE_STEEL_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_IRON_AXE
public static final int HUMAN_CANOEING_CARVE_IRON_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_BRONZE_AXE
public static final int HUMAN_CANOEING_CARVE_BRONZE_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_DRAGON_AXE
public static final int HUMAN_CANOEING_CARVE_DRAGON_AXE
- See Also:
- Constant Field Values
-
ABYSSAL_BLUDGEON_WALK
public static final int ABYSSAL_BLUDGEON_WALK
- See Also:
- Constant Field Values
-
ABYSSAL_DAGGER_HACK
public static final int ABYSSAL_DAGGER_HACK
- See Also:
- Constant Field Values
-
ABYSSAL_DAGGER_BLOCK
public static final int ABYSSAL_DAGGER_BLOCK
- See Also:
- Constant Field Values
-
ABYSSAL_DAGGER_IDLE
public static final int ABYSSAL_DAGGER_IDLE
- See Also:
- Constant Field Values
-
ABYSSAL_DAGGER_LUNGE
public static final int ABYSSAL_DAGGER_LUNGE
- See Also:
- Constant Field Values
-
ABYSSAL_BLUDGEON_CRUSH
public static final int ABYSSAL_BLUDGEON_CRUSH
- See Also:
- Constant Field Values
-
ABYSSAL_BLUDGEON_SPECIAL_ATTACK
public static final int ABYSSAL_BLUDGEON_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
ABYSSAL_DAGGER_SPECIAL
public static final int ABYSSAL_DAGGER_SPECIAL
- See Also:
- Constant Field Values
-
CANOEING_PUSHING_INTO_WATER
public static final int CANOEING_PUSHING_INTO_WATER
- See Also:
- Constant Field Values
-
CANOEING_ROWING
public static final int CANOEING_ROWING
- See Also:
- Constant Field Values
-
CANOEING_GETTING_IN
public static final int CANOEING_GETTING_IN
- See Also:
- Constant Field Values
-
CANOEING_STATION_ANIMATIONS
public static final int CANOEING_STATION_ANIMATIONS
- See Also:
- Constant Field Values
-
CANOEING_SINKING
public static final int CANOEING_SINKING
- See Also:
- Constant Field Values
-
CANOEING_BOBBING_INWATER
public static final int CANOEING_BOBBING_INWATER
- See Also:
- Constant Field Values
-
CANOEING_BOBBING_INWATER_INTERFACE
public static final int CANOEING_BOBBING_INWATER_INTERFACE
- See Also:
- Constant Field Values
-
CANOEING_INTERFACE_WATER
public static final int CANOEING_INTERFACE_WATER
- See Also:
- Constant Field Values
-
MOLE_READY
public static final int MOLE_READY
- See Also:
- Constant Field Values
-
MOLE_DEATH
public static final int MOLE_DEATH
- See Also:
- Constant Field Values
-
MOLE_DEFEND
public static final int MOLE_DEFEND
- See Also:
- Constant Field Values
-
MOLE_ATTACK
public static final int MOLE_ATTACK
- See Also:
- Constant Field Values
-
MOLE_WALK
public static final int MOLE_WALK
- See Also:
- Constant Field Values
-
MOLE_BURROW_DOWN
public static final int MOLE_BURROW_DOWN
- See Also:
- Constant Field Values
-
MOLE_BURROW_UP
public static final int MOLE_BURROW_UP
- See Also:
- Constant Field Values
-
MOLE_MUD_SPLAT
public static final int MOLE_MUD_SPLAT
- See Also:
- Constant Field Values
-
MOLE_MUD_CLOUD
public static final int MOLE_MUD_CLOUD
- See Also:
- Constant Field Values
-
MOLE_MUD_HOLE
public static final int MOLE_MUD_HOLE
- See Also:
- Constant Field Values
-
MOLE_MUD_HOLE_UP
public static final int MOLE_MUD_HOLE_UP
- See Also:
- Constant Field Values
-
MOLE_MUD_SPLAT_INTERFACE
public static final int MOLE_MUD_SPLAT_INTERFACE
- See Also:
- Constant Field Values
-
CHAT_HUMAN_SLEEP
public static final int CHAT_HUMAN_SLEEP
- See Also:
- Constant Field Values
-
ZYGOMITE_ADULT_WALK
public static final int ZYGOMITE_ADULT_WALK
- See Also:
- Constant Field Values
-
ZYGOMITE_ADOLESCENT_WALK
public static final int ZYGOMITE_ADOLESCENT_WALK
- See Also:
- Constant Field Values
-
ZYGOMITE_READY
public static final int ZYGOMITE_READY
- See Also:
- Constant Field Values
-
ZYGOMITE_DEFEND
public static final int ZYGOMITE_DEFEND
- See Also:
- Constant Field Values
-
ZYGOMITE_ATTACK
public static final int ZYGOMITE_ATTACK
- See Also:
- Constant Field Values
-
ZYGOMITE_DEATH
public static final int ZYGOMITE_DEATH
- See Also:
- Constant Field Values
-
ZYGOMITE_WIGGLE
public static final int ZYGOMITE_WIGGLE
- See Also:
- Constant Field Values
-
ZYGOMITE_FADE_OUT
public static final int ZYGOMITE_FADE_OUT
- See Also:
- Constant Field Values
-
ZYGOMITE_LEAP_OUT
public static final int ZYGOMITE_LEAP_OUT
- See Also:
- Constant Field Values
-
HUMAN_FUNGICIDE_PUMP_ATTACK
public static final int HUMAN_FUNGICIDE_PUMP_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_FUNGICIDE_PUMP_READY
public static final int HUMAN_FUNGICIDE_PUMP_READY
- See Also:
- Constant Field Values
-
HUMAN_FUNGICIDE_PUMP_DEFEND
public static final int HUMAN_FUNGICIDE_PUMP_DEFEND
- See Also:
- Constant Field Values
-
HUMAN_FUNGICIDE_PUMP_WALK
public static final int HUMAN_FUNGICIDE_PUMP_WALK
- See Also:
- Constant Field Values
-
HUMAN_FUNGICIDE_PICK_ZYGOMITE
public static final int HUMAN_FUNGICIDE_PICK_ZYGOMITE
- See Also:
- Constant Field Values
-
FUNGICIDE_SPORES_ANIM
public static final int FUNGICIDE_SPORES_ANIM
- See Also:
- Constant Field Values
-
PRUNING_ALL_FAIRY
public static final int PRUNING_ALL_FAIRY
- See Also:
- Constant Field Values
-
PRUNING_MID_HIGH_FAIRY
public static final int PRUNING_MID_HIGH_FAIRY
- See Also:
- Constant Field Values
-
PRUNING_MID_LOW_FAIRY
public static final int PRUNING_MID_LOW_FAIRY
- See Also:
- Constant Field Values
-
PRUNING_HIGH_FAIRY
public static final int PRUNING_HIGH_FAIRY
- See Also:
- Constant Field Values
-
PRUNING_MID_FAIRY
public static final int PRUNING_MID_FAIRY
- See Also:
- Constant Field Values
-
PRUNING_LOW_FAIRY
public static final int PRUNING_LOW_FAIRY
- See Also:
- Constant Field Values
-
CHICKENQUEST_EVIL_CHICKEN_NEST
public static final int CHICKENQUEST_EVIL_CHICKEN_NEST
- See Also:
- Constant Field Values
-
FAIRY_DRAGON_CHATHEAD
public static final int FAIRY_DRAGON_CHATHEAD
- See Also:
- Constant Field Values
-
FAIRY_DRAGON_READY
public static final int FAIRY_DRAGON_READY
- See Also:
- Constant Field Values
-
FAIRY_DRAGON_FLAME
public static final int FAIRY_DRAGON_FLAME
- See Also:
- Constant Field Values
-
FAIRY_DRAGON_FIRE
public static final int FAIRY_DRAGON_FIRE
- See Also:
- Constant Field Values
-
BRULEE_COOKING
public static final int BRULEE_COOKING
- See Also:
- Constant Field Values
-
BUBBLE
public static final int BUBBLE
- See Also:
- Constant Field Values
-
RINGS
public static final int RINGS
- See Also:
- Constant Field Values
-
RINGSTART
public static final int RINGSTART
- See Also:
- Constant Field Values
-
RINGFROZE
public static final int RINGFROZE
- See Also:
- Constant Field Values
-
BOOK_CHUCK
public static final int BOOK_CHUCK
- See Also:
- Constant Field Values
-
BOOK_SPIN
public static final int BOOK_SPIN
- See Also:
- Constant Field Values
-
BOOK_OPEN
public static final int BOOK_OPEN
- See Also:
- Constant Field Values
-
BIG_FINAL
public static final int BIG_FINAL
- See Also:
- Constant Field Values
-
INFLATE
public static final int INFLATE
- See Also:
- Constant Field Values
-
_100_OSMAN_FREEZE
public static final int _100_OSMAN_FREEZE
- See Also:
- Constant Field Values
-
_100_OSMAN_FROZE
public static final int _100_OSMAN_FROZE
- See Also:
- Constant Field Values
-
_100_OSMAN_UNFREEZE
public static final int _100_OSMAN_UNFREEZE
- See Also:
- Constant Field Values
-
_100_GUIDE_FREEZE
public static final int _100_GUIDE_FREEZE
- See Also:
- Constant Field Values
-
_100_GUIDE_FROZE
public static final int _100_GUIDE_FROZE
- See Also:
- Constant Field Values
-
_100_GUIDE_UNFREEZE
public static final int _100_GUIDE_UNFREEZE
- See Also:
- Constant Field Values
-
_100_CUL_FREEZE
public static final int _100_CUL_FREEZE
- See Also:
- Constant Field Values
-
_100_CUL_FROZE
public static final int _100_CUL_FROZE
- See Also:
- Constant Field Values
-
_100_CUL_UNFREEZE
public static final int _100_CUL_UNFREEZE
- See Also:
- Constant Field Values
-
_100_DAVE_FREEZE
public static final int _100_DAVE_FREEZE
- See Also:
- Constant Field Values
-
_100_DAVE_FROZE
public static final int _100_DAVE_FROZE
- See Also:
- Constant Field Values
-
_100_DAVE_UNFREEZE
public static final int _100_DAVE_UNFREEZE
- See Also:
- Constant Field Values
-
_100_SIR_FREEZE
public static final int _100_SIR_FREEZE
- See Also:
- Constant Field Values
-
_100_SIR_FROZE
public static final int _100_SIR_FROZE
- See Also:
- Constant Field Values
-
_100_SIR_UNFREEZE
public static final int _100_SIR_UNFREEZE
- See Also:
- Constant Field Values
-
_100_PIRATE_FREEZE
public static final int _100_PIRATE_FREEZE
- See Also:
- Constant Field Values
-
_100_PIRATE_FROZE
public static final int _100_PIRATE_FROZE
- See Also:
- Constant Field Values
-
_100_PIRATE_UNFREEZE
public static final int _100_PIRATE_UNFREEZE
- See Also:
- Constant Field Values
-
_100_DWARF_FREEZE
public static final int _100_DWARF_FREEZE
- See Also:
- Constant Field Values
-
_100_DWARF_FROZE
public static final int _100_DWARF_FROZE
- See Also:
- Constant Field Values
-
_100_DWARF_UNFREEZE
public static final int _100_DWARF_UNFREEZE
- See Also:
- Constant Field Values
-
_100_DWARF_SIT
public static final int _100_DWARF_SIT
- See Also:
- Constant Field Values
-
_100_OGRE_FREEZE
public static final int _100_OGRE_FREEZE
- See Also:
- Constant Field Values
-
_100_OGRE_FROZE
public static final int _100_OGRE_FROZE
- See Also:
- Constant Field Values
-
_100_OGRE_UNFREEZE
public static final int _100_OGRE_UNFREEZE
- See Also:
- Constant Field Values
-
_100_OGRE_SIT
public static final int _100_OGRE_SIT
- See Also:
- Constant Field Values
-
_100_GOB_FREEZE
public static final int _100_GOB_FREEZE
- See Also:
- Constant Field Values
-
_100_GOB_FROZE
public static final int _100_GOB_FROZE
- See Also:
- Constant Field Values
-
_100_GOB_UNFREEZE
public static final int _100_GOB_UNFREEZE
- See Also:
- Constant Field Values
-
_100_GOB_SIT
public static final int _100_GOB_SIT
- See Also:
- Constant Field Values
-
_100_GOBTWO_FREEZE
public static final int _100_GOBTWO_FREEZE
- See Also:
- Constant Field Values
-
_100_GOBTWO_FROZE
public static final int _100_GOBTWO_FROZE
- See Also:
- Constant Field Values
-
_100_GOBTWO_UNFREEZE
public static final int _100_GOBTWO_UNFREEZE
- See Also:
- Constant Field Values
-
_100_GOBTWO_SIT
public static final int _100_GOBTWO_SIT
- See Also:
- Constant Field Values
-
_100_MONKEY_FREEZE
public static final int _100_MONKEY_FREEZE
- See Also:
- Constant Field Values
-
_100_MONKEY_FROZE
public static final int _100_MONKEY_FROZE
- See Also:
- Constant Field Values
-
_100_MONKEY_UNFREEZE
public static final int _100_MONKEY_UNFREEZE
- See Also:
- Constant Field Values
-
_100_MONKEY_SIT
public static final int _100_MONKEY_SIT
- See Also:
- Constant Field Values
-
_100_SIT_READY_CHAIR
public static final int _100_SIT_READY_CHAIR
- See Also:
- Constant Field Values
-
_100_GYPSY_FREEZE
public static final int _100_GYPSY_FREEZE
- See Also:
- Constant Field Values
-
DWARF_MOUNTAIN_DAD_COOKING
public static final int DWARF_MOUNTAIN_DAD_COOKING
- See Also:
- Constant Field Values
-
HOT_CAKE_JUGGLE
public static final int HOT_CAKE_JUGGLE
- See Also:
- Constant Field Values
-
_100_GOBLIN_THROWN_BACK
public static final int _100_GOBLIN_THROWN_BACK
- See Also:
- Constant Field Values
-
_100_GOBLIN_ON_WALL
public static final int _100_GOBLIN_ON_WALL
- See Also:
- Constant Field Values
-
_100_GOBLIN_FALL_FROM_WALL
public static final int _100_GOBLIN_FALL_FROM_WALL
- See Also:
- Constant Field Values
-
_100_GOBLIN_SCRAPE_AND_EAT
public static final int _100_GOBLIN_SCRAPE_AND_EAT
- See Also:
- Constant Field Values
-
_100_GOBLIN_CAULDREN_TUMBLE
public static final int _100_GOBLIN_CAULDREN_TUMBLE
- See Also:
- Constant Field Values
-
_100_GOBLIN_CAULDREN_FLAMES
public static final int _100_GOBLIN_CAULDREN_FLAMES
- See Also:
- Constant Field Values
-
_100_GOBLIN_CAULDREN_SHAKE
public static final int _100_GOBLIN_CAULDREN_SHAKE
- See Also:
- Constant Field Values
-
_100_GOBLIN_CAULDREN_BLAST
public static final int _100_GOBLIN_CAULDREN_BLAST
- See Also:
- Constant Field Values
-
_100_GOBLIN_ROOF_BLAST
public static final int _100_GOBLIN_ROOF_BLAST
- See Also:
- Constant Field Values
-
_100_GOBLIN_ROOF_FLAMES
public static final int _100_GOBLIN_ROOF_FLAMES
- See Also:
- Constant Field Values
-
ROCKKNOCKER_INFERNAL
public static final int ROCKKNOCKER_INFERNAL
- See Also:
- Constant Field Values
-
CERBERUS_HELLHOUND_PET_HAPPY
public static final int CERBERUS_HELLHOUND_PET_HAPPY
- See Also:
- Constant Field Values
-
CERBERUS_HELLHOUND_PET_ANGRY
public static final int CERBERUS_HELLHOUND_PET_ANGRY
- See Also:
- Constant Field Values
-
HUMAN_PLAY_WWF_LION
public static final int HUMAN_PLAY_WWF_LION
- See Also:
- Constant Field Values
-
HUMAN_PLAY_WWF_TIGER
public static final int HUMAN_PLAY_WWF_TIGER
- See Also:
- Constant Field Values
-
HUMAN_REAL_SWIMMING
public static final int HUMAN_REAL_SWIMMING
- See Also:
- Constant Field Values
-
HUMAN_REAL_SWIMMING_INTO_READY
public static final int HUMAN_REAL_SWIMMING_INTO_READY
- See Also:
- Constant Field Values
-
HUMAN_READY_INTO_REAL_SWIMMING
public static final int HUMAN_READY_INTO_REAL_SWIMMING
- See Also:
- Constant Field Values
-
HUMAN_REAL_SWIMMING_READY
public static final int HUMAN_REAL_SWIMMING_READY
- See Also:
- Constant Field Values
-
HUMAN_REAL_SWIMMING_DEATH
public static final int HUMAN_REAL_SWIMMING_DEATH
- See Also:
- Constant Field Values
-
HUMAN_REAL_SWIMMING_PICKUP_FLOOR
public static final int HUMAN_REAL_SWIMMING_PICKUP_FLOOR
- See Also:
- Constant Field Values
-
HUMAN_REAL_SWIMMING_CLIMB_ANCHOR
public static final int HUMAN_REAL_SWIMMING_CLIMB_ANCHOR
- See Also:
- Constant Field Values
-
HUMAN_REAL_SWIMMING_BOMBDIVE
public static final int HUMAN_REAL_SWIMMING_BOMBDIVE
- See Also:
- Constant Field Values
-
HUMAN_REAL_SWIMMING_INTO_BOMBDIVE
public static final int HUMAN_REAL_SWIMMING_INTO_BOMBDIVE
- See Also:
- Constant Field Values
-
CRAB_READY
public static final int CRAB_READY
- See Also:
- Constant Field Values
-
CRAB_INTO_WALK
public static final int CRAB_INTO_WALK
- See Also:
- Constant Field Values
-
CRAB_WALK
public static final int CRAB_WALK
- See Also:
- Constant Field Values
-
CRAB_OUTOF_WALK
public static final int CRAB_OUTOF_WALK
- See Also:
- Constant Field Values
-
CRAB_ATTACK
public static final int CRAB_ATTACK
- See Also:
- Constant Field Values
-
CRAB_BLOCK
public static final int CRAB_BLOCK
- See Also:
- Constant Field Values
-
CRAB_DEATH
public static final int CRAB_DEATH
- See Also:
- Constant Field Values
-
MUDSKIPPER_READY
public static final int MUDSKIPPER_READY
- See Also:
- Constant Field Values
-
MUDSKIPPER_WALK
public static final int MUDSKIPPER_WALK
- See Also:
- Constant Field Values
-
MUDSKIPPER_ATTACK
public static final int MUDSKIPPER_ATTACK
- See Also:
- Constant Field Values
-
MUDSKIPPER_BLOCK
public static final int MUDSKIPPER_BLOCK
- See Also:
- Constant Field Values
-
MUDSKIPPER_DEATH
public static final int MUDSKIPPER_DEATH
- See Also:
- Constant Field Values
-
OGRE_SWIM_READY
public static final int OGRE_SWIM_READY
- See Also:
- Constant Field Values
-
OGRE_SWIM
public static final int OGRE_SWIM
- See Also:
- Constant Field Values
-
KELP_RIPPLE
public static final int KELP_RIPPLE
- See Also:
- Constant Field Values
-
_100_CORAL_FLOWER
public static final int _100_CORAL_FLOWER
- See Also:
- Constant Field Values
-
_100_PIRATE_BUBBLES
public static final int _100_PIRATE_BUBBLES
- See Also:
- Constant Field Values
-
FANTAIL_FISH_WALK
public static final int FANTAIL_FISH_WALK
- See Also:
- Constant Field Values
-
FANTAIL_FISH_READY
public static final int FANTAIL_FISH_READY
- See Also:
- Constant Field Values
-
SHOAL_WALK
public static final int SHOAL_WALK
- See Also:
- Constant Field Values
-
SHOAL_READY
public static final int SHOAL_READY
- See Also:
- Constant Field Values
-
_100GUIDE_SPOTLIGHT
public static final int _100GUIDE_SPOTLIGHT
- See Also:
- Constant Field Values
-
_100GUIDE_EGG_LIFT
public static final int _100GUIDE_EGG_LIFT
- See Also:
- Constant Field Values
-
_100GUIDE_EGG_TRAVEL
public static final int _100GUIDE_EGG_TRAVEL
- See Also:
- Constant Field Values
-
_100GUIDE_EGG_LIFT_BACK
public static final int _100GUIDE_EGG_LIFT_BACK
- See Also:
- Constant Field Values
-
_100GUIDE_EGG_TRAVEL_BACK
public static final int _100GUIDE_EGG_TRAVEL_BACK
- See Also:
- Constant Field Values
-
EXIT_EGG_HERO
public static final int EXIT_EGG_HERO
- See Also:
- Constant Field Values
-
EXIT_EGG_MUSCLES
public static final int EXIT_EGG_MUSCLES
- See Also:
- Constant Field Values
-
EXIT_EGG_BACKWARD
public static final int EXIT_EGG_BACKWARD
- See Also:
- Constant Field Values
-
GUIDE_IF_QUESTION
public static final int GUIDE_IF_QUESTION
- See Also:
- Constant Field Values
-
GUIDE_EGG_SPIN
public static final int GUIDE_EGG_SPIN
- See Also:
- Constant Field Values
-
GUIDE_MILK_SPIN
public static final int GUIDE_MILK_SPIN
- See Also:
- Constant Field Values
-
GUIDE_FLOUR_SPIN
public static final int GUIDE_FLOUR_SPIN
- See Also:
- Constant Field Values
-
GUIDE_INTERFACE_UP
public static final int GUIDE_INTERFACE_UP
- See Also:
- Constant Field Values
-
GUIDE_INTERFACE_DOWN
public static final int GUIDE_INTERFACE_DOWN
- See Also:
- Constant Field Values
-
_100_JUBBLY_TREE_FALL
public static final int _100_JUBBLY_TREE_FALL
- See Also:
- Constant Field Values
-
_100_JUBBLY_OGRE_BOW
public static final int _100_JUBBLY_OGRE_BOW
- See Also:
- Constant Field Values
-
_100_OGRE_ARROW
public static final int _100_OGRE_ARROW
- See Also:
- Constant Field Values
-
_100_JUBBLY_OGRE_KICK
public static final int _100_JUBBLY_OGRE_KICK
- See Also:
- Constant Field Values
-
_100_JUBBLY_READY
public static final int _100_JUBBLY_READY
- See Also:
- Constant Field Values
-
_100_JUBBLY_WALK
public static final int _100_JUBBLY_WALK
- See Also:
- Constant Field Values
-
_100_JUBBLY_DEFEND
public static final int _100_JUBBLY_DEFEND
- See Also:
- Constant Field Values
-
_100_JUBBLY_DEATH
public static final int _100_JUBBLY_DEATH
- See Also:
- Constant Field Values
-
SEAGULL_ATTACK
public static final int SEAGULL_ATTACK
- See Also:
- Constant Field Values
-
DUCK_REWORK_DEATH
public static final int DUCK_REWORK_DEATH
- See Also:
- Constant Field Values
-
_100_JUBBLY_TOAD_BALLOON_READY
public static final int _100_JUBBLY_TOAD_BALLOON_READY
- See Also:
- Constant Field Values
-
_100_JUBBLY_TOAD_BALLOON_INFLATE
public static final int _100_JUBBLY_TOAD_BALLOON_INFLATE
- See Also:
- Constant Field Values
-
_100_JUBBLY_TOAD_INFLATING
public static final int _100_JUBBLY_TOAD_INFLATING
- See Also:
- Constant Field Values
-
_100_JUBBLY_TOAD_BALLOON_DEFLATE
public static final int _100_JUBBLY_TOAD_BALLOON_DEFLATE
- See Also:
- Constant Field Values
-
_100_JUBBLY_TREADING_WATER
public static final int _100_JUBBLY_TREADING_WATER
- See Also:
- Constant Field Values
-
_100_JUBBLY_SWIMMING
public static final int _100_JUBBLY_SWIMMING
- See Also:
- Constant Field Values
-
_100_JUBBLY_ROOT_CHOPPING
public static final int _100_JUBBLY_ROOT_CHOPPING
- See Also:
- Constant Field Values
-
OGRE_BOAT_FELDIP_TO_TAI
public static final int OGRE_BOAT_FELDIP_TO_TAI
- See Also:
- Constant Field Values
-
OGRE_BOAT_TAI_TO_FELDIP
public static final int OGRE_BOAT_TAI_TO_FELDIP
- See Also:
- Constant Field Values
-
_100_ILM_BANANA_TREE_PULL_DOWN
public static final int _100_ILM_BANANA_TREE_PULL_DOWN
- See Also:
- Constant Field Values
-
_100_ILM_GORILLA_BANANA_TREE_PULL_DOWN
public static final int _100_ILM_GORILLA_BANANA_TREE_PULL_DOWN
- See Also:
- Constant Field Values
-
_100_ILM_STEPPING_STONE_JUMP
public static final int _100_ILM_STEPPING_STONE_JUMP
- See Also:
- Constant Field Values
-
_100_ILM_STEPPING_STONE_JUMP_TEST
public static final int _100_ILM_STEPPING_STONE_JUMP_TEST
- See Also:
- Constant Field Values
-
_100_ILM_MONKEYBAR_JUMP_UP
public static final int _100_ILM_MONKEYBAR_JUMP_UP
- See Also:
- Constant Field Values
-
_100_ILM_MONKEYBAR_MOVE
public static final int _100_ILM_MONKEYBAR_MOVE
- See Also:
- Constant Field Values
-
_100_ILM_MONKEYBAR_JUMP_DOWN
public static final int _100_ILM_MONKEYBAR_JUMP_DOWN
- See Also:
- Constant Field Values
-
_100_ILM_CLIMB_SLOPE
public static final int _100_ILM_CLIMB_SLOPE
- See Also:
- Constant Field Values
-
_100_ILM_SLOPE_FAIL_SLIDE_BACK
public static final int _100_ILM_SLOPE_FAIL_SLIDE_BACK
- See Also:
- Constant Field Values
-
_100_ILM_CLIMB_TREE
public static final int _100_ILM_CLIMB_TREE
- See Also:
- Constant Field Values
-
_100_ILM_VINE_SWING
public static final int _100_ILM_VINE_SWING
- See Also:
- Constant Field Values
-
_100_ILM_STEPPING_STONE_FAIL
public static final int _100_ILM_STEPPING_STONE_FAIL
- See Also:
- Constant Field Values
-
_100_ILM_MONKEY_SWIM_READY
public static final int _100_ILM_MONKEY_SWIM_READY
- See Also:
- Constant Field Values
-
_100_ILM_MONKEY_SWIM
public static final int _100_ILM_MONKEY_SWIM
- See Also:
- Constant Field Values
-
_100_ILM_CLIMB_TREE_FAIL
public static final int _100_ILM_CLIMB_TREE_FAIL
- See Also:
- Constant Field Values
-
_100_ILM_FALLING
public static final int _100_ILM_FALLING
- See Also:
- Constant Field Values
-
_100_ILM_MONKEY_DOWN_VINE
public static final int _100_ILM_MONKEY_DOWN_VINE
- See Also:
- Constant Field Values
-
_100_ILM_HUMAN_SLICING_BANANA
public static final int _100_ILM_HUMAN_SLICING_BANANA
- See Also:
- Constant Field Values
-
_100_MEAT_TENDERISER
public static final int _100_MEAT_TENDERISER
- See Also:
- Constant Field Values
-
_100_EGG_WHISK
public static final int _100_EGG_WHISK
- See Also:
- Constant Field Values
-
AGRITH_NANA_READY
public static final int AGRITH_NANA_READY
- See Also:
- Constant Field Values
-
AGRITH_NANA_WALK
public static final int AGRITH_NANA_WALK
- See Also:
- Constant Field Values
-
AGRITH_NANA_BLOCK
public static final int AGRITH_NANA_BLOCK
- See Also:
- Constant Field Values
-
AGRITH_NANA_ATTACK
public static final int AGRITH_NANA_ATTACK
- See Also:
- Constant Field Values
-
AGRITH_NANA_RANGED_ATTACK
public static final int AGRITH_NANA_RANGED_ATTACK
- See Also:
- Constant Field Values
-
AGRITH_NANA_DEATH
public static final int AGRITH_NANA_DEATH
- See Also:
- Constant Field Values
-
DESSOURT_READY
public static final int DESSOURT_READY
- See Also:
- Constant Field Values
-
DESSOURT_BLOCK
public static final int DESSOURT_BLOCK
- See Also:
- Constant Field Values
-
DESSOURT_WALK
public static final int DESSOURT_WALK
- See Also:
- Constant Field Values
-
DESSOURT_TOT_ATTACK
public static final int DESSOURT_TOT_ATTACK
- See Also:
- Constant Field Values
-
DESSOURT_MELEE_ATTACK
public static final int DESSOURT_MELEE_ATTACK
- See Also:
- Constant Field Values
-
DESSOURT_DEATH
public static final int DESSOURT_DEATH
- See Also:
- Constant Field Values
-
MONKEY_CHATHEAD_NODDING_YES_1
public static final int MONKEY_CHATHEAD_NODDING_YES_1
- See Also:
- Constant Field Values
-
POH_GRANDFATHERCLOCK_TICTOC
public static final int POH_GRANDFATHERCLOCK_TICTOC
- See Also:
- Constant Field Values
-
MONKEY_CHATHEAD_NODDING_YES_2
public static final int MONKEY_CHATHEAD_NODDING_YES_2
- See Also:
- Constant Field Values
-
MONKEY_CHATHEAD_NODDING_YES_3
public static final int MONKEY_CHATHEAD_NODDING_YES_3
- See Also:
- Constant Field Values
-
MONKEY_CHATHEAD_NODDING_YES_4
public static final int MONKEY_CHATHEAD_NODDING_YES_4
- See Also:
- Constant Field Values
-
MONKEY_CHATHEAD_SHAKE_NO_1
public static final int MONKEY_CHATHEAD_SHAKE_NO_1
- See Also:
- Constant Field Values
-
MONKEY_CHATHEAD_SHAKE_NO_2
public static final int MONKEY_CHATHEAD_SHAKE_NO_2
- See Also:
- Constant Field Values
-
MONKEY_CHATHEAD_SHAKE_NO_3
public static final int MONKEY_CHATHEAD_SHAKE_NO_3
- See Also:
- Constant Field Values
-
MONKEY_CHATHEAD_SHAKE_NO_4
public static final int MONKEY_CHATHEAD_SHAKE_NO_4
- See Also:
- Constant Field Values
-
HEAR_NO_EVIL_MONKEY_SLEEPING_1
public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_1
- See Also:
- Constant Field Values
-
HEAR_NO_EVIL_MONKEY_SLEEPING_2
public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_2
- See Also:
- Constant Field Values
-
HEAR_NO_EVIL_MONKEY_SLEEPING_3
public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_3
- See Also:
- Constant Field Values
-
HEAR_NO_EVIL_MONKEY_SLEEPING_4
public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_4
- See Also:
- Constant Field Values
-
HEAR_NO_EVIL_MONKEY_READY
public static final int HEAR_NO_EVIL_MONKEY_READY
- See Also:
- Constant Field Values
-
SPEAK_NO_EVIL_MONKEY_READY
public static final int SPEAK_NO_EVIL_MONKEY_READY
- See Also:
- Constant Field Values
-
SEE_NO_EVIL_MONKEY_READY
public static final int SEE_NO_EVIL_MONKEY_READY
- See Also:
- Constant Field Values
-
SPEAK_NO_EVIL_WANTS_TO_TALK
public static final int SPEAK_NO_EVIL_WANTS_TO_TALK
- See Also:
- Constant Field Values
-
_100_ILM_SNAKE_LOW_OUT_HOLE_CONSTANT
public static final int _100_ILM_SNAKE_LOW_OUT_HOLE_CONSTANT
- See Also:
- Constant Field Values
-
_100_ILM_SNAKE_LOW_OUT_HOLE
public static final int _100_ILM_SNAKE_LOW_OUT_HOLE
- See Also:
- Constant Field Values
-
_100_ILM_SNAKE_MID_OUT_HOLE
public static final int _100_ILM_SNAKE_MID_OUT_HOLE
- See Also:
- Constant Field Values
-
_100_ILM_SNAKE_HIGH_OUT_HOLE
public static final int _100_ILM_SNAKE_HIGH_OUT_HOLE
- See Also:
- Constant Field Values
-
_100_ILM_SNAKE_GROUND_OUT_HOLE
public static final int _100_ILM_SNAKE_GROUND_OUT_HOLE
- See Also:
- Constant Field Values
-
_100_ILM_SNAKE_OUT_THEN_IN_HOLE
public static final int _100_ILM_SNAKE_OUT_THEN_IN_HOLE
- See Also:
- Constant Field Values
-
_100_ILM_SNAKE_HIDDEN_OUT_OF_SIGHT
public static final int _100_ILM_SNAKE_HIDDEN_OUT_OF_SIGHT
- See Also:
- Constant Field Values
-
_100_ILM_SNAKE_UPPERWALL_OUT_HOLE
public static final int _100_ILM_SNAKE_UPPERWALL_OUT_HOLE
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_READY
public static final int ROYAL_SEA_SNAKE_READY
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_WALK
public static final int ROYAL_SEA_SNAKE_WALK
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_WALK_BABY
public static final int ROYAL_SEA_SNAKE_WALK_BABY
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_ATTACK
public static final int ROYAL_SEA_SNAKE_ATTACK
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_DEFEND
public static final int ROYAL_SEA_SNAKE_DEFEND
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_DEATH
public static final int ROYAL_SEA_SNAKE_DEATH
- See Also:
- Constant Field Values
-
HUMAN_PLAY_WWF_SNOW_LEOPARD
public static final int HUMAN_PLAY_WWF_SNOW_LEOPARD
- See Also:
- Constant Field Values
-
LUNAR_DREAM_DREAM_LIGHT_SHIMMER
public static final int LUNAR_DREAM_DREAM_LIGHT_SHIMMER
- See Also:
- Constant Field Values
-
ZOMBIE_DANCE
public static final int ZOMBIE_DANCE
- See Also:
- Constant Field Values
-
ZOMBIE_WALK_EMOTE
public static final int ZOMBIE_WALK_EMOTE
- See Also:
- Constant Field Values
-
SARIM_VOIDKNIGHT
public static final int SARIM_VOIDKNIGHT
- See Also:
- Constant Field Values
-
VOIDKNIGHT_SARIM
public static final int VOIDKNIGHT_SARIM
- See Also:
- Constant Field Values
-
BURGH_HUMAN_HOLDING_CAST
public static final int BURGH_HUMAN_HOLDING_CAST
- See Also:
- Constant Field Values
-
BURGH_HOLDING_CAST_SPOT
public static final int BURGH_HOLDING_CAST_SPOT
- See Also:
- Constant Field Values
-
BURGH_HOLD_LAUNCH
public static final int BURGH_HOLD_LAUNCH
- See Also:
- Constant Field Values
-
BURGH_HUMAN_HOLDING_CAPTURE_START
public static final int BURGH_HUMAN_HOLDING_CAPTURE_START
- See Also:
- Constant Field Values
-
BURGH_HUMAN_HOLDING_CAPTURE_LOOP
public static final int BURGH_HUMAN_HOLDING_CAPTURE_LOOP
- See Also:
- Constant Field Values
-
BURGH_HUMAN_HOLDING_CAPTURE_END
public static final int BURGH_HUMAN_HOLDING_CAPTURE_END
- See Also:
- Constant Field Values
-
BURGH_HUMAN_CAPTURE_POUR
public static final int BURGH_HUMAN_CAPTURE_POUR
- See Also:
- Constant Field Values
-
BURGH_HUMAN_SPIRIT_FADE
public static final int BURGH_HUMAN_SPIRIT_FADE
- See Also:
- Constant Field Values
-
BURGH_DUST_HUMAN_START
public static final int BURGH_DUST_HUMAN_START
- See Also:
- Constant Field Values
-
BURGH_DUST_SPOT_CRUMBLE
public static final int BURGH_DUST_SPOT_CRUMBLE
- See Also:
- Constant Field Values
-
RAT_EAT_READY
public static final int RAT_EAT_READY
- See Also:
- Constant Field Values
-
BURGH_BUCKET_DRIP
public static final int BURGH_BUCKET_DRIP
- See Also:
- Constant Field Values
-
BURGH_MAP_ROUTE1_PT1
public static final int BURGH_MAP_ROUTE1_PT1
- See Also:
- Constant Field Values
-
BURGH_MAP_ROUTE1_PT2
public static final int BURGH_MAP_ROUTE1_PT2
- See Also:
- Constant Field Values
-
BURGH_MAP_ROUTE2_PT1
public static final int BURGH_MAP_ROUTE2_PT1
- See Also:
- Constant Field Values
-
BURGH_MAP_ROUTE2_PT2
public static final int BURGH_MAP_ROUTE2_PT2
- See Also:
- Constant Field Values
-
BURGH_GADDERANKS_FALL_OVER
public static final int BURGH_GADDERANKS_FALL_OVER
- See Also:
- Constant Field Values
-
BURGH_POT_SCOOP
public static final int BURGH_POT_SCOOP
- See Also:
- Constant Field Values
-
BURGH_GADDERANKS_STUMBLE
public static final int BURGH_GADDERANKS_STUMBLE
- See Also:
- Constant Field Values
-
BURGH_HUMAN_QUEST_ENCHANTING_ROD
public static final int BURGH_HUMAN_QUEST_ENCHANTING_ROD
- See Also:
- Constant Field Values
-
BURGH_ENCHANTING_ROD_SPOT
public static final int BURGH_ENCHANTING_ROD_SPOT
- See Also:
- Constant Field Values
-
THE_THING_WALK
public static final int THE_THING_WALK
- See Also:
- Constant Field Values
-
THE_THING_READY
public static final int THE_THING_READY
- See Also:
- Constant Field Values
-
THE_THING_SHEAR
public static final int THE_THING_SHEAR
- See Also:
- Constant Field Values
-
QIP_COOK_HOPPER_LEAVER
public static final int QIP_COOK_HOPPER_LEAVER
- See Also:
- Constant Field Values
-
QIP_COOK_HOPPER_GRAIN
public static final int QIP_COOK_HOPPER_GRAIN
- See Also:
- Constant Field Values
-
TORCH_INCENSE_SMOKE
public static final int TORCH_INCENSE_SMOKE
- See Also:
- Constant Field Values
-
BELL_PULL_POSH
public static final int BELL_PULL_POSH
- See Also:
- Constant Field Values
-
BELL_PULL_CRUDE
public static final int BELL_PULL_CRUDE
- See Also:
- Constant Field Values
-
WINDCHIMES
public static final int WINDCHIMES
- See Also:
- Constant Field Values
-
MUSICAL_BELLS
public static final int MUSICAL_BELLS
- See Also:
- Constant Field Values
-
SMALL_GLOBE_ROTATE
public static final int SMALL_GLOBE_ROTATE
- See Also:
- Constant Field Values
-
LARGE_GLOBE_ROTATE
public static final int LARGE_GLOBE_ROTATE
- See Also:
- Constant Field Values
-
CRYSTALBALL_ELEMENTAL_FLOAT
public static final int CRYSTALBALL_ELEMENTAL_FLOAT
- See Also:
- Constant Field Values
-
CRYSTALBALL_POWER_FLOAT
public static final int CRYSTALBALL_POWER_FLOAT
- See Also:
- Constant Field Values
-
ELEMENTAL_ORB_READY
public static final int ELEMENTAL_ORB_READY
- See Also:
- Constant Field Values
-
ELEMENTAL_ORB_OPENS
public static final int ELEMENTAL_ORB_OPENS
- See Also:
- Constant Field Values
-
ELEMENTAL_ORB_SPINS
public static final int ELEMENTAL_ORB_SPINS
- See Also:
- Constant Field Values
-
ELEMENTAL_ORB_CLOSES
public static final int ELEMENTAL_ORB_CLOSES
- See Also:
- Constant Field Values
-
MAGIC_CIRCLE_ZAP
public static final int MAGIC_CIRCLE_ZAP
- See Also:
- Constant Field Values
-
POH_JESTER_HOVER
public static final int POH_JESTER_HOVER
- See Also:
- Constant Field Values
-
POH_JESTER_ELEVATE
public static final int POH_JESTER_ELEVATE
- See Also:
- Constant Field Values
-
POH_JESTER_DEELEVATE
public static final int POH_JESTER_DEELEVATE
- See Also:
- Constant Field Values
-
POH_JESTER_DESCEND
public static final int POH_JESTER_DESCEND
- See Also:
- Constant Field Values
-
POH_JESTER_ASCEND
public static final int POH_JESTER_ASCEND
- See Also:
- Constant Field Values
-
JESTER_JUMPS_OUT
public static final int JESTER_JUMPS_OUT
- See Also:
- Constant Field Values
-
JESTER_JUMPS_IN
public static final int JESTER_JUMPS_IN
- See Also:
- Constant Field Values
-
BALANCE_BEAM_READY
public static final int BALANCE_BEAM_READY
- See Also:
- Constant Field Values
-
BALANCE_BEAM_BASH
public static final int BALANCE_BEAM_BASH
- See Also:
- Constant Field Values
-
BALANCE_BEAM_BLOCK
public static final int BALANCE_BEAM_BLOCK
- See Also:
- Constant Field Values
-
BALANCE_BEAM_FALLOFF
public static final int BALANCE_BEAM_FALLOFF
- See Also:
- Constant Field Values
-
BALANCE_BEAM_JUMPOFF
public static final int BALANCE_BEAM_JUMPOFF
- See Also:
- Constant Field Values
-
BALANCE_BEAM_GETUP
public static final int BALANCE_BEAM_GETUP
- See Also:
- Constant Field Values
-
BALANCE_BEAM_WALK
public static final int BALANCE_BEAM_WALK
- See Also:
- Constant Field Values
-
HANGMAN_HANGS
public static final int HANGMAN_HANGS
- See Also:
- Constant Field Values
-
HUMAN_THROW_HOOP1
public static final int HUMAN_THROW_HOOP1
- See Also:
- Constant Field Values
-
HUMAN_THROW_HOOP2
public static final int HUMAN_THROW_HOOP2
- See Also:
- Constant Field Values
-
POH_HOOP_PROJECTILE
public static final int POH_HOOP_PROJECTILE
- See Also:
- Constant Field Values
-
HUMAN_THROW_DART1
public static final int HUMAN_THROW_DART1
- See Also:
- Constant Field Values
-
HUMAN_THROW_DART2
public static final int HUMAN_THROW_DART2
- See Also:
- Constant Field Values
-
POH_DART_PROJECTILE
public static final int POH_DART_PROJECTILE
- See Also:
- Constant Field Values
-
HUMAN_THROW_ARROW1
public static final int HUMAN_THROW_ARROW1
- See Also:
- Constant Field Values
-
HUMAN_THROW_ARROW2
public static final int HUMAN_THROW_ARROW2
- See Also:
- Constant Field Values
-
POH_ARROW_PROJECTILE
public static final int POH_ARROW_PROJECTILE
- See Also:
- Constant Field Values
-
HUMAN_PULL_LEVER
public static final int HUMAN_PULL_LEVER
- See Also:
- Constant Field Values
-
POH_LEVER_PULL
public static final int POH_LEVER_PULL
- See Also:
- Constant Field Values
-
CAGE_THRONEROOM_FALL
public static final int CAGE_THRONEROOM_FALL
- See Also:
- Constant Field Values
-
CAGE_THRONEROOM_RAISE
public static final int CAGE_THRONEROOM_RAISE
- See Also:
- Constant Field Values
-
MAGIC_CAGE_LESSER
public static final int MAGIC_CAGE_LESSER
- See Also:
- Constant Field Values
-
MAGIC_CAGE_GREATER
public static final int MAGIC_CAGE_GREATER
- See Also:
- Constant Field Values
-
TENTACLE_MONSTER_READY
public static final int TENTACLE_MONSTER_READY
- See Also:
- Constant Field Values
-
TENTACLE_MONSTER_ATTACK
public static final int TENTACLE_MONSTER_ATTACK
- See Also:
- Constant Field Values
-
TENTACLE_MONSTER_BLOCK
public static final int TENTACLE_MONSTER_BLOCK
- See Also:
- Constant Field Values
-
TENTACLE_MONSTER_DEATH
public static final int TENTACLE_MONSTER_DEATH
- See Also:
- Constant Field Values
-
REACH_FORWARD_HIGH
public static final int REACH_FORWARD_HIGH
- See Also:
- Constant Field Values
-
HUMAN_SINK_ACTIVATE
public static final int HUMAN_SINK_ACTIVATE
- See Also:
- Constant Field Values
-
HUMAN_SINK_STEPBACK
public static final int HUMAN_SINK_STEPBACK
- See Also:
- Constant Field Values
-
HUMAN_PUMP_SINK
public static final int HUMAN_PUMP_SINK
- See Also:
- Constant Field Values
-
HUMAN_PUMP_SINK_KETTLE
public static final int HUMAN_PUMP_SINK_KETTLE
- See Also:
- Constant Field Values
-
HUMAN_SPIKE_TRAP_HIT
public static final int HUMAN_SPIKE_TRAP_HIT
- See Also:
- Constant Field Values
-
HUMAN_SPIKE_TRAP_MISS
public static final int HUMAN_SPIKE_TRAP_MISS
- See Also:
- Constant Field Values
-
POH_SPIKE_TRAP
public static final int POH_SPIKE_TRAP
- See Also:
- Constant Field Values
-
POH_MAN_TRAP
public static final int POH_MAN_TRAP
- See Also:
- Constant Field Values
-
HUMAN_MAN_TRAP_HIT
public static final int HUMAN_MAN_TRAP_HIT
- See Also:
- Constant Field Values
-
POH_PLANT_TRAP_START
public static final int POH_PLANT_TRAP_START
- See Also:
- Constant Field Values
-
POH_PLANT_TRAP_END
public static final int POH_PLANT_TRAP_END
- See Also:
- Constant Field Values
-
POH_PLANT_TRAP_LOOP
public static final int POH_PLANT_TRAP_LOOP
- See Also:
- Constant Field Values
-
HUMAN_PLANT_TRAP_HIT_START
public static final int HUMAN_PLANT_TRAP_HIT_START
- See Also:
- Constant Field Values
-
HUMAN_PLANT_TRAP_HIT_END
public static final int HUMAN_PLANT_TRAP_HIT_END
- See Also:
- Constant Field Values
-
HUMAN_PLANT_TRAP_HIT_LOOP
public static final int HUMAN_PLANT_TRAP_HIT_LOOP
- See Also:
- Constant Field Values
-
POH_MARBLE_TRAP_START
public static final int POH_MARBLE_TRAP_START
- See Also:
- Constant Field Values
-
POH_MARBLE_TRAP_END
public static final int POH_MARBLE_TRAP_END
- See Also:
- Constant Field Values
-
HUMAN_MARBLE_TRAP_HIT
public static final int HUMAN_MARBLE_TRAP_HIT
- See Also:
- Constant Field Values
-
HUMAN_FALL_FROM_SKY
public static final int HUMAN_FALL_FROM_SKY
- See Also:
- Constant Field Values
-
HUMAN_FALL_FROM_SKY_WATER
public static final int HUMAN_FALL_FROM_SKY_WATER
- See Also:
- Constant Field Values
-
POH_PORTAL_SHRINK
public static final int POH_PORTAL_SHRINK
- See Also:
- Constant Field Values
-
POH_PORTAL_UNSHRINK
public static final int POH_PORTAL_UNSHRINK
- See Also:
- Constant Field Values
-
POH_SCRYING_POOL
public static final int POH_SCRYING_POOL
- See Also:
- Constant Field Values
-
HUMAN_USE_SCRYING_POOL
public static final int HUMAN_USE_SCRYING_POOL
- See Also:
- Constant Field Values
-
POH_TELEPORT_CENTREPIECE
public static final int POH_TELEPORT_CENTREPIECE
- See Also:
- Constant Field Values
-
POH_POSH_GARDEN_CENTREPIECE4WATER
public static final int POH_POSH_GARDEN_CENTREPIECE4WATER
- See Also:
- Constant Field Values
-
POH_TELEPORT_CENTREPIECE_GRAND
public static final int POH_TELEPORT_CENTREPIECE_GRAND
- See Also:
- Constant Field Values
-
HUMAN_USE_TELESCOPE
public static final int HUMAN_USE_TELESCOPE
- See Also:
- Constant Field Values
-
POH_USE_TELESCOPE
public static final int POH_USE_TELESCOPE
- See Also:
- Constant Field Values
-
HUMAN_USE_CRYSTALBALL
public static final int HUMAN_USE_CRYSTALBALL
- See Also:
- Constant Field Values
-
STAFF_OF_BALANCE_SPECIAL
public static final int STAFF_OF_BALANCE_SPECIAL
- See Also:
- Constant Field Values
-
HUMAN_STUDY_READY
public static final int HUMAN_STUDY_READY
- See Also:
- Constant Field Values
-
HUMAN_USE_ARMOUR_REPAIR_STAND
public static final int HUMAN_USE_ARMOUR_REPAIR_STAND
- See Also:
- Constant Field Values
-
HUMAN_USE_PAINTING_STAND
public static final int HUMAN_USE_PAINTING_STAND
- See Also:
- Constant Field Values
-
HUMAN_USE_BANNER_STAND
public static final int HUMAN_USE_BANNER_STAND
- See Also:
- Constant Field Values
-
POH_HUMAN_WHETSTONE
public static final int POH_HUMAN_WHETSTONE
- See Also:
- Constant Field Values
-
POH_FIREPLACE_LIGHT
public static final int POH_FIREPLACE_LIGHT
- See Also:
- Constant Field Values
-
POH_LARDER_EXAMINE
public static final int POH_LARDER_EXAMINE
- See Also:
- Constant Field Values
-
POH_BARREL_USE1
public static final int POH_BARREL_USE1
- See Also:
- Constant Field Values
-
POH_BARREL_USE2_BEER
public static final int POH_BARREL_USE2_BEER
- See Also:
- Constant Field Values
-
POH_BARREL_USE2_ASGARNIAN_ALE
public static final int POH_BARREL_USE2_ASGARNIAN_ALE
- See Also:
- Constant Field Values
-
POH_BARREL_USE2_GREENMANS_ALE
public static final int POH_BARREL_USE2_GREENMANS_ALE
- See Also:
- Constant Field Values
-
POH_BARREL_USE2_DRAGON_BITTER
public static final int POH_BARREL_USE2_DRAGON_BITTER
- See Also:
- Constant Field Values
-
POH_BARREL_USE2_MOONLIGHT_MEAD
public static final int POH_BARREL_USE2_MOONLIGHT_MEAD
- See Also:
- Constant Field Values
-
POH_BARREL_USE2_CIDER
public static final int POH_BARREL_USE2_CIDER
- See Also:
- Constant Field Values
-
POH_BELL_USE_CRUDE
public static final int POH_BELL_USE_CRUDE
- See Also:
- Constant Field Values
-
POH_BELL_USE_POSH
public static final int POH_BELL_USE_POSH
- See Also:
- Constant Field Values
-
POH_SHAVE_AT_STAND
public static final int POH_SHAVE_AT_STAND
- See Also:
- Constant Field Values
-
POH_POSE_AT_DRESSER
public static final int POH_POSE_AT_DRESSER
- See Also:
- Constant Field Values
-
POH_WARDROBE_INSPECT
public static final int POH_WARDROBE_INSPECT
- See Also:
- Constant Field Values
-
POH_WARDROBE_WOODEN_INSPECT
public static final int POH_WARDROBE_WOODEN_INSPECT
- See Also:
- Constant Field Values
-
POH_DRAWERS_INSPECT
public static final int POH_DRAWERS_INSPECT
- See Also:
- Constant Field Values
-
HUMAN_USE_WINDCHIMES
public static final int HUMAN_USE_WINDCHIMES
- See Also:
- Constant Field Values
-
HUMAN_USE_CHAPEL_ORGAN
public static final int HUMAN_USE_CHAPEL_ORGAN
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD
public static final int HUMAN_POH_BUILD
- See Also:
- Constant Field Values
-
HUMAN_BOXING_READY
public static final int HUMAN_BOXING_READY
- See Also:
- Constant Field Values
-
HUMAN_BOXING_JAB
public static final int HUMAN_BOXING_JAB
- See Also:
- Constant Field Values
-
HUMAN_BOXING_BLOCK
public static final int HUMAN_BOXING_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_BOXING_WALK
public static final int HUMAN_BOXING_WALK
- See Also:
- Constant Field Values
-
POH_DRAWERS_OPEN
public static final int POH_DRAWERS_OPEN
- See Also:
- Constant Field Values
-
POH_SUMMONING_ANIM
public static final int POH_SUMMONING_ANIM
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_FLOOR
public static final int HUMAN_POH_BUILD_FLOOR
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_WALL
public static final int HUMAN_POH_BUILD_WALL
- See Also:
- Constant Field Values
-
HUMAN_THROW_AWAY
public static final int HUMAN_THROW_AWAY
- See Also:
- Constant Field Values
-
HUMAN_SIT_EAT
public static final int HUMAN_SIT_EAT
- See Also:
- Constant Field Values
-
HUMAN_LIGHT_TORCH
public static final int HUMAN_LIGHT_TORCH
- See Also:
- Constant Field Values
-
HUMAN_GET_OVER_COMBATRING_NOGLOVES
public static final int HUMAN_GET_OVER_COMBATRING_NOGLOVES
- See Also:
- Constant Field Values
-
HUMAN_GET_OVER_COMBATRING_REDGLOVES
public static final int HUMAN_GET_OVER_COMBATRING_REDGLOVES
- See Also:
- Constant Field Values
-
HUMAN_GET_OVER_COMBATRING_BLUEGLOVES
public static final int HUMAN_GET_OVER_COMBATRING_BLUEGLOVES
- See Also:
- Constant Field Values
-
HUMAN_PICKLOCK_CHEST
public static final int HUMAN_PICKLOCK_CHEST
- See Also:
- Constant Field Values
-
HUMAN_PICKLOCK_CAGEDOOR
public static final int HUMAN_PICKLOCK_CAGEDOOR
- See Also:
- Constant Field Values
-
HUMAN_FORCELOCK_CAGEDOOR
public static final int HUMAN_FORCELOCK_CAGEDOOR
- See Also:
- Constant Field Values
-
HUMAN_PICKLOCK_CAGEDOOR_INWATER
public static final int HUMAN_PICKLOCK_CAGEDOOR_INWATER
- See Also:
- Constant Field Values
-
HUMAN_FORCELOCK_CAGEDOOR_INWATER
public static final int HUMAN_FORCELOCK_CAGEDOOR_INWATER
- See Also:
- Constant Field Values
-
HUMAN_USE_PIZZAOVEN
public static final int HUMAN_USE_PIZZAOVEN
- See Also:
- Constant Field Values
-
HUMAN_USE_TOOLRACK
public static final int HUMAN_USE_TOOLRACK
- See Also:
- Constant Field Values
-
SAWMILL_SAW
public static final int SAWMILL_SAW
- See Also:
- Constant Field Values
-
HAMMER_FALL
public static final int HAMMER_FALL
- See Also:
- Constant Field Values
-
TAXIDERMIST_TUBE
public static final int TAXIDERMIST_TUBE
- See Also:
- Constant Field Values
-
HUMAN_RUB_FAIRY_HOUSE
public static final int HUMAN_RUB_FAIRY_HOUSE
- See Also:
- Constant Field Values
-
HUMAN_DRINK_FROM_TEACUP_CLAY
public static final int HUMAN_DRINK_FROM_TEACUP_CLAY
- See Also:
- Constant Field Values
-
HUMAN_DRINK_FROM_TEACUP_CHINA
public static final int HUMAN_DRINK_FROM_TEACUP_CHINA
- See Also:
- Constant Field Values
-
HUMAN_DRINK_FROM_TEACUP_GILTCHINA
public static final int HUMAN_DRINK_FROM_TEACUP_GILTCHINA
- See Also:
- Constant Field Values
-
HUMAN_BONE_SACRIFICE
public static final int HUMAN_BONE_SACRIFICE
- See Also:
- Constant Field Values
-
BONE_SACRIFICE_MAGIC
public static final int BONE_SACRIFICE_MAGIC
- See Also:
- Constant Field Values
-
OUB_MONSTER1_READY
public static final int OUB_MONSTER1_READY
- See Also:
- Constant Field Values
-
OUB_MONSTER1_WALK
public static final int OUB_MONSTER1_WALK
- See Also:
- Constant Field Values
-
OUB_MONSTER1_ATTACK
public static final int OUB_MONSTER1_ATTACK
- See Also:
- Constant Field Values
-
OUB_MONSTER1_BLOCK
public static final int OUB_MONSTER1_BLOCK
- See Also:
- Constant Field Values
-
OUB_MONSTER1_DEATH
public static final int OUB_MONSTER1_DEATH
- See Also:
- Constant Field Values
-
POH_TOY_SOLDIER_READY
public static final int POH_TOY_SOLDIER_READY
- See Also:
- Constant Field Values
-
POH_TOY_SOLDIER_WALK
public static final int POH_TOY_SOLDIER_WALK
- See Also:
- Constant Field Values
-
POH_TOY_SOLDIER_FALLOVER
public static final int POH_TOY_SOLDIER_FALLOVER
- See Also:
- Constant Field Values
-
POH_TOY_SOLDIER_FALLOVER_READY
public static final int POH_TOY_SOLDIER_FALLOVER_READY
- See Also:
- Constant Field Values
-
POH_TOY_DOLL_READY
public static final int POH_TOY_DOLL_READY
- See Also:
- Constant Field Values
-
POH_TOY_DOLL_WALK
public static final int POH_TOY_DOLL_WALK
- See Also:
- Constant Field Values
-
POH_TOY_MOUSE_WALK
public static final int POH_TOY_MOUSE_WALK
- See Also:
- Constant Field Values
-
CHAIR_READY_HERALD
public static final int CHAIR_READY_HERALD
- See Also:
- Constant Field Values
-
WATER_EFFECT
public static final int WATER_EFFECT
- See Also:
- Constant Field Values
-
TEMPLETREK_GIANT_SNAIL_WALK
public static final int TEMPLETREK_GIANT_SNAIL_WALK
- See Also:
- Constant Field Values
-
TEMPLETREK_GIANT_SNAIL_READY
public static final int TEMPLETREK_GIANT_SNAIL_READY
- See Also:
- Constant Field Values
-
TEMPLETREK_GIANT_SNAIL_ATTACK
public static final int TEMPLETREK_GIANT_SNAIL_ATTACK
- See Also:
- Constant Field Values
-
TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK
public static final int TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK
- See Also:
- Constant Field Values
-
TREK_GIANT_SNAIL_SLIME_ATTACK_SPOTANIM
public static final int TREK_GIANT_SNAIL_SLIME_ATTACK_SPOTANIM
- See Also:
- Constant Field Values
-
TEMPLETREK_GIANT_SNAIL_DEFEND
public static final int TEMPLETREK_GIANT_SNAIL_DEFEND
- See Also:
- Constant Field Values
-
TEMPLETREK_GIANT_SNAIL_DEATH
public static final int TEMPLETREK_GIANT_SNAIL_DEATH
- See Also:
- Constant Field Values
-
TEMPLETREK_TENTACLE_HEAD_SPAWNING
public static final int TEMPLETREK_TENTACLE_HEAD_SPAWNING
- See Also:
- Constant Field Values
-
TEMPLETREK_TENTACLE_SPAWNING
public static final int TEMPLETREK_TENTACLE_SPAWNING
- See Also:
- Constant Field Values
-
TEMPLETREK_TENTACLE_HEAD_READY
public static final int TEMPLETREK_TENTACLE_HEAD_READY
- See Also:
- Constant Field Values
-
TEMPLETREK_TENTACLE_HEAD_ATTACK
public static final int TEMPLETREK_TENTACLE_HEAD_ATTACK
- See Also:
- Constant Field Values
-
TEMPLETREK_TENTACLE_HEAD_DEFEND
public static final int TEMPLETREK_TENTACLE_HEAD_DEFEND
- See Also:
- Constant Field Values
-
TEMPLETREK_TENTACLE_HEAD_DEATH
public static final int TEMPLETREK_TENTACLE_HEAD_DEATH
- See Also:
- Constant Field Values
-
TEMPLETREK_BOG_PRODDING
public static final int TEMPLETREK_BOG_PRODDING
- See Also:
- Constant Field Values
-
TEMPLETREK_SINKING_ANIM
public static final int TEMPLETREK_SINKING_ANIM
- See Also:
- Constant Field Values
-
TEMPLETREK_SWAMP_SNAKE_ATTACK
public static final int TEMPLETREK_SWAMP_SNAKE_ATTACK
- See Also:
- Constant Field Values
-
TEMPLETREK_SWAMP_SNAKE_DEATH
public static final int TEMPLETREK_SWAMP_SNAKE_DEATH
- See Also:
- Constant Field Values
-
TEMPLETREK_SWAMP_SNAKE_DEAD
public static final int TEMPLETREK_SWAMP_SNAKE_DEAD
- See Also:
- Constant Field Values
-
TEMPLETREK_ROPE_LASSO
public static final int TEMPLETREK_ROPE_LASSO
- See Also:
- Constant Field Values
-
TEMPLETREK_MAKING_VINE_ROPE
public static final int TEMPLETREK_MAKING_VINE_ROPE
- See Also:
- Constant Field Values
-
HUMAN_TREK_BRIDGE_REPAIR_AXE
public static final int HUMAN_TREK_BRIDGE_REPAIR_AXE
- See Also:
- Constant Field Values
-
TEMPLETREK_BOAT_BOB
public static final int TEMPLETREK_BOAT_BOB
- See Also:
- Constant Field Values
-
TEMPLETREK_BOAT_RIPPLES
public static final int TEMPLETREK_BOAT_RIPPLES
- See Also:
- Constant Field Values
-
TREK_TENTACLE_BUBBLES
public static final int TREK_TENTACLE_BUBBLES
- See Also:
- Constant Field Values
-
TREK_HEALING_SPELL
public static final int TREK_HEALING_SPELL
- See Also:
- Constant Field Values
-
TREK_SNAIL_ACID_HIT
public static final int TREK_SNAIL_ACID_HIT
- See Also:
- Constant Field Values
-
HUMAN_KNIFE_SLASH
public static final int HUMAN_KNIFE_SLASH
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_INITIAL_START
public static final int TEMPLETREK_TRIP_ANIM_INITIAL_START
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_ALL_TRIP_1
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_ALL_TRIP_1
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_2
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_2
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_3
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_3
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_4
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_4
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_5
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_5
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_6
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_6
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_7
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_7
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_8
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_8
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_9
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_9
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_10
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_10
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_11
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_11
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_4
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_4
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_5
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_5
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_6
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_6
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_7
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_7
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_8
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_8
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_9
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_9
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_10
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_10
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_2
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_2
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_3
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_3
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_4
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_4
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_5
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_5
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_6
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_6
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_7
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_7
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_8
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_8
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_9
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_9
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_10
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_10
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_11
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_11
- See Also:
- Constant Field Values
-
TEMPLETREK_EXCLAIMATION_MARK
public static final int TEMPLETREK_EXCLAIMATION_MARK
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ALL_START_2
public static final int TEMPLETREK_TRIP_ALL_START_2
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_1_AND_2_START_3
public static final int TEMPLETREK_TRIP_ROUTE_1_AND_2_START_3
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_1_AND_2_START_4
public static final int TEMPLETREK_TRIP_ROUTE_1_AND_2_START_4
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_1_START_5
public static final int TEMPLETREK_TRIP_ROUTE_1_START_5
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_1_START_6
public static final int TEMPLETREK_TRIP_ROUTE_1_START_6
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_1_START_7
public static final int TEMPLETREK_TRIP_ROUTE_1_START_7
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_1_START_8
public static final int TEMPLETREK_TRIP_ROUTE_1_START_8
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_1_START_9
public static final int TEMPLETREK_TRIP_ROUTE_1_START_9
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_1_START_10
public static final int TEMPLETREK_TRIP_ROUTE_1_START_10
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_START_11
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_START_11
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_2_START_5
public static final int TEMPLETREK_TRIP_ROUTE_2_START_5
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_2_START_6
public static final int TEMPLETREK_TRIP_ROUTE_2_START_6
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_2_START_7
public static final int TEMPLETREK_TRIP_ROUTE_2_START_7
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_2_START_8
public static final int TEMPLETREK_TRIP_ROUTE_2_START_8
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_2_START_9
public static final int TEMPLETREK_TRIP_ROUTE_2_START_9
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_2_START_10
public static final int TEMPLETREK_TRIP_ROUTE_2_START_10
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_3_START_2
public static final int TEMPLETREK_TRIP_ROUTE_3_START_2
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_3_START_3
public static final int TEMPLETREK_TRIP_ROUTE_3_START_3
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_3_START_4
public static final int TEMPLETREK_TRIP_ROUTE_3_START_4
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_3_START_5
public static final int TEMPLETREK_TRIP_ROUTE_3_START_5
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_3_START_6
public static final int TEMPLETREK_TRIP_ROUTE_3_START_6
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_3_START_7
public static final int TEMPLETREK_TRIP_ROUTE_3_START_7
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_3_START_8
public static final int TEMPLETREK_TRIP_ROUTE_3_START_8
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_3_START_9
public static final int TEMPLETREK_TRIP_ROUTE_3_START_9
- See Also:
- Constant Field Values
-
TEMPLETREK_TRIP_ROUTE_3_START_10
public static final int TEMPLETREK_TRIP_ROUTE_3_START_10
- See Also:
- Constant Field Values
-
EMOTE_BLOW_KISS_LOOP
public static final int EMOTE_BLOW_KISS_LOOP
- See Also:
- Constant Field Values
-
ANGER_SPECIAL_PLAY
public static final int ANGER_SPECIAL_PLAY
- See Also:
- Constant Field Values
-
ANGER_SPECIAL_SPOT1
public static final int ANGER_SPECIAL_SPOT1
- See Also:
- Constant Field Values
-
PLAYER_JUMPHOLE
public static final int PLAYER_JUMPHOLE
- See Also:
- Constant Field Values
-
WAKE_UP
public static final int WAKE_UP
- See Also:
- Constant Field Values
-
ANGER_SPECIAL_PROJ
public static final int ANGER_SPECIAL_PROJ
- See Also:
- Constant Field Values
-
FEAR_WALK
public static final int FEAR_WALK
- See Also:
- Constant Field Values
-
FEAR_READY
public static final int FEAR_READY
- See Also:
- Constant Field Values
-
FEAR_PARRY
public static final int FEAR_PARRY
- See Also:
- Constant Field Values
-
FEAR_ATTACK
public static final int FEAR_ATTACK
- See Also:
- Constant Field Values
-
FEAR_DEATH
public static final int FEAR_DEATH
- See Also:
- Constant Field Values
-
FEAR_CUT
public static final int FEAR_CUT
- See Also:
- Constant Field Values
-
CONFREADY
public static final int CONFREADY
- See Also:
- Constant Field Values
-
CONFATTACK
public static final int CONFATTACK
- See Also:
- Constant Field Values
-
CONFPOISEN
public static final int CONFPOISEN
- See Also:
- Constant Field Values
-
CONFRANGE
public static final int CONFRANGE
- See Also:
- Constant Field Values
-
CONFWALK
public static final int CONFWALK
- See Also:
- Constant Field Values
-
CONFPARRY
public static final int CONFPARRY
- See Also:
- Constant Field Values
-
CONFDEATH
public static final int CONFDEATH
- See Also:
- Constant Field Values
-
LESSREADY
public static final int LESSREADY
- See Also:
- Constant Field Values
-
LESSATTACK
public static final int LESSATTACK
- See Also:
- Constant Field Values
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LESSPOISEN
public static final int LESSPOISEN
- See Also:
- Constant Field Values
-
LESSWALK
public static final int LESSWALK
- See Also:
- Constant Field Values
-
LESSPARRY
public static final int LESSPARRY
- See Also:
- Constant Field Values
-
LESSDEATH
public static final int LESSDEATH
- See Also:
- Constant Field Values
-
NECKREADY
public static final int NECKREADY
- See Also:
- Constant Field Values
-
NECKATTACK
public static final int NECKATTACK
- See Also:
- Constant Field Values
-
NECKPOISEN
public static final int NECKPOISEN
- See Also:
- Constant Field Values
-
NECKRANGE
public static final int NECKRANGE
- See Also:
- Constant Field Values
-
NECKPARRY
public static final int NECKPARRY
- See Also:
- Constant Field Values
-
NECKDEATH
public static final int NECKDEATH
- See Also:
- Constant Field Values
-
NECKDEATHFADE
public static final int NECKDEATHFADE
- See Also:
- Constant Field Values
-
HOLE_SQUEEZE
public static final int HOLE_SQUEEZE
- See Also:
- Constant Field Values
-
TOLNA_HOLE
public static final int TOLNA_HOLE
- See Also:
- Constant Field Values
-
TOLNA_SCARED
public static final int TOLNA_SCARED
- See Also:
- Constant Field Values
-
CLIMB_DOWN_SOUL
public static final int CLIMB_DOWN_SOUL
- See Also:
- Constant Field Values
-
HUMAN_PLAY_WWF_AMUR_LEOPARD
public static final int HUMAN_PLAY_WWF_AMUR_LEOPARD
- See Also:
- Constant Field Values
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TALKING_SACK
public static final int TALKING_SACK
- See Also:
- Constant Field Values
-
RAM_HEAD_DEFEND
public static final int RAM_HEAD_DEFEND
- See Also:
- Constant Field Values
-
RAM_HEAD_ATTACK
public static final int RAM_HEAD_ATTACK
- See Also:
- Constant Field Values
-
FISHING_CONTEST_BANNER
public static final int FISHING_CONTEST_BANNER
- See Also:
- Constant Field Values
-
RAILING_SQUEEZE
public static final int RAILING_SQUEEZE
- See Also:
- Constant Field Values
-
AIDE_FISHERMAN_READY
public static final int AIDE_FISHERMAN_READY
- See Also:
- Constant Field Values
-
BOOK_CHUCK_READY
public static final int BOOK_CHUCK_READY
- See Also:
- Constant Field Values
-
LORE_DUST_DEVIL_ATTACK
public static final int LORE_DUST_DEVIL_ATTACK
- See Also:
- Constant Field Values
-
LORE_DUST_DEVIL_DEFEND
public static final int LORE_DUST_DEVIL_DEFEND
- See Also:
- Constant Field Values
-
LORE_DUST_DEVIL_DEATH
public static final int LORE_DUST_DEVIL_DEATH
- See Also:
- Constant Field Values
-
BLAST_FURNACE_NPC_AIR_PUMP
public static final int BLAST_FURNACE_NPC_AIR_PUMP
- See Also:
- Constant Field Values
-
BLAST_FURNACE_NPC_CONVEYER_CYCLE
public static final int BLAST_FURNACE_NPC_CONVEYER_CYCLE
- See Also:
- Constant Field Values
-
BATTLEAXE_CRUSH
public static final int BATTLEAXE_CRUSH
- See Also:
- Constant Field Values
-
LORE_DUST_DEVIL_PLAYER_DUST_CLOUD
public static final int LORE_DUST_DEVIL_PLAYER_DUST_CLOUD
- See Also:
- Constant Field Values
-
RC_ZMI_RUNNER
public static final int RC_ZMI_RUNNER
- See Also:
- Constant Field Values
-
RC_ZMI_LIZARD_ATTACK
public static final int RC_ZMI_LIZARD_ATTACK
- See Also:
- Constant Field Values
-
RC_ZMI_LIZARD_DEFEND
public static final int RC_ZMI_LIZARD_DEFEND
- See Also:
- Constant Field Values
-
LORE_DUST_DEVIL_NPC_CLOUD_SPOTANIM
public static final int LORE_DUST_DEVIL_NPC_CLOUD_SPOTANIM
- See Also:
- Constant Field Values
-
SLAYER_TOTS_CHARGE_TOXIC
public static final int SLAYER_TOTS_CHARGE_TOXIC
- See Also:
- Constant Field Values
-
EASTER07_FLAPPING_EMOTE
public static final int EASTER07_FLAPPING_EMOTE
- See Also:
- Constant Field Values
-
TENTACLE_MONSTER_SPAWN
public static final int TENTACLE_MONSTER_SPAWN
- See Also:
- Constant Field Values
-
SWAN_CRUSH_LOOP
public static final int SWAN_CRUSH_LOOP
- See Also:
- Constant Field Values
-
EASTER_2006_CHILD_JOY_JUMP
public static final int EASTER_2006_CHILD_JOY_JUMP
- See Also:
- Constant Field Values
-
EASTER_EGG_ROLLING
public static final int EASTER_EGG_ROLLING
- See Also:
- Constant Field Values
-
TELEPORT_SCROLL_OPEN
public static final int TELEPORT_SCROLL_OPEN
- See Also:
- Constant Field Values
-
ARCEUUS_NECROMANCY_ANIM
public static final int ARCEUUS_NECROMANCY_ANIM
- See Also:
- Constant Field Values
-
HUMAN_MINING_BLACK_PICKAXE_WALL
public static final int HUMAN_MINING_BLACK_PICKAXE_WALL
- See Also:
- Constant Field Values
-
TELEPORT_RUNE_HUMAN
public static final int TELEPORT_RUNE_HUMAN
- See Also:
- Constant Field Values
-
TELEPORT_RUNE_SPOT
public static final int TELEPORT_RUNE_SPOT
- See Also:
- Constant Field Values
-
TELEPORT_CABBAGE_HUMAN
public static final int TELEPORT_CABBAGE_HUMAN
- See Also:
- Constant Field Values
-
TELEPORT_CABBAGE_SPOTANIM
public static final int TELEPORT_CABBAGE_SPOTANIM
- See Also:
- Constant Field Values
-
TELEPORT_NARDAH_SPOTANIM
public static final int TELEPORT_NARDAH_SPOTANIM
- See Also:
- Constant Field Values
-
TELEPORT_NARDAH_HUMAN
public static final int TELEPORT_NARDAH_HUMAN
- See Also:
- Constant Field Values
-
HUMAN_MINING_BLACK_PICKAXE
public static final int HUMAN_MINING_BLACK_PICKAXE
- See Also:
- Constant Field Values
-
TELEPORT_SLIME_HUMAN
public static final int TELEPORT_SLIME_HUMAN
- See Also:
- Constant Field Values
-
TELEPORT_SLIME_SPOTANIM
public static final int TELEPORT_SLIME_SPOTANIM
- See Also:
- Constant Field Values
-
TELEPORT_MONASTERY_SPOT
public static final int TELEPORT_MONASTERY_SPOT
- See Also:
- Constant Field Values
-
TELEPORT_FARM
public static final int TELEPORT_FARM
- See Also:
- Constant Field Values
-
TORCHER_READY
public static final int TORCHER_READY
- See Also:
- Constant Field Values
-
TORCHER_WALK
public static final int TORCHER_WALK
- See Also:
- Constant Field Values
-
TORCHER_DEFEND
public static final int TORCHER_DEFEND
- See Also:
- Constant Field Values
-
TORCHER_DEATH
public static final int TORCHER_DEATH
- See Also:
- Constant Field Values
-
TORCHER_ATTACK
public static final int TORCHER_ATTACK
- See Also:
- Constant Field Values
-
TORCHER_FIREBALL_LAUNCH
public static final int TORCHER_FIREBALL_LAUNCH
- See Also:
- Constant Field Values
-
TORCHER_FIREBALL_TRAVEL
public static final int TORCHER_FIREBALL_TRAVEL
- See Also:
- Constant Field Values
-
TORCHER_FIREBALL_IMPACT
public static final int TORCHER_FIREBALL_IMPACT
- See Also:
- Constant Field Values
-
SPLATTER_READY
public static final int SPLATTER_READY
- See Also:
- Constant Field Values
-
SPLATTER_WALK
public static final int SPLATTER_WALK
- See Also:
- Constant Field Values
-
SPLATTER_DEATH
public static final int SPLATTER_DEATH
- See Also:
- Constant Field Values
-
SPLATTER_EXPLODING
public static final int SPLATTER_EXPLODING
- See Also:
- Constant Field Values
-
SPLATTER_DEFEND
public static final int SPLATTER_DEFEND
- See Also:
- Constant Field Values
-
SPLATTER_ATTACK
public static final int SPLATTER_ATTACK
- See Also:
- Constant Field Values
-
BRAWLER_WALK
public static final int BRAWLER_WALK
- See Also:
- Constant Field Values
-
BRAWLER_READY
public static final int BRAWLER_READY
- See Also:
- Constant Field Values
-
BRAWLER_DEATH
public static final int BRAWLER_DEATH
- See Also:
- Constant Field Values
-
BRAWLER_DEFEND
public static final int BRAWLER_DEFEND
- See Also:
- Constant Field Values
-
BRAWLER_SUPER_ATTACK
public static final int BRAWLER_SUPER_ATTACK
- See Also:
- Constant Field Values
-
BRAWLER_ATTACK
public static final int BRAWLER_ATTACK
- See Also:
- Constant Field Values
-
SHIFTER_WALK
public static final int SHIFTER_WALK
- See Also:
- Constant Field Values
-
SHIFTER_READY
public static final int SHIFTER_READY
- See Also:
- Constant Field Values
-
SHIFTER_READY_TWO
public static final int SHIFTER_READY_TWO
- See Also:
- Constant Field Values
-
SHIFTER_ATTACK
public static final int SHIFTER_ATTACK
- See Also:
- Constant Field Values
-
SHIFTER_DEFEND
public static final int SHIFTER_DEFEND
- See Also:
- Constant Field Values
-
SHIFTER_DEATH
public static final int SHIFTER_DEATH
- See Also:
- Constant Field Values
-
PEST_SHIFTER_TELEPORTATTACK
public static final int PEST_SHIFTER_TELEPORTATTACK
- See Also:
- Constant Field Values
-
PEST_SHIFTER_PORTAL
public static final int PEST_SHIFTER_PORTAL
- See Also:
- Constant Field Values
-
SPINNER_READY
public static final int SPINNER_READY
- See Also:
- Constant Field Values
-
SPINNER_WALK
public static final int SPINNER_WALK
- See Also:
- Constant Field Values
-
SPINNER_ATTACK
public static final int SPINNER_ATTACK
- See Also:
- Constant Field Values
-
SPINNER_DEFEND
public static final int SPINNER_DEFEND
- See Also:
- Constant Field Values
-
SPINNER_DEATH
public static final int SPINNER_DEATH
- See Also:
- Constant Field Values
-
PEST_SPINNER_REPAIRING
public static final int PEST_SPINNER_REPAIRING
- See Also:
- Constant Field Values
-
PEST_SPINNER_SPARKS
public static final int PEST_SPINNER_SPARKS
- See Also:
- Constant Field Values
-
RAVAGER_READY
public static final int RAVAGER_READY
- See Also:
- Constant Field Values
-
RAVAGER_WALK
public static final int RAVAGER_WALK
- See Also:
- Constant Field Values
-
RAVAGER_ATTACK
public static final int RAVAGER_ATTACK
- See Also:
- Constant Field Values
-
RAVAGER_DEFEND
public static final int RAVAGER_DEFEND
- See Also:
- Constant Field Values
-
RAVAGER_DEATH
public static final int RAVAGER_DEATH
- See Also:
- Constant Field Values
-
DEFILER_READY
public static final int DEFILER_READY
- See Also:
- Constant Field Values
-
DEFILER_WALK
public static final int DEFILER_WALK
- See Also:
- Constant Field Values
-
DEFILER_ATTACK
public static final int DEFILER_ATTACK
- See Also:
- Constant Field Values
-
DEFILER_DEFEND
public static final int DEFILER_DEFEND
- See Also:
- Constant Field Values
-
DEFILER_DEATH
public static final int DEFILER_DEATH
- See Also:
- Constant Field Values
-
DEFILER_SPIKE_LAUNCH
public static final int DEFILER_SPIKE_LAUNCH
- See Also:
- Constant Field Values
-
DEFILER_SPIKE_IMPACT
public static final int DEFILER_SPIKE_IMPACT
- See Also:
- Constant Field Values
-
PEST_LANDER_BOAT_ANIM
public static final int PEST_LANDER_BOAT_ANIM
- See Also:
- Constant Field Values
-
PEST_VOID_KNIGHT_CASTING
public static final int PEST_VOID_KNIGHT_CASTING
- See Also:
- Constant Field Values
-
PEST_FLAG_ANIM
public static final int PEST_FLAG_ANIM
- See Also:
- Constant Field Values
-
PEST_PORTAL_ON_ANIM
public static final int PEST_PORTAL_ON_ANIM
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHRINKING_ANIM
public static final int PEST_PORTAL_SHRINKING_ANIM
- See Also:
- Constant Field Values
-
PEST_PORTAL_DEATH
public static final int PEST_PORTAL_DEATH
- See Also:
- Constant Field Values
-
PEST_REPAIR
public static final int PEST_REPAIR
- See Also:
- Constant Field Values
-
PEST_VOID_KNIGHT_GLOW_ANIM
public static final int PEST_VOID_KNIGHT_GLOW_ANIM
- See Also:
- Constant Field Values
-
PEST_PORTAL_ON_ANIM_EAST
public static final int PEST_PORTAL_ON_ANIM_EAST
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHRINKING_ANIM_EAST
public static final int PEST_PORTAL_SHRINKING_ANIM_EAST
- See Also:
- Constant Field Values
-
PEST_PORTAL_DEATH_EAST
public static final int PEST_PORTAL_DEATH_EAST
- See Also:
- Constant Field Values
-
PEST_PORTAL_ON_ANIM_WEST
public static final int PEST_PORTAL_ON_ANIM_WEST
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHRINKING_ANIM_WEST
public static final int PEST_PORTAL_SHRINKING_ANIM_WEST
- See Also:
- Constant Field Values
-
PEST_PORTAL_DEATH_WEST
public static final int PEST_PORTAL_DEATH_WEST
- See Also:
- Constant Field Values
-
PEST_CAULDRON
public static final int PEST_CAULDRON
- See Also:
- Constant Field Values
-
WILD_BANNER
public static final int WILD_BANNER
- See Also:
- Constant Field Values
-
WILD_FALLOFF_METEOR_BLAST
public static final int WILD_FALLOFF_METEOR_BLAST
- See Also:
- Constant Field Values
-
WILD_FALLOFF_METEOR_FLYING
public static final int WILD_FALLOFF_METEOR_FLYING
- See Also:
- Constant Field Values
-
LAVA_ROCK
public static final int LAVA_ROCK
- See Also:
- Constant Field Values
-
WILDERNESS_PORTAL_STONE_GLOW
public static final int WILDERNESS_PORTAL_STONE_GLOW
- See Also:
- Constant Field Values
-
HUMAN_WILDERNESS_PORTAL
public static final int HUMAN_WILDERNESS_PORTAL
- See Also:
- Constant Field Values
-
WILDERNESS_PORTAL_ANIM
public static final int WILDERNESS_PORTAL_ANIM
- See Also:
- Constant Field Values
-
POSTIE_PETE_WALK
public static final int POSTIE_PETE_WALK
- See Also:
- Constant Field Values
-
POSTIE_PETE_READY
public static final int POSTIE_PETE_READY
- See Also:
- Constant Field Values
-
POSTIE_PETE_TELE
public static final int POSTIE_PETE_TELE
- See Also:
- Constant Field Values
-
QIP_COOK_MILKMAID
public static final int QIP_COOK_MILKMAID
- See Also:
- Constant Field Values
-
QIP_COOK_CHICKEN_LAY_EGG
public static final int QIP_COOK_CHICKEN_LAY_EGG
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_READY
public static final int BATTLE_TORTOISE_READY
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_WALK
public static final int BATTLE_TORTOISE_WALK
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_ARCHER_ATTACK
public static final int BATTLE_TORTOISE_ARCHER_ATTACK
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_MAGE_ATTACK
public static final int BATTLE_TORTOISE_MAGE_ATTACK
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_ARCHER_MAGE_ATTACK
public static final int BATTLE_TORTOISE_ARCHER_MAGE_ATTACK
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_ARCHER_MAGE_TORTOISE_ATTACK
public static final int BATTLE_TORTOISE_ARCHER_MAGE_TORTOISE_ATTACK
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_ARCHER_TORTOISE_ATTACK
public static final int BATTLE_TORTOISE_ARCHER_TORTOISE_ATTACK
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_MAGE_TORTOISE_ATTACK
public static final int BATTLE_TORTOISE_MAGE_TORTOISE_ATTACK
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_ATTACK
public static final int BATTLE_TORTOISE_ATTACK
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_DEFEND
public static final int BATTLE_TORTOISE_DEFEND
- See Also:
- Constant Field Values
-
BATTLE_TORTOISE_DEATH
public static final int BATTLE_TORTOISE_DEATH
- See Also:
- Constant Field Values
-
GNOME_STAFF_WALK
public static final int GNOME_STAFF_WALK
- See Also:
- Constant Field Values
-
GNOME_STAFF_BLOCK
public static final int GNOME_STAFF_BLOCK
- See Also:
- Constant Field Values
-
GNOME_STAFF_READY
public static final int GNOME_STAFF_READY
- See Also:
- Constant Field Values
-
GNOME_STAFF_ATTACK
public static final int GNOME_STAFF_ATTACK
- See Also:
- Constant Field Values
-
GNOME_STAFF_DEATH
public static final int GNOME_STAFF_DEATH
- See Also:
- Constant Field Values
-
GNOME_MAGE_ATTACK
public static final int GNOME_MAGE_ATTACK
- See Also:
- Constant Field Values
-
GNOME_UNARMED_ATTACK
public static final int GNOME_UNARMED_ATTACK
- See Also:
- Constant Field Values
-
SWAN_INFINITEDEATH
public static final int SWAN_INFINITEDEATH
- See Also:
- Constant Field Values
-
SWAN_HAMMER
public static final int SWAN_HAMMER
- See Also:
- Constant Field Values
-
SWAN_POT_OPEN
public static final int SWAN_POT_OPEN
- See Also:
- Constant Field Values
-
SWAN_MACHINE_USE
public static final int SWAN_MACHINE_USE
- See Also:
- Constant Field Values
-
SWAN_STONE_THROW_LAUNCH
public static final int SWAN_STONE_THROW_LAUNCH
- See Also:
- Constant Field Values
-
SWAN_POT_SPOTANIM
public static final int SWAN_POT_SPOTANIM
- See Also:
- Constant Field Values
-
SWAN_CRUSH
public static final int SWAN_CRUSH
- See Also:
- Constant Field Values
-
SWAN_GENERAL_WALK
public static final int SWAN_GENERAL_WALK
- See Also:
- Constant Field Values
-
SWAN_GENERAL_READY
public static final int SWAN_GENERAL_READY
- See Also:
- Constant Field Values
-
SWAN_GENERAL_DEATH
public static final int SWAN_GENERAL_DEATH
- See Also:
- Constant Field Values
-
SWAN_GENERAL_ATTACK
public static final int SWAN_GENERAL_ATTACK
- See Also:
- Constant Field Values
-
SWAN_GENERAL_DEFEND
public static final int SWAN_GENERAL_DEFEND
- See Also:
- Constant Field Values
-
SWAN_GENERAL_SHAKEFIST
public static final int SWAN_GENERAL_SHAKEFIST
- See Also:
- Constant Field Values
-
SWAN_SEATROLL_WATER_RISE
public static final int SWAN_SEATROLL_WATER_RISE
- See Also:
- Constant Field Values
-
SWAN_SEATROLL_WALK
public static final int SWAN_SEATROLL_WALK
- See Also:
- Constant Field Values
-
SWAN_SEATROLL_ATTACK
public static final int SWAN_SEATROLL_ATTACK
- See Also:
- Constant Field Values
-
SWAN_SEATROLL_BLOCK
public static final int SWAN_SEATROLL_BLOCK
- See Also:
- Constant Field Values
-
SWAN_SEATROLL_READY
public static final int SWAN_SEATROLL_READY
- See Also:
- Constant Field Values
-
SWAN_SEATROLL_DEATH
public static final int SWAN_SEATROLL_DEATH
- See Also:
- Constant Field Values
-
SWAN_QUEEN_READY
public static final int SWAN_QUEEN_READY
- See Also:
- Constant Field Values
-
SWAN_QUEEN_DEFEND
public static final int SWAN_QUEEN_DEFEND
- See Also:
- Constant Field Values
-
SWAN_QUEEN_ATTACK
public static final int SWAN_QUEEN_ATTACK
- See Also:
- Constant Field Values
-
SWAN_QUEEN_SPELLCAST
public static final int SWAN_QUEEN_SPELLCAST
- See Also:
- Constant Field Values
-
SWAN_QUEEN_DEATH
public static final int SWAN_QUEEN_DEATH
- See Also:
- Constant Field Values
-
SKELETON_MAGE_RISE
public static final int SKELETON_MAGE_RISE
- See Also:
- Constant Field Values
-
SKELETON_MAGE_SMOKE
public static final int SKELETON_MAGE_SMOKE
- See Also:
- Constant Field Values
-
ELEMENTAL_EQUIP_LEFT_HUMAN_READY
public static final int ELEMENTAL_EQUIP_LEFT_HUMAN_READY
- See Also:
- Constant Field Values
-
QIP_COOK_MILKMAID_WALK
public static final int QIP_COOK_MILKMAID_WALK
- See Also:
- Constant Field Values
-
GRAB_EVIL_TWIN_CLAW
public static final int GRAB_EVIL_TWIN_CLAW
- See Also:
- Constant Field Values
-
GRAB_EVIL_TWIN_IN_CLAW_READY
public static final int GRAB_EVIL_TWIN_IN_CLAW_READY
- See Also:
- Constant Field Values
-
GRAB_EVIL_CLAW_GRABBING
public static final int GRAB_EVIL_CLAW_GRABBING
- See Also:
- Constant Field Values
-
GRAB_EVIL_TWIN_GETTING_GRAB
public static final int GRAB_EVIL_TWIN_GETTING_GRAB
- See Also:
- Constant Field Values
-
GRAB_EVIL_TWIN_CLAW_DROP
public static final int GRAB_EVIL_TWIN_CLAW_DROP
- See Also:
- Constant Field Values
-
GRAB_EVIL_TWIN_FALLING
public static final int GRAB_EVIL_TWIN_FALLING
- See Also:
- Constant Field Values
-
GRAB_EVIL_TWIN_REACHING_CONTROL
public static final int GRAB_EVIL_TWIN_REACHING_CONTROL
- See Also:
- Constant Field Values
-
PINBALL_POST
public static final int PINBALL_POST
- See Also:
- Constant Field Values
-
PINBALL_POST_INACTIVE
public static final int PINBALL_POST_INACTIVE
- See Also:
- Constant Field Values
-
PINBALL_TROLL_LFT
public static final int PINBALL_TROLL_LFT
- See Also:
- Constant Field Values
-
PINBALL_TROLL_RHT
public static final int PINBALL_TROLL_RHT
- See Also:
- Constant Field Values
-
PINBALL_TROLL_EASE_RHT
public static final int PINBALL_TROLL_EASE_RHT
- See Also:
- Constant Field Values
-
PINBALL_TROLL_EASE_LFT
public static final int PINBALL_TROLL_EASE_LFT
- See Also:
- Constant Field Values
-
PINBALL_HAMMER_FIRING
public static final int PINBALL_HAMMER_FIRING
- See Also:
- Constant Field Values
-
PINBALL_TUNNEL_ENTRANCE
public static final int PINBALL_TUNNEL_ENTRANCE
- See Also:
- Constant Field Values
-
PINBALL_SIDE_LOOP
public static final int PINBALL_SIDE_LOOP
- See Also:
- Constant Field Values
-
PINBALL_CHICANE
public static final int PINBALL_CHICANE
- See Also:
- Constant Field Values
-
PINBALL_BALL_HIT
public static final int PINBALL_BALL_HIT
- See Also:
- Constant Field Values
-
PINBALL_INTERFACE
public static final int PINBALL_INTERFACE
- See Also:
- Constant Field Values
-
RESTLESS_SKELETON_GET_UP
public static final int RESTLESS_SKELETON_GET_UP
- See Also:
- Constant Field Values
-
RESTLESS_GHOST_VANISH
public static final int RESTLESS_GHOST_VANISH
- See Also:
- Constant Field Values
-
RESTLESS_GHOST_APPEAR
public static final int RESTLESS_GHOST_APPEAR
- See Also:
- Constant Field Values
-
RESTLESS_GHOST_TRAVEL
public static final int RESTLESS_GHOST_TRAVEL
- See Also:
- Constant Field Values
-
ROYAL_DWARF_MINING
public static final int ROYAL_DWARF_MINING
- See Also:
- Constant Field Values
-
ROYAL_COAL_ENGINE_ACTIVATED
public static final int ROYAL_COAL_ENGINE_ACTIVATED
- See Also:
- Constant Field Values
-
ROYAL_HUMAN_PLATFORM_LIFT
public static final int ROYAL_HUMAN_PLATFORM_LIFT
- See Also:
- Constant Field Values
-
ROYAL_HUMAN_PLATFORM_LIFT_REVERSED
public static final int ROYAL_HUMAN_PLATFORM_LIFT_REVERSED
- See Also:
- Constant Field Values
-
ROYAL_SPOTANIM_PLATFORM_LIFT
public static final int ROYAL_SPOTANIM_PLATFORM_LIFT
- See Also:
- Constant Field Values
-
ROYAL_SPOTANIM_PLATFORM_LIFT_REVERSED
public static final int ROYAL_SPOTANIM_PLATFORM_LIFT_REVERSED
- See Also:
- Constant Field Values
-
ROYAL_STEAM_PLUME
public static final int ROYAL_STEAM_PLUME
- See Also:
- Constant Field Values
-
ROYAL_HUMAN_STEAM_PLUME
public static final int ROYAL_HUMAN_STEAM_PLUME
- See Also:
- Constant Field Values
-
ROYAL_HUMAN_SLIP_UP
public static final int ROYAL_HUMAN_SLIP_UP
- See Also:
- Constant Field Values
-
ROYAL_HUMAN_SLIP_FALL
public static final int ROYAL_HUMAN_SLIP_FALL
- See Also:
- Constant Field Values
-
ROYAL_HUMAN_SLIP_UP_ONLY
public static final int ROYAL_HUMAN_SLIP_UP_ONLY
- See Also:
- Constant Field Values
-
ROYAL_ROCK_FALL_EAST
public static final int ROYAL_ROCK_FALL_EAST
- See Also:
- Constant Field Values
-
ROYAL_ROCK_FALL_SOUTH
public static final int ROYAL_ROCK_FALL_SOUTH
- See Also:
- Constant Field Values
-
ROYAL_ROCK_FALL_WEST
public static final int ROYAL_ROCK_FALL_WEST
- See Also:
- Constant Field Values
-
ROYAL_ROCK_FALL_NORTH
public static final int ROYAL_ROCK_FALL_NORTH
- See Also:
- Constant Field Values
-
ROYAL_SHOW_DIARY
public static final int ROYAL_SHOW_DIARY
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_MOTHER_READY
public static final int ROYAL_SEA_SNAKE_MOTHER_READY
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_MOTHER_DEFEND
public static final int ROYAL_SEA_SNAKE_MOTHER_DEFEND
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_MOTHER_DEATH
public static final int ROYAL_SEA_SNAKE_MOTHER_DEATH
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_MOTHER_ATTACK
public static final int ROYAL_SEA_SNAKE_MOTHER_ATTACK
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK
public static final int ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_MOTHER_EMERGE
public static final int ROYAL_SEA_SNAKE_MOTHER_EMERGE
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR_BATTLESTAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR_BATTLESTAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH_BATTLESTAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH_BATTLESTAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER_BATTLESTAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER_BATTLESTAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE_BATTLESTAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE_BATTLESTAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_AIR_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_AIR_STAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_AIR_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_AIR_STAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_EARTH_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_EARTH_STAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_EARTH_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_EARTH_STAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_WATER_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_WATER_STAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_WATER_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_WATER_STAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_FIRE_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_FIRE_STAFF
- See Also:
- Constant Field Values
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_FIRE_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_FIRE_STAFF
- See Also:
- Constant Field Values
-
POH_CREATE_MAGIC_TABLET
public static final int POH_CREATE_MAGIC_TABLET
- See Also:
- Constant Field Values
-
POH_CREATE_MAGIC_TABLET_WITHSTAFF
public static final int POH_CREATE_MAGIC_TABLET_WITHSTAFF
- See Also:
- Constant Field Values
-
POH_SMASH_MAGIC_TABLET
public static final int POH_SMASH_MAGIC_TABLET
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_WALK
public static final int GODWARS_ZAMORAK_WALK
- See Also:
- Constant Field Values
-
POH_ABSORB_TABLET_TELEPORT
public static final int POH_ABSORB_TABLET_TELEPORT
- See Also:
- Constant Field Values
-
POH_ABSORB_MAGIC_SPELL
public static final int POH_ABSORB_MAGIC_SPELL
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_CHAIR1
public static final int CHAIR_SIT_READY_CHAIR1
- See Also:
- Constant Field Values
-
CHAIR_READY_DIAGONAL_CHAIR1
public static final int CHAIR_READY_DIAGONAL_CHAIR1
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_CHAIR2
public static final int CHAIR_SIT_READY_CHAIR2
- See Also:
- Constant Field Values
-
CHAIR_READY_DIAGONAL_CHAIR2
public static final int CHAIR_READY_DIAGONAL_CHAIR2
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_CHAIR3
public static final int CHAIR_SIT_READY_CHAIR3
- See Also:
- Constant Field Values
-
CHAIR_READY_DIAGONAL_CHAIR3
public static final int CHAIR_READY_DIAGONAL_CHAIR3
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_ROCKING_CHAIR3
public static final int CHAIR_SIT_READY_ROCKING_CHAIR3
- See Also:
- Constant Field Values
-
CHAIR_READY_DIAGONAL_ROCKING_CHAIR3
public static final int CHAIR_READY_DIAGONAL_ROCKING_CHAIR3
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_CHAIR4
public static final int CHAIR_SIT_READY_CHAIR4
- See Also:
- Constant Field Values
-
CHAIR_READY_DIAGONAL_CHAIR4
public static final int CHAIR_READY_DIAGONAL_CHAIR4
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_CHAIR5
public static final int CHAIR_SIT_READY_CHAIR5
- See Also:
- Constant Field Values
-
CHAIR_READY_DIAGONAL_CHAIR5
public static final int CHAIR_READY_DIAGONAL_CHAIR5
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_CHAIR6
public static final int CHAIR_SIT_READY_CHAIR6
- See Also:
- Constant Field Values
-
CHAIR_READY_DIAGONAL_CHAIR6
public static final int CHAIR_READY_DIAGONAL_CHAIR6
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_CHAIR7
public static final int CHAIR_SIT_READY_CHAIR7
- See Also:
- Constant Field Values
-
CHAIR_READY_DIAGONAL_CHAIR7
public static final int CHAIR_READY_DIAGONAL_CHAIR7
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_DININGCHAIRS_1
public static final int CHAIR_SIT_READY_DININGCHAIRS_1
- See Also:
- Constant Field Values
-
CHAIR_EAT_DININGCHAIRS_1
public static final int CHAIR_EAT_DININGCHAIRS_1
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_DININGCHAIRS_2
public static final int CHAIR_SIT_READY_DININGCHAIRS_2
- See Also:
- Constant Field Values
-
CHAIR_EAT_DININGCHAIRS_2
public static final int CHAIR_EAT_DININGCHAIRS_2
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_DININGCHAIRS_3
public static final int CHAIR_SIT_READY_DININGCHAIRS_3
- See Also:
- Constant Field Values
-
CHAIR_EAT_DININGCHAIRS_3
public static final int CHAIR_EAT_DININGCHAIRS_3
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_DININGCHAIRS_4
public static final int CHAIR_SIT_READY_DININGCHAIRS_4
- See Also:
- Constant Field Values
-
CHAIR_EAT_DININGCHAIRS_4
public static final int CHAIR_EAT_DININGCHAIRS_4
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_DININGCHAIRS_5
public static final int CHAIR_SIT_READY_DININGCHAIRS_5
- See Also:
- Constant Field Values
-
CHAIR_EAT_DININGCHAIRS_5
public static final int CHAIR_EAT_DININGCHAIRS_5
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_DININGCHAIRS_6
public static final int CHAIR_SIT_READY_DININGCHAIRS_6
- See Also:
- Constant Field Values
-
CHAIR_EAT_DININGCHAIRS_6
public static final int CHAIR_EAT_DININGCHAIRS_6
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_DININGCHAIRS_7
public static final int CHAIR_SIT_READY_DININGCHAIRS_7
- See Also:
- Constant Field Values
-
CHAIR_EAT_DININGCHAIRS_7
public static final int CHAIR_EAT_DININGCHAIRS_7
- See Also:
- Constant Field Values
-
CHAIR_SIT
public static final int CHAIR_SIT
- See Also:
- Constant Field Values
-
CHAIR_SIT_DIAGONAL_RIGHT
public static final int CHAIR_SIT_DIAGONAL_RIGHT
- See Also:
- Constant Field Values
-
CHAIR_GET_UP
public static final int CHAIR_GET_UP
- See Also:
- Constant Field Values
-
CHAIR_GET_UP_DIAGONAL_RIGHT
public static final int CHAIR_GET_UP_DIAGONAL_RIGHT
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_STOOL_1
public static final int CHAIR_SIT_READY_STOOL_1
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_STOOL_2
public static final int CHAIR_SIT_READY_STOOL_2
- See Also:
- Constant Field Values
-
HUMAN_USE_WORKBENCH_STOOL_1
public static final int HUMAN_USE_WORKBENCH_STOOL_1
- See Also:
- Constant Field Values
-
HUMAN_USE_WORKBENCH_STOOL_2
public static final int HUMAN_USE_WORKBENCH_STOOL_2
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_1
public static final int CHAIR_SIT_READY_THRONE_1
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_2
public static final int CHAIR_SIT_READY_THRONE_2
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_3
public static final int CHAIR_SIT_READY_THRONE_3
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_4
public static final int CHAIR_SIT_READY_THRONE_4
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_5
public static final int CHAIR_SIT_READY_THRONE_5
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_6
public static final int CHAIR_SIT_READY_THRONE_6
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_7
public static final int CHAIR_SIT_READY_THRONE_7
- See Also:
- Constant Field Values
-
TREASURE_MAGIC_CLOSECHEST_END
public static final int TREASURE_MAGIC_CLOSECHEST_END
- See Also:
- Constant Field Values
-
CHATHAND1
public static final int CHATHAND1
- See Also:
- Constant Field Values
-
CHATHAND2
public static final int CHATHAND2
- See Also:
- Constant Field Values
-
CHATHAND3
public static final int CHATHAND3
- See Also:
- Constant Field Values
-
CHATHAND4
public static final int CHATHAND4
- See Also:
- Constant Field Values
-
GAS_VENT
public static final int GAS_VENT
- See Also:
- Constant Field Values
-
FAI_VARROCK_COOKINGPOT_FIRE
public static final int FAI_VARROCK_COOKINGPOT_FIRE
- See Also:
- Constant Field Values
-
FAI_VARROCK_OILLAMP_ANIM
public static final int FAI_VARROCK_OILLAMP_ANIM
- See Also:
- Constant Field Values
-
LUNAR_MOONCLAN_FLOWER_SWING
public static final int LUNAR_MOONCLAN_FLOWER_SWING
- See Also:
- Constant Field Values
-
FAI_VARROCK_LANTERN_ANIM
public static final int FAI_VARROCK_LANTERN_ANIM
- See Also:
- Constant Field Values
-
FAI_VARROCK_SHOP_SIGN
public static final int FAI_VARROCK_SHOP_SIGN
- See Also:
- Constant Field Values
-
FAI_VARROCK_FORTUNE_TELLER_SHOP_SIGN
public static final int FAI_VARROCK_FORTUNE_TELLER_SHOP_SIGN
- See Also:
- Constant Field Values
-
FAI_VARROCK_HEARTH_FIRE
public static final int FAI_VARROCK_HEARTH_FIRE
- See Also:
- Constant Field Values
-
FAI_VARROCK_RUNESHOP_SIGN
public static final int FAI_VARROCK_RUNESHOP_SIGN
- See Also:
- Constant Field Values
-
FAI_VARROCK_AIR_VENT_SMOKE
public static final int FAI_VARROCK_AIR_VENT_SMOKE
- See Also:
- Constant Field Values
-
WASHING_LINE_PIGEON
public static final int WASHING_LINE_PIGEON
- See Also:
- Constant Field Values
-
PILLORY_FLASH
public static final int PILLORY_FLASH
- See Also:
- Constant Field Values
-
PILLORY_FLASH_FIRST
public static final int PILLORY_FLASH_FIRST
- See Also:
- Constant Field Values
-
HUMAN_SIT_EAT_DIAG
public static final int HUMAN_SIT_EAT_DIAG
- See Also:
- Constant Field Values
-
MACARONI_PENGUIN_WALK
public static final int MACARONI_PENGUIN_WALK
- See Also:
- Constant Field Values
-
MACARONI_PENGUIN_READY
public static final int MACARONI_PENGUIN_READY
- See Also:
- Constant Field Values
-
MACARONI_PENGUIN_READY_SHOOING
public static final int MACARONI_PENGUIN_READY_SHOOING
- See Also:
- Constant Field Values
-
MACARONI_PENGUIN_TURN_READY
public static final int MACARONI_PENGUIN_TURN_READY
- See Also:
- Constant Field Values
-
CHAIR_EAT_CHAIR1
public static final int CHAIR_EAT_CHAIR1
- See Also:
- Constant Field Values
-
CHAIR_EAT_DIAGONAL_CHAIR1
public static final int CHAIR_EAT_DIAGONAL_CHAIR1
- See Also:
- Constant Field Values
-
CHAIR_EAT_CHAIR2
public static final int CHAIR_EAT_CHAIR2
- See Also:
- Constant Field Values
-
CHAIR_EAT_DIAGONAL_CHAIR2
public static final int CHAIR_EAT_DIAGONAL_CHAIR2
- See Also:
- Constant Field Values
-
CHAIR_EAT_CHAIR3
public static final int CHAIR_EAT_CHAIR3
- See Also:
- Constant Field Values
-
CHAIR_EAT_DIAGONAL_CHAIR3
public static final int CHAIR_EAT_DIAGONAL_CHAIR3
- See Also:
- Constant Field Values
-
CHAIR_EAT_CHAIR4
public static final int CHAIR_EAT_CHAIR4
- See Also:
- Constant Field Values
-
CHAIR_EAT_DIAGONAL_CHAIR4
public static final int CHAIR_EAT_DIAGONAL_CHAIR4
- See Also:
- Constant Field Values
-
CHAIR_EAT_CHAIR5
public static final int CHAIR_EAT_CHAIR5
- See Also:
- Constant Field Values
-
CHAIR_EAT_DIAGONAL_CHAIR5
public static final int CHAIR_EAT_DIAGONAL_CHAIR5
- See Also:
- Constant Field Values
-
CHAIR_EAT_CHAIR6
public static final int CHAIR_EAT_CHAIR6
- See Also:
- Constant Field Values
-
CHAIR_EAT_DIAGONAL_CHAIR6
public static final int CHAIR_EAT_DIAGONAL_CHAIR6
- See Also:
- Constant Field Values
-
CHAIR_EAT_CHAIR7
public static final int CHAIR_EAT_CHAIR7
- See Also:
- Constant Field Values
-
CHAIR_EAT_DIAGONAL_CHAIR7
public static final int CHAIR_EAT_DIAGONAL_CHAIR7
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_SAFETY_OFF_ATTACHING_SPRING
public static final int MCANNON_INTERFACE_SAFETY_OFF_ATTACHING_SPRING
- See Also:
- Constant Field Values
-
MCANNON_INTERFACE_SAFETY_OFF_DETACHING_SPRING
public static final int MCANNON_INTERFACE_SAFETY_OFF_DETACHING_SPRING
- See Also:
- Constant Field Values
-
WARGUILD_CATAPULT_FIRE
public static final int WARGUILD_CATAPULT_FIRE
- See Also:
- Constant Field Values
-
WARGUILD_CATAPULT_SET
public static final int WARGUILD_CATAPULT_SET
- See Also:
- Constant Field Values
-
WARGUILD_CATAPULT_SET_ARM
public static final int WARGUILD_CATAPULT_SET_ARM
- See Also:
- Constant Field Values
-
WARGUILD_CATAPULT_SET_FIRE
public static final int WARGUILD_CATAPULT_SET_FIRE
- See Also:
- Constant Field Values
-
WARGUILD_ARM_ANIM
public static final int WARGUILD_ARM_ANIM
- See Also:
- Constant Field Values
-
WARGUILD_DUMMY_SPRING
public static final int WARGUILD_DUMMY_SPRING
- See Also:
- Constant Field Values
-
WARGUILD_DUMMY_SPRING_UP
public static final int WARGUILD_DUMMY_SPRING_UP
- See Also:
- Constant Field Values
-
WARGUILD_DUMMY_SPRING_DOWN
public static final int WARGUILD_DUMMY_SPRING_DOWN
- See Also:
- Constant Field Values
-
WARGUILD_PROJSPIN
public static final int WARGUILD_PROJSPIN
- See Also:
- Constant Field Values
-
WARGUILD_ANIMATE
public static final int WARGUILD_ANIMATE
- See Also:
- Constant Field Values
-
WARGUILD_ANIMATE_REVERSE
public static final int WARGUILD_ANIMATE_REVERSE
- See Also:
- Constant Field Values
-
WARGUILD_BLUNT_DEF
public static final int WARGUILD_BLUNT_DEF
- See Also:
- Constant Field Values
-
WARGUILD_SPIKE_DEF
public static final int WARGUILD_SPIKE_DEF
- See Also:
- Constant Field Values
-
WARGUILD_BLADE_DEF
public static final int WARGUILD_BLADE_DEF
- See Also:
- Constant Field Values
-
WARGUILD_MAGE_DEF
public static final int WARGUILD_MAGE_DEF
- See Also:
- Constant Field Values
-
WARGUILD_BLUNT_FAIL
public static final int WARGUILD_BLUNT_FAIL
- See Also:
- Constant Field Values
-
WARGUILD_SPIKE_FAIL
public static final int WARGUILD_SPIKE_FAIL
- See Also:
- Constant Field Values
-
WARGUILD_BLADE_FAIL
public static final int WARGUILD_BLADE_FAIL
- See Also:
- Constant Field Values
-
WARGUILD_MAGE_FAIL
public static final int WARGUILD_MAGE_FAIL
- See Also:
- Constant Field Values
-
WARGUILD_SPARKS
public static final int WARGUILD_SPARKS
- See Also:
- Constant Field Values
-
WARGUILD_PARRY_DEFEND
public static final int WARGUILD_PARRY_DEFEND
- See Also:
- Constant Field Values
-
BALANCE_WALK
public static final int BALANCE_WALK
- See Also:
- Constant Field Values
-
BALANCE_READY
public static final int BALANCE_READY
- See Also:
- Constant Field Values
-
BALANCE_PICKUP
public static final int BALANCE_PICKUP
- See Also:
- Constant Field Values
-
STANDING_SHOT
public static final int STANDING_SHOT
- See Also:
- Constant Field Values
-
RUNNING_SHOT
public static final int RUNNING_SHOT
- See Also:
- Constant Field Values
-
SPINNING_SHOT
public static final int SPINNING_SHOT
- See Also:
- Constant Field Values
-
REF_DUCK
public static final int REF_DUCK
- See Also:
- Constant Field Values
-
DUST_HANDS_PLAY
public static final int DUST_HANDS_PLAY
- See Also:
- Constant Field Values
-
DUST_HANDS_SPOT
public static final int DUST_HANDS_SPOT
- See Also:
- Constant Field Values
-
BARREL_FALL_SPOT
public static final int BARREL_FALL_SPOT
- See Also:
- Constant Field Values
-
BARREL_FALL_PLAY
public static final int BARREL_FALL_PLAY
- See Also:
- Constant Field Values
-
MAIL_ALERT
public static final int MAIL_ALERT
- See Also:
- Constant Field Values
-
MCANNON_HAMMER_ANIM
public static final int MCANNON_HAMMER_ANIM
- See Also:
- Constant Field Values
-
QUEST_LUNAR_STAND_FROM_FACE_DOWN
public static final int QUEST_LUNAR_STAND_FROM_FACE_DOWN
- See Also:
- Constant Field Values
-
DTTD_PLAYER_THROUGH_CRACK
public static final int DTTD_PLAYER_THROUGH_CRACK
- See Also:
- Constant Field Values
-
DTTD_CARRYING_CRATE_READY
public static final int DTTD_CARRYING_CRATE_READY
- See Also:
- Constant Field Values
-
DTTD_CARRYING_CRATE_WALK
public static final int DTTD_CARRYING_CRATE_WALK
- See Also:
- Constant Field Values
-
DTTD_BEND_TO_LISTEN_AT_DOOR
public static final int DTTD_BEND_TO_LISTEN_AT_DOOR
- See Also:
- Constant Field Values
-
DTTD_BENT_TO_LISTEN_AT_DOOR_IDLE
public static final int DTTD_BENT_TO_LISTEN_AT_DOOR_IDLE
- See Also:
- Constant Field Values
-
DTTD_STANDING_AFTER_LISTEN_AT_DOOR
public static final int DTTD_STANDING_AFTER_LISTEN_AT_DOOR
- See Also:
- Constant Field Values
-
DTTD_PLAYER_STAB_BONE_DAGGER
public static final int DTTD_PLAYER_STAB_BONE_DAGGER
- See Also:
- Constant Field Values
-
DTTD_PLAYER_FIRE_BONE_CROSSBOW
public static final int DTTD_PLAYER_FIRE_BONE_CROSSBOW
- See Also:
- Constant Field Values
-
DTTD_HAM_CUT_SCENE_DEATH
public static final int DTTD_HAM_CUT_SCENE_DEATH
- See Also:
- Constant Field Values
-
DTTD_ZANIK_BEND_TO_LISTEN_AT_DOOR
public static final int DTTD_ZANIK_BEND_TO_LISTEN_AT_DOOR
- See Also:
- Constant Field Values
-
DTTD_ZANIK_BENT_TO_LISTEN_AT_DOOR_IDLE
public static final int DTTD_ZANIK_BENT_TO_LISTEN_AT_DOOR_IDLE
- See Also:
- Constant Field Values
-
DTTD_ZANIK_STANDS_AFTER_LISTENING_AT_DOOR
public static final int DTTD_ZANIK_STANDS_AFTER_LISTENING_AT_DOOR
- See Also:
- Constant Field Values
-
DTTD_ZANIK_JUMP_INTO_BOX
public static final int DTTD_ZANIK_JUMP_INTO_BOX
- See Also:
- Constant Field Values
-
DTTD_ZANIK_DRUNK_TOG_IN_PAIN
public static final int DTTD_ZANIK_DRUNK_TOG_IN_PAIN
- See Also:
- Constant Field Values
-
DTTD_ZANIK_DRAW_AND_FIRE_CROSSBOW
public static final int DTTD_ZANIK_DRAW_AND_FIRE_CROSSBOW
- See Also:
- Constant Field Values
-
DTTD_HAM_GUARD_POINTING
public static final int DTTD_HAM_GUARD_POINTING
- See Also:
- Constant Field Values
-
DTTD_HAM_MEETING_READY
public static final int DTTD_HAM_MEETING_READY
- See Also:
- Constant Field Values
-
DTTD_HAM_MEETING_TOASTING
public static final int DTTD_HAM_MEETING_TOASTING
- See Also:
- Constant Field Values
-
DTTD_BONE_DEALER_READY
public static final int DTTD_BONE_DEALER_READY
- See Also:
- Constant Field Values
-
DTTD_BONE_DEALER_OPENING_COAT
public static final int DTTD_BONE_DEALER_OPENING_COAT
- See Also:
- Constant Field Values
-
DTTD_BONE_DEALER_COAT_OPENING
public static final int DTTD_BONE_DEALER_COAT_OPENING
- See Also:
- Constant Field Values
-
DTTD_SIGMUND_VANISHING
public static final int DTTD_SIGMUND_VANISHING
- See Also:
- Constant Field Values
-
DTTD_BOWL_DROPPING_MAGIC
public static final int DTTD_BOWL_DROPPING_MAGIC
- See Also:
- Constant Field Values
-
DTTD_ARM_PUTS_LID_ON_BOX
public static final int DTTD_ARM_PUTS_LID_ON_BOX
- See Also:
- Constant Field Values
-
DTTD_CROSSBOW_DRAWN_AND_FIRED
public static final int DTTD_CROSSBOW_DRAWN_AND_FIRED
- See Also:
- Constant Field Values
-
DTTD_LITTLE_DRIP
public static final int DTTD_LITTLE_DRIP
- See Also:
- Constant Field Values
-
DTTD_LITTLE_DRIPS
public static final int DTTD_LITTLE_DRIPS
- See Also:
- Constant Field Values
-
DTTD_ZANIK_REVIVAL
public static final int DTTD_ZANIK_REVIVAL
- See Also:
- Constant Field Values
-
DTTD_ZANIK_REVIVAL_STATIC
public static final int DTTD_ZANIK_REVIVAL_STATIC
- See Also:
- Constant Field Values
-
DTTD_ZANIK_RETURN_TO_LIFE
public static final int DTTD_ZANIK_RETURN_TO_LIFE
- See Also:
- Constant Field Values
-
DTTD_MACHINE_SMASHING
public static final int DTTD_MACHINE_SMASHING
- See Also:
- Constant Field Values
-
DTTD_DRILL_MACHINE_SMASHING_SPOT_ANIM_SMOKE
public static final int DTTD_DRILL_MACHINE_SMASHING_SPOT_ANIM_SMOKE
- See Also:
- Constant Field Values
-
DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJECTILE
public static final int DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJECTILE
- See Also:
- Constant Field Values
-
DTTD_DAGGER_SP_ATTACK
public static final int DTTD_DAGGER_SP_ATTACK
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_WALK_F
public static final int XBOWS_HUMAN_WALK_F
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_WALK_B
public static final int XBOWS_HUMAN_WALK_B
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_RUN
public static final int XBOWS_HUMAN_RUN
- See Also:
- Constant Field Values
-
BONE_CROSSBOW_BOLT_LAUNCH
public static final int BONE_CROSSBOW_BOLT_LAUNCH
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_FIRE_AND_RELOAD
public static final int XBOWS_HUMAN_FIRE_AND_RELOAD
- See Also:
- Constant Field Values
-
HARMLESS_ISLAND_JUNGLE_HORROR_READY
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_READY
- See Also:
- Constant Field Values
-
HARMLESS_ISLAND_JUNGLE_HORROR_BLOCK
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_BLOCK
- See Also:
- Constant Field Values
-
HARMLESS_ISLAND_JUNGLE_HORROR_DEATH
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_DEATH
- See Also:
- Constant Field Values
-
HARMLESS_ISLAND_JUNGLE_HORROR_ATTACK
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_ATTACK
- See Also:
- Constant Field Values
-
HARMLESS_ISLAND_JUNGLE_HORROR_ATTACKB
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_ATTACKB
- See Also:
- Constant Field Values
-
HARMLESS_ISLAND_JUNGLE_HORROR_WALK
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_WALK
- See Also:
- Constant Field Values
-
HARMLESS_ISLAND_CAVE_HORROR_HOWL
public static final int HARMLESS_ISLAND_CAVE_HORROR_HOWL
- See Also:
- Constant Field Values
-
BREW_USE_BARLEY
public static final int BREW_USE_BARLEY
- See Also:
- Constant Field Values
-
BOILER_FIRE
public static final int BOILER_FIRE
- See Also:
- Constant Field Values
-
RUM_BOTTLE_SMASH
public static final int RUM_BOTTLE_SMASH
- See Also:
- Constant Field Values
-
RUM_BOTTLE
public static final int RUM_BOTTLE
- See Also:
- Constant Field Values
-
STEAM_PUMP
public static final int STEAM_PUMP
- See Also:
- Constant Field Values
-
STEAM_PUMP_RELEASE
public static final int STEAM_PUMP_RELEASE
- See Also:
- Constant Field Values
-
BREW_MONKEY_FIGHT
public static final int BREW_MONKEY_FIGHT
- See Also:
- Constant Field Values
-
BREW_MONKEY_READY
public static final int BREW_MONKEY_READY
- See Also:
- Constant Field Values
-
BREW_MONKEY_CLIMB
public static final int BREW_MONKEY_CLIMB
- See Also:
- Constant Field Values
-
BREW_MONKEY_THROW
public static final int BREW_MONKEY_THROW
- See Also:
- Constant Field Values
-
BREW_BITTERNUT_THROWN
public static final int BREW_BITTERNUT_THROWN
- See Also:
- Constant Field Values
-
BREW_BITTERNUT_CAUGHT
public static final int BREW_BITTERNUT_CAUGHT
- See Also:
- Constant Field Values
-
BREW_BITTERNUT_HUMAN_CAUGHT
public static final int BREW_BITTERNUT_HUMAN_CAUGHT
- See Also:
- Constant Field Values
-
BREW_STEAM_ANIM
public static final int BREW_STEAM_ANIM
- See Also:
- Constant Field Values
-
BREW_MONKEY_CLIMB_SPOTANIM
public static final int BREW_MONKEY_CLIMB_SPOTANIM
- See Also:
- Constant Field Values
-
BREW_BITTERNUT_TREE_CLIMB
public static final int BREW_BITTERNUT_TREE_CLIMB
- See Also:
- Constant Field Values
-
BREW_HUMAN_STEAM_PUMP
public static final int BREW_HUMAN_STEAM_PUMP
- See Also:
- Constant Field Values
-
BREW_BUCKET_THROW
public static final int BREW_BUCKET_THROW
- See Also:
- Constant Field Values
-
BREW_JIMMY_WALK
public static final int BREW_JIMMY_WALK
- See Also:
- Constant Field Values
-
BREW_JIMMY_READY
public static final int BREW_JIMMY_READY
- See Also:
- Constant Field Values
-
BREW_FIRE_STARTER
public static final int BREW_FIRE_STARTER
- See Also:
- Constant Field Values
-
GAME_BREW_HELPER_PARROT_READY
public static final int GAME_BREW_HELPER_PARROT_READY
- See Also:
- Constant Field Values
-
GAME_BREW_BOTTLE_MACHINE_VIBRATE
public static final int GAME_BREW_BOTTLE_MACHINE_VIBRATE
- See Also:
- Constant Field Values
-
GAME_BREW_BOTTLE_STEAM
public static final int GAME_BREW_BOTTLE_STEAM
- See Also:
- Constant Field Values
-
GAME_BREW_BOTTLE_FLASH
public static final int GAME_BREW_BOTTLE_FLASH
- See Also:
- Constant Field Values
-
MINO_WALK
public static final int MINO_WALK
- See Also:
- Constant Field Values
-
MINO_READY
public static final int MINO_READY
- See Also:
- Constant Field Values
-
MINO_DEATH
public static final int MINO_DEATH
- See Also:
- Constant Field Values
-
MINO_ATTACK
public static final int MINO_ATTACK
- See Also:
- Constant Field Values
-
MINO_PARRY
public static final int MINO_PARRY
- See Also:
- Constant Field Values
-
CATPON_WALK
public static final int CATPON_WALK
- See Also:
- Constant Field Values
-
CATPON_READY
public static final int CATPON_READY
- See Also:
- Constant Field Values
-
CATPON_DEATH
public static final int CATPON_DEATH
- See Also:
- Constant Field Values
-
CATPON_ATTACK
public static final int CATPON_ATTACK
- See Also:
- Constant Field Values
-
CATPON_ATTACK_BREATH
public static final int CATPON_ATTACK_BREATH
- See Also:
- Constant Field Values
-
CATPON_PARRY
public static final int CATPON_PARRY
- See Also:
- Constant Field Values
-
SOS_WALL_LIGHT
public static final int SOS_WALL_LIGHT
- See Also:
- Constant Field Values
-
EMOTE_SLAP_HEAD
public static final int EMOTE_SLAP_HEAD
- See Also:
- Constant Field Values
-
EMOTE_LIGHTBULB
public static final int EMOTE_LIGHTBULB
- See Also:
- Constant Field Values
-
EMOTE_LIGHTBULB_SPOTANIM
public static final int EMOTE_LIGHTBULB_SPOTANIM
- See Also:
- Constant Field Values
-
EMOTE_STAMPFEET
public static final int EMOTE_STAMPFEET
- See Also:
- Constant Field Values
-
EMOTE_STAMPFEET_DUST_SPOTANIM
public static final int EMOTE_STAMPFEET_DUST_SPOTANIM
- See Also:
- Constant Field Values
-
EMOTE_PANIC_FLAP
public static final int EMOTE_PANIC_FLAP
- See Also:
- Constant Field Values
-
DOOR_CHATHEAD
public static final int DOOR_CHATHEAD
- See Also:
- Constant Field Values
-
SOS_SECURITY_DOOR_DRAG
public static final int SOS_SECURITY_DOOR_DRAG
- See Also:
- Constant Field Values
-
SOS_SECURITY_DOOR_APPEAR
public static final int SOS_SECURITY_DOOR_APPEAR
- See Also:
- Constant Field Values
-
SOS_SECURITY_DOOR_GLOW
public static final int SOS_SECURITY_DOOR_GLOW
- See Also:
- Constant Field Values
-
QIP_IMP_CATCHER_WIZARD
public static final int QIP_IMP_CATCHER_WIZARD
- See Also:
- Constant Field Values
-
QIP_IMP_CATCHER_SPELL
public static final int QIP_IMP_CATCHER_SPELL
- See Also:
- Constant Field Values
-
QIP_IMP_CATCHER_LAUGH
public static final int QIP_IMP_CATCHER_LAUGH
- See Also:
- Constant Field Values
-
QIP_IMP_CATCHER_CHICKEN
public static final int QIP_IMP_CATCHER_CHICKEN
- See Also:
- Constant Field Values
-
QIP_IMP_CATCHER_SCRATCH
public static final int QIP_IMP_CATCHER_SCRATCH
- See Also:
- Constant Field Values
-
MUSHROOM_SPIN_Q1
public static final int MUSHROOM_SPIN_Q1
- See Also:
- Constant Field Values
-
MUSHROOM_SPIN_Q2
public static final int MUSHROOM_SPIN_Q2
- See Also:
- Constant Field Values
-
MUSHROOM_SPIN_Q3
public static final int MUSHROOM_SPIN_Q3
- See Also:
- Constant Field Values
-
MUSHROOM_SPIN_Q4
public static final int MUSHROOM_SPIN_Q4
- See Also:
- Constant Field Values
-
MUSHROOM_SPIN_Q1_ANTI
public static final int MUSHROOM_SPIN_Q1_ANTI
- See Also:
- Constant Field Values
-
MUSHROOM_SPIN_Q2_ANTI
public static final int MUSHROOM_SPIN_Q2_ANTI
- See Also:
- Constant Field Values
-
MUSHROOM_SPIN_Q3_ANTI
public static final int MUSHROOM_SPIN_Q3_ANTI
- See Also:
- Constant Field Values
-
MUSHROOM_SPIN_Q4_ANTI
public static final int MUSHROOM_SPIN_Q4_ANTI
- See Also:
- Constant Field Values
-
GORAK_WALK
public static final int GORAK_WALK
- See Also:
- Constant Field Values
-
GORAK_READY
public static final int GORAK_READY
- See Also:
- Constant Field Values
-
GORAK_ATTACK
public static final int GORAK_ATTACK
- See Also:
- Constant Field Values
-
GORAK_DEFEND
public static final int GORAK_DEFEND
- See Also:
- Constant Field Values
-
GORAK_DEATH
public static final int GORAK_DEATH
- See Also:
- Constant Field Values
-
COSMIC_ENTITY_READY
public static final int COSMIC_ENTITY_READY
- See Also:
- Constant Field Values
-
COSMIC_ENTITY_WALK
public static final int COSMIC_ENTITY_WALK
- See Also:
- Constant Field Values
-
COSMIC_ENTITY_DEATH
public static final int COSMIC_ENTITY_DEATH
- See Also:
- Constant Field Values
-
COSMIC_ENTITY_DEFEND
public static final int COSMIC_ENTITY_DEFEND
- See Also:
- Constant Field Values
-
COSMIC_ENTITY_ATTACK
public static final int COSMIC_ENTITY_ATTACK
- See Also:
- Constant Field Values
-
GORAK_CLOUD_LIGHTNING
public static final int GORAK_CLOUD_LIGHTNING
- See Also:
- Constant Field Values
-
GORAK_CLOUD_LIGHTNING_ALT
public static final int GORAK_CLOUD_LIGHTNING_ALT
- See Also:
- Constant Field Values
-
FAIRY2_CENTAUR_WALK
public static final int FAIRY2_CENTAUR_WALK
- See Also:
- Constant Field Values
-
FAIRY2_CENTAUR_READY
public static final int FAIRY2_CENTAUR_READY
- See Also:
- Constant Field Values
-
FAIRY2_STARFLOWER_GROW
public static final int FAIRY2_STARFLOWER_GROW
- See Also:
- Constant Field Values
-
FAIRY2_STARFLOWER_DIE
public static final int FAIRY2_STARFLOWER_DIE
- See Also:
- Constant Field Values
-
FAIRY2_STARFLOWER_SEED
public static final int FAIRY2_STARFLOWER_SEED
- See Also:
- Constant Field Values
-
FAIRY2_STARFLOWER_FULLGROWN
public static final int FAIRY2_STARFLOWER_FULLGROWN
- See Also:
- Constant Field Values
-
HUMAN_FAIRY2_KNEEL_AND_POUR
public static final int HUMAN_FAIRY2_KNEEL_AND_POUR
- See Also:
- Constant Field Values
-
FAIRY2_QUEENWAKE
public static final int FAIRY2_QUEENWAKE
- See Also:
- Constant Field Values
-
ORK_UPDATE_WEAPON_READY
public static final int ORK_UPDATE_WEAPON_READY
- See Also:
- Constant Field Values
-
ORK_UPDATE_WEAPON_WALK
public static final int ORK_UPDATE_WEAPON_WALK
- See Also:
- Constant Field Values
-
ORK_UPDATE_DOUBLE_GRIP_ATTACK
public static final int ORK_UPDATE_DOUBLE_GRIP_ATTACK
- See Also:
- Constant Field Values
-
ORK_UPDATE_DEATH
public static final int ORK_UPDATE_DEATH
- See Also:
- Constant Field Values
-
ORK_UPDATE_DEFEND
public static final int ORK_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
COSMIC_ENTITY_BALL
public static final int COSMIC_ENTITY_BALL
- See Also:
- Constant Field Values
-
COSMIC_ENTITY_BUBBLES
public static final int COSMIC_ENTITY_BUBBLES
- See Also:
- Constant Field Values
-
COSMIC_CRYSTAL_MOVES
public static final int COSMIC_CRYSTAL_MOVES
- See Also:
- Constant Field Values
-
COSMIC_ENITY_BEIGN_READY
public static final int COSMIC_ENITY_BEIGN_READY
- See Also:
- Constant Field Values
-
COSMIC_ENITY_BEIGN_WALK
public static final int COSMIC_ENITY_BEIGN_WALK
- See Also:
- Constant Field Values
-
FAIRY2_SECATEUR_ENCHANT
public static final int FAIRY2_SECATEUR_ENCHANT
- See Also:
- Constant Field Values
-
HUMAN_DRINK_RED_RUM
public static final int HUMAN_DRINK_RED_RUM
- See Also:
- Constant Field Values
-
HUMAN_DRINK_BLUE_RUM
public static final int HUMAN_DRINK_BLUE_RUM
- See Also:
- Constant Field Values
-
TEMPLETREK_GIRL_UNARMED_ATTACK
public static final int TEMPLETREK_GIRL_UNARMED_ATTACK
- See Also:
- Constant Field Values
-
TEMPLETREK_GIRL_UNARMED_DEFEND
public static final int TEMPLETREK_GIRL_UNARMED_DEFEND
- See Also:
- Constant Field Values
-
SANDSTORM_UPDATE
public static final int SANDSTORM_UPDATE
- See Also:
- Constant Field Values
-
NTK_TELE_SPOTANIM
public static final int NTK_TELE_SPOTANIM
- See Also:
- Constant Field Values
-
NTK_URN_ANIM
public static final int NTK_URN_ANIM
- See Also:
- Constant Field Values
-
NTK_SARCOPHAGI_ANIM
public static final int NTK_SARCOPHAGI_ANIM
- See Also:
- Constant Field Values
-
NTK_SARCOPHAGI_ANIM_READY
public static final int NTK_SARCOPHAGI_ANIM_READY
- See Also:
- Constant Field Values
-
NTK_TOMB_DOOR
public static final int NTK_TOMB_DOOR
- See Also:
- Constant Field Values
-
NTK_PYRAMID_DOOR
public static final int NTK_PYRAMID_DOOR
- See Also:
- Constant Field Values
-
URN_SEARCH
public static final int URN_SEARCH
- See Also:
- Constant Field Values
-
URN_SEARCH_BIT
public static final int URN_SEARCH_BIT
- See Also:
- Constant Field Values
-
URN_SEARCH_SUCCESS
public static final int URN_SEARCH_SUCCESS
- See Also:
- Constant Field Values
-
NTK_TOMB_SEARCH
public static final int NTK_TOMB_SEARCH
- See Also:
- Constant Field Values
-
NTK_TOMB_PUSH_LOOP
public static final int NTK_TOMB_PUSH_LOOP
- See Also:
- Constant Field Values
-
NTK_TOMB_OPEN
public static final int NTK_TOMB_OPEN
- See Also:
- Constant Field Values
-
CURTAIN_OPEN
public static final int CURTAIN_OPEN
- See Also:
- Constant Field Values
-
CURTAIN_CLOSING
public static final int CURTAIN_CLOSING
- See Also:
- Constant Field Values
-
MIXING_DYES_RED_BLUE
public static final int MIXING_DYES_RED_BLUE
- See Also:
- Constant Field Values
-
MIXING_DYES_RED_YELLOW
public static final int MIXING_DYES_RED_YELLOW
- See Also:
- Constant Field Values
-
MIXING_DYES_BLUE_YELLOW
public static final int MIXING_DYES_BLUE_YELLOW
- See Also:
- Constant Field Values
-
DYE_SPOTANIM
public static final int DYE_SPOTANIM
- See Also:
- Constant Field Values
-
AGGIE_DYE_MAKING
public static final int AGGIE_DYE_MAKING
- See Also:
- Constant Field Values
-
_100_PIRATE_UNDERWATER_BUBBLES
public static final int _100_PIRATE_UNDERWATER_BUBBLES
- See Also:
- Constant Field Values
-
LUNAR_DREAM_PLINTH_HOVER
public static final int LUNAR_DREAM_PLINTH_HOVER
- See Also:
- Constant Field Values
-
LUNAR_DREAM_DREAM_TREE_SHIMMER
public static final int LUNAR_DREAM_DREAM_TREE_SHIMMER
- See Also:
- Constant Field Values
-
LUNAR_DREAM_NUMBERS_SPIN
public static final int LUNAR_DREAM_NUMBERS_SPIN
- See Also:
- Constant Field Values
-
LUNAR_DREAM_HURDLES
public static final int LUNAR_DREAM_HURDLES
- See Also:
- Constant Field Values
-
QUEST_LUNAR_EJECTOR_PLATFORM_START
public static final int QUEST_LUNAR_EJECTOR_PLATFORM_START
- See Also:
- Constant Field Values
-
QUEST_LUNAR_EJECTOR_PLATFORM
public static final int QUEST_LUNAR_EJECTOR_PLATFORM
- See Also:
- Constant Field Values
-
QUEST_LUNAR_DICE_SHAKE
public static final int QUEST_LUNAR_DICE_SHAKE
- See Also:
- Constant Field Values
-
QUEST_LUNAR_DICE_SETTLE
public static final int QUEST_LUNAR_DICE_SETTLE
- See Also:
- Constant Field Values
-
QUEST_LUNAR_PUFF_PLATFORM_READY
public static final int QUEST_LUNAR_PUFF_PLATFORM_READY
- See Also:
- Constant Field Values
-
QUEST_LUNAR_PUFF_PLATFORM_FALL
public static final int QUEST_LUNAR_PUFF_PLATFORM_FALL
- See Also:
- Constant Field Values
-
QUEST_LUNAR_PUFF_PLATFORM_RETURN
public static final int QUEST_LUNAR_PUFF_PLATFORM_RETURN
- See Also:
- Constant Field Values
-
QUEST_LUNAR_EJECTOR_THROWN
public static final int QUEST_LUNAR_EJECTOR_THROWN
- See Also:
- Constant Field Values
-
QUEST_LUNAR_FALLING_ON_PLATFORM
public static final int QUEST_LUNAR_FALLING_ON_PLATFORM
- See Also:
- Constant Field Values
-
QUEST_LUNAR_LANDING_ON_FACE
public static final int QUEST_LUNAR_LANDING_ON_FACE
- See Also:
- Constant Field Values
-
QUEST_LUNAR_LOOK_HIGH_LANTERN
public static final int QUEST_LUNAR_LOOK_HIGH_LANTERN
- See Also:
- Constant Field Values
-
QUEST_LUNAR_LOOK_LOW_LANTERN
public static final int QUEST_LUNAR_LOOK_LOW_LANTERN
- See Also:
- Constant Field Values
-
QUEST_LUNAR_FLOATING_MIRROR_LOOK
public static final int QUEST_LUNAR_FLOATING_MIRROR_LOOK
- See Also:
- Constant Field Values
-
QUEST_LUNAR_WATERING_PLANTS
public static final int QUEST_LUNAR_WATERING_PLANTS
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BROOM_SWEEP
public static final int QUEST_LUNAR_BROOM_SWEEP
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BUCKET_EMPTY_WALK
public static final int QUEST_LUNAR_BUCKET_EMPTY_WALK
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BUCKET_FULL_WALK
public static final int QUEST_LUNAR_BUCKET_FULL_WALK
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BUCKET_FILLING
public static final int QUEST_LUNAR_BUCKET_FILLING
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BUCKET_POURING
public static final int QUEST_LUNAR_BUCKET_POURING
- See Also:
- Constant Field Values
-
QUEST_LUNAR_MOONCLAN_TEASET_DANCE
public static final int QUEST_LUNAR_MOONCLAN_TEASET_DANCE
- See Also:
- Constant Field Values
-
MOONCLAN_STAFF_CAST
public static final int MOONCLAN_STAFF_CAST
- See Also:
- Constant Field Values
-
QUEST_LUNA_CAST_MAGIC
public static final int QUEST_LUNA_CAST_MAGIC
- See Also:
- Constant Field Values
-
QUEST_LUNAR_DREAMLAND_JUMP_HURDLE
public static final int QUEST_LUNAR_DREAMLAND_JUMP_HURDLE
- See Also:
- Constant Field Values
-
QUEST_LUNAR_DREAMLAND_JUMP_HURDLE_SHOCK
public static final int QUEST_LUNAR_DREAMLAND_JUMP_HURDLE_SHOCK
- See Also:
- Constant Field Values
-
QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIMATION
public static final int QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIMATION
- See Also:
- Constant Field Values
-
SUQKA_WALK
public static final int SUQKA_WALK
- See Also:
- Constant Field Values
-
SUQKA_DEFEND
public static final int SUQKA_DEFEND
- See Also:
- Constant Field Values
-
SUQKA_DEFEND_SWORDS
public static final int SUQKA_DEFEND_SWORDS
- See Also:
- Constant Field Values
-
SUQKA_READY
public static final int SUQKA_READY
- See Also:
- Constant Field Values
-
SUQKA_ATTACK
public static final int SUQKA_ATTACK
- See Also:
- Constant Field Values
-
SUQKA_ATTACK_SWORDS
public static final int SUQKA_ATTACK_SWORDS
- See Also:
- Constant Field Values
-
SUQKA_DEATH
public static final int SUQKA_DEATH
- See Also:
- Constant Field Values
-
LUNAR_MOONCLAN_BABA_YAGA_WALK
public static final int LUNAR_MOONCLAN_BABA_YAGA_WALK
- See Also:
- Constant Field Values
-
LUNAR_MOONCLAN_BABA_YAGA_READY
public static final int LUNAR_MOONCLAN_BABA_YAGA_READY
- See Also:
- Constant Field Values
-
LUNAR_MOONCLAN_HANGING_LIGHT
public static final int LUNAR_MOONCLAN_HANGING_LIGHT
- See Also:
- Constant Field Values
-
LUNAR_MOONCLAN_HAT_RACK
public static final int LUNAR_MOONCLAN_HAT_RACK
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BOUNCING_KETTLE
public static final int QUEST_LUNAR_BOUNCING_KETTLE
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BOUNCING_CLOTHES_RACK
public static final int QUEST_LUNAR_BOUNCING_CLOTHES_RACK
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BOUNCING_STOOL
public static final int QUEST_LUNAR_BOUNCING_STOOL
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BOUNCING_TABLE
public static final int QUEST_LUNAR_BOUNCING_TABLE
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BOUNCING_SPOONS
public static final int QUEST_LUNAR_BOUNCING_SPOONS
- See Also:
- Constant Field Values
-
HANGING_BODY
public static final int HANGING_BODY
- See Also:
- Constant Field Values
-
LUNAR_SCRATCH
public static final int LUNAR_SCRATCH
- See Also:
- Constant Field Values
-
LUNAR_TELESCOPE
public static final int LUNAR_TELESCOPE
- See Also:
- Constant Field Values
-
LUNAR_HAND_HIT
public static final int LUNAR_HAND_HIT
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SET_SAIL_WRONG
public static final int QUEST_LUNAR_SET_SAIL_WRONG
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SET_SAIL_RIGHT
public static final int QUEST_LUNAR_SET_SAIL_RIGHT
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SET_SAIL_RETURN
public static final int QUEST_LUNAR_SET_SAIL_RETURN
- See Also:
- Constant Field Values
-
QUEST_LUNAR_STAFF_RUINS
public static final int QUEST_LUNAR_STAFF_RUINS
- See Also:
- Constant Field Values
-
LUNAR_FIGHTING_ME_TELE
public static final int LUNAR_FIGHTING_ME_TELE
- See Also:
- Constant Field Values
-
QUEST_LUNAR_MOONCLAN_BRAZIER_FLAMES
public static final int QUEST_LUNAR_MOONCLAN_BRAZIER_FLAMES
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SPELL_CAST_SPELL_ON_GROUP
public static final int QUEST_LUNAR_SPELL_CAST_SPELL_ON_GROUP
- See Also:
- Constant Field Values
-
HOSDUN_SPIDER_BOSS_ATTACK_RANGED
public static final int HOSDUN_SPIDER_BOSS_ATTACK_RANGED
- See Also:
- Constant Field Values
-
QUEST_LUNAR_PUSHING_MAGIC_ANIMATION
public static final int QUEST_LUNAR_PUSHING_MAGIC_ANIMATION
- See Also:
- Constant Field Values
-
LUNAR_HUMAN_MAGIC_SUMMON1
public static final int LUNAR_HUMAN_MAGIC_SUMMON1
- See Also:
- Constant Field Values
-
LUNAR_HUMAN_MAGIC_SUMMON2
public static final int LUNAR_HUMAN_MAGIC_SUMMON2
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SPELL_ENERGY_EXCHANGE
public static final int QUEST_LUNAR_SPELL_ENERGY_EXCHANGE
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SPELL_RAINING_CLOUD
public static final int QUEST_LUNAR_SPELL_RAINING_CLOUD
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SPELL_RAINING_FERTILE_SOIL
public static final int QUEST_LUNAR_SPELL_RAINING_FERTILE_SOIL
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SPELL_SKULL_SWOOP
public static final int QUEST_LUNAR_SPELL_SKULL_SWOOP
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SPELL_ENERGY_SPARKLE
public static final int QUEST_LUNAR_SPELL_ENERGY_SPARKLE
- See Also:
- Constant Field Values
-
QUEST_LUNAR_PUSHING_MAGIC_ANIMATION_SPOT
public static final int QUEST_LUNAR_PUSHING_MAGIC_ANIMATION_SPOT
- See Also:
- Constant Field Values
-
QUEST_LUNAR_MAGIC_SPOT1
public static final int QUEST_LUNAR_MAGIC_SPOT1
- See Also:
- Constant Field Values
-
QUEST_LUNAR_MAGIC_SPOT2
public static final int QUEST_LUNAR_MAGIC_SPOT2
- See Also:
- Constant Field Values
-
QUEST_LUNAR_BAKEPIE
public static final int QUEST_LUNAR_BAKEPIE
- See Also:
- Constant Field Values
-
LUNAR_TELEPORT
public static final int LUNAR_TELEPORT
- See Also:
- Constant Field Values
-
HUMAN_MOONCLAN_READY
public static final int HUMAN_MOONCLAN_READY
- See Also:
- Constant Field Values
-
HUMAN_MOONCLAN_TURNONSPOT
public static final int HUMAN_MOONCLAN_TURNONSPOT
- See Also:
- Constant Field Values
-
HUMAN_MOONCLAN_WALK_F
public static final int HUMAN_MOONCLAN_WALK_F
- See Also:
- Constant Field Values
-
HUMAN_MOONCLAN_WALK_B
public static final int HUMAN_MOONCLAN_WALK_B
- See Also:
- Constant Field Values
-
HUMAN_MOONCLAN_WALK_L
public static final int HUMAN_MOONCLAN_WALK_L
- See Also:
- Constant Field Values
-
HUMAN_MOONCLAN_WALK_R
public static final int HUMAN_MOONCLAN_WALK_R
- See Also:
- Constant Field Values
-
HUMAN_MOONCLAN_RUN
public static final int HUMAN_MOONCLAN_RUN
- See Also:
- Constant Field Values
-
SLOW_HAMMOCK_SWINGING
public static final int SLOW_HAMMOCK_SWINGING
- See Also:
- Constant Field Values
-
QUEST_LUNAR_CURE_PLANT
public static final int QUEST_LUNAR_CURE_PLANT
- See Also:
- Constant Field Values
-
HUMAN_OGRE_FLETCHING
public static final int HUMAN_OGRE_FLETCHING
- See Also:
- Constant Field Values
-
AREA_HARMLESS_EAR_COVER
public static final int AREA_HARMLESS_EAR_COVER
- See Also:
- Constant Field Values
-
HUMAN_CLIMBING_LOOP
public static final int HUMAN_CLIMBING_LOOP
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_WOOD_BRONZE
public static final int XBOWS_FLETCHING_WOOD_BRONZE
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_OAK_BLURITE
public static final int XBOWS_FLETCHING_OAK_BLURITE
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_WILLOW_IRON
public static final int XBOWS_FLETCHING_WILLOW_IRON
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_TEAK_STEEL
public static final int XBOWS_FLETCHING_TEAK_STEEL
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_MAPLE_MITHRIL
public static final int XBOWS_FLETCHING_MAPLE_MITHRIL
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_MAHOGANY_ADAMANTITE
public static final int XBOWS_FLETCHING_MAHOGANY_ADAMANTITE
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_YEW_RUNITE
public static final int XBOWS_FLETCHING_YEW_RUNITE
- See Also:
- Constant Field Values
-
XBOWS_LUCKY_LIGHTENING_STRIKE
public static final int XBOWS_LUCKY_LIGHTENING_STRIKE
- See Also:
- Constant Field Values
-
XBOWS_SEA_CURSE_WATERFALL
public static final int XBOWS_SEA_CURSE_WATERFALL
- See Also:
- Constant Field Values
-
XBOWS_CLEAR_MIND_GLOW
public static final int XBOWS_CLEAR_MIND_GLOW
- See Also:
- Constant Field Values
-
XBOWS_MAGICAL_POISON
public static final int XBOWS_MAGICAL_POISON
- See Also:
- Constant Field Values
-
XBOWS_LIFE_LEACH
public static final int XBOWS_LIFE_LEACH
- See Also:
- Constant Field Values
-
XBOWS_BLOOD_SACRIFICE
public static final int XBOWS_BLOOD_SACRIFICE
- See Also:
- Constant Field Values
-
XBOWS_EARTHS_FURY
public static final int XBOWS_EARTHS_FURY
- See Also:
- Constant Field Values
-
XBOWS_DRAGONS_BREATH
public static final int XBOWS_DRAGONS_BREATH
- See Also:
- Constant Field Values
-
XBOWS_DOWN_TO_EARTH
public static final int XBOWS_DOWN_TO_EARTH
- See Also:
- Constant Field Values
-
XBOWS_DIAMOND_TIP
public static final int XBOWS_DIAMOND_TIP
- See Also:
- Constant Field Values
-
XBOWS_FIRE_AND_CLIMBED_GRAPPLE
public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE
- See Also:
- Constant Field Values
-
XBOWS_FIRE_AND_CLIMBED_GRAPPLE_YANILLE
public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE_YANILLE
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_FIRE_AND_CLIMB_GRAPPLE
public static final int XBOWS_HUMAN_FIRE_AND_CLIMB_GRAPPLE
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_CLIMB_GRAPPLE_UPHILL
public static final int XBOWS_HUMAN_CLIMB_GRAPPLE_UPHILL
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_CLIMB_GRAPPLE_DOWNHILL
public static final int XBOWS_HUMAN_CLIMB_GRAPPLE_DOWNHILL
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART1
public static final int XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART1
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART2
public static final int XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART2
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_SHOOT_GRAPPLE_UP_CLIFF
public static final int XBOWS_HUMAN_SHOOT_GRAPPLE_UP_CLIFF
- See Also:
- Constant Field Values
-
XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF
public static final int XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF
- See Also:
- Constant Field Values
-
HUMAN_XBOW_ENCHANT_ARROWTIP
public static final int HUMAN_XBOW_ENCHANT_ARROWTIP
- See Also:
- Constant Field Values
-
XBOWS_ENCHANTING_TIPS_SPOT
public static final int XBOWS_ENCHANTING_TIPS_SPOT
- See Also:
- Constant Field Values
-
XBOWS_KARAMJA_NORTH_SWIMMING_ANIM
public static final int XBOWS_KARAMJA_NORTH_SWIMMING_ANIM
- See Also:
- Constant Field Values
-
XBOWS_KARAMJA_SOUTH_SWIMMING_ANIM
public static final int XBOWS_KARAMJA_SOUTH_SWIMMING_ANIM
- See Also:
- Constant Field Values
-
XBOWS_LUMBRIDGE_EAST_SWIMMING_ANIM
public static final int XBOWS_LUMBRIDGE_EAST_SWIMMING_ANIM
- See Also:
- Constant Field Values
-
XBOWS_LUMBRIDGE_WEST_SWIMMING_ANIM
public static final int XBOWS_LUMBRIDGE_WEST_SWIMMING_ANIM
- See Also:
- Constant Field Values
-
XBOWS_WATER_OBELISK_SWIMMING_ANIM
public static final int XBOWS_WATER_OBELISK_SWIMMING_ANIM
- See Also:
- Constant Field Values
-
XBOWS_KARAMJA_SWIMMING_SPOTANIM
public static final int XBOWS_KARAMJA_SWIMMING_SPOTANIM
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_PEARL
public static final int XBOWS_FLETCHING_PEARL
- See Also:
- Constant Field Values
-
QUEST_AHOY_HUMAN_FILLING_BUCKET
public static final int QUEST_AHOY_HUMAN_FILLING_BUCKET
- See Also:
- Constant Field Values
-
EYEGLO_FLUFFIE_READY
public static final int EYEGLO_FLUFFIE_READY
- See Also:
- Constant Field Values
-
EYEGLO_FLUFFIE_WALKING
public static final int EYEGLO_FLUFFIE_WALKING
- See Also:
- Constant Field Values
-
EYEGLO_FLUFFIE_ATTACK
public static final int EYEGLO_FLUFFIE_ATTACK
- See Also:
- Constant Field Values
-
EYEGLO_FLUFFIE_DEFEND
public static final int EYEGLO_FLUFFIE_DEFEND
- See Also:
- Constant Field Values
-
EYEGLO_FLUFFIE_DEATH
public static final int EYEGLO_FLUFFIE_DEATH
- See Also:
- Constant Field Values
-
EYEGLO_FLUFFY_REVEAL
public static final int EYEGLO_FLUFFY_REVEAL
- See Also:
- Constant Field Values
-
EYEGLO_FLUFFY_REVEAL_MAGIC
public static final int EYEGLO_FLUFFY_REVEAL_MAGIC
- See Also:
- Constant Field Values
-
CERBERUS_HELLHOUND_PET_NEUTRAL
public static final int CERBERUS_HELLHOUND_PET_NEUTRAL
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_INFERNAL_PICKAXE
public static final int SANG_MINING_WALL_INFERNAL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_INFERNAL_PICKAXE_WALL
public static final int HUMAN_MINING_INFERNAL_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_INFERNAL_PICKAXE
public static final int HUMAN_MINING_INFERNAL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_INFERNAL_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_INFERNAL_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
CERBERUS_IDLE
public static final int CERBERUS_IDLE
- See Also:
- Constant Field Values
-
CERBERUS_IDLE_SITTING
public static final int CERBERUS_IDLE_SITTING
- See Also:
- Constant Field Values
-
CERBERUS_IDLE_TO_STAND
public static final int CERBERUS_IDLE_TO_STAND
- See Also:
- Constant Field Values
-
CERBERUS_STAND_TO_SIT
public static final int CERBERUS_STAND_TO_SIT
- See Also:
- Constant Field Values
-
CERBERUS_WALK
public static final int CERBERUS_WALK
- See Also:
- Constant Field Values
-
CERBERUS_DEFEND
public static final int CERBERUS_DEFEND
- See Also:
- Constant Field Values
-
CERBERUS_ATTACK_RANGE
public static final int CERBERUS_ATTACK_RANGE
- See Also:
- Constant Field Values
-
CERBERUS_BITE
public static final int CERBERUS_BITE
- See Also:
- Constant Field Values
-
CERBERUS_FIRE_BREATH
public static final int CERBERUS_FIRE_BREATH
- See Also:
- Constant Field Values
-
CERBERUS_SPECIAL_ATTACK_SPRAY
public static final int CERBERUS_SPECIAL_ATTACK_SPRAY
- See Also:
- Constant Field Values
-
CERBERUS_HOWL
public static final int CERBERUS_HOWL
- See Also:
- Constant Field Values
-
CERBERUS_DEATH
public static final int CERBERUS_DEATH
- See Also:
- Constant Field Values
-
HH_HELLFIRE_MAGE_ABSORB
public static final int HH_HELLFIRE_MAGE_ABSORB
- See Also:
- Constant Field Values
-
HH_HELLFIRE_BURST
public static final int HH_HELLFIRE_BURST
- See Also:
- Constant Field Values
-
HH_HELLFIRE_HIT
public static final int HH_HELLFIRE_HIT
- See Also:
- Constant Field Values
-
HH_BONE_BALL_BURST
public static final int HH_BONE_BALL_BURST
- See Also:
- Constant Field Values
-
HH_BONE_BALL_SPIN
public static final int HH_BONE_BALL_SPIN
- See Also:
- Constant Field Values
-
CERBERUS_SPECIAL_ATTACK_FLAME
public static final int CERBERUS_SPECIAL_ATTACK_FLAME
- See Also:
- Constant Field Values
-
FIRE_LIQUID
public static final int FIRE_LIQUID
- See Also:
- Constant Field Values
-
HUMAN_INQUISITORS_MACE_CRUSH
public static final int HUMAN_INQUISITORS_MACE_CRUSH
- See Also:
- Constant Field Values
-
HUMAN_NIGHTMARE_STAFF_READY
public static final int HUMAN_NIGHTMARE_STAFF_READY
- See Also:
- Constant Field Values
-
HUMAN_NIGHTMARE_STAFF_CRUSH
public static final int HUMAN_NIGHTMARE_STAFF_CRUSH
- See Also:
- Constant Field Values
-
HUMAN_TURN_IRON_WINCH
public static final int HUMAN_TURN_IRON_WINCH
- See Also:
- Constant Field Values
-
FIRE_LIQUID_WALL
public static final int FIRE_LIQUID_WALL
- See Also:
- Constant Field Values
-
SMOULDERSTONE_CHARGE_AXE_SPOTANIM
public static final int SMOULDERSTONE_CHARGE_AXE_SPOTANIM
- See Also:
- Constant Field Values
-
SMOULDERSTONE_CHARGE_PICKAXE_SPOTANIM
public static final int SMOULDERSTONE_CHARGE_PICKAXE_SPOTANIM
- See Also:
- Constant Field Values
-
SMOULDERSTONE_CREATE_TOOLS
public static final int SMOULDERSTONE_CREATE_TOOLS
- See Also:
- Constant Field Values
-
SMOUDERSTONE_CHARGE_AXE
public static final int SMOUDERSTONE_CHARGE_AXE
- See Also:
- Constant Field Values
-
SMOUDERSTONE_RECHARGE_AXE
public static final int SMOUDERSTONE_RECHARGE_AXE
- See Also:
- Constant Field Values
-
SMOUDERSTONE_CHARGE_PICKAXE
public static final int SMOUDERSTONE_CHARGE_PICKAXE
- See Also:
- Constant Field Values
-
SMOUDERSTONE_RECHARGE_PICKAXE
public static final int SMOUDERSTONE_RECHARGE_PICKAXE
- See Also:
- Constant Field Values
-
HELLHOUND_TORCH
public static final int HELLHOUND_TORCH
- See Also:
- Constant Field Values
-
SOUL_WAVE_ANIM
public static final int SOUL_WAVE_ANIM
- See Also:
- Constant Field Values
-
SOUL_SKULL_ACTIVE
public static final int SOUL_SKULL_ACTIVE
- See Also:
- Constant Field Values
-
SOUL_SKULL_OPEN
public static final int SOUL_SKULL_OPEN
- See Also:
- Constant Field Values
-
KEYKEEPER
public static final int KEYKEEPER
- See Also:
- Constant Field Values
-
ABYSSAL_DAGGER_SPECIAL_SPOTANIM
public static final int ABYSSAL_DAGGER_SPECIAL_SPOTANIM
- See Also:
- Constant Field Values
-
ABYSSAL_SPAWN_DEATH
public static final int ABYSSAL_SPAWN_DEATH
- See Also:
- Constant Field Values
-
ABYSSAL_SPAWN_ATTACK
public static final int ABYSSAL_SPAWN_ATTACK
- See Also:
- Constant Field Values
-
ABYSSAL_SPAWN_DEFEND
public static final int ABYSSAL_SPAWN_DEFEND
- See Also:
- Constant Field Values
-
ABYSSAL_SPAWN_IDLE
public static final int ABYSSAL_SPAWN_IDLE
- See Also:
- Constant Field Values
-
ABYSSAL_SPAWN_WALK
public static final int ABYSSAL_SPAWN_WALK
- See Also:
- Constant Field Values
-
ABYSSAL_SPAWN_PROJANIM
public static final int ABYSSAL_SPAWN_PROJANIM
- See Also:
- Constant Field Values
-
SIRE_SLEEPING
public static final int SIRE_SLEEPING
- See Also:
- Constant Field Values
-
SIRE_WAKING
public static final int SIRE_WAKING
- See Also:
- Constant Field Values
-
SIRE_IDLE_ONE
public static final int SIRE_IDLE_ONE
- See Also:
- Constant Field Values
-
SIRE_ATTACK_SPAWNS
public static final int SIRE_ATTACK_SPAWNS
- See Also:
- Constant Field Values
-
SIRE_ATTACK_MIASMA
public static final int SIRE_ATTACK_MIASMA
- See Also:
- Constant Field Values
-
SIRE_MOBILISING
public static final int SIRE_MOBILISING
- See Also:
- Constant Field Values
-
SIRE_IDLE_TWO
public static final int SIRE_IDLE_TWO
- See Also:
- Constant Field Values
-
SIRE_WALK
public static final int SIRE_WALK
- See Also:
- Constant Field Values
-
ALUFT_GNOME_PHONE_RINGING
public static final int ALUFT_GNOME_PHONE_RINGING
- See Also:
- Constant Field Values
-
ALUFT_GNOME_TALKING_ON_PHONE
public static final int ALUFT_GNOME_TALKING_ON_PHONE
- See Also:
- Constant Field Values
-
ALUFT_GNOME_SITTING_FACING_WEST
public static final int ALUFT_GNOME_SITTING_FACING_WEST
- See Also:
- Constant Field Values
-
ALUFT_GNOME_SITTING_FACING_SOUTH
public static final int ALUFT_GNOME_SITTING_FACING_SOUTH
- See Also:
- Constant Field Values
-
DUCK_REWORK_LAND_READY
public static final int DUCK_REWORK_LAND_READY
- See Also:
- Constant Field Values
-
ALUFT_PLAYER_HANDING_OVER
public static final int ALUFT_PLAYER_HANDING_OVER
- See Also:
- Constant Field Values
-
ALUFT_DELIVERY_BOX
public static final int ALUFT_DELIVERY_BOX
- See Also:
- Constant Field Values
-
ALUFT_GNOME_DELIVERY_PACKAGE
public static final int ALUFT_GNOME_DELIVERY_PACKAGE
- See Also:
- Constant Field Values
-
ALUFT_PLANT_TELEPORT
public static final int ALUFT_PLANT_TELEPORT
- See Also:
- Constant Field Values
-
ALUFT_HUMAN_PLANT_TELEPORT
public static final int ALUFT_HUMAN_PLANT_TELEPORT
- See Also:
- Constant Field Values
-
ALUFT_PLANT_TELEPORT_REVERS
public static final int ALUFT_PLANT_TELEPORT_REVERS
- See Also:
- Constant Field Values
-
ALUFT_HUMAN_PLANT_TELEPORT_REVERS
public static final int ALUFT_HUMAN_PLANT_TELEPORT_REVERS
- See Also:
- Constant Field Values
-
ALUFT_HUMAN_ACTIVATE_SEED_POD
public static final int ALUFT_HUMAN_ACTIVATE_SEED_POD
- See Also:
- Constant Field Values
-
ALUFT_SEED_POD_RELEASE
public static final int ALUFT_SEED_POD_RELEASE
- See Also:
- Constant Field Values
-
READING_DOSSIER
public static final int READING_DOSSIER
- See Also:
- Constant Field Values
-
DOSSIER_EXPLOSION
public static final int DOSSIER_EXPLOSION
- See Also:
- Constant Field Values
-
EXPLODING_DOSSIER
public static final int EXPLODING_DOSSIER
- See Also:
- Constant Field Values
-
BKF_BENT_TO_LISTEN_AT_DOOR_IDLE
public static final int BKF_BENT_TO_LISTEN_AT_DOOR_IDLE
- See Also:
- Constant Field Values
-
BKF_THROW_CABBAGE
public static final int BKF_THROW_CABBAGE
- See Also:
- Constant Field Values
-
BKF_CABBAGE_PROJ_THROWN
public static final int BKF_CABBAGE_PROJ_THROWN
- See Also:
- Constant Field Values
-
BKF_CABBAGE_TUMBLE
public static final int BKF_CABBAGE_TUMBLE
- See Also:
- Constant Field Values
-
BKF_CABBAGE_CAULDRON_BUBBLES
public static final int BKF_CABBAGE_CAULDRON_BUBBLES
- See Also:
- Constant Field Values
-
EYEGLO_TABLE_DECO
public static final int EYEGLO_TABLE_DECO
- See Also:
- Constant Field Values
-
EYEGLO_SINGING_BOWL_HUMAN
public static final int EYEGLO_SINGING_BOWL_HUMAN
- See Also:
- Constant Field Values
-
EYEGLO_PLANT_ANIM
public static final int EYEGLO_PLANT_ANIM
- See Also:
- Constant Field Values
-
EYEGLO_GNOME_MACHINE_01
public static final int EYEGLO_GNOME_MACHINE_01
- See Also:
- Constant Field Values
-
EYEGLO_GNOME_MACHINE_02
public static final int EYEGLO_GNOME_MACHINE_02
- See Also:
- Constant Field Values
-
EYEGLO_GNOME_MACHINE_03
public static final int EYEGLO_GNOME_MACHINE_03
- See Also:
- Constant Field Values
-
EYEGLO_GNOME_MACHINE_COGS
public static final int EYEGLO_GNOME_MACHINE_COGS
- See Also:
- Constant Field Values
-
GOBLIN_CROWD
public static final int GOBLIN_CROWD
- See Also:
- Constant Field Values
-
GNOME_CROWD
public static final int GNOME_CROWD
- See Also:
- Constant Field Values
-
GOBLIN_CROWD2
public static final int GOBLIN_CROWD2
- See Also:
- Constant Field Values
-
GNOME_CROWD2
public static final int GNOME_CROWD2
- See Also:
- Constant Field Values
-
GOBLIN_CROWD3
public static final int GOBLIN_CROWD3
- See Also:
- Constant Field Values
-
GNOME_CROWD3
public static final int GNOME_CROWD3
- See Also:
- Constant Field Values
-
EYEGLO_SPIRIT_TREE_READY
public static final int EYEGLO_SPIRIT_TREE_READY
- See Also:
- Constant Field Values
-
SPIRIT_TREE_SHADOW
public static final int SPIRIT_TREE_SHADOW
- See Also:
- Constant Field Values
-
EYEGLO_SPIRIT_TREE_LOOK_DOWN
public static final int EYEGLO_SPIRIT_TREE_LOOK_DOWN
- See Also:
- Constant Field Values
-
EYEGLO_SHADOW_OVERLAY
public static final int EYEGLO_SHADOW_OVERLAY
- See Also:
- Constant Field Values
-
EYEGLO_MAP_ANIM
public static final int EYEGLO_MAP_ANIM
- See Also:
- Constant Field Values
-
EYEGLO_LIGHTNING_STRIKE
public static final int EYEGLO_LIGHTNING_STRIKE
- See Also:
- Constant Field Values
-
EYEGLO_SPIRIT_TREE_STUMP_REVEAL
public static final int EYEGLO_SPIRIT_TREE_STUMP_REVEAL
- See Also:
- Constant Field Values
-
EYEGLO_BATTLE_TORTOISE_REVEAL
public static final int EYEGLO_BATTLE_TORTOISE_REVEAL
- See Also:
- Constant Field Values
-
EYEGLO_GOBLIN_SCARED_RUN
public static final int EYEGLO_GOBLIN_SCARED_RUN
- See Also:
- Constant Field Values
-
EYEGLO_MACHINE_SABORTAGE
public static final int EYEGLO_MACHINE_SABORTAGE
- See Also:
- Constant Field Values
-
EYEGLO_EYEGLOW_OAKNOCK_HAMMERING_MACHINE
public static final int EYEGLO_EYEGLOW_OAKNOCK_HAMMERING_MACHINE
- See Also:
- Constant Field Values
-
EYEGLO_REACHING_FOR_MACHINE_CONTROLS
public static final int EYEGLO_REACHING_FOR_MACHINE_CONTROLS
- See Also:
- Constant Field Values
-
EYEGLO_GLOUPHRIE_EXPULSION
public static final int EYEGLO_GLOUPHRIE_EXPULSION
- See Also:
- Constant Field Values
-
EYEGLO_GLOUPHRIE_SUMMON
public static final int EYEGLO_GLOUPHRIE_SUMMON
- See Also:
- Constant Field Values
-
EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM
public static final int EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM
- See Also:
- Constant Field Values
-
EYEGLO_HAZELMERE_MIND_MELD
public static final int EYEGLO_HAZELMERE_MIND_MELD
- See Also:
- Constant Field Values
-
EYEGLO_MIND_MELD_PLAYER
public static final int EYEGLO_MIND_MELD_PLAYER
- See Also:
- Constant Field Values
-
EYEGLO_MIND_MELD_CHATHEAD_1
public static final int EYEGLO_MIND_MELD_CHATHEAD_1
- See Also:
- Constant Field Values
-
EYEGLO_MIND_MELD_CHATHEAD_2
public static final int EYEGLO_MIND_MELD_CHATHEAD_2
- See Also:
- Constant Field Values
-
EYEGLO_MIND_MELD_CHATHEAD_3
public static final int EYEGLO_MIND_MELD_CHATHEAD_3
- See Also:
- Constant Field Values
-
EYEGLO_MIND_MELD_CHATHEAD_4
public static final int EYEGLO_MIND_MELD_CHATHEAD_4
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_READY
public static final int XBOWS_HUMAN_READY
- See Also:
- Constant Field Values
-
QIP_DIGISITE_ROCKPICK_ANIM
public static final int QIP_DIGISITE_ROCKPICK_ANIM
- See Also:
- Constant Field Values
-
QIP_DIGSITE_PANNING_01
public static final int QIP_DIGSITE_PANNING_01
- See Also:
- Constant Field Values
-
QIP_DIGSITE_PANNING_02
public static final int QIP_DIGSITE_PANNING_02
- See Also:
- Constant Field Values
-
FAI_VARROCK_SWING_LANTERN
public static final int FAI_VARROCK_SWING_LANTERN
- See Also:
- Constant Field Values
-
QIP_DS_SILVERLIGHT_CASE_OPEN
public static final int QIP_DS_SILVERLIGHT_CASE_OPEN
- See Also:
- Constant Field Values
-
DEMON_SILVERLIGHT_OPEN
public static final int DEMON_SILVERLIGHT_OPEN
- See Also:
- Constant Field Values
-
DEMON_SILVERLIGHT_TAKE
public static final int DEMON_SILVERLIGHT_TAKE
- See Also:
- Constant Field Values
-
QIP_DS_WARDROBE_APPEAR
public static final int QIP_DS_WARDROBE_APPEAR
- See Also:
- Constant Field Values
-
QIP_DS_WARDROBE_DISAPPEAR
public static final int QIP_DS_WARDROBE_DISAPPEAR
- See Also:
- Constant Field Values
-
QIP_DS_BONE_MAGIC
public static final int QIP_DS_BONE_MAGIC
- See Also:
- Constant Field Values
-
QIP_DS_BONES_WIZARD_ANIM
public static final int QIP_DS_BONES_WIZARD_ANIM
- See Also:
- Constant Field Values
-
QIP_DS_WALLY_CUTSCENE
public static final int QIP_DS_WALLY_CUTSCENE
- See Also:
- Constant Field Values
-
QIP_DS_RECIEVING_SILVERLIGHT
public static final int QIP_DS_RECIEVING_SILVERLIGHT
- See Also:
- Constant Field Values
-
QIP_DS_RECIEVING_SILVERLIGHT_SPOTANIM
public static final int QIP_DS_RECIEVING_SILVERLIGHT_SPOTANIM
- See Also:
- Constant Field Values
-
QIP_DS_PRESENTING_SILVERLIGHT_START
public static final int QIP_DS_PRESENTING_SILVERLIGHT_START
- See Also:
- Constant Field Values
-
QIP_DS_PRESENTING_SWORD_MIDDLE
public static final int QIP_DS_PRESENTING_SWORD_MIDDLE
- See Also:
- Constant Field Values
-
QIP_DS_PRESENTING_SWORD_END
public static final int QIP_DS_PRESENTING_SWORD_END
- See Also:
- Constant Field Values
-
QIP_DS_CRYSTALBALL_LEAVE
public static final int QIP_DS_CRYSTALBALL_LEAVE
- See Also:
- Constant Field Values
-
QIP_DS_CRYSTALBALL_RETURN
public static final int QIP_DS_CRYSTALBALL_RETURN
- See Also:
- Constant Field Values
-
QIP_DS_ATTAINING_CRYSTALBALL_SPOTANIM
public static final int QIP_DS_ATTAINING_CRYSTALBALL_SPOTANIM
- See Also:
- Constant Field Values
-
QIP_DS_RETURNING_CRYSTALBALL_SPOTANIM
public static final int QIP_DS_RETURNING_CRYSTALBALL_SPOTANIM
- See Also:
- Constant Field Values
-
QIP_DS_READING_CRYSTALBALL_SPOTANIM
public static final int QIP_DS_READING_CRYSTALBALL_SPOTANIM
- See Also:
- Constant Field Values
-
QIP_DS_ATTAINING_CRYSTALBALL
public static final int QIP_DS_ATTAINING_CRYSTALBALL
- See Also:
- Constant Field Values
-
QIP_DS_RETURNING_CRYSTALBALL
public static final int QIP_DS_RETURNING_CRYSTALBALL
- See Also:
- Constant Field Values
-
QIP_DS_READING_CRYSTALBALL
public static final int QIP_DS_READING_CRYSTALBALL
- See Also:
- Constant Field Values
-
QIP_DS_DARK_WIZARD_CHANTING
public static final int QIP_DS_DARK_WIZARD_CHANTING
- See Also:
- Constant Field Values
-
QIP_DS_DELRITH_STRUCK_DOWN
public static final int QIP_DS_DELRITH_STRUCK_DOWN
- See Also:
- Constant Field Values
-
QIP_DS_DELRITH_WEAKENED_PORTAL
public static final int QIP_DS_DELRITH_WEAKENED_PORTAL
- See Also:
- Constant Field Values
-
QIP_DS_DELRITH_PORTAL_FAILED
public static final int QIP_DS_DELRITH_PORTAL_FAILED
- See Also:
- Constant Field Values
-
QIP_DS_TABLE_EXPLOSION_FIRSTFRAME
public static final int QIP_DS_TABLE_EXPLOSION_FIRSTFRAME
- See Also:
- Constant Field Values
-
QIP_DS_TABLE_EXPLOSION
public static final int QIP_DS_TABLE_EXPLOSION
- See Also:
- Constant Field Values
-
QIP_DS_DELRITH_SUMMONED
public static final int QIP_DS_DELRITH_SUMMONED
- See Also:
- Constant Field Values
-
QIP_DS_DELRITH_BANISHED
public static final int QIP_DS_DELRITH_BANISHED
- See Also:
- Constant Field Values
-
QIP_DS_ROCK_FLY
public static final int QIP_DS_ROCK_FLY
- See Also:
- Constant Field Values
-
QIP_DS_SNEAKY_WALK
public static final int QIP_DS_SNEAKY_WALK
- See Also:
- Constant Field Values
-
FAI_VARROCK_CRYSTALBALL_ANIM
public static final int FAI_VARROCK_CRYSTALBALL_ANIM
- See Also:
- Constant Field Values
-
FAI_VARROCK_CANDLE_ANIM
public static final int FAI_VARROCK_CANDLE_ANIM
- See Also:
- Constant Field Values
-
DEMON_UPDATE_SWIPE
public static final int DEMON_UPDATE_SWIPE
- See Also:
- Constant Field Values
-
DEMON_UPDATE_FIREBALL_CAST
public static final int DEMON_UPDATE_FIREBALL_CAST
- See Also:
- Constant Field Values
-
DEMON_UPDATE_FIREBALL_SPOTANIM
public static final int DEMON_UPDATE_FIREBALL_SPOTANIM
- See Also:
- Constant Field Values
-
MONKEY_SHEEP_DISMOUNT
public static final int MONKEY_SHEEP_DISMOUNT
- See Also:
- Constant Field Values
-
DRAGON_TURNLEFT
public static final int DRAGON_TURNLEFT
- See Also:
- Constant Field Values
-
DRAGON_TURNRIGHT
public static final int DRAGON_TURNRIGHT
- See Also:
- Constant Field Values
-
DRAGON_WALK_KBD
public static final int DRAGON_WALK_KBD
- See Also:
- Constant Field Values
-
MONKEY_UNICORN_IDLE
public static final int MONKEY_UNICORN_IDLE
- See Also:
- Constant Field Values
-
MONKEY_UNICORN_WALK
public static final int MONKEY_UNICORN_WALK
- See Also:
- Constant Field Values
-
DRAGON_BLOCK_KBD
public static final int DRAGON_BLOCK_KBD
- See Also:
- Constant Field Values
-
MONKEY_UNICORN_MOUNT
public static final int MONKEY_UNICORN_MOUNT
- See Also:
- Constant Field Values
-
MONKEY_UNICORN_DISMOUNT
public static final int MONKEY_UNICORN_DISMOUNT
- See Also:
- Constant Field Values
-
MONKEY_HUMAN_MOUNT
public static final int MONKEY_HUMAN_MOUNT
- See Also:
- Constant Field Values
-
DRAGON_DEATH_ELVARG
public static final int DRAGON_DEATH_ELVARG
- See Also:
- Constant Field Values
-
MONKEY_HUMAN_DISMOUNT
public static final int MONKEY_HUMAN_DISMOUNT
- See Also:
- Constant Field Values
-
DEMON_ATTACK_GREATER
public static final int DEMON_ATTACK_GREATER
- See Also:
- Constant Field Values
-
HARPOONFISH_PROJECTILE
public static final int HARPOONFISH_PROJECTILE
- See Also:
- Constant Field Values
-
HUMAN_APE_IDLE
public static final int HUMAN_APE_IDLE
- See Also:
- Constant Field Values
-
GHOST_SUMMON
public static final int GHOST_SUMMON
- See Also:
- Constant Field Values
-
IMP_CAUGHT
public static final int IMP_CAUGHT
- See Also:
- Constant Field Values
-
GIANT_UPDATE_BASIC_WALK
public static final int GIANT_UPDATE_BASIC_WALK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_BASIC_READY
public static final int GIANT_UPDATE_BASIC_READY
- See Also:
- Constant Field Values
-
GIANT_UPDATE_BASIC_DEFEND
public static final int GIANT_UPDATE_BASIC_DEFEND
- See Also:
- Constant Field Values
-
GIANT_UPDATE_BASIC_ATTACK
public static final int GIANT_UPDATE_BASIC_ATTACK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_BASIC_DEATH
public static final int GIANT_UPDATE_BASIC_DEATH
- See Also:
- Constant Field Values
-
GIANT_UPDATE_MOSS_WALK
public static final int GIANT_UPDATE_MOSS_WALK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_MOSS_LG_CLUB_WALK
public static final int GIANT_UPDATE_MOSS_LG_CLUB_WALK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_MOSS_READY
public static final int GIANT_UPDATE_MOSS_READY
- See Also:
- Constant Field Values
-
GIANT_UPDATE_MOSS_DEFEND
public static final int GIANT_UPDATE_MOSS_DEFEND
- See Also:
- Constant Field Values
-
GIANT_UPDATE_MOSS_ATTACK
public static final int GIANT_UPDATE_MOSS_ATTACK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_MOSS_DEATH
public static final int GIANT_UPDATE_MOSS_DEATH
- See Also:
- Constant Field Values
-
GIANT_UPDATE_FIRE_WALK
public static final int GIANT_UPDATE_FIRE_WALK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_FIRE_SWORD_WALK
public static final int GIANT_UPDATE_FIRE_SWORD_WALK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_FIRE_READY
public static final int GIANT_UPDATE_FIRE_READY
- See Also:
- Constant Field Values
-
GIANT_UPDATE_FIRE_SWORD_READY
public static final int GIANT_UPDATE_FIRE_SWORD_READY
- See Also:
- Constant Field Values
-
GIANT_UPDATE_FIRE_DEFEND
public static final int GIANT_UPDATE_FIRE_DEFEND
- See Also:
- Constant Field Values
-
GIANT_UPDATE_FIRE_SWORD_DEFEND
public static final int GIANT_UPDATE_FIRE_SWORD_DEFEND
- See Also:
- Constant Field Values
-
GIANT_UPDATE_FIRE_ATTACK
public static final int GIANT_UPDATE_FIRE_ATTACK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_FIRE_SWORD_ATTACK
public static final int GIANT_UPDATE_FIRE_SWORD_ATTACK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_FIRE_DEATH
public static final int GIANT_UPDATE_FIRE_DEATH
- See Also:
- Constant Field Values
-
GIANT_UPDATE_ICE_WALK
public static final int GIANT_UPDATE_ICE_WALK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_ICE_READY
public static final int GIANT_UPDATE_ICE_READY
- See Also:
- Constant Field Values
-
GIANT_UPDATE_ICE_DEFEND
public static final int GIANT_UPDATE_ICE_DEFEND
- See Also:
- Constant Field Values
-
GIANT_UPDATE_ICE_ATTACK
public static final int GIANT_UPDATE_ICE_ATTACK
- See Also:
- Constant Field Values
-
GIANT_UPDATE_ICE_DEATH
public static final int GIANT_UPDATE_ICE_DEATH
- See Also:
- Constant Field Values
-
DEMON_UPDATE_WALK
public static final int DEMON_UPDATE_WALK
- See Also:
- Constant Field Values
-
DEMON_UPDATE_READY
public static final int DEMON_UPDATE_READY
- See Also:
- Constant Field Values
-
DEMON_UPDATE_DEFEND
public static final int DEMON_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
DEMON_UPDATE_DEATH
public static final int DEMON_UPDATE_DEATH
- See Also:
- Constant Field Values
-
DEMON_UPDATE_ATTACK
public static final int DEMON_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
DEMON_UPDATE_ATTACK_GREATER
public static final int DEMON_UPDATE_ATTACK_GREATER
- See Also:
- Constant Field Values
-
DEMON_UPDATE_ATTACK_LESSER
public static final int DEMON_UPDATE_ATTACK_LESSER
- See Also:
- Constant Field Values
-
DEMON_UPDATE_APPEAR
public static final int DEMON_UPDATE_APPEAR
- See Also:
- Constant Field Values
-
HUMAN_APE_WALK_F
public static final int HUMAN_APE_WALK_F
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING
public static final int MYQ3_VAMPIRE_FLYING
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_HEAD
public static final int MYQ3_VAMPIRE_FLYING_HEAD
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_STAB_ATTACK
public static final int MYQ3_VAMPIRE_FLYING_STAB_ATTACK
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_STAB_ATTACK_HEAD
public static final int MYQ3_VAMPIRE_FLYING_STAB_ATTACK_HEAD
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK
public static final int MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK_HEAD
public static final int MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK_HEAD
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_READY
public static final int MYQ3_VAMPIRE_FLYING_READY
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_READY_HEAD
public static final int MYQ3_VAMPIRE_FLYING_READY_HEAD
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_DEFEND
public static final int MYQ3_VAMPIRE_FLYING_DEFEND
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_DEFEND_HEAD
public static final int MYQ3_VAMPIRE_FLYING_DEFEND_HEAD
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION
public static final int MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION
- See Also:
- Constant Field Values
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MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION_HEAD
public static final int MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION_HEAD
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_LANDING
public static final int MYQ3_VAMPIRE_FLYING_LANDING
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_LANDING_HEAD
public static final int MYQ3_VAMPIRE_FLYING_LANDING_HEAD
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_DEATH
public static final int MYQ3_VAMPIRE_FLYING_DEATH
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_FLYING_DEATH_HEAD
public static final int MYQ3_VAMPIRE_FLYING_DEATH_HEAD
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_GROUNDED_WALK
public static final int MYQ3_VAMPIRE_GROUNDED_WALK
- See Also:
- Constant Field Values
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MYQ3_VAMPIRE_GROUNDED_FEMALE_WALK
public static final int MYQ3_VAMPIRE_GROUNDED_FEMALE_WALK
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_GROUNDED_ATTACK
public static final int MYQ3_VAMPIRE_GROUNDED_ATTACK
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_GROUNDED_READY_MALE
public static final int MYQ3_VAMPIRE_GROUNDED_READY_MALE
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_GROUNDED_READY_FEMALE
public static final int MYQ3_VAMPIRE_GROUNDED_READY_FEMALE
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_GROUNDED_DEFEND_FEMALE
public static final int MYQ3_VAMPIRE_GROUNDED_DEFEND_FEMALE
- See Also:
- Constant Field Values
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MYQ3_VAMPIRE_GROUNDED_DEFEND_MALE
public static final int MYQ3_VAMPIRE_GROUNDED_DEFEND_MALE
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_GROUNDED_TAKEOFF
public static final int MYQ3_VAMPIRE_GROUNDED_TAKEOFF
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_HEAD_TAKEOFF
public static final int MYQ3_VAMPIRE_HEAD_TAKEOFF
- See Also:
- Constant Field Values
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MYQ3_VAMPIRE_GROUNDED_DEATH
public static final int MYQ3_VAMPIRE_GROUNDED_DEATH
- See Also:
- Constant Field Values
-
MYQ3_MINING_WALL
public static final int MYQ3_MINING_WALL
- See Also:
- Constant Field Values
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MYQ3_MINING_READY
public static final int MYQ3_MINING_READY
- See Also:
- Constant Field Values
-
MYQ3_MALE_JUVINATE_POUCHTRAY_READY
public static final int MYQ3_MALE_JUVINATE_POUCHTRAY_READY
- See Also:
- Constant Field Values
-
MYQ3_CITIZEN_HUDDLED
public static final int MYQ3_CITIZEN_HUDDLED
- See Also:
- Constant Field Values
-
MYQ3_CITIZEN_LOOK_OUT
public static final int MYQ3_CITIZEN_LOOK_OUT
- See Also:
- Constant Field Values
-
MYQ3_VANSTROM_KLAUSE_PUNCH_KICKS
public static final int MYQ3_VANSTROM_KLAUSE_PUNCH_KICKS
- See Also:
- Constant Field Values
-
MYQ3_VANSTROM_KLAUSE_KICK
public static final int MYQ3_VANSTROM_KLAUSE_KICK
- See Also:
- Constant Field Values
-
MYQ3_VANSTROM_KLAUSE_PUNCHES
public static final int MYQ3_VANSTROM_KLAUSE_PUNCHES
- See Also:
- Constant Field Values
-
MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH
public static final int MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH
- See Also:
- Constant Field Values
-
MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH_PLAYER_KNOCKOUT
public static final int MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH_PLAYER_KNOCKOUT
- See Also:
- Constant Field Values
-
MYQ3_VANSTROM_KLAUSE_PLAYER_REGAINING_CONCIOUSNESS
public static final int MYQ3_VANSTROM_KLAUSE_PLAYER_REGAINING_CONCIOUSNESS
- See Also:
- Constant Field Values
-
MYQ3_AREA_SANGUINE_OUTER_WALL_CLIMB
public static final int MYQ3_AREA_SANGUINE_OUTER_WALL_CLIMB
- See Also:
- Constant Field Values
-
MYQ3_DOUBLE_SQUARE_JUMP
public static final int MYQ3_DOUBLE_SQUARE_JUMP
- See Also:
- Constant Field Values
-
MYQ3_SHELF_CLIMB
public static final int MYQ3_SHELF_CLIMB
- See Also:
- Constant Field Values
-
MYQ3_BREACHED_WALL_CROSSING_FIRST
public static final int MYQ3_BREACHED_WALL_CROSSING_FIRST
- See Also:
- Constant Field Values
-
MYQ3_BREACHED_WALL_CROSSING_SECOND
public static final int MYQ3_BREACHED_WALL_CROSSING_SECOND
- See Also:
- Constant Field Values
-
MYQ3_BLOOD_TITHE_POUCH_EATING
public static final int MYQ3_BLOOD_TITHE_POUCH_EATING
- See Also:
- Constant Field Values
-
MYQ3_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY
public static final int MYQ3_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY
- See Also:
- Constant Field Values
-
MYQ3_OUTCROP_WALL_CLIMB
public static final int MYQ3_OUTCROP_WALL_CLIMB
- See Also:
- Constant Field Values
-
MYQ3_OUTCROP_WALL_SLIDE_DOWN
public static final int MYQ3_OUTCROP_WALL_SLIDE_DOWN
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_TELEPORT_SPELL_CASTING
public static final int MYQ3_VAMPIRE_TELEPORT_SPELL_CASTING
- See Also:
- Constant Field Values
-
MYQ3_VAMPIRE_TELEPORT_PROJECTILE_ANIM
public static final int MYQ3_VAMPIRE_TELEPORT_PROJECTILE_ANIM
- See Also:
- Constant Field Values
-
MYQ3_PLAYER_TELEPORT_SPELL
public static final int MYQ3_PLAYER_TELEPORT_SPELL
- See Also:
- Constant Field Values
-
MYQ3_VANSTROM_KLAUS_DEFEND_FROM_PLAYER
public static final int MYQ3_VANSTROM_KLAUS_DEFEND_FROM_PLAYER
- See Also:
- Constant Field Values
-
MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT1
public static final int MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT1
- See Also:
- Constant Field Values
-
MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT2
public static final int MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT2
- See Also:
- Constant Field Values
-
MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD
public static final int MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD
- See Also:
- Constant Field Values
-
MYQ3_TELEPORT_SPELL_CASTING
public static final int MYQ3_TELEPORT_SPELL_CASTING
- See Also:
- Constant Field Values
-
MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM
public static final int MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM
- See Also:
- Constant Field Values
-
MYQ3_WEREWOLF_READY
public static final int MYQ3_WEREWOLF_READY
- See Also:
- Constant Field Values
-
MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_READY
public static final int MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_READY
- See Also:
- Constant Field Values
-
MYQ3_WEREWOLF_WALK
public static final int MYQ3_WEREWOLF_WALK
- See Also:
- Constant Field Values
-
MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_WALK
public static final int MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_WALK
- See Also:
- Constant Field Values
-
MYQ3_WEREWOLF_ATTACK
public static final int MYQ3_WEREWOLF_ATTACK
- See Also:
- Constant Field Values
-
MYQ3_GHETTO_WALL_BUTTON_ANIM
public static final int MYQ3_GHETTO_WALL_BUTTON_ANIM
- See Also:
- Constant Field Values
-
MYQ3_AGIL_PUSHWALL_ANIM
public static final int MYQ3_AGIL_PUSHWALL_ANIM
- See Also:
- Constant Field Values
-
MYQ3_AGIL_PUSHWALL_FLAT_ANIM
public static final int MYQ3_AGIL_PUSHWALL_FLAT_ANIM
- See Also:
- Constant Field Values
-
MYQ3_CASTLE_WASTE_PIPES_1B
public static final int MYQ3_CASTLE_WASTE_PIPES_1B
- See Also:
- Constant Field Values
-
MYQ3_CASTLE_WASTE_PIPES_2B
public static final int MYQ3_CASTLE_WASTE_PIPES_2B
- See Also:
- Constant Field Values
-
MYQ3_BOAT_MAP_01
public static final int MYQ3_BOAT_MAP_01
- See Also:
- Constant Field Values
-
MYQ3_BOAT_MAP_02
public static final int MYQ3_BOAT_MAP_02
- See Also:
- Constant Field Values
-
MYQ3_STAMP
public static final int MYQ3_STAMP
- See Also:
- Constant Field Values
-
EMOTE_AIR_GUITAR
public static final int EMOTE_AIR_GUITAR
- See Also:
- Constant Field Values
-
AIR_GUITAR_SPOTANIM
public static final int AIR_GUITAR_SPOTANIM
- See Also:
- Constant Field Values
-
MYQ3_LEAVES_READY
public static final int MYQ3_LEAVES_READY
- See Also:
- Constant Field Values
-
MYQ3_LEAVES_WALK
public static final int MYQ3_LEAVES_WALK
- See Also:
- Constant Field Values
-
MYQ3_BOAT_READY
public static final int MYQ3_BOAT_READY
- See Also:
- Constant Field Values
-
MYQ3_BOAT_WALK
public static final int MYQ3_BOAT_WALK
- See Also:
- Constant Field Values
-
SANG_REPAIR_BOAT
public static final int SANG_REPAIR_BOAT
- See Also:
- Constant Field Values
-
SANG_CRAWLING_READY
public static final int SANG_CRAWLING_READY
- See Also:
- Constant Field Values
-
SANG_CRAWLING
public static final int SANG_CRAWLING
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_RUNE_PICKAXE
public static final int SANG_MINING_WALL_RUNE_PICKAXE
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_BRONZE_PICKAXE
public static final int SANG_MINING_WALL_BRONZE_PICKAXE
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_IRON_PICKAXE
public static final int SANG_MINING_WALL_IRON_PICKAXE
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_STEEL_PICKAXE
public static final int SANG_MINING_WALL_STEEL_PICKAXE
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_ADAMANT_PICKAXE
public static final int SANG_MINING_WALL_ADAMANT_PICKAXE
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_MITHRIL_PICKAXE
public static final int SANG_MINING_WALL_MITHRIL_PICKAXE
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_DRAGON_PICKAXE
public static final int SANG_MINING_WALL_DRAGON_PICKAXE
- See Also:
- Constant Field Values
-
MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_START
public static final int MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_START
- See Also:
- Constant Field Values
-
MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_LOOP
public static final int MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_LOOP
- See Also:
- Constant Field Values
-
MYQ3_JUVINATE_JUVENILE_DUST_START
public static final int MYQ3_JUVINATE_JUVENILE_DUST_START
- See Also:
- Constant Field Values
-
MYQ3_NECK_BITE
public static final int MYQ3_NECK_BITE
- See Also:
- Constant Field Values
-
MYQ3_HUMAN_NECK_BITTEN
public static final int MYQ3_HUMAN_NECK_BITTEN
- See Also:
- Constant Field Values
-
MYQ3_HUMAN_TIGHTROPE
public static final int MYQ3_HUMAN_TIGHTROPE
- See Also:
- Constant Field Values
-
STRAYDOG_WALK
public static final int STRAYDOG_WALK
- See Also:
- Constant Field Values
-
STRAYDOG_DEFEND
public static final int STRAYDOG_DEFEND
- See Also:
- Constant Field Values
-
STRAYDOG_DEATH
public static final int STRAYDOG_DEATH
- See Also:
- Constant Field Values
-
STRAYDOG_ATTACK
public static final int STRAYDOG_ATTACK
- See Also:
- Constant Field Values
-
STRAYDOG_READY
public static final int STRAYDOG_READY
- See Also:
- Constant Field Values
-
VARROCK_WASHING_LINE
public static final int VARROCK_WASHING_LINE
- See Also:
- Constant Field Values
-
SLUG2_WALK_STAGE_ONE
public static final int SLUG2_WALK_STAGE_ONE
- See Also:
- Constant Field Values
-
SLUG2_HUMAN_ROCKING
public static final int SLUG2_HUMAN_ROCKING
- See Also:
- Constant Field Values
-
SLUG2_BOBBING
public static final int SLUG2_BOBBING
- See Also:
- Constant Field Values
-
SLUG2_CHURCH_LIGHT_ANIM
public static final int SLUG2_CHURCH_LIGHT_ANIM
- See Also:
- Constant Field Values
-
SLUG2_CAVE_TORCH_FLAME
public static final int SLUG2_CAVE_TORCH_FLAME
- See Also:
- Constant Field Values
-
HOBGOBLIN_SPEAR_ATTACK
public static final int HOBGOBLIN_SPEAR_ATTACK
- See Also:
- Constant Field Values
-
SEASLUG_FALLING
public static final int SEASLUG_FALLING
- See Also:
- Constant Field Values
-
SEASLUG_BOAT_REPAIR
public static final int SEASLUG_BOAT_REPAIR
- See Also:
- Constant Field Values
-
SEASLUG_WATER_IN
public static final int SEASLUG_WATER_IN
- See Also:
- Constant Field Values
-
SEASLUG_WATER_READY
public static final int SEASLUG_WATER_READY
- See Also:
- Constant Field Values
-
SEASLUG_KEN_LEAP
public static final int SEASLUG_KEN_LEAP
- See Also:
- Constant Field Values
-
SEASLUG_WATER_OUT
public static final int SEASLUG_WATER_OUT
- See Also:
- Constant Field Values
-
SEASLUG_TORCH_POSSESSED
public static final int SEASLUG_TORCH_POSSESSED
- See Also:
- Constant Field Values
-
SEASLUG_TORCH_POSSESSED_SPOTANIM
public static final int SEASLUG_TORCH_POSSESSED_SPOTANIM
- See Also:
- Constant Field Values
-
SEASLUG_TORCH_SLUG
public static final int SEASLUG_TORCH_SLUG
- See Also:
- Constant Field Values
-
SEASLUG_TORCH_SLUG_SPOTANIM
public static final int SEASLUG_TORCH_SLUG_SPOTANIM
- See Also:
- Constant Field Values
-
SEASLUG_CONTROLS_RIGHT
public static final int SEASLUG_CONTROLS_RIGHT
- See Also:
- Constant Field Values
-
SEASLUG_CRANE_RIGHT
public static final int SEASLUG_CRANE_RIGHT
- See Also:
- Constant Field Values
-
SEASLUG_CONTROLS_LEFT
public static final int SEASLUG_CONTROLS_LEFT
- See Also:
- Constant Field Values
-
SEASLUG_CRANE_LEFT
public static final int SEASLUG_CRANE_LEFT
- See Also:
- Constant Field Values
-
SEASLUG_FISHING_PLATFORM_TO_WITCHAVEN
public static final int SEASLUG_FISHING_PLATFORM_TO_WITCHAVEN
- See Also:
- Constant Field Values
-
SEASLUG_FISHING_PLATFORM_TO_ISLAND
public static final int SEASLUG_FISHING_PLATFORM_TO_ISLAND
- See Also:
- Constant Field Values
-
SEASLUG_ISLAND_TO_FISHING_PLATFORM
public static final int SEASLUG_ISLAND_TO_FISHING_PLATFORM
- See Also:
- Constant Field Values
-
SEASLUG_WITCHAVEN_TO_FISHING_PLATFORM
public static final int SEASLUG_WITCHAVEN_TO_FISHING_PLATFORM
- See Also:
- Constant Field Values
-
SEASLUG_WITCHHAVEN_TO_ISLE
public static final int SEASLUG_WITCHHAVEN_TO_ISLE
- See Also:
- Constant Field Values
-
SEASLUG_HUMAN_KICK
public static final int SEASLUG_HUMAN_KICK
- See Also:
- Constant Field Values
-
SEASLUG_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY
public static final int SEASLUG_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY
- See Also:
- Constant Field Values
-
SEASLUG_HUMAN_WAVING
public static final int SEASLUG_HUMAN_WAVING
- See Also:
- Constant Field Values
-
SEASLUG_GRAB_N_DESTROY
public static final int SEASLUG_GRAB_N_DESTROY
- See Also:
- Constant Field Values
-
SEASLUG_SQUASHED_SPOTANIM
public static final int SEASLUG_SQUASHED_SPOTANIM
- See Also:
- Constant Field Values
-
SEASLUG_PLAYER_DRYING_STICKS
public static final int SEASLUG_PLAYER_DRYING_STICKS
- See Also:
- Constant Field Values
-
SEASLUG_TWIGS_N_GLASS
public static final int SEASLUG_TWIGS_N_GLASS
- See Also:
- Constant Field Values
-
SLUG2_PAGE_NORTH
public static final int SLUG2_PAGE_NORTH
- See Also:
- Constant Field Values
-
SLUG2_PAGE_EAST
public static final int SLUG2_PAGE_EAST
- See Also:
- Constant Field Values
-
SLUG2_PAGE_SOUTH
public static final int SLUG2_PAGE_SOUTH
- See Also:
- Constant Field Values
-
SLUG2_PAGE_WEST
public static final int SLUG2_PAGE_WEST
- See Also:
- Constant Field Values
-
SLUG2_PAGE_NORTH_FLIPED
public static final int SLUG2_PAGE_NORTH_FLIPED
- See Also:
- Constant Field Values
-
SLUG2_PAGE_EAST_FLIPED
public static final int SLUG2_PAGE_EAST_FLIPED
- See Also:
- Constant Field Values
-
SLUG2_PAGE_SOUTH_FLIPED
public static final int SLUG2_PAGE_SOUTH_FLIPED
- See Also:
- Constant Field Values
-
SLUG2_PAGE_WEST_FLIPED
public static final int SLUG2_PAGE_WEST_FLIPED
- See Also:
- Constant Field Values
-
SLUG2_QUEEN_READY
public static final int SLUG2_QUEEN_READY
- See Also:
- Constant Field Values
-
SLUG2_SLUG_QUEEN_WALK
public static final int SLUG2_SLUG_QUEEN_WALK
- See Also:
- Constant Field Values
-
SLUG2_PRINCE_WALKING
public static final int SLUG2_PRINCE_WALKING
- See Also:
- Constant Field Values
-
SLUG2_CAVE_DOOR_OPEN
public static final int SLUG2_CAVE_DOOR_OPEN
- See Also:
- Constant Field Values
-
SLUG2_CAVE_DOOR_CLOSE
public static final int SLUG2_CAVE_DOOR_CLOSE
- See Also:
- Constant Field Values
-
SLUG2_WALK_STAGE_TWO
public static final int SLUG2_WALK_STAGE_TWO
- See Also:
- Constant Field Values
-
SLUG2_READY_STAGE_ONE
public static final int SLUG2_READY_STAGE_ONE
- See Also:
- Constant Field Values
-
SLUG2_HUMAN_BLOB_STUCK
public static final int SLUG2_HUMAN_BLOB_STUCK
- See Also:
- Constant Field Values
-
SLUG2_BLOB_SPOT
public static final int SLUG2_BLOB_SPOT
- See Also:
- Constant Field Values
-
SLUG2_PRINCE_READY
public static final int SLUG2_PRINCE_READY
- See Also:
- Constant Field Values
-
SLUG2_PRINCE_ATTACK
public static final int SLUG2_PRINCE_ATTACK
- See Also:
- Constant Field Values
-
SLUG2_PRINCE_DEATH
public static final int SLUG2_PRINCE_DEATH
- See Also:
- Constant Field Values
-
SLUG2_PRINCE_DEFEND
public static final int SLUG2_PRINCE_DEFEND
- See Also:
- Constant Field Values
-
SLUG2_PRINCE_BLOW
public static final int SLUG2_PRINCE_BLOW
- See Also:
- Constant Field Values
-
SLUG2_GOOP_TRAVEL
public static final int SLUG2_GOOP_TRAVEL
- See Also:
- Constant Field Values
-
SLUG2_HUMAN_HANDING_OVER
public static final int SLUG2_HUMAN_HANDING_OVER
- See Also:
- Constant Field Values
-
SLUG2_HUMAN_STUMBLE_BACK
public static final int SLUG2_HUMAN_STUMBLE_BACK
- See Also:
- Constant Field Values
-
SLUG2_SMOKE_ANIM
public static final int SLUG2_SMOKE_ANIM
- See Also:
- Constant Field Values
-
SLUG2_DOOR_FX
public static final int SLUG2_DOOR_FX
- See Also:
- Constant Field Values
-
SLUG2_SIR_TIFFY_DRINK_TEA
public static final int SLUG2_SIR_TIFFY_DRINK_TEA
- See Also:
- Constant Field Values
-
SLUG2_CRYSTAL_BALL_SCAN
public static final int SLUG2_CRYSTAL_BALL_SCAN
- See Also:
- Constant Field Values
-
SLUG2_CRYSTAL_BALL_SCAN_SPOT
public static final int SLUG2_CRYSTAL_BALL_SCAN_SPOT
- See Also:
- Constant Field Values
-
SLUG2_DEATH_BLOW
public static final int SLUG2_DEATH_BLOW
- See Also:
- Constant Field Values
-
SLUG2_QUEEN_READY_2_ATTACK
public static final int SLUG2_QUEEN_READY_2_ATTACK
- See Also:
- Constant Field Values
-
LORE_LIZARD_CHAT_HAPPY
public static final int LORE_LIZARD_CHAT_HAPPY
- See Also:
- Constant Field Values
-
LORE_LIZARD_CHAT_SAD
public static final int LORE_LIZARD_CHAT_SAD
- See Also:
- Constant Field Values
-
LORE_LIZARD_CHAT_QUIZZICAL
public static final int LORE_LIZARD_CHAT_QUIZZICAL
- See Also:
- Constant Field Values
-
LORE_LIZARD_CHAT_IDLE
public static final int LORE_LIZARD_CHAT_IDLE
- See Also:
- Constant Field Values
-
AIDE_DRAWING_CHALK_CIRCLE
public static final int AIDE_DRAWING_CHALK_CIRCLE
- See Also:
- Constant Field Values
-
AIDE_CHALK_CIRCLE
public static final int AIDE_CHALK_CIRCLE
- See Also:
- Constant Field Values
-
AIDE_CHALK_CIRCLE_2
public static final int AIDE_CHALK_CIRCLE_2
- See Also:
- Constant Field Values
-
AIDE_SITTING_DOWN_CROSSLEGGED
public static final int AIDE_SITTING_DOWN_CROSSLEGGED
- See Also:
- Constant Field Values
-
AIDE_SITTING_CROSSLEGGED_READY
public static final int AIDE_SITTING_CROSSLEGGED_READY
- See Also:
- Constant Field Values
-
AIDE_STANDING_UP
public static final int AIDE_STANDING_UP
- See Also:
- Constant Field Values
-
AIDE_PLAYER_GETTING_BOOK
public static final int AIDE_PLAYER_GETTING_BOOK
- See Also:
- Constant Field Values
-
AIDE_PLAYER_BOOK_GET
public static final int AIDE_PLAYER_BOOK_GET
- See Also:
- Constant Field Values
-
AIDE_RECITING_INCANTATION
public static final int AIDE_RECITING_INCANTATION
- See Also:
- Constant Field Values
-
AIDE_PLAYER_BOOK_PORTAL
public static final int AIDE_PLAYER_BOOK_PORTAL
- See Also:
- Constant Field Values
-
AIDE_PLAYER_TELEPORTING
public static final int AIDE_PLAYER_TELEPORTING
- See Also:
- Constant Field Values
-
AIDE_PLAYER_PORTAL
public static final int AIDE_PLAYER_PORTAL
- See Also:
- Constant Field Values
-
GLASSBLOWING_READY
public static final int GLASSBLOWING_READY
- See Also:
- Constant Field Values
-
ELEM1_QIP_FURNACE_GLOW
public static final int ELEM1_QIP_FURNACE_GLOW
- See Also:
- Constant Field Values
-
ELEM1_QIP_TURN_VALVE
public static final int ELEM1_QIP_TURN_VALVE
- See Also:
- Constant Field Values
-
ELEM1_QIP_FILL_BOWL
public static final int ELEM1_QIP_FILL_BOWL
- See Also:
- Constant Field Values
-
ELEM1_QIP_BELLOW_REPAIR
public static final int ELEM1_QIP_BELLOW_REPAIR
- See Also:
- Constant Field Values
-
EARTH_ELEMENTAL_REWORK_READY_ROCK
public static final int EARTH_ELEMENTAL_REWORK_READY_ROCK
- See Also:
- Constant Field Values
-
EARTH_ELEMENTAL_REWORK_EMERGE
public static final int EARTH_ELEMENTAL_REWORK_EMERGE
- See Also:
- Constant Field Values
-
EARTH_ELEMENTAL_REWORK_READY
public static final int EARTH_ELEMENTAL_REWORK_READY
- See Also:
- Constant Field Values
-
EARTH_ELEMENTAL_REWORK_WALK
public static final int EARTH_ELEMENTAL_REWORK_WALK
- See Also:
- Constant Field Values
-
EARTH_ELEMENTAL_REWORK_ATTACK
public static final int EARTH_ELEMENTAL_REWORK_ATTACK
- See Also:
- Constant Field Values
-
EARTH_ELEMENTAL_REWORK_DEFEND
public static final int EARTH_ELEMENTAL_REWORK_DEFEND
- See Also:
- Constant Field Values
-
EARTH_ELEMENTAL_REWORK_DEATH
public static final int EARTH_ELEMENTAL_REWORK_DEATH
- See Also:
- Constant Field Values
-
ELEM_WATERWALL_DOOR_OPENING_NO_CART_TOP
public static final int ELEM_WATERWALL_DOOR_OPENING_NO_CART_TOP
- See Also:
- Constant Field Values
-
ELEM_WATERWALL_DOOR_CLOSING_NO_CART_TOP
public static final int ELEM_WATERWALL_DOOR_CLOSING_NO_CART_TOP
- See Also:
- Constant Field Values
-
ELEM_WATERWALL_LOADING_ARMS_EMERGING_NO_CART_TOP
public static final int ELEM_WATERWALL_LOADING_ARMS_EMERGING_NO_CART_TOP
- See Also:
- Constant Field Values
-
ELEM_WATERWALL_LOADING_ARMS_RETREATING_NO_CART_TOP
public static final int ELEM_WATERWALL_LOADING_ARMS_RETREATING_NO_CART_TOP
- See Also:
- Constant Field Values
-
ELEM_WATERWALL_DOOR_OPENING_CART_TOP
public static final int ELEM_WATERWALL_DOOR_OPENING_CART_TOP
- See Also:
- Constant Field Values
-
ELEM_WATERWALL_DOOR_CLOSING_CART_TOP
public static final int ELEM_WATERWALL_DOOR_CLOSING_CART_TOP
- See Also:
- Constant Field Values
-
ELEM_WATERWALL_CART_TOP_EMERGING_CART_TOP
public static final int ELEM_WATERWALL_CART_TOP_EMERGING_CART_TOP
- See Also:
- Constant Field Values
-
ELEM_WATERWALL_CART_TOP_RETREATING_CART_TOP
public static final int ELEM_WATERWALL_CART_TOP_RETREATING_CART_TOP
- See Also:
- Constant Field Values
-
ELEM2_DOOR_OPEN_HOLD_FRAME
public static final int ELEM2_DOOR_OPEN_HOLD_FRAME
- See Also:
- Constant Field Values
-
ELEM2_DOOR_OPEN_EXTENDED_HOLD_FRAME
public static final int ELEM2_DOOR_OPEN_EXTENDED_HOLD_FRAME
- See Also:
- Constant Field Values
-
ELEM2_DOOR_CLOSED_RETREATED_FRAME
public static final int ELEM2_DOOR_CLOSED_RETREATED_FRAME
- See Also:
- Constant Field Values
-
ELEM2_EXTRACTOR_HAT_LEVER_PULL_ONTO_HEAD
public static final int ELEM2_EXTRACTOR_HAT_LEVER_PULL_ONTO_HEAD
- See Also:
- Constant Field Values
-
ELEM2_EXTRACTOR_HAT_READY
public static final int ELEM2_EXTRACTOR_HAT_READY
- See Also:
- Constant Field Values
-
ELEM2_EXTRACTOR_CHAIR_WHOLE_ANIM
public static final int ELEM2_EXTRACTOR_CHAIR_WHOLE_ANIM
- See Also:
- Constant Field Values
-
ELEM2_EXTRACTOR_CHAIR_PLAYER_ELECTROCUTION
public static final int ELEM2_EXTRACTOR_CHAIR_PLAYER_ELECTROCUTION
- See Also:
- Constant Field Values
-
ELEM2_EXTRACTOR_CHAIR_SKELETON_ELECTROCUTION
public static final int ELEM2_EXTRACTOR_CHAIR_SKELETON_ELECTROCUTION
- See Also:
- Constant Field Values
-
ELEM2_UP_TO_DOWN_OVERTRACK
public static final int ELEM2_UP_TO_DOWN_OVERTRACK
- See Also:
- Constant Field Values
-
ELEM2_DOWN_TO_UP_OVERTRACK
public static final int ELEM2_DOWN_TO_UP_OVERTRACK
- See Also:
- Constant Field Values
-
ELEM2_UP_TO_DOWN_OVERLAVA
public static final int ELEM2_UP_TO_DOWN_OVERLAVA
- See Also:
- Constant Field Values
-
ELEM2_DOWN_TO_UP_OVERLAVA
public static final int ELEM2_DOWN_TO_UP_OVERLAVA
- See Also:
- Constant Field Values
-
ELEM2_ROTATE_FROM_OVERLAVA_TO_OVERTRACK
public static final int ELEM2_ROTATE_FROM_OVERLAVA_TO_OVERTRACK
- See Also:
- Constant Field Values
-
ELEM2_ROTATE_FROM_OVERTRACK_TO_OVERLAVA
public static final int ELEM2_ROTATE_FROM_OVERTRACK_TO_OVERLAVA
- See Also:
- Constant Field Values
-
ELEM2_ELEM_HELM_EQUIP_SPOT
public static final int ELEM2_ELEM_HELM_EQUIP_SPOT
- See Also:
- Constant Field Values
-
ELEM_PRESSSUPPORT
public static final int ELEM_PRESSSUPPORT
- See Also:
- Constant Field Values
-
ELEM2_WATERTANK_READY
public static final int ELEM2_WATERTANK_READY
- See Also:
- Constant Field Values
-
ELEM2_WIND_COGS
public static final int ELEM2_WIND_COGS
- See Also:
- Constant Field Values
-
ELEM_EXTRACTOR_GUN
public static final int ELEM_EXTRACTOR_GUN
- See Also:
- Constant Field Values
-
ELEM_WINDTUNNEL_FANBLADE_REVERSE
public static final int ELEM_WINDTUNNEL_FANBLADE_REVERSE
- See Also:
- Constant Field Values
-
ELEM_EXTRACTOR_BASE
public static final int ELEM_EXTRACTOR_BASE
- See Also:
- Constant Field Values
-
ELEM_EXTRACTOR_GUN_READY
public static final int ELEM_EXTRACTOR_GUN_READY
- See Also:
- Constant Field Values
-
ELEM_WINDTUNNEL_DIAL_WALL
public static final int ELEM_WINDTUNNEL_DIAL_WALL
- See Also:
- Constant Field Values
-
ELEM2_WATERTANK_FILL
public static final int ELEM2_WATERTANK_FILL
- See Also:
- Constant Field Values
-
ELEM2_WATERTANK_EMPTY
public static final int ELEM2_WATERTANK_EMPTY
- See Also:
- Constant Field Values
-
ELEM2_LEVER_3WAY_RIGHT
public static final int ELEM2_LEVER_3WAY_RIGHT
- See Also:
- Constant Field Values
-
HUMAN_ELEM2_CORKSCREW
public static final int HUMAN_ELEM2_CORKSCREW
- See Also:
- Constant Field Values
-
ELEM2_WIND_COGS_REVERSE
public static final int ELEM2_WIND_COGS_REVERSE
- See Also:
- Constant Field Values
-
ELEM2_WIND_COGS_STOP
public static final int ELEM2_WIND_COGS_STOP
- See Also:
- Constant Field Values
-
ELEM_PRESS_HAMMER
public static final int ELEM_PRESS_HAMMER
- See Also:
- Constant Field Values
-
HUMAN_ELEM2_LEVER_3WAY_RIGHT
public static final int HUMAN_ELEM2_LEVER_3WAY_RIGHT
- See Also:
- Constant Field Values
-
ELEM2_LEVER_3WAY_LEFT
public static final int ELEM2_LEVER_3WAY_LEFT
- See Also:
- Constant Field Values
-
HUMAN_ELEM2_LEVER_3WAY_LEFT
public static final int HUMAN_ELEM2_LEVER_3WAY_LEFT
- See Also:
- Constant Field Values
-
ELEM2_CORKSCREW
public static final int ELEM2_CORKSCREW
- See Also:
- Constant Field Values
-
BAT_REWORK_FLYING
public static final int BAT_REWORK_FLYING
- See Also:
- Constant Field Values
-
BAT_REWORK_READY
public static final int BAT_REWORK_READY
- See Also:
- Constant Field Values
-
BAT_REWORK_ATTACK
public static final int BAT_REWORK_ATTACK
- See Also:
- Constant Field Values
-
BAT_REWORK_DEFEND
public static final int BAT_REWORK_DEFEND
- See Also:
- Constant Field Values
-
BAT_REWORK_DEATH
public static final int BAT_REWORK_DEATH
- See Also:
- Constant Field Values
-
BAT_REWORK_DEATH_SMALL
public static final int BAT_REWORK_DEATH_SMALL
- See Also:
- Constant Field Values
-
BEAR_REWORK_READY
public static final int BEAR_REWORK_READY
- See Also:
- Constant Field Values
-
BEAR_REWORK_CUB_READY
public static final int BEAR_REWORK_CUB_READY
- See Also:
- Constant Field Values
-
BEAR_REWORK_READY_GRIZZLY
public static final int BEAR_REWORK_READY_GRIZZLY
- See Also:
- Constant Field Values
-
BEAR_REWORK_READY_CUB_GRIZZLY
public static final int BEAR_REWORK_READY_CUB_GRIZZLY
- See Also:
- Constant Field Values
-
BEAR_REWORK_WALK
public static final int BEAR_REWORK_WALK
- See Also:
- Constant Field Values
-
BEAR_REWORK_CUB_WALK
public static final int BEAR_REWORK_CUB_WALK
- See Also:
- Constant Field Values
-
BEAR_REWORK_ATTACK
public static final int BEAR_REWORK_ATTACK
- See Also:
- Constant Field Values
-
BEAR_REWORK_CUB_ATTACK
public static final int BEAR_REWORK_CUB_ATTACK
- See Also:
- Constant Field Values
-
BEAR_REWORK_DEFEND
public static final int BEAR_REWORK_DEFEND
- See Also:
- Constant Field Values
-
BEAR_REWORK_CUB_DEFEND
public static final int BEAR_REWORK_CUB_DEFEND
- See Also:
- Constant Field Values
-
BEAR_REWORK_DEATH
public static final int BEAR_REWORK_DEATH
- See Also:
- Constant Field Values
-
BEAR_REWORK_CUB_DEATH
public static final int BEAR_REWORK_CUB_DEATH
- See Also:
- Constant Field Values
-
GIANT_RAT_UPDATE_WALK
public static final int GIANT_RAT_UPDATE_WALK
- See Also:
- Constant Field Values
-
GIANT_RAT_UPDATE_READY
public static final int GIANT_RAT_UPDATE_READY
- See Also:
- Constant Field Values
-
GIANT_RAT_UPDATE_ATTACK
public static final int GIANT_RAT_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
GIANT_RAT_UPDATE_DEFEND
public static final int GIANT_RAT_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
GIANT_RAT_UPDATE_DEATH
public static final int GIANT_RAT_UPDATE_DEATH
- See Also:
- Constant Field Values
-
DESERT_GOAT_ATTACK
public static final int DESERT_GOAT_ATTACK
- See Also:
- Constant Field Values
-
SKILLCAPES_PLAYER_FLETCHING_BOW
public static final int SKILLCAPES_PLAYER_FLETCHING_BOW
- See Also:
- Constant Field Values
-
SKILLCAPES_FLETCHING_BOW_SPOTANIM
public static final int SKILLCAPES_FLETCHING_BOW_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_PLAYER_MAGIC
public static final int SKILLCAPES_PLAYER_MAGIC
- See Also:
- Constant Field Values
-
SKILLCAPES_MAGIC_SPOTANIM
public static final int SKILLCAPES_MAGIC_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_PLAYER_MINING
public static final int SKILLCAPES_PLAYER_MINING
- See Also:
- Constant Field Values
-
SKILLCAPES_MINING_SPOTANIM
public static final int SKILLCAPES_MINING_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_PLAYER_SMITHING
public static final int SKILLCAPES_PLAYER_SMITHING
- See Also:
- Constant Field Values
-
SKILLCAPES_SMITHING_SPOTANIM
public static final int SKILLCAPES_SMITHING_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_PLAYER_QUEST_CAPE
public static final int SKILLCAPES_PLAYER_QUEST_CAPE
- See Also:
- Constant Field Values
-
SKILLCAPES_QUEST_CAPE_SPOTANIM
public static final int SKILLCAPES_QUEST_CAPE_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_PLAYER_RUNECRAFTING
public static final int SKILLCAPES_PLAYER_RUNECRAFTING
- See Also:
- Constant Field Values
-
SKILLCAPES_RUNECRAFTING_SPOTANIM
public static final int SKILLCAPES_RUNECRAFTING_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_CRAFTING_PLAYER_ANIM
public static final int SKILLCAPES_CRAFTING_PLAYER_ANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_CRAFTING_SPOTANIM
public static final int SKILLCAPES_CRAFTING_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_FISHING_PLAYER_ANIM
public static final int SKILLCAPES_FISHING_PLAYER_ANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_FISHING_SPOTANIM
public static final int SKILLCAPES_FISHING_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_CONSTRUCTION_PLAYER_ANIM
public static final int SKILLCAPES_CONSTRUCTION_PLAYER_ANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_CONSTRUCTION_SPOTANIM
public static final int SKILLCAPES_CONSTRUCTION_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_COOKING_PLAYER_ANIM
public static final int SKILLCAPES_COOKING_PLAYER_ANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_COOKING_SPOTANIM
public static final int SKILLCAPES_COOKING_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_WOODCUTTING_PLAYER_ANIM
public static final int SKILLCAPES_WOODCUTTING_PLAYER_ANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_WOODCUTTING_SPOTANIM
public static final int SKILLCAPES_WOODCUTTING_SPOTANIM
- See Also:
- Constant Field Values
-
SKILL_CAPE_ATTACK
public static final int SKILL_CAPE_ATTACK
- See Also:
- Constant Field Values
-
SKILL_CAPE_ATTACK_SPOTANIM
public static final int SKILL_CAPE_ATTACK_SPOTANIM
- See Also:
- Constant Field Values
-
SKILL_CAPE_DEFEND
public static final int SKILL_CAPE_DEFEND
- See Also:
- Constant Field Values
-
SKILLCAPE_DEFEND_SPOTANIM
public static final int SKILLCAPE_DEFEND_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPE_FARMING
public static final int SKILLCAPE_FARMING
- See Also:
- Constant Field Values
-
SKILLCAPE_FARMING_SPOTANIM
public static final int SKILLCAPE_FARMING_SPOTANIM
- See Also:
- Constant Field Values
-
SKILL_CAPE_THIEVING
public static final int SKILL_CAPE_THIEVING
- See Also:
- Constant Field Values
-
SKILL_CAPE_THIEVING_SPOTANIM
public static final int SKILL_CAPE_THIEVING_SPOTANIM
- See Also:
- Constant Field Values
-
SKILL_CAPE_SLAYER
public static final int SKILL_CAPE_SLAYER
- See Also:
- Constant Field Values
-
SKILL_CAPE_SLAYER_SPOTANIM
public static final int SKILL_CAPE_SLAYER_SPOTANIM
- See Also:
- Constant Field Values
-
SKILLCAPES_HUMAN_HERBLORE
public static final int SKILLCAPES_HUMAN_HERBLORE
- See Also:
- Constant Field Values
-
SKILLCAPES_SPOT_HERBLORE
public static final int SKILLCAPES_SPOT_HERBLORE
- See Also:
- Constant Field Values
-
SKILLCAPES_HUMAN_HITPOINTS
public static final int SKILLCAPES_HUMAN_HITPOINTS
- See Also:
- Constant Field Values
-
SKILLCAPES_SPOT_HITPOINTS
public static final int SKILLCAPES_SPOT_HITPOINTS
- See Also:
- Constant Field Values
-
SKILLCAPES_HUMAN_RANGE
public static final int SKILLCAPES_HUMAN_RANGE
- See Also:
- Constant Field Values
-
SKILLCAPES_SPOT_RANGE
public static final int SKILLCAPES_SPOT_RANGE
- See Also:
- Constant Field Values
-
SKILLCAPES_HUMAN_FIREMAKING
public static final int SKILLCAPES_HUMAN_FIREMAKING
- See Also:
- Constant Field Values
-
SKILLCAPES_SPOT_FIREMAKING
public static final int SKILLCAPES_SPOT_FIREMAKING
- See Also:
- Constant Field Values
-
SKILLCAPES_HUMAN_AGILITY
public static final int SKILLCAPES_HUMAN_AGILITY
- See Also:
- Constant Field Values
-
SKILLCAPES_SPOT_AGILITY
public static final int SKILLCAPES_SPOT_AGILITY
- See Also:
- Constant Field Values
-
SKILLCAPES_HUMAN_PRAYER
public static final int SKILLCAPES_HUMAN_PRAYER
- See Also:
- Constant Field Values
-
SKILLCAPES_SPOT_PRAYER
public static final int SKILLCAPES_SPOT_PRAYER
- See Also:
- Constant Field Values
-
SKILLCAPES_HUMAN_STRENGTH
public static final int SKILLCAPES_HUMAN_STRENGTH
- See Also:
- Constant Field Values
-
SKILLCAPES_SPOT_STRENGTH
public static final int SKILLCAPES_SPOT_STRENGTH
- See Also:
- Constant Field Values
-
MYARM_TROLL_CRY
public static final int MYARM_TROLL_CRY
- See Also:
- Constant Field Values
-
MYARM_TEARS
public static final int MYARM_TEARS
- See Also:
- Constant Field Values
-
MYARM_TROLL_EATING
public static final int MYARM_TROLL_EATING
- See Also:
- Constant Field Values
-
MYARM_TROLL_READY
public static final int MYARM_TROLL_READY
- See Also:
- Constant Field Values
-
MYARM_TROLL_ATTACK
public static final int MYARM_TROLL_ATTACK
- See Also:
- Constant Field Values
-
MYARM_TROLL_DEFEND
public static final int MYARM_TROLL_DEFEND
- See Also:
- Constant Field Values
-
MYARM_TROLL_DEATH
public static final int MYARM_TROLL_DEATH
- See Also:
- Constant Field Values
-
MYARM_TROLL_RUNNING
public static final int MYARM_TROLL_RUNNING
- See Also:
- Constant Field Values
-
MYARM_TROLL_JUMPING
public static final int MYARM_TROLL_JUMPING
- See Also:
- Constant Field Values
-
MYARM_TROLL_PICKING_HERBS
public static final int MYARM_TROLL_PICKING_HERBS
- See Also:
- Constant Field Values
-
MYARM_TROLL_PLANTING_SEEDS
public static final int MYARM_TROLL_PLANTING_SEEDS
- See Also:
- Constant Field Values
-
MYARM_TROLL_POURING_BUCKET
public static final int MYARM_TROLL_POURING_BUCKET
- See Also:
- Constant Field Values
-
MYARM_TROLL_RECEIVING_VILE
public static final int MYARM_TROLL_RECEIVING_VILE
- See Also:
- Constant Field Values
-
MYARM_TROLL_POURING_VILE
public static final int MYARM_TROLL_POURING_VILE
- See Also:
- Constant Field Values
-
MYARM_VILE_RETURNING
public static final int MYARM_VILE_RETURNING
- See Also:
- Constant Field Values
-
MYARM_TROLL_BREAKING_RAKE
public static final int MYARM_TROLL_BREAKING_RAKE
- See Also:
- Constant Field Values
-
MYARM_TROLL_GIVE_RAKE
public static final int MYARM_TROLL_GIVE_RAKE
- See Also:
- Constant Field Values
-
MYARM_TROLL_POKING_FARMING_PATCH
public static final int MYARM_TROLL_POKING_FARMING_PATCH
- See Also:
- Constant Field Values
-
MYARM_TROLL_RAKING
public static final int MYARM_TROLL_RAKING
- See Also:
- Constant Field Values
-
MYARM_SUNBATHER_SIPPING_READY
public static final int MYARM_SUNBATHER_SIPPING_READY
- See Also:
- Constant Field Values
-
MYARM_RAKE_END
public static final int MYARM_RAKE_END
- See Also:
- Constant Field Values
-
MYARM_COMPOST
public static final int MYARM_COMPOST
- See Also:
- Constant Field Values
-
MYARM_PLAYERS_VILE
public static final int MYARM_PLAYERS_VILE
- See Also:
- Constant Field Values
-
MYARM_HUMAN_PLAYERS_VILE
public static final int MYARM_HUMAN_PLAYERS_VILE
- See Also:
- Constant Field Values
-
MYARM_TROLL_VILE
public static final int MYARM_TROLL_VILE
- See Also:
- Constant Field Values
-
MYARM_VILE_POURING
public static final int MYARM_VILE_POURING
- See Also:
- Constant Field Values
-
MYARM_VILE_RETURN_SPOT
public static final int MYARM_VILE_RETURN_SPOT
- See Also:
- Constant Field Values
-
MYARM_RAKE_BREAK_SPOT
public static final int MYARM_RAKE_BREAK_SPOT
- See Also:
- Constant Field Values
-
MYARM_RAKE_RETURN
public static final int MYARM_RAKE_RETURN
- See Also:
- Constant Field Values
-
MYARM_DOLPHIN_JUMP
public static final int MYARM_DOLPHIN_JUMP
- See Also:
- Constant Field Values
-
MYARM_BUSH_SHAKE
public static final int MYARM_BUSH_SHAKE
- See Also:
- Constant Field Values
-
MYARM_BUCKET
public static final int MYARM_BUCKET
- See Also:
- Constant Field Values
-
MYARM_HUMAN_BUCKET
public static final int MYARM_HUMAN_BUCKET
- See Also:
- Constant Field Values
-
MYARM_ROCK_THROW01
public static final int MYARM_ROCK_THROW01
- See Also:
- Constant Field Values
-
MYARM_ROCK_LAUNCH01
public static final int MYARM_ROCK_LAUNCH01
- See Also:
- Constant Field Values
-
MYARM_LEPRECHAUN_SCARED01
public static final int MYARM_LEPRECHAUN_SCARED01
- See Also:
- Constant Field Values
-
MYARM_DWARFGETHIT01
public static final int MYARM_DWARFGETHIT01
- See Also:
- Constant Field Values
-
MYARM_DWARFROLL01
public static final int MYARM_DWARFROLL01
- See Also:
- Constant Field Values
-
MYARM_ROC_READY
public static final int MYARM_ROC_READY
- See Also:
- Constant Field Values
-
MYARM_ROC_WALK
public static final int MYARM_ROC_WALK
- See Also:
- Constant Field Values
-
MYARM_ROC_FLAP_ATTACK
public static final int MYARM_ROC_FLAP_ATTACK
- See Also:
- Constant Field Values
-
MYARM_ROC_PECK_ATTACK
public static final int MYARM_ROC_PECK_ATTACK
- See Also:
- Constant Field Values
-
MYARM_ROC_ROCK_ATTACK
public static final int MYARM_ROC_ROCK_ATTACK
- See Also:
- Constant Field Values
-
MYARM_ROC_DEFEND
public static final int MYARM_ROC_DEFEND
- See Also:
- Constant Field Values
-
MYARM_ROC_DEATH
public static final int MYARM_ROC_DEATH
- See Also:
- Constant Field Values
-
MYARM_ROC_ENTRANCE
public static final int MYARM_ROC_ENTRANCE
- See Also:
- Constant Field Values
-
MYARM_ROC_BABY_READY
public static final int MYARM_ROC_BABY_READY
- See Also:
- Constant Field Values
-
MYARM_ROC_BABY_WALK
public static final int MYARM_ROC_BABY_WALK
- See Also:
- Constant Field Values
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MYARM_ROC_BABY_ATTACK
public static final int MYARM_ROC_BABY_ATTACK
- See Also:
- Constant Field Values
-
MYARM_BABY_ROC_DEFEND
public static final int MYARM_BABY_ROC_DEFEND
- See Also:
- Constant Field Values
-
MYARM_ROC_BABY_DEATH
public static final int MYARM_ROC_BABY_DEATH
- See Also:
- Constant Field Values
-
MYARM_ROCK_BREAK_SPOT
public static final int MYARM_ROCK_BREAK_SPOT
- See Also:
- Constant Field Values
-
MYARM_ROCK_TRAVEL
public static final int MYARM_ROCK_TRAVEL
- See Also:
- Constant Field Values
-
MYARM_ROC_ROCK_LIFT
public static final int MYARM_ROC_ROCK_LIFT
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_BEND_BARS
public static final int TOURTRAP_QIP_BEND_BARS
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_ESCAPE_THROUGH_BARS
public static final int TOURTRAP_QIP_ESCAPE_THROUGH_BARS
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_CLIMB_CLIFF_PT1
public static final int TOURTRAP_QIP_CLIMB_CLIFF_PT1
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_CLIFF_DROP_PT1
public static final int TOURTRAP_QIP_CLIFF_DROP_PT1
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_SCRABBLE_SUCCESS
public static final int TOURTRAP_QIP_SCRABBLE_SUCCESS
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_SCRABBLE_FAIL_PART1
public static final int TOURTRAP_QIP_SCRABBLE_FAIL_PART1
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_CLIMB_CLIFF_FAIL_PT1
public static final int TOURTRAP_QIP_CLIMB_CLIFF_FAIL_PT1
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_CAMEL_READY
public static final int TOURTRAP_QIP_CAMEL_READY
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_CAMEL_GRAZE
public static final int TOURTRAP_QIP_CAMEL_GRAZE
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_CART_FAILURE_A
public static final int TOURTRAP_QIP_CART_FAILURE_A
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_CART_FAILURE_B
public static final int TOURTRAP_QIP_CART_FAILURE_B
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_CART_FAILURE_C
public static final int TOURTRAP_QIP_CART_FAILURE_C
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_CART_SUCCESS
public static final int TOURTRAP_QIP_CART_SUCCESS
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_LOADING_BARREL_A
public static final int TOURTRAP_QIP_LOADING_BARREL_A
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_LOADING_BARREL_B
public static final int TOURTRAP_QIP_LOADING_BARREL_B
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_LOADING_BARREL_C
public static final int TOURTRAP_QIP_LOADING_BARREL_C
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_WINCHING_MACHINE
public static final int TOURTRAP_QIP_WINCHING_MACHINE
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_HUMAN_WINCHING
public static final int TOURTRAP_QIP_HUMAN_WINCHING
- See Also:
- Constant Field Values
-
QUEST_TOURTRAP_QIP_CACTUS_ANIMATION
public static final int QUEST_TOURTRAP_QIP_CACTUS_ANIMATION
- See Also:
- Constant Field Values
-
TOURTRAP_QIP_GET_UP_DUST_OFF
public static final int TOURTRAP_QIP_GET_UP_DUST_OFF
- See Also:
- Constant Field Values
-
SHOVE_1H
public static final int SHOVE_1H
- See Also:
- Constant Field Values
-
GUB_TREE_SPARKLE
public static final int GUB_TREE_SPARKLE
- See Also:
- Constant Field Values
-
GUB_REINDEER_EMOTE
public static final int GUB_REINDEER_EMOTE
- See Also:
- Constant Field Values
-
GUB_NOSE_GLOW_ANIM
public static final int GUB_NOSE_GLOW_ANIM
- See Also:
- Constant Field Values
-
SNAKEBOSS_BLOWPIPE_ATTACK
public static final int SNAKEBOSS_BLOWPIPE_ATTACK
- See Also:
- Constant Field Values
-
GUB_SNOW_FALL
public static final int GUB_SNOW_FALL
- See Also:
- Constant Field Values
-
GUB_XMAS_HUMAN_SNOWBALL_THROW
public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW
- See Also:
- Constant Field Values
-
GUB_XMAS_HUMAN_SNOWBALL_THROW_SPOT
public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW_SPOT
- See Also:
- Constant Field Values
-
GUB_XMAS_HUMAN_SNOWBALL_THROW_PROJECTILE_ANIM
public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW_PROJECTILE_ANIM
- See Also:
- Constant Field Values
-
GUB_XMAS_HUMAN_SNOWBALL_IMPACT
public static final int GUB_XMAS_HUMAN_SNOWBALL_IMPACT
- See Also:
- Constant Field Values
-
GUB_XMAS_HUMAN_SNOWBALL_MAKING
public static final int GUB_XMAS_HUMAN_SNOWBALL_MAKING
- See Also:
- Constant Field Values
-
SNAKEBOSS_ATTACK_ACIDX3
public static final int SNAKEBOSS_ATTACK_ACIDX3
- See Also:
- Constant Field Values
-
SNAKEBOSS_ATTACK_ACIDX1
public static final int SNAKEBOSS_ATTACK_ACIDX1
- See Also:
- Constant Field Values
-
SNAKEBOSS_IDLE
public static final int SNAKEBOSS_IDLE
- See Also:
- Constant Field Values
-
SNAKEBOSS_SPAWN
public static final int SNAKEBOSS_SPAWN
- See Also:
- Constant Field Values
-
SNAKEBOSS_SINKFAST
public static final int SNAKEBOSS_SINKFAST
- See Also:
- Constant Field Values
-
SNAKEBOSS_EMERGEFAST
public static final int SNAKEBOSS_EMERGEFAST
- See Also:
- Constant Field Values
-
BARBASSAULT_TURRET_TOP_READY
public static final int BARBASSAULT_TURRET_TOP_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_TURRET_TOP_ATTACK
public static final int BARBASSAULT_TURRET_TOP_ATTACK
- See Also:
- Constant Field Values
-
BARBASSAULT_TRAP_ATTACK
public static final int BARBASSAULT_TRAP_ATTACK
- See Also:
- Constant Field Values
-
BARBASSAULT_TRAPDOOR
public static final int BARBASSAULT_TRAPDOOR
- See Also:
- Constant Field Values
-
BARBASSAULT_TRAPDOOR_WINCH
public static final int BARBASSAULT_TRAPDOOR_WINCH
- See Also:
- Constant Field Values
-
BARBASSAULT_TURRET_INTERACT
public static final int BARBASSAULT_TURRET_INTERACT
- See Also:
- Constant Field Values
-
BARBASSAULT_STOMP_EGG
public static final int BARBASSAULT_STOMP_EGG
- See Also:
- Constant Field Values
-
BARBASSAULT_TURRET_READY
public static final int BARBASSAULT_TURRET_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_READY
public static final int BARBASSAULT_PENANCE_QUEEN_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_DEFEND
public static final int BARBASSAULT_PENANCE_QUEEN_DEFEND
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_ATTACK
public static final int BARBASSAULT_PENANCE_QUEEN_ATTACK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_RANGEATTACK
public static final int BARBASSAULT_PENANCE_QUEEN_RANGEATTACK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_WALK
public static final int BARBASSAULT_PENANCE_QUEEN_WALK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_DEATH
public static final int BARBASSAULT_PENANCE_QUEEN_DEATH
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_TRAPDOOR
public static final int BARBASSAULT_PENANCE_QUEEN_TRAPDOOR
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_WALK
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_WALK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_READY
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_DEFEND
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_DEFEND
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_ATTACK
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_ATTACK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_DEATH
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_DEATH
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_FIGHTER_READY
public static final int BARBASSAULT_PENANCE_FIGHTER_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_FIGHTER_WALK
public static final int BARBASSAULT_PENANCE_FIGHTER_WALK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_FIGHTER_DEFEND
public static final int BARBASSAULT_PENANCE_FIGHTER_DEFEND
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_FIGHTER_ATTACK
public static final int BARBASSAULT_PENANCE_FIGHTER_ATTACK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_FIGHTER_DEATH
public static final int BARBASSAULT_PENANCE_FIGHTER_DEATH
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RUNNER_READY
public static final int BARBASSAULT_PENANCE_RUNNER_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RUNNER_WALK
public static final int BARBASSAULT_PENANCE_RUNNER_WALK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RUNNER_DEFEND
public static final int BARBASSAULT_PENANCE_RUNNER_DEFEND
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RUNNER_DEATH
public static final int BARBASSAULT_PENANCE_RUNNER_DEATH
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RUNNER_EATING
public static final int BARBASSAULT_PENANCE_RUNNER_EATING
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_HEALER_READY
public static final int BARBASSAULT_PENANCE_HEALER_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_HEALER_DEFEND
public static final int BARBASSAULT_PENANCE_HEALER_DEFEND
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_HEALER_DEATH
public static final int BARBASSAULT_PENANCE_HEALER_DEATH
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_HEALER_WALK
public static final int BARBASSAULT_PENANCE_HEALER_WALK
- See Also:
- Constant Field Values
-
HUMAN_HARPOON_BARBED
public static final int HUMAN_HARPOON_BARBED
- See Also:
- Constant Field Values
-
ZEP_BASKET_CRASHED
public static final int ZEP_BASKET_CRASHED
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_ENTRANA_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_TAVERLEY
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_TAVERLEY_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_ENTRANA
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_ENTRANA_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_CRAFTING
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CRAFTING_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_ENTRANA
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_ENTRANA_VARROCK
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_VARROCK
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_VARROCK_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_VARROCK_ENTRANA
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_ENTRANA_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_GRANDTREE
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_GRANDTREE_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_ENTRANA
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_ENTRANA_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_CASTLEWARS
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_ENTRANA
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_VARROCK_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_VARROCK_CRAFTING
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CRAFTING_VARROCK
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_VARROCK
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_VARROCK_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_VARROCK_TAVERLEY
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_TAVERLEY_VARROCK
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_VARROCK
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_TAVERLEY_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_CRAFTING
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CRAFTING_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_TAVERLEY
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_TAVERLEY_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_CASTLEWARS
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_TAVERLEY
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CRAFTING_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_CASTLEWARS
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_CRAFTING
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_VARROCK_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_VARROCK_CASTLEWARS
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_VARROCK
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_VARROCK
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_GRANDTREE_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_CASTLEWARS
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_GRANDTREE
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_GRANDTREE_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_CRAFTING
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_CRAFTING_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_GRANDTREE
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_TAVERLEY_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_GRANDTREE
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_GRANDTREE_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_TAVERLEY
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_VARROCK_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_VARROCK_GRANDTREE
- See Also:
- Constant Field Values
-
ZEP_BALLOON_JOURNEY_GRANDTREE_VARROCK
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_VARROCK
- See Also:
- Constant Field Values
-
ZEP_MAKING_BALLOON
public static final int ZEP_MAKING_BALLOON
- See Also:
- Constant Field Values
-
ZEP_BALLOON_READY
public static final int ZEP_BALLOON_READY
- See Also:
- Constant Field Values
-
ZEP_SET_OFF_BALLOON
public static final int ZEP_SET_OFF_BALLOON
- See Also:
- Constant Field Values
-
ZEP_TEST_BALLOON_SETOFF
public static final int ZEP_TEST_BALLOON_SETOFF
- See Also:
- Constant Field Values
-
ZEP_TEST_BALLOON_PROJECTILE
public static final int ZEP_TEST_BALLOON_PROJECTILE
- See Also:
- Constant Field Values
-
ZEP_TEST_BALLOON_ON_FIRE
public static final int ZEP_TEST_BALLOON_ON_FIRE
- See Also:
- Constant Field Values
-
ZEP_PEASANT_READY1
public static final int ZEP_PEASANT_READY1
- See Also:
- Constant Field Values
-
ZEP_PEASANT_READY2
public static final int ZEP_PEASANT_READY2
- See Also:
- Constant Field Values
-
ZEP_PEASANT_READY3
public static final int ZEP_PEASANT_READY3
- See Also:
- Constant Field Values
-
ZEP_PEASANT_READY4
public static final int ZEP_PEASANT_READY4
- See Also:
- Constant Field Values
-
ZEP_PEASANT_WALK1
public static final int ZEP_PEASANT_WALK1
- See Also:
- Constant Field Values
-
ZEP_PEASANT_WALK2
public static final int ZEP_PEASANT_WALK2
- See Also:
- Constant Field Values
-
ZEP_PEASANT_WALK3
public static final int ZEP_PEASANT_WALK3
- See Also:
- Constant Field Values
-
ZEP_PEASANT_WALK4
public static final int ZEP_PEASANT_WALK4
- See Also:
- Constant Field Values
-
ZEP_SHARK_ATTACK
public static final int ZEP_SHARK_ATTACK
- See Also:
- Constant Field Values
-
ZEP_FILL_SANDBAG
public static final int ZEP_FILL_SANDBAG
- See Also:
- Constant Field Values
-
ZEP_2ND_TEST_BALLOON_ON_FIRE
public static final int ZEP_2ND_TEST_BALLOON_ON_FIRE
- See Also:
- Constant Field Values
-
ZEP_WATERFALL
public static final int ZEP_WATERFALL
- See Also:
- Constant Field Values
-
SKILLCAPES_HUMAN_HUNTING
public static final int SKILLCAPES_HUMAN_HUNTING
- See Also:
- Constant Field Values
-
SKILLCAPES_SPOT_HUNTING
public static final int SKILLCAPES_SPOT_HUNTING
- See Also:
- Constant Field Values
-
HUMAN_FALCONER_READY
public static final int HUMAN_FALCONER_READY
- See Also:
- Constant Field Values
-
HUMAN_FALCONER_TURNONSPOT
public static final int HUMAN_FALCONER_TURNONSPOT
- See Also:
- Constant Field Values
-
HUMAN_FALCONER_ATTACK
public static final int HUMAN_FALCONER_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_FALCONER_DEFEND
public static final int HUMAN_FALCONER_DEFEND
- See Also:
- Constant Field Values
-
HUMAN_FALCONER_WALK_F
public static final int HUMAN_FALCONER_WALK_F
- See Also:
- Constant Field Values
-
HUMAN_FALCONER_WALK_B
public static final int HUMAN_FALCONER_WALK_B
- See Also:
- Constant Field Values
-
HUMAN_FALCONER_WALK_L
public static final int HUMAN_FALCONER_WALK_L
- See Also:
- Constant Field Values
-
HUMAN_FALCONER_WALK_R
public static final int HUMAN_FALCONER_WALK_R
- See Also:
- Constant Field Values
-
HUMAN_FALCONER_RUN
public static final int HUMAN_FALCONER_RUN
- See Also:
- Constant Field Values
-
HUNTING_OJIBWAY_FAIL
public static final int HUNTING_OJIBWAY_FAIL
- See Also:
- Constant Field Values
-
HUNTING_OJIBWAY_FAILED
public static final int HUNTING_OJIBWAY_FAILED
- See Also:
- Constant Field Values
-
BIRD_LANDONTRAP
public static final int BIRD_LANDONTRAP
- See Also:
- Constant Field Values
-
BIRD_LEAVETRAP
public static final int BIRD_LEAVETRAP
- See Also:
- Constant Field Values
-
BIRD_CAUGHTINTRAP
public static final int BIRD_CAUGHTINTRAP
- See Also:
- Constant Field Values
-
BIRD_CAUGHTINTRAP_READY
public static final int BIRD_CAUGHTINTRAP_READY
- See Also:
- Constant Field Values
-
BOXTRAP_CATCHING
public static final int BOXTRAP_CATCHING
- See Also:
- Constant Field Values
-
BOXTRAP_CATCHING_EAST
public static final int BOXTRAP_CATCHING_EAST
- See Also:
- Constant Field Values
-
BOXTRAP_CATCHING_SOUTH
public static final int BOXTRAP_CATCHING_SOUTH
- See Also:
- Constant Field Values
-
BOXTRAP_CATCHING_WEST
public static final int BOXTRAP_CATCHING_WEST
- See Also:
- Constant Field Values
-
BOXTRAP_READY
public static final int BOXTRAP_READY
- See Also:
- Constant Field Values
-
BOXTRAP_FAILED
public static final int BOXTRAP_FAILED
- See Also:
- Constant Field Values
-
HUNTING_CHINCHOMPA_WALKING
public static final int HUNTING_CHINCHOMPA_WALKING
- See Also:
- Constant Field Values
-
HUNTING_CHINCHOMPA_READY
public static final int HUNTING_CHINCHOMPA_READY
- See Also:
- Constant Field Values
-
HUNTING_CHINCHOMPA_DEATH
public static final int HUNTING_CHINCHOMPA_DEATH
- See Also:
- Constant Field Values
-
HUNTING_CHINCHOMPA_APPROACHING
public static final int HUNTING_CHINCHOMPA_APPROACHING
- See Also:
- Constant Field Values
-
HUNTING_CHINCHOMPA_BACKOFF
public static final int HUNTING_CHINCHOMPA_BACKOFF
- See Also:
- Constant Field Values
-
CHINCHOMPA_FLAILING_DEATH
public static final int CHINCHOMPA_FLAILING_DEATH
- See Also:
- Constant Field Values
-
FERRET_WALK
public static final int FERRET_WALK
- See Also:
- Constant Field Values
-
FERRET_READY
public static final int FERRET_READY
- See Also:
- Constant Field Values
-
FERRET_ATTACK
public static final int FERRET_ATTACK
- See Also:
- Constant Field Values
-
FERRET_DEATH
public static final int FERRET_DEATH
- See Also:
- Constant Field Values
-
HUNTING_FERRET_APPROACHING
public static final int HUNTING_FERRET_APPROACHING
- See Also:
- Constant Field Values
-
HUNTING_FERRET_BACKOFF
public static final int HUNTING_FERRET_BACKOFF
- See Also:
- Constant Field Values
-
DEADFALL_EMPTY
public static final int DEADFALL_EMPTY
- See Also:
- Constant Field Values
-
DEADFALL_FAILING
public static final int DEADFALL_FAILING
- See Also:
- Constant Field Values
-
DEADFALL_CATCHING
public static final int DEADFALL_CATCHING
- See Also:
- Constant Field Values
-
DEADFALL_CATCHING_SOUTH
public static final int DEADFALL_CATCHING_SOUTH
- See Also:
- Constant Field Values
-
DEADFALL_FULL
public static final int DEADFALL_FULL
- See Also:
- Constant Field Values
-
FALCON_LAUNCH
public static final int FALCON_LAUNCH
- See Also:
- Constant Field Values
-
FALCON_TRAVEL
public static final int FALCON_TRAVEL
- See Also:
- Constant Field Values
-
FALCON_HIT
public static final int FALCON_HIT
- See Also:
- Constant Field Values
-
FALCON_HIT_POST
public static final int FALCON_HIT_POST
- See Also:
- Constant Field Values
-
FALCON_ON_PREY
public static final int FALCON_ON_PREY
- See Also:
- Constant Field Values
-
FALCON_READY
public static final int FALCON_READY
- See Also:
- Constant Field Values
-
HUNTING_SPEEDYBEAST_INVISIBLE
public static final int HUNTING_SPEEDYBEAST_INVISIBLE
- See Also:
- Constant Field Values
-
SMALL_SMOKECLOUD
public static final int SMALL_SMOKECLOUD
- See Also:
- Constant Field Values
-
HUMAN_PRIORITY_STUMBLE_BACK
public static final int HUMAN_PRIORITY_STUMBLE_BACK
- See Also:
- Constant Field Values
-
HUMAN_HUNTING_DISMANTLE_NET
public static final int HUMAN_HUNTING_DISMANTLE_NET
- See Also:
- Constant Field Values
-
HUMAN_LAYTRAP
public static final int HUMAN_LAYTRAP
- See Also:
- Constant Field Values
-
HUMAN_BUTTERFLYNET_SWING
public static final int HUMAN_BUTTERFLYNET_SWING
- See Also:
- Constant Field Values
-
SWING_LASSO
public static final int SWING_LASSO
- See Also:
- Constant Field Values
-
HANG_ON_LASSO
public static final int HANG_ON_LASSO
- See Also:
- Constant Field Values
-
HUNTING_SETTING_TRAP_SMALL
public static final int HUNTING_SETTING_TRAP_SMALL
- See Also:
- Constant Field Values
-
HUNTING_OPENING_BUTTERFLY_JAR
public static final int HUNTING_OPENING_BUTTERFLY_JAR
- See Also:
- Constant Field Values
-
HUNTING_BUTTERFLY_OUT_JAR
public static final int HUNTING_BUTTERFLY_OUT_JAR
- See Also:
- Constant Field Values
-
HUNTING_SETTING_SAPLING_TRAP
public static final int HUNTING_SETTING_SAPLING_TRAP
- See Also:
- Constant Field Values
-
HUNTING_SEARCHING_BUSHES
public static final int HUNTING_SEARCHING_BUSHES
- See Also:
- Constant Field Values
-
HUNTING_BAITING_SMALL_TRAPS
public static final int HUNTING_BAITING_SMALL_TRAPS
- See Also:
- Constant Field Values
-
HUNTING_IMP_CAUGHT
public static final int HUNTING_IMP_CAUGHT
- See Also:
- Constant Field Values
-
HUNTING_IMP_STATIC
public static final int HUNTING_IMP_STATIC
- See Also:
- Constant Field Values
-
HUNTING_IMP_WAITING_TO_TRAP
public static final int HUNTING_IMP_WAITING_TO_TRAP
- See Also:
- Constant Field Values
-
HUNTING_IMP_CAUGHT_IN_TRAP
public static final int HUNTING_IMP_CAUGHT_IN_TRAP
- See Also:
- Constant Field Values
-
HUNTING_IMP_TRAPPED
public static final int HUNTING_IMP_TRAPPED
- See Also:
- Constant Field Values
-
HUNTING_PITFALL_COLLAPSE
public static final int HUNTING_PITFALL_COLLAPSE
- See Also:
- Constant Field Values
-
HUNTING_PITFALL_COLLAPSED
public static final int HUNTING_PITFALL_COLLAPSED
- See Also:
- Constant Field Values
-
HUNTER_BIG_CAT_READY
public static final int HUNTER_BIG_CAT_READY
- See Also:
- Constant Field Values
-
HUNTER_BIG_CAT_WALK
public static final int HUNTER_BIG_CAT_WALK
- See Also:
- Constant Field Values
-
HUNTER_BIG_CAT_DEFEND
public static final int HUNTER_BIG_CAT_DEFEND
- See Also:
- Constant Field Values
-
HUNTER_BIG_CAT_BITE
public static final int HUNTER_BIG_CAT_BITE
- See Also:
- Constant Field Values
-
HUNTER_BIG_CAT_BUTT
public static final int HUNTER_BIG_CAT_BUTT
- See Also:
- Constant Field Values
-
HUNTER_BIG_CAT_DEATH
public static final int HUNTER_BIG_CAT_DEATH
- See Also:
- Constant Field Values
-
HUNTER_BIGCAT_LEAP_NPC
public static final int HUNTER_BIGCAT_LEAP_NPC
- See Also:
- Constant Field Values
-
HUNTER_BIGCAT_LEAP_PROJ1
public static final int HUNTER_BIGCAT_LEAP_PROJ1
- See Also:
- Constant Field Values
-
HUNTER_BIGCAT_LEAP_PROJ2
public static final int HUNTER_BIGCAT_LEAP_PROJ2
- See Also:
- Constant Field Values
-
HUNTER_BIGCAT_FALL_IN_PIT
public static final int HUNTER_BIGCAT_FALL_IN_PIT
- See Also:
- Constant Field Values
-
HUNTER_BIGCAT_DEAD
public static final int HUNTER_BIGCAT_DEAD
- See Also:
- Constant Field Values
-
HUNTING_TEASING_ANIMAL
public static final int HUNTING_TEASING_ANIMAL
- See Also:
- Constant Field Values
-
HUNTING_SNARE_FALLS
public static final int HUNTING_SNARE_FALLS
- See Also:
- Constant Field Values
-
RABBIT_CAUGHTINTRAP
public static final int RABBIT_CAUGHTINTRAP
- See Also:
- Constant Field Values
-
RABBIT_CAUGHTINTRAP_READY
public static final int RABBIT_CAUGHTINTRAP_READY
- See Also:
- Constant Field Values
-
HUNTING_SNARE_CAPTURE_RABBIT0
public static final int HUNTING_SNARE_CAPTURE_RABBIT0
- See Also:
- Constant Field Values
-
HUNTING_SNARE_CAPTURE_RABBIT1
public static final int HUNTING_SNARE_CAPTURE_RABBIT1
- See Also:
- Constant Field Values
-
HUNTING_SNARE_CAPTURE_RABBIT2
public static final int HUNTING_SNARE_CAPTURE_RABBIT2
- See Also:
- Constant Field Values
-
HUMAN_CRAFTING_SPIKEDVAMBRACES
public static final int HUMAN_CRAFTING_SPIKEDVAMBRACES
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_HUNTINGBOLTS
public static final int HUMAN_FLETCHING_HUNTINGBOLTS
- See Also:
- Constant Field Values
-
HUMAN_WALKFORWARD_SALAMANDER
public static final int HUMAN_WALKFORWARD_SALAMANDER
- See Also:
- Constant Field Values
-
HUMAN_READY_SALAMANDER
public static final int HUMAN_READY_SALAMANDER
- See Also:
- Constant Field Values
-
HUMAN_ATTACK_SALAMANDER
public static final int HUMAN_ATTACK_SALAMANDER
- See Also:
- Constant Field Values
-
HUMAN_WALKOTHER_SALAMANDER
public static final int HUMAN_WALKOTHER_SALAMANDER
- See Also:
- Constant Field Values
-
HUMAN_SALAMANDER_TAR_GRIND
public static final int HUMAN_SALAMANDER_TAR_GRIND
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_WALK_F
public static final int HUNTING_NOOSE_WALK_F
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_WALK_B
public static final int HUNTING_NOOSE_WALK_B
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_TURNONSPOT
public static final int HUNTING_NOOSE_TURNONSPOT
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_RUN
public static final int HUNTING_NOOSE_RUN
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_READY
public static final int HUNTING_NOOSE_READY
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_CATCH
public static final int HUNTING_NOOSE_CATCH
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_POLAR
public static final int HUNTING_NOOSE_POLAR
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_DESERT
public static final int HUNTING_NOOSE_DESERT
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_JUNGLE
public static final int HUNTING_NOOSE_JUNGLE
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_WOOD
public static final int HUNTING_NOOSE_WOOD
- See Also:
- Constant Field Values
-
HUNTING_FOOTPRINTS_FADE_IN
public static final int HUNTING_FOOTPRINTS_FADE_IN
- See Also:
- Constant Field Values
-
HUNTING_FOOTPRINTS_FADE_AWAY
public static final int HUNTING_FOOTPRINTS_FADE_AWAY
- See Also:
- Constant Field Values
-
SALAMANDER_WALK
public static final int SALAMANDER_WALK
- See Also:
- Constant Field Values
-
SALAMANDER_READY
public static final int SALAMANDER_READY
- See Also:
- Constant Field Values
-
FIREBREATH
public static final int FIREBREATH
- See Also:
- Constant Field Values
-
EXPLODE
public static final int EXPLODE
- See Also:
- Constant Field Values
-
HUNTING_SAPLING_SETTING
public static final int HUNTING_SAPLING_SETTING
- See Also:
- Constant Field Values
-
HUNTING_SAPLING_SET
public static final int HUNTING_SAPLING_SET
- See Also:
- Constant Field Values
-
HUNTING_SAPLING_CATCHING
public static final int HUNTING_SAPLING_CATCHING
- See Also:
- Constant Field Values
-
HUNTING_SAPLING_FULL
public static final int HUNTING_SAPLING_FULL
- See Also:
- Constant Field Values
-
HUNTING_SAPLING_FAILING
public static final int HUNTING_SAPLING_FAILING
- See Also:
- Constant Field Values
-
HUNTING_SAPLING_FAILED
public static final int HUNTING_SAPLING_FAILED
- See Also:
- Constant Field Values
-
HUNTINGBEAST_WALK
public static final int HUNTINGBEAST_WALK
- See Also:
- Constant Field Values
-
HUNTINGBEAST_READY
public static final int HUNTINGBEAST_READY
- See Also:
- Constant Field Values
-
HUNTINGBEAST_PROJ
public static final int HUNTINGBEAST_PROJ
- See Also:
- Constant Field Values
-
HUNTINGBEAST_APPROACH
public static final int HUNTINGBEAST_APPROACH
- See Also:
- Constant Field Values
-
HUNTINGBEAST_MISSINGLOC
public static final int HUNTINGBEAST_MISSINGLOC
- See Also:
- Constant Field Values
-
HUNTINGBEAST_BACKOFF
public static final int HUNTINGBEAST_BACKOFF
- See Also:
- Constant Field Values
-
ICEBERG_MOVES
public static final int ICEBERG_MOVES
- See Also:
- Constant Field Values
-
GIANT_EAGLE_WALK
public static final int GIANT_EAGLE_WALK
- See Also:
- Constant Field Values
-
GIANT_EAGLE_READY
public static final int GIANT_EAGLE_READY
- See Also:
- Constant Field Values
-
GIANT_EAGLE_ATTACK
public static final int GIANT_EAGLE_ATTACK
- See Also:
- Constant Field Values
-
GIANT_EAGLE_DEATH
public static final int GIANT_EAGLE_DEATH
- See Also:
- Constant Field Values
-
DRAGON_CLAWS
public static final int DRAGON_CLAWS
- See Also:
- Constant Field Values
-
COCKATIEL_WALK
public static final int COCKATIEL_WALK
- See Also:
- Constant Field Values
-
IMP_UPDATE_CHAMPION_ATTACK
public static final int IMP_UPDATE_CHAMPION_ATTACK
- See Also:
- Constant Field Values
-
HUNTER_XBOW_LAUNCH
public static final int HUNTER_XBOW_LAUNCH
- See Also:
- Constant Field Values
-
EAGLEPEAK_MECHBIRD_START
public static final int EAGLEPEAK_MECHBIRD_START
- See Also:
- Constant Field Values
-
EAGLEPEAK_MECHBIRD_TRAVEL
public static final int EAGLEPEAK_MECHBIRD_TRAVEL
- See Also:
- Constant Field Values
-
EAGLEPEAK_MECHEAGLE_DISPLACED_NE
public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_NE
- See Also:
- Constant Field Values
-
EAGLEPEAK_MECHEAGLE_DISPLACED_SW
public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_SW
- See Also:
- Constant Field Values
-
EAGLEPEAK_MECHEAGLE_DISPLACED_NE180
public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_NE180
- See Also:
- Constant Field Values
-
EAGLEPEAK_MECHEAGLE_DISPLACED_SW180
public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_SW180
- See Also:
- Constant Field Values
-
EAGLEPEAK_STUMBLEBACK
public static final int EAGLEPEAK_STUMBLEBACK
- See Also:
- Constant Field Values
-
UBER_KEBBIT_READY_SPOTANIM
public static final int UBER_KEBBIT_READY_SPOTANIM
- See Also:
- Constant Field Values
-
EAGLEPEAK_NET_TRAP
public static final int EAGLEPEAK_NET_TRAP
- See Also:
- Constant Field Values
-
EAGLEPEAK_NET_TRAP_TRIGGER
public static final int EAGLEPEAK_NET_TRAP_TRIGGER
- See Also:
- Constant Field Values
-
EAGLEPEAK_NET_TRAP_DROP
public static final int EAGLEPEAK_NET_TRAP_DROP
- See Also:
- Constant Field Values
-
EAGLEPEAK_STUMBLE_FALL
public static final int EAGLEPEAK_STUMBLE_FALL
- See Also:
- Constant Field Values
-
EAGLEPEAK_WINCH
public static final int EAGLEPEAK_WINCH
- See Also:
- Constant Field Values
-
EAGLEPEAK_FEEDER
public static final int EAGLEPEAK_FEEDER
- See Also:
- Constant Field Values
-
UBER_KEBBIT_WALK
public static final int UBER_KEBBIT_WALK
- See Also:
- Constant Field Values
-
UBER_KEBBIT_READY
public static final int UBER_KEBBIT_READY
- See Also:
- Constant Field Values
-
UBER_KEBBIT_DEATH
public static final int UBER_KEBBIT_DEATH
- See Also:
- Constant Field Values
-
UBER_KEBBIT_ATTACK
public static final int UBER_KEBBIT_ATTACK
- See Also:
- Constant Field Values
-
UBER_KEBBIT_DEFEND
public static final int UBER_KEBBIT_DEFEND
- See Also:
- Constant Field Values
-
BIRDFEEDER_FULL
public static final int BIRDFEEDER_FULL
- See Also:
- Constant Field Values
-
BIRDFEEDER_EMPTYING
public static final int BIRDFEEDER_EMPTYING
- See Also:
- Constant Field Values
-
BIRDFEEDER_EMPTY
public static final int BIRDFEEDER_EMPTY
- See Also:
- Constant Field Values
-
EAGLEPEAK_DESERT_BOULDER_ROLL
public static final int EAGLEPEAK_DESERT_BOULDER_ROLL
- See Also:
- Constant Field Values
-
EAGLEPEAK_DESERT_BOULDER_READY
public static final int EAGLEPEAK_DESERT_BOULDER_READY
- See Also:
- Constant Field Values
-
EAGLEPEAK_DESERT_BOULDER_PUSH
public static final int EAGLEPEAK_DESERT_BOULDER_PUSH
- See Also:
- Constant Field Values
-
TRAIL_BOW_EMOTE
public static final int TRAIL_BOW_EMOTE
- See Also:
- Constant Field Values
-
TRAIL_YAWN_EMOTE
public static final int TRAIL_YAWN_EMOTE
- See Also:
- Constant Field Values
-
TRAIL_YAWN_EMOTE_SPOTANIM
public static final int TRAIL_YAWN_EMOTE_SPOTANIM
- See Also:
- Constant Field Values
-
TRAIL_ANGRY_EMOTE
public static final int TRAIL_ANGRY_EMOTE
- See Also:
- Constant Field Values
-
TRAIL_DANCE_EMOTE
public static final int TRAIL_DANCE_EMOTE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_WALK_LARGE
public static final int SPIDER_UPDATE_WALK_LARGE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_READY_LARGE
public static final int SPIDER_UPDATE_READY_LARGE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_ATTACK_LARGE
public static final int SPIDER_UPDATE_ATTACK_LARGE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_DEFEND_LARGE
public static final int SPIDER_UPDATE_DEFEND_LARGE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_DEATH_LARGE
public static final int SPIDER_UPDATE_DEATH_LARGE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_CASTING_LARGE
public static final int SPIDER_UPDATE_CASTING_LARGE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_TELEPORT_LARGE
public static final int SPIDER_UPDATE_TELEPORT_LARGE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_TELEPORT_LARGE_REVERSE
public static final int SPIDER_UPDATE_TELEPORT_LARGE_REVERSE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_WALK
public static final int SPIDER_UPDATE_WALK
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_READY
public static final int SPIDER_UPDATE_READY
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_ATTACK
public static final int SPIDER_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_DEFEND
public static final int SPIDER_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_DEATH
public static final int SPIDER_UPDATE_DEATH
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_CASTING
public static final int SPIDER_UPDATE_CASTING
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_TELEPORT
public static final int SPIDER_UPDATE_TELEPORT
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_TELEPORT_REVERSE
public static final int SPIDER_UPDATE_TELEPORT_REVERSE
- See Also:
- Constant Field Values
-
SPIDER_UPDATE_TBW_BUSH_ATTACK
public static final int SPIDER_UPDATE_TBW_BUSH_ATTACK
- See Also:
- Constant Field Values
-
SHEEP_UPDATE_WALK
public static final int SHEEP_UPDATE_WALK
- See Also:
- Constant Field Values
-
SHEEP_UPDATE_READY
public static final int SHEEP_UPDATE_READY
- See Also:
- Constant Field Values
-
SHEEP_UPDATE_DEATH
public static final int SHEEP_UPDATE_DEATH
- See Also:
- Constant Field Values
-
SHEEP_UPDATE_DEFEND
public static final int SHEEP_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
SHEEP_UPDATE_ATTACK
public static final int SHEEP_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
GOAT_UPDATE_READY
public static final int GOAT_UPDATE_READY
- See Also:
- Constant Field Values
-
GOAT_UPDATE_WALK
public static final int GOAT_UPDATE_WALK
- See Also:
- Constant Field Values
-
GOAT_UPDATE_ATTACK
public static final int GOAT_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
GOAT_UPDATE_DEFEND
public static final int GOAT_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
GOAT_UPDATE_DEATH
public static final int GOAT_UPDATE_DEATH
- See Also:
- Constant Field Values
-
SHEEP_UPDATE_SHAGGY_WALK
public static final int SHEEP_UPDATE_SHAGGY_WALK
- See Also:
- Constant Field Values
-
SHEEP_UPDATE_SHAGGY_READY
public static final int SHEEP_UPDATE_SHAGGY_READY
- See Also:
- Constant Field Values
-
SHEEP_UPDATE_SHAGGY_DEFEND
public static final int SHEEP_UPDATE_SHAGGY_DEFEND
- See Also:
- Constant Field Values
-
GOLEM_RANGED_ATTACK
public static final int GOLEM_RANGED_ATTACK
- See Also:
- Constant Field Values
-
GOLEM_ROCK_PROJECTILE_SPOTANIM
public static final int GOLEM_ROCK_PROJECTILE_SPOTANIM
- See Also:
- Constant Field Values
-
HUNTING_NOOSE_RAZORBACK
public static final int HUNTING_NOOSE_RAZORBACK
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_CRYSTAL_GLOW
public static final int QIP_WATCHTOWER_CRYSTAL_GLOW
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_MACHINE_READY
public static final int QIP_WATCHTOWER_MACHINE_READY
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_WIZARD_RELIC
public static final int QIP_WATCHTOWER_WIZARD_RELIC
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_WIZARD_RELIC_SPOTANIM
public static final int QIP_WATCHTOWER_WIZARD_RELIC_SPOTANIM
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_READ_SCROLL
public static final int QIP_WATCHTOWER_READ_SCROLL
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_DOUBLE_SQUARE_JUMP
public static final int QIP_WATCHTOWER_DOUBLE_SQUARE_JUMP
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_SKAVID_HIT_BY_OGRE
public static final int QIP_WATCHTOWER_SKAVID_HIT_BY_OGRE
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_OGRE_SPELLCASTING
public static final int QIP_WATCHTOWER_OGRE_SPELLCASTING
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_OGRE_SPELL_TRAVEL
public static final int QIP_WATCHTOWER_OGRE_SPELL_TRAVEL
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_OGRE_SPELL_IMPACT
public static final int QIP_WATCHTOWER_OGRE_SPELL_IMPACT
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_SHAMAN_MELTING
public static final int QIP_WATCHTOWER_SHAMAN_MELTING
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_POUR_VIAL
public static final int QIP_WATCHTOWER_POUR_VIAL
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_GETUP
public static final int QIP_WATCHTOWER_GETUP
- See Also:
- Constant Field Values
-
ANMA_HUMAN_READY_SACK
public static final int ANMA_HUMAN_READY_SACK
- See Also:
- Constant Field Values
-
ANMA_HUMAN_WALK_SACK
public static final int ANMA_HUMAN_WALK_SACK
- See Also:
- Constant Field Values
-
ANMA_HAMMER_IRON
public static final int ANMA_HAMMER_IRON
- See Also:
- Constant Field Values
-
SIRE_RIGHT_HOOK
public static final int SIRE_RIGHT_HOOK
- See Also:
- Constant Field Values
-
SIRE_ATTACK_MIASMA_TWO
public static final int SIRE_ATTACK_MIASMA_TWO
- See Also:
- Constant Field Values
-
SIRE_ATTACK_TELEPORT_PLAYER
public static final int SIRE_ATTACK_TELEPORT_PLAYER
- See Also:
- Constant Field Values
-
SIRE_ATTACK_RIGHT_WHIP
public static final int SIRE_ATTACK_RIGHT_WHIP
- See Also:
- Constant Field Values
-
ANMA_GHOST_READY
public static final int ANMA_GHOST_READY
- See Also:
- Constant Field Values
-
ANMA_GHOST_READY_SACK_EMPTY
public static final int ANMA_GHOST_READY_SACK_EMPTY
- See Also:
- Constant Field Values
-
ANMA_GHOST_WALK
public static final int ANMA_GHOST_WALK
- See Also:
- Constant Field Values
-
ANMA_GHOST_WALK_SACK_EMPTY
public static final int ANMA_GHOST_WALK_SACK_EMPTY
- See Also:
- Constant Field Values
-
ANMA_GHOST_READY_SACK_FULL
public static final int ANMA_GHOST_READY_SACK_FULL
- See Also:
- Constant Field Values
-
ANMA_GHOST_WALK_SACK_FULL
public static final int ANMA_GHOST_WALK_SACK_FULL
- See Also:
- Constant Field Values
-
ANMA_GHOST_GRAB_CHICKEN
public static final int ANMA_GHOST_GRAB_CHICKEN
- See Also:
- Constant Field Values
-
ANMA_GHOST_CHASE_CHICKEN
public static final int ANMA_GHOST_CHASE_CHICKEN
- See Also:
- Constant Field Values
-
ANMA_GHOST_CONFUSED
public static final int ANMA_GHOST_CONFUSED
- See Also:
- Constant Field Values
-
ANMA_WEAR_AMULET
public static final int ANMA_WEAR_AMULET
- See Also:
- Constant Field Values
-
ANMA_CHICKEN_EVADE
public static final int ANMA_CHICKEN_EVADE
- See Also:
- Constant Field Values
-
ANMA_CHICKEN_GRAB_SPOTANIM
public static final int ANMA_CHICKEN_GRAB_SPOTANIM
- See Also:
- Constant Field Values
-
ANMA_WEAR_AMULET_SPOTANIM
public static final int ANMA_WEAR_AMULET_SPOTANIM
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_BLESSED_AXE
public static final int HUMAN_WOODCUTTING_BLESSED_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_BLESSED_AXE_MISS
public static final int HUMAN_WOODCUTTING_BLESSED_AXE_MISS
- See Also:
- Constant Field Values
-
LORE_CHICKEN_WALK
public static final int LORE_CHICKEN_WALK
- See Also:
- Constant Field Values
-
LORE_CHICKEN_READY
public static final int LORE_CHICKEN_READY
- See Also:
- Constant Field Values
-
LORE_CHICKEN_ATTACK
public static final int LORE_CHICKEN_ATTACK
- See Also:
- Constant Field Values
-
LORE_CHICKEN_DEFEND
public static final int LORE_CHICKEN_DEFEND
- See Also:
- Constant Field Values
-
LORE_CHICKEN_DEATH
public static final int LORE_CHICKEN_DEATH
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_HEALER_POISION
public static final int BARBASSAULT_PENANCE_HEALER_POISION
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_HEALER_HEAL
public static final int BARBASSAULT_PENANCE_HEALER_HEAL
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_HEALER_CLOUD
public static final int BARBASSAULT_PENANCE_HEALER_CLOUD
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RANGER_READY
public static final int BARBASSAULT_PENANCE_RANGER_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RANGER_WALK
public static final int BARBASSAULT_PENANCE_RANGER_WALK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RANGER_DEFEND
public static final int BARBASSAULT_PENANCE_RANGER_DEFEND
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RANGER_ATTACK
public static final int BARBASSAULT_PENANCE_RANGER_ATTACK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RANGER_DEATH
public static final int BARBASSAULT_PENANCE_RANGER_DEATH
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_TRAVEL
public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_TRAVEL
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_IMPACT
public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_IMPACT
- See Also:
- Constant Field Values
-
BARBASSAULT_VIAL_SCOOP
public static final int BARBASSAULT_VIAL_SCOOP
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_POISION
public static final int BARBASSAULT_EGG_POISION
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_STUN
public static final int BARBASSAULT_EGG_STUN
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING
public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL
public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT
public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_STOMP_SPLAT
public static final int BARBASSAULT_EGG_STOMP_SPLAT
- See Also:
- Constant Field Values
-
BARBASSAULT_DRINK_FROM_SPRING
public static final int BARBASSAULT_DRINK_FROM_SPRING
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_NEW_DEFEND
public static final int BARBASSAULT_PENANCE_QUEEN_NEW_DEFEND
- See Also:
- Constant Field Values
-
BARBASSAULT_PENANCE_QUEEN_NEW_WALK
public static final int BARBASSAULT_PENANCE_QUEEN_NEW_WALK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENACNE_QUEEN_NEW_READY
public static final int BARBASSAULT_PENACNE_QUEEN_NEW_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK
public static final int BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK
- See Also:
- Constant Field Values
-
BARBASSAULT_PENACNE_QUEEN_NEW_DEATH
public static final int BARBASSAULT_PENACNE_QUEEN_NEW_DEATH
- See Also:
- Constant Field Values
-
BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK_RANGED
public static final int BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK_RANGED
- See Also:
- Constant Field Values
-
BARBASSAULT_QUEEN_NEW_TRAPDOOR
public static final int BARBASSAULT_QUEEN_NEW_TRAPDOOR
- See Also:
- Constant Field Values
-
BARBASSAULT_CRATER_BUBBLES
public static final int BARBASSAULT_CRATER_BUBBLES
- See Also:
- Constant Field Values
-
BARBASSAULT_TRAP_DOOR_BUILD
public static final int BARBASSAULT_TRAP_DOOR_BUILD
- See Also:
- Constant Field Values
-
BARBASSAULT_CAVE_BARRICADE_BUILD
public static final int BARBASSAULT_CAVE_BARRICADE_BUILD
- See Also:
- Constant Field Values
-
BARBASSAULT_CAVE_BARRICADE_SMASH
public static final int BARBASSAULT_CAVE_BARRICADE_SMASH
- See Also:
- Constant Field Values
-
BARBASSAULT_PLAYER_VENDING_ARM_PULL
public static final int BARBASSAULT_PLAYER_VENDING_ARM_PULL
- See Also:
- Constant Field Values
-
BARBASSAULT_LOC_VENDING_ARM_PULL
public static final int BARBASSAULT_LOC_VENDING_ARM_PULL
- See Also:
- Constant Field Values
-
BARBASSAULT_HEALER_INTERFACE_MEDIC_FLASH
public static final int BARBASSAULT_HEALER_INTERFACE_MEDIC_FLASH
- See Also:
- Constant Field Values
-
BARBASSAULT_EXPLOSIVE_EGG_BLAST
public static final int BARBASSAULT_EXPLOSIVE_EGG_BLAST
- See Also:
- Constant Field Values
-
BARBASSAULT_HORN
public static final int BARBASSAULT_HORN
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_CANNON_READY
public static final int BARBASSAULT_EGG_CANNON_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_CANNON_READY_N
public static final int BARBASSAULT_EGG_CANNON_READY_N
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_CANNON_FIRE
public static final int BARBASSAULT_EGG_CANNON_FIRE
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_CANNON_FIRE_N
public static final int BARBASSAULT_EGG_CANNON_FIRE_N
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_CANNON_HUMAN_FIRE
public static final int BARBASSAULT_EGG_CANNON_HUMAN_FIRE
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_BASE_READY
public static final int BARBASSAULT_EGG_BASE_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_BASE_READY_N
public static final int BARBASSAULT_EGG_BASE_READY_N
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_BOX_READY
public static final int BARBASSAULT_EGG_BOX_READY
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_BOX_READY_N
public static final int BARBASSAULT_EGG_BOX_READY_N
- See Also:
- Constant Field Values
-
BARBASSAULT_ATOMIC_BLAST
public static final int BARBASSAULT_ATOMIC_BLAST
- See Also:
- Constant Field Values
-
BARBASSAULT_ATOMIC_SPIKE
public static final int BARBASSAULT_ATOMIC_SPIKE
- See Also:
- Constant Field Values
-
BARBASSAULT_EGG_PROJECTILE
public static final int BARBASSAULT_EGG_PROJECTILE
- See Also:
- Constant Field Values
-
BARBASSAULT_HUMAN_USE_HORN
public static final int BARBASSAULT_HUMAN_USE_HORN
- See Also:
- Constant Field Values
-
BARBASSAULT_STUNNED_ANIM
public static final int BARBASSAULT_STUNNED_ANIM
- See Also:
- Constant Field Values
-
ANMA_HUMAN_WALK_SACK_B
public static final int ANMA_HUMAN_WALK_SACK_B
- See Also:
- Constant Field Values
-
ANMA_HUMAN_SACK_ATTACK
public static final int ANMA_HUMAN_SACK_ATTACK
- See Also:
- Constant Field Values
-
ANMA_HUMAN_SACK_KICK
public static final int ANMA_HUMAN_SACK_KICK
- See Also:
- Constant Field Values
-
ANMA_HUMAN_SACK_BLOCK
public static final int ANMA_HUMAN_SACK_BLOCK
- See Also:
- Constant Field Values
-
CONTACT_EXTINGUISH_LIGHT
public static final int CONTACT_EXTINGUISH_LIGHT
- See Also:
- Constant Field Values
-
CONTACT_OFFENSIVE_SPELL
public static final int CONTACT_OFFENSIVE_SPELL
- See Also:
- Constant Field Values
-
CONTACT_SUMMON_SWARM
public static final int CONTACT_SUMMON_SWARM
- See Also:
- Constant Field Values
-
CONTACT_LOCUST_SPAWN_FADE
public static final int CONTACT_LOCUST_SPAWN_FADE
- See Also:
- Constant Field Values
-
CONTACT_LOCUST_WALK
public static final int CONTACT_LOCUST_WALK
- See Also:
- Constant Field Values
-
CONTACT_LOCUST_READY
public static final int CONTACT_LOCUST_READY
- See Also:
- Constant Field Values
-
CONTACT_LOCUST_DEFEND
public static final int CONTACT_LOCUST_DEFEND
- See Also:
- Constant Field Values
-
CONTACT_LOCUST_DEATH
public static final int CONTACT_LOCUST_DEATH
- See Also:
- Constant Field Values
-
CONTACT_LOCUST_LANCE_ATTACK
public static final int CONTACT_LOCUST_LANCE_ATTACK
- See Also:
- Constant Field Values
-
CONTACT_LOCUST_BOW_ATTACK
public static final int CONTACT_LOCUST_BOW_ATTACK
- See Also:
- Constant Field Values
-
CONTACT_BOSS_SPAWN
public static final int CONTACT_BOSS_SPAWN
- See Also:
- Constant Field Values
-
CONTACT_BOSS_SPAWN_REV
public static final int CONTACT_BOSS_SPAWN_REV
- See Also:
- Constant Field Values
-
CONTACT_BOSS_WALK
public static final int CONTACT_BOSS_WALK
- See Also:
- Constant Field Values
-
CONTACT_BOSS_READY
public static final int CONTACT_BOSS_READY
- See Also:
- Constant Field Values
-
CONTACT_BOSS_DEATH
public static final int CONTACT_BOSS_DEATH
- See Also:
- Constant Field Values
-
CONTACT_BOSS_ATTACK
public static final int CONTACT_BOSS_ATTACK
- See Also:
- Constant Field Values
-
CONTACT_BOSS_DEFEND
public static final int CONTACT_BOSS_DEFEND
- See Also:
- Constant Field Values
-
CONTACT_DARKNING
public static final int CONTACT_DARKNING
- See Also:
- Constant Field Values
-
CONTACT_OFFENSIVE
public static final int CONTACT_OFFENSIVE
- See Also:
- Constant Field Values
-
CONTACT_OFFENSIVE_IMPACT
public static final int CONTACT_OFFENSIVE_IMPACT
- See Also:
- Constant Field Values
-
CONTACT_OFFENSIVE_TRAVEL
public static final int CONTACT_OFFENSIVE_TRAVEL
- See Also:
- Constant Field Values
-
CONTACT_SUMMON
public static final int CONTACT_SUMMON
- See Also:
- Constant Field Values
-
SCARAB_SPIRAL_REV
public static final int SCARAB_SPIRAL_REV
- See Also:
- Constant Field Values
-
CONTACT_SPAWN_FRONT
public static final int CONTACT_SPAWN_FRONT
- See Also:
- Constant Field Values
-
CONTACT_SPAWN_FRONT_REV
public static final int CONTACT_SPAWN_FRONT_REV
- See Also:
- Constant Field Values
-
CONTACT_SPAWN_CENTRE
public static final int CONTACT_SPAWN_CENTRE
- See Also:
- Constant Field Values
-
CONTACT_SPAWN_CENTRE_REV
public static final int CONTACT_SPAWN_CENTRE_REV
- See Also:
- Constant Field Values
-
CONTACT_SPAWN_REAR
public static final int CONTACT_SPAWN_REAR
- See Also:
- Constant Field Values
-
CONTACT_SPAWN_REAR_REV
public static final int CONTACT_SPAWN_REAR_REV
- See Also:
- Constant Field Values
-
OSMAN_LIMP_FORWARD
public static final int OSMAN_LIMP_FORWARD
- See Also:
- Constant Field Values
-
OSMAN_LIMP_BACKWARD
public static final int OSMAN_LIMP_BACKWARD
- See Also:
- Constant Field Values
-
OSMAN_LIMP_LEFT
public static final int OSMAN_LIMP_LEFT
- See Also:
- Constant Field Values
-
OSMAN_LIMP_RIGHT
public static final int OSMAN_LIMP_RIGHT
- See Also:
- Constant Field Values
-
OSMAN_READY_LIMP
public static final int OSMAN_READY_LIMP
- See Also:
- Constant Field Values
-
CONTACT_FALL
public static final int CONTACT_FALL
- See Also:
- Constant Field Values
-
BARROWS_REPEATING_CROSSBOW_FIRE_SPOT
public static final int BARROWS_REPEATING_CROSSBOW_FIRE_SPOT
- See Also:
- Constant Field Values
-
GHOST_SUMMON2
public static final int GHOST_SUMMON2
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_WALK
public static final int SKELETON_UPDATE_WALK
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_WALK_TRANSPARENT
public static final int SKELETON_UPDATE_WALK_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_WALK_SHIELD
public static final int SKELETON_UPDATE_WALK_SHIELD
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_WALK_SHIELD_TRANSPARENT
public static final int SKELETON_UPDATE_WALK_SHIELD_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_READY
public static final int SKELETON_UPDATE_READY
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_READY_TRANSPARENT
public static final int SKELETON_UPDATE_READY_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_ATTACK_WEAPON
public static final int SKELETON_UPDATE_ATTACK_WEAPON
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT
public static final int SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_ATTACK_SWORD
public static final int SKELETON_UPDATE_ATTACK_SWORD
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT
public static final int SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_DEFEND
public static final int SKELETON_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_DEFEND_TRANSPARENT
public static final int SKELETON_UPDATE_DEFEND_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_DEATH
public static final int SKELETON_UPDATE_DEATH
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_DEATH_TRANSPARENT
public static final int SKELETON_UPDATE_DEATH_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_READY
public static final int SKELETON_UPDATE_GIANT_READY
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_READY_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_READY_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_VARY2_READY
public static final int SKELETON_UPDATE_GIANT_VARY2_READY
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_VARY2_READY_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_VARY2_READY_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_WALK
public static final int SKELETON_UPDATE_GIANT_WALK
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_WALK_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_WALK_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_ATTACK
public static final int SKELETON_UPDATE_GIANT_ATTACK
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_ATTACK_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_ATTACK_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_DEFEND
public static final int SKELETON_UPDATE_GIANT_DEFEND
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_DEFEND_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_DEFEND_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_DEATH
public static final int SKELETON_UPDATE_GIANT_DEATH
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_DEATH_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_DEATH_TRANSPARENT
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_VARY3_READY
public static final int SKELETON_UPDATE_GIANT_VARY3_READY
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_VARY3_WALK
public static final int SKELETON_UPDATE_GIANT_VARY3_WALK
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_VARY3_ATTACK
public static final int SKELETON_UPDATE_GIANT_VARY3_ATTACK
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_VARY3_DEFEND
public static final int SKELETON_UPDATE_GIANT_VARY3_DEFEND
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GIANT_VARY3_DEATH
public static final int SKELETON_UPDATE_GIANT_VARY3_DEATH
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_CHAMPION_READY
public static final int SKELETON_UPDATE_CHAMPION_READY
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_CHAMPION_WALK
public static final int SKELETON_UPDATE_CHAMPION_WALK
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_CHAMPION_ATTACK
public static final int SKELETON_UPDATE_CHAMPION_ATTACK
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_CHAMPION_DEFEND
public static final int SKELETON_UPDATE_CHAMPION_DEFEND
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_CHAMPION_DEATH
public static final int SKELETON_UPDATE_CHAMPION_DEATH
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_CHAMP_SPOTANIM
public static final int SKELETON_UPDATE_CHAMP_SPOTANIM
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_CHAMP_PROJECTILE
public static final int SKELETON_UPDATE_CHAMP_PROJECTILE
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GORILLA_READY
public static final int SKELETON_UPDATE_GORILLA_READY
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GORILLA_WALK
public static final int SKELETON_UPDATE_GORILLA_WALK
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GORILLA_ATTACK
public static final int SKELETON_UPDATE_GORILLA_ATTACK
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GORILLA_DEFEND
public static final int SKELETON_UPDATE_GORILLA_DEFEND
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_GORILLA_DEATH
public static final int SKELETON_UPDATE_GORILLA_DEATH
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_MAGE_RISE_SUMMON
public static final int SKELETON_UPDATE_MAGE_RISE_SUMMON
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_MAGE_CASTING
public static final int SKELETON_UPDATE_MAGE_CASTING
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_HUMAN_BECOME_SKELETON
public static final int SKELETON_UPDATE_HUMAN_BECOME_SKELETON
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_SKELETON_BECOME_SKELETON
public static final int SKELETON_UPDATE_SKELETON_BECOME_SKELETON
- See Also:
- Constant Field Values
-
SKELETON_STRIKE_CASTING
public static final int SKELETON_STRIKE_CASTING
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_DESPAWN
public static final int SKELETON_UPDATE_DESPAWN
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_MAGE_CASTING_SWANSONG
public static final int SKELETON_UPDATE_MAGE_CASTING_SWANSONG
- See Also:
- Constant Field Values
-
SKELETON_WEAKEN_CASTING_SPOTANIM
public static final int SKELETON_WEAKEN_CASTING_SPOTANIM
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NORMAL_READY
public static final int GHOST_UPDATE_NORMAL_READY
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NORMAL_WALK
public static final int GHOST_UPDATE_NORMAL_WALK
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NORMAL_ATTACK
public static final int GHOST_UPDATE_NORMAL_ATTACK
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NORMAL_DEFEND
public static final int GHOST_UPDATE_NORMAL_DEFEND
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NORMAL_DEATH
public static final int GHOST_UPDATE_NORMAL_DEATH
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NAZASTAROOL_ATTACK
public static final int GHOST_UPDATE_NAZASTAROOL_ATTACK
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NAZASTAROOL_DEFEND
public static final int GHOST_UPDATE_NAZASTAROOL_DEFEND
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NAZASTAROOL_DEATH
public static final int GHOST_UPDATE_NAZASTAROOL_DEATH
- See Also:
- Constant Field Values
-
GHOST_UPDATE_TENDRILL_READY
public static final int GHOST_UPDATE_TENDRILL_READY
- See Also:
- Constant Field Values
-
GHOST_UPDATE_TENDRILL_WALK
public static final int GHOST_UPDATE_TENDRILL_WALK
- See Also:
- Constant Field Values
-
GHOST_UPDATE_TENDRILL_ATTACK
public static final int GHOST_UPDATE_TENDRILL_ATTACK
- See Also:
- Constant Field Values
-
GHOST_UPDATE_TENDRILL_DEFEND
public static final int GHOST_UPDATE_TENDRILL_DEFEND
- See Also:
- Constant Field Values
-
GHOST_UPDATE_TENDRILL_DEATH
public static final int GHOST_UPDATE_TENDRILL_DEATH
- See Also:
- Constant Field Values
-
GHOST_UPDATE_MINE_BOSS_RUN
public static final int GHOST_UPDATE_MINE_BOSS_RUN
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NORMAL_SUMMONING
public static final int GHOST_UPDATE_NORMAL_SUMMONING
- See Also:
- Constant Field Values
-
GHOST_UPDATE_TENDRILL_SUMMONING
public static final int GHOST_UPDATE_TENDRILL_SUMMONING
- See Also:
- Constant Field Values
-
GHOST_UPDATE_NORMAL_DESPAWN
public static final int GHOST_UPDATE_NORMAL_DESPAWN
- See Also:
- Constant Field Values
-
GHOST_UPDATE_TENDRILL_DESPAWN
public static final int GHOST_UPDATE_TENDRILL_DESPAWN
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_CIVILLIAN_READY
public static final int MUMMY_UPDATE_CIVILLIAN_READY
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_CIVILLIAN_ATTACK
public static final int MUMMY_UPDATE_CIVILLIAN_ATTACK
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_CIVILLIAN_DEFEND
public static final int MUMMY_UPDATE_CIVILLIAN_DEFEND
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_SOLDIER_READY
public static final int MUMMY_UPDATE_SOLDIER_READY
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_WALK
public static final int MUMMY_UPDATE_WALK
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_SWORD_WALK
public static final int MUMMY_UPDATE_SWORD_WALK
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_SWORD_ATTACK
public static final int MUMMY_UPDATE_SWORD_ATTACK
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_DEATH
public static final int MUMMY_UPDATE_DEATH
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_DEFEND
public static final int MUMMY_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_GUARDIAN_WALK
public static final int MUMMY_UPDATE_GUARDIAN_WALK
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_GUARDIAN_READY
public static final int MUMMY_UPDATE_GUARDIAN_READY
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_EMERGE_NORTH
public static final int MUMMY_UPDATE_EMERGE_NORTH
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_EMERGE_SOUTH
public static final int MUMMY_UPDATE_EMERGE_SOUTH
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_EMERGE_EAST
public static final int MUMMY_UPDATE_EMERGE_EAST
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_EMERGE_WEST
public static final int MUMMY_UPDATE_EMERGE_WEST
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_TURN_TO_ASH
public static final int MUMMY_UPDATE_TURN_TO_ASH
- See Also:
- Constant Field Values
-
MUMMY_UPDATE_ASH_BREAKUP
public static final int MUMMY_UPDATE_ASH_BREAKUP
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_READY_NORMAL
public static final int ZOMBIE_UPDATE_READY_NORMAL
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALK_NORMAL
public static final int ZOMBIE_UPDATE_WALK_NORMAL
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_DEFEND_NORMAL
public static final int ZOMBIE_UPDATE_DEFEND_NORMAL
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_ATTACK_NORMAL
public static final int ZOMBIE_UPDATE_ATTACK_NORMAL
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_DEATH_NORMAL
public static final int ZOMBIE_UPDATE_DEATH_NORMAL
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALK_WEAPON
public static final int ZOMBIE_UPDATE_WALK_WEAPON
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_ATTACK_WEAPON
public static final int ZOMBIE_UPDATE_ATTACK_WEAPON
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_READY_WEAPON
public static final int ZOMBIE_UPDATE_READY_WEAPON
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_READY_ARM_CHAMPION
public static final int ZOMBIE_UPDATE_READY_ARM_CHAMPION
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_DEFEND_WEAPON
public static final int ZOMBIE_UPDATE_DEFEND_WEAPON
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_DEATH_WEAPON
public static final int ZOMBIE_UPDATE_DEATH_WEAPON
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_READY_DRAGGING
public static final int ZOMBIE_UPDATE_READY_DRAGGING
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALK_DRAGGING
public static final int ZOMBIE_UPDATE_WALK_DRAGGING
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_ATTACK_DRAGGING
public static final int ZOMBIE_UPDATE_ATTACK_DRAGGING
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_DEFEND_DRAGGING
public static final int ZOMBIE_UPDATE_DEFEND_DRAGGING
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_DEATH_DRAGGING
public static final int ZOMBIE_UPDATE_DEATH_DRAGGING
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_ATTACK_CHAMPION
public static final int ZOMBIE_UPDATE_ATTACK_CHAMPION
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALK_CHAMPION
public static final int ZOMBIE_UPDATE_WALK_CHAMPION
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_SIGN_WALK
public static final int ZOMBIE_UPDATE_SIGN_WALK
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_SIGN_READY
public static final int ZOMBIE_UPDATE_SIGN_READY
- See Also:
- Constant Field Values
-
HALF_WOOD_LUKE_WALK
public static final int HALF_WOOD_LUKE_WALK
- See Also:
- Constant Field Values
-
HALF_WOOD_LUKE_READY
public static final int HALF_WOOD_LUKE_READY
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_DESPAWN
public static final int ZOMBIE_UPDATE_DESPAWN
- See Also:
- Constant Field Values
-
LOTR_LOG_SWING
public static final int LOTR_LOG_SWING
- See Also:
- Constant Field Values
-
LOTR_PICKAXE_READY
public static final int LOTR_PICKAXE_READY
- See Also:
- Constant Field Values
-
LOTR_PICKAXE_DEFEND
public static final int LOTR_PICKAXE_DEFEND
- See Also:
- Constant Field Values
-
LOTR_PICKAXE_ATTACK
public static final int LOTR_PICKAXE_ATTACK
- See Also:
- Constant Field Values
-
LOTR_PICKAXE_DEATH
public static final int LOTR_PICKAXE_DEATH
- See Also:
- Constant Field Values
-
LOTR_PICKAXE_WALK
public static final int LOTR_PICKAXE_WALK
- See Also:
- Constant Field Values
-
LOTR_SPADE_READY
public static final int LOTR_SPADE_READY
- See Also:
- Constant Field Values
-
LOTR_SPADE_WALK
public static final int LOTR_SPADE_WALK
- See Also:
- Constant Field Values
-
LOTR_SPADE_DEATH
public static final int LOTR_SPADE_DEATH
- See Also:
- Constant Field Values
-
LOTR_SPADE_ATTACK
public static final int LOTR_SPADE_ATTACK
- See Also:
- Constant Field Values
-
LOTR_RUINS_FLICKERING_FLAME
public static final int LOTR_RUINS_FLICKERING_FLAME
- See Also:
- Constant Field Values
-
LOTR_CAGE_DOOR_OPENING
public static final int LOTR_CAGE_DOOR_OPENING
- See Also:
- Constant Field Values
-
LOTR_CAGE_DOOR_CLOSING
public static final int LOTR_CAGE_DOOR_CLOSING
- See Also:
- Constant Field Values
-
LOTR_CAGE_DOOR_OPEN
public static final int LOTR_CAGE_DOOR_OPEN
- See Also:
- Constant Field Values
-
LOTR_HUMAN_WALK_F
public static final int LOTR_HUMAN_WALK_F
- See Also:
- Constant Field Values
-
LOTR_POSSESED_ARMOUR_REFORM
public static final int LOTR_POSSESED_ARMOUR_REFORM
- See Also:
- Constant Field Values
-
LOTR_POSSESED_MINER_REFORM
public static final int LOTR_POSSESED_MINER_REFORM
- See Also:
- Constant Field Values
-
LOTR_WATERFALL_HEAD
public static final int LOTR_WATERFALL_HEAD
- See Also:
- Constant Field Values
-
HALLOWED_TELEPAD_READY
public static final int HALLOWED_TELEPAD_READY
- See Also:
- Constant Field Values
-
DESERTTREASURE_PITFALL_INITIAL
public static final int DESERTTREASURE_PITFALL_INITIAL
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL
public static final int LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART1
public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART1
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART1
public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART1
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART2
public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART2
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2
public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2
- See Also:
- Constant Field Values
-
LOTR_TARN_MUTANT_SUMMON_SPELL
public static final int LOTR_TARN_MUTANT_SUMMON_SPELL
- See Also:
- Constant Field Values
-
LOTR_TARN_MUTANT_SUMMON_SPELL_SPOT
public static final int LOTR_TARN_MUTANT_SUMMON_SPELL_SPOT
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_MUTANT_WALK
public static final int LOTR_TARN_RAZORLOR_MUTANT_WALK
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_MUTANT_READY
public static final int LOTR_TARN_RAZORLOR_MUTANT_READY
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_MUTANT_ATTACK
public static final int LOTR_TARN_RAZORLOR_MUTANT_ATTACK
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_MUTANT_DEFEND
public static final int LOTR_TARN_RAZORLOR_MUTANT_DEFEND
- See Also:
- Constant Field Values
-
LOTR_TARN_RAZORLOR_MUTANT_DEATH
public static final int LOTR_TARN_RAZORLOR_MUTANT_DEATH
- See Also:
- Constant Field Values
-
LOTR_TARN_HUMAN_MUTANT_TO_GHOST_TRANSFORM
public static final int LOTR_TARN_HUMAN_MUTANT_TO_GHOST_TRANSFORM
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_WALK
public static final int LOTR_TERROR_DOG_WALK
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_LOOK_WALK
public static final int LOTR_TERROR_DOG_LOOK_WALK
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_LOOK_READY
public static final int LOTR_TERROR_DOG_LOOK_READY
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_ATTACK
public static final int LOTR_TERROR_DOG_ATTACK
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_ATTACK_LARGE
public static final int LOTR_TERROR_DOG_ATTACK_LARGE
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_DEFEND
public static final int LOTR_TERROR_DOG_DEFEND
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_DEATH
public static final int LOTR_TERROR_DOG_DEATH
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_DEATH_LARGE
public static final int LOTR_TERROR_DOG_DEATH_LARGE
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_BURST_GREEN
public static final int LOTR_TERROR_DOG_BURST_GREEN
- See Also:
- Constant Field Values
-
LOTR_TERROR_DOG_BURST_SPOT
public static final int LOTR_TERROR_DOG_BURST_SPOT
- See Also:
- Constant Field Values
-
LOTR_WALL_PUSH
public static final int LOTR_WALL_PUSH
- See Also:
- Constant Field Values
-
LOTR_FLOOR_SPIKE_ACTIVATE
public static final int LOTR_FLOOR_SPIKE_ACTIVATE
- See Also:
- Constant Field Values
-
SUROK_ZAFF_SPELL_CASTING
public static final int SUROK_ZAFF_SPELL_CASTING
- See Also:
- Constant Field Values
-
SUROK_ZAFF_SPELL_CASTING_SPOT
public static final int SUROK_ZAFF_SPELL_CASTING_SPOT
- See Also:
- Constant Field Values
-
SUROK_ZAFF_SPELL_CASTING_PROJ
public static final int SUROK_ZAFF_SPELL_CASTING_PROJ
- See Also:
- Constant Field Values
-
SUROK_ZAFF_SPELL_CASTING_IMPACT
public static final int SUROK_ZAFF_SPELL_CASTING_IMPACT
- See Also:
- Constant Field Values
-
LOTR_ENCHANT_AMULET_PLAYER_ANIM
public static final int LOTR_ENCHANT_AMULET_PLAYER_ANIM
- See Also:
- Constant Field Values
-
SUROK_SUROK_SPELL_CASTING_SPOT
public static final int SUROK_SUROK_SPELL_CASTING_SPOT
- See Also:
- Constant Field Values
-
SUROK_SUROK_SPELL_CASTING_PROJ
public static final int SUROK_SUROK_SPELL_CASTING_PROJ
- See Also:
- Constant Field Values
-
SUROK_SUROK_SPELL_CASTING_IMPACT
public static final int SUROK_SUROK_SPELL_CASTING_IMPACT
- See Also:
- Constant Field Values
-
BRAIN_SAWBONES_READY
public static final int BRAIN_SAWBONES_READY
- See Also:
- Constant Field Values
-
BRAIN_SAWBONES_WALK
public static final int BRAIN_SAWBONES_WALK
- See Also:
- Constant Field Values
-
BRAIN_SAWBONES_ATTACK
public static final int BRAIN_SAWBONES_ATTACK
- See Also:
- Constant Field Values
-
BRAIN_SAWBONES_DEFEND
public static final int BRAIN_SAWBONES_DEFEND
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_WALK
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_WALK
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_READY
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_READY
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_DEFEND
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_DEATH
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_READY
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_READY
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_WALK
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_WALK
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEFEND
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEATH
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_CAPTAIN_WALK
public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_WALK
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_CAPTAIN_READY
public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_READY
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_CAPTAIN_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_DEATH
- See Also:
- Constant Field Values
-
LOTR_ENCHANT_SPELL_SPOT
public static final int LOTR_ENCHANT_SPELL_SPOT
- See Also:
- Constant Field Values
-
LOTR_TARN_MUTANT_PROJ_SPOT
public static final int LOTR_TARN_MUTANT_PROJ_SPOT
- See Also:
- Constant Field Values
-
PENG_CHAT_IDLE
public static final int PENG_CHAT_IDLE
- See Also:
- Constant Field Values
-
PENG_CHAT_QUIZZICAL
public static final int PENG_CHAT_QUIZZICAL
- See Also:
- Constant Field Values
-
PENG_CHAT_HAPPY
public static final int PENG_CHAT_HAPPY
- See Also:
- Constant Field Values
-
PENG_CHAT_HAPPY_FAST
public static final int PENG_CHAT_HAPPY_FAST
- See Also:
- Constant Field Values
-
PENG_CHAT_SAD
public static final int PENG_CHAT_SAD
- See Also:
- Constant Field Values
-
PENG_GENTOO_WALK
public static final int PENG_GENTOO_WALK
- See Also:
- Constant Field Values
-
PENG_GEENTOO_RUN
public static final int PENG_GEENTOO_RUN
- See Also:
- Constant Field Values
-
PENG_GENTOO_READY
public static final int PENG_GENTOO_READY
- See Also:
- Constant Field Values
-
PENG_GENTOO_ATTACK
public static final int PENG_GENTOO_ATTACK
- See Also:
- Constant Field Values
-
PENG_GENTOO_DEFEND
public static final int PENG_GENTOO_DEFEND
- See Also:
- Constant Field Values
-
PENG_GENTOO_DEATH
public static final int PENG_GENTOO_DEATH
- See Also:
- Constant Field Values
-
PENG_PENGUIN_FALLOVER
public static final int PENG_PENGUIN_FALLOVER
- See Also:
- Constant Field Values
-
PENG_COWBELL_READY
public static final int PENG_COWBELL_READY
- See Also:
- Constant Field Values
-
PENG_PLAYER_BONGO
public static final int PENG_PLAYER_BONGO
- See Also:
- Constant Field Values
-
PENG_BONGO_READY
public static final int PENG_BONGO_READY
- See Also:
- Constant Field Values
-
PENG_GENERAL_WALK
public static final int PENG_GENERAL_WALK
- See Also:
- Constant Field Values
-
PENG_GENERAL_READY
public static final int PENG_GENERAL_READY
- See Also:
- Constant Field Values
-
PENG_GENTOO_STARJUMP
public static final int PENG_GENTOO_STARJUMP
- See Also:
- Constant Field Values
-
PENG_GENTOO_STARJUMP_WEST
public static final int PENG_GENTOO_STARJUMP_WEST
- See Also:
- Constant Field Values
-
PENG_GENTOO_STARJUMP_EAST
public static final int PENG_GENTOO_STARJUMP_EAST
- See Also:
- Constant Field Values
-
PENG_GENTOO_SITUPS
public static final int PENG_GENTOO_SITUPS
- See Also:
- Constant Field Values
-
PENG_GENTOO_SITUPS_NORTH
public static final int PENG_GENTOO_SITUPS_NORTH
- See Also:
- Constant Field Values
-
PENG_GENTOO_SITUPS_WEST
public static final int PENG_GENTOO_SITUPS_WEST
- See Also:
- Constant Field Values
-
PENG_GENTOO_SITUPS_EAST
public static final int PENG_GENTOO_SITUPS_EAST
- See Also:
- Constant Field Values
-
PENG_GENTOO_PUSHUPS
public static final int PENG_GENTOO_PUSHUPS
- See Also:
- Constant Field Values
-
PENG_GENTOO_PUSHUPS_WEST
public static final int PENG_GENTOO_PUSHUPS_WEST
- See Also:
- Constant Field Values
-
PENG_GENTOO_PUSHUPS_EAST
public static final int PENG_GENTOO_PUSHUPS_EAST
- See Also:
- Constant Field Values
-
PENG_SWIM_READY
public static final int PENG_SWIM_READY
- See Also:
- Constant Field Values
-
PENG_SWIM_WALK
public static final int PENG_SWIM_WALK
- See Also:
- Constant Field Values
-
PENG_SWIM_WALK_BACKWARD
public static final int PENG_SWIM_WALK_BACKWARD
- See Also:
- Constant Field Values
-
PENG_JUMP
public static final int PENG_JUMP
- See Also:
- Constant Field Values
-
PENG_JUMP_FAIL
public static final int PENG_JUMP_FAIL
- See Also:
- Constant Field Values
-
PENG_EMOTE_BOW
public static final int PENG_EMOTE_BOW
- See Also:
- Constant Field Values
-
PENG_EMOTE_SPIN
public static final int PENG_EMOTE_SPIN
- See Also:
- Constant Field Values
-
PENG_EMOTE_WAVE
public static final int PENG_EMOTE_WAVE
- See Also:
- Constant Field Values
-
PENG_EMOTE_CHEER
public static final int PENG_EMOTE_CHEER
- See Also:
- Constant Field Values
-
PENG_EMOTE_SHIVER
public static final int PENG_EMOTE_SHIVER
- See Also:
- Constant Field Values
-
PENG_EMOTE_CLAP
public static final int PENG_EMOTE_CLAP
- See Also:
- Constant Field Values
-
PENG_EMOTE_FLAP
public static final int PENG_EMOTE_FLAP
- See Also:
- Constant Field Values
-
PENG_EMOTE_PREEN
public static final int PENG_EMOTE_PREEN
- See Also:
- Constant Field Values
-
PENG_ICICLE_WALK
public static final int PENG_ICICLE_WALK
- See Also:
- Constant Field Values
-
PENG_ICICLE_WALK_FAIL
public static final int PENG_ICICLE_WALK_FAIL
- See Also:
- Constant Field Values
-
PENG_SLIPPERY_WALK
public static final int PENG_SLIPPERY_WALK
- See Also:
- Constant Field Values
-
PENG_SLIPPERY_WALK_FAIL
public static final int PENG_SLIPPERY_WALK_FAIL
- See Also:
- Constant Field Values
-
PENG_SLIDE_READY
public static final int PENG_SLIDE_READY
- See Also:
- Constant Field Values
-
PENG_SLIDE_WALK
public static final int PENG_SLIDE_WALK
- See Also:
- Constant Field Values
-
PENG_SLIDE_RUN
public static final int PENG_SLIDE_RUN
- See Also:
- Constant Field Values
-
PENG_JUMP_A
public static final int PENG_JUMP_A
- See Also:
- Constant Field Values
-
PENG_JUMP_B
public static final int PENG_JUMP_B
- See Also:
- Constant Field Values
-
PENG_JUMP_C
public static final int PENG_JUMP_C
- See Also:
- Constant Field Values
-
PENG_SLIDE_JUMP_FAIL
public static final int PENG_SLIDE_JUMP_FAIL
- See Also:
- Constant Field Values
-
PENG_ICICLE_FALL
public static final int PENG_ICICLE_FALL
- See Also:
- Constant Field Values
-
PENG_ICICLE_FALL_FAIL
public static final int PENG_ICICLE_FALL_FAIL
- See Also:
- Constant Field Values
-
PENG_HUMAN_TRANSMOGRIFY
public static final int PENG_HUMAN_TRANSMOGRIFY
- See Also:
- Constant Field Values
-
PENG_TRANSMOGRIFY
public static final int PENG_TRANSMOGRIFY
- See Also:
- Constant Field Values
-
PENG_HUMAN_DETRANSMOGRIFY
public static final int PENG_HUMAN_DETRANSMOGRIFY
- See Also:
- Constant Field Values
-
PENG_DETRANSMOGRIFY
public static final int PENG_DETRANSMOGRIFY
- See Also:
- Constant Field Values
-
PENG_LARRY_HIDE
public static final int PENG_LARRY_HIDE
- See Also:
- Constant Field Values
-
PENG_POLAR_BEAR_WALK
public static final int PENG_POLAR_BEAR_WALK
- See Also:
- Constant Field Values
-
PENG_POLAR_BEAR_READY
public static final int PENG_POLAR_BEAR_READY
- See Also:
- Constant Field Values
-
PENG_ICELORD_WALK
public static final int PENG_ICELORD_WALK
- See Also:
- Constant Field Values
-
PENG_ICELORD_READY
public static final int PENG_ICELORD_READY
- See Also:
- Constant Field Values
-
PENG_ICELORD_DEFEND
public static final int PENG_ICELORD_DEFEND
- See Also:
- Constant Field Values
-
PENG_ICELORD_ATTACK
public static final int PENG_ICELORD_ATTACK
- See Also:
- Constant Field Values
-
PENG_ICELORD_RANGED_ATTACK
public static final int PENG_ICELORD_RANGED_ATTACK
- See Also:
- Constant Field Values
-
PENG_ICELORD_DEATH
public static final int PENG_ICELORD_DEATH
- See Also:
- Constant Field Values
-
PENG_ICELORD_ICICLE_PROJ
public static final int PENG_ICELORD_ICICLE_PROJ
- See Also:
- Constant Field Values
-
PENG_CANNON_PLATFORM
public static final int PENG_CANNON_PLATFORM
- See Also:
- Constant Field Values
-
PENG_BALLOON_PLATFORM
public static final int PENG_BALLOON_PLATFORM
- See Also:
- Constant Field Values
-
PENG_JUMP_PLATFORM
public static final int PENG_JUMP_PLATFORM
- See Also:
- Constant Field Values
-
PENG_BLAST_DOORS_OPEN
public static final int PENG_BLAST_DOORS_OPEN
- See Also:
- Constant Field Values
-
PENG_BLAST_DOORS_OPENED
public static final int PENG_BLAST_DOORS_OPENED
- See Also:
- Constant Field Values
-
PENG_BLAST_DOORS_CLOSE
public static final int PENG_BLAST_DOORS_CLOSE
- See Also:
- Constant Field Values
-
PENG_AGILITY_GLITTER01
public static final int PENG_AGILITY_GLITTER01
- See Also:
- Constant Field Values
-
PENG_MAP_INTERFACE_OUTWARD
public static final int PENG_MAP_INTERFACE_OUTWARD
- See Also:
- Constant Field Values
-
PENG_MAP_INTERFACE_RETURN
public static final int PENG_MAP_INTERFACE_RETURN
- See Also:
- Constant Field Values
-
PENG_STEAM_GENERATOR01
public static final int PENG_STEAM_GENERATOR01
- See Also:
- Constant Field Values
-
PENG_SPINNING_LIGHT01
public static final int PENG_SPINNING_LIGHT01
- See Also:
- Constant Field Values
-
PENG_FLAGPOLE_FLAP01
public static final int PENG_FLAGPOLE_FLAP01
- See Also:
- Constant Field Values
-
PENG_INTEROGATION_CHAIR01
public static final int PENG_INTEROGATION_CHAIR01
- See Also:
- Constant Field Values
-
PENG_FINNISHLINE01
public static final int PENG_FINNISHLINE01
- See Also:
- Constant Field Values
-
PENG_WAR_TABLE_LIGHT01
public static final int PENG_WAR_TABLE_LIGHT01
- See Also:
- Constant Field Values
-
FAI_VARROCK_SMITH_DRILL
public static final int FAI_VARROCK_SMITH_DRILL
- See Also:
- Constant Field Values
-
FAI_VARROCK_LATHE
public static final int FAI_VARROCK_LATHE
- See Also:
- Constant Field Values
-
DORGESH_WIRE_CHIMNEY_SMOKE
public static final int DORGESH_WIRE_CHIMNEY_SMOKE
- See Also:
- Constant Field Values
-
PENG_HUMAN_SHOVEL_SNOW
public static final int PENG_HUMAN_SHOVEL_SNOW
- See Also:
- Constant Field Values
-
PENG_SNOW_SHOVEL
public static final int PENG_SNOW_SHOVEL
- See Also:
- Constant Field Values
-
PENG_SNOW_IMPACT
public static final int PENG_SNOW_IMPACT
- See Also:
- Constant Field Values
-
DRAGON_CLAWS_SPOT
public static final int DRAGON_CLAWS_SPOT
- See Also:
- Constant Field Values
-
MYQ3_BLACK_TO_GREY
public static final int MYQ3_BLACK_TO_GREY
- See Also:
- Constant Field Values
-
SIRE_ATTACK_DOUBLE_HOOK
public static final int SIRE_ATTACK_DOUBLE_HOOK
- See Also:
- Constant Field Values
-
WAKE_UP_READY
public static final int WAKE_UP_READY
- See Also:
- Constant Field Values
-
BARB_ASSAULT_EGG_PLACE
public static final int BARB_ASSAULT_EGG_PLACE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_HAMMER
public static final int HUMAN_WOODCRAFTING_HAMMER
- See Also:
- Constant Field Values
-
SIRE_ATTACK_DOUBLE_WHIPS
public static final int SIRE_ATTACK_DOUBLE_WHIPS
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_KNIFE
public static final int HUMAN_WOODCRAFTING_KNIFE
- See Also:
- Constant Field Values
-
FRIS_PIE
public static final int FRIS_PIE
- See Also:
- Constant Field Values
-
FRIS_JUGGLING
public static final int FRIS_JUGGLING
- See Also:
- Constant Field Values
-
HUMAN_JUGGLING
public static final int HUMAN_JUGGLING
- See Also:
- Constant Field Values
-
FRIS_HUMAN_JIG
public static final int FRIS_HUMAN_JIG
- See Also:
- Constant Field Values
-
HUMAN_FRIS_SKIP
public static final int HUMAN_FRIS_SKIP
- See Also:
- Constant Field Values
-
HUMAN_FRIS_TALK
public static final int HUMAN_FRIS_TALK
- See Also:
- Constant Field Values
-
FRIS_HUMAN_PIE
public static final int FRIS_HUMAN_PIE
- See Also:
- Constant Field Values
-
SHIPJOURNEY_RELLEKKA_TO_IZNOT
public static final int SHIPJOURNEY_RELLEKKA_TO_IZNOT
- See Also:
- Constant Field Values
-
SHIPJOURNEY_IZNOT_TO_RELLEKKA
public static final int SHIPJOURNEY_IZNOT_TO_RELLEKKA
- See Also:
- Constant Field Values
-
SHIPJOURNEY_RELLEKKA_TO_IZSO
public static final int SHIPJOURNEY_RELLEKKA_TO_IZSO
- See Also:
- Constant Field Values
-
SHIPJOURNEY_IZSO_TO_RELLEKKA
public static final int SHIPJOURNEY_IZSO_TO_RELLEKKA
- See Also:
- Constant Field Values
-
FRIS_BANNER
public static final int FRIS_BANNER
- See Also:
- Constant Field Values
-
FRIS_BOAT_BOB
public static final int FRIS_BOAT_BOB
- See Also:
- Constant Field Values
-
FRIS_ICEBERG_MOVES
public static final int FRIS_ICEBERG_MOVES
- See Also:
- Constant Field Values
-
FRIS_GEYSER
public static final int FRIS_GEYSER
- See Also:
- Constant Field Values
-
FRIS_GEYSER_SMALL
public static final int FRIS_GEYSER_SMALL
- See Also:
- Constant Field Values
-
FRIS_PINE_SWAY
public static final int FRIS_PINE_SWAY
- See Also:
- Constant Field Values
-
FRIS_PINE_ATTACK
public static final int FRIS_PINE_ATTACK
- See Also:
- Constant Field Values
-
FRIS_TROLL_KING_DEATH
public static final int FRIS_TROLL_KING_DEATH
- See Also:
- Constant Field Values
-
FRIS_HUMAN_DEAD_KING_REACH
public static final int FRIS_HUMAN_DEAD_KING_REACH
- See Also:
- Constant Field Values
-
FRIS_HUMAN_DEAD_KING_HOLD_ALOFT
public static final int FRIS_HUMAN_DEAD_KING_HOLD_ALOFT
- See Also:
- Constant Field Values
-
FRIS_HUMAN_DEAD_KING_HOLD_ALOFT_SHORT
public static final int FRIS_HUMAN_DEAD_KING_HOLD_ALOFT_SHORT
- See Also:
- Constant Field Values
-
FRIS_TROLLKING_THROW_LEFT_ARM
public static final int FRIS_TROLLKING_THROW_LEFT_ARM
- See Also:
- Constant Field Values
-
FRIS_TROLLKING_ICE_BALL
public static final int FRIS_TROLLKING_ICE_BALL
- See Also:
- Constant Field Values
-
YAK_UPDATE_WALK
public static final int YAK_UPDATE_WALK
- See Also:
- Constant Field Values
-
YAK_UPDATE_ATTACK
public static final int YAK_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
YAK_UPDATE_DEFEND
public static final int YAK_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
YAK_UPDATE_DEATH
public static final int YAK_UPDATE_DEATH
- See Also:
- Constant Field Values
-
YAK_JUST_READY_UPDATE
public static final int YAK_JUST_READY_UPDATE
- See Also:
- Constant Field Values
-
YAK_UPDATE_READY
public static final int YAK_UPDATE_READY
- See Also:
- Constant Field Values
-
YAK_UPDATE_GRAZE
public static final int YAK_UPDATE_GRAZE
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALK_LEFT_NORMAL
public static final int ZOMBIE_UPDATE_WALK_LEFT_NORMAL
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALK_RIGHT_NORMAL
public static final int ZOMBIE_UPDATE_WALK_RIGHT_NORMAL
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON
public static final int ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALK_RIGHT_DRAGGING
public static final int ZOMBIE_UPDATE_WALK_RIGHT_DRAGGING
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALK_LEFT_DRAGGING
public static final int ZOMBIE_UPDATE_WALK_LEFT_DRAGGING
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_WALKBACKWARDS_DRAGGING
public static final int ZOMBIE_UPDATE_WALKBACKWARDS_DRAGGING
- See Also:
- Constant Field Values
-
GHOST_UPDATE_FADE_OUT_NORMAL
public static final int GHOST_UPDATE_FADE_OUT_NORMAL
- See Also:
- Constant Field Values
-
GHOST_UPDATE_FADE_IN_NORMAL
public static final int GHOST_UPDATE_FADE_IN_NORMAL
- See Also:
- Constant Field Values
-
_100_OSMAN_FOUNTAIN_DRINK
public static final int _100_OSMAN_FOUNTAIN_DRINK
- See Also:
- Constant Field Values
-
QUEST_HUNDRED_100_OSMAN_FOUNTAIN_WATER
public static final int QUEST_HUNDRED_100_OSMAN_FOUNTAIN_WATER
- See Also:
- Constant Field Values
-
S_FIREPLACE
public static final int S_FIREPLACE
- See Also:
- Constant Field Values
-
FAI_VARROCK_BROOMING
public static final int FAI_VARROCK_BROOMING
- See Also:
- Constant Field Values
-
FAI_VARROCK_BROOM_READY
public static final int FAI_VARROCK_BROOM_READY
- See Also:
- Constant Field Values
-
_100_OSMAN_SEASONS_ELEMENTAL_READY
public static final int _100_OSMAN_SEASONS_ELEMENTAL_READY
- See Also:
- Constant Field Values
-
_100_OSMAN_SEASONS_ELEMENTAL_WALK
public static final int _100_OSMAN_SEASONS_ELEMENTAL_WALK
- See Also:
- Constant Field Values
-
_100_OSMAN_SEASONS_ELEMENTAL_POINT
public static final int _100_OSMAN_SEASONS_ELEMENTAL_POINT
- See Also:
- Constant Field Values
-
SNAKEBOSS_DEATH
public static final int SNAKEBOSS_DEATH
- See Also:
- Constant Field Values
-
JAD_BOSS_PET_WALK
public static final int JAD_BOSS_PET_WALK
- See Also:
- Constant Field Values
-
SNAKEBOSS_ATTACK_TAIL_LEFT
public static final int SNAKEBOSS_ATTACK_TAIL_LEFT
- See Also:
- Constant Field Values
-
SNAKEBOSS_ATTACK_TAIL_RIGHT
public static final int SNAKEBOSS_ATTACK_TAIL_RIGHT
- See Also:
- Constant Field Values
-
SNAKEBOSS_DEFEND
public static final int SNAKEBOSS_DEFEND
- See Also:
- Constant Field Values
-
SHADOW_MAJ_SEER_WALK
public static final int SHADOW_MAJ_SEER_WALK
- See Also:
- Constant Field Values
-
SHADOW_MAJ_SEER_READY
public static final int SHADOW_MAJ_SEER_READY
- See Also:
- Constant Field Values
-
SHADOW_MAJ_SEVERED_LEG_SPOT
public static final int SHADOW_MAJ_SEVERED_LEG_SPOT
- See Also:
- Constant Field Values
-
SHADOW_MAJ_SEVERED_LEG_HUMAN_THROW
public static final int SHADOW_MAJ_SEVERED_LEG_HUMAN_THROW
- See Also:
- Constant Field Values
-
TOL_INTERFACE_LEAK
public static final int TOL_INTERFACE_LEAK
- See Also:
- Constant Field Values
-
TOL_LAZY_BUILDER01
public static final int TOL_LAZY_BUILDER01
- See Also:
- Constant Field Values
-
TOL_LAZY_BUILDER02
public static final int TOL_LAZY_BUILDER02
- See Also:
- Constant Field Values
-
TOL_LAZY_BUILDER03
public static final int TOL_LAZY_BUILDER03
- See Also:
- Constant Field Values
-
TOL_LAZY_BUILDER03_NORTH
public static final int TOL_LAZY_BUILDER03_NORTH
- See Also:
- Constant Field Values
-
TOL_LAZY_BUILDER04
public static final int TOL_LAZY_BUILDER04
- See Also:
- Constant Field Values
-
TOL_PLAYER_RUMMAGE01
public static final int TOL_PLAYER_RUMMAGE01
- See Also:
- Constant Field Values
-
TOL_PLAYER_RUMMAGE02
public static final int TOL_PLAYER_RUMMAGE02
- See Also:
- Constant Field Values
-
TOL_PLAYER_WHISTLE01
public static final int TOL_PLAYER_WHISTLE01
- See Also:
- Constant Field Values
-
TOL_MAGE_WALK01
public static final int TOL_MAGE_WALK01
- See Also:
- Constant Field Values
-
TOL_MAGE_READY01
public static final int TOL_MAGE_READY01
- See Also:
- Constant Field Values
-
TOL_MAGIC_TABLE01
public static final int TOL_MAGIC_TABLE01
- See Also:
- Constant Field Values
-
TOL_MAGIC_PIPE01
public static final int TOL_MAGIC_PIPE01
- See Also:
- Constant Field Values
-
TOL_SWORDCHICK_WALK01
public static final int TOL_SWORDCHICK_WALK01
- See Also:
- Constant Field Values
-
TOL_PLAYER_DRINK_TEA01
public static final int TOL_PLAYER_DRINK_TEA01
- See Also:
- Constant Field Values
-
TOL_WATER_FLOW
public static final int TOL_WATER_FLOW
- See Also:
- Constant Field Values
-
TOL_WATER_BUBBLES
public static final int TOL_WATER_BUBBLES
- See Also:
- Constant Field Values
-
TOL_CAGE_SURROUND_ANIM
public static final int TOL_CAGE_SURROUND_ANIM
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_READY
public static final int TOL_HOMONCULUS_READY
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_WALK
public static final int TOL_HOMONCULUS_WALK
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_SUMMON
public static final int TOL_HOMONCULUS_SUMMON
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_MAGIC
public static final int TOL_HOMONCULUS_MAGIC
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_MAGIC_SPOTANIM
public static final int TOL_HOMONCULUS_MAGIC_SPOTANIM
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_TALKING
public static final int TOL_HOMONCULUS_TALKING
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_ANGRY
public static final int TOL_HOMONCULUS_ANGRY
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_QUIZICAL
public static final int TOL_HOMONCULUS_QUIZICAL
- See Also:
- Constant Field Values
-
TOL_FROGEEL_READY
public static final int TOL_FROGEEL_READY
- See Also:
- Constant Field Values
-
TOL_FROGEEL_WALK
public static final int TOL_FROGEEL_WALK
- See Also:
- Constant Field Values
-
TOL_FROGEEL_DEATH
public static final int TOL_FROGEEL_DEATH
- See Also:
- Constant Field Values
-
TOL_FROGEEL_ATTACK
public static final int TOL_FROGEEL_ATTACK
- See Also:
- Constant Field Values
-
TOL_FROGEEL_DEFEND
public static final int TOL_FROGEEL_DEFEND
- See Also:
- Constant Field Values
-
TOL_LIFESYMBOL_GLOW
public static final int TOL_LIFESYMBOL_GLOW
- See Also:
- Constant Field Values
-
TOL_PLAYER_WHISTLE_BECKON
public static final int TOL_PLAYER_WHISTLE_BECKON
- See Also:
- Constant Field Values
-
TOL_PLAYER_FIX_MACHINE
public static final int TOL_PLAYER_FIX_MACHINE
- See Also:
- Constant Field Values
-
TOL_SWINGING_CAGE_SMALL
public static final int TOL_SWINGING_CAGE_SMALL
- See Also:
- Constant Field Values
-
COW_UPDATE_WALK
public static final int COW_UPDATE_WALK
- See Also:
- Constant Field Values
-
COW_UPDATE_ATTACK
public static final int COW_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
COW_UPDATE_DEFEND
public static final int COW_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
COW_UPDATE_DEATH
public static final int COW_UPDATE_DEATH
- See Also:
- Constant Field Values
-
COW_JUST_READY_UPDATE
public static final int COW_JUST_READY_UPDATE
- See Also:
- Constant Field Values
-
COW_UPDATE_READY
public static final int COW_UPDATE_READY
- See Also:
- Constant Field Values
-
COW_UPDATE_GRAZE
public static final int COW_UPDATE_GRAZE
- See Also:
- Constant Field Values
-
COW_UPDATE_DAIRY
public static final int COW_UPDATE_DAIRY
- See Also:
- Constant Field Values
-
CALF_UPDATE_WALK
public static final int CALF_UPDATE_WALK
- See Also:
- Constant Field Values
-
BRAIN_MILL_SAIL_ROTATE
public static final int BRAIN_MILL_SAIL_ROTATE
- See Also:
- Constant Field Values
-
BRAIN_MI_GOR_WALK
public static final int BRAIN_MI_GOR_WALK
- See Also:
- Constant Field Values
-
BRAIN_MI_GOR_READY
public static final int BRAIN_MI_GOR_READY
- See Also:
- Constant Field Values
-
BRAIN_ROBBERY_PLAYER_PULL_STATUE
public static final int BRAIN_ROBBERY_PLAYER_PULL_STATUE
- See Also:
- Constant Field Values
-
GREAT_BRAIN_ROBBERY_STATUE_PULLING
public static final int GREAT_BRAIN_ROBBERY_STATUE_PULLING
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_GAS_DEATH
public static final int BRAIN_PLAYER_GAS_DEATH
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_BLOW_WHISTLE
public static final int BRAIN_PLAYER_BLOW_WHISTLE
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_PRAY
public static final int BRAIN_PLAYER_PRAY
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_ANCHOR_ATTACK
public static final int BRAIN_PLAYER_ANCHOR_ATTACK
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_ANCHOR_DEFEND
public static final int BRAIN_PLAYER_ANCHOR_DEFEND
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_ANCHOR_WALK
public static final int BRAIN_PLAYER_ANCHOR_WALK
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_ANCHOR_RUN
public static final int BRAIN_PLAYER_ANCHOR_RUN
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_ANCHOR_READY
public static final int BRAIN_PLAYER_ANCHOR_READY
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK
public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK
public static final int BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
BRAIN_PUFFIN_WALK
public static final int BRAIN_PUFFIN_WALK
- See Also:
- Constant Field Values
-
BRAIN_PUFFIN_READY
public static final int BRAIN_PUFFIN_READY
- See Also:
- Constant Field Values
-
BRAIN_SEAROCK_TIDE
public static final int BRAIN_SEAROCK_TIDE
- See Also:
- Constant Field Values
-
BRAIN_BROTHER_TRANQUILITY_SHIFTY_READY
public static final int BRAIN_BROTHER_TRANQUILITY_SHIFTY_READY
- See Also:
- Constant Field Values
-
BRAIN_HUMAN_BRAIN_MONK_WALK
public static final int BRAIN_HUMAN_BRAIN_MONK_WALK
- See Also:
- Constant Field Values
-
BRAIN_HUMAN_BRAIN_MONK_READY
public static final int BRAIN_HUMAN_BRAIN_MONK_READY
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_LIMPERS_WALK
public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_WALK
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_LIMPERS_READY
public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_READY
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_LIMPERS_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_DEFEND
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_BONEY_WALK
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_WALK
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_BONEY_READY
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_READY
- See Also:
- Constant Field Values
-
BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK
- See Also:
- Constant Field Values
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BRAIN_ZOMBIE_PIRATE_BONEY_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_DEFEND
- See Also:
- Constant Field Values
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BRAIN_ZOMBIE_PIRATE_BONEY_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_DEATH
- See Also:
- Constant Field Values
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BRAIN_ZOMBIE_PIRATE_CUTTERS_WALK
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_WALK
- See Also:
- Constant Field Values
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BRAIN_ZOMBIE_PIRATE_CUTTERS_READY
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_READY
- See Also:
- Constant Field Values
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BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK
- See Also:
- Constant Field Values
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BRAIN_ZOMBIE_PIRATE_CUTTERS_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_DEFEND
- See Also:
- Constant Field Values
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BRAIN_ZOMBIE_PIRATE_CUTTERS_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_DEATH
- See Also:
- Constant Field Values
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BRAIN_BARRELCHEST_WALK
public static final int BRAIN_BARRELCHEST_WALK
- See Also:
- Constant Field Values
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BRAIN_BARRELCHEST_READY
public static final int BRAIN_BARRELCHEST_READY
- See Also:
- Constant Field Values
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BRAIN_BARRELCHEST_NORMAL_ATTACK
public static final int BRAIN_BARRELCHEST_NORMAL_ATTACK
- See Also:
- Constant Field Values
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BRAIN_BARRELCHEST_SPECIAL_ATTACK
public static final int BRAIN_BARRELCHEST_SPECIAL_ATTACK
- See Also:
- Constant Field Values
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BRAIN_BARRELCHEST_WALL_BREAKER_ATTACK
public static final int BRAIN_BARRELCHEST_WALL_BREAKER_ATTACK
- See Also:
- Constant Field Values
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BRAIN_BARRELCHEST_DEFEND
public static final int BRAIN_BARRELCHEST_DEFEND
- See Also:
- Constant Field Values
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BRAIN_BARRELCHEST_DEATH
public static final int BRAIN_BARRELCHEST_DEATH
- See Also:
- Constant Field Values
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BRAIN_DOOR_EXPLOSION
public static final int BRAIN_DOOR_EXPLOSION
- See Also:
- Constant Field Values
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BRAIN_WALL_COLLAPSE_1
public static final int BRAIN_WALL_COLLAPSE_1
- See Also:
- Constant Field Values
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BRAIN_WALL_COLLAPSE_2
public static final int BRAIN_WALL_COLLAPSE_2
- See Also:
- Constant Field Values
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BRAIN_DOOR_COLLAPSE
public static final int BRAIN_DOOR_COLLAPSE
- See Also:
- Constant Field Values
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BRAIN_SECRET_WALL_BREAKUP_MID
public static final int BRAIN_SECRET_WALL_BREAKUP_MID
- See Also:
- Constant Field Values
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BRAIN_SECRET_WALL_BREAKUP_SIDE
public static final int BRAIN_SECRET_WALL_BREAKUP_SIDE
- See Also:
- Constant Field Values
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BRAIN_MON_LOCS_ANIMS
public static final int BRAIN_MON_LOCS_ANIMS
- See Also:
- Constant Field Values
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BRAIN_MON_LOCS_READY_ANIMS
public static final int BRAIN_MON_LOCS_READY_ANIMS
- See Also:
- Constant Field Values
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BRAIN_STAIRS_FIX
public static final int BRAIN_STAIRS_FIX
- See Also:
- Constant Field Values
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BRAIN_CAT_AND_BALL_ANIM
public static final int BRAIN_CAT_AND_BALL_ANIM
- See Also:
- Constant Field Values
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BRAIN_FUSE_BURNING
public static final int BRAIN_FUSE_BURNING
- See Also:
- Constant Field Values
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RAMBLE_TRIP_ANIM_INITIAL_START
public static final int RAMBLE_TRIP_ANIM_INITIAL_START
- See Also:
- Constant Field Values
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RAMBLE_TRIP_ROUTE_1_START_2
public static final int RAMBLE_TRIP_ROUTE_1_START_2
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_1_START_3
public static final int RAMBLE_TRIP_ROUTE_1_START_3
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_1_START_4
public static final int RAMBLE_TRIP_ROUTE_1_START_4
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_1_START_5
public static final int RAMBLE_TRIP_ROUTE_1_START_5
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_1_START_6
public static final int RAMBLE_TRIP_ROUTE_1_START_6
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_1_START_7
public static final int RAMBLE_TRIP_ROUTE_1_START_7
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_1_START_8
public static final int RAMBLE_TRIP_ROUTE_1_START_8
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_1_AND_2_START_9
public static final int RAMBLE_TRIP_ROUTE_1_AND_2_START_9
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_1_AND_2_START_10
public static final int RAMBLE_TRIP_ROUTE_1_AND_2_START_10
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_ALL_START_11
public static final int RAMBLE_TRIP_ROUTE_ALL_START_11
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_2_START_2
public static final int RAMBLE_TRIP_ROUTE_2_START_2
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_2_START_3
public static final int RAMBLE_TRIP_ROUTE_2_START_3
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_2_START_4
public static final int RAMBLE_TRIP_ROUTE_2_START_4
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_2_START_5
public static final int RAMBLE_TRIP_ROUTE_2_START_5
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_2_START_6
public static final int RAMBLE_TRIP_ROUTE_2_START_6
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_2_START_7
public static final int RAMBLE_TRIP_ROUTE_2_START_7
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_2_START_8
public static final int RAMBLE_TRIP_ROUTE_2_START_8
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_3_START_2
public static final int RAMBLE_TRIP_ROUTE_3_START_2
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_3_START_3
public static final int RAMBLE_TRIP_ROUTE_3_START_3
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_3_START_4
public static final int RAMBLE_TRIP_ROUTE_3_START_4
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_3_START_5
public static final int RAMBLE_TRIP_ROUTE_3_START_5
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_3_START_6
public static final int RAMBLE_TRIP_ROUTE_3_START_6
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_3_START_7
public static final int RAMBLE_TRIP_ROUTE_3_START_7
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_3_START_8
public static final int RAMBLE_TRIP_ROUTE_3_START_8
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_3_START_9
public static final int RAMBLE_TRIP_ROUTE_3_START_9
- See Also:
- Constant Field Values
-
RAMBLE_TRIP_ROUTE_3_START_10
public static final int RAMBLE_TRIP_ROUTE_3_START_10
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_1
public static final int RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_1
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_TRIP_2
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_2
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_TRIP_3
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_3
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_TRIP_4
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_4
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_TRIP_5
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_5
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_TRIP_6
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_6
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_TRIP_7
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_7
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_TRIP_8
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_8
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_9
public static final int RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_9
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_10
public static final int RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_10
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_ALL_TRIP_11
public static final int RAMBLE_ANIM_ROUTE_ALL_TRIP_11
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_2_TRIP_2
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_2
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_2_TRIP_3
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_3
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_2_TRIP_4
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_4
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_2_TRIP_5
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_5
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_2_TRIP_6
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_6
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_2_TRIP_7
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_7
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_2_TRIP_8
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_8
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_1
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_1
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_2
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_2
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_3
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_3
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_4
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_4
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_5
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_5
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_6
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_6
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_7
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_7
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_8
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_8
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_9
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_9
- See Also:
- Constant Field Values
-
RAMBLE_ANIM_ROUTE_3_TRIP_10
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_10
- See Also:
- Constant Field Values
-
RAMBLE_ZOMBIE_EMERGE_HEAD
public static final int RAMBLE_ZOMBIE_EMERGE_HEAD
- See Also:
- Constant Field Values
-
RAMBLE_ZOMBIE_EMERGE_TORSO
public static final int RAMBLE_ZOMBIE_EMERGE_TORSO
- See Also:
- Constant Field Values
-
RAMBLE_ZOMBIE_EMERGE_THIGHS
public static final int RAMBLE_ZOMBIE_EMERGE_THIGHS
- See Also:
- Constant Field Values
-
RAMBLE_ZOMBIE_EMERGE_FEET
public static final int RAMBLE_ZOMBIE_EMERGE_FEET
- See Also:
- Constant Field Values
-
RAMBLE_ZOMBIE_WALK_LAND
public static final int RAMBLE_ZOMBIE_WALK_LAND
- See Also:
- Constant Field Values
-
RAMBLE_ZOMBIE_ATTACK
public static final int RAMBLE_ZOMBIE_ATTACK
- See Also:
- Constant Field Values
-
RAMBLE_ZOMBIE_DEFEND
public static final int RAMBLE_ZOMBIE_DEFEND
- See Also:
- Constant Field Values
-
RAMBLE_ZOMBIE_DEATH
public static final int RAMBLE_ZOMBIE_DEATH
- See Also:
- Constant Field Values
-
RAMBLE_ZOMBIE_READY
public static final int RAMBLE_ZOMBIE_READY
- See Also:
- Constant Field Values
-
RAMBLE_SICK_FOLK_HEALTHY_READY
public static final int RAMBLE_SICK_FOLK_HEALTHY_READY
- See Also:
- Constant Field Values
-
RAMBLE_SICK_FOLK_STAGE_1_READY
public static final int RAMBLE_SICK_FOLK_STAGE_1_READY
- See Also:
- Constant Field Values
-
RAMBLE_SICK_FOLK_STAGE_2_READY
public static final int RAMBLE_SICK_FOLK_STAGE_2_READY
- See Also:
- Constant Field Values
-
RAMBLE_SICK_FOLK_STAGE_3_READY
public static final int RAMBLE_SICK_FOLK_STAGE_3_READY
- See Also:
- Constant Field Values
-
RAMBLE_SICK_FOLK_STAGE_HEALTHY_EATING
public static final int RAMBLE_SICK_FOLK_STAGE_HEALTHY_EATING
- See Also:
- Constant Field Values
-
RAMBLE_SICK_FOLK_STAGE_1_EATING
public static final int RAMBLE_SICK_FOLK_STAGE_1_EATING
- See Also:
- Constant Field Values
-
RAMBLE_SICK_FOLK_STAGE_2_EATING
public static final int RAMBLE_SICK_FOLK_STAGE_2_EATING
- See Also:
- Constant Field Values
-
RAMBLE_SICK_FOLK_STAGE_3_EATING
public static final int RAMBLE_SICK_FOLK_STAGE_3_EATING
- See Also:
- Constant Field Values
-
RAMBLE_TRANSFORMATION_INTO_GHAST
public static final int RAMBLE_TRANSFORMATION_INTO_GHAST
- See Also:
- Constant Field Values
-
RAMBLE_2ND_STAGE_TO_HEALTHY
public static final int RAMBLE_2ND_STAGE_TO_HEALTHY
- See Also:
- Constant Field Values
-
RAMBLE_3RD_STAGE_TO_HEALTHY
public static final int RAMBLE_3RD_STAGE_TO_HEALTHY
- See Also:
- Constant Field Values
-
RAMBLE_4TH_STAGE_TO_HEALTHY
public static final int RAMBLE_4TH_STAGE_TO_HEALTHY
- See Also:
- Constant Field Values
-
TREK_NAILBEAST_READY
public static final int TREK_NAILBEAST_READY
- See Also:
- Constant Field Values
-
TREK_NAILBEAST_WALK
public static final int TREK_NAILBEAST_WALK
- See Also:
- Constant Field Values
-
TREK_NAILBEAST_DEFEND
public static final int TREK_NAILBEAST_DEFEND
- See Also:
- Constant Field Values
-
TREK_NAILBEAST_ATTACK
public static final int TREK_NAILBEAST_ATTACK
- See Also:
- Constant Field Values
-
TREK_NAILBEAST_DEATH
public static final int TREK_NAILBEAST_DEATH
- See Also:
- Constant Field Values
-
DTTD_ZANIK_LAUGH
public static final int DTTD_ZANIK_LAUGH
- See Also:
- Constant Field Values
-
DTTD_ZANIK_POINT
public static final int DTTD_ZANIK_POINT
- See Also:
- Constant Field Values
-
DTTD_ZANIK_TURNONSPOT
public static final int DTTD_ZANIK_TURNONSPOT
- See Also:
- Constant Field Values
-
DTTD_ZANIK_TOG_READY
public static final int DTTD_ZANIK_TOG_READY
- See Also:
- Constant Field Values
-
DTTD_ZANIK_TOG_WALK
public static final int DTTD_ZANIK_TOG_WALK
- See Also:
- Constant Field Values
-
DTTD_ZANIK_DRINK_TOGBOWL
public static final int DTTD_ZANIK_DRINK_TOGBOWL
- See Also:
- Constant Field Values
-
DTTD_ZANIK_OPEN_CELL
public static final int DTTD_ZANIK_OPEN_CELL
- See Also:
- Constant Field Values
-
DTTD_ZANIK_FIRING_CROSSBOW
public static final int DTTD_ZANIK_FIRING_CROSSBOW
- See Also:
- Constant Field Values
-
DTTD_ZANIK_DANCE_SPIN
public static final int DTTD_ZANIK_DANCE_SPIN
- See Also:
- Constant Field Values
-
DTTD_ZANIK_BOW
public static final int DTTD_ZANIK_BOW
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_UNARMED_ATTACK
public static final int DORGESH_GOBLIN_UNARMED_ATTACK
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_UNARMED_DEFEND
public static final int DORGESH_GOBLIN_UNARMED_DEFEND
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_DEATH
public static final int DORGESH_GOBLIN_DEATH
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_READY_MINING
public static final int DORGESH_GOBLIN_READY_MINING
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_WALK_SPEAR
public static final int DORGESH_GOBLIN_WALK_SPEAR
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_READY_SPEAR
public static final int DORGESH_GOBLIN_READY_SPEAR
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CLUB_ATTACK
public static final int DORGESH_GOBLIN_CLUB_ATTACK
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_SPEAR_BLOCK
public static final int DORGESH_GOBLIN_SPEAR_BLOCK
- See Also:
- Constant Field Values
-
MONALISK_GIANT_CAVE_BUG_EXPLODE
public static final int MONALISK_GIANT_CAVE_BUG_EXPLODE
- See Also:
- Constant Field Values
-
MONALISK_CREATURE_READY
public static final int MONALISK_CREATURE_READY
- See Also:
- Constant Field Values
-
MONALISK_CREATURE_WALK
public static final int MONALISK_CREATURE_WALK
- See Also:
- Constant Field Values
-
MONALISK_CREATURE_ATTACK
public static final int MONALISK_CREATURE_ATTACK
- See Also:
- Constant Field Values
-
MONALISK_CREATURE_DEFEND
public static final int MONALISK_CREATURE_DEFEND
- See Also:
- Constant Field Values
-
MONALISK_CREATURE_DEATH
public static final int MONALISK_CREATURE_DEATH
- See Also:
- Constant Field Values
-
MOLANISK_CREATURE_ON_WALL_LOOK_EAST
public static final int MOLANISK_CREATURE_ON_WALL_LOOK_EAST
- See Also:
- Constant Field Values
-
MOLANISK_CREATURE_ON_WALL_LOOK_WEST
public static final int MOLANISK_CREATURE_ON_WALL_LOOK_WEST
- See Also:
- Constant Field Values
-
MOLANISK_CREATURE_ON_WALL_LOOK_NORTH
public static final int MOLANISK_CREATURE_ON_WALL_LOOK_NORTH
- See Also:
- Constant Field Values
-
MOLANISK_CREATURE_ON_WALL_LOOK_SOUTH
public static final int MOLANISK_CREATURE_ON_WALL_LOOK_SOUTH
- See Also:
- Constant Field Values
-
MOLANISK_CREATURE_ON_WALL_JUMP_EAST
public static final int MOLANISK_CREATURE_ON_WALL_JUMP_EAST
- See Also:
- Constant Field Values
-
MOLANISK_CREATURE_ON_WALL_JUMP_WEST
public static final int MOLANISK_CREATURE_ON_WALL_JUMP_WEST
- See Also:
- Constant Field Values
-
MOLANISK_CREATURE_ON_WALL_JUMP_NORTH
public static final int MOLANISK_CREATURE_ON_WALL_JUMP_NORTH
- See Also:
- Constant Field Values
-
MOLANISK_CREATURE_ON_WALL_JUMP_SOUTH
public static final int MOLANISK_CREATURE_ON_WALL_JUMP_SOUTH
- See Also:
- Constant Field Values
-
DORGESH_FOUNTAIN
public static final int DORGESH_FOUNTAIN
- See Also:
- Constant Field Values
-
DORGESH_BACK_WATER
public static final int DORGESH_BACK_WATER
- See Also:
- Constant Field Values
-
DORGESH_FEATURE_BASE
public static final int DORGESH_FEATURE_BASE
- See Also:
- Constant Field Values
-
DORGESH_BANNERS
public static final int DORGESH_BANNERS
- See Also:
- Constant Field Values
-
DORGESH_CONDUCTOR_COIL
public static final int DORGESH_CONDUCTOR_COIL
- See Also:
- Constant Field Values
-
DORGESH_PLASMA_BALL
public static final int DORGESH_PLASMA_BALL
- See Also:
- Constant Field Values
-
DORGESH_LIGHT_GLOW
public static final int DORGESH_LIGHT_GLOW
- See Also:
- Constant Field Values
-
DORGESH_LIGHT_OFF
public static final int DORGESH_LIGHT_OFF
- See Also:
- Constant Field Values
-
DORGESH_LIGHT_CLOSE_OFF
public static final int DORGESH_LIGHT_CLOSE_OFF
- See Also:
- Constant Field Values
-
DORGESH_LIGHT_OPEN
public static final int DORGESH_LIGHT_OPEN
- See Also:
- Constant Field Values
-
DORGESH_ZAPPER_LIGHT
public static final int DORGESH_ZAPPER_LIGHT
- See Also:
- Constant Field Values
-
DORGESH_ZAPPER_MOTH_DEATH
public static final int DORGESH_ZAPPER_MOTH_DEATH
- See Also:
- Constant Field Values
-
DORGESH_ZAPPER_DORMANT
public static final int DORGESH_ZAPPER_DORMANT
- See Also:
- Constant Field Values
-
DORGESH_MOTHS
public static final int DORGESH_MOTHS
- See Also:
- Constant Field Values
-
DORGESH_SINK
public static final int DORGESH_SINK
- See Also:
- Constant Field Values
-
DORGESH_WIRE_MACHINE
public static final int DORGESH_WIRE_MACHINE
- See Also:
- Constant Field Values
-
DORGESH_FROGSPIT_ROTATE
public static final int DORGESH_FROGSPIT_ROTATE
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_READY
public static final int DORGESH_GOBLIN_READY
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_WALK
public static final int DORGESH_GOBLIN_WALK
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CHILD_WALK
public static final int DORGESH_GOBLIN_CHILD_WALK
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_READY_CRATE
public static final int DORGESH_GOBLIN_READY_CRATE
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_WALK_CRATE
public static final int DORGESH_GOBLIN_WALK_CRATE
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_READY_SCRIBE
public static final int DORGESH_GOBLIN_READY_SCRIBE
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_WALK_SCRIBE
public static final int DORGESH_GOBLIN_WALK_SCRIBE
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CHAT_TALKER
public static final int DORGESH_GOBLIN_CHAT_TALKER
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CHAT_LISTENER
public static final int DORGESH_GOBLIN_CHAT_LISTENER
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_ENGINEER_OPERATE
public static final int DORGESH_GOBLIN_ENGINEER_OPERATE
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CHILD_PAT
public static final int DORGESH_GOBLIN_CHILD_PAT
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CHILD_PAT_BACK
public static final int DORGESH_GOBLIN_CHILD_PAT_BACK
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CHILD_BALL_READY
public static final int DORGESH_GOBLIN_CHILD_BALL_READY
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CHILD_BALL_KICK
public static final int DORGESH_GOBLIN_CHILD_BALL_KICK
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CHILD_BALL_KICK_TO
public static final int DORGESH_GOBLIN_CHILD_BALL_KICK_TO
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_CHILD_BALL_RECEIVE
public static final int DORGESH_GOBLIN_CHILD_BALL_RECEIVE
- See Also:
- Constant Field Values
-
DORGESH_BALL_SPOTANIM
public static final int DORGESH_BALL_SPOTANIM
- See Also:
- Constant Field Values
-
DORGESH_BABY_CRAWL
public static final int DORGESH_BABY_CRAWL
- See Also:
- Constant Field Values
-
DORGESH_BABY_READY
public static final int DORGESH_BABY_READY
- See Also:
- Constant Field Values
-
DORGESH_BABY_SIT_READY
public static final int DORGESH_BABY_SIT_READY
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_FROGSPIT_ROTATE
public static final int DORGESH_GOBLIN_FROGSPIT_ROTATE
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_FISH_WALK
public static final int DORGESH_GOBLIN_FISH_WALK
- See Also:
- Constant Field Values
-
DORGESH_GOBLIN_FISH_READY
public static final int DORGESH_GOBLIN_FISH_READY
- See Also:
- Constant Field Values
-
DORGESH_LIGHT_CHANGE_HUMAN
public static final int DORGESH_LIGHT_CHANGE_HUMAN
- See Also:
- Constant Field Values
-
DORGESH_ARTIFACT_SPELL_HUMAN
public static final int DORGESH_ARTIFACT_SPELL_HUMAN
- See Also:
- Constant Field Values
-
DORGESH_ARTIFACT_SPELL_SPOT
public static final int DORGESH_ARTIFACT_SPELL_SPOT
- See Also:
- Constant Field Values
-
DORGESH_XBOW_LAUNCH
public static final int DORGESH_XBOW_LAUNCH
- See Also:
- Constant Field Values
-
DORGESH_XBOW_SWING
public static final int DORGESH_XBOW_SWING
- See Also:
- Constant Field Values
-
DORGESH_XBOW_SWING_FAIL
public static final int DORGESH_XBOW_SWING_FAIL
- See Also:
- Constant Field Values
-
DORGESH_GRAPPLE_DORMANT
public static final int DORGESH_GRAPPLE_DORMANT
- See Also:
- Constant Field Values
-
DORGESH_GRAPPLE_SWING
public static final int DORGESH_GRAPPLE_SWING
- See Also:
- Constant Field Values
-
DORGESH_GRAPPLE_SWING_FAIL
public static final int DORGESH_GRAPPLE_SWING_FAIL
- See Also:
- Constant Field Values
-
DORGESH_GRAPPLE_SWING_REVERSE
public static final int DORGESH_GRAPPLE_SWING_REVERSE
- See Also:
- Constant Field Values
-
DORGESH_GRAPPLE_SWING_FAIL_REVERSE
public static final int DORGESH_GRAPPLE_SWING_FAIL_REVERSE
- See Also:
- Constant Field Values
-
DORGESH_GRAPPLE_SPOT
public static final int DORGESH_GRAPPLE_SPOT
- See Also:
- Constant Field Values
-
DORGESH_MAGIC_SCAN_READY
public static final int DORGESH_MAGIC_SCAN_READY
- See Also:
- Constant Field Values
-
DORGESH_MAGIC_SCAN_WALK
public static final int DORGESH_MAGIC_SCAN_WALK
- See Also:
- Constant Field Values
-
MONALISK_CAVE_BUG_WALK
public static final int MONALISK_CAVE_BUG_WALK
- See Also:
- Constant Field Values
-
MONALISK_CAVE_BUG_READY
public static final int MONALISK_CAVE_BUG_READY
- See Also:
- Constant Field Values
-
MONALISK_CAVE_BUG_ATTACK
public static final int MONALISK_CAVE_BUG_ATTACK
- See Also:
- Constant Field Values
-
MONALISK_CAVE_BUG_DEFEND
public static final int MONALISK_CAVE_BUG_DEFEND
- See Also:
- Constant Field Values
-
MONALISK_GIANT_CAVE_BUG_DEATH
public static final int MONALISK_GIANT_CAVE_BUG_DEATH
- See Also:
- Constant Field Values
-
MONALISK_MINI_CAVE_BUG_DEATH
public static final int MONALISK_MINI_CAVE_BUG_DEATH
- See Also:
- Constant Field Values
-
MOLANISK_PLAYER_RING_BELL
public static final int MOLANISK_PLAYER_RING_BELL
- See Also:
- Constant Field Values
-
SLICE_ZANIK_TELEPORT_SPHERE_BREAKING
public static final int SLICE_ZANIK_TELEPORT_SPHERE_BREAKING
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_HACK_OPAL
public static final int TBW_CLEANUP_PLAYER_HACK_OPAL
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_HACK_JADE
public static final int TBW_CLEANUP_PLAYER_HACK_JADE
- See Also:
- Constant Field Values
-
TBW_CLEANUP_PLAYER_HACK_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_HACK_REDTOPAZ
- See Also:
- Constant Field Values
-
RABBIT_UPDATE_WALK
public static final int RABBIT_UPDATE_WALK
- See Also:
- Constant Field Values
-
RABBIT_UPDATE_READY
public static final int RABBIT_UPDATE_READY
- See Also:
- Constant Field Values
-
RABBIT_UPDATE_ATTACK
public static final int RABBIT_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
RABBIT_UPDATE_DEFEND
public static final int RABBIT_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
RABBIT_UPDATE_DEATH
public static final int RABBIT_UPDATE_DEATH
- See Also:
- Constant Field Values
-
RABBIT_UPDATE_WALK_PROJANIM
public static final int RABBIT_UPDATE_WALK_PROJANIM
- See Also:
- Constant Field Values
-
QUEST_FAIRY_COW_WHEEL_WALK
public static final int QUEST_FAIRY_COW_WHEEL_WALK
- See Also:
- Constant Field Values
-
STAB_WOLBANEDAGGER
public static final int STAB_WOLBANEDAGGER
- See Also:
- Constant Field Values
-
SUROK_SUROK_DOCUMENT_BURNING
public static final int SUROK_SUROK_DOCUMENT_BURNING
- See Also:
- Constant Field Values
-
SUROK_SUROK_DOCUMENT_BURNING_SPOT
public static final int SUROK_SUROK_DOCUMENT_BURNING_SPOT
- See Also:
- Constant Field Values
-
SUROK_KING_ROALD_COLLAPSE
public static final int SUROK_KING_ROALD_COLLAPSE
- See Also:
- Constant Field Values
-
SUROK_KING_ROALD_NEW_COLLAPSE
public static final int SUROK_KING_ROALD_NEW_COLLAPSE
- See Also:
- Constant Field Values
-
SUROK_KING_ROALD_IMPACT
public static final int SUROK_KING_ROALD_IMPACT
- See Also:
- Constant Field Values
-
SUROK_KING_ROALD_ATTACK
public static final int SUROK_KING_ROALD_ATTACK
- See Also:
- Constant Field Values
-
SUROK_PLAYER_PICKAXE_SWING
public static final int SUROK_PLAYER_PICKAXE_SWING
- See Also:
- Constant Field Values
-
SUROK_PLAYER_CLIMBING_INTO_TUNNEL
public static final int SUROK_PLAYER_CLIMBING_INTO_TUNNEL
- See Also:
- Constant Field Values
-
SUROK_PLAYER_RUNE_COMBINE
public static final int SUROK_PLAYER_RUNE_COMBINE
- See Also:
- Constant Field Values
-
SUROK_RUNE_COMBINE_SPOT
public static final int SUROK_RUNE_COMBINE_SPOT
- See Also:
- Constant Field Values
-
FAI_VARROCK_BENCH_SIT
public static final int FAI_VARROCK_BENCH_SIT
- See Also:
- Constant Field Values
-
DTTD_ZANIK_STEPPING_STONE_JUMP
public static final int DTTD_ZANIK_STEPPING_STONE_JUMP
- See Also:
- Constant Field Values
-
HUMAN_MINING_BLACK_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_BLACK_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_BLACK_PICKAXE
public static final int SANG_MINING_WALL_BLACK_PICKAXE
- See Also:
- Constant Field Values
-
CLANWARS_BARRIER_SINK
public static final int CLANWARS_BARRIER_SINK
- See Also:
- Constant Field Values
-
RABBIT_EMOTE
public static final int RABBIT_EMOTE
- See Also:
- Constant Field Values
-
OLAF2_UNDEAD_WALK
public static final int OLAF2_UNDEAD_WALK
- See Also:
- Constant Field Values
-
OLAF2_UNDEAD_READY
public static final int OLAF2_UNDEAD_READY
- See Also:
- Constant Field Values
-
OLAF2_BRINE_RAT_WALK
public static final int OLAF2_BRINE_RAT_WALK
- See Also:
- Constant Field Values
-
OLAF2_BRINE_RAT_DEATH
public static final int OLAF2_BRINE_RAT_DEATH
- See Also:
- Constant Field Values
-
OLAF2_BRINE_RAT_DEFEND
public static final int OLAF2_BRINE_RAT_DEFEND
- See Also:
- Constant Field Values
-
OLAF2_BRINE_RAT_ATTACK
public static final int OLAF2_BRINE_RAT_ATTACK
- See Also:
- Constant Field Values
-
OLAF2_BRINE_SABRE_SPECIAL
public static final int OLAF2_BRINE_SABRE_SPECIAL
- See Also:
- Constant Field Values
-
OLAF2_BRINE_SABRE_SPECIAL_SPOT
public static final int OLAF2_BRINE_SABRE_SPECIAL_SPOT
- See Also:
- Constant Field Values
-
OLAF2_CAVE_BOULDER_ROLL
public static final int OLAF2_CAVE_BOULDER_ROLL
- See Also:
- Constant Field Values
-
OLAF2_TRAP_WALL_HIT_HEAD
public static final int OLAF2_TRAP_WALL_HIT_HEAD
- See Also:
- Constant Field Values
-
OLAF2_HEAD_HIT
public static final int OLAF2_HEAD_HIT
- See Also:
- Constant Field Values
-
OLAF2_TRAP_BARREL_SPIN
public static final int OLAF2_TRAP_BARREL_SPIN
- See Also:
- Constant Field Values
-
OLAF2_FALL_OFF_BARREL
public static final int OLAF2_FALL_OFF_BARREL
- See Also:
- Constant Field Values
-
OLAF2_SKULL_LEVER
public static final int OLAF2_SKULL_LEVER
- See Also:
- Constant Field Values
-
OLAF2_ULFRIC_RISE
public static final int OLAF2_ULFRIC_RISE
- See Also:
- Constant Field Values
-
OLAF2_BRINE_RAT_READY
public static final int OLAF2_BRINE_RAT_READY
- See Also:
- Constant Field Values
-
OLAF2_UNDEAD_SWORD_LUNGE
public static final int OLAF2_UNDEAD_SWORD_LUNGE
- See Also:
- Constant Field Values
-
OLAF2_UNDEAD_SWORD_DEF
public static final int OLAF2_UNDEAD_SWORD_DEF
- See Also:
- Constant Field Values
-
OLAF2_HUMAN_BOULDER_PUSH_SIDE
public static final int OLAF2_HUMAN_BOULDER_PUSH_SIDE
- See Also:
- Constant Field Values
-
OLAF2_HUMAN_BOULDER_PUSH
public static final int OLAF2_HUMAN_BOULDER_PUSH
- See Also:
- Constant Field Values
-
WILD_DITCH_JUMP
public static final int WILD_DITCH_JUMP
- See Also:
- Constant Field Values
-
GOBLIN_UPDATE_CASTING_SPOTANIM
public static final int GOBLIN_UPDATE_CASTING_SPOTANIM
- See Also:
- Constant Field Values
-
GOBLIN_UPDATE_CHAMPION_CASTING
public static final int GOBLIN_UPDATE_CHAMPION_CASTING
- See Also:
- Constant Field Values
-
GOBLIN_UPDATE_CHAMPION_DRAIN
public static final int GOBLIN_UPDATE_CHAMPION_DRAIN
- See Also:
- Constant Field Values
-
SURFACE_GOBLIN_UPDATE_BOW
public static final int SURFACE_GOBLIN_UPDATE_BOW
- See Also:
- Constant Field Values
-
SURFACE_GOBLIN_UPDATE_DANCE
public static final int SURFACE_GOBLIN_UPDATE_DANCE
- See Also:
- Constant Field Values
-
SURFACE_GOBLIN_UPDATE_BANNER_WALK
public static final int SURFACE_GOBLIN_UPDATE_BANNER_WALK
- See Also:
- Constant Field Values
-
SURFACE_GOBLIN_UPDATE_BANNER_READY
public static final int SURFACE_GOBLIN_UPDATE_BANNER_READY
- See Also:
- Constant Field Values
-
SURFACE_GOBLIN_UPDATE_EYEGLO_CRAZY_SCARED
public static final int SURFACE_GOBLIN_UPDATE_EYEGLO_CRAZY_SCARED
- See Also:
- Constant Field Values
-
SURFACE_GOBLIN_UPDATE_EYEGLO_SCARED_RUN
public static final int SURFACE_GOBLIN_UPDATE_EYEGLO_SCARED_RUN
- See Also:
- Constant Field Values
-
SLICE_ARROW_HIT_SPOT
public static final int SLICE_ARROW_HIT_SPOT
- See Also:
- Constant Field Values
-
SLICE_HAM_AGENT_ARROW_LAUNCH
public static final int SLICE_HAM_AGENT_ARROW_LAUNCH
- See Also:
- Constant Field Values
-
SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT
public static final int SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT
- See Also:
- Constant Field Values
-
SLICE_HAM_AGENT_ARROW_LAUNCH_PROJ
public static final int SLICE_HAM_AGENT_ARROW_LAUNCH_PROJ
- See Also:
- Constant Field Values
-
SLICE_PLAYER_THROWN_OUT_ANIM
public static final int SLICE_PLAYER_THROWN_OUT_ANIM
- See Also:
- Constant Field Values
-
SLICE_PLAYER_MACE_SPECIAL_ATTACK
public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOT
public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOT
- See Also:
- Constant Field Values
-
SLICE_ZANIK_PUBLIC_ADDRESS
public static final int SLICE_ZANIK_PUBLIC_ADDRESS
- See Also:
- Constant Field Values
-
SLICE_HOSTAGE_WALK
public static final int SLICE_HOSTAGE_WALK
- See Also:
- Constant Field Values
-
SLICE_HOSTAGE_READY
public static final int SLICE_HOSTAGE_READY
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SERGENT_WALK
public static final int SLICE_SURFACE_GOBLIN_SERGENT_WALK
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SERGENT_READY
public static final int SLICE_SURFACE_GOBLIN_SERGENT_READY
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SERGENT_ATTACK
public static final int SLICE_SURFACE_GOBLIN_SERGENT_ATTACK
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SERGENT_DEFEND
public static final int SLICE_SURFACE_GOBLIN_SERGENT_DEFEND
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SERGENT_DEATH
public static final int SLICE_SURFACE_GOBLIN_SERGENT_DEATH
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SERGENT_HIDE
public static final int SLICE_SURFACE_GOBLIN_SERGENT_HIDE
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SERGENT_STAND_UP
public static final int SLICE_SURFACE_GOBLIN_SERGENT_STAND_UP
- See Also:
- Constant Field Values
-
SLICE_DORGESH_URTAQ_ARGUING
public static final int SLICE_DORGESH_URTAQ_ARGUING
- See Also:
- Constant Field Values
-
SLICE_DWARF_ALVIJAR_ARGUING
public static final int SLICE_DWARF_ALVIJAR_ARGUING
- See Also:
- Constant Field Values
-
SLICE_ZANIK_ADDRESS_GOBLIN_CROWD
public static final int SLICE_ZANIK_ADDRESS_GOBLIN_CROWD
- See Also:
- Constant Field Values
-
SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_VAR
public static final int SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_VAR
- See Also:
- Constant Field Values
-
SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_CALM
public static final int SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_CALM
- See Also:
- Constant Field Values
-
SLICE_DWARF_CROWD_CHEERING_VAR_1
public static final int SLICE_DWARF_CROWD_CHEERING_VAR_1
- See Also:
- Constant Field Values
-
SLICE_DWARF_CROWD_CHEERING_VAR_2
public static final int SLICE_DWARF_CROWD_CHEERING_VAR_2
- See Also:
- Constant Field Values
-
SLICE_DWARF_CROWD_CHEERING_VAR_3
public static final int SLICE_DWARF_CROWD_CHEERING_VAR_3
- See Also:
- Constant Field Values
-
SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_1
public static final int SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_1
- See Also:
- Constant Field Values
-
SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_2
public static final int SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_2
- See Also:
- Constant Field Values
-
SLICE_FLASH
public static final int SLICE_FLASH
- See Also:
- Constant Field Values
-
SLICE_DWARF_TRAIN_READY
public static final int SLICE_DWARF_TRAIN_READY
- See Also:
- Constant Field Values
-
SLICE_TRAIN_ANIM_01
public static final int SLICE_TRAIN_ANIM_01
- See Also:
- Constant Field Values
-
SLICE_TRAIN_ANIM_02
public static final int SLICE_TRAIN_ANIM_02
- See Also:
- Constant Field Values
-
SLICE_TRAIN_ANIM_03
public static final int SLICE_TRAIN_ANIM_03
- See Also:
- Constant Field Values
-
SLICE_TRAIN_ANIM_04
public static final int SLICE_TRAIN_ANIM_04
- See Also:
- Constant Field Values
-
SLICE_TRAIN_ANIM_05
public static final int SLICE_TRAIN_ANIM_05
- See Also:
- Constant Field Values
-
SLICE_TRAIN_ANIM_06
public static final int SLICE_TRAIN_ANIM_06
- See Also:
- Constant Field Values
-
SLICE_TRAIN_ANIM_07
public static final int SLICE_TRAIN_ANIM_07
- See Also:
- Constant Field Values
-
SLICE_TRAIN_ANIM_08
public static final int SLICE_TRAIN_ANIM_08
- See Also:
- Constant Field Values
-
SLICE_TRAIN_ANIM_09
public static final int SLICE_TRAIN_ANIM_09
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_WALK
public static final int SLICE_SURFACE_GOBLIN_SQUAT_WALK
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_READY
public static final int SLICE_SURFACE_GOBLIN_SQUAT_READY
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_DEATH
public static final int SLICE_SURFACE_GOBLIN_DEATH
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_DEFEND
public static final int SLICE_SURFACE_GOBLIN_DEFEND
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK
public static final int SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_ARMED_ATTACK
public static final int SLICE_SURFACE_GOBLIN_ARMED_ATTACK
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_READY_SPEAR
public static final int SLICE_SURFACE_GOBLIN_SQUAT_READY_SPEAR
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_WALK_SPEAR
public static final int SLICE_SURFACE_GOBLIN_SQUAT_WALK_SPEAR
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR
public static final int SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_DEFEND_SPEAR
public static final int SLICE_SURFACE_GOBLIN_DEFEND_SPEAR
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_DEATH_SPEAR
public static final int SLICE_SURFACE_GOBLIN_DEATH_SPEAR
- See Also:
- Constant Field Values
-
SLICE_ARROW_DEATH
public static final int SLICE_ARROW_DEATH
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_DEATH_BY_ARROW
public static final int SLICE_SURFACE_GOBLIN_DEATH_BY_ARROW
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_RUNNING_SCARED
public static final int SLICE_SURFACE_GOBLIN_RUNNING_SCARED
- See Also:
- Constant Field Values
-
SLICE_GOBLIN_EXCAVATE
public static final int SLICE_GOBLIN_EXCAVATE
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_DEATH_BY_FIREBOLT
public static final int SLICE_SURFACE_GOBLIN_DEATH_BY_FIREBOLT
- See Also:
- Constant Field Values
-
SLICE_GOBLIN_CLEANING
public static final int SLICE_GOBLIN_CLEANING
- See Also:
- Constant Field Values
-
LIGHT_BEAM_BUTTERFLY_OLD
public static final int LIGHT_BEAM_BUTTERFLY_OLD
- See Also:
- Constant Field Values
-
SLICE_PLAYER_HIDE_STAND
public static final int SLICE_PLAYER_HIDE_STAND
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_SPEAR_ATTACK_SHIELD
public static final int SLICE_SURFACE_GOBLIN_SQUAT_SPEAR_ATTACK_SHIELD
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_SHIELD_SPEAR_READY
public static final int SLICE_SURFACE_GOBLIN_SQUAT_SHIELD_SPEAR_READY
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_WALK_SHIELD_ARMED
public static final int SLICE_SURFACE_GOBLIN_SQUAT_WALK_SHIELD_ARMED
- See Also:
- Constant Field Values
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SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_WALK
public static final int SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_WALK
- See Also:
- Constant Field Values
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SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_READY
public static final int SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_READY
- See Also:
- Constant Field Values
-
SURFACE_GOBLIN_WORMBRAIN_DEATH
public static final int SURFACE_GOBLIN_WORMBRAIN_DEATH
- See Also:
- Constant Field Values
-
SLICE_DWARF_1_READY
public static final int SLICE_DWARF_1_READY
- See Also:
- Constant Field Values
-
SLICE_DWARF_2_READY
public static final int SLICE_DWARF_2_READY
- See Also:
- Constant Field Values
-
SLICE_DWARF_3_READY
public static final int SLICE_DWARF_3_READY
- See Also:
- Constant Field Values
-
SLICE_DWARF_4_READY
public static final int SLICE_DWARF_4_READY
- See Also:
- Constant Field Values
-
SLICE_PLAYER_UNTIE_ZANIK
public static final int SLICE_PLAYER_UNTIE_ZANIK
- See Also:
- Constant Field Values
-
SLICE_ZANIK_TRAIN_BLAST_PAST
public static final int SLICE_ZANIK_TRAIN_BLAST_PAST
- See Also:
- Constant Field Values
-
SLICE_ZANIK_TRAIN_TRACK_STRUGGLE
public static final int SLICE_ZANIK_TRAIN_TRACK_STRUGGLE
- See Also:
- Constant Field Values
-
SLICE_ZANIK_TRAIN_TRACK_GET_UP
public static final int SLICE_ZANIK_TRAIN_TRACK_GET_UP
- See Also:
- Constant Field Values
-
SLICE_PLAYER_TRAIN_BLAST_PAST
public static final int SLICE_PLAYER_TRAIN_BLAST_PAST
- See Also:
- Constant Field Values
-
SLICE_ZANIK_JUMP_FROM_TRACK_NORTH
public static final int SLICE_ZANIK_JUMP_FROM_TRACK_NORTH
- See Also:
- Constant Field Values
-
SLICE_ZANIK_JUMP_FROM_TRACK_SOUTH
public static final int SLICE_ZANIK_JUMP_FROM_TRACK_SOUTH
- See Also:
- Constant Field Values
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VM_SPECIMEN_BRUSH_DUST_SPOTANIM
public static final int VM_SPECIMEN_BRUSH_DUST_SPOTANIM
- See Also:
- Constant Field Values
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VM_PLAYER_USE_SPECIMEN_BRUSH
public static final int VM_PLAYER_USE_SPECIMEN_BRUSH
- See Also:
- Constant Field Values
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KALPHITE_UPDATE_READY
public static final int KALPHITE_UPDATE_READY
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_LORD_READY
public static final int KALPHITE_UPDATE_LORD_READY
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_WALK
public static final int KALPHITE_UPDATE_WALK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_LARVAE_WALK
public static final int KALPHITE_UPDATE_LARVAE_WALK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_LORD_WALK
public static final int KALPHITE_UPDATE_LORD_WALK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_JAWS_ATTACK
public static final int KALPHITE_UPDATE_JAWS_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_LARVAE_JAWS_ATTACK
public static final int KALPHITE_UPDATE_LARVAE_JAWS_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_CLAW_ATTACK
public static final int KALPHITE_UPDATE_CLAW_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_CLAW_LORD_ATTACK
public static final int KALPHITE_UPDATE_CLAW_LORD_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_DEFEND
public static final int KALPHITE_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_DEATH
public static final int KALPHITE_UPDATE_DEATH
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_LARVAE_DEATH
public static final int KALPHITE_UPDATE_LARVAE_DEATH
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_LORD_DEATH
public static final int KALPHITE_UPDATE_LORD_DEATH
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_RANGED_ATTACK
public static final int KALPHITE_UPDATE_RANGED_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_QUEEN_DEFEND
public static final int KALPHITE_UPDATE_QUEEN_DEFEND
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_FLYING_QUEEN_DEATH
public static final int KALPHITE_UPDATE_FLYING_QUEEN_DEATH
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_FLYING_QUEEN_RANGED_ATTACK
public static final int KALPHITE_UPDATE_FLYING_QUEEN_RANGED_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_FLYING_QUEEN_STINGER_ATTACK
public static final int KALPHITE_UPDATE_FLYING_QUEEN_STINGER_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_FLYING_QUEEN_READY_WALK
public static final int KALPHITE_UPDATE_FLYING_QUEEN_READY_WALK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_FLYING_QUEEN_DEFEND
public static final int KALPHITE_UPDATE_FLYING_QUEEN_DEFEND
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_QUEEN_WALK
public static final int KALPHITE_UPDATE_QUEEN_WALK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_QUEEN_READY
public static final int KALPHITE_UPDATE_QUEEN_READY
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_QUEEN_RANGED_ATTACK
public static final int KALPHITE_UPDATE_QUEEN_RANGED_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_QUEEN_JAWS_ATTACK
public static final int KALPHITE_UPDATE_QUEEN_JAWS_ATTACK
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_QUEEN_DEATH
public static final int KALPHITE_UPDATE_QUEEN_DEATH
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_ANGRY
public static final int KALPHITE_QUEEN_ANGRY
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_LAUGH
public static final int KALPHITE_QUEEN_LAUGH
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_HAPPY
public static final int KALPHITE_QUEEN_HAPPY
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_IDLE
public static final int KALPHITE_QUEEN_IDLE
- See Also:
- Constant Field Values
-
SMALL_SPIDER_UPDATE_READY
public static final int SMALL_SPIDER_UPDATE_READY
- See Also:
- Constant Field Values
-
SMALL_SPIDER_UPDATE_WALK
public static final int SMALL_SPIDER_UPDATE_WALK
- See Also:
- Constant Field Values
-
SMALL_SPIDER_UPDATE_ATTACK
public static final int SMALL_SPIDER_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
SMALL_SPIDER_UPDATE_DEFEND
public static final int SMALL_SPIDER_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
SMALL_SPIDER_UPDATE_DEATH
public static final int SMALL_SPIDER_UPDATE_DEATH
- See Also:
- Constant Field Values
-
SCORPION_UPDATE_READY
public static final int SCORPION_UPDATE_READY
- See Also:
- Constant Field Values
-
SCORPION_UPDATE_WALK
public static final int SCORPION_UPDATE_WALK
- See Also:
- Constant Field Values
-
SCORPION_UPDATE_ATTACK_TAIL
public static final int SCORPION_UPDATE_ATTACK_TAIL
- See Also:
- Constant Field Values
-
SCORPION_UPDATE_DEFEND
public static final int SCORPION_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
SCORPION_UPDATE_DEATH
public static final int SCORPION_UPDATE_DEATH
- See Also:
- Constant Field Values
-
SMALL_SCORPION_UPDATE_WALK
public static final int SMALL_SCORPION_UPDATE_WALK
- See Also:
- Constant Field Values
-
SMALL_SCORPION_UPDATE_READY
public static final int SMALL_SCORPION_UPDATE_READY
- See Also:
- Constant Field Values
-
SMALL_SCORPION_UPDATE_DEFEND
public static final int SMALL_SCORPION_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
SMALL_SCORPION_UPDATE_DEATH
public static final int SMALL_SCORPION_UPDATE_DEATH
- See Also:
- Constant Field Values
-
SMALL_SCORPION_UPDATE_ATTACK
public static final int SMALL_SCORPION_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
SCORPION_UPDATE_FIGHT_ARENA_WALK
public static final int SCORPION_UPDATE_FIGHT_ARENA_WALK
- See Also:
- Constant Field Values
-
LOBSTER_UPDATE_READY
public static final int LOBSTER_UPDATE_READY
- See Also:
- Constant Field Values
-
LOBSTER_UPDATE_WALK
public static final int LOBSTER_UPDATE_WALK
- See Also:
- Constant Field Values
-
LOBSTER_UPDATE_ATTACK
public static final int LOBSTER_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
LOBSTER_UPDATE_DEFEND
public static final int LOBSTER_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
LOBSTER_UPDATE_DEATH
public static final int LOBSTER_UPDATE_DEATH
- See Also:
- Constant Field Values
-
HUMAN_APE_WALK_L
public static final int HUMAN_APE_WALK_L
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM
public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_FLYING_QUEEN_EMERGING
public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGING
- See Also:
- Constant Field Values
-
KALPHITE_UPDATE_LIGHTENING_PROJECTILE
public static final int KALPHITE_UPDATE_LIGHTENING_PROJECTILE
- See Also:
- Constant Field Values
-
KAPHITE_EGG_EXPLOSION_UPDATE
public static final int KAPHITE_EGG_EXPLOSION_UPDATE
- See Also:
- Constant Field Values
-
KAPHITE_EGG_REGENERATION_UPDATE
public static final int KAPHITE_EGG_REGENERATION_UPDATE
- See Also:
- Constant Field Values
-
KAPHITE_EGG_PULSING_WALL_UPDATE
public static final int KAPHITE_EGG_PULSING_WALL_UPDATE
- See Also:
- Constant Field Values
-
HUMAN_APE_WALK_R
public static final int HUMAN_APE_WALK_R
- See Also:
- Constant Field Values
-
HUMAN_APE_WALK_B
public static final int HUMAN_APE_WALK_B
- See Also:
- Constant Field Values
-
HUMAN_APE_RUN
public static final int HUMAN_APE_RUN
- See Also:
- Constant Field Values
-
HUMAN_APE_ATTACK
public static final int HUMAN_APE_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_APE_DEFEND
public static final int HUMAN_APE_DEFEND
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_UNCONSCIOUS
public static final int DREAM_CYRISUS_UNCONSCIOUS
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_BARELY_CONSCIOUS_TRANSITION
public static final int DREAM_CYRISUS_BARELY_CONSCIOUS_TRANSITION
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_BARELY_CONSCIOUS
public static final int DREAM_CYRISUS_BARELY_CONSCIOUS
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_SIT_UP_TRANSITION
public static final int DREAM_CYRISUS_SIT_UP_TRANSITION
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_SITTING_UP
public static final int DREAM_CYRISUS_SITTING_UP
- See Also:
- Constant Field Values
-
DREAM_PLAYER_HELP_CYRISUS_STAND_UP
public static final int DREAM_PLAYER_HELP_CYRISUS_STAND_UP
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_STAND_UP_TRANSITION
public static final int DREAM_CYRISUS_STAND_UP_TRANSITION
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_ADMIRE_HIMSELF
public static final int DREAM_CYRISUS_ADMIRE_HIMSELF
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_RECIEVE_FOOD_SITTING
public static final int DREAM_CYRISUS_RECIEVE_FOOD_SITTING
- See Also:
- Constant Field Values
-
DREAM_PLAYER_FEED_CYRISUS_SITTING
public static final int DREAM_PLAYER_FEED_CYRISUS_SITTING
- See Also:
- Constant Field Values
-
DREAM_PLAYER_FEED_CYRISUS_LYING
public static final int DREAM_PLAYER_FEED_CYRISUS_LYING
- See Also:
- Constant Field Values
-
DREAM_PLAYER_FEED_CYRISUS_STANDING
public static final int DREAM_PLAYER_FEED_CYRISUS_STANDING
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_RECIEVE_FOOD_STANDING
public static final int DREAM_CYRISUS_RECIEVE_FOOD_STANDING
- See Also:
- Constant Field Values
-
DREAM_PLAYER_MONSTEREXAM_STATSPY
public static final int DREAM_PLAYER_MONSTEREXAM_STATSPY
- See Also:
- Constant Field Values
-
DREAM_PLAYER_HUMIDIFY_SPELL
public static final int DREAM_PLAYER_HUMIDIFY_SPELL
- See Also:
- Constant Field Values
-
HUMAN_AMETHYSTCUTTING
public static final int HUMAN_AMETHYSTCUTTING
- See Also:
- Constant Field Values
-
DREAM_PLAYER_DREAM_SPELL_READY
public static final int DREAM_PLAYER_DREAM_SPELL_READY
- See Also:
- Constant Field Values
-
HUMAN_READY_FAN
public static final int HUMAN_READY_FAN
- See Also:
- Constant Field Values
-
DREAM_PLAYER_MAKE_PLANK_SPELL
public static final int DREAM_PLAYER_MAKE_PLANK_SPELL
- See Also:
- Constant Field Values
-
DREAM_PLAYER_SPELLBOOK_SWAP
public static final int DREAM_PLAYER_SPELLBOOK_SWAP
- See Also:
- Constant Field Values
-
DREAM_CROUCH
public static final int DREAM_CROUCH
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_STOMP
public static final int DREAM_CYRISUS_STOMP
- See Also:
- Constant Field Values
-
DREAM_ZEDS
public static final int DREAM_ZEDS
- See Also:
- Constant Field Values
-
DREAM_PLAYER_HUNTER_BOX_SPELL
public static final int DREAM_PLAYER_HUNTER_BOX_SPELL
- See Also:
- Constant Field Values
-
DREAM_REVERSE_TELEPORT
public static final int DREAM_REVERSE_TELEPORT
- See Also:
- Constant Field Values
-
DREAM_PLAYER_POINTS
public static final int DREAM_PLAYER_POINTS
- See Also:
- Constant Field Values
-
DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM
public static final int DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_HUMIDIFY_SPELL_SPOTANIM
public static final int DREAM_HUMIDIFY_SPELL_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_PLANK_MAKE_SPELL_SPOTANIM
public static final int DREAM_PLANK_MAKE_SPELL_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_SPELLBOOK_SPOTANIM
public static final int DREAM_SPELLBOOK_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_RAZORBEAST_ATTACK
public static final int DREAM_RAZORBEAST_ATTACK
- See Also:
- Constant Field Values
-
DREAM_RAZORBEAST_READY
public static final int DREAM_RAZORBEAST_READY
- See Also:
- Constant Field Values
-
DREAM_RAZORBEAST_WALK
public static final int DREAM_RAZORBEAST_WALK
- See Also:
- Constant Field Values
-
DREAM_RAZORBEAST_DEFEND
public static final int DREAM_RAZORBEAST_DEFEND
- See Also:
- Constant Field Values
-
DREAM_RAZORBEAST_SPAWN
public static final int DREAM_RAZORBEAST_SPAWN
- See Also:
- Constant Field Values
-
DREAM_RAZORBEAST_DEATH
public static final int DREAM_RAZORBEAST_DEATH
- See Also:
- Constant Field Values
-
DREAM_RAZOR_BEAST_SPAWN_SPOTANIM
public static final int DREAM_RAZOR_BEAST_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_READY
public static final int DREAM_INADEQUACY_READY
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_ATTACK_FRONT
public static final int DREAM_INADEQUACY_ATTACK_FRONT
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_ATTACK_BACK
public static final int DREAM_INADEQUACY_ATTACK_BACK
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_ATTACK_LEFT
public static final int DREAM_INADEQUACY_ATTACK_LEFT
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_ATTACK_RIGHT
public static final int DREAM_INADEQUACY_ATTACK_RIGHT
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_DEATH
public static final int DREAM_INADEQUACY_DEATH
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_TRANSFORM_SPOTANIM
public static final int DREAM_INADEQUACY_TRANSFORM_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_DEFEND
public static final int DREAM_INADEQUACY_DEFEND
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_RANGED_ATTACK
public static final int DREAM_INADEQUACY_RANGED_ATTACK
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_MOUTH_SPOTANIM
public static final int DREAM_INADEQUACY_MOUTH_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_RAZOR_BEAST_SPAWN_PROJANIM
public static final int DREAM_RAZOR_BEAST_SPAWN_PROJANIM
- See Also:
- Constant Field Values
-
DREAM_UNTOUCHABLE_READY_WALK
public static final int DREAM_UNTOUCHABLE_READY_WALK
- See Also:
- Constant Field Values
-
DREAM_UNTOUCHABLE_ATTACK
public static final int DREAM_UNTOUCHABLE_ATTACK
- See Also:
- Constant Field Values
-
DREAM_UNTOUCHABLE_DEFEND
public static final int DREAM_UNTOUCHABLE_DEFEND
- See Also:
- Constant Field Values
-
DREAM_UNTOUCHABLE_DEATH
public static final int DREAM_UNTOUCHABLE_DEATH
- See Also:
- Constant Field Values
-
DREAM_UNTOUCHABLE_SPAWN
public static final int DREAM_UNTOUCHABLE_SPAWN
- See Also:
- Constant Field Values
-
DREAM_UNTOUCHABLE_SPAWN_SPOTANIM
public static final int DREAM_UNTOUCHABLE_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM
public static final int DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_EVERLASTING_SPAWN_SPOTANIM
public static final int DREAM_EVERLASTING_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_EVERLASTING_TRANSFORM_SPOTANIM
public static final int DREAM_EVERLASTING_TRANSFORM_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_SPAWN_SPOTANIM
public static final int DREAM_ILLUSIVE_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_READY
public static final int DREAM_ILLUSIVE_READY
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_WALK
public static final int DREAM_ILLUSIVE_WALK
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_DEFEND_P1
public static final int DREAM_ILLUSIVE_DEFEND_P1
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_DEFEND_P2
public static final int DREAM_ILLUSIVE_DEFEND_P2
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_ATTACK
public static final int DREAM_ILLUSIVE_ATTACK
- See Also:
- Constant Field Values
-
DREAM_EVERLASTING_READY
public static final int DREAM_EVERLASTING_READY
- See Also:
- Constant Field Values
-
DREAM_EVERLASTING_WALK
public static final int DREAM_EVERLASTING_WALK
- See Also:
- Constant Field Values
-
DREAM_EVERLASTING_ATTACK
public static final int DREAM_EVERLASTING_ATTACK
- See Also:
- Constant Field Values
-
DREAM_EVERLASTING_DEFEND
public static final int DREAM_EVERLASTING_DEFEND
- See Also:
- Constant Field Values
-
DREAM_EVERLASTING_DEATH
public static final int DREAM_EVERLASTING_DEATH
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_SPAWN
public static final int DREAM_ILLUSIVE_SPAWN
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_DEATH
public static final int DREAM_ILLUSIVE_DEATH
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_DEATH_READY
public static final int DREAM_ILLUSIVE_DEATH_READY
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_DEATH_STOMPED
public static final int DREAM_ILLUSIVE_DEATH_STOMPED
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_STOMP_SPOTANIM
public static final int DREAM_ILLUSIVE_STOMP_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_HUNTER_SPELL_SPOTANIM
public static final int DREAM_HUNTER_SPELL_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_SPAWN
public static final int DREAM_INADEQUACY_SPAWN
- See Also:
- Constant Field Values
-
DREAM_INADEQUACY_SPAWN_SPOTANIM
public static final int DREAM_INADEQUACY_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_EVERLASTING_SPAWN
public static final int DREAM_EVERLASTING_SPAWN
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_DIGGING_OUT_SPOTANIM
public static final int DREAM_ILLUSIVE_DIGGING_OUT_SPOTANIM
- See Also:
- Constant Field Values
-
DREAM_ILLUSIVE_DIGGING_BACK_SPOTANIM
public static final int DREAM_ILLUSIVE_DIGGING_BACK_SPOTANIM
- See Also:
- Constant Field Values
-
DORGESH_ZANIK_PIPESQUEEZE
public static final int DORGESH_ZANIK_PIPESQUEEZE
- See Also:
- Constant Field Values
-
DORGESH_ZANIK_PIPEUNSQUEEZE
public static final int DORGESH_ZANIK_PIPEUNSQUEEZE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_RUNE
public static final int HUMAN_WOODCRAFTING_AXE_RUNE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_ADAMANT
public static final int HUMAN_WOODCRAFTING_AXE_ADAMANT
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_MITHRIL
public static final int HUMAN_WOODCRAFTING_AXE_MITHRIL
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_BLACK
public static final int HUMAN_WOODCRAFTING_AXE_BLACK
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_STEEL
public static final int HUMAN_WOODCRAFTING_AXE_STEEL
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_IRON
public static final int HUMAN_WOODCRAFTING_AXE_IRON
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_DRAGON
public static final int HUMAN_WOODCRAFTING_AXE_DRAGON
- See Also:
- Constant Field Values
-
GIANT_CHAMPION_ATTACK
public static final int GIANT_CHAMPION_ATTACK
- See Also:
- Constant Field Values
-
GIANT_CHAMPION_DEATH
public static final int GIANT_CHAMPION_DEATH
- See Also:
- Constant Field Values
-
GIANT_CHAMPION_DEFEND
public static final int GIANT_CHAMPION_DEFEND
- See Also:
- Constant Field Values
-
GIANT_CHAMPION_READY
public static final int GIANT_CHAMPION_READY
- See Also:
- Constant Field Values
-
GIANT_CHAMPION_WALK
public static final int GIANT_CHAMPION_WALK
- See Also:
- Constant Field Values
-
UNICORN_REWORK_WALK
public static final int UNICORN_REWORK_WALK
- See Also:
- Constant Field Values
-
UNICORN_REWORK_READY
public static final int UNICORN_REWORK_READY
- See Also:
- Constant Field Values
-
UNICORN_REWORK_DEFEND
public static final int UNICORN_REWORK_DEFEND
- See Also:
- Constant Field Values
-
UNICORN_REWORK_ATTACK
public static final int UNICORN_REWORK_ATTACK
- See Also:
- Constant Field Values
-
UNICORN_REWORK_DEATH
public static final int UNICORN_REWORK_DEATH
- See Also:
- Constant Field Values
-
FAI_VARROCK_DRUNK_WALK
public static final int FAI_VARROCK_DRUNK_WALK
- See Also:
- Constant Field Values
-
FAI_VARROCK_DRUNK_READY
public static final int FAI_VARROCK_DRUNK_READY
- See Also:
- Constant Field Values
-
VM_QUIZ_READY
public static final int VM_QUIZ_READY
- See Also:
- Constant Field Values
-
VM_QUIZ_LOST_DISAPPOINTMENT
public static final int VM_QUIZ_LOST_DISAPPOINTMENT
- See Also:
- Constant Field Values
-
VM_QUIZ_CELEBRATION
public static final int VM_QUIZ_CELEBRATION
- See Also:
- Constant Field Values
-
VM_DISPLAY_CASE_PONDER
public static final int VM_DISPLAY_CASE_PONDER
- See Also:
- Constant Field Values
-
VM_PAINTING_PONDER
public static final int VM_PAINTING_PONDER
- See Also:
- Constant Field Values
-
VM_PAINTING_PONDER_VAR_1
public static final int VM_PAINTING_PONDER_VAR_1
- See Also:
- Constant Field Values
-
VM_PAINTING_PONDER_VAR_2
public static final int VM_PAINTING_PONDER_VAR_2
- See Also:
- Constant Field Values
-
VM_HUMAN_DISPLAY_CASE_ITEM_PLACE
public static final int VM_HUMAN_DISPLAY_CASE_ITEM_PLACE
- See Also:
- Constant Field Values
-
VM_ART_CRITIC_WALK
public static final int VM_ART_CRITIC_WALK
- See Also:
- Constant Field Values
-
VM_ART_CRITIC_READY
public static final int VM_ART_CRITIC_READY
- See Also:
- Constant Field Values
-
VM_MUSEUM_GUARD_READY
public static final int VM_MUSEUM_GUARD_READY
- See Also:
- Constant Field Values
-
VM_MUSEUM_GUARD_GATE
public static final int VM_MUSEUM_GUARD_GATE
- See Also:
- Constant Field Values
-
VM_MUSEUM_GUARD_GATE_MIRRORED
public static final int VM_MUSEUM_GUARD_GATE_MIRRORED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_READY
public static final int VM_NATURAL_HISTORIAN_READY
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_READY_VAR
public static final int VM_NATURAL_HISTORIAN_READY_VAR
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_WALK
public static final int VM_NATURAL_HISTORIAN_WALK
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_DRAGON_FLAP
public static final int VM_NATURAL_HISTORIAN_DRAGON_FLAP
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_PENGUIN_WADDLE
public static final int VM_NATURAL_HISTORIAN_PENGUIN_WADDLE
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_SNAIL_ANTENNA
public static final int VM_NATURAL_HISTORIAN_SNAIL_ANTENNA
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_LIZARD_HOP
public static final int VM_NATURAL_HISTORIAN_LIZARD_HOP
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_MONKEY_HOP
public static final int VM_NATURAL_HISTORIAN_MONKEY_HOP
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_SNAKE_TWIST
public static final int VM_NATURAL_HISTORIAN_SNAKE_TWIST
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_MOLE_TUNNEL
public static final int VM_NATURAL_HISTORIAN_MOLE_TUNNEL
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_CAMEL_HUMP
public static final int VM_NATURAL_HISTORIAN_CAMEL_HUMP
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_WYVERN
public static final int VM_NATURAL_HISTORIAN_WYVERN
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_LEECH_TWIST
public static final int VM_NATURAL_HISTORIAN_LEECH_TWIST
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_SEASLUG_TWIST
public static final int VM_NATURAL_HISTORIAN_SEASLUG_TWIST
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_KALPHITE_QUEEN_PINCERS
public static final int VM_NATURAL_HISTORIAN_KALPHITE_QUEEN_PINCERS
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_BATTLE_TORTOISE
public static final int VM_NATURAL_HISTORIAN_BATTLE_TORTOISE
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORIAN_TERROR_BIRD
public static final int VM_NATURAL_HISTORIAN_TERROR_BIRD
- See Also:
- Constant Field Values
-
VM_SCHOOL_TEACHER_MALE_WALK
public static final int VM_SCHOOL_TEACHER_MALE_WALK
- See Also:
- Constant Field Values
-
VM_SCHOOL_TEACHER_MALE_READY
public static final int VM_SCHOOL_TEACHER_MALE_READY
- See Also:
- Constant Field Values
-
VM_FEMALE_TEACHER_CHILD_GIRL_WALK_MULTI
public static final int VM_FEMALE_TEACHER_CHILD_GIRL_WALK_MULTI
- See Also:
- Constant Field Values
-
VM_FEMALE_TEACHER_CHILD_GIRL_READY_MULTI
public static final int VM_FEMALE_TEACHER_CHILD_GIRL_READY_MULTI
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_WALK
public static final int VM_PATROL_ROUTE_WORKMEN_WALK
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_READY
public static final int VM_PATROL_ROUTE_WORKMEN_READY
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_PLANK_DROP
public static final int VM_PATROL_ROUTE_WORKMEN_PLANK_DROP
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_PLANK_PICKUP
public static final int VM_PATROL_ROUTE_WORKMEN_PLANK_PICKUP
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_NO_PLANK_WALK
public static final int VM_PATROL_ROUTE_WORKMEN_NO_PLANK_WALK
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_WALK
public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_WALK
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_WALK
public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_WALK
- See Also:
- Constant Field Values
-
VM_PATROL_WHEELBARROW_DUMPING_ROCKS
public static final int VM_PATROL_WHEELBARROW_DUMPING_ROCKS
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_READY
public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_READY
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_READY
public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_READY
- See Also:
- Constant Field Values
-
VM_WHEELBARROW_LOADER
public static final int VM_WHEELBARROW_LOADER
- See Also:
- Constant Field Values
-
VM_WHEELBARROW_LOADER_READY
public static final int VM_WHEELBARROW_LOADER_READY
- See Also:
- Constant Field Values
-
VM_PILLAR_FLAG_MOTION
public static final int VM_PILLAR_FLAG_MOTION
- See Also:
- Constant Field Values
-
VM_DISPLAY_CASE_COGS
public static final int VM_DISPLAY_CASE_COGS
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE_FIXED
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE_FIXED
- See Also:
- Constant Field Values
-
VM_CANAL_BARGE_WORKMAN_KNEELING_HAMMERING
public static final int VM_CANAL_BARGE_WORKMAN_KNEELING_HAMMERING
- See Also:
- Constant Field Values
-
VM_CANAL_BARGE_WORKMAN_SAWING
public static final int VM_CANAL_BARGE_WORKMAN_SAWING
- See Also:
- Constant Field Values
-
VM_CANAL_BARGE_WORKMAN_SLEDGEHAMMERING
public static final int VM_CANAL_BARGE_WORKMAN_SLEDGEHAMMERING
- See Also:
- Constant Field Values
-
VM_CANAL_BARGE_WORKMAN_PAINTING_TAR
public static final int VM_CANAL_BARGE_WORKMAN_PAINTING_TAR
- See Also:
- Constant Field Values
-
VM_CANAL_BARGE_FOREMEN_TALKING
public static final int VM_CANAL_BARGE_FOREMEN_TALKING
- See Also:
- Constant Field Values
-
VM_PLAYER_USE_ROCKPICK
public static final int VM_PLAYER_USE_ROCKPICK
- See Also:
- Constant Field Values
-
VM_ROCKPICK_DUST_SPOTANIM
public static final int VM_ROCKPICK_DUST_SPOTANIM
- See Also:
- Constant Field Values
-
VM_ARCHAEOLIGIST_CLEANING_TABLE
public static final int VM_ARCHAEOLIGIST_CLEANING_TABLE
- See Also:
- Constant Field Values
-
VM_PLAYER_BUTTON_PUSH
public static final int VM_PLAYER_BUTTON_PUSH
- See Also:
- Constant Field Values
-
VM_BOTTON_LOC_PUSH
public static final int VM_BOTTON_LOC_PUSH
- See Also:
- Constant Field Values
-
VM_OUTSIDE_GATE_GUARD_READY
public static final int VM_OUTSIDE_GATE_GUARD_READY
- See Also:
- Constant Field Values
-
VM_OUTSIDE_GATE_GUARD_SHAKING_HEAD
public static final int VM_OUTSIDE_GATE_GUARD_SHAKING_HEAD
- See Also:
- Constant Field Values
-
FAI_VARROCK_CHILD_SWINGS
public static final int FAI_VARROCK_CHILD_SWINGS
- See Also:
- Constant Field Values
-
FAI_VARROCK_WHIRLY_WASHING_LINE
public static final int FAI_VARROCK_WHIRLY_WASHING_LINE
- See Also:
- Constant Field Values
-
FAI_VARROCK_LIMP_WALK
public static final int FAI_VARROCK_LIMP_WALK
- See Also:
- Constant Field Values
-
FAI_VARROCK_IKOV_LUCIEN_READY
public static final int FAI_VARROCK_IKOV_LUCIEN_READY
- See Also:
- Constant Field Values
-
FAI_VARROCK_WHEAT_SWAY
public static final int FAI_VARROCK_WHEAT_SWAY
- See Also:
- Constant Field Values
-
VM_SCHOOL_GIRL_SKIP
public static final int VM_SCHOOL_GIRL_SKIP
- See Also:
- Constant Field Values
-
VM_SCHOOL_GIRL_READY
public static final int VM_SCHOOL_GIRL_READY
- See Also:
- Constant Field Values
-
VM_SCHOOL_GIRL_READY_VAR1
public static final int VM_SCHOOL_GIRL_READY_VAR1
- See Also:
- Constant Field Values
-
VM_SCHOOL_GIRL_READY_VAR2
public static final int VM_SCHOOL_GIRL_READY_VAR2
- See Also:
- Constant Field Values
-
VM_SCHOOL_GIRL_READY_VAR3
public static final int VM_SCHOOL_GIRL_READY_VAR3
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN
- See Also:
- Constant Field Values
-
VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN_FIXED
- See Also:
- Constant Field Values
-
VARROCK_GRANNY_ROCKING
public static final int VARROCK_GRANNY_ROCKING
- See Also:
- Constant Field Values
-
VARROCK_TRAMP_WALK
public static final int VARROCK_TRAMP_WALK
- See Also:
- Constant Field Values
-
VARROCK_TRAMP_READY
public static final int VARROCK_TRAMP_READY
- See Also:
- Constant Field Values
-
VARROCK_HEAVYBAG_READY
public static final int VARROCK_HEAVYBAG_READY
- See Also:
- Constant Field Values
-
VARROCK_HEAVYBAG_DEFEND
public static final int VARROCK_HEAVYBAG_DEFEND
- See Also:
- Constant Field Values
-
VARROCK_HEAVYBAG_ATTACK
public static final int VARROCK_HEAVYBAG_ATTACK
- See Also:
- Constant Field Values
-
FAI_VARROCK_CHILD_READY
public static final int FAI_VARROCK_CHILD_READY
- See Also:
- Constant Field Values
-
FAI_VARROCK_CHILD_READY_OFFSET
public static final int FAI_VARROCK_CHILD_READY_OFFSET
- See Also:
- Constant Field Values
-
FAI_VARROCK_GUARD_WALK
public static final int FAI_VARROCK_GUARD_WALK
- See Also:
- Constant Field Values
-
FAI_VARROCK_GUARD_READY
public static final int FAI_VARROCK_GUARD_READY
- See Also:
- Constant Field Values
-
FAI_VARROCK_GUARD_DEFEND
public static final int FAI_VARROCK_GUARD_DEFEND
- See Also:
- Constant Field Values
-
FAI_VARROCK_GUARD_ATTACK
public static final int FAI_VARROCK_GUARD_ATTACK
- See Also:
- Constant Field Values
-
FAI_VARROCK_GUARD_DEATH
public static final int FAI_VARROCK_GUARD_DEATH
- See Also:
- Constant Field Values
-
FAI_VARROCK_2_NPC_TABLE
public static final int FAI_VARROCK_2_NPC_TABLE
- See Also:
- Constant Field Values
-
FAI_VARROCK_CENTRAL_SQUARE
public static final int FAI_VARROCK_CENTRAL_SQUARE
- See Also:
- Constant Field Values
-
FAI_VARROCK_MILL_ENGINE2
public static final int FAI_VARROCK_MILL_ENGINE2
- See Also:
- Constant Field Values
-
FAI_VARROCK_MILL_STONE
public static final int FAI_VARROCK_MILL_STONE
- See Also:
- Constant Field Values
-
FAI_VARROCK_MILLSAIL
public static final int FAI_VARROCK_MILLSAIL
- See Also:
- Constant Field Values
-
DRAGON_UPDATE_READY_POH_FIX
public static final int DRAGON_UPDATE_READY_POH_FIX
- See Also:
- Constant Field Values
-
GRIM_BEANSTALK_3X3_GROWING
public static final int GRIM_BEANSTALK_3X3_GROWING
- See Also:
- Constant Field Values
-
GRIM_BEANSTALK_1X1_GROWING_SPOT
public static final int GRIM_BEANSTALK_1X1_GROWING_SPOT
- See Also:
- Constant Field Values
-
GRIM_BEANSTALK_3X3_SHRINKING
public static final int GRIM_BEANSTALK_3X3_SHRINKING
- See Also:
- Constant Field Values
-
GRIM_1X1_BEANSTALK_COLLAPSING
public static final int GRIM_1X1_BEANSTALK_COLLAPSING
- See Also:
- Constant Field Values
-
GRIM_GIANT_ATTACK
public static final int GRIM_GIANT_ATTACK
- See Also:
- Constant Field Values
-
GRIM_GIANT_DEATH
public static final int GRIM_GIANT_DEATH
- See Also:
- Constant Field Values
-
GRIM_GIANT_DEFEND
public static final int GRIM_GIANT_DEFEND
- See Also:
- Constant Field Values
-
GRIM_GIANT_READY
public static final int GRIM_GIANT_READY
- See Also:
- Constant Field Values
-
GRIM_GIANT_WALK
public static final int GRIM_GIANT_WALK
- See Also:
- Constant Field Values
-
GRIM_GRIMNASH_ASLEEP_READY
public static final int GRIM_GRIMNASH_ASLEEP_READY
- See Also:
- Constant Field Values
-
GRIM_GRIMNASH_READY
public static final int GRIM_GRIMNASH_READY
- See Also:
- Constant Field Values
-
GRIM_GRIMNASH_WARNING_ATTACK
public static final int GRIM_GRIMNASH_WARNING_ATTACK
- See Also:
- Constant Field Values
-
GRIM_DWARF_TOWER_READY
public static final int GRIM_DWARF_TOWER_READY
- See Also:
- Constant Field Values
-
GRIM_EXPERIMENT_NO2_WALK
public static final int GRIM_EXPERIMENT_NO2_WALK
- See Also:
- Constant Field Values
-
GRIM_EXPERIMENT_NO2_READY
public static final int GRIM_EXPERIMENT_NO2_READY
- See Also:
- Constant Field Values
-
GRIM_EXPERIMENT_NO2_DEATH
public static final int GRIM_EXPERIMENT_NO2_DEATH
- See Also:
- Constant Field Values
-
GRIM_EXPERIMENT_NO2_ATTACK
public static final int GRIM_EXPERIMENT_NO2_ATTACK
- See Also:
- Constant Field Values
-
GRIM_EXPERIMENT_NO2_PROJ_ATTACK
public static final int GRIM_EXPERIMENT_NO2_PROJ_ATTACK
- See Also:
- Constant Field Values
-
GRIM_EXPERIMENT_NO2_DEFEND
public static final int GRIM_EXPERIMENT_NO2_DEFEND
- See Also:
- Constant Field Values
-
GRIM_EXPERIMENT_NO2_HEAD_PROJ
public static final int GRIM_EXPERIMENT_NO2_HEAD_PROJ
- See Also:
- Constant Field Values
-
GRIM_GIANT_MOUSE_WALK
public static final int GRIM_GIANT_MOUSE_WALK
- See Also:
- Constant Field Values
-
GRIM_GIANT_MOUSE_READY
public static final int GRIM_GIANT_MOUSE_READY
- See Also:
- Constant Field Values
-
GRIM_GIANT_MOUSE_ATTACK
public static final int GRIM_GIANT_MOUSE_ATTACK
- See Also:
- Constant Field Values
-
GRIM_GIANT_MOUSE_DEFEND
public static final int GRIM_GIANT_MOUSE_DEFEND
- See Also:
- Constant Field Values
-
GRIM_GIANT_MOUSE_DEATH
public static final int GRIM_GIANT_MOUSE_DEATH
- See Also:
- Constant Field Values
-
GRIM_GRAMAPHONE_MULTI_ANIM
public static final int GRIM_GRAMAPHONE_MULTI_ANIM
- See Also:
- Constant Field Values
-
GRIM_MAGIC_CIRCLE_GLOW
public static final int GRIM_MAGIC_CIRCLE_GLOW
- See Also:
- Constant Field Values
-
GRIM_GIANT_TAUNT
public static final int GRIM_GIANT_TAUNT
- See Also:
- Constant Field Values
-
GRIM_SPITTING
public static final int GRIM_SPITTING
- See Also:
- Constant Field Values
-
GRIM_STORY_TELLING
public static final int GRIM_STORY_TELLING
- See Also:
- Constant Field Values
-
GRIM_PLAYER_GRAMAPHONE_WINDUP
public static final int GRIM_PLAYER_GRAMAPHONE_WINDUP
- See Also:
- Constant Field Values
-
GRIM_PLAYER_KICKING_GRAMAPHONE
public static final int GRIM_PLAYER_KICKING_GRAMAPHONE
- See Also:
- Constant Field Values
-
GRIM_PLAYER_SHRINKING
public static final int GRIM_PLAYER_SHRINKING
- See Also:
- Constant Field Values
-
GRIM_PLAYER_GROWING
public static final int GRIM_PLAYER_GROWING
- See Also:
- Constant Field Values
-
GRIM_WOMAN_LONG_SKIRT_WALK
public static final int GRIM_WOMAN_LONG_SKIRT_WALK
- See Also:
- Constant Field Values
-
GRIM_WOMAN_LONG_SKIRT_WALK_BACKWARDS
public static final int GRIM_WOMAN_LONG_SKIRT_WALK_BACKWARDS
- See Also:
- Constant Field Values
-
GRIM_GNOME_READY1
public static final int GRIM_GNOME_READY1
- See Also:
- Constant Field Values
-
GRIM_GNOME_READY2
public static final int GRIM_GNOME_READY2
- See Also:
- Constant Field Values
-
GRIM_GNOME_READY3
public static final int GRIM_GNOME_READY3
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_ATTACK
public static final int WEREWOLF_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_DEATH
public static final int WEREWOLF_UPDATE_DEATH
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_DEFEND
public static final int WEREWOLF_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_READY
public static final int WEREWOLF_UPDATE_READY
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_READY_EXTRA
public static final int WEREWOLF_UPDATE_READY_EXTRA
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_WALK
public static final int WEREWOLF_UPDATE_WALK
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_ON_THRONE
public static final int WEREWOLF_UPDATE_ON_THRONE
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_TRANSFORM_WEREWOLF
public static final int WEREWOLF_UPDATE_TRANSFORM_WEREWOLF
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_WALK_WITH_HUMAN
public static final int WEREWOLF_UPDATE_WALK_WITH_HUMAN
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_READY_WITH_HUMAN
public static final int WEREWOLF_UPDATE_READY_WITH_HUMAN
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_READY_WITH_STICK
public static final int WEREWOLF_UPDATE_READY_WITH_STICK
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_THROW_STICK
public static final int WEREWOLF_UPDATE_THROW_STICK
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_WALK_WITH_STICK
public static final int WEREWOLF_UPDATE_WALK_WITH_STICK
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_READY_TRAINER_EXTRA
public static final int WEREWOLF_UPDATE_READY_TRAINER_EXTRA
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_ANGRY_CHATHEAD
public static final int WEREWOLF_UPDATE_ANGRY_CHATHEAD
- See Also:
- Constant Field Values
-
LORE_WOLF_CHATHEAD_IDLE
public static final int LORE_WOLF_CHATHEAD_IDLE
- See Also:
- Constant Field Values
-
LORE_WOLF_CHATHEAD_SAD
public static final int LORE_WOLF_CHATHEAD_SAD
- See Also:
- Constant Field Values
-
LORE_WOLF_CHATHEAD_QUIZZICAL
public static final int LORE_WOLF_CHATHEAD_QUIZZICAL
- See Also:
- Constant Field Values
-
WEREWOLF_UPDATE_TRANSFORM_HUMAN
public static final int WEREWOLF_UPDATE_TRANSFORM_HUMAN
- See Also:
- Constant Field Values
-
LORE_WOLF_CHATHEAD_HAPPY
public static final int LORE_WOLF_CHATHEAD_HAPPY
- See Also:
- Constant Field Values
-
DOG_UPDATE_WOLF_WALK
public static final int DOG_UPDATE_WOLF_WALK
- See Also:
- Constant Field Values
-
DOG_UPDATE_WOLF_DEFEND
public static final int DOG_UPDATE_WOLF_DEFEND
- See Also:
- Constant Field Values
-
DOG_UPDATE_WOLF_DEATH
public static final int DOG_UPDATE_WOLF_DEATH
- See Also:
- Constant Field Values
-
DOG_UPDATE_WOLF_ATTACK
public static final int DOG_UPDATE_WOLF_ATTACK
- See Also:
- Constant Field Values
-
DOG_UPDATE_WALK
public static final int DOG_UPDATE_WALK
- See Also:
- Constant Field Values
-
DOG_UPDATE_SMALL_DOG_READY
public static final int DOG_UPDATE_SMALL_DOG_READY
- See Also:
- Constant Field Values
-
DOG_UPDATE_SMALL_DOG_ATTACK
public static final int DOG_UPDATE_SMALL_DOG_ATTACK
- See Also:
- Constant Field Values
-
DOG_UPDATE_MEDIUM_DOG_DEFEND
public static final int DOG_UPDATE_MEDIUM_DOG_DEFEND
- See Also:
- Constant Field Values
-
DOG_UPDATE_MEDIUM_DOG_DEATH
public static final int DOG_UPDATE_MEDIUM_DOG_DEATH
- See Also:
- Constant Field Values
-
DOG_UPDATE_MEDIUM_DOG_ATTACK
public static final int DOG_UPDATE_MEDIUM_DOG_ATTACK
- See Also:
- Constant Field Values
-
DOG_UPDATE_JACKAL_DEFEND
public static final int DOG_UPDATE_JACKAL_DEFEND
- See Also:
- Constant Field Values
-
DOG_UPDATE_JACKAL_DEATH
public static final int DOG_UPDATE_JACKAL_DEATH
- See Also:
- Constant Field Values
-
DOG_UPDATE_JACKAL_ATTACK
public static final int DOG_UPDATE_JACKAL_ATTACK
- See Also:
- Constant Field Values
-
DOG_UPDATE_FOX_DEFEND
public static final int DOG_UPDATE_FOX_DEFEND
- See Also:
- Constant Field Values
-
DOG_UPDATE_FOX_DEATH
public static final int DOG_UPDATE_FOX_DEATH
- See Also:
- Constant Field Values
-
DOG_UPDATE_MEDIUM_DOG_WALK
public static final int DOG_UPDATE_MEDIUM_DOG_WALK
- See Also:
- Constant Field Values
-
DOG_UPDATE_FIGHT_ARENA_ATTACK
public static final int DOG_UPDATE_FIGHT_ARENA_ATTACK
- See Also:
- Constant Field Values
-
DOG_UPDATE_FIGHT_ARENA_DEFEND
public static final int DOG_UPDATE_FIGHT_ARENA_DEFEND
- See Also:
- Constant Field Values
-
DOG_UPDATE_GODWARS_DEFEND
public static final int DOG_UPDATE_GODWARS_DEFEND
- See Also:
- Constant Field Values
-
HUMAN_SPELLCAST_ARCEUUS_TELEPORT
public static final int HUMAN_SPELLCAST_ARCEUUS_TELEPORT
- See Also:
- Constant Field Values
-
DOG_UPDATE_HELLHOUND_GODWARS_DEATH
public static final int DOG_UPDATE_HELLHOUND_GODWARS_DEATH
- See Also:
- Constant Field Values
-
DOG_UPDATE_SKELETON_HELLHOUND_WALK
public static final int DOG_UPDATE_SKELETON_HELLHOUND_WALK
- See Also:
- Constant Field Values
-
DOG_UPDATE_SKELETON_HELLHOUND_DEFEND
public static final int DOG_UPDATE_SKELETON_HELLHOUND_DEFEND
- See Also:
- Constant Field Values
-
DOG_UPDATE_SKELETON_HELLHOUND_ATTACK
public static final int DOG_UPDATE_SKELETON_HELLHOUND_ATTACK
- See Also:
- Constant Field Values
-
DOG_UPDATE_WOLF_READY
public static final int DOG_UPDATE_WOLF_READY
- See Also:
- Constant Field Values
-
DOG_UPDATE_HELLHOUND_GODWARS_ATTACK
public static final int DOG_UPDATE_HELLHOUND_GODWARS_ATTACK
- See Also:
- Constant Field Values
-
DOG_UPDATE_HELLHOUND_GODWARS_WALK
public static final int DOG_UPDATE_HELLHOUND_GODWARS_WALK
- See Also:
- Constant Field Values
-
DOG_UPDATE_HELLHOUND_WALK
public static final int DOG_UPDATE_HELLHOUND_WALK
- See Also:
- Constant Field Values
-
GRIM_FARMING_SEED_DIBBING
public static final int GRIM_FARMING_SEED_DIBBING
- See Also:
- Constant Field Values
-
DARKBOW_DRAGON_HEAD_PROJANIM
public static final int DARKBOW_DRAGON_HEAD_PROJANIM
- See Also:
- Constant Field Values
-
DARKBOW_DRAGON_HEAD_IMPACT
public static final int DARKBOW_DRAGON_HEAD_IMPACT
- See Also:
- Constant Field Values
-
DARKBOW_SMOKE_ARROW_FLIGHT
public static final int DARKBOW_SMOKE_ARROW_FLIGHT
- See Also:
- Constant Field Values
-
DARKBOW_DARKBOW_SMOKE_ARROW_IMPACT
public static final int DARKBOW_DARKBOW_SMOKE_ARROW_IMPACT
- See Also:
- Constant Field Values
-
DARK_BOW_BROAD_ARROW_SMOKE_PROJANIM
public static final int DARK_BOW_BROAD_ARROW_SMOKE_PROJANIM
- See Also:
- Constant Field Values
-
DARK_BOW_GENERIC_ARROW_SMOKE_PROJANIM
public static final int DARK_BOW_GENERIC_ARROW_SMOKE_PROJANIM
- See Also:
- Constant Field Values
-
II_JAR_MAKER_SPOTANIM
public static final int II_JAR_MAKER_SPOTANIM
- See Also:
- Constant Field Values
-
II_PLAYER_USE_JAR_MAKER
public static final int II_PLAYER_USE_JAR_MAKER
- See Also:
- Constant Field Values
-
II_HUMAN_WALK_THRU_WHEAT_FAST
public static final int II_HUMAN_WALK_THRU_WHEAT_FAST
- See Also:
- Constant Field Values
-
II_HUMAN_WALK_THRU_WHEAT_MID_SPEED
public static final int II_HUMAN_WALK_THRU_WHEAT_MID_SPEED
- See Also:
- Constant Field Values
-
II_HUMAN_WALK_THRU_WHEAT_SLOWLY
public static final int II_HUMAN_WALK_THRU_WHEAT_SLOWLY
- See Also:
- Constant Field Values
-
II_WHEAT_GROW
public static final int II_WHEAT_GROW
- See Also:
- Constant Field Values
-
II_WHEAT_GROW_FRAME1
public static final int II_WHEAT_GROW_FRAME1
- See Also:
- Constant Field Values
-
II_WHEAT_WILT_FRAME1
public static final int II_WHEAT_WILT_FRAME1
- See Also:
- Constant Field Values
-
II_WHEAT_WILT
public static final int II_WHEAT_WILT
- See Also:
- Constant Field Values
-
II_HUMAN_DART_THROW
public static final int II_HUMAN_DART_THROW
- See Also:
- Constant Field Values
-
II_HUMAN_TELEPORT
public static final int II_HUMAN_TELEPORT
- See Also:
- Constant Field Values
-
II_PORTAL_SPOTANIM
public static final int II_PORTAL_SPOTANIM
- See Also:
- Constant Field Values
-
II_HUMAN_NET_RUN
public static final int II_HUMAN_NET_RUN
- See Also:
- Constant Field Values
-
II_HUMAN_NET_READY
public static final int II_HUMAN_NET_READY
- See Also:
- Constant Field Values
-
II_HUMAN_NET_THROW
public static final int II_HUMAN_NET_THROW
- See Also:
- Constant Field Values
-
II_HUMAN_NET_THROW_OLDNET
public static final int II_HUMAN_NET_THROW_OLDNET
- See Also:
- Constant Field Values
-
II_HUMAN_NET_WALKFORWARD
public static final int II_HUMAN_NET_WALKFORWARD
- See Also:
- Constant Field Values
-
II_HUMAN_NET_WALKBACKWARDS
public static final int II_HUMAN_NET_WALKBACKWARDS
- See Also:
- Constant Field Values
-
II_HUMAN_NET_WALKRIGHT
public static final int II_HUMAN_NET_WALKRIGHT
- See Also:
- Constant Field Values
-
II_HUMAN_NET_WALKLEFT
public static final int II_HUMAN_NET_WALKLEFT
- See Also:
- Constant Field Values
-
II_HUMAN_NET_TURNONSPOT
public static final int II_HUMAN_NET_TURNONSPOT
- See Also:
- Constant Field Values
-
II_SMOKEPUFF_ANIM
public static final int II_SMOKEPUFF_ANIM
- See Also:
- Constant Field Values
-
II_IMPLING_READY
public static final int II_IMPLING_READY
- See Also:
- Constant Field Values
-
II_IMPLING_WALK
public static final int II_IMPLING_WALK
- See Also:
- Constant Field Values
-
II_IMPLING_CAUGHT
public static final int II_IMPLING_CAUGHT
- See Also:
- Constant Field Values
-
II_IMPLING_DODGE
public static final int II_IMPLING_DODGE
- See Also:
- Constant Field Values
-
II_IMPLING_ESCAPE_ANIM
public static final int II_IMPLING_ESCAPE_ANIM
- See Also:
- Constant Field Values
-
II_IMPLING_NOISE
public static final int II_IMPLING_NOISE
- See Also:
- Constant Field Values
-
II_IMPLING_RELEASE_KICKED
public static final int II_IMPLING_RELEASE_KICKED
- See Also:
- Constant Field Values
-
II_IMPLING_RELEASE_TRAVEL
public static final int II_IMPLING_RELEASE_TRAVEL
- See Also:
- Constant Field Values
-
II_IMPLING_RELEASE_ESCAPE_SPOTANIM
public static final int II_IMPLING_RELEASE_ESCAPE_SPOTANIM
- See Also:
- Constant Field Values
-
II_FLAMING_PROJECTILE
public static final int II_FLAMING_PROJECTILE
- See Also:
- Constant Field Values
-
II_MAGIC_WHEAT_BL
public static final int II_MAGIC_WHEAT_BL
- See Also:
- Constant Field Values
-
II_MAGIC_WHEAT_BM
public static final int II_MAGIC_WHEAT_BM
- See Also:
- Constant Field Values
-
II_MAGIC_WHEAT_BR
public static final int II_MAGIC_WHEAT_BR
- See Also:
- Constant Field Values
-
II_MAGIC_WHEAT_MR
public static final int II_MAGIC_WHEAT_MR
- See Also:
- Constant Field Values
-
II_MAGIC_WHEAT_M
public static final int II_MAGIC_WHEAT_M
- See Also:
- Constant Field Values
-
II_IMP_PICKPOCKET
public static final int II_IMP_PICKPOCKET
- See Also:
- Constant Field Values
-
II_IMP_PICKPOCKET_FAIL
public static final int II_IMP_PICKPOCKET_FAIL
- See Also:
- Constant Field Values
-
II_IMP_RELEASE
public static final int II_IMP_RELEASE
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_DEATH1
public static final int DRAGON_SLAYER_QIP_DEATH1
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_DEATH2
public static final int DRAGON_SLAYER_QIP_DEATH2
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_DEATH3
public static final int DRAGON_SLAYER_QIP_DEATH3
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_SKEL_DEATH
public static final int DRAGON_SLAYER_QIP_SKEL_DEATH
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_MAGIC_DOOR_READY
public static final int DRAGON_SLAYER_QIP_MAGIC_DOOR_READY
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_MAGIC_DOOR_OPEN
public static final int DRAGON_SLAYER_QIP_MAGIC_DOOR_OPEN
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_MAGIC_DOOR_CLOSING
public static final int DRAGON_SLAYER_QIP_MAGIC_DOOR_CLOSING
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_CANDLE_FIRE
public static final int DRAGON_SLAYER_QIP_CANDLE_FIRE
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_VINE_READY
public static final int DRAGON_SLAYER_QIP_VINE_READY
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_CR_JOURNEY
public static final int DRAGON_SLAYER_QIP_CR_JOURNEY
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_ELVARG_FLY
public static final int DRAGON_SLAYER_QIP_ELVARG_FLY
- See Also:
- Constant Field Values
-
DRAGONSLAYER_ELVARG_FIRE
public static final int DRAGONSLAYER_ELVARG_FIRE
- See Also:
- Constant Field Values
-
DRAGONSLAYER_ELVARG_FIRE2
public static final int DRAGONSLAYER_ELVARG_FIRE2
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_CLOUD
public static final int DRAGON_SLAYER_QIP_CLOUD
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_FIRE
public static final int DRAGON_SLAYER_QIP_FIRE
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_FIRE1X1
public static final int DRAGON_SLAYER_QIP_FIRE1X1
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_FIRE_IMPACT
public static final int DRAGON_SLAYER_QIP_FIRE_IMPACT
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_FIREBALL
public static final int DRAGON_SLAYER_QIP_FIREBALL
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_JEN_SCARED
public static final int DRAGON_SLAYER_QIP_JEN_SCARED
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_MELZAR1
public static final int DRAGON_SLAYER_QIP_MELZAR1
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_MELZAR2
public static final int DRAGON_SLAYER_QIP_MELZAR2
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_JENKINS_JUMP
public static final int DRAGON_SLAYER_QIP_JENKINS_JUMP
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_FLAMES_ANIM
public static final int DRAGON_SLAYER_QIP_FLAMES_ANIM
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_REMOVE_HEAD_PART1
public static final int DRAGON_SLAYER_QIP_REMOVE_HEAD_PART1
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_REMOVE_HEAD_PART2
public static final int DRAGON_SLAYER_QIP_REMOVE_HEAD_PART2
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_ORACLE_FLAPPING_FLAG
public static final int DRAGON_SLAYER_QIP_ORACLE_FLAPPING_FLAG
- See Also:
- Constant Field Values
-
PETROCK_HUMAN_READY
public static final int PETROCK_HUMAN_READY
- See Also:
- Constant Field Values
-
PETROCK_HUMAN_WALK
public static final int PETROCK_HUMAN_WALK
- See Also:
- Constant Field Values
-
PETROCK_HUMAN_WALK_B
public static final int PETROCK_HUMAN_WALK_B
- See Also:
- Constant Field Values
-
PETROCK_HUMAN_RUNNING
public static final int PETROCK_HUMAN_RUNNING
- See Also:
- Constant Field Values
-
PETROCK_HUMAN_TURNONSPOT
public static final int PETROCK_HUMAN_TURNONSPOT
- See Also:
- Constant Field Values
-
PETROCK_HUMAN_WALK_L
public static final int PETROCK_HUMAN_WALK_L
- See Also:
- Constant Field Values
-
PETROCK_HUMAN_WALK_R
public static final int PETROCK_HUMAN_WALK_R
- See Also:
- Constant Field Values
-
PETROCK_HUMAN_STAY
public static final int PETROCK_HUMAN_STAY
- See Also:
- Constant Field Values
-
PETROCK_HUMAN_STICK
public static final int PETROCK_HUMAN_STICK
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_CHILD_DEATH
public static final int DRAGON_SLAYER_CHILD_DEATH
- See Also:
- Constant Field Values
-
PETROCK_SPOTANIM_STAY
public static final int PETROCK_SPOTANIM_STAY
- See Also:
- Constant Field Values
-
PETROCK_SPOTANIM_STICK
public static final int PETROCK_SPOTANIM_STICK
- See Also:
- Constant Field Values
-
PETROCK_PROJANIM_STICK
public static final int PETROCK_PROJANIM_STICK
- See Also:
- Constant Field Values
-
PETROCK_SPOTANIM_STICK_LAND
public static final int PETROCK_SPOTANIM_STICK_LAND
- See Also:
- Constant Field Values
-
XBOWS_STRINGING_CROSSBOW_BRONZE
public static final int XBOWS_STRINGING_CROSSBOW_BRONZE
- See Also:
- Constant Field Values
-
XBOWS_STRINGING_CROSSBOW_BLURITE
public static final int XBOWS_STRINGING_CROSSBOW_BLURITE
- See Also:
- Constant Field Values
-
XBOWS_STRINGING_CROSSBOW_IRON
public static final int XBOWS_STRINGING_CROSSBOW_IRON
- See Also:
- Constant Field Values
-
XBOWS_STRINGING_CROSSBOW_STEEL
public static final int XBOWS_STRINGING_CROSSBOW_STEEL
- See Also:
- Constant Field Values
-
XBOWS_STRINGING_CROSSBOW_MITHRIL
public static final int XBOWS_STRINGING_CROSSBOW_MITHRIL
- See Also:
- Constant Field Values
-
XBOWS_STRINGING_CROSSBOW_ADAMANTITE
public static final int XBOWS_STRINGING_CROSSBOW_ADAMANTITE
- See Also:
- Constant Field Values
-
XBOWS_STRINGING_CROSSBOW_RUNITE
public static final int XBOWS_STRINGING_CROSSBOW_RUNITE
- See Also:
- Constant Field Values
-
STRINGING_SHORTBOW
public static final int STRINGING_SHORTBOW
- See Also:
- Constant Field Values
-
STRINGING_OAK_SHORTBOW
public static final int STRINGING_OAK_SHORTBOW
- See Also:
- Constant Field Values
-
STRINGING_WILLOW_SHORTBOW
public static final int STRINGING_WILLOW_SHORTBOW
- See Also:
- Constant Field Values
-
STRINGING_MAPLE_SHORTBOW
public static final int STRINGING_MAPLE_SHORTBOW
- See Also:
- Constant Field Values
-
STRINGING_YEW_SHORTBOW
public static final int STRINGING_YEW_SHORTBOW
- See Also:
- Constant Field Values
-
STRINGING_MAGIC_SHORTBOW
public static final int STRINGING_MAGIC_SHORTBOW
- See Also:
- Constant Field Values
-
STRINGING_LONGBOW
public static final int STRINGING_LONGBOW
- See Also:
- Constant Field Values
-
STRINGING_OAK_LONGBOW
public static final int STRINGING_OAK_LONGBOW
- See Also:
- Constant Field Values
-
STRINGING_WILLOW_LONGBOW
public static final int STRINGING_WILLOW_LONGBOW
- See Also:
- Constant Field Values
-
STRINGING_MAPLE_LONGBOW
public static final int STRINGING_MAPLE_LONGBOW
- See Also:
- Constant Field Values
-
STRINGING_YEW_LONGBOW
public static final int STRINGING_YEW_LONGBOW
- See Also:
- Constant Field Values
-
STRINGING_MAGIC_LONGBOW
public static final int STRINGING_MAGIC_LONGBOW
- See Also:
- Constant Field Values
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE
- See Also:
- Constant Field Values
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO
- See Also:
- Constant Field Values
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE
- See Also:
- Constant Field Values
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QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR
- See Also:
- Constant Field Values
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QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE
- See Also:
- Constant Field Values
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QIP_DRAGON_SLAYER_PLAYER_ABSORBING_FIRE
public static final int QIP_DRAGON_SLAYER_PLAYER_ABSORBING_FIRE
- See Also:
- Constant Field Values
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QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE
public static final int QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE
- See Also:
- Constant Field Values
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QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM
public static final int QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM
- See Also:
- Constant Field Values
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QIP_DRAGON_SLAYER_PLAYER_PROJANIM
public static final int QIP_DRAGON_SLAYER_PLAYER_PROJANIM
- See Also:
- Constant Field Values
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QIP_DRAGON_SLAYER_PLAYER_IMPACT
public static final int QIP_DRAGON_SLAYER_PLAYER_IMPACT
- See Also:
- Constant Field Values
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QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE
public static final int QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE
- See Also:
- Constant Field Values
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QIP_DRAGON_SLAYER_RELEASE_CHARGE_SPOTANIM
public static final int QIP_DRAGON_SLAYER_RELEASE_CHARGE_SPOTANIM
- See Also:
- Constant Field Values
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BRUT_HUMAN_KNIFEUSE
public static final int BRUT_HUMAN_KNIFEUSE
- See Also:
- Constant Field Values
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BRUT_PLAYER_HAND_FISHING_START
public static final int BRUT_PLAYER_HAND_FISHING_START
- See Also:
- Constant Field Values
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BRUT_PLAYER_HAND_FISHING_READY
public static final int BRUT_PLAYER_HAND_FISHING_READY
- See Also:
- Constant Field Values
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BRUT_PLAYER_HAND_FISHING_END_SHARK_2
public static final int BRUT_PLAYER_HAND_FISHING_END_SHARK_2
- See Also:
- Constant Field Values
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BRUT_PLAYER_HAND_FISHING_END_SHARK_1
public static final int BRUT_PLAYER_HAND_FISHING_END_SHARK_1
- See Also:
- Constant Field Values
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BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_1
public static final int BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_1
- See Also:
- Constant Field Values
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BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_2
public static final int BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_2
- See Also:
- Constant Field Values
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BRUT_PLAYER_HAND_FISHING_END_BLANK
public static final int BRUT_PLAYER_HAND_FISHING_END_BLANK
- See Also:
- Constant Field Values
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BRUT_PLAYER_HAND_FISHING_END_TUNA_1
public static final int BRUT_PLAYER_HAND_FISHING_END_TUNA_1
- See Also:
- Constant Field Values
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BRUT_PLAYER_HAND_FISHING_END_TUNA_2
public static final int BRUT_PLAYER_HAND_FISHING_END_TUNA_2
- See Also:
- Constant Field Values
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BRUT_HUMAN_SMITHING
public static final int BRUT_HUMAN_SMITHING
- See Also:
- Constant Field Values
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BRUT_PLAYER_FIREMAKING_AIDE_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_AIDE_SHORTBOW
- See Also:
- Constant Field Values
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BRUT_PLAYER_FIREMAKING_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_SHORTBOW
- See Also:
- Constant Field Values
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BRUT_PLAYER_FIREMAKING_OAK_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_OAK_SHORTBOW
- See Also:
- Constant Field Values
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BRUT_PLAYER_FIREMAKING_WILLOW_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_WILLOW_SHORTBOW
- See Also:
- Constant Field Values
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BRUT_PLAYER_FIREMAKING_MAPLE_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_MAPLE_SHORTBOW
- See Also:
- Constant Field Values
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BRUT_PLAYER_FIREMAKING_YEW_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_YEW_SHORTBOW
- See Also:
- Constant Field Values
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BRUT_PLAYER_FIREMAKING_MAGIC_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_MAGIC_SHORTBOW
- See Also:
- Constant Field Values
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BRUT_PLAYER_FIREMAKING_DAGANOTH_BOW
public static final int BRUT_PLAYER_FIREMAKING_DAGANOTH_BOW
- See Also:
- Constant Field Values
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BRUT_BOW_FIREMAKING_SPOTANIM
public static final int BRUT_BOW_FIREMAKING_SPOTANIM
- See Also:
- Constant Field Values
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BRUT_DRAGON_CASTING
public static final int BRUT_DRAGON_CASTING
- See Also:
- Constant Field Values
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BRUT_PLAYER_JUMP_WHIRLPOOL
public static final int BRUT_PLAYER_JUMP_WHIRLPOOL
- See Also:
- Constant Field Values
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BRUT_ASCENDING_SPIRIT
public static final int BRUT_ASCENDING_SPIRIT
- See Also:
- Constant Field Values
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BRUT_ANGRY_SPIRIT_APPEAR
public static final int BRUT_ANGRY_SPIRIT_APPEAR
- See Also:
- Constant Field Values
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BRUT_ANGRY_SPIRIT_ATTACK
public static final int BRUT_ANGRY_SPIRIT_ATTACK
- See Also:
- Constant Field Values
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BRUT_ANGRY_SPIRIT_DEATH
public static final int BRUT_ANGRY_SPIRIT_DEATH
- See Also:
- Constant Field Values
-
BRUT_ANGRY_SPIRIT_DEFEND
public static final int BRUT_ANGRY_SPIRIT_DEFEND
- See Also:
- Constant Field Values
-
BRUT_ANGRY_SPIRIT_READY
public static final int BRUT_ANGRY_SPIRIT_READY
- See Also:
- Constant Field Values
-
BRUT_ANGRY_SPIRIT_WALK
public static final int BRUT_ANGRY_SPIRIT_WALK
- See Also:
- Constant Field Values
-
BRUT_WATERFALL_ANIM
public static final int BRUT_WATERFALL_ANIM
- See Also:
- Constant Field Values
-
BRUT_WATERFALL_ANIM_TALL
public static final int BRUT_WATERFALL_ANIM_TALL
- See Also:
- Constant Field Values
-
BRUT_PYRE_BOAT_FIRE
public static final int BRUT_PYRE_BOAT_FIRE
- See Also:
- Constant Field Values
-
BRUT_PYRE_BOAT_LAUNCH
public static final int BRUT_PYRE_BOAT_LAUNCH
- See Also:
- Constant Field Values
-
BRUT_PYRE_BOAT_READY
public static final int BRUT_PYRE_BOAT_READY
- See Also:
- Constant Field Values
-
BRUT_PYRE_BOAT_SINK
public static final int BRUT_PYRE_BOAT_SINK
- See Also:
- Constant Field Values
-
SKILL_BRUT_WHIRLPOOL_ANIM
public static final int SKILL_BRUT_WHIRLPOOL_ANIM
- See Also:
- Constant Field Values
-
BRUT_HUMAN_CANOEING_CARVE_RUNE_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_RUNE_AXE
- See Also:
- Constant Field Values
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BRUT_HUMAN_CANOEING_CARVE_ADAMANT_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_ADAMANT_AXE
- See Also:
- Constant Field Values
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BRUT_HUMAN_CANOEING_CARVE_MITHRIL_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_MITHRIL_AXE
- See Also:
- Constant Field Values
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BRUT_HUMAN_CANOEING_CARVE_BLACK_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_BLACK_AXE
- See Also:
- Constant Field Values
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BRUT_HUMAN_CANOEING_CARVE_STEEL_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_STEEL_AXE
- See Also:
- Constant Field Values
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BRUT_HUMAN_CANOEING_CARVE_IRON_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_IRON_AXE
- See Also:
- Constant Field Values
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BRUT_HUMAN_CANOEING_CARVE_BRONZE_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_BRONZE_AXE
- See Also:
- Constant Field Values
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BRUT_HUMAN_CANOEING_CARVE_DRAGON_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_DRAGON_AXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_RUNE_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_RUNE_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_BRONZE_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_BRONZE_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_IRON_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_IRON_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_STEEL_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_STEEL_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_ADAMANT_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_ADAMANT_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_MITHRIL_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_MITHRIL_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_RUNE_PICKAXE_WALL
public static final int HUMAN_MINING_RUNE_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_BRONZE_PICKAXE_WALL
public static final int HUMAN_MINING_BRONZE_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_IRON_PICKAXE_WALL
public static final int HUMAN_MINING_IRON_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_STEEL_PICKAXE_WALL
public static final int HUMAN_MINING_STEEL_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_ADAMANT_PICKAXE_WALL
public static final int HUMAN_MINING_ADAMANT_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_MITHRIL_PICKAXE_WALL
public static final int HUMAN_MINING_MITHRIL_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_DRAGON_PICKAXE_WALL
public static final int HUMAN_MINING_DRAGON_PICKAXE_WALL
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_GNOME_HANDS_OVER_FOOD
public static final int MOUNTED_TERRORBIRD_GNOME_HANDS_OVER_FOOD
- See Also:
- Constant Field Values
-
TERRORCHICK_FOOD_DELIVERY
public static final int TERRORCHICK_FOOD_DELIVERY
- See Also:
- Constant Field Values
-
CHOMPY_UPDATE_ATTACK
public static final int CHOMPY_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
CHOMPY_UPDATE_DEATH
public static final int CHOMPY_UPDATE_DEATH
- See Also:
- Constant Field Values
-
CHOMPY_UPDATE_DEFEND
public static final int CHOMPY_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
CHOMPY_UPDATE_READY_AND_EXTRA
public static final int CHOMPY_UPDATE_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
CHOMPY_UPDATE_WALK
public static final int CHOMPY_UPDATE_WALK
- See Also:
- Constant Field Values
-
CHOMPY_UPDATE_FLY_DOWN
public static final int CHOMPY_UPDATE_FLY_DOWN
- See Also:
- Constant Field Values
-
CHOMPY_UPDATE_FLY_UP
public static final int CHOMPY_UPDATE_FLY_UP
- See Also:
- Constant Field Values
-
CHOMPY_UPDATE_PERMADEATH
public static final int CHOMPY_UPDATE_PERMADEATH
- See Also:
- Constant Field Values
-
ANIMATRONIC_TERRORBIRD
public static final int ANIMATRONIC_TERRORBIRD
- See Also:
- Constant Field Values
-
ANIMATRONIC_TERRORBIRD_READY
public static final int ANIMATRONIC_TERRORBIRD_READY
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_READY_AND_EXTRA
public static final int BIRD_FLYING_UPDATE_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_READY_AND_EXTRA_TOUCAN_AND_CORMARANT
public static final int BIRD_FLYING_UPDATE_READY_AND_EXTRA_TOUCAN_AND_CORMARANT
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_READY
public static final int BIRD_FLYING_UPDATE_READY
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_READY_TOUCAN_AND_CORMARANT
public static final int BIRD_FLYING_UPDATE_READY_TOUCAN_AND_CORMARANT
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_ATTACK
public static final int BIRD_FLYING_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_DEFEND
public static final int BIRD_FLYING_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_DEATH
public static final int BIRD_FLYING_UPDATE_DEATH
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_DEATH_LARGE_BIRD
public static final int BIRD_FLYING_UPDATE_DEATH_LARGE_BIRD
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_DEATH_MEDIUM_BIRD
public static final int BIRD_FLYING_UPDATE_DEATH_MEDIUM_BIRD
- See Also:
- Constant Field Values
-
BIRD_LANDS_ON_TRAP
public static final int BIRD_LANDS_ON_TRAP
- See Also:
- Constant Field Values
-
BIRD_GETS_CAUGHT_IN_TRAP
public static final int BIRD_GETS_CAUGHT_IN_TRAP
- See Also:
- Constant Field Values
-
BIRD_CAUGHT_IN_TRAP_READY
public static final int BIRD_CAUGHT_IN_TRAP_READY
- See Also:
- Constant Field Values
-
BIRD_LANDS_ON_TRAP_AND_FLIES_OFF
public static final int BIRD_LANDS_ON_TRAP_AND_FLIES_OFF
- See Also:
- Constant Field Values
-
CROW_UPDATE_FLY
public static final int CROW_UPDATE_FLY
- See Also:
- Constant Field Values
-
CROW_UPDATE_READY
public static final int CROW_UPDATE_READY
- See Also:
- Constant Field Values
-
CROW_UPDATE_READY_2
public static final int CROW_UPDATE_READY_2
- See Also:
- Constant Field Values
-
CROW_UPDATE_READY_3
public static final int CROW_UPDATE_READY_3
- See Also:
- Constant Field Values
-
SEAGULL_READY_AND_FLY_TEST
public static final int SEAGULL_READY_AND_FLY_TEST
- See Also:
- Constant Field Values
-
TERROR_BIRD_READY_EXTRA
public static final int TERROR_BIRD_READY_EXTRA
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_ATTACK
public static final int MOUNTED_TERRORBIRD_ATTACK
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_DEATH
public static final int MOUNTED_TERRORBIRD_DEATH
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_DEFEND
public static final int MOUNTED_TERRORBIRD_DEFEND
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_READY
public static final int MOUNTED_TERRORBIRD_READY
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_READY_EXTRA
public static final int MOUNTED_TERRORBIRD_READY_EXTRA
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_READY_TIMER
public static final int MOUNTED_TERRORBIRD_READY_TIMER
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_WALK
public static final int MOUNTED_TERRORBIRD_WALK
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_READY_TIMER_1X1
public static final int MOUNTED_TERRORBIRD_READY_TIMER_1X1
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_READY_1X1
public static final int MOUNTED_TERRORBIRD_READY_1X1
- See Also:
- Constant Field Values
-
MOUNTED_TERRORBIRD_WALK_1X1
public static final int MOUNTED_TERRORBIRD_WALK_1X1
- See Also:
- Constant Field Values
-
JUBBLY_UPDATE_ATTACK
public static final int JUBBLY_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
JUBBLY_UPDATE_DEATH
public static final int JUBBLY_UPDATE_DEATH
- See Also:
- Constant Field Values
-
JUBBLY_UPDATE_DEFEND
public static final int JUBBLY_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
JUBBLY_UPDATE_READY_AND_EXTRA
public static final int JUBBLY_UPDATE_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
JUBBLY_UPDATE_WALK
public static final int JUBBLY_UPDATE_WALK
- See Also:
- Constant Field Values
-
JUBBLY_UPDATE_FLY_DOWN
public static final int JUBBLY_UPDATE_FLY_DOWN
- See Also:
- Constant Field Values
-
JUBBLY_UPDATE_FLY_UP
public static final int JUBBLY_UPDATE_FLY_UP
- See Also:
- Constant Field Values
-
JUBBLY_UPDATE_PERMADEATH
public static final int JUBBLY_UPDATE_PERMADEATH
- See Also:
- Constant Field Values
-
FIREBIRD_UPDATE_FLY
public static final int FIREBIRD_UPDATE_FLY
- See Also:
- Constant Field Values
-
FIREBIRD_UPDATE_READY
public static final int FIREBIRD_UPDATE_READY
- See Also:
- Constant Field Values
-
FIREBIRD_UPDATE_DEFEND
public static final int FIREBIRD_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
FIREBIRD_UPDATE_ATTACK
public static final int FIREBIRD_UPDATE_ATTACK
- See Also:
- Constant Field Values
-
FIREBIRD_UPDATE_DEATH
public static final int FIREBIRD_UPDATE_DEATH
- See Also:
- Constant Field Values
-
DUCK_REWORK_LAND_READY_EXTRA
public static final int DUCK_REWORK_LAND_READY_EXTRA
- See Also:
- Constant Field Values
-
DUCK_REWORK_READY
public static final int DUCK_REWORK_READY
- See Also:
- Constant Field Values
-
DUCK_REWORK_LAND_READY_AND_EXTRA
public static final int DUCK_REWORK_LAND_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
DUCK_REWORK_READY_EXTRA
public static final int DUCK_REWORK_READY_EXTRA
- See Also:
- Constant Field Values
-
DUCK_REWORK_SWIM
public static final int DUCK_REWORK_SWIM
- See Also:
- Constant Field Values
-
DUCK_REWORK_UNDERWATER_READY_AND_EXTRA
public static final int DUCK_REWORK_UNDERWATER_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
DUCK_REWORK_WALK
public static final int DUCK_REWORK_WALK
- See Also:
- Constant Field Values
-
DUCKLING_REWORK_SWIM
public static final int DUCKLING_REWORK_SWIM
- See Also:
- Constant Field Values
-
DUCKLINGS_REWORK_READY
public static final int DUCKLINGS_REWORK_READY
- See Also:
- Constant Field Values
-
DUCKLINGS_REWORK_SWIM
public static final int DUCKLINGS_REWORK_SWIM
- See Also:
- Constant Field Values
-
JUBSTER_UPDATE_DEATH
public static final int JUBSTER_UPDATE_DEATH
- See Also:
- Constant Field Values
-
LORE_BIRD_CHATHEAD_SAD
public static final int LORE_BIRD_CHATHEAD_SAD
- See Also:
- Constant Field Values
-
PATTERN_DRAGON_TEACHER_READY
public static final int PATTERN_DRAGON_TEACHER_READY
- See Also:
- Constant Field Values
-
PATTERN_IMP_ON_STOOL_READY
public static final int PATTERN_IMP_ON_STOOL_READY
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_GOBLIN_WAKE_UP
public static final int QIP_OBSERVATORY_GOBLIN_WAKE_UP
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_GOBLIN_SLEEPING
public static final int QIP_OBSERVATORY_GOBLIN_SLEEPING
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_GOBLIN_DRUNK_READY_AND_EXTRA
public static final int QIP_OBSERVATORY_GOBLIN_DRUNK_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_GOBLIN_DRUNK_READY_TIMER
public static final int QIP_OBSERVATORY_GOBLIN_DRUNK_READY_TIMER
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_COOKING_GOBLIN_READY_AND_EXTRA
public static final int QIP_OBSERVATORY_COOKING_GOBLIN_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_COOKING_GOBLIN_READY_TIMER
public static final int QIP_OBSERVATORY_COOKING_GOBLIN_READY_TIMER
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_SETTING_A_FIRE_READY_AND_EXTRA
public static final int QIP_OBSERVATORY_SETTING_A_FIRE_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_GOBLIN_CHATTER_ONE
public static final int QIP_OBSERVATORY_GOBLIN_CHATTER_ONE
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_GOBLIN_CHATTER_TWO
public static final int QIP_OBSERVATORY_GOBLIN_CHATTER_TWO
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_AND_EXTRA
public static final int QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_TIMER
public static final int QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_TIMER
- See Also:
- Constant Field Values
-
HUMAN_KICKS_CHEST_OPEN
public static final int HUMAN_KICKS_CHEST_OPEN
- See Also:
- Constant Field Values
-
QIP_OBSERVATORY_HUMAN_WAKES_UP_GOBLIN
public static final int QIP_OBSERVATORY_HUMAN_WAKES_UP_GOBLIN
- See Also:
- Constant Field Values
-
GENERIC_LOOK_AND_SEARCH
public static final int GENERIC_LOOK_AND_SEARCH
- See Also:
- Constant Field Values
-
ASTRONOMERS_ASSISTANT_WORKS_AT_DESK
public static final int ASTRONOMERS_ASSISTANT_WORKS_AT_DESK
- See Also:
- Constant Field Values
-
HUMAN_WAKES_UP_GOBLIN
public static final int HUMAN_WAKES_UP_GOBLIN
- See Also:
- Constant Field Values
-
WALK_UP_STAIRS_STATIC
public static final int WALK_UP_STAIRS_STATIC
- See Also:
- Constant Field Values
-
PROFESSOR_FIXING_SCOPE_SCRATCH_HEAD
public static final int PROFESSOR_FIXING_SCOPE_SCRATCH_HEAD
- See Also:
- Constant Field Values
-
PROFESSOR_FIXING_SCOPE_SCREW_DRIVER
public static final int PROFESSOR_FIXING_SCOPE_SCREW_DRIVER
- See Also:
- Constant Field Values
-
PROFESSOR_FIXING_SCOPE_PULL_LEVER
public static final int PROFESSOR_FIXING_SCOPE_PULL_LEVER
- See Also:
- Constant Field Values
-
PROFESSOR_FIXING_SCOPE_HAMMER_TIME
public static final int PROFESSOR_FIXING_SCOPE_HAMMER_TIME
- See Also:
- Constant Field Values
-
PROFESSOR_FITTING_LENS
public static final int PROFESSOR_FITTING_LENS
- See Also:
- Constant Field Values
-
LOOK_THROUGH_SCOPE
public static final int LOOK_THROUGH_SCOPE
- See Also:
- Constant Field Values
-
CHEST_CLOSES
public static final int CHEST_CLOSES
- See Also:
- Constant Field Values
-
CHEST_KICKED_OPEN
public static final int CHEST_KICKED_OPEN
- See Also:
- Constant Field Values
-
CAMP_FIRE_BURST
public static final int CAMP_FIRE_BURST
- See Also:
- Constant Field Values
-
CAMP_FIRE
public static final int CAMP_FIRE
- See Also:
- Constant Field Values
-
PATTERN_ROCKING_HORSE_ANIM
public static final int PATTERN_ROCKING_HORSE_ANIM
- See Also:
- Constant Field Values
-
PATTERN_ZOMBIE_AT_DESK_READY
public static final int PATTERN_ZOMBIE_AT_DESK_READY
- See Also:
- Constant Field Values
-
PATTERN_MUMMY_AT_DESK_READY
public static final int PATTERN_MUMMY_AT_DESK_READY
- See Also:
- Constant Field Values
-
PATTERN_GIANT_AT_DESK_READY
public static final int PATTERN_GIANT_AT_DESK_READY
- See Also:
- Constant Field Values
-
PATTERN_GOBLIN1_AT_DESK_READY
public static final int PATTERN_GOBLIN1_AT_DESK_READY
- See Also:
- Constant Field Values
-
PATTERN_GOBLIN2_AT_DESK_READY
public static final int PATTERN_GOBLIN2_AT_DESK_READY
- See Also:
- Constant Field Values
-
TWINKLING_STARS
public static final int TWINKLING_STARS
- See Also:
- Constant Field Values
-
BUBBLING_BEANS
public static final int BUBBLING_BEANS
- See Also:
- Constant Field Values
-
SPIDER_FALLS_FROM_CEILING
public static final int SPIDER_FALLS_FROM_CEILING
- See Also:
- Constant Field Values
-
TOWN_CRIER_SCRATCH_HEAD
public static final int TOWN_CRIER_SCRATCH_HEAD
- See Also:
- Constant Field Values
-
TOWN_CRIER_READY
public static final int TOWN_CRIER_READY
- See Also:
- Constant Field Values
-
TOWN_CRIER_BELL_RING
public static final int TOWN_CRIER_BELL_RING
- See Also:
- Constant Field Values
-
TOWN_CRIER_SHOW_BOOK
public static final int TOWN_CRIER_SHOW_BOOK
- See Also:
- Constant Field Values
-
TOWN_CRIER_WALK
public static final int TOWN_CRIER_WALK
- See Also:
- Constant Field Values
-
TORCHER_TELEPORT
public static final int TORCHER_TELEPORT
- See Also:
- Constant Field Values
-
SPLATTER_TELEPORT
public static final int SPLATTER_TELEPORT
- See Also:
- Constant Field Values
-
BRAWLER_TELEPORT
public static final int BRAWLER_TELEPORT
- See Also:
- Constant Field Values
-
RAVAGER_TELEPORT
public static final int RAVAGER_TELEPORT
- See Also:
- Constant Field Values
-
DEFILER_TELEPORT
public static final int DEFILER_TELEPORT
- See Also:
- Constant Field Values
-
PEST_SKILL_BANNER_FLAP
public static final int PEST_SKILL_BANNER_FLAP
- See Also:
- Constant Field Values
-
PEST_SKILL_BANNER_BILLOWING
public static final int PEST_SKILL_BANNER_BILLOWING
- See Also:
- Constant Field Values
-
PEST_SKILL_BANNER_FLAPQ
public static final int PEST_SKILL_BANNER_FLAPQ
- See Also:
- Constant Field Values
-
PEST_SPINNER_EXPLODE
public static final int PEST_SPINNER_EXPLODE
- See Also:
- Constant Field Values
-
PEST_SPINNER_EXPLODE_SPOT
public static final int PEST_SPINNER_EXPLODE_SPOT
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHIELD_READY
public static final int PEST_PORTAL_SHIELD_READY
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHIELD_READY_EAST
public static final int PEST_PORTAL_SHIELD_READY_EAST
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHIELD_READY_WEST
public static final int PEST_PORTAL_SHIELD_READY_WEST
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHIELD_DEFEND
public static final int PEST_PORTAL_SHIELD_DEFEND
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHIELD_DEFEND_EAST
public static final int PEST_PORTAL_SHIELD_DEFEND_EAST
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHIELD_DEFEND_WEST
public static final int PEST_PORTAL_SHIELD_DEFEND_WEST
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHIELD_DEATH
public static final int PEST_PORTAL_SHIELD_DEATH
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHIELD_DEATH_EAST
public static final int PEST_PORTAL_SHIELD_DEATH_EAST
- See Also:
- Constant Field Values
-
PEST_PORTAL_SHIELD_DEATH_WEST
public static final int PEST_PORTAL_SHIELD_DEATH_WEST
- See Also:
- Constant Field Values
-
PEST_MAGIC_ATTACK
public static final int PEST_MAGIC_ATTACK
- See Also:
- Constant Field Values
-
SPIRAL_ATTACK_HUMAN
public static final int SPIRAL_ATTACK_HUMAN
- See Also:
- Constant Field Values
-
SPIRAL_ATTACK
public static final int SPIRAL_ATTACK
- See Also:
- Constant Field Values
-
KR_COURT_AUDIENCE_SINGLES_ONE
public static final int KR_COURT_AUDIENCE_SINGLES_ONE
- See Also:
- Constant Field Values
-
KR_COURT_AUDIENCE_SINGLES_TWO
public static final int KR_COURT_AUDIENCE_SINGLES_TWO
- See Also:
- Constant Field Values
-
KR_COURT_AUDIENCE_SINGLES_THREE
public static final int KR_COURT_AUDIENCE_SINGLES_THREE
- See Also:
- Constant Field Values
-
KR_COURT_AUDIENCE_SINGLES_FOUR
public static final int KR_COURT_AUDIENCE_SINGLES_FOUR
- See Also:
- Constant Field Values
-
KR_COURT_AUDIENCE_SINGLES_FIVE
public static final int KR_COURT_AUDIENCE_SINGLES_FIVE
- See Also:
- Constant Field Values
-
KR_COURT_AUDIENCE_SINGLES_SIX
public static final int KR_COURT_AUDIENCE_SINGLES_SIX
- See Also:
- Constant Field Values
-
KR_NPC_COSHING_PLAYER
public static final int KR_NPC_COSHING_PLAYER
- See Also:
- Constant Field Values
-
KR_PLAYER_KO
public static final int KR_PLAYER_KO
- See Also:
- Constant Field Values
-
KR_JUDGE_READY
public static final int KR_JUDGE_READY
- See Also:
- Constant Field Values
-
KR_JUDGE_HAMMERING_ORDER
public static final int KR_JUDGE_HAMMERING_ORDER
- See Also:
- Constant Field Values
-
KR_JURY_READY_GROUP_A
public static final int KR_JURY_READY_GROUP_A
- See Also:
- Constant Field Values
-
KR_JURY_READY_GROUP_B
public static final int KR_JURY_READY_GROUP_B
- See Also:
- Constant Field Values
-
KR_JURY_READY_GROUP_C
public static final int KR_JURY_READY_GROUP_C
- See Also:
- Constant Field Values
-
KR_JURY_READY_GROUP_D
public static final int KR_JURY_READY_GROUP_D
- See Also:
- Constant Field Values
-
KR_JURY_NODDING_GROUP_A
public static final int KR_JURY_NODDING_GROUP_A
- See Also:
- Constant Field Values
-
KR_JURY_NODDING_GROUP_B
public static final int KR_JURY_NODDING_GROUP_B
- See Also:
- Constant Field Values
-
KR_JURY_NODDING_GROUP_C
public static final int KR_JURY_NODDING_GROUP_C
- See Also:
- Constant Field Values
-
KR_JURY_NODDING_GROUP_D
public static final int KR_JURY_NODDING_GROUP_D
- See Also:
- Constant Field Values
-
KR_JURY_SHAKING_GROUP_A
public static final int KR_JURY_SHAKING_GROUP_A
- See Also:
- Constant Field Values
-
KR_JURY_SHAKING_GROUP_B
public static final int KR_JURY_SHAKING_GROUP_B
- See Also:
- Constant Field Values
-
KR_JURY_SHAKING_GROUP_C
public static final int KR_JURY_SHAKING_GROUP_C
- See Also:
- Constant Field Values
-
KR_JURY_SHAKING_GROUP_D
public static final int KR_JURY_SHAKING_GROUP_D
- See Also:
- Constant Field Values
-
KR_CAM_KNIGHTS_JAIL_READY_LUCAN
public static final int KR_CAM_KNIGHTS_JAIL_READY_LUCAN
- See Also:
- Constant Field Values
-
KR_CAM_KNIGHTS_JAIL_READY_PALOMEDES
public static final int KR_CAM_KNIGHTS_JAIL_READY_PALOMEDES
- See Also:
- Constant Field Values
-
KR_CAM_KNIGHTS_JAIL_READY_LANCELOT
public static final int KR_CAM_KNIGHTS_JAIL_READY_LANCELOT
- See Also:
- Constant Field Values
-
KR_CAM_KNIGHTS_JAIL_READY_BEDIVERE
public static final int KR_CAM_KNIGHTS_JAIL_READY_BEDIVERE
- See Also:
- Constant Field Values
-
KR_CAM_KNIGHTS_TRISTRAM_JAILED
public static final int KR_CAM_KNIGHTS_TRISTRAM_JAILED
- See Also:
- Constant Field Values
-
KR_SLEEPING_WIZARD
public static final int KR_SLEEPING_WIZARD
- See Also:
- Constant Field Values
-
KR_KEEP_KNIGHT_POSING
public static final int KR_KEEP_KNIGHT_POSING
- See Also:
- Constant Field Values
-
KR_SINCALIR_FAMILY_PACING
public static final int KR_SINCALIR_FAMILY_PACING
- See Also:
- Constant Field Values
-
KR_CAM_KNIGHTS_PYRAMID_CLIMB
public static final int KR_CAM_KNIGHTS_PYRAMID_CLIMB
- See Also:
- Constant Field Values
-
KR_KING_ARTHUR_REVEAL
public static final int KR_KING_ARTHUR_REVEAL
- See Also:
- Constant Field Values
-
KR_PLAYER_PULLING_STATUE_ARM
public static final int KR_PLAYER_PULLING_STATUE_ARM
- See Also:
- Constant Field Values
-
KR_HUMAN_SMASHING_GLASS
public static final int KR_HUMAN_SMASHING_GLASS
- See Also:
- Constant Field Values
-
KR_BROKEN_GLASS_SPOTANIM
public static final int KR_BROKEN_GLASS_SPOTANIM
- See Also:
- Constant Field Values
-
KR_CAM_KNIGHTS_TRISTRAM_JAILED_TWEAKED
public static final int KR_CAM_KNIGHTS_TRISTRAM_JAILED_TWEAKED
- See Also:
- Constant Field Values
-
KR_SINCLAIR_FAMILY_PACING_MALE_TWEAKED
public static final int KR_SINCLAIR_FAMILY_PACING_MALE_TWEAKED
- See Also:
- Constant Field Values
-
KR_KEEP_LE_FAYE_GUARD_READY
public static final int KR_KEEP_LE_FAYE_GUARD_READY
- See Also:
- Constant Field Values
-
KR_KEEP_LE_FAYE_GUARD_WALK
public static final int KR_KEEP_LE_FAYE_GUARD_WALK
- See Also:
- Constant Field Values
-
KR_KEEP_LE_FAYE_GUARD_DEFEND
public static final int KR_KEEP_LE_FAYE_GUARD_DEFEND
- See Also:
- Constant Field Values
-
KR_SMOKE_PUFF_PLAYER
public static final int KR_SMOKE_PUFF_PLAYER
- See Also:
- Constant Field Values
-
FLY_PAPER_READY
public static final int FLY_PAPER_READY
- See Also:
- Constant Field Values
-
HUMAN_FISHING_CASTING_PEARL_OILY
public static final int HUMAN_FISHING_CASTING_PEARL_OILY
- See Also:
- Constant Field Values
-
FALADOR_PARTYROOM_WALL_LEVER
public static final int FALADOR_PARTYROOM_WALL_LEVER
- See Also:
- Constant Field Values
-
FALADOR_PARTY_ROOM_LEVER
public static final int FALADOR_PARTY_ROOM_LEVER
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_READY
public static final int GODWARS_ZAMORAK_READY
- See Also:
- Constant Field Values
-
CARPET_FLYING
public static final int CARPET_FLYING
- See Also:
- Constant Field Values
-
CASTLEWARS_PRAY_START
public static final int CASTLEWARS_PRAY_START
- See Also:
- Constant Field Values
-
CASTLEWARS_PRAY_END
public static final int CASTLEWARS_PRAY_END
- See Also:
- Constant Field Values
-
NZONE_NAZASTEROOL_SKELETON_ARISE
public static final int NZONE_NAZASTEROOL_SKELETON_ARISE
- See Also:
- Constant Field Values
-
NZONE_NAZASTEROOL_GHOST_ARISE
public static final int NZONE_NAZASTEROOL_GHOST_ARISE
- See Also:
- Constant Field Values
-
NZONE_BARREL_USE1
public static final int NZONE_BARREL_USE1
- See Also:
- Constant Field Values
-
NZONE_BARREL_USE2_NZONE4DOSE2RANGERSPOTION
public static final int NZONE_BARREL_USE2_NZONE4DOSE2RANGERSPOTION
- See Also:
- Constant Field Values
-
NZONE_BARREL_USE2_NZONE4DOSE2MAGICPOTION
public static final int NZONE_BARREL_USE2_NZONE4DOSE2MAGICPOTION
- See Also:
- Constant Field Values
-
NZONE_BARREL_USE2_NZONE4DOSEOVERLOADPOTION
public static final int NZONE_BARREL_USE2_NZONE4DOSEOVERLOADPOTION
- See Also:
- Constant Field Values
-
NZONE_BARREL_USE2_NZONE4DOSEABSORPTIONPOTION
public static final int NZONE_BARREL_USE2_NZONE4DOSEABSORPTIONPOTION
- See Also:
- Constant Field Values
-
SHAYZIEN_LIZARD_BOSS_LAND
public static final int SHAYZIEN_LIZARD_BOSS_LAND
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_DEFEND
public static final int GODWARS_ZAMORAK_DEFEND
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_ATTACK
public static final int GODWARS_ZAMORAK_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_DEATH
public static final int GODWARS_ZAMORAK_DEATH
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_MAGIC_ATTACK
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_READY
public static final int GODWARS_ARMADYL_READY
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_WALK
public static final int GODWARS_ARMADYL_WALK
- See Also:
- Constant Field Values
-
WILDY_HUB_ENTRANCE_GLOW
public static final int WILDY_HUB_ENTRANCE_GLOW
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_CANNON_ATTACK
public static final int GODWARS_ARMADYL_CANNON_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_SPEAR_ATTACK
public static final int GODWARS_ARMADYL_SPEAR_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_SWORD_ATTACK
public static final int GODWARS_ARMADYL_SWORD_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_DEFEND
public static final int GODWARS_ARMADYL_DEFEND
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_DEATH
public static final int GODWARS_ARMADYL_DEATH
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM
public static final int GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM
public static final int GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM
public static final int GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM
public static final int GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_BOLT_HIT_SPOTANIM
public static final int GODWARS_ARMADYL_BOLT_HIT_SPOTANIM
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_WALK
public static final int GODWARS_SARADOMIN_WALK
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_READY
public static final int GODWARS_SARADOMIN_READY
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_ATTACK
public static final int GODWARS_SARADOMIN_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_DEATH
public static final int GODWARS_SARADOMIN_DEATH
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_DEFEND
public static final int GODWARS_SARADOMIN_DEFEND
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_MAGIC_ATTACK
public static final int GODWARS_SARADOMIN_MAGIC_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM
public static final int GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM
- See Also:
- Constant Field Values
-
GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK
public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM
public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM
- See Also:
- Constant Field Values
-
GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM
public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM
- See Also:
- Constant Field Values
-
GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC
public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_AVATAR_READY
public static final int GODWARS_ARMADYL_AVATAR_READY
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_AVATAR_WALK
public static final int GODWARS_ARMADYL_AVATAR_WALK
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_AVATAR_DEFEND
public static final int GODWARS_ARMADYL_AVATAR_DEFEND
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_AVATAR_DEATH
public static final int GODWARS_ARMADYL_AVATAR_DEATH
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_AVATAR_WIND_ATTACK
public static final int GODWARS_ARMADYL_AVATAR_WIND_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_AVATAR_CLAW_ATTACK
public static final int GODWARS_ARMADYL_AVATAR_CLAW_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK
public static final int GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_EA_PLAYER_MOVE_BOULDER
public static final int GODWARS_EA_PLAYER_MOVE_BOULDER
- See Also:
- Constant Field Values
-
GODWARS_EA_PLAYER_MOVE_BOULDER_SOUTH
public static final int GODWARS_EA_PLAYER_MOVE_BOULDER_SOUTH
- See Also:
- Constant Field Values
-
GODWARS_EA_BOULDER_MOVE_UP
public static final int GODWARS_EA_BOULDER_MOVE_UP
- See Also:
- Constant Field Values
-
GODWARS_EA_BOULDER_MOVE_DOWN
public static final int GODWARS_EA_BOULDER_MOVE_DOWN
- See Also:
- Constant Field Values
-
GODWARS_BIG_HOLE_LIGHT
public static final int GODWARS_BIG_HOLE_LIGHT
- See Also:
- Constant Field Values
-
GODWARS_RIPPLE_ANIM
public static final int GODWARS_RIPPLE_ANIM
- See Also:
- Constant Field Values
-
GODWARS_GOBLIN_READY
public static final int GODWARS_GOBLIN_READY
- See Also:
- Constant Field Values
-
GODWARS_GOBLIN_BANNER_WALKING
public static final int GODWARS_GOBLIN_BANNER_WALKING
- See Also:
- Constant Field Values
-
GODWARS_IMP_MAGI_ATTACK
public static final int GODWARS_IMP_MAGI_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_IMP_MAGI_ATTACK_SPOTANIM
public static final int GODWARS_IMP_MAGI_ATTACK_SPOTANIM
- See Also:
- Constant Field Values
-
GODWARS_HUMAN_SWIM_DOUBLE
public static final int GODWARS_HUMAN_SWIM_DOUBLE
- See Also:
- Constant Field Values
-
GODWARS_SURFACE_SWIM
public static final int GODWARS_SURFACE_SWIM
- See Also:
- Constant Field Values
-
GODWARS_SWIM_FORWARD
public static final int GODWARS_SWIM_FORWARD
- See Also:
- Constant Field Values
-
GODWARS_SWIM_READY
public static final int GODWARS_SWIM_READY
- See Also:
- Constant Field Values
-
GODWARS_SWIM_ATTACK
public static final int GODWARS_SWIM_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_SWIM_DEFEND
public static final int GODWARS_SWIM_DEFEND
- See Also:
- Constant Field Values
-
GODWARS_SWIM_DEATH
public static final int GODWARS_SWIM_DEATH
- See Also:
- Constant Field Values
-
GODWARS_SNOWING_ANIM
public static final int GODWARS_SNOWING_ANIM
- See Also:
- Constant Field Values
-
GODWARS_SMALL_SNOWDROPS
public static final int GODWARS_SMALL_SNOWDROPS
- See Also:
- Constant Field Values
-
SUPERIOR_HYDRA_IDLE
public static final int SUPERIOR_HYDRA_IDLE
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_SWORD_ATTACK_SPOT
public static final int GODWARS_SARADOMIN_SWORD_ATTACK_SPOT
- See Also:
- Constant Field Values
-
GODWARS_GODSWORD_ZAMORAK_PLAYER
public static final int GODWARS_GODSWORD_ZAMORAK_PLAYER
- See Also:
- Constant Field Values
-
GODWARS_GODSWORD_ZAMORAK_SPOT
public static final int GODWARS_GODSWORD_ZAMORAK_SPOT
- See Also:
- Constant Field Values
-
SUPERIOR_HYDRA_WALK
public static final int SUPERIOR_HYDRA_WALK
- See Also:
- Constant Field Values
-
GODWARS_GODSWORD_ARMADYL_SPOT
public static final int GODWARS_GODSWORD_ARMADYL_SPOT
- See Also:
- Constant Field Values
-
SUPERIOR_HYDRA_ATTACK_RANGED
public static final int SUPERIOR_HYDRA_ATTACK_RANGED
- See Also:
- Constant Field Values
-
GODWARS_GODSWORD_SARADOMIN_SPOT
public static final int GODWARS_GODSWORD_SARADOMIN_SPOT
- See Also:
- Constant Field Values
-
SUPERIOR_HYDRA_ATTACK_MAGIC
public static final int SUPERIOR_HYDRA_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
GODWARS_GODSWORD_BANDOS_SPOT
public static final int GODWARS_GODSWORD_BANDOS_SPOT
- See Also:
- Constant Field Values
-
_100_DAVE_SPECTATE
public static final int _100_DAVE_SPECTATE
- See Also:
- Constant Field Values
-
GODWARS_DYING_PALADIN_READY
public static final int GODWARS_DYING_PALADIN_READY
- See Also:
- Constant Field Values
-
GODWARS_DYING_PALADIN_DEATH
public static final int GODWARS_DYING_PALADIN_DEATH
- See Also:
- Constant Field Values
-
GODWARS_DYING_PALADIN_DEAD
public static final int GODWARS_DYING_PALADIN_DEAD
- See Also:
- Constant Field Values
-
GODWARS_BANDOS_WALK
public static final int GODWARS_BANDOS_WALK
- See Also:
- Constant Field Values
-
GODWARS_BANDOS_READY
public static final int GODWARS_BANDOS_READY
- See Also:
- Constant Field Values
-
GODWARS_BANDOS_ATTACK
public static final int GODWARS_BANDOS_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_BANDOS_DEFEND
public static final int GODWARS_BANDOS_DEFEND
- See Also:
- Constant Field Values
-
GODWARS_BANDOS_DEATH
public static final int GODWARS_BANDOS_DEATH
- See Also:
- Constant Field Values
-
GODWARS_BANDOS_RANGED
public static final int GODWARS_BANDOS_RANGED
- See Also:
- Constant Field Values
-
GODWARS_BANDOS_PROJ
public static final int GODWARS_BANDOS_PROJ
- See Also:
- Constant Field Values
-
GODWARS_BANDOS_SPOT
public static final int GODWARS_BANDOS_SPOT
- See Also:
- Constant Field Values
-
GODWARS_WATERFALL
public static final int GODWARS_WATERFALL
- See Also:
- Constant Field Values
-
GODWARS_WATERFALL_SLOW
public static final int GODWARS_WATERFALL_SLOW
- See Also:
- Constant Field Values
-
GODWARS_CENTAUR_ATTACK_RANGED
public static final int GODWARS_CENTAUR_ATTACK_RANGED
- See Also:
- Constant Field Values
-
GODWARS_CENTAUR_DEFEND
public static final int GODWARS_CENTAUR_DEFEND
- See Also:
- Constant Field Values
-
GODWARS_CENTAUR_DEATH
public static final int GODWARS_CENTAUR_DEATH
- See Also:
- Constant Field Values
-
GODWARS_CENTAUR_ARROW_LAUNCH
public static final int GODWARS_CENTAUR_ARROW_LAUNCH
- See Also:
- Constant Field Values
-
GODWARS_CENTAUR_ARROW_PROJ
public static final int GODWARS_CENTAUR_ARROW_PROJ
- See Also:
- Constant Field Values
-
GODWARS_ANCIENT_ORK_DEATH
public static final int GODWARS_ANCIENT_ORK_DEATH
- See Also:
- Constant Field Values
-
GODWARS_LION_READY
public static final int GODWARS_LION_READY
- See Also:
- Constant Field Values
-
GODWARS_LION_WALK
public static final int GODWARS_LION_WALK
- See Also:
- Constant Field Values
-
GODWARS_LION_DEATH
public static final int GODWARS_LION_DEATH
- See Also:
- Constant Field Values
-
GODWARS_LION_DEFEND
public static final int GODWARS_LION_DEFEND
- See Also:
- Constant Field Values
-
GODWARS_LION_ATTACK
public static final int GODWARS_LION_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_LION_MAGIC_ATTACK
public static final int GODWARS_LION_MAGIC_ATTACK
- See Also:
- Constant Field Values
-
GODWARS_LION_MAGIC_SPOT
public static final int GODWARS_LION_MAGIC_SPOT
- See Also:
- Constant Field Values
-
GODWARS_LION_MAGIC_PROJ
public static final int GODWARS_LION_MAGIC_PROJ
- See Also:
- Constant Field Values
-
GODWARS_LION_MAGIC_IMPACT
public static final int GODWARS_LION_MAGIC_IMPACT
- See Also:
- Constant Field Values
-
GODWARS_HUMAN_CRAWLING
public static final int GODWARS_HUMAN_CRAWLING
- See Also:
- Constant Field Values
-
GODWARS_GOBLIN_UPDATE_BANNER_DEATH
public static final int GODWARS_GOBLIN_UPDATE_BANNER_DEATH
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_RUN
public static final int DH_SWORD_UPDATE_RUN
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_TURNONSPOT
public static final int DH_SWORD_UPDATE_TURNONSPOT
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_SLASH
public static final int DH_SWORD_UPDATE_SLASH
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_CHOP
public static final int DH_SWORD_UPDATE_CHOP
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_WALK_RIGHT
public static final int DH_SWORD_UPDATE_WALK_RIGHT
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_WALK_LEFT
public static final int DH_SWORD_UPDATE_WALK_LEFT
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_DWH
public static final int HUMAN_POH_BUILD_DWH
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_WALK
public static final int DH_SWORD_UPDATE_WALK
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_READY
public static final int DH_SWORD_UPDATE_READY
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_SMASH
public static final int DH_SWORD_UPDATE_SMASH
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_BLOCK
public static final int DH_SWORD_UPDATE_BLOCK
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_DEFEND
public static final int DH_SWORD_UPDATE_DEFEND
- See Also:
- Constant Field Values
-
BIRDHOUSE_MAKE
public static final int BIRDHOUSE_MAKE
- See Also:
- Constant Field Values
-
ZEAH_CHATHEAD_NOD
public static final int ZEAH_CHATHEAD_NOD
- See Also:
- Constant Field Values
-
CHAIR_EAT_STOOL_1
public static final int CHAIR_EAT_STOOL_1
- See Also:
- Constant Field Values
-
ZEAH_CHATHEAD_QUIZ
public static final int ZEAH_CHATHEAD_QUIZ
- See Also:
- Constant Field Values
-
ZEAH_CHATHEAD_SAD
public static final int ZEAH_CHATHEAD_SAD
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_DRAGON_SPOTANIM
public static final int DH_SWORD_UPDATE_DRAGON_SPOTANIM
- See Also:
- Constant Field Values
-
DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER
public static final int DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER
- See Also:
- Constant Field Values
-
GODWARS_UWATER_SEVERED_ARM
public static final int GODWARS_UWATER_SEVERED_ARM
- See Also:
- Constant Field Values
-
GODWARS_UWATER_DEADGUY
public static final int GODWARS_UWATER_DEADGUY
- See Also:
- Constant Field Values
-
GODWARS_GOBLIN2_SONIC_ATTK_PROJ
public static final int GODWARS_GOBLIN2_SONIC_ATTK_PROJ
- See Also:
- Constant Field Values
-
GODWARS_GOBLIN2_SONIC_ATTK_SPOT
public static final int GODWARS_GOBLIN2_SONIC_ATTK_SPOT
- See Also:
- Constant Field Values
-
GODWARS_SERGEANT_GOBLIN2_SONIC
public static final int GODWARS_SERGEANT_GOBLIN2_SONIC
- See Also:
- Constant Field Values
-
GODWARS_GOBLIN2_SONIC_IMPACT
public static final int GODWARS_GOBLIN2_SONIC_IMPACT
- See Also:
- Constant Field Values
-
GODWARS_SERGEANT_GOBLIN3_RANGED
public static final int GODWARS_SERGEANT_GOBLIN3_RANGED
- See Also:
- Constant Field Values
-
GODWARS_GOBLIN3_HANDAXE_PROJ
public static final int GODWARS_GOBLIN3_HANDAXE_PROJ
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_LIGHT_ATTK_SPOT
public static final int GODWARS_SARADOMIN_LIGHT_ATTK_SPOT
- See Also:
- Constant Field Values
-
GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT
public static final int GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_BDYGRD_RANGED
public static final int GODWARS_ZAMORAK_BDYGRD_RANGED
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ
public static final int GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT
- See Also:
- Constant Field Values
-
GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ
- See Also:
- Constant Field Values
-
GODWARS_BLACK_DEMON_FIREBALL_SPOT
public static final int GODWARS_BLACK_DEMON_FIREBALL_SPOT
- See Also:
- Constant Field Values
-
GODWARS_BLACK_DEMON_FIREBALL_PROJ
public static final int GODWARS_BLACK_DEMON_FIREBALL_PROJ
- See Also:
- Constant Field Values
-
SOTD_SPECIAL
public static final int SOTD_SPECIAL
- See Also:
- Constant Field Values
-
SOTD_SPECIAL_START
public static final int SOTD_SPECIAL_START
- See Also:
- Constant Field Values
-
SOTD_SPECIAL_EXTRA
public static final int SOTD_SPECIAL_EXTRA
- See Also:
- Constant Field Values
-
ALUFT_GNOME_SITTING_FACING_EAST
public static final int ALUFT_GNOME_SITTING_FACING_EAST
- See Also:
- Constant Field Values
-
CHAIR_EAT_STOOL_2
public static final int CHAIR_EAT_STOOL_2
- See Also:
- Constant Field Values
-
CHAIR_EAT_THRONE_1
public static final int CHAIR_EAT_THRONE_1
- See Also:
- Constant Field Values
-
CHAIR_EAT_THRONE_2
public static final int CHAIR_EAT_THRONE_2
- See Also:
- Constant Field Values
-
CHAIR_EAT_THRONE_3
public static final int CHAIR_EAT_THRONE_3
- See Also:
- Constant Field Values
-
CHAIR_EAT_THRONE_4
public static final int CHAIR_EAT_THRONE_4
- See Also:
- Constant Field Values
-
CHAIR_EAT_THRONE_5
public static final int CHAIR_EAT_THRONE_5
- See Also:
- Constant Field Values
-
CHAIR_EAT_THRONE_6
public static final int CHAIR_EAT_THRONE_6
- See Also:
- Constant Field Values
-
CHAIR_EAT_THRONE_7
public static final int CHAIR_EAT_THRONE_7
- See Also:
- Constant Field Values
-
SIRE_ATTACK_SPAWNS_TWO
public static final int SIRE_ATTACK_SPAWNS_TWO
- See Also:
- Constant Field Values
-
SIRE_PANIC_MODE
public static final int SIRE_PANIC_MODE
- See Also:
- Constant Field Values
-
SIRE_IDLE_THREE
public static final int SIRE_IDLE_THREE
- See Also:
- Constant Field Values
-
SIRE_APOCALYPSE
public static final int SIRE_APOCALYPSE
- See Also:
- Constant Field Values
-
SIRE_IDLE_FOUR
public static final int SIRE_IDLE_FOUR
- See Also:
- Constant Field Values
-
SIRE_DEATH
public static final int SIRE_DEATH
- See Also:
- Constant Field Values
-
NEXUS_FLOOR_BEAT_1
public static final int NEXUS_FLOOR_BEAT_1
- See Also:
- Constant Field Values
-
NEXUS_LUNG_DEATH
public static final int NEXUS_LUNG_DEATH
- See Also:
- Constant Field Values
-
NEXUS_LUNG_DEATH_LOOP
public static final int NEXUS_LUNG_DEATH_LOOP
- See Also:
- Constant Field Values
-
NEXUS_FLOOR_BEAT_2
public static final int NEXUS_FLOOR_BEAT_2
- See Also:
- Constant Field Values
-
NEXUS_LUNG_WHEEZING
public static final int NEXUS_LUNG_WHEEZING
- See Also:
- Constant Field Values
-
ABYSSAL_TENTACLE_IDLE
public static final int ABYSSAL_TENTACLE_IDLE
- See Also:
- Constant Field Values
-
ABYSSAL_TENTACLE_SLEEPING
public static final int ABYSSAL_TENTACLE_SLEEPING
- See Also:
- Constant Field Values
-
ABYSSAL_TENTACLE_WAKING
public static final int ABYSSAL_TENTACLE_WAKING
- See Also:
- Constant Field Values
-
ABYSSAL_TENTACLE_ATTACK
public static final int ABYSSAL_TENTACLE_ATTACK
- See Also:
- Constant Field Values
-
ABYSSAL_TENTACLE_SLEEPING_REVERSED
public static final int ABYSSAL_TENTACLE_SLEEPING_REVERSED
- See Also:
- Constant Field Values
-
ABYSSAL_TENTACLE_WAKING_REVERSED
public static final int ABYSSAL_TENTACLE_WAKING_REVERSED
- See Also:
- Constant Field Values
-
ABYSSAL_TENTACLE_STUNNED
public static final int ABYSSAL_TENTACLE_STUNNED
- See Also:
- Constant Field Values
-
ABYSSAL_TENTACLE_STUNNED_LOOP
public static final int ABYSSAL_TENTACLE_STUNNED_LOOP
- See Also:
- Constant Field Values
-
ABYSSAL_TENTACLE_UNSTUNNED
public static final int ABYSSAL_TENTACLE_UNSTUNNED
- See Also:
- Constant Field Values
-
ABYSSAL_MIASMA_SPOTANIM
public static final int ABYSSAL_MIASMA_SPOTANIM
- See Also:
- Constant Field Values
-
OVERSEER_IDLE
public static final int OVERSEER_IDLE
- See Also:
- Constant Field Values
-
OVERSEER_TALK_1
public static final int OVERSEER_TALK_1
- See Also:
- Constant Field Values
-
LUNAR_HUMAN_MAGIC_GEOMANCY
public static final int LUNAR_HUMAN_MAGIC_GEOMANCY
- See Also:
- Constant Field Values
-
QUEST_LUNAR_SPELLBOOK_GEOMANCY
public static final int QUEST_LUNAR_SPELLBOOK_GEOMANCY
- See Also:
- Constant Field Values
-
MAX_CAPE_SPOTANIM
public static final int MAX_CAPE_SPOTANIM
- See Also:
- Constant Field Values
-
MAX_CAPE_PLAYER_ANIM
public static final int MAX_CAPE_PLAYER_ANIM
- See Also:
- Constant Field Values
-
MAX_GET_UP
public static final int MAX_GET_UP
- See Also:
- Constant Field Values
-
ABYSSAL_SCION_SPAWN
public static final int ABYSSAL_SCION_SPAWN
- See Also:
- Constant Field Values
-
ABYSSAL_SCION_WALK
public static final int ABYSSAL_SCION_WALK
- See Also:
- Constant Field Values
-
ABYSSAL_SCION_IDLE
public static final int ABYSSAL_SCION_IDLE
- See Also:
- Constant Field Values
-
ABYSSAL_SCION_ATTACK_MELEE
public static final int ABYSSAL_SCION_ATTACK_MELEE
- See Also:
- Constant Field Values
-
ABYSSAL_SCION_ATTACK_RANGED
public static final int ABYSSAL_SCION_ATTACK_RANGED
- See Also:
- Constant Field Values
-
ABYSSAL_SCION_DEFEND
public static final int ABYSSAL_SCION_DEFEND
- See Also:
- Constant Field Values
-
ABYSSAL_SCION_DEATH
public static final int ABYSSAL_SCION_DEATH
- See Also:
- Constant Field Values
-
ABYSSAL_SCION_CHATHEAD_TALK
public static final int ABYSSAL_SCION_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
ASH_EMOTE
public static final int ASH_EMOTE
- See Also:
- Constant Field Values
-
ROOFTOPS_POLE_VAULT
public static final int ROOFTOPS_POLE_VAULT
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_WALL_JUMPDOWN_NOREACHFORWARD
public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_WALK_LOGBALANCE_LOOP
public static final int HUMAN_WALK_LOGBALANCE_LOOP
- See Also:
- Constant Field Values
-
SLAYER_KRAKEN_ARISE
public static final int SLAYER_KRAKEN_ARISE
- See Also:
- Constant Field Values
-
WOUNDED_DEAD
public static final int WOUNDED_DEAD
- See Also:
- Constant Field Values
-
SLAYER_TOTS_CHARGE
public static final int SLAYER_TOTS_CHARGE
- See Also:
- Constant Field Values
-
ROCKKNOCKER
public static final int ROCKKNOCKER
- See Also:
- Constant Field Values
-
HUMAN_MINING_DRAGON_PICKAXE
public static final int HUMAN_MINING_DRAGON_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_DRAGON_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_DRAGON_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
SUROK_RUNE_COMBINE_LOOP
public static final int SUROK_RUNE_COMBINE_LOOP
- See Also:
- Constant Field Values
-
LORE_ENT_WALK
public static final int LORE_ENT_WALK
- See Also:
- Constant Field Values
-
LORE_ENT_READY
public static final int LORE_ENT_READY
- See Also:
- Constant Field Values
-
LORE_ENT_DEFEND
public static final int LORE_ENT_DEFEND
- See Also:
- Constant Field Values
-
LORE_ENT_ATTACK
public static final int LORE_ENT_ATTACK
- See Also:
- Constant Field Values
-
LORE_ENT_DEATH
public static final int LORE_ENT_DEATH
- See Also:
- Constant Field Values
-
LORE_POLAR_BEAR_ARC_BLAST_SPOT
public static final int LORE_POLAR_BEAR_ARC_BLAST_SPOT
- See Also:
- Constant Field Values
-
LORE_POLAR_BEAR_ARC_BLAST_PROJ
public static final int LORE_POLAR_BEAR_ARC_BLAST_PROJ
- See Also:
- Constant Field Values
-
LORE_POLAR_BEAR_ARC_BLAST_IMPACT
public static final int LORE_POLAR_BEAR_ARC_BLAST_IMPACT
- See Also:
- Constant Field Values
-
LORE_POLAR_BEAR_CLOUT_IMPACT
public static final int LORE_POLAR_BEAR_CLOUT_IMPACT
- See Also:
- Constant Field Values
-
SNAKEBOSS_SLICEEEL
public static final int SNAKEBOSS_SLICEEEL
- See Also:
- Constant Field Values
-
SHAYZIEN_LIZARD_BOSS_JUMP
public static final int SHAYZIEN_LIZARD_BOSS_JUMP
- See Also:
- Constant Field Values
-
HORROR_PREACH_BANDOS
public static final int HORROR_PREACH_BANDOS
- See Also:
- Constant Field Values
-
HORROR_PREACH_ARMADYL
public static final int HORROR_PREACH_ARMADYL
- See Also:
- Constant Field Values
-
HORROR_PREACH_ZAROS
public static final int HORROR_PREACH_ZAROS
- See Also:
- Constant Field Values
-
POLLBOOTH
public static final int POLLBOOTH
- See Also:
- Constant Field Values
-
SHAYZIEN_LIZARD_BOSS_MINION_SUMMON
public static final int SHAYZIEN_LIZARD_BOSS_MINION_SUMMON
- See Also:
- Constant Field Values
-
SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE
public static final int SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE
- See Also:
- Constant Field Values
-
SHAYZIEN_LIZARD_BOSS_HANDS_TO_HEAD
public static final int SHAYZIEN_LIZARD_BOSS_HANDS_TO_HEAD
- See Also:
- Constant Field Values
-
SHAYZIEN_LIZARD_BOSS_RISE
public static final int SHAYZIEN_LIZARD_BOSS_RISE
- See Also:
- Constant Field Values
-
TELEPORT_SCROLL_BLUE_STARS_SPOTANIM
public static final int TELEPORT_SCROLL_BLUE_STARS_SPOTANIM
- See Also:
- Constant Field Values
-
NECRO_SWIRL_SPELL
public static final int NECRO_SWIRL_SPELL
- See Also:
- Constant Field Values
-
RES_NECROMANCY_PLANT_SPELL
public static final int RES_NECROMANCY_PLANT_SPELL
- See Also:
- Constant Field Values
-
RES_NECROMANCY_FLOAT_MUD
public static final int RES_NECROMANCY_FLOAT_MUD
- See Also:
- Constant Field Values
-
TELEPORT_REVERSE
public static final int TELEPORT_REVERSE
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_PET_READY
public static final int GODWARS_ARMADYL_PET_READY
- See Also:
- Constant Field Values
-
GODWARS_ARMADYL_PET_WALK
public static final int GODWARS_ARMADYL_PET_WALK
- See Also:
- Constant Field Values
-
ZEAH_CHATHEAD_TALK
public static final int ZEAH_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
ZEAH_CHATHEAD_LAUGH
public static final int ZEAH_CHATHEAD_LAUGH
- See Also:
- Constant Field Values
-
ZEAH_CHATHEAD_SHAKE_HEAD
public static final int ZEAH_CHATHEAD_SHAKE_HEAD
- See Also:
- Constant Field Values
-
HUNTING_IMPLING_CATCH
public static final int HUNTING_IMPLING_CATCH
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_BLANK
public static final int XBOWS_FLETCHING_BLANK
- See Also:
- Constant Field Values
-
GIANT_BASIC_SPELL
public static final int GIANT_BASIC_SPELL
- See Also:
- Constant Field Values
-
WINT_LIGHT_BRAZIER_BRUMA
public static final int WINT_LIGHT_BRAZIER_BRUMA
- See Also:
- Constant Field Values
-
CHATHYPNOBUNNY4_2006
public static final int CHATHYPNOBUNNY4_2006
- See Also:
- Constant Field Values
-
GIANT_BASIC_SPELL_LOOP
public static final int GIANT_BASIC_SPELL_LOOP
- See Also:
- Constant Field Values
-
LORE_BEAVER_READY
public static final int LORE_BEAVER_READY
- See Also:
- Constant Field Values
-
LORE_BEAVER_WALK
public static final int LORE_BEAVER_WALK
- See Also:
- Constant Field Values
-
ROCK_GOLEM_CHATHEAD_IDLE
public static final int ROCK_GOLEM_CHATHEAD_IDLE
- See Also:
- Constant Field Values
-
ROCK_GOLEM_IDLE
public static final int ROCK_GOLEM_IDLE
- See Also:
- Constant Field Values
-
ROCK_GOLEM_WALK
public static final int ROCK_GOLEM_WALK
- See Also:
- Constant Field Values
-
CHINCHOMPA_CHATHEAD_IDLE
public static final int CHINCHOMPA_CHATHEAD_IDLE
- See Also:
- Constant Field Values
-
GIANT_BASIC_STAMP
public static final int GIANT_BASIC_STAMP
- See Also:
- Constant Field Values
-
GIANT_BASIC_INJECT_GROW
public static final int GIANT_BASIC_INJECT_GROW
- See Also:
- Constant Field Values
-
HUMAN_ZENYTECUTTING
public static final int HUMAN_ZENYTECUTTING
- See Also:
- Constant Field Values
-
CHAIR_EAT_STOOL_1_DELAYOFFSET
public static final int CHAIR_EAT_STOOL_1_DELAYOFFSET
- See Also:
- Constant Field Values
-
DREAM_CYRISUS_SIT_UP_TRANSITION_REVERSE
public static final int DREAM_CYRISUS_SIT_UP_TRANSITION_REVERSE
- See Also:
- Constant Field Values
-
STARJUMP_SHORT
public static final int STARJUMP_SHORT
- See Also:
- Constant Field Values
-
PUSHUP_SHORT
public static final int PUSHUP_SHORT
- See Also:
- Constant Field Values
-
SITUP_SHORT
public static final int SITUP_SHORT
- See Also:
- Constant Field Values
-
SHAY_LIZARD_WARRIOR_READY
public static final int SHAY_LIZARD_WARRIOR_READY
- See Also:
- Constant Field Values
-
SHAY_LIZARD_WARRIOR_ATTACK_MELEE
public static final int SHAY_LIZARD_WARRIOR_ATTACK_MELEE
- See Also:
- Constant Field Values
-
SHAY_LIZARD_WARRIOR_ATTACK_RANGED
public static final int SHAY_LIZARD_WARRIOR_ATTACK_RANGED
- See Also:
- Constant Field Values
-
SHAY_LIZARD_WARRIOR_DEFEND
public static final int SHAY_LIZARD_WARRIOR_DEFEND
- See Also:
- Constant Field Values
-
SHAY_LIZARD_WARRIOR_WALK
public static final int SHAY_LIZARD_WARRIOR_WALK
- See Also:
- Constant Field Values
-
SHAY_LIZARD_WARRIOR_DEATH
public static final int SHAY_LIZARD_WARRIOR_DEATH
- See Also:
- Constant Field Values
-
HOSIDIUS_PLOUGH_FIX
public static final int HOSIDIUS_PLOUGH_FIX
- See Also:
- Constant Field Values
-
ARCEUUS_NECROMANCY_PLAYERANIM
public static final int ARCEUUS_NECROMANCY_PLAYERANIM
- See Also:
- Constant Field Values
-
PISC_REPAIR_HAMMER
public static final int PISC_REPAIR_HAMMER
- See Also:
- Constant Field Values
-
WILD_CAVE_CHAINMACE_DEFEND
public static final int WILD_CAVE_CHAINMACE_DEFEND
- See Also:
- Constant Field Values
-
ARCEUUS_CHISEL_ESSENCE
public static final int ARCEUUS_CHISEL_ESSENCE
- See Also:
- Constant Field Values
-
ARCEUUS_CHISEL_ESSENCEBLOCK
public static final int ARCEUUS_CHISEL_ESSENCEBLOCK
- See Also:
- Constant Field Values
-
HUMAN_FISH_ONSPOT_PEARL_OILY
public static final int HUMAN_FISH_ONSPOT_PEARL_OILY
- See Also:
- Constant Field Values
-
BLAST_MINING_DYNAMITE
public static final int BLAST_MINING_DYNAMITE
- See Also:
- Constant Field Values
-
DWARF_BENDOVER
public static final int DWARF_BENDOVER
- See Also:
- Constant Field Values
-
DWARF_DEPOSIT
public static final int DWARF_DEPOSIT
- See Also:
- Constant Field Values
-
MM2_GLOUGH_DEATH
public static final int MM2_GLOUGH_DEATH
- See Also:
- Constant Field Values
-
HUMAN_LEVITATE
public static final int HUMAN_LEVITATE
- See Also:
- Constant Field Values
-
EOC_PICK_STRENGTH_SUCCESS
public static final int EOC_PICK_STRENGTH_SUCCESS
- See Also:
- Constant Field Values
-
HUMAN_KNOCKDOWN
public static final int HUMAN_KNOCKDOWN
- See Also:
- Constant Field Values
-
HUMAN_KNOCKDOWN_LOOP
public static final int HUMAN_KNOCKDOWN_LOOP
- See Also:
- Constant Field Values
-
HUMAN_ROCKFALL_MERGE
public static final int HUMAN_ROCKFALL_MERGE
- See Also:
- Constant Field Values
-
MM2_CAVE_BOSS_BOULDER_BREAKING
public static final int MM2_CAVE_BOSS_BOULDER_BREAKING
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_HAMMER
public static final int GODWARS_HAMMER_GONG_HAMMER
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_DWH
public static final int GODWARS_HAMMER_GONG_DWH
- See Also:
- Constant Field Values
-
MM2_CAVE_FLOOR_TILE_BREAKING
public static final int MM2_CAVE_FLOOR_TILE_BREAKING
- See Also:
- Constant Field Values
-
BALLISTA_SPLINTER
public static final int BALLISTA_SPLINTER
- See Also:
- Constant Field Values
-
BALLISTA_ATTACK
public static final int BALLISTA_ATTACK
- See Also:
- Constant Field Values
-
BALLISTA_DEFEND
public static final int BALLISTA_DEFEND
- See Also:
- Constant Field Values
-
BALLISTA_READY
public static final int BALLISTA_READY
- See Also:
- Constant Field Values
-
BALLISTA_RUN
public static final int BALLISTA_RUN
- See Also:
- Constant Field Values
-
BALLISTA_SPECIAL_ATTACK
public static final int BALLISTA_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
BALLISTA_WALK
public static final int BALLISTA_WALK
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_DEFEND
public static final int DEMONIC_GORILLA_DEFEND
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_MAGIC
public static final int DEMONIC_GORILLA_MAGIC
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_PUNCH
public static final int DEMONIC_GORILLA_PUNCH
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_RANGE
public static final int DEMONIC_GORILLA_RANGE
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_SMASH_CHEST
public static final int DEMONIC_GORILLA_SMASH_CHEST
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_DEATH
public static final int DEMONIC_GORILLA_DEATH
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_IDLE
public static final int DEMONIC_GORILLA_IDLE
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_JUMP_UP
public static final int DEMONIC_GORILLA_JUMP_UP
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_LAND_DOWN
public static final int DEMONIC_GORILLA_LAND_DOWN
- See Also:
- Constant Field Values
-
DEMONIC_GORILLA_WALK
public static final int DEMONIC_GORILLA_WALK
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_WALK
public static final int KRUK_TORTURED_APE_WALK
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_IDLE
public static final int KRUK_TORTURED_APE_IDLE
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_DEFEND
public static final int KRUK_TORTURED_APE_DEFEND
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_DEATH
public static final int KRUK_TORTURED_APE_DEATH
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_MAGIC
public static final int KRUK_TORTURED_APE_MAGIC
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_PUNCH
public static final int KRUK_TORTURED_APE_PUNCH
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_RANGE
public static final int KRUK_TORTURED_APE_RANGE
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_SMASH_CHEST
public static final int KRUK_TORTURED_APE_SMASH_CHEST
- See Also:
- Constant Field Values
-
GLIDERMAP_LONGFLIGHT
public static final int GLIDERMAP_LONGFLIGHT
- See Also:
- Constant Field Values
-
GLIDERMAP_SHORTFLIGHT
public static final int GLIDERMAP_SHORTFLIGHT
- See Also:
- Constant Field Values
-
GLOUGH_INJECT
public static final int GLOUGH_INJECT
- See Also:
- Constant Field Values
-
HUMAN_BLOWN_END
public static final int HUMAN_BLOWN_END
- See Also:
- Constant Field Values
-
MM2_HUNTER_MANIACAL_MONKEY_WALK
public static final int MM2_HUNTER_MANIACAL_MONKEY_WALK
- See Also:
- Constant Field Values
-
MM2_HUNTER_MANIACAL_MONKEY_EAT
public static final int MM2_HUNTER_MANIACAL_MONKEY_EAT
- See Also:
- Constant Field Values
-
MM2_HUNTER_MANIACAL_MONKEY_PANIC
public static final int MM2_HUNTER_MANIACAL_MONKEY_PANIC
- See Also:
- Constant Field Values
-
MM2_HUNTER_MANIACAL_MONKEY_EAT_AND_PANIC
public static final int MM2_HUNTER_MANIACAL_MONKEY_EAT_AND_PANIC
- See Also:
- Constant Field Values
-
MM2_HUNTER_MANIACAL_MONKEY_PROJANIM
public static final int MM2_HUNTER_MANIACAL_MONKEY_PROJANIM
- See Also:
- Constant Field Values
-
MM2_HUNTER_MANIACAL_MONKEY_INVISIBLE
public static final int MM2_HUNTER_MANIACAL_MONKEY_INVISIBLE
- See Also:
- Constant Field Values
-
MM2_DEADFALL_DROP_STATICSTART
public static final int MM2_DEADFALL_DROP_STATICSTART
- See Also:
- Constant Field Values
-
MM2_DEADFALL_DROP
public static final int MM2_DEADFALL_DROP
- See Also:
- Constant Field Values
-
MM2_DEADFALL_LIFT_STATICSTART
public static final int MM2_DEADFALL_LIFT_STATICSTART
- See Also:
- Constant Field Values
-
MM2_DEADFALL_LIFT
public static final int MM2_DEADFALL_LIFT
- See Also:
- Constant Field Values
-
MM2_DEADFALL_LIFT_REVERSE_STATICSTART
public static final int MM2_DEADFALL_LIFT_REVERSE_STATICSTART
- See Also:
- Constant Field Values
-
MM2_DEADFALL_LIFT_REVERSE
public static final int MM2_DEADFALL_LIFT_REVERSE
- See Also:
- Constant Field Values
-
MM2_DEADFALL_LIFT_CHECK
public static final int MM2_DEADFALL_LIFT_CHECK
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_DEADFALL
public static final int KRUK_TORTURED_APE_DEADFALL
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_DEADFALL_REVERSE
public static final int KRUK_TORTURED_APE_DEADFALL_REVERSE
- See Also:
- Constant Field Values
-
KRUK_TORTURED_APE_DEADFALL_CHECK
public static final int KRUK_TORTURED_APE_DEADFALL_CHECK
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAILED_3A_AXE
public static final int ANMA_CHOPPING_FAILED_3A_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_3A_AXE
public static final int HUMAN_CANOEING_CARVE_3A_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_3A_AXE
public static final int HUMAN_WOODCUTTING_3A_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_3A
public static final int HUMAN_WOODCRAFTING_AXE_3A
- See Also:
- Constant Field Values
-
BRUT_HUMAN_CANOEING_CARVE_3A_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_3A_AXE
- See Also:
- Constant Field Values
-
ROCKKNOCKER_3A
public static final int ROCKKNOCKER_3A
- See Also:
- Constant Field Values
-
PLAYER_TOWN_CRIER_BELL_RING
public static final int PLAYER_TOWN_CRIER_BELL_RING
- See Also:
- Constant Field Values
-
LORE_DOG_READY
public static final int LORE_DOG_READY
- See Also:
- Constant Field Values
-
LORE_WOLF_READYEXTRA
public static final int LORE_WOLF_READYEXTRA
- See Also:
- Constant Field Values
-
READY_CLUE_SCROLL
public static final int READY_CLUE_SCROLL
- See Also:
- Constant Field Values
-
WALK_FORWARD_CLUE_SCROLL
public static final int WALK_FORWARD_CLUE_SCROLL
- See Also:
- Constant Field Values
-
RUNNING_CLUE_SCROLL
public static final int RUNNING_CLUE_SCROLL
- See Also:
- Constant Field Values
-
RUNNING_CASKET
public static final int RUNNING_CASKET
- See Also:
- Constant Field Values
-
ATTACKING_CASKET
public static final int ATTACKING_CASKET
- See Also:
- Constant Field Values
-
BLOCKING_CASKET
public static final int BLOCKING_CASKET
- See Also:
- Constant Field Values
-
BRIEFCASE_OPEN
public static final int BRIEFCASE_OPEN
- See Also:
- Constant Field Values
-
EMOTE_URI_BRIEFCASE
public static final int EMOTE_URI_BRIEFCASE
- See Also:
- Constant Field Values
-
EMOTE_URI_INVISIBLE
public static final int EMOTE_URI_INVISIBLE
- See Also:
- Constant Field Values
-
BLOODHOUND_WALK
public static final int BLOODHOUND_WALK
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_3A_PICKAXE
public static final int SANG_MINING_WALL_3A_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_3A_PICKAXE_WALL
public static final int HUMAN_MINING_3A_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_3A_PICKAXE
public static final int HUMAN_MINING_3A_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_3A_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_3A_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_GARDEN_BENCH_TEAK_LEFT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_TEAK_LEFT
- See Also:
- Constant Field Values
-
CHAIR_EAT_GARDEN_BENCH_TEAK_LEFT
public static final int CHAIR_EAT_GARDEN_BENCH_TEAK_LEFT
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_GARDEN_BENCH_TEAK_RIGHT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_TEAK_RIGHT
- See Also:
- Constant Field Values
-
CHAIR_EAT_GARDEN_BENCH_TEAK_RIGHT
public static final int CHAIR_EAT_GARDEN_BENCH_TEAK_RIGHT
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_GARDEN_BENCH_GNOME_LEFT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_GNOME_LEFT
- See Also:
- Constant Field Values
-
CHAIR_EAT_GARDEN_BENCH_GNOME_LEFT
public static final int CHAIR_EAT_GARDEN_BENCH_GNOME_LEFT
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_GARDEN_BENCH_GNOME_RIGHT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_GNOME_RIGHT
- See Also:
- Constant Field Values
-
CHAIR_EAT_GARDEN_BENCH_GNOME_RIGHT
public static final int CHAIR_EAT_GARDEN_BENCH_GNOME_RIGHT
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_LEFT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_LEFT
- See Also:
- Constant Field Values
-
CHAIR_EAT_GARDEN_BENCH_MARBLE_LEFT
public static final int CHAIR_EAT_GARDEN_BENCH_MARBLE_LEFT
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_RIGHT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_RIGHT
- See Also:
- Constant Field Values
-
CHAIR_EAT_GARDEN_BENCH_MARBLE_RIGHT
public static final int CHAIR_EAT_GARDEN_BENCH_MARBLE_RIGHT
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_LEFT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_LEFT
- See Also:
- Constant Field Values
-
CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_LEFT
public static final int CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_LEFT
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_RIGHT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_RIGHT
- See Also:
- Constant Field Values
-
CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_RIGHT
public static final int CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_RIGHT
- See Also:
- Constant Field Values
-
POH_PORTAL_LOOP
public static final int POH_PORTAL_LOOP
- See Also:
- Constant Field Values
-
POH_ALTAR_LUNAR_IDLE
public static final int POH_ALTAR_LUNAR_IDLE
- See Also:
- Constant Field Values
-
POH_ALTAR_OCCULT_IDLE
public static final int POH_ALTAR_OCCULT_IDLE
- See Also:
- Constant Field Values
-
POH_POOL_IDLE
public static final int POH_POOL_IDLE
- See Also:
- Constant Field Values
-
POH_POOL_DRINK
public static final int POH_POOL_DRINK
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_WALK
public static final int RIFT_GUARDIAN_WALK
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_IDLE
public static final int RIFT_GUARDIAN_IDLE
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_ATTACK
public static final int RIFT_GUARDIAN_ATTACK
- See Also:
- Constant Field Values
-
SQUIRREL_IDLE
public static final int SQUIRREL_IDLE
- See Also:
- Constant Field Values
-
SQUIRREL_HOP
public static final int SQUIRREL_HOP
- See Also:
- Constant Field Values
-
SQUIRREL_ATTACK
public static final int SQUIRREL_ATTACK
- See Also:
- Constant Field Values
-
TANGLEROOT_IDLE
public static final int TANGLEROOT_IDLE
- See Also:
- Constant Field Values
-
TANGLEROOT_WALK
public static final int TANGLEROOT_WALK
- See Also:
- Constant Field Values
-
TANGLEROOT_ATTACK
public static final int TANGLEROOT_ATTACK
- See Also:
- Constant Field Values
-
RACCOON_IDLE
public static final int RACCOON_IDLE
- See Also:
- Constant Field Values
-
RACCOON_WALK
public static final int RACCOON_WALK
- See Also:
- Constant Field Values
-
RACCOON_RUN
public static final int RACCOON_RUN
- See Also:
- Constant Field Values
-
RACCOON_ATTACK
public static final int RACCOON_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_HERBING_GRIND_NPC
public static final int HUMAN_HERBING_GRIND_NPC
- See Also:
- Constant Field Values
-
WINTER_FIRE
public static final int WINTER_FIRE
- See Also:
- Constant Field Values
-
WINT_BRAZIER_LIT
public static final int WINT_BRAZIER_LIT
- See Also:
- Constant Field Values
-
WINTERTODT_IDLE_B
public static final int WINTERTODT_IDLE_B
- See Also:
- Constant Field Values
-
WINTERTODT_RESTING
public static final int WINTERTODT_RESTING
- See Also:
- Constant Field Values
-
RC_ZMI_LIZARD_READY
public static final int RC_ZMI_LIZARD_READY
- See Also:
- Constant Field Values
-
RC_ZMI_LIZARD_WALK
public static final int RC_ZMI_LIZARD_WALK
- See Also:
- Constant Field Values
-
RC_ZMI_LIZZARD_DEATH
public static final int RC_ZMI_LIZZARD_DEATH
- See Also:
- Constant Field Values
-
HWEEN16_KNIFE_WALK
public static final int HWEEN16_KNIFE_WALK
- See Also:
- Constant Field Values
-
HWEEN16_SLASH
public static final int HWEEN16_SLASH
- See Also:
- Constant Field Values
-
HWEEN16_HOSTAGE
public static final int HWEEN16_HOSTAGE
- See Also:
- Constant Field Values
-
HUMAN_DEATH_REVERSE
public static final int HUMAN_DEATH_REVERSE
- See Also:
- Constant Field Values
-
HWEEN16_REMOVE_MASK
public static final int HWEEN16_REMOVE_MASK
- See Also:
- Constant Field Values
-
HUMAN_READY_SHEATHED
public static final int HUMAN_READY_SHEATHED
- See Also:
- Constant Field Values
-
ROYAL_SEA_SNAKE_MOTHER_EMERGEANDSTRIKE
public static final int ROYAL_SEA_SNAKE_MOTHER_EMERGEANDSTRIKE
- See Also:
- Constant Field Values
-
OLM_HEAD_INITIAL
public static final int OLM_HEAD_INITIAL
- See Also:
- Constant Field Values
-
OLM_HEAD_SPAWN
public static final int OLM_HEAD_SPAWN
- See Also:
- Constant Field Values
-
OLM_HEAD_IDLE_FRONT
public static final int OLM_HEAD_IDLE_FRONT
- See Also:
- Constant Field Values
-
OLM_HEAD_IDLE_RIGHT
public static final int OLM_HEAD_IDLE_RIGHT
- See Also:
- Constant Field Values
-
OLM_HEAD_IDLE_LEFT
public static final int OLM_HEAD_IDLE_LEFT
- See Also:
- Constant Field Values
-
OLM_HEAD_TURN_RIGHT
public static final int OLM_HEAD_TURN_RIGHT
- See Also:
- Constant Field Values
-
OLM_HEAD_TURN_RIGHT_REVERSE
public static final int OLM_HEAD_TURN_RIGHT_REVERSE
- See Also:
- Constant Field Values
-
OLM_HEAD_TURN_LEFT
public static final int OLM_HEAD_TURN_LEFT
- See Also:
- Constant Field Values
-
OLM_HEAD_TURN_LEFT_REVERSE
public static final int OLM_HEAD_TURN_LEFT_REVERSE
- See Also:
- Constant Field Values
-
OLM_HEAD_TURN_LEFT_RIGHT
public static final int OLM_HEAD_TURN_LEFT_RIGHT
- See Also:
- Constant Field Values
-
OLM_HEAD_TURN_RIGHT_LEFT
public static final int OLM_HEAD_TURN_RIGHT_LEFT
- See Also:
- Constant Field Values
-
OLM_HEAD_ATTACK_ACID_FRONT
public static final int OLM_HEAD_ATTACK_ACID_FRONT
- See Also:
- Constant Field Values
-
OLM_HEAD_ATTACK_ACID_RIGHT
public static final int OLM_HEAD_ATTACK_ACID_RIGHT
- See Also:
- Constant Field Values
-
OLM_HEAD_ATTACK_ACID_LEFT
public static final int OLM_HEAD_ATTACK_ACID_LEFT
- See Also:
- Constant Field Values
-
OLM_HEAD_DEATH_FRONT
public static final int OLM_HEAD_DEATH_FRONT
- See Also:
- Constant Field Values
-
OLM_HAND_RIGHT_INITIAL
public static final int OLM_HAND_RIGHT_INITIAL
- See Also:
- Constant Field Values
-
OLM_HAND_RIGHT_SPAWN
public static final int OLM_HAND_RIGHT_SPAWN
- See Also:
- Constant Field Values
-
OLM_HAND_RIGHT_IDLE
public static final int OLM_HAND_RIGHT_IDLE
- See Also:
- Constant Field Values
-
OLM_HAND_RIGHT_DEATH
public static final int OLM_HAND_RIGHT_DEATH
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_INITIAL
public static final int OLM_HAND_LEFT_INITIAL
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_SPAWN
public static final int OLM_HAND_LEFT_SPAWN
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_IDLE
public static final int OLM_HAND_LEFT_IDLE
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_CAST_STUN
public static final int OLM_HAND_LEFT_CAST_STUN
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_CAST_HEAL
public static final int OLM_HAND_LEFT_CAST_HEAL
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_CAST_EARTHSHOCK
public static final int OLM_HAND_LEFT_CAST_EARTHSHOCK
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_CAST_EARTHQUAKE
public static final int OLM_HAND_LEFT_CAST_EARTHQUAKE
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_STUNNED
public static final int OLM_HAND_LEFT_STUNNED
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_STUNNED_IDLE
public static final int OLM_HAND_LEFT_STUNNED_IDLE
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_UNSTUNNED
public static final int OLM_HAND_LEFT_UNSTUNNED
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_GRIPPING_SPAWN1
public static final int OLM_HAND_LEFT_GRIPPING_SPAWN1
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_GRIPPING_SPAWN2
public static final int OLM_HAND_LEFT_GRIPPING_SPAWN2
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_GRIPPING_IDLE
public static final int OLM_HAND_LEFT_GRIPPING_IDLE
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_GRIPPING_ATTACK_STUN
public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_STUN
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_GRIPPING_ATTACK_HEAL
public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_HEAL
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHSHOCK
public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHSHOCK
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHQUAKE
public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHQUAKE
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_DEATH
public static final int OLM_HAND_LEFT_DEATH
- See Also:
- Constant Field Values
-
OLM_HEAD_ATTACK_FRONT_ENRAGED
public static final int OLM_HEAD_ATTACK_FRONT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_ATTACK_LEFT_ENRAGED
public static final int OLM_HEAD_ATTACK_LEFT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_ATTACK_RIGHT_ENRAGED
public static final int OLM_HEAD_ATTACK_RIGHT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_IDLE_FRONT_ENRAGED
public static final int OLM_HEAD_IDLE_FRONT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_IDLE_LEFT_ENRAGED
public static final int OLM_HEAD_IDLE_LEFT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_IDLE_RIGHT_ENRAGED
public static final int OLM_HEAD_IDLE_RIGHT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_ROTATE_LEFT_ENRAGED
public static final int OLM_HEAD_ROTATE_LEFT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_ROTATE_LEFT_REVERSED_ENRAGED
public static final int OLM_HEAD_ROTATE_LEFT_REVERSED_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_ROTATE_LEFT_RIGHT_ENRAGED
public static final int OLM_HEAD_ROTATE_LEFT_RIGHT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_ROTATE_RIGHT_LEFT_ENRAGED
public static final int OLM_HEAD_ROTATE_RIGHT_LEFT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_ROTATE_RIGHT_ENRAGED
public static final int OLM_HEAD_ROTATE_RIGHT_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_ROTATE_RIGHT_REVERSED_ENRAGED
public static final int OLM_HEAD_ROTATE_RIGHT_REVERSED_ENRAGED
- See Also:
- Constant Field Values
-
OLM_HEAD_SPAWN_ENRAGED
public static final int OLM_HEAD_SPAWN_ENRAGED
- See Also:
- Constant Field Values
-
ROCK_BASH
public static final int ROCK_BASH
- See Also:
- Constant Field Values
-
SANDTIMER_10SECS_LOOPED
public static final int SANDTIMER_10SECS_LOOPED
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_CRAFTING_LEATHER
public static final int HUMAN_SHIELD_CRAFTING_LEATHER
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_CRAFTING_SNAKESKIN
public static final int HUMAN_SHIELD_CRAFTING_SNAKESKIN
- See Also:
- Constant Field Values
-
XMAS16_SNOWGLOBE_SHAKE
public static final int XMAS16_SNOWGLOBE_SHAKE
- See Also:
- Constant Field Values
-
XMAS16_SNOWGLOBE_SNOWSTORM
public static final int XMAS16_SNOWGLOBE_SNOWSTORM
- See Also:
- Constant Field Values
-
HEAL_CASTING_LOOP
public static final int HEAL_CASTING_LOOP
- See Also:
- Constant Field Values
-
HUMAN_ROCKHAMMER_HIT
public static final int HUMAN_ROCKHAMMER_HIT
- See Also:
- Constant Field Values
-
HUMAN_ROCKPICK_HIT
public static final int HUMAN_ROCKPICK_HIT
- See Also:
- Constant Field Values
-
FISHSTABBER
public static final int FISHSTABBER
- See Also:
- Constant Field Values
-
FISHSTABBER_INFERNAL
public static final int FISHSTABBER_INFERNAL
- See Also:
- Constant Field Values
-
OLM_PET_WALK
public static final int OLM_PET_WALK
- See Also:
- Constant Field Values
-
OLM_PET_IDLE
public static final int OLM_PET_IDLE
- See Also:
- Constant Field Values
-
OLM_PET_DEFEND
public static final int OLM_PET_DEFEND
- See Also:
- Constant Field Values
-
OLM_PET_ATTACK
public static final int OLM_PET_ATTACK
- See Also:
- Constant Field Values
-
OLM_PET_CHATHEAD_IDLE
public static final int OLM_PET_CHATHEAD_IDLE
- See Also:
- Constant Field Values
-
OLM_PET_CHATHEAD_IDLE_VARIATION_ROAR
public static final int OLM_PET_CHATHEAD_IDLE_VARIATION_ROAR
- See Also:
- Constant Field Values
-
HUMAN_HARPOON_DRAGON
public static final int HUMAN_HARPOON_DRAGON
- See Also:
- Constant Field Values
-
HUMAN_HARPOON_INFERNAL
public static final int HUMAN_HARPOON_INFERNAL
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_READ_SCROLL_AND_STOP
public static final int QIP_WATCHTOWER_READ_SCROLL_AND_STOP
- See Also:
- Constant Field Values
-
SMOULDERSTONE_CHARGE_HARPOON
public static final int SMOULDERSTONE_CHARGE_HARPOON
- See Also:
- Constant Field Values
-
SMOUDERSTONE_CHARGE_HARPOON
public static final int SMOUDERSTONE_CHARGE_HARPOON
- See Also:
- Constant Field Values
-
SMOUDERSTONE_RECHARGE_HARPOON
public static final int SMOUDERSTONE_RECHARGE_HARPOON
- See Also:
- Constant Field Values
-
VASA_DORMANT
public static final int VASA_DORMANT
- See Also:
- Constant Field Values
-
VASA_SPAWN
public static final int VASA_SPAWN
- See Also:
- Constant Field Values
-
VASA_STUN_SPAWN
public static final int VASA_STUN_SPAWN
- See Also:
- Constant Field Values
-
VASA_ATTACK
public static final int VASA_ATTACK
- See Also:
- Constant Field Values
-
VASA_WALK
public static final int VASA_WALK
- See Also:
- Constant Field Values
-
VASA_HEAL_SPAWN
public static final int VASA_HEAL_SPAWN
- See Also:
- Constant Field Values
-
VASA_HEAL_IDLE
public static final int VASA_HEAL_IDLE
- See Also:
- Constant Field Values
-
VASA_HEALED
public static final int VASA_HEALED
- See Also:
- Constant Field Values
-
VASA_DEATH
public static final int VASA_DEATH
- See Also:
- Constant Field Values
-
VASA_IDLE
public static final int VASA_IDLE
- See Also:
- Constant Field Values
-
DOHGADYLE_IDLE
public static final int DOHGADYLE_IDLE
- See Also:
- Constant Field Values
-
DOHGADYLE_DEFEND
public static final int DOHGADYLE_DEFEND
- See Also:
- Constant Field Values
-
DOHGADYLE_WALK
public static final int DOHGADYLE_WALK
- See Also:
- Constant Field Values
-
DOHGADYLE_BITE
public static final int DOHGADYLE_BITE
- See Also:
- Constant Field Values
-
DOHGADYLE_BARK
public static final int DOHGADYLE_BARK
- See Also:
- Constant Field Values
-
DOHGADYLE_LAZOR
public static final int DOHGADYLE_LAZOR
- See Also:
- Constant Field Values
-
DOHGADYLE_EMERGE
public static final int DOHGADYLE_EMERGE
- See Also:
- Constant Field Values
-
DOHGADYLE_SLAM
public static final int DOHGADYLE_SLAM
- See Also:
- Constant Field Values
-
DOHGADYLE_IDLE_WATER
public static final int DOHGADYLE_IDLE_WATER
- See Also:
- Constant Field Values
-
DOHGADYLE_DEATH
public static final int DOHGADYLE_DEATH
- See Also:
- Constant Field Values
-
VANGUARD_DORMANT
public static final int VANGUARD_DORMANT
- See Also:
- Constant Field Values
-
VANGUARD_SPAWN
public static final int VANGUARD_SPAWN
- See Also:
- Constant Field Values
-
VANGUARD_WALK
public static final int VANGUARD_WALK
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_BASIC
public static final int VANGUARD_IDLE_BASIC
- See Also:
- Constant Field Values
-
VANGUARD_HEAL
public static final int VANGUARD_HEAL
- See Also:
- Constant Field Values
-
VANGUARD_DEATH
public static final int VANGUARD_DEATH
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION
public static final int VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_MAGIC
public static final int VANGUARD_IDLE_MAGIC
- See Also:
- Constant Field Values
-
VANGUARD_DEFEND_MAGIC
public static final int VANGUARD_DEFEND_MAGIC
- See Also:
- Constant Field Values
-
VANGUARD_ATTACK_MAGIC
public static final int VANGUARD_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION
public static final int VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION
public static final int VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_MELEE
public static final int VANGUARD_IDLE_MELEE
- See Also:
- Constant Field Values
-
VANGUARD_DEFEND_MELEE
public static final int VANGUARD_DEFEND_MELEE
- See Also:
- Constant Field Values
-
VANGUARD_ATTACK_MELEE
public static final int VANGUARD_ATTACK_MELEE
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION
public static final int VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION
public static final int VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_RANGED
public static final int VANGUARD_IDLE_RANGED
- See Also:
- Constant Field Values
-
VANGUARD_DEFEND_RANGED
public static final int VANGUARD_DEFEND_RANGED
- See Also:
- Constant Field Values
-
VANGUARD_ATTACK_RANGED
public static final int VANGUARD_ATTACK_RANGED
- See Also:
- Constant Field Values
-
VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION
public static final int VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION
- See Also:
- Constant Field Values
-
VESPULA_WALK
public static final int VESPULA_WALK
- See Also:
- Constant Field Values
-
VESPULA_IDLE
public static final int VESPULA_IDLE
- See Also:
- Constant Field Values
-
VESPULA_ATTACK_RANGED
public static final int VESPULA_ATTACK_RANGED
- See Also:
- Constant Field Values
-
VESPULA_DEFEND
public static final int VESPULA_DEFEND
- See Also:
- Constant Field Values
-
VESPULA_TAKEOFF
public static final int VESPULA_TAKEOFF
- See Also:
- Constant Field Values
-
VESPULA_FLYING
public static final int VESPULA_FLYING
- See Also:
- Constant Field Values
-
VESPULA_ATTACK_MELEE_FLYING
public static final int VESPULA_ATTACK_MELEE_FLYING
- See Also:
- Constant Field Values
-
VESPULA_ATTACK_RANGED_FLYING
public static final int VESPULA_ATTACK_RANGED_FLYING
- See Also:
- Constant Field Values
-
VESPULA_DEFEND_FLYING
public static final int VESPULA_DEFEND_FLYING
- See Also:
- Constant Field Values
-
VESPULA_LANDING
public static final int VESPULA_LANDING
- See Also:
- Constant Field Values
-
VESPULA_DEATH_WALKING
public static final int VESPULA_DEATH_WALKING
- See Also:
- Constant Field Values
-
VESPULA_DEATH_FLYING
public static final int VESPULA_DEATH_FLYING
- See Also:
- Constant Field Values
-
VESPINE_HATCH
public static final int VESPINE_HATCH
- See Also:
- Constant Field Values
-
VESPINE_WALK
public static final int VESPINE_WALK
- See Also:
- Constant Field Values
-
VESPINE_EXPLODE
public static final int VESPINE_EXPLODE
- See Also:
- Constant Field Values
-
LUXGRUB_IDLE_HEALTHY
public static final int LUXGRUB_IDLE_HEALTHY
- See Also:
- Constant Field Values
-
LUXGRUB_IDLE_SICKLY
public static final int LUXGRUB_IDLE_SICKLY
- See Also:
- Constant Field Values
-
LUXGRUB_IDLE_INFECTED
public static final int LUXGRUB_IDLE_INFECTED
- See Also:
- Constant Field Values
-
LUXGRUB_DEATH
public static final int LUXGRUB_DEATH
- See Also:
- Constant Field Values
-
LUXGRUB_VESPINE_HATCH_SPOTANIM
public static final int LUXGRUB_VESPINE_HATCH_SPOTANIM
- See Also:
- Constant Field Values
-
LUXGRUB_DEAD
public static final int LUXGRUB_DEAD
- See Also:
- Constant Field Values
-
OLM_HAND_LEFT_TRANSITION_FROM_GRIP
public static final int OLM_HAND_LEFT_TRANSITION_FROM_GRIP
- See Also:
- Constant Field Values
-
OLM_SHATTERING_CRYSTAL
public static final int OLM_SHATTERING_CRYSTAL
- See Also:
- Constant Field Values
-
OLM_SHOCKWAVE
public static final int OLM_SHOCKWAVE
- See Also:
- Constant Field Values
-
OLM_CRYSTAL_EXPLODE
public static final int OLM_CRYSTAL_EXPLODE
- See Also:
- Constant Field Values
-
TEKTON_SPAWN
public static final int TEKTON_SPAWN
- See Also:
- Constant Field Values
-
TEKTON_AVIL_TRANSITION_TO_IDLE
public static final int TEKTON_AVIL_TRANSITION_TO_IDLE
- See Also:
- Constant Field Values
-
TEKTON_IDLE_TRANSITION_TO_ANVIL
public static final int TEKTON_IDLE_TRANSITION_TO_ANVIL
- See Also:
- Constant Field Values
-
TEKTON_IDLE
public static final int TEKTON_IDLE
- See Also:
- Constant Field Values
-
TEKTON_WALK
public static final int TEKTON_WALK
- See Also:
- Constant Field Values
-
TEKTON_IDLE_TRANSITION_TO_READY
public static final int TEKTON_IDLE_TRANSITION_TO_READY
- See Also:
- Constant Field Values
-
TEKTON_READY_TRANSITION_TO_IDLE
public static final int TEKTON_READY_TRANSITION_TO_IDLE
- See Also:
- Constant Field Values
-
TEKTON_READY
public static final int TEKTON_READY
- See Also:
- Constant Field Values
-
TEKTON_READY_DEFEND
public static final int TEKTON_READY_DEFEND
- See Also:
- Constant Field Values
-
TEKTON_ATTACK_STAB
public static final int TEKTON_ATTACK_STAB
- See Also:
- Constant Field Values
-
TEKTON_SLASH
public static final int TEKTON_SLASH
- See Also:
- Constant Field Values
-
TEKTON_HAMMER_CRUSH
public static final int TEKTON_HAMMER_CRUSH
- See Also:
- Constant Field Values
-
TEKTON_IDLE_ENRAGED
public static final int TEKTON_IDLE_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_WALK_ENRAGED
public static final int TEKTON_WALK_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_AVIL_TRANSITION_TO_IDLE_ENRAGED
public static final int TEKTON_AVIL_TRANSITION_TO_IDLE_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_IDLE_TRANSITION_TO_READY_ENRAGED
public static final int TEKTON_IDLE_TRANSITION_TO_READY_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_READY_TRANSITION_TO_IDLE_ENRAGED
public static final int TEKTON_READY_TRANSITION_TO_IDLE_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_READY_ENRAGED
public static final int TEKTON_READY_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_READY_DEFEND_ENRAGED
public static final int TEKTON_READY_DEFEND_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_HAMMER_CRUSH_ENRAGED
public static final int TEKTON_HAMMER_CRUSH_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_ATTACK_STAB_ENRAGED
public static final int TEKTON_ATTACK_STAB_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_SLASH_ENRAGED
public static final int TEKTON_SLASH_ENRAGED
- See Also:
- Constant Field Values
-
TEKTON_DEATH
public static final int TEKTON_DEATH
- See Also:
- Constant Field Values
-
RAIDS_THIEVINGCHESTS_EAT
public static final int RAIDS_THIEVINGCHESTS_EAT
- See Also:
- Constant Field Values
-
RAIDS_THIEVINGCHESTS_TIRED
public static final int RAIDS_THIEVINGCHESTS_TIRED
- See Also:
- Constant Field Values
-
RAIDS_THIEVINGCHESTS_SLEEPING
public static final int RAIDS_THIEVINGCHESTS_SLEEPING
- See Also:
- Constant Field Values
-
RAIDS_VESPULAR_PORTAL_ACTIVE
public static final int RAIDS_VESPULAR_PORTAL_ACTIVE
- See Also:
- Constant Field Values
-
RAIDS_VESPULAR_PORTAL_CLOSING
public static final int RAIDS_VESPULAR_PORTAL_CLOSING
- See Also:
- Constant Field Values
-
RAIDS_VESPULAR_PORTAL_CLOSED
public static final int RAIDS_VESPULAR_PORTAL_CLOSED
- See Also:
- Constant Field Values
-
RAIDS_CENTRAL_CRYSTAL_SHATTER
public static final int RAIDS_CENTRAL_CRYSTAL_SHATTER
- See Also:
- Constant Field Values
-
RAIDS_OLMS_LAIR_ENTRANCE
public static final int RAIDS_OLMS_LAIR_ENTRANCE
- See Also:
- Constant Field Values
-
OLM_GENERIC_RANGE_PROJ
public static final int OLM_GENERIC_RANGE_PROJ
- See Also:
- Constant Field Values
-
OLM_BURNWITHME_TRAVEL
public static final int OLM_BURNWITHME_TRAVEL
- See Also:
- Constant Field Values
-
RAIDS_CRYSTAL_SMASHING
public static final int RAIDS_CRYSTAL_SMASHING
- See Also:
- Constant Field Values
-
HUMAN_DINHS_BULWARK_CRUSH
public static final int HUMAN_DINHS_BULWARK_CRUSH
- See Also:
- Constant Field Values
-
HUMAN_DINHS_BULWARK_READY
public static final int HUMAN_DINHS_BULWARK_READY
- See Also:
- Constant Field Values
-
HUMAN_DINHS_BULWARK_RUN
public static final int HUMAN_DINHS_BULWARK_RUN
- See Also:
- Constant Field Values
-
HUMAN_DINHS_BULWARK_WALK
public static final int HUMAN_DINHS_BULWARK_WALK
- See Also:
- Constant Field Values
-
HUMAN_DINHS_BULWARK_BASH
public static final int HUMAN_DINHS_BULWARK_BASH
- See Also:
- Constant Field Values
-
HUMAN_DINHS_BULWARK_BLOCK
public static final int HUMAN_DINHS_BULWARK_BLOCK
- See Also:
- Constant Field Values
-
SPOT_DCLAWS_SPEC
public static final int SPOT_DCLAWS_SPEC
- See Also:
- Constant Field Values
-
HUMAN_DRAGON_CLAWS_SPEC
public static final int HUMAN_DRAGON_CLAWS_SPEC
- See Also:
- Constant Field Values
-
HUMAN_DRAGON_SWORD_SPEC
public static final int HUMAN_DRAGON_SWORD_SPEC
- See Also:
- Constant Field Values
-
HUMAN_ELDER_MAUL_ATTACK
public static final int HUMAN_ELDER_MAUL_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_ELDER_MAUL_BLOCK
public static final int HUMAN_ELDER_MAUL_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_ELDER_MAUL_READY
public static final int HUMAN_ELDER_MAUL_READY
- See Also:
- Constant Field Values
-
HUMAN_ELDER_MAUL_RUN
public static final int HUMAN_ELDER_MAUL_RUN
- See Also:
- Constant Field Values
-
HUMAN_ELDER_MAUL_WALK
public static final int HUMAN_ELDER_MAUL_WALK
- See Also:
- Constant Field Values
-
HUMAN_DRAGON_TAXE_SPEC
public static final int HUMAN_DRAGON_TAXE_SPEC
- See Also:
- Constant Field Values
-
SPOT_DINHS_BULWARK_IDLE
public static final int SPOT_DINHS_BULWARK_IDLE
- See Also:
- Constant Field Values
-
SPOT_DINHS_BULWARK_BLOCK
public static final int SPOT_DINHS_BULWARK_BLOCK
- See Also:
- Constant Field Values
-
DRAGON_TAXE_LAUNCH_SPEC
public static final int DRAGON_TAXE_LAUNCH_SPEC
- See Also:
- Constant Field Values
-
SPECIALATTACK_DISEMBOWEL
public static final int SPECIALATTACK_DISEMBOWEL
- See Also:
- Constant Field Values
-
HUMAN_STAFFREADY_STATUE
public static final int HUMAN_STAFFREADY_STATUE
- See Also:
- Constant Field Values
-
DCLAWS_HUMAN_ATTACK
public static final int DCLAWS_HUMAN_ATTACK
- See Also:
- Constant Field Values
-
RAIDS_BAREHANDED_BATCATCH
public static final int RAIDS_BAREHANDED_BATCATCH
- See Also:
- Constant Field Values
-
HUMAN_MAKE_WINE
public static final int HUMAN_MAKE_WINE
- See Also:
- Constant Field Values
-
SPOT_MAKE_WINE
public static final int SPOT_MAKE_WINE
- See Also:
- Constant Field Values
-
HUMAN_BATTLESTAFF_CRAFTING
public static final int HUMAN_BATTLESTAFF_CRAFTING
- See Also:
- Constant Field Values
-
SPOT_BATTLESTAFF_CREATE
public static final int SPOT_BATTLESTAFF_CREATE
- See Also:
- Constant Field Values
-
BDAY17_BLING
public static final int BDAY17_BLING
- See Also:
- Constant Field Values
-
BDAY17_CHACHA
public static final int BDAY17_CHACHA
- See Also:
- Constant Field Values
-
BDAY17_PHONE
public static final int BDAY17_PHONE
- See Also:
- Constant Field Values
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BDAY17_STYLE
public static final int BDAY17_STYLE
- See Also:
- Constant Field Values
-
BDAY17_LASSO
public static final int BDAY17_LASSO
- See Also:
- Constant Field Values
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BDAY17_BALLOON_IDLE
public static final int BDAY17_BALLOON_IDLE
- See Also:
- Constant Field Values
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BDAY17_BALLOON_WALK
public static final int BDAY17_BALLOON_WALK
- See Also:
- Constant Field Values
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BDAY17_BALLOON_RUN
public static final int BDAY17_BALLOON_RUN
- See Also:
- Constant Field Values
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BDAY17_BALLOON_ATTACK
public static final int BDAY17_BALLOON_ATTACK
- See Also:
- Constant Field Values
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BDAY17_LUTE_PLAY
public static final int BDAY17_LUTE_PLAY
- See Also:
- Constant Field Values
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BDAY17_PARTY_BALLOONS
public static final int BDAY17_PARTY_BALLOONS
- See Also:
- Constant Field Values
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OSB4_WALK_CHEER
public static final int OSB4_WALK_CHEER
- See Also:
- Constant Field Values
-
SCREAMING_BANSHEE_READY
public static final int SCREAMING_BANSHEE_READY
- See Also:
- Constant Field Values
-
SCREAMING_BANSHEE_DEFEND
public static final int SCREAMING_BANSHEE_DEFEND
- See Also:
- Constant Field Values
-
SCREAMING_BANSHEE_ATTACK
public static final int SCREAMING_BANSHEE_ATTACK
- See Also:
- Constant Field Values
-
SCREAMING_BANSHEE_DEATH
public static final int SCREAMING_BANSHEE_DEATH
- See Also:
- Constant Field Values
-
BRING_DEAD_NECHRYARCH
public static final int BRING_DEAD_NECHRYARCH
- See Also:
- Constant Field Values
-
ABHORRENT_SPECTRE_ATTACK
public static final int ABHORRENT_SPECTRE_ATTACK
- See Also:
- Constant Field Values
-
QIP_WATCHTOWER_STOP_READING_SCROLL
public static final int QIP_WATCHTOWER_STOP_READING_SCROLL
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_FIRE_AND_RELOAD_PVN
public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_PVN
- See Also:
- Constant Field Values
-
INFERNALEEL_BREAK
public static final int INFERNALEEL_BREAK
- See Also:
- Constant Field Values
-
II_HUMAN_DART_THROW_PVN
public static final int II_HUMAN_DART_THROW_PVN
- See Also:
- Constant Field Values
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BALLISTA_ATTACK_PVN
public static final int BALLISTA_ATTACK_PVN
- See Also:
- Constant Field Values
-
BALLISTA_SPECIAL_ATTACK_PVN
public static final int BALLISTA_SPECIAL_ATTACK_PVN
- See Also:
- Constant Field Values
-
DTTD_PLAYER_FIRE_BONE_CROSSBOW_PVN
public static final int DTTD_PLAYER_FIRE_BONE_CROSSBOW_PVN
- See Also:
- Constant Field Values
-
THZARR_RING_CHUCK_PVN
public static final int THZARR_RING_CHUCK_PVN
- See Also:
- Constant Field Values
-
INFERNO_COLLAPSING_WALL_SIDE_RIGHT
public static final int INFERNO_COLLAPSING_WALL_SIDE_RIGHT
- See Also:
- Constant Field Values
-
INFERNO_COLLAPSING_WALL_SIDE_LEFT
public static final int INFERNO_COLLAPSING_WALL_SIDE_LEFT
- See Also:
- Constant Field Values
-
SAFE_SPOT_DISTRUCTIBLE_PILLAR_COLLAPSE
public static final int SAFE_SPOT_DISTRUCTIBLE_PILLAR_COLLAPSE
- See Also:
- Constant Field Values
-
ZUK_DEATH
public static final int ZUK_DEATH
- See Also:
- Constant Field Values
-
ZUK_SPAWN
public static final int ZUK_SPAWN
- See Also:
- Constant Field Values
-
ZUK_IDLE
public static final int ZUK_IDLE
- See Also:
- Constant Field Values
-
ZUK_DEFEND
public static final int ZUK_DEFEND
- See Also:
- Constant Field Values
-
ZUK_ATTACK
public static final int ZUK_ATTACK
- See Also:
- Constant Field Values
-
MOVING_SAFE_SPOT_READY
public static final int MOVING_SAFE_SPOT_READY
- See Also:
- Constant Field Values
-
MOVING_SAFE_SPOT_HIT
public static final int MOVING_SAFE_SPOT_HIT
- See Also:
- Constant Field Values
-
MOVING_SAFE_SPOT_DEATH
public static final int MOVING_SAFE_SPOT_DEATH
- See Also:
- Constant Field Values
-
INFERNO_EXIT
public static final int INFERNO_EXIT
- See Also:
- Constant Field Values
-
ZUK_PROJ
public static final int ZUK_PROJ
- See Also:
- Constant Field Values
-
JALNIB_WALK
public static final int JALNIB_WALK
- See Also:
- Constant Field Values
-
JALNIB_READY
public static final int JALNIB_READY
- See Also:
- Constant Field Values
-
JALNIB_ATTACK
public static final int JALNIB_ATTACK
- See Also:
- Constant Field Values
-
JALNIB_DEFEND
public static final int JALNIB_DEFEND
- See Also:
- Constant Field Values
-
JALNIB_DEATH
public static final int JALNIB_DEATH
- See Also:
- Constant Field Values
-
JALMEJRAH_READY
public static final int JALMEJRAH_READY
- See Also:
- Constant Field Values
-
JALMEJRAH_ATTACK
public static final int JALMEJRAH_ATTACK
- See Also:
- Constant Field Values
-
JALMEJRAH_DEFEND
public static final int JALMEJRAH_DEFEND
- See Also:
- Constant Field Values
-
JALMEJRAH_DEATH
public static final int JALMEJRAH_DEATH
- See Also:
- Constant Field Values
-
JALAK_ATTACK_MAGIC
public static final int JALAK_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
JALAK_ATTACK_MELEE
public static final int JALAK_ATTACK_MELEE
- See Also:
- Constant Field Values
-
JALAK_ATTACK_RANGED
public static final int JALAK_ATTACK_RANGED
- See Also:
- Constant Field Values
-
JALAK_DEATH
public static final int JALAK_DEATH
- See Also:
- Constant Field Values
-
JALAK_DEFEND
public static final int JALAK_DEFEND
- See Also:
- Constant Field Values
-
JALAK_READY
public static final int JALAK_READY
- See Also:
- Constant Field Values
-
JALAK_WALK
public static final int JALAK_WALK
- See Also:
- Constant Field Values
-
JALTOKJAD_WALK
public static final int JALTOKJAD_WALK
- See Also:
- Constant Field Values
-
JALTOKJAD_READY
public static final int JALTOKJAD_READY
- See Also:
- Constant Field Values
-
JALTOKJAD_ATTACK_MELEE
public static final int JALTOKJAD_ATTACK_MELEE
- See Also:
- Constant Field Values
-
JALTOKJAD_DEFEND
public static final int JALTOKJAD_DEFEND
- See Also:
- Constant Field Values
-
JALTOKJAD_ATTACK_MAGIC
public static final int JALTOKJAD_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
JALTOKJAD_ATTACK_RANGED
public static final int JALTOKJAD_ATTACK_RANGED
- See Also:
- Constant Field Values
-
JALTOKJAD_DEATH
public static final int JALTOKJAD_DEATH
- See Also:
- Constant Field Values
-
JALIMKOT_READY
public static final int JALIMKOT_READY
- See Also:
- Constant Field Values
-
JALIMKOT_WALK
public static final int JALIMKOT_WALK
- See Also:
- Constant Field Values
-
JALIMKOT_ATTACK
public static final int JALIMKOT_ATTACK
- See Also:
- Constant Field Values
-
JALIMKOT_DEFEND
public static final int JALIMKOT_DEFEND
- See Also:
- Constant Field Values
-
JALIMKOT_DEATH
public static final int JALIMKOT_DEATH
- See Also:
- Constant Field Values
-
JALIMKOT_DIGDOWN
public static final int JALIMKOT_DIGDOWN
- See Also:
- Constant Field Values
-
JALIMKOT_DIGUP
public static final int JALIMKOT_DIGUP
- See Also:
- Constant Field Values
-
JALXIL_READY
public static final int JALXIL_READY
- See Also:
- Constant Field Values
-
JALXIL_WALK
public static final int JALXIL_WALK
- See Also:
- Constant Field Values
-
JALXIL_ATTACK_MELEE
public static final int JALXIL_ATTACK_MELEE
- See Also:
- Constant Field Values
-
JALXIL_ATTACK_RANGED
public static final int JALXIL_ATTACK_RANGED
- See Also:
- Constant Field Values
-
JALXIL_DEATH
public static final int JALXIL_DEATH
- See Also:
- Constant Field Values
-
JALXIL_DEFEND
public static final int JALXIL_DEFEND
- See Also:
- Constant Field Values
-
JALAKXIL_WALK
public static final int JALAKXIL_WALK
- See Also:
- Constant Field Values
-
JALAKXIL_READY
public static final int JALAKXIL_READY
- See Also:
- Constant Field Values
-
JALAKXIL_ATTACK_MAGIC
public static final int JALAKXIL_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
JALAKXIL_RESURRECT
public static final int JALAKXIL_RESURRECT
- See Also:
- Constant Field Values
-
JALAKXIL_ATTACK_MELEE
public static final int JALAKXIL_ATTACK_MELEE
- See Also:
- Constant Field Values
-
JALAKXIL_DEATH
public static final int JALAKXIL_DEATH
- See Also:
- Constant Field Values
-
INFERNO_BASIC_PROJECTILE
public static final int INFERNO_BASIC_PROJECTILE
- See Also:
- Constant Field Values
-
INFERNO_BASIC_PROJECTILE_02
public static final int INFERNO_BASIC_PROJECTILE_02
- See Also:
- Constant Field Values
-
INFERNO_SPLITTER_PROJ
public static final int INFERNO_SPLITTER_PROJ
- See Also:
- Constant Field Values
-
HUMAN_STAKE2_PVN
public static final int HUMAN_STAKE2_PVN
- See Also:
- Constant Field Values
-
HUMAN_CHINCHOMPA_ATTACK_PVN
public static final int HUMAN_CHINCHOMPA_ATTACK_PVN
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_BRONZEWARHAMMER
public static final int GODWARS_HAMMER_GONG_BRONZEWARHAMMER
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_IRONWARHAMMER
public static final int GODWARS_HAMMER_GONG_IRONWARHAMMER
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_STEELWARHAMMER
public static final int GODWARS_HAMMER_GONG_STEELWARHAMMER
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_BLACKWARHAMMER
public static final int GODWARS_HAMMER_GONG_BLACKWARHAMMER
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_WHITEWARHAMMER
public static final int GODWARS_HAMMER_GONG_WHITEWARHAMMER
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_MITHRILWARHAMMER
public static final int GODWARS_HAMMER_GONG_MITHRILWARHAMMER
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_ADAMANTWARHAMMER
public static final int GODWARS_HAMMER_GONG_ADAMANTWARHAMMER
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_RUNEWARHAMMER
public static final int GODWARS_HAMMER_GONG_RUNEWARHAMMER
- See Also:
- Constant Field Values
-
DREAM_SPELL_START
public static final int DREAM_SPELL_START
- See Also:
- Constant Field Values
-
DREAM_SPELL_END
public static final int DREAM_SPELL_END
- See Also:
- Constant Field Values
-
HUMAN_WALK_F_FAN
public static final int HUMAN_WALK_F_FAN
- See Also:
- Constant Field Values
-
HUMAN_WALK_B_FAN
public static final int HUMAN_WALK_B_FAN
- See Also:
- Constant Field Values
-
HUMAN_WALK_L_FAN
public static final int HUMAN_WALK_L_FAN
- See Also:
- Constant Field Values
-
HUMAN_WALK_R_FAN
public static final int HUMAN_WALK_R_FAN
- See Also:
- Constant Field Values
-
HUMAN_RUNNING_FAN
public static final int HUMAN_RUNNING_FAN
- See Also:
- Constant Field Values
-
MINNOW_FISHING_SPOT_LOCATION
public static final int MINNOW_FISHING_SPOT_LOCATION
- See Also:
- Constant Field Values
-
MINNOW_FISHING_FLYINGFISH
public static final int MINNOW_FISHING_FLYINGFISH
- See Also:
- Constant Field Values
-
LEVELUP_99_SKILL
public static final int LEVELUP_99_SKILL
- See Also:
- Constant Field Values
-
LEVELUP_MAX
public static final int LEVELUP_MAX
- See Also:
- Constant Field Values
-
ZGS_SPECIAL_PLAYER
public static final int ZGS_SPECIAL_PLAYER
- See Also:
- Constant Field Values
-
ZGS_SPECIAL_ORNATE_PLAYER
public static final int ZGS_SPECIAL_ORNATE_PLAYER
- See Also:
- Constant Field Values
-
SGS_SPECIAL_PLAYER
public static final int SGS_SPECIAL_PLAYER
- See Also:
- Constant Field Values
-
SGS_SPECIAL_ORNATE_PLAYER
public static final int SGS_SPECIAL_ORNATE_PLAYER
- See Also:
- Constant Field Values
-
BGS_SPECIAL_PLAYER
public static final int BGS_SPECIAL_PLAYER
- See Also:
- Constant Field Values
-
BGS_SPECIAL_ORNATE_PLAYER
public static final int BGS_SPECIAL_ORNATE_PLAYER
- See Also:
- Constant Field Values
-
AGS_SPECIAL_PLAYER
public static final int AGS_SPECIAL_PLAYER
- See Also:
- Constant Field Values
-
AGS_SPECIAL_ORNATE_PLAYER
public static final int AGS_SPECIAL_ORNATE_PLAYER
- See Also:
- Constant Field Values
-
ZEAH_CHATHEAD_SHIFTY
public static final int ZEAH_CHATHEAD_SHIFTY
- See Also:
- Constant Field Values
-
FOSSIL_NPC_MERFOLK_IDLE
public static final int FOSSIL_NPC_MERFOLK_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_LEPRECHAUN_BOUND_POT
public static final int FOSSIL_NPC_LEPRECHAUN_BOUND_POT
- See Also:
- Constant Field Values
-
FOSSIL_NPC_LEP_SWIM_READY
public static final int FOSSIL_NPC_LEP_SWIM_READY
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_FLIGHT_IDLE
public static final int FOSSIL_NPC_WYVERN_FLIGHT_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_FLIGHT_CLAW
public static final int FOSSIL_NPC_WYVERN_FLIGHT_CLAW
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_FLIGHT_DEATH
public static final int FOSSIL_NPC_WYVERN_FLIGHT_DEATH
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_FLIGHT_BREATH
public static final int FOSSIL_NPC_WYVERN_FLIGHT_BREATH
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_FLIGHT_TAIL
public static final int FOSSIL_NPC_WYVERN_FLIGHT_TAIL
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_CYCLONE_LOOP
public static final int FOSSIL_NPC_WYVERN_CYCLONE_LOOP
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_CYCLONE_SPAWN
public static final int FOSSIL_NPC_WYVERN_CYCLONE_SPAWN
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_FLIGHT_FIRE
public static final int FOSSIL_NPC_WYVERN_FLIGHT_FIRE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_FLIGHT_BITE
public static final int FOSSIL_NPC_WYVERN_FLIGHT_BITE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_WYVERN_FLIGHT_DEFEND
public static final int FOSSIL_NPC_WYVERN_FLIGHT_DEFEND
- See Also:
- Constant Field Values
-
FOSSIL_NPC_PUFFER_PUFF
public static final int FOSSIL_NPC_PUFFER_PUFF
- See Also:
- Constant Field Values
-
FOSSIL_NPC_PUFFER_IDLE
public static final int FOSSIL_NPC_PUFFER_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_PUFFER_SWIM
public static final int FOSSIL_NPC_PUFFER_SWIM
- See Also:
- Constant Field Values
-
FOSSIL_NPC_PUFFER_IDLE_PUFFED
public static final int FOSSIL_NPC_PUFFER_IDLE_PUFFED
- See Also:
- Constant Field Values
-
FOSSIL_NPC_PUFFER_SWIM_PUFFED
public static final int FOSSIL_NPC_PUFFER_SWIM_PUFFED
- See Also:
- Constant Field Values
-
FOSSIL_LOC_NET_EMPTY_IDLE
public static final int FOSSIL_LOC_NET_EMPTY_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_LOC_UPLANT_WAVE
public static final int FOSSIL_LOC_UPLANT_WAVE
- See Also:
- Constant Field Values
-
FOSSIL_LOC_UPLANT_CURRENT
public static final int FOSSIL_LOC_UPLANT_CURRENT
- See Also:
- Constant Field Values
-
FOSSIL_LOC_CURRENT_STREAM
public static final int FOSSIL_LOC_CURRENT_STREAM
- See Also:
- Constant Field Values
-
FOSSIL_NPC_MERFOLK_THRONE_IDLE
public static final int FOSSIL_NPC_MERFOLK_THRONE_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_LOC_AIR_POCKET
public static final int FOSSIL_LOC_AIR_POCKET
- See Also:
- Constant Field Values
-
FOSSIL_LOC_CLAM_IDLE
public static final int FOSSIL_LOC_CLAM_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_LOC_CLAM_IDLE_SHUT
public static final int FOSSIL_LOC_CLAM_IDLE_SHUT
- See Also:
- Constant Field Values
-
FOSSIL_LOC_CLAM_SHUT
public static final int FOSSIL_LOC_CLAM_SHUT
- See Also:
- Constant Field Values
-
FOSSIL_LOC_CLAM_OPEN
public static final int FOSSIL_LOC_CLAM_OPEN
- See Also:
- Constant Field Values
-
FOSSIL_NPC_LAVABEAST_SPAWN
public static final int FOSSIL_NPC_LAVABEAST_SPAWN
- See Also:
- Constant Field Values
-
FOSSIL_NPC_LAVABEAST_DESPAWN
public static final int FOSSIL_NPC_LAVABEAST_DESPAWN
- See Also:
- Constant Field Values
-
FOSSIL_NPC_LAVABEAST_IDLE
public static final int FOSSIL_NPC_LAVABEAST_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_LAVABEAST_ATTACK
public static final int FOSSIL_NPC_LAVABEAST_ATTACK
- See Also:
- Constant Field Values
-
FOSSIL_NPC_LAVABEAST_DEFEND
public static final int FOSSIL_NPC_LAVABEAST_DEFEND
- See Also:
- Constant Field Values
-
FOSSIL_SPOT_LAVABEAST_BOMB
public static final int FOSSIL_SPOT_LAVABEAST_BOMB
- See Also:
- Constant Field Values
-
FOSSIL_LAVA_HEAT
public static final int FOSSIL_LAVA_HEAT
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HOOPSNAKE_IDLE
public static final int FOSSIL_NPC_HOOPSNAKE_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HOOPSNAKE_WALK
public static final int FOSSIL_NPC_HOOPSNAKE_WALK
- See Also:
- Constant Field Values
-
FOSSIL_PROJECTILE_HOOPSNAKE
public static final int FOSSIL_PROJECTILE_HOOPSNAKE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HOOPSNAKE_ATTACK
public static final int FOSSIL_NPC_HOOPSNAKE_ATTACK
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HOOPSNAKE_DEFEND
public static final int FOSSIL_NPC_HOOPSNAKE_DEFEND
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HERBIBOAR_APPEAR
public static final int FOSSIL_NPC_HERBIBOAR_APPEAR
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HERBIBOAR_STUNNED
public static final int FOSSIL_NPC_HERBIBOAR_STUNNED
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HERBIBOAR_WAKE
public static final int FOSSIL_NPC_HERBIBOAR_WAKE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HERBIBOAR_BURROW
public static final int FOSSIL_NPC_HERBIBOAR_BURROW
- See Also:
- Constant Field Values
-
FOSSIL_LOC_JUMPSHROOM_IDLE
public static final int FOSSIL_LOC_JUMPSHROOM_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_LOC_JUMPSHROOM_JUMP
public static final int FOSSIL_LOC_JUMPSHROOM_JUMP
- See Also:
- Constant Field Values
-
FOSSIL_LOC_JUMPSHROOM_SQUASH
public static final int FOSSIL_LOC_JUMPSHROOM_SQUASH
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HERBIBOAR_IDLE
public static final int FOSSIL_NPC_HERBIBOAR_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HERBIBOAR_WALK
public static final int FOSSIL_NPC_HERBIBOAR_WALK
- See Also:
- Constant Field Values
-
FOSSIL_NPC_HERBIBOAR_ATTACK
public static final int FOSSIL_NPC_HERBIBOAR_ATTACK
- See Also:
- Constant Field Values
-
FOSSIL_NPC_FETAL
public static final int FOSSIL_NPC_FETAL
- See Also:
- Constant Field Values
-
FOSSIL_NPC_TARBEAST_SPLAT_SPOT
public static final int FOSSIL_NPC_TARBEAST_SPLAT_SPOT
- See Also:
- Constant Field Values
-
ULTRACOMPOST_MAKE
public static final int ULTRACOMPOST_MAKE
- See Also:
- Constant Field Values
-
FOSSIL_WYVERN_SHIELD_RELEASE_CHARGE
public static final int FOSSIL_WYVERN_SHIELD_RELEASE_CHARGE
- See Also:
- Constant Field Values
-
HUMAN_INHALE_PUFFERFISH
public static final int HUMAN_INHALE_PUFFERFISH
- See Also:
- Constant Field Values
-
HUMAN_SWIM_CAVEWALL
public static final int HUMAN_SWIM_CAVEWALL
- See Also:
- Constant Field Values
-
HUMAN_SWIM_FAST
public static final int HUMAN_SWIM_FAST
- See Also:
- Constant Field Values
-
HUMAN_SWIM_SHIPWALL
public static final int HUMAN_SWIM_SHIPWALL
- See Also:
- Constant Field Values
-
HUMAN_SWIM_HOLE_ENTER
public static final int HUMAN_SWIM_HOLE_ENTER
- See Also:
- Constant Field Values
-
HUMAN_SWIM_HOLE_LEAVE
public static final int HUMAN_SWIM_HOLE_LEAVE
- See Also:
- Constant Field Values
-
HUMAN_SWIM_STEAL
public static final int HUMAN_SWIM_STEAL
- See Also:
- Constant Field Values
-
HUMAN_SWIM_STEAL_FAIL
public static final int HUMAN_SWIM_STEAL_FAIL
- See Also:
- Constant Field Values
-
HUMAN_SWIM_STEAL_SUCCESS
public static final int HUMAN_SWIM_STEAL_SUCCESS
- See Also:
- Constant Field Values
-
HUMAN_SWIM_STEAL_FAIL_END
public static final int HUMAN_SWIM_STEAL_FAIL_END
- See Also:
- Constant Field Values
-
VMI_MINING_FALLING_STALACTITE
public static final int VMI_MINING_FALLING_STALACTITE
- See Also:
- Constant Field Values
-
VMI_MINING_BOULDER_FLOAT
public static final int VMI_MINING_BOULDER_FLOAT
- See Also:
- Constant Field Values
-
VMI_MINING_BOULDER_GIANT_BREAKOFF
public static final int VMI_MINING_BOULDER_GIANT_BREAKOFF
- See Also:
- Constant Field Values
-
VMI_MINING_BOULDER_GIANT_DESTROY
public static final int VMI_MINING_BOULDER_GIANT_DESTROY
- See Also:
- Constant Field Values
-
VMI_MINING_BOULDER_LARGE_DESTROY
public static final int VMI_MINING_BOULDER_LARGE_DESTROY
- See Also:
- Constant Field Values
-
VMI_MINING_BOULDER_MEDIUM_DESTROY
public static final int VMI_MINING_BOULDER_MEDIUM_DESTROY
- See Also:
- Constant Field Values
-
VMI_MINING_BOULDER_SMALL_DESTROY
public static final int VMI_MINING_BOULDER_SMALL_DESTROY
- See Also:
- Constant Field Values
-
VMI_MINING_BOULDER_TINY_DESTROY
public static final int VMI_MINING_BOULDER_TINY_DESTROY
- See Also:
- Constant Field Values
-
VMI_LAVABOMB_GLOW
public static final int VMI_LAVABOMB_GLOW
- See Also:
- Constant Field Values
-
VMI_LAVA_WHIRLPOOL
public static final int VMI_LAVA_WHIRLPOOL
- See Also:
- Constant Field Values
-
FI_BONE_POOL_IDLE
public static final int FI_BONE_POOL_IDLE
- See Also:
- Constant Field Values
-
VMI_CHAMBER_BLOCKED
public static final int VMI_CHAMBER_BLOCKED
- See Also:
- Constant Field Values
-
VMI_CHAMBER_IDLE
public static final int VMI_CHAMBER_IDLE
- See Also:
- Constant Field Values
-
FI_BONE_SLUICE_CLOSED
public static final int FI_BONE_SLUICE_CLOSED
- See Also:
- Constant Field Values
-
FI_BONE_SLUICE_OPEN
public static final int FI_BONE_SLUICE_OPEN
- See Also:
- Constant Field Values
-
FI_BONE_SHROOM_IDLE
public static final int FI_BONE_SHROOM_IDLE
- See Also:
- Constant Field Values
-
FI_BONE_FOSSIL_APPEAR
public static final int FI_BONE_FOSSIL_APPEAR
- See Also:
- Constant Field Values
-
FI_BONE_FOSSIL_IDLE
public static final int FI_BONE_FOSSIL_IDLE
- See Also:
- Constant Field Values
-
FI_BONE_FOSSIL_DISAPPEAR
public static final int FI_BONE_FOSSIL_DISAPPEAR
- See Also:
- Constant Field Values
-
FI_DKL_BONE_MACHINE_ACTIVE
public static final int FI_DKL_BONE_MACHINE_ACTIVE
- See Also:
- Constant Field Values
-
FI_DKL_BONE_MACHINE_INACTIVE
public static final int FI_DKL_BONE_MACHINE_INACTIVE
- See Also:
- Constant Field Values
-
FI_DKL_PENDANT_MACHINE_ACTIVE
public static final int FI_DKL_PENDANT_MACHINE_ACTIVE
- See Also:
- Constant Field Values
-
FI_DKL_PENDANT_MACHINE_INACTIVE
public static final int FI_DKL_PENDANT_MACHINE_INACTIVE
- See Also:
- Constant Field Values
-
FI_DKL_SHIELD_MACHINE_ACTIVE
public static final int FI_DKL_SHIELD_MACHINE_ACTIVE
- See Also:
- Constant Field Values
-
FI_DKL_SHIELD_MACHINE_INACTIVE
public static final int FI_DKL_SHIELD_MACHINE_INACTIVE
- See Also:
- Constant Field Values
-
SPINETREE_ATTACK
public static final int SPINETREE_ATTACK
- See Also:
- Constant Field Values
-
SPINETREE_READY
public static final int SPINETREE_READY
- See Also:
- Constant Field Values
-
HUMAN_FLING_WATER
public static final int HUMAN_FLING_WATER
- See Also:
- Constant Field Values
-
HUMAN_FAIL_PUFFERFISH
public static final int HUMAN_FAIL_PUFFERFISH
- See Also:
- Constant Field Values
-
FOSSIL_TABLET_VOLCANO
public static final int FOSSIL_TABLET_VOLCANO
- See Also:
- Constant Field Values
-
HUMAN_FOSSIL_VOLCANO_TELEPORT
public static final int HUMAN_FOSSIL_VOLCANO_TELEPORT
- See Also:
- Constant Field Values
-
FOSSIL_MINE_JUMP_IDLE
public static final int FOSSIL_MINE_JUMP_IDLE
- See Also:
- Constant Field Values
-
FOSSIL_MINE_JUMP_GEYSER
public static final int FOSSIL_MINE_JUMP_GEYSER
- See Also:
- Constant Field Values
-
FOSSIL_BELLSHROOM_SWALLOW
public static final int FOSSIL_BELLSHROOM_SWALLOW
- See Also:
- Constant Field Values
-
HUMAN_FOSSIL_DRINK_STUMP
public static final int HUMAN_FOSSIL_DRINK_STUMP
- See Also:
- Constant Field Values
-
HUMAN_FOSSIL_SLEEP_STOOL
public static final int HUMAN_FOSSIL_SLEEP_STOOL
- See Also:
- Constant Field Values
-
HUMAN_FOSSIL_VOLCANO_LAND
public static final int HUMAN_FOSSIL_VOLCANO_LAND
- See Also:
- Constant Field Values
-
GG_BELL_SWINGING
public static final int GG_BELL_SWINGING
- See Also:
- Constant Field Values
-
DEADMAN_BANNER_FLUTTER
public static final int DEADMAN_BANNER_FLUTTER
- See Also:
- Constant Field Values
-
DEADMAN_SKELETON_ON_WALL_CHEER
public static final int DEADMAN_SKELETON_ON_WALL_CHEER
- See Also:
- Constant Field Values
-
PREMIER_CLUB_EMOTE
public static final int PREMIER_CLUB_EMOTE
- See Also:
- Constant Field Values
-
PREMIER_CLUB_EMOTE_SPOTANIM
public static final int PREMIER_CLUB_EMOTE_SPOTANIM
- See Also:
- Constant Field Values
-
ZAROS_VERTICAL_CASTING_PRIORITY
public static final int ZAROS_VERTICAL_CASTING_PRIORITY
- See Also:
- Constant Field Values
-
HUMAN_CASTING_TELE_BLOCK_STAFF_PRIORITY
public static final int HUMAN_CASTING_TELE_BLOCK_STAFF_PRIORITY
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_01
public static final int GG_PROJECTILE_LIGHTNING_01
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_02
public static final int GG_PROJECTILE_LIGHTNING_02
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_03
public static final int GG_PROJECTILE_LIGHTNING_03
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_04
public static final int GG_PROJECTILE_LIGHTNING_04
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_05
public static final int GG_PROJECTILE_LIGHTNING_05
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_06
public static final int GG_PROJECTILE_LIGHTNING_06
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_07
public static final int GG_PROJECTILE_LIGHTNING_07
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_08
public static final int GG_PROJECTILE_LIGHTNING_08
- See Also:
- Constant Field Values
-
GG_DAWN_LIGHTNING_DEATH
public static final int GG_DAWN_LIGHTNING_DEATH
- See Also:
- Constant Field Values
-
GG_DUSK_LIGHTNING_DAWN_DEATH
public static final int GG_DUSK_LIGHTNING_DAWN_DEATH
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_ENRAGED
public static final int GG_PROJECTILE_LIGHTNING_ENRAGED
- See Also:
- Constant Field Values
-
GG_DAWN_SPAWN
public static final int GG_DAWN_SPAWN
- See Also:
- Constant Field Values
-
GG_DAWN_SPAWN_FLY
public static final int GG_DAWN_SPAWN_FLY
- See Also:
- Constant Field Values
-
GG_DAWN_FLY
public static final int GG_DAWN_FLY
- See Also:
- Constant Field Values
-
GG_DAWN_ATTACK_SLASH
public static final int GG_DAWN_ATTACK_SLASH
- See Also:
- Constant Field Values
-
GG_DAWN_ATTACK_RANGED
public static final int GG_DAWN_ATTACK_RANGED
- See Also:
- Constant Field Values
-
GG_DAWN_ATTACK_STUN
public static final int GG_DAWN_ATTACK_STUN
- See Also:
- Constant Field Values
-
GG_DAWN_ATTACK_SPECIAL
public static final int GG_DAWN_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
GG_DAWN_FLY_UP
public static final int GG_DAWN_FLY_UP
- See Also:
- Constant Field Values
-
GG_DAWN_FLY_DOWN
public static final int GG_DAWN_FLY_DOWN
- See Also:
- Constant Field Values
-
GG_DAWN_DEFEND
public static final int GG_DAWN_DEFEND
- See Also:
- Constant Field Values
-
GG_DAWN_DEATH
public static final int GG_DAWN_DEATH
- See Also:
- Constant Field Values
-
GG_DAWN_DEATH_SMASH
public static final int GG_DAWN_DEATH_SMASH
- See Also:
- Constant Field Values
-
GG_DUSK_SPAWN
public static final int GG_DUSK_SPAWN
- See Also:
- Constant Field Values
-
GG_DUSK_IDLE
public static final int GG_DUSK_IDLE
- See Also:
- Constant Field Values
-
GG_DUSK_WALK
public static final int GG_DUSK_WALK
- See Also:
- Constant Field Values
-
GG_DUSK_IDLE_DEFENSIVE
public static final int GG_DUSK_IDLE_DEFENSIVE
- See Also:
- Constant Field Values
-
GG_DUSK_WALK_DEFENSIVE
public static final int GG_DUSK_WALK_DEFENSIVE
- See Also:
- Constant Field Values
-
GG_DUSK_RETRACT_WING
public static final int GG_DUSK_RETRACT_WING
- See Also:
- Constant Field Values
-
GG_DUSK_EXTEND_WING
public static final int GG_DUSK_EXTEND_WING
- See Also:
- Constant Field Values
-
GG_DUSK_ATTACK_SLASH_DEFENSIVE
public static final int GG_DUSK_ATTACK_SLASH_DEFENSIVE
- See Also:
- Constant Field Values
-
GG_DUSK_ATTACK_SLASH
public static final int GG_DUSK_ATTACK_SLASH
- See Also:
- Constant Field Values
-
GG_DUSK_ATTACK_SWEEP_DEFENSIVE
public static final int GG_DUSK_ATTACK_SWEEP_DEFENSIVE
- See Also:
- Constant Field Values
-
GG_DUSK_ATTACK_SWEEP
public static final int GG_DUSK_ATTACK_SWEEP
- See Also:
- Constant Field Values
-
GG_DUSK_SPAWN_JUMP
public static final int GG_DUSK_SPAWN_JUMP
- See Also:
- Constant Field Values
-
GG_DUSK_FLY_UP
public static final int GG_DUSK_FLY_UP
- See Also:
- Constant Field Values
-
GG_DUSK_FLY
public static final int GG_DUSK_FLY
- See Also:
- Constant Field Values
-
GG_DUSK_ATTACK_SPECIAL
public static final int GG_DUSK_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
GG_DUSK_FALL_DOWN
public static final int GG_DUSK_FALL_DOWN
- See Also:
- Constant Field Values
-
GG_DUSK_DEFEND
public static final int GG_DUSK_DEFEND
- See Also:
- Constant Field Values
-
GG_DUSK_ENRAGE
public static final int GG_DUSK_ENRAGE
- See Also:
- Constant Field Values
-
GG_DUSK_ENRAGE_SPAWN
public static final int GG_DUSK_ENRAGE_SPAWN
- See Also:
- Constant Field Values
-
GG_DUSK_ENRAGE_IDLE
public static final int GG_DUSK_ENRAGE_IDLE
- See Also:
- Constant Field Values
-
GG_DUSK_ENRAGE_WALK
public static final int GG_DUSK_ENRAGE_WALK
- See Also:
- Constant Field Values
-
GG_DUSK_ENRAGE_ATTACK_SPECIAL
public static final int GG_DUSK_ENRAGE_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
GG_DUSK_ENRAGE_ATTACK_SLASH
public static final int GG_DUSK_ENRAGE_ATTACK_SLASH
- See Also:
- Constant Field Values
-
GG_DUSK_ENRAGE_ATTACK_RANGED
public static final int GG_DUSK_ENRAGE_ATTACK_RANGED
- See Also:
- Constant Field Values
-
GG_DUSK_ATTACK_FORCEFIELD
public static final int GG_DUSK_ATTACK_FORCEFIELD
- See Also:
- Constant Field Values
-
GG_DUSK_DEATH
public static final int GG_DUSK_DEATH
- See Also:
- Constant Field Values
-
GG_PET_CHATHEAD_LAUGH
public static final int GG_PET_CHATHEAD_LAUGH
- See Also:
- Constant Field Values
-
GG_PET_CHATHEAD_TALK_BASIC
public static final int GG_PET_CHATHEAD_TALK_BASIC
- See Also:
- Constant Field Values
-
GG_DUSK_PET_WALK
public static final int GG_DUSK_PET_WALK
- See Also:
- Constant Field Values
-
GG_DUSK_PET_IDLE
public static final int GG_DUSK_PET_IDLE
- See Also:
- Constant Field Values
-
GG_DUSK_PET_ATTACK
public static final int GG_DUSK_PET_ATTACK
- See Also:
- Constant Field Values
-
GG_DUSK_DEATH_SMASH
public static final int GG_DUSK_DEATH_SMASH
- See Also:
- Constant Field Values
-
GARGOYLE_MARBLE_WALK
public static final int GARGOYLE_MARBLE_WALK
- See Also:
- Constant Field Values
-
GARGOYLE_MARBLE_ATTACK
public static final int GARGOYLE_MARBLE_ATTACK
- See Also:
- Constant Field Values
-
GARGOYLE_MARBLE_DEATH
public static final int GARGOYLE_MARBLE_DEATH
- See Also:
- Constant Field Values
-
GARGOYLE_MARBLE_DEATH_SMASH
public static final int GARGOYLE_MARBLE_DEATH_SMASH
- See Also:
- Constant Field Values
-
GARGOYLE_MARBLE_DEFEND
public static final int GARGOYLE_MARBLE_DEFEND
- See Also:
- Constant Field Values
-
GARGOYLE_MARBLE_ATTACK_RANGED
public static final int GARGOYLE_MARBLE_ATTACK_RANGED
- See Also:
- Constant Field Values
-
GG_DEBRIS_SHADOW_90
public static final int GG_DEBRIS_SHADOW_90
- See Also:
- Constant Field Values
-
GG_DEBRIS_SHADOW_120
public static final int GG_DEBRIS_SHADOW_120
- See Also:
- Constant Field Values
-
GG_DEBRIS_SHADOW_150
public static final int GG_DEBRIS_SHADOW_150
- See Also:
- Constant Field Values
-
GG_DEBRIS_SHADOW_180
public static final int GG_DEBRIS_SHADOW_180
- See Also:
- Constant Field Values
-
PYREFIEND_CASTING
public static final int PYREFIEND_CASTING
- See Also:
- Constant Field Values
-
REVENANT_MAGIC_TRAVEL
public static final int REVENANT_MAGIC_TRAVEL
- See Also:
- Constant Field Values
-
REVENANT_MAGIC_IMPACT
public static final int REVENANT_MAGIC_IMPACT
- See Also:
- Constant Field Values
-
DMM_SUPPLY_CHEST_SPAWN
public static final int DMM_SUPPLY_CHEST_SPAWN
- See Also:
- Constant Field Values
-
DMM_SUPPLY_CHEST_IDLE
public static final int DMM_SUPPLY_CHEST_IDLE
- See Also:
- Constant Field Values
-
HUMAN_USE_WOM_TELECOPE_START
public static final int HUMAN_USE_WOM_TELECOPE_START
- See Also:
- Constant Field Values
-
HUMAN_USE_WOM_TELECOPE_MIDDLE
public static final int HUMAN_USE_WOM_TELECOPE_MIDDLE
- See Also:
- Constant Field Values
-
HUMAN_USE_WOM_TELECOPE_END
public static final int HUMAN_USE_WOM_TELECOPE_END
- See Also:
- Constant Field Values
-
DS2_SCONCE_IDLE
public static final int DS2_SCONCE_IDLE
- See Also:
- Constant Field Values
-
OGRE_READY_NEW
public static final int OGRE_READY_NEW
- See Also:
- Constant Field Values
-
OGRE_WALK_NEW
public static final int OGRE_WALK_NEW
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_CRAFTING_GREEN_DHIDE
public static final int HUMAN_SHIELD_CRAFTING_GREEN_DHIDE
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_CRAFTING_BLUE_DHIDE
public static final int HUMAN_SHIELD_CRAFTING_BLUE_DHIDE
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_CRAFTING_RED_DHIDE
public static final int HUMAN_SHIELD_CRAFTING_RED_DHIDE
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_CRAFTING_BLACK_DHIDE
public static final int HUMAN_SHIELD_CRAFTING_BLACK_DHIDE
- See Also:
- Constant Field Values
-
MAGICTRAINING_PIZAZZ_EYEPOP
public static final int MAGICTRAINING_PIZAZZ_EYEPOP
- See Also:
- Constant Field Values
-
SLAYER_TOTS_I_CHARGE_TOXIC
public static final int SLAYER_TOTS_I_CHARGE_TOXIC
- See Also:
- Constant Field Values
-
ZAMORAK_DEMON_BOSS_IDLE
public static final int ZAMORAK_DEMON_BOSS_IDLE
- See Also:
- Constant Field Values
-
ZAMORAK_DEMON_BOSS_DEFEND
public static final int ZAMORAK_DEMON_BOSS_DEFEND
- See Also:
- Constant Field Values
-
ZAMORAK_DEMON_BOSS_WALK
public static final int ZAMORAK_DEMON_BOSS_WALK
- See Also:
- Constant Field Values
-
ZAMORAK_DEMON_BOSS_ATTACK_MELEE
public static final int ZAMORAK_DEMON_BOSS_ATTACK_MELEE
- See Also:
- Constant Field Values
-
ZAMORAK_DEMON_BOSS_ATTACK_MAGIC
public static final int ZAMORAK_DEMON_BOSS_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
ZAMORAK_DEMON_BOSS_SPAWN
public static final int ZAMORAK_DEMON_BOSS_SPAWN
- See Also:
- Constant Field Values
-
ZAMORAK_DEMON_BOSS_DEATH
public static final int ZAMORAK_DEMON_BOSS_DEATH
- See Also:
- Constant Field Values
-
ENT_BOSS_SPAWN
public static final int ENT_BOSS_SPAWN
- See Also:
- Constant Field Values
-
ENT_BOSS_IDLE
public static final int ENT_BOSS_IDLE
- See Also:
- Constant Field Values
-
ENT_BOSS_DEFEND
public static final int ENT_BOSS_DEFEND
- See Also:
- Constant Field Values
-
ENT_BOSS_WALK
public static final int ENT_BOSS_WALK
- See Also:
- Constant Field Values
-
ENT_BOSS_ATTACK_MELEE
public static final int ENT_BOSS_ATTACK_MELEE
- See Also:
- Constant Field Values
-
ENT_BOSS_ATTACK_MAGIC
public static final int ENT_BOSS_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
ENT_BOSS_ATTACK_DEATH
public static final int ENT_BOSS_ATTACK_DEATH
- See Also:
- Constant Field Values
-
WILD_ZEALOT_IDLE
public static final int WILD_ZEALOT_IDLE
- See Also:
- Constant Field Values
-
WILD_ZEALOT_WALK
public static final int WILD_ZEALOT_WALK
- See Also:
- Constant Field Values
-
WILD_ZEALOT_SLASH
public static final int WILD_ZEALOT_SLASH
- See Also:
- Constant Field Values
-
WILD_ZEALOT_DEATH
public static final int WILD_ZEALOT_DEATH
- See Also:
- Constant Field Values
-
HUMAN_CAST_SURGE
public static final int HUMAN_CAST_SURGE
- See Also:
- Constant Field Values
-
SURGE_TRAVEL
public static final int SURGE_TRAVEL
- See Also:
- Constant Field Values
-
SURGE_CASTING
public static final int SURGE_CASTING
- See Also:
- Constant Field Values
-
DOG_UPDATE_SMALL_DOG_READY_SIMPLE
public static final int DOG_UPDATE_SMALL_DOG_READY_SIMPLE
- See Also:
- Constant Field Values
-
WAVE_IMPACT_GALVEK
public static final int WAVE_IMPACT_GALVEK
- See Also:
- Constant Field Values
-
XBOWS_FLETCHING_YEW_DRAGON
public static final int XBOWS_FLETCHING_YEW_DRAGON
- See Also:
- Constant Field Values
-
DWARF_CROSSBOW_IDLE
public static final int DWARF_CROSSBOW_IDLE
- See Also:
- Constant Field Values
-
DWARF_CROSSBOW_WALK
public static final int DWARF_CROSSBOW_WALK
- See Also:
- Constant Field Values
-
DWARF_CROSSBOW_ATTACK
public static final int DWARF_CROSSBOW_ATTACK
- See Also:
- Constant Field Values
-
DRAGONKIN_ATTACK_MAGE
public static final int DRAGONKIN_ATTACK_MAGE
- See Also:
- Constant Field Values
-
DRAGONKIN_ATTACK_MELEE
public static final int DRAGONKIN_ATTACK_MELEE
- See Also:
- Constant Field Values
-
DRAGONKIN_FLINCH
public static final int DRAGONKIN_FLINCH
- See Also:
- Constant Field Values
-
DRAGONKIN_DEATH
public static final int DRAGONKIN_DEATH
- See Also:
- Constant Field Values
-
DRAGONKIN_CHATHEAD_TALK
public static final int DRAGONKIN_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
DRAGONKIN_DEATH_FIRE
public static final int DRAGONKIN_DEATH_FIRE
- See Also:
- Constant Field Values
-
DRAGON_FLIGHT_IDLE
public static final int DRAGON_FLIGHT_IDLE
- See Also:
- Constant Field Values
-
DRAGON_FLIGHT_FIREBREATH
public static final int DRAGON_FLIGHT_FIREBREATH
- See Also:
- Constant Field Values
-
DRAGON_FLIGHT_APPEAR
public static final int DRAGON_FLIGHT_APPEAR
- See Also:
- Constant Field Values
-
DRAGONFIRE_WARD_RELEASING_CHARGE
public static final int DRAGONFIRE_WARD_RELEASING_CHARGE
- See Also:
- Constant Field Values
-
DS2_ROBERT_SPEC_1
public static final int DS2_ROBERT_SPEC_1
- See Also:
- Constant Field Values
-
DS2_ROBERT_SPEC_2
public static final int DS2_ROBERT_SPEC_2
- See Also:
- Constant Field Values
-
DS2_ROBERT_SPEC_3
public static final int DS2_ROBERT_SPEC_3
- See Also:
- Constant Field Values
-
DS2_TIDAL_PROJ
public static final int DS2_TIDAL_PROJ
- See Also:
- Constant Field Values
-
DS2_TIDAL_SPAWN
public static final int DS2_TIDAL_SPAWN
- See Also:
- Constant Field Values
-
DS2_TIDAL_DESPAWN
public static final int DS2_TIDAL_DESPAWN
- See Also:
- Constant Field Values
-
DS2_ENTOMB_IMPACT
public static final int DS2_ENTOMB_IMPACT
- See Also:
- Constant Field Values
-
DS2_GALVEK_PROJ_TRAVEL
public static final int DS2_GALVEK_PROJ_TRAVEL
- See Also:
- Constant Field Values
-
DS2_GALVEK_PROX_IDLE
public static final int DS2_GALVEK_PROX_IDLE
- See Also:
- Constant Field Values
-
DS2_GALVEK_WATER_LAUNCHED
public static final int DS2_GALVEK_WATER_LAUNCHED
- See Also:
- Constant Field Values
-
DS2_VORKATH_FIREBALL
public static final int DS2_VORKATH_FIREBALL
- See Also:
- Constant Field Values
-
DS2_VORKATH_BONE_BALL_BURST
public static final int DS2_VORKATH_BONE_BALL_BURST
- See Also:
- Constant Field Values
-
DS2_ROBERT_SPECIAL
public static final int DS2_ROBERT_SPECIAL
- See Also:
- Constant Field Values
-
DS2_SPAWN_WALK
public static final int DS2_SPAWN_WALK
- See Also:
- Constant Field Values
-
DS2_SPAWN_READY
public static final int DS2_SPAWN_READY
- See Also:
- Constant Field Values
-
DS2_SPAWN_DEFEND
public static final int DS2_SPAWN_DEFEND
- See Also:
- Constant Field Values
-
DS2_SPAWN_ATTACK
public static final int DS2_SPAWN_ATTACK
- See Also:
- Constant Field Values
-
DS2_SPAWN_DEATH
public static final int DS2_SPAWN_DEATH
- See Also:
- Constant Field Values
-
DS2_SPAWN_EGG
public static final int DS2_SPAWN_EGG
- See Also:
- Constant Field Values
-
DS2_ROBERT_BOW_CHARGE
public static final int DS2_ROBERT_BOW_CHARGE
- See Also:
- Constant Field Values
-
LITHKREN_TORCH_SMALL
public static final int LITHKREN_TORCH_SMALL
- See Also:
- Constant Field Values
-
LITHKREN_BRAZIER
public static final int LITHKREN_BRAZIER
- See Also:
- Constant Field Values
-
DS2_DRAGON_HEAD_LIT
public static final int DS2_DRAGON_HEAD_LIT
- See Also:
- Constant Field Values
-
DS2_DRAGON_ORB_FIRE
public static final int DS2_DRAGON_ORB_FIRE
- See Also:
- Constant Field Values
-
DS2_LITHKREN_GENERATOR_WHEEL
public static final int DS2_LITHKREN_GENERATOR_WHEEL
- See Also:
- Constant Field Values
-
DS2_LITHKREN_VAULT_LAZOR
public static final int DS2_LITHKREN_VAULT_LAZOR
- See Also:
- Constant Field Values
-
GALVEK_GROUNDED_SLASH
public static final int GALVEK_GROUNDED_SLASH
- See Also:
- Constant Field Values
-
GALVEK_GROUNDED_BREATH
public static final int GALVEK_GROUNDED_BREATH
- See Also:
- Constant Field Values
-
GALVEK_GROUNDED_READY
public static final int GALVEK_GROUNDED_READY
- See Also:
- Constant Field Values
-
GALVEK_FLIGHT_READY
public static final int GALVEK_FLIGHT_READY
- See Also:
- Constant Field Values
-
GALVEK_FLIGHT_BREATH
public static final int GALVEK_FLIGHT_BREATH
- See Also:
- Constant Field Values
-
GALVEK_FLIGHT_CRUNCH
public static final int GALVEK_FLIGHT_CRUNCH
- See Also:
- Constant Field Values
-
GALVEK_FLIGHT_DISAPPEAR
public static final int GALVEK_FLIGHT_DISAPPEAR
- See Also:
- Constant Field Values
-
GALVEK_FLIGHT_REAPPEAR
public static final int GALVEK_FLIGHT_REAPPEAR
- See Also:
- Constant Field Values
-
GALVEK_GROUNDED_LAND
public static final int GALVEK_GROUNDED_LAND
- See Also:
- Constant Field Values
-
GALVEK_GROUNDED_DISAPPEAR
public static final int GALVEK_GROUNDED_DISAPPEAR
- See Also:
- Constant Field Values
-
GALVEK_GROUNDED_LAUNCH_SPECIAL
public static final int GALVEK_GROUNDED_LAUNCH_SPECIAL
- See Also:
- Constant Field Values
-
GALVEK_FLIGHT_LAUNCH_SPECIAL
public static final int GALVEK_FLIGHT_LAUNCH_SPECIAL
- See Also:
- Constant Field Values
-
GALVEK_GROUNDED_STOMP
public static final int GALVEK_GROUNDED_STOMP
- See Also:
- Constant Field Values
-
GALVEK_SLEEPY
public static final int GALVEK_SLEEPY
- See Also:
- Constant Field Values
-
GALVEK_SPIT
public static final int GALVEK_SPIT
- See Also:
- Constant Field Values
-
GALVEK_DEATH
public static final int GALVEK_DEATH
- See Also:
- Constant Field Values
-
GALVEK_DEATH_LOOP
public static final int GALVEK_DEATH_LOOP
- See Also:
- Constant Field Values
-
DS2_KARAMJA_WALLTRAP_IDLE
public static final int DS2_KARAMJA_WALLTRAP_IDLE
- See Also:
- Constant Field Values
-
DS2_KARAMJA_WALLTRAP_FAIL
public static final int DS2_KARAMJA_WALLTRAP_FAIL
- See Also:
- Constant Field Values
-
DS2_KARAMJA_FLOORTRAP_FAIL
public static final int DS2_KARAMJA_FLOORTRAP_FAIL
- See Also:
- Constant Field Values
-
DS2_KARAMJA_FLOORTRAP_IDLE
public static final int DS2_KARAMJA_FLOORTRAP_IDLE
- See Also:
- Constant Field Values
-
DS2_KARAMJA_PLINTH_TELEPORT
public static final int DS2_KARAMJA_PLINTH_TELEPORT
- See Also:
- Constant Field Values
-
DS2_STONE_GUARDIAN_READY
public static final int DS2_STONE_GUARDIAN_READY
- See Also:
- Constant Field Values
-
DS2_STONE_GUARDIAN_ATTACK
public static final int DS2_STONE_GUARDIAN_ATTACK
- See Also:
- Constant Field Values
-
DS2_STONE_GUARDIAN_DEATH
public static final int DS2_STONE_GUARDIAN_DEATH
- See Also:
- Constant Field Values
-
DS2_STONE_GUARDIAN_DEFEND
public static final int DS2_STONE_GUARDIAN_DEFEND
- See Also:
- Constant Field Values
-
DS2_STONE_GUARDIAN_WALK
public static final int DS2_STONE_GUARDIAN_WALK
- See Also:
- Constant Field Values
-
DS2_STONE_GUARDIAN_MELEE
public static final int DS2_STONE_GUARDIAN_MELEE
- See Also:
- Constant Field Values
-
DS2_DEBRIS_BOBBING
public static final int DS2_DEBRIS_BOBBING
- See Also:
- Constant Field Values
-
DS2_LITHKREN_BARRIER_GLOW
public static final int DS2_LITHKREN_BARRIER_GLOW
- See Also:
- Constant Field Values
-
DS2_FREMMY_BOATMAN_HURT
public static final int DS2_FREMMY_BOATMAN_HURT
- See Also:
- Constant Field Values
-
DS2_FREMMY_BOATMAN_ROW
public static final int DS2_FREMMY_BOATMAN_ROW
- See Also:
- Constant Field Values
-
DS2_FREMMY_BOATMAN_HURT_O
public static final int DS2_FREMMY_BOATMAN_HURT_O
- See Also:
- Constant Field Values
-
DS2_FREMMY_BOATMAN_ROW_O
public static final int DS2_FREMMY_BOATMAN_ROW_O
- See Also:
- Constant Field Values
-
HUMAN_BOBRUN
public static final int HUMAN_BOBRUN
- See Also:
- Constant Field Values
-
DS2_SARCOPHAGUS_CLOSING
public static final int DS2_SARCOPHAGUS_CLOSING
- See Also:
- Constant Field Values
-
DS2_SARCOPHAGUS_OPENING
public static final int DS2_SARCOPHAGUS_OPENING
- See Also:
- Constant Field Values
-
DS2_SARCOPHAGUS_OPEN
public static final int DS2_SARCOPHAGUS_OPEN
- See Also:
- Constant Field Values
-
DS2_LEAK
public static final int DS2_LEAK
- See Also:
- Constant Field Values
-
DS2_FOUNTAIN_IDLE
public static final int DS2_FOUNTAIN_IDLE
- See Also:
- Constant Field Values
-
DS2_FREMMY_BOATMAN_DRUM
public static final int DS2_FREMMY_BOATMAN_DRUM
- See Also:
- Constant Field Values
-
DS2_DEAD_POSE_1
public static final int DS2_DEAD_POSE_1
- See Also:
- Constant Field Values
-
DS2_DEAD_POSE_2
public static final int DS2_DEAD_POSE_2
- See Also:
- Constant Field Values
-
DS2_DEAD_POSE_3
public static final int DS2_DEAD_POSE_3
- See Also:
- Constant Field Values
-
DS2_DEAD_POSE_4
public static final int DS2_DEAD_POSE_4
- See Also:
- Constant Field Values
-
DS2_DEAD_POSE_5
public static final int DS2_DEAD_POSE_5
- See Also:
- Constant Field Values
-
DS2_VORKATH_SLEEPING
public static final int DS2_VORKATH_SLEEPING
- See Also:
- Constant Field Values
-
DS2_VORKATH_WALK
public static final int DS2_VORKATH_WALK
- See Also:
- Constant Field Values
-
DS2_VORKATH_IDLE
public static final int DS2_VORKATH_IDLE
- See Also:
- Constant Field Values
-
DS2_VORKATH_DEATH
public static final int DS2_VORKATH_DEATH
- See Also:
- Constant Field Values
-
DS2_VORKATH_SPAWN
public static final int DS2_VORKATH_SPAWN
- See Also:
- Constant Field Values
-
DS2_VORKATH_ATTACK_MELEE
public static final int DS2_VORKATH_ATTACK_MELEE
- See Also:
- Constant Field Values
-
DS2_VORKATH_RANGED
public static final int DS2_VORKATH_RANGED
- See Also:
- Constant Field Values
-
DS2_VORKATH_STOMP
public static final int DS2_VORKATH_STOMP
- See Also:
- Constant Field Values
-
DS2_VORKATH_DEFEND_UP
public static final int DS2_VORKATH_DEFEND_UP
- See Also:
- Constant Field Values
-
DS2_VORKATH_DEFEND_IDLE
public static final int DS2_VORKATH_DEFEND_IDLE
- See Also:
- Constant Field Values
-
DS2_VORKATH_DEFEND_DOWN
public static final int DS2_VORKATH_DEFEND_DOWN
- See Also:
- Constant Field Values
-
DS2_VORKATH_ACID
public static final int DS2_VORKATH_ACID
- See Also:
- Constant Field Values
-
DS2_VORKATH_CHATHEAD_TALK
public static final int DS2_VORKATH_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
DS2_VORKATH_PET_WALK
public static final int DS2_VORKATH_PET_WALK
- See Also:
- Constant Field Values
-
DS2_VORKATH_RANGED_UP
public static final int DS2_VORKATH_RANGED_UP
- See Also:
- Constant Field Values
-
XBOWS_STRINGING_CROSSBOW_DRAGON
public static final int XBOWS_STRINGING_CROSSBOW_DRAGON
- See Also:
- Constant Field Values
-
WILD_ZEALOT_MAGIC
public static final int WILD_ZEALOT_MAGIC
- See Also:
- Constant Field Values
-
WILD_ZEALOT_MAGIC2
public static final int WILD_ZEALOT_MAGIC2
- See Also:
- Constant Field Values
-
WILD_ZEALOT_SPAWN
public static final int WILD_ZEALOT_SPAWN
- See Also:
- Constant Field Values
-
WILD_ZEALOT_DEFEND
public static final int WILD_ZEALOT_DEFEND
- See Also:
- Constant Field Values
-
WILD_ZEALOT_PROJECTILE
public static final int WILD_ZEALOT_PROJECTILE
- See Also:
- Constant Field Values
-
STAFF_OF_LIGHT_SPECIAL
public static final int STAFF_OF_LIGHT_SPECIAL
- See Also:
- Constant Field Values
-
OSB5_HUMAN_5_SLASH
public static final int OSB5_HUMAN_5_SLASH
- See Also:
- Constant Field Values
-
OSB5_SPOT_5_SLASH
public static final int OSB5_SPOT_5_SLASH
- See Also:
- Constant Field Values
-
SHAYZIEN_BOULDER_ROLL
public static final int SHAYZIEN_BOULDER_ROLL
- See Also:
- Constant Field Values
-
SHAYZIEN_ORB_GLOW
public static final int SHAYZIEN_ORB_GLOW
- See Also:
- Constant Field Values
-
OSB5_HUMAN_RS_SLASH
public static final int OSB5_HUMAN_RS_SLASH
- See Also:
- Constant Field Values
-
OSB5_SPOT_RS_SLASH
public static final int OSB5_SPOT_RS_SLASH
- See Also:
- Constant Field Values
-
CORPBEAST_WALK_IMPROVED
public static final int CORPBEAST_WALK_IMPROVED
- See Also:
- Constant Field Values
-
ZUKREK_IDLE
public static final int ZUKREK_IDLE
- See Also:
- Constant Field Values
-
ZUKREK_DEFEND
public static final int ZUKREK_DEFEND
- See Also:
- Constant Field Values
-
ZUKREK_WALK
public static final int ZUKREK_WALK
- See Also:
- Constant Field Values
-
ZUKREK_ATTACK
public static final int ZUKREK_ATTACK
- See Also:
- Constant Field Values
-
ZUKREK_CHATHEAD_TALK
public static final int ZUKREK_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
DARKCORE_IDLE_PET
public static final int DARKCORE_IDLE_PET
- See Also:
- Constant Field Values
-
NATURE_STAFF_MAKE
public static final int NATURE_STAFF_MAKE
- See Also:
- Constant Field Values
-
DOGADILE_PET_WALK
public static final int DOGADILE_PET_WALK
- See Also:
- Constant Field Values
-
TEKTON_PET_WALK
public static final int TEKTON_PET_WALK
- See Also:
- Constant Field Values
-
VANGUARD_PET_WALK
public static final int VANGUARD_PET_WALK
- See Also:
- Constant Field Values
-
VASA_PET_WALK
public static final int VASA_PET_WALK
- See Also:
- Constant Field Values
-
VESPULA_PET_WALK
public static final int VESPULA_PET_WALK
- See Also:
- Constant Field Values
-
TOP_SPIDER_MAGIC_WALK
public static final int TOP_SPIDER_MAGIC_WALK
- See Also:
- Constant Field Values
-
TOP_SPIDER_MAGIC_IDLE
public static final int TOP_SPIDER_MAGIC_IDLE
- See Also:
- Constant Field Values
-
TOP_SPIDER_MAGIC_ATTACK
public static final int TOP_SPIDER_MAGIC_ATTACK
- See Also:
- Constant Field Values
-
TOP_SPIDER_MAGIC_MELEEATTACK
public static final int TOP_SPIDER_MAGIC_MELEEATTACK
- See Also:
- Constant Field Values
-
TOP_SPIDER_MAGIC_DEATH
public static final int TOP_SPIDER_MAGIC_DEATH
- See Also:
- Constant Field Values
-
TOP_SPIDER_MAGIC_DEATH_DETONATE
public static final int TOP_SPIDER_MAGIC_DEATH_DETONATE
- See Also:
- Constant Field Values
-
TOP_SPIDER_RANGED_IDLE
public static final int TOP_SPIDER_RANGED_IDLE
- See Also:
- Constant Field Values
-
HUMAN_THROW_EGG_SARA
public static final int HUMAN_THROW_EGG_SARA
- See Also:
- Constant Field Values
-
HUMAN_THROW_EGG_GUTHIX
public static final int HUMAN_THROW_EGG_GUTHIX
- See Also:
- Constant Field Values
-
HUMAN_THROW_EGG_ZAM
public static final int HUMAN_THROW_EGG_ZAM
- See Also:
- Constant Field Values
-
TOP_SPIDER_RANGED_WALK
public static final int TOP_SPIDER_RANGED_WALK
- See Also:
- Constant Field Values
-
TOP_SPIDER_RANGED_DEATH
public static final int TOP_SPIDER_RANGED_DEATH
- See Also:
- Constant Field Values
-
TOP_SPIDER_RANGED_ATTACK
public static final int TOP_SPIDER_RANGED_ATTACK
- See Also:
- Constant Field Values
-
TOP_SPIDER_RANGED_DEATH_DETONATE
public static final int TOP_SPIDER_RANGED_DEATH_DETONATE
- See Also:
- Constant Field Values
-
TOP_SPIDER_RANGED_MELEEATTACK
public static final int TOP_SPIDER_RANGED_MELEEATTACK
- See Also:
- Constant Field Values
-
TOP_SPIDER_MELEE_IDLE
public static final int TOP_SPIDER_MELEE_IDLE
- See Also:
- Constant Field Values
-
TOP_SPIDER_MELEE_WALK
public static final int TOP_SPIDER_MELEE_WALK
- See Also:
- Constant Field Values
-
TOP_SPIDER_MELEE_ATTACK
public static final int TOP_SPIDER_MELEE_ATTACK
- See Also:
- Constant Field Values
-
TOP_SPIDER_MELEE_DEATH
public static final int TOP_SPIDER_MELEE_DEATH
- See Also:
- Constant Field Values
-
TOP_SPIDER_MELEE_DEATH_DETONATE
public static final int TOP_SPIDER_MELEE_DEATH_DETONATE
- See Also:
- Constant Field Values
-
DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD
- See Also:
- Constant Field Values
-
DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL
- See Also:
- Constant Field Values
-
IVANDIS_FLAIL_READY
public static final int IVANDIS_FLAIL_READY
- See Also:
- Constant Field Values
-
IVANDIS_FLAIL_ATTACK
public static final int IVANDIS_FLAIL_ATTACK
- See Also:
- Constant Field Values
-
IVANDIS_FLAIL_WALK_F
public static final int IVANDIS_FLAIL_WALK_F
- See Also:
- Constant Field Values
-
IVANDIS_FLAIL_WALK_B
public static final int IVANDIS_FLAIL_WALK_B
- See Also:
- Constant Field Values
-
IVANDIS_FLAIL_WALK_L
public static final int IVANDIS_FLAIL_WALK_L
- See Also:
- Constant Field Values
-
IVANDIS_FLAIL_WALK_R
public static final int IVANDIS_FLAIL_WALK_R
- See Also:
- Constant Field Values
-
IVANDIS_FLAIL_TURNONSPOT
public static final int IVANDIS_FLAIL_TURNONSPOT
- See Also:
- Constant Field Values
-
IVANDIS_FLAIL_RUN
public static final int IVANDIS_FLAIL_RUN
- See Also:
- Constant Field Values
-
IVANDIS_FLAIL_DEFEND
public static final int IVANDIS_FLAIL_DEFEND
- See Also:
- Constant Field Values
-
MYQ4_STEAM_VENT_ACTIVATE
public static final int MYQ4_STEAM_VENT_ACTIVATE
- See Also:
- Constant Field Values
-
MYQ4_STEAM_VENT_BROKEN
public static final int MYQ4_STEAM_VENT_BROKEN
- See Also:
- Constant Field Values
-
MYQ4_STEAM_VENT_ACTIVATE_WEST
public static final int MYQ4_STEAM_VENT_ACTIVATE_WEST
- See Also:
- Constant Field Values
-
MYQ4_STEAM_VENT_ACTIVATE_EAST
public static final int MYQ4_STEAM_VENT_ACTIVATE_EAST
- See Also:
- Constant Field Values
-
MYQ4_ABOMINATION_IDLE
public static final int MYQ4_ABOMINATION_IDLE
- See Also:
- Constant Field Values
-
MYQ4_ABOMINATION_WALK
public static final int MYQ4_ABOMINATION_WALK
- See Also:
- Constant Field Values
-
MYQ4_ABOMINATION_DEATH
public static final int MYQ4_ABOMINATION_DEATH
- See Also:
- Constant Field Values
-
MYQ4_ABOMINATION_MELEE
public static final int MYQ4_ABOMINATION_MELEE
- See Also:
- Constant Field Values
-
MYQ4_ABOMINATION_RANGE
public static final int MYQ4_ABOMINATION_RANGE
- See Also:
- Constant Field Values
-
MYQ4_ABOMINATION_DEFEND
public static final int MYQ4_ABOMINATION_DEFEND
- See Also:
- Constant Field Values
-
MYQ4_ABOMINATION_CRAWL
public static final int MYQ4_ABOMINATION_CRAWL
- See Also:
- Constant Field Values
-
MYQ4_ABOMINATION_WEAKEN
public static final int MYQ4_ABOMINATION_WEAKEN
- See Also:
- Constant Field Values
-
MYQ4_ABOMINATION_PROJECTILE_TRAVEL
public static final int MYQ4_ABOMINATION_PROJECTILE_TRAVEL
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_READY
public static final int MYQ4_VAMPIRE_READY
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_WALK
public static final int MYQ4_VAMPIRE_WALK
- See Also:
- Constant Field Values
-
MYQ4_VAMPYRE_DEATH
public static final int MYQ4_VAMPYRE_DEATH
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_CLAW
public static final int MYQ4_VAMPIRE_CLAW
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_CHARGE
public static final int MYQ4_VAMPIRE_CHARGE
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_RELEASE
public static final int MYQ4_VAMPIRE_RELEASE
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_LAND
public static final int MYQ4_VAMPIRE_LAND
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_TAKEOFF
public static final int MYQ4_VAMPIRE_TAKEOFF
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_GROUNDED_ATTACK
public static final int MYQ4_VAMPIRE_GROUNDED_ATTACK
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_FLYING_MAGIC
public static final int MYQ4_VAMPIRE_FLYING_MAGIC
- See Also:
- Constant Field Values
-
MYQ4_VAMPIRE_BARRAGE
public static final int MYQ4_VAMPIRE_BARRAGE
- See Also:
- Constant Field Values
-
MYQ4_KNOCKBACK
public static final int MYQ4_KNOCKBACK
- See Also:
- Constant Field Values
-
MYQ4_STUNNED_TRANSITION
public static final int MYQ4_STUNNED_TRANSITION
- See Also:
- Constant Field Values
-
MYQ4_SAFALAAN_TRANCE
public static final int MYQ4_SAFALAAN_TRANCE
- See Also:
- Constant Field Values
-
MYQ4_SAFALAAN_REST
public static final int MYQ4_SAFALAAN_REST
- See Also:
- Constant Field Values
-
MYQ4_SAFALAAN_GLOW
public static final int MYQ4_SAFALAAN_GLOW
- See Also:
- Constant Field Values
-
MYQ4_SAFALAAN_BOOM
public static final int MYQ4_SAFALAAN_BOOM
- See Also:
- Constant Field Values
-
SLEPE_CHAIR_SLOUCH
public static final int SLEPE_CHAIR_SLOUCH
- See Also:
- Constant Field Values
-
SLEPE_SLEEPING
public static final int SLEPE_SLEEPING
- See Also:
- Constant Field Values
-
HUMAN_READY_LOOP
public static final int HUMAN_READY_LOOP
- See Also:
- Constant Field Values
-
VERZIK_HUMAN_IDLE
public static final int VERZIK_HUMAN_IDLE
- See Also:
- Constant Field Values
-
VERZIK_PILLAR_COLLAPSE
public static final int VERZIK_PILLAR_COLLAPSE
- See Also:
- Constant Field Values
-
VERZIK_THRONE_TRANSFORM_INITIAL
public static final int VERZIK_THRONE_TRANSFORM_INITIAL
- See Also:
- Constant Field Values
-
VERZIK_CHATHEAD_TALK
public static final int VERZIK_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
VERZIK_CHATHEAD_LAUGH
public static final int VERZIK_CHATHEAD_LAUGH
- See Also:
- Constant Field Values
-
SCYTHE_OF_VITUR_ATTACK
public static final int SCYTHE_OF_VITUR_ATTACK
- See Also:
- Constant Field Values
-
SCYTHE_OF_VITUR_READY
public static final int SCYTHE_OF_VITUR_READY
- See Also:
- Constant Field Values
-
TOB_XARPUS_IDLE
public static final int TOB_XARPUS_IDLE
- See Also:
- Constant Field Values
-
TOB_XARPUS_ATTACK_RANGED
public static final int TOB_XARPUS_ATTACK_RANGED
- See Also:
- Constant Field Values
-
TOB_XARPUS_ABSORB
public static final int TOB_XARPUS_ABSORB
- See Also:
- Constant Field Values
-
TOB_XARPUS_FLY_UP
public static final int TOB_XARPUS_FLY_UP
- See Also:
- Constant Field Values
-
TOB_XARPUS_DEATH_A
public static final int TOB_XARPUS_DEATH_A
- See Also:
- Constant Field Values
-
TOB_XARPUS_DEATH_B
public static final int TOB_XARPUS_DEATH_B
- See Also:
- Constant Field Values
-
TOB_XARPUS_EXHUMED_START
public static final int TOB_XARPUS_EXHUMED_START
- See Also:
- Constant Field Values
-
TOB_XARPUS_EXHUMED_LOOP
public static final int TOB_XARPUS_EXHUMED_LOOP
- See Also:
- Constant Field Values
-
TOB_XARPUS_EXHUMED_END
public static final int TOB_XARPUS_EXHUMED_END
- See Also:
- Constant Field Values
-
TOB_XARPUS_ACID_SPLAT_START
public static final int TOB_XARPUS_ACID_SPLAT_START
- See Also:
- Constant Field Values
-
TOB_XARPUS_ACID_SPLAT_LOOP
public static final int TOB_XARPUS_ACID_SPLAT_LOOP
- See Also:
- Constant Field Values
-
TOB_XARPUS_ACID_SPLAT_END
public static final int TOB_XARPUS_ACID_SPLAT_END
- See Also:
- Constant Field Values
-
TOB_PURGATORY_STANCE
public static final int TOB_PURGATORY_STANCE
- See Also:
- Constant Field Values
-
SANGUINESTI_STAFF_TRAVEL
public static final int SANGUINESTI_STAFF_TRAVEL
- See Also:
- Constant Field Values
-
SANGUINESTI_STAFF_HEAL
public static final int SANGUINESTI_STAFF_HEAL
- See Also:
- Constant Field Values
-
NYLOCAS_PILLAR_PRECOLLAPSE
public static final int NYLOCAS_PILLAR_PRECOLLAPSE
- See Also:
- Constant Field Values
-
NYLOCAS_PILLAR_COLLAPSE
public static final int NYLOCAS_PILLAR_COLLAPSE
- See Also:
- Constant Field Values
-
TOP_SPIDER_MELEE_SPAWN
public static final int TOP_SPIDER_MELEE_SPAWN
- See Also:
- Constant Field Values
-
TOB_SPIDER_TANK_IDLE
public static final int TOB_SPIDER_TANK_IDLE
- See Also:
- Constant Field Values
-
TOB_SPIDER_TANK_WALK
public static final int TOB_SPIDER_TANK_WALK
- See Also:
- Constant Field Values
-
TOB_SPIDER_TANK_DEATH
public static final int TOB_SPIDER_TANK_DEATH
- See Also:
- Constant Field Values
-
TOB_SPIDER_TANK_SPAWN
public static final int TOB_SPIDER_TANK_SPAWN
- See Also:
- Constant Field Values
-
TOB_BLOAT_READY
public static final int TOB_BLOAT_READY
- See Also:
- Constant Field Values
-
TOB_BLOAT_WALK
public static final int TOB_BLOAT_WALK
- See Also:
- Constant Field Values
-
TOB_BLOAT_SLEEP
public static final int TOB_BLOAT_SLEEP
- See Also:
- Constant Field Values
-
TOB_BLOAT_FLIES_LARGE
public static final int TOB_BLOAT_FLIES_LARGE
- See Also:
- Constant Field Values
-
TOB_BLOAT_FLIES_SMALL
public static final int TOB_BLOAT_FLIES_SMALL
- See Also:
- Constant Field Values
-
TOB_BLOAT_DEATH
public static final int TOB_BLOAT_DEATH
- See Also:
- Constant Field Values
-
TOB_BLOAT_CHAMBER_IDLE
public static final int TOB_BLOAT_CHAMBER_IDLE
- See Also:
- Constant Field Values
-
TOB_BLOAT_SWINGING_CHAIN
public static final int TOB_BLOAT_SWINGING_CHAIN
- See Also:
- Constant Field Values
-
TOB_BLOAT_FALLING_FLESH
public static final int TOB_BLOAT_FALLING_FLESH
- See Also:
- Constant Field Values
-
TOB_BLOAT_STUNNED_SHORT
public static final int TOB_BLOAT_STUNNED_SHORT
- See Also:
- Constant Field Values
-
MAIDEN_IDLE
public static final int MAIDEN_IDLE
- See Also:
- Constant Field Values
-
MAIDEN_ATTACK_BLOOD
public static final int MAIDEN_ATTACK_BLOOD
- See Also:
- Constant Field Values
-
MAIDEN_ATTACK_SPECIAL
public static final int MAIDEN_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
MAIDEN_DEATH_A
public static final int MAIDEN_DEATH_A
- See Also:
- Constant Field Values
-
MAIDEN_DEATH_B
public static final int MAIDEN_DEATH_B
- See Also:
- Constant Field Values
-
ELEMENTAL_WALK
public static final int ELEMENTAL_WALK
- See Also:
- Constant Field Values
-
ELEMENTAL_IDLE
public static final int ELEMENTAL_IDLE
- See Also:
- Constant Field Values
-
ELEMENTAL_DEATH
public static final int ELEMENTAL_DEATH
- See Also:
- Constant Field Values
-
ELEMENTAL_SPAWN
public static final int ELEMENTAL_SPAWN
- See Also:
- Constant Field Values
-
TOB_BLOOD_SPLAT
public static final int TOB_BLOOD_SPLAT
- See Also:
- Constant Field Values
-
TOB_SHADOW_PROJECTILE
public static final int TOB_SHADOW_PROJECTILE
- See Also:
- Constant Field Values
-
TOB_BLOOD_SPAWN_WALK
public static final int TOB_BLOOD_SPAWN_WALK
- See Also:
- Constant Field Values
-
TOB_BLOOD_SPAWN_IDLE
public static final int TOB_BLOOD_SPAWN_IDLE
- See Also:
- Constant Field Values
-
TOB_BLOOD_SPAWN_DEATH
public static final int TOB_BLOOD_SPAWN_DEATH
- See Also:
- Constant Field Values
-
VERZIK_PILLAR_FADE
public static final int VERZIK_PILLAR_FADE
- See Also:
- Constant Field Values
-
TOB_TREASURE_ROOM_TELEPORT_CRYSTAL
public static final int TOB_TREASURE_ROOM_TELEPORT_CRYSTAL
- See Also:
- Constant Field Values
-
TOB_THRONE_ROOM_ARROW_FLOAT
public static final int TOB_THRONE_ROOM_ARROW_FLOAT
- See Also:
- Constant Field Values
-
VERZIK_PHASE1_IDLE
public static final int VERZIK_PHASE1_IDLE
- See Also:
- Constant Field Values
-
VERZIK_THRONE_TRANSFORM
public static final int VERZIK_THRONE_TRANSFORM
- See Also:
- Constant Field Values
-
VERZIK_PHASE1_ATTACK_MAGIC
public static final int VERZIK_PHASE1_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
VERZIK_PHASE1_DEFEND
public static final int VERZIK_PHASE1_DEFEND
- See Also:
- Constant Field Values
-
VERZIK_PHASE1_DEATH
public static final int VERZIK_PHASE1_DEATH
- See Also:
- Constant Field Values
-
VERZIK_PHASE2_SPAWN
public static final int VERZIK_PHASE2_SPAWN
- See Also:
- Constant Field Values
-
VERZIK_PHASE2_IDLE
public static final int VERZIK_PHASE2_IDLE
- See Also:
- Constant Field Values
-
VERZIK_PHASE2_ATTACK_MAGIC
public static final int VERZIK_PHASE2_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
VERZIK_PHASE2_LIGHTNING_SPOT
public static final int VERZIK_PHASE2_LIGHTNING_SPOT
- See Also:
- Constant Field Values
-
VERZIK_PHASE2_ATTACK_MELEE
public static final int VERZIK_PHASE2_ATTACK_MELEE
- See Also:
- Constant Field Values
-
VERZIK_PHASE2_HEAL
public static final int VERZIK_PHASE2_HEAL
- See Also:
- Constant Field Values
-
VERZIK_PHASE2_DEATH
public static final int VERZIK_PHASE2_DEATH
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_SPAWN
public static final int VERZIK_PHASE3_SPAWN
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_IDLE
public static final int VERZIK_PHASE3_IDLE
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_WALK
public static final int VERZIK_PHASE3_WALK
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_WALK_PET
public static final int VERZIK_PHASE3_WALK_PET
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_ATTACK_MELEE
public static final int VERZIK_PHASE3_ATTACK_MELEE
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_ATTACK_MAGIC
public static final int VERZIK_PHASE3_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_ATTACK_RANGED
public static final int VERZIK_PHASE3_ATTACK_RANGED
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_ATTACK_POWERBLAST
public static final int VERZIK_PHASE3_ATTACK_POWERBLAST
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_ATTACK_WEBSPIN
public static final int VERZIK_PHASE3_ATTACK_WEBSPIN
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_DEATH_A
public static final int VERZIK_PHASE3_DEATH_A
- See Also:
- Constant Field Values
-
VERZIK_PHASE3_DEATH_B
public static final int VERZIK_PHASE3_DEATH_B
- See Also:
- Constant Field Values
-
VERZIK_WEBSPIN
public static final int VERZIK_WEBSPIN
- See Also:
- Constant Field Values
-
VERZIK_RANGED_VILE
public static final int VERZIK_RANGED_VILE
- See Also:
- Constant Field Values
-
VERZIK_LIGHTNING_IMPACT
public static final int VERZIK_LIGHTNING_IMPACT
- See Also:
- Constant Field Values
-
VERZIK_BLOOD_PROJECTILE
public static final int VERZIK_BLOOD_PROJECTILE
- See Also:
- Constant Field Values
-
VERZIK_BLOOD_IMPACT
public static final int VERZIK_BLOOD_IMPACT
- See Also:
- Constant Field Values
-
VERZIK_PET_CHATHEAD_TALK
public static final int VERZIK_PET_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_WALK
public static final int TOB_SOTETSEG_WALK
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_IDLE
public static final int TOB_SOTETSEG_IDLE
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_ATTACK_MELEE
public static final int TOB_SOTETSEG_ATTACK_MELEE
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_ATTACK_RANGED
public static final int TOB_SOTETSEG_ATTACK_RANGED
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_DEATH
public static final int TOB_SOTETSEG_DEATH
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_WALL_FLOAT
public static final int TOB_SOTETSEG_WALL_FLOAT
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_SHADOW_PORTAL
public static final int TOB_SOTETSEG_SHADOW_PORTAL
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_TILE_GLOW
public static final int TOB_SOTETSEG_TILE_GLOW
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_SHARED_PROJECTILE
public static final int TOB_SOTETSEG_SHARED_PROJECTILE
- See Also:
- Constant Field Values
-
GHRAZI_RAPIER_ATTACK
public static final int GHRAZI_RAPIER_ATTACK
- See Also:
- Constant Field Values
-
DEADMAN_HANGING_BANNER_IDLE
public static final int DEADMAN_HANGING_BANNER_IDLE
- See Also:
- Constant Field Values
-
HOSDUN_SPIDER_BOSS_ATTACK_MELEE
public static final int HOSDUN_SPIDER_BOSS_ATTACK_MELEE
- See Also:
- Constant Field Values
-
PVPA_DUNGEON_PORTAL_IDLE
public static final int PVPA_DUNGEON_PORTAL_IDLE
- See Also:
- Constant Field Values
-
HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM
public static final int HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_WALKING_2X2
public static final int MY2ARM_TROLL_WALKING_2X2
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_WALKING_1X1
public static final int MY2ARM_TROLL_WALKING_1X1
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_WALKING_STAFF_2X2
public static final int MY2ARM_TROLL_WALKING_STAFF_2X2
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_WALKING_KNUCKLEDRAG_2X2
public static final int MY2ARM_TROLL_WALKING_KNUCKLEDRAG_2X2
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_IDLE
public static final int MY2ARM_TROLL_IDLE
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_IDLE_STAFF
public static final int MY2ARM_TROLL_IDLE_STAFF
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_IDLE_KNUCKLEDRAG
public static final int MY2ARM_TROLL_IDLE_KNUCKLEDRAG
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_SITTING_IDLE
public static final int MY2ARM_TROLL_SITTING_IDLE
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_ATTACK_MELEE
public static final int MY2ARM_TROLL_ATTACK_MELEE
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_ATTACK_RANGED
public static final int MY2ARM_TROLL_ATTACK_RANGED
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_DEATH
public static final int MY2ARM_TROLL_DEATH
- See Also:
- Constant Field Values
-
MY2ARM_INJURED_FALLING_STAFF
public static final int MY2ARM_INJURED_FALLING_STAFF
- See Also:
- Constant Field Values
-
MY2ARM_INJURED_IDLE_STAFF
public static final int MY2ARM_INJURED_IDLE_STAFF
- See Also:
- Constant Field Values
-
MY2ARM_DEATH_STAFF
public static final int MY2ARM_DEATH_STAFF
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_STUNNED
public static final int MY2ARM_TROLL_STUNNED
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_STUNNED_IDLE
public static final int MY2ARM_TROLL_STUNNED_IDLE
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_CHATHEAD_TALK_BASIC
public static final int MY2ARM_TROLL_CHATHEAD_TALK_BASIC
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_CHATHEAD_MUTE
public static final int MY2ARM_TROLL_CHATHEAD_MUTE
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_CHATHEAD_CRY
public static final int MY2ARM_TROLL_CHATHEAD_CRY
- See Also:
- Constant Field Values
-
MY2ARM_TROLL_CHATHEAD_TALK_SAD
public static final int MY2ARM_TROLL_CHATHEAD_TALK_SAD
- See Also:
- Constant Field Values
-
MY2ARM_FIRE_IDLE
public static final int MY2ARM_FIRE_IDLE
- See Also:
- Constant Field Values
-
MY2ARM_FIRE_TELEPORT
public static final int MY2ARM_FIRE_TELEPORT
- See Also:
- Constant Field Values
-
MY2ARM_FIRE_TELEPORT_HUMAN
public static final int MY2ARM_FIRE_TELEPORT_HUMAN
- See Also:
- Constant Field Values
-
MY2ARM_MAP_INTERFACE_OUTWARD
public static final int MY2ARM_MAP_INTERFACE_OUTWARD
- See Also:
- Constant Field Values
-
MY2ARM_MAP_INTERFACE_RETURNING
public static final int MY2ARM_MAP_INTERFACE_RETURNING
- See Also:
- Constant Field Values
-
MY2ARM_MAP_INTERFACE_OUT_0_1
public static final int MY2ARM_MAP_INTERFACE_OUT_0_1
- See Also:
- Constant Field Values
-
MY2ARM_MAP_INTERFACE_OUT_1_2
public static final int MY2ARM_MAP_INTERFACE_OUT_1_2
- See Also:
- Constant Field Values
-
MY2ARM_MAP_INTERFACE_OUT_2_3
public static final int MY2ARM_MAP_INTERFACE_OUT_2_3
- See Also:
- Constant Field Values
-
MY2ARM_MAP_INTERFACE_OUT_3_1
public static final int MY2ARM_MAP_INTERFACE_OUT_3_1
- See Also:
- Constant Field Values
-
MY2ARM_MAP_INTERFACE_OUT_3_4
public static final int MY2ARM_MAP_INTERFACE_OUT_3_4
- See Also:
- Constant Field Values
-
MY2ARM_MAP_INTERFACE_OUT_4_5
public static final int MY2ARM_MAP_INTERFACE_OUT_4_5
- See Also:
- Constant Field Values
-
HUMAN_SWIM_GET_IN
public static final int HUMAN_SWIM_GET_IN
- See Also:
- Constant Field Values
-
HUMAN_SWIM_GET_OUT
public static final int HUMAN_SWIM_GET_OUT
- See Also:
- Constant Field Values
-
JAVELIN_LAUNCH
public static final int JAVELIN_LAUNCH
- See Also:
- Constant Field Values
-
HUMAN_SPEAR_WALL_SPEC
public static final int HUMAN_SPEAR_WALL_SPEC
- See Also:
- Constant Field Values
-
SPOT_SPEAR_WALL_SPEC
public static final int SPOT_SPEAR_WALL_SPEC
- See Also:
- Constant Field Values
-
D_TKNIFE_LAUNCH
public static final int D_TKNIFE_LAUNCH
- See Also:
- Constant Field Values
-
DRAGON_SLAYER_QIP_FIRE1X1_LONG
public static final int DRAGON_SLAYER_QIP_FIRE1X1_LONG
- See Also:
- Constant Field Values
-
HUMAN_FISHING_CASTING_PEARL
public static final int HUMAN_FISHING_CASTING_PEARL
- See Also:
- Constant Field Values
-
HUMAN_FISHING_CASTING_PEARL_FLY
public static final int HUMAN_FISHING_CASTING_PEARL_FLY
- See Also:
- Constant Field Values
-
HUMAN_FISHING_CASTING_PEARL_BRUT
public static final int HUMAN_FISHING_CASTING_PEARL_BRUT
- See Also:
- Constant Field Values
-
HUMAN_FISH_ONSPOT_PEARL
public static final int HUMAN_FISH_ONSPOT_PEARL
- See Also:
- Constant Field Values
-
HUMAN_FISH_ONSPOT_PEARL_FLY
public static final int HUMAN_FISH_ONSPOT_PEARL_FLY
- See Also:
- Constant Field Values
-
HUMAN_FISH_ONSPOT_PEARL_BRUT
public static final int HUMAN_FISH_ONSPOT_PEARL_BRUT
- See Also:
- Constant Field Values
-
HUMAN_DRAGON_KNIFE
public static final int HUMAN_DRAGON_KNIFE
- See Also:
- Constant Field Values
-
HUMAN_DRAGON_KNIFE_P
public static final int HUMAN_DRAGON_KNIFE_P
- See Also:
- Constant Field Values
-
STONEGLOW_LONG
public static final int STONEGLOW_LONG
- See Also:
- Constant Field Values
-
FARMING_POUR_WATER_BOTTOMLESSBUCKET
public static final int FARMING_POUR_WATER_BOTTOMLESSBUCKET
- See Also:
- Constant Field Values
-
SHAYZIEN_LIZARD_BOSS_SIT
public static final int SHAYZIEN_LIZARD_BOSS_SIT
- See Also:
- Constant Field Values
-
SHAYZIEN_LIZARD_BOSS_PRAY
public static final int SHAYZIEN_LIZARD_BOSS_PRAY
- See Also:
- Constant Field Values
-
SHAYZIEN_LIZARD_BOSS_CHANT
public static final int SHAYZIEN_LIZARD_BOSS_CHANT
- See Also:
- Constant Field Values
-
ARCEUUS_ELDER_READY
public static final int ARCEUUS_ELDER_READY
- See Also:
- Constant Field Values
-
ARCEUUS_LORD_READY
public static final int ARCEUUS_LORD_READY
- See Also:
- Constant Field Values
-
ARCEUUS_LORD_TRANCE
public static final int ARCEUUS_LORD_TRANCE
- See Also:
- Constant Field Values
-
AERIAL_FISHING_POOL
public static final int AERIAL_FISHING_POOL
- See Also:
- Constant Field Values
-
AERIAL_FISHING_LAUNCH
public static final int AERIAL_FISHING_LAUNCH
- See Also:
- Constant Field Values
-
AERIAL_FISHING_TRAVEL
public static final int AERIAL_FISHING_TRAVEL
- See Also:
- Constant Field Values
-
AERIAL_FISHING_SPLASH_MEDIUM
public static final int AERIAL_FISHING_SPLASH_MEDIUM
- See Also:
- Constant Field Values
-
GOLDEN_TENCH_READY
public static final int GOLDEN_TENCH_READY
- See Also:
- Constant Field Values
-
GOLDEN_TENCH_ATTACK
public static final int GOLDEN_TENCH_ATTACK
- See Also:
- Constant Field Values
-
KAHLITH_READY
public static final int KAHLITH_READY
- See Also:
- Constant Field Values
-
KAHLITH_WALK
public static final int KAHLITH_WALK
- See Also:
- Constant Field Values
-
KAHLITH_READY_STICK
public static final int KAHLITH_READY_STICK
- See Also:
- Constant Field Values
-
KAHLITH_WALK_STICK
public static final int KAHLITH_WALK_STICK
- See Also:
- Constant Field Values
-
KAHLITH_CHAT_BASIC
public static final int KAHLITH_CHAT_BASIC
- See Also:
- Constant Field Values
-
KAHLITH_CHAT_DISAPPROVING
public static final int KAHLITH_CHAT_DISAPPROVING
- See Also:
- Constant Field Values
-
KAHLITH_CHAT_CHANTING
public static final int KAHLITH_CHAT_CHANTING
- See Also:
- Constant Field Values
-
KAHLITH_CHAT_MUTE
public static final int KAHLITH_CHAT_MUTE
- See Also:
- Constant Field Values
-
KONAR_WALK
public static final int KONAR_WALK
- See Also:
- Constant Field Values
-
KONAR_READY
public static final int KONAR_READY
- See Also:
- Constant Field Values
-
KONAR_CHATHEAD_TALK
public static final int KONAR_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
HESPORI_SPAWN
public static final int HESPORI_SPAWN
- See Also:
- Constant Field Values
-
HESPORI_READY
public static final int HESPORI_READY
- See Also:
- Constant Field Values
-
HESPORI_ATTACK_SPECIAL
public static final int HESPORI_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
HESPORI_ATTACK_RANGED
public static final int HESPORI_ATTACK_RANGED
- See Also:
- Constant Field Values
-
HESPORI_DEATH
public static final int HESPORI_DEATH
- See Also:
- Constant Field Values
-
HESPORI_VINE_IMPACT
public static final int HESPORI_VINE_IMPACT
- See Also:
- Constant Field Values
-
HESPORI_HEALER_READY
public static final int HESPORI_HEALER_READY
- See Also:
- Constant Field Values
-
HESPORI_HEALER_ALIVE_TO_DEAD
public static final int HESPORI_HEALER_ALIVE_TO_DEAD
- See Also:
- Constant Field Values
-
HESPORI_HEALER_DEAD_TO_ALIVE
public static final int HESPORI_HEALER_DEAD_TO_ALIVE
- See Also:
- Constant Field Values
-
HESPORI_HEALER_DEAD
public static final int HESPORI_HEALER_DEAD
- See Also:
- Constant Field Values
-
GAZEBO_CAT_BREATHING
public static final int GAZEBO_CAT_BREATHING
- See Also:
- Constant Field Values
-
HYDRA_STAGE_1_WALK
public static final int HYDRA_STAGE_1_WALK
- See Also:
- Constant Field Values
-
HYDRA_STAGE_1_READY
public static final int HYDRA_STAGE_1_READY
- See Also:
- Constant Field Values
-
HYDRA_STAGE_1_ATTACK_SPECIAL
public static final int HYDRA_STAGE_1_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
HYDRA_STAGE_1_ATTACK_RANGED
public static final int HYDRA_STAGE_1_ATTACK_RANGED
- See Also:
- Constant Field Values
-
HYDRA_STAGE_1_ATTACK_MAGIC
public static final int HYDRA_STAGE_1_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
HYDRA_STAGE_1_DEATH
public static final int HYDRA_STAGE_1_DEATH
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_SPAWN
public static final int HYDRA_STAGE_2_SPAWN
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_WALK
public static final int HYDRA_STAGE_2_WALK
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_READY
public static final int HYDRA_STAGE_2_READY
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_ATTACK_SPECIAL
public static final int HYDRA_STAGE_2_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_ATTACK_RANGED
public static final int HYDRA_STAGE_2_ATTACK_RANGED
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_ATTACK_MAGIC
public static final int HYDRA_STAGE_2_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_DEATH
public static final int HYDRA_STAGE_2_DEATH
- See Also:
- Constant Field Values
-
HYDRA_STAGE_3_SPAWN
public static final int HYDRA_STAGE_3_SPAWN
- See Also:
- Constant Field Values
-
HYDRA_STAGE_3_WALK
public static final int HYDRA_STAGE_3_WALK
- See Also:
- Constant Field Values
-
HYDRA_STAGE_3_READY
public static final int HYDRA_STAGE_3_READY
- See Also:
- Constant Field Values
-
HYDRA_STAGE_3_ATTACK_SPECIAL
public static final int HYDRA_STAGE_3_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
HYDRA_STAGE_3_ATTACK_RANGED
public static final int HYDRA_STAGE_3_ATTACK_RANGED
- See Also:
- Constant Field Values
-
HYDRA_STAGE_3_ATTACK_MAGIC
public static final int HYDRA_STAGE_3_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
HYDRA_STAGE_3_DEATH
public static final int HYDRA_STAGE_3_DEATH
- See Also:
- Constant Field Values
-
HYDRA_STAGE_4_SPAWN
public static final int HYDRA_STAGE_4_SPAWN
- See Also:
- Constant Field Values
-
HYDRA_STAGE_4_WALK
public static final int HYDRA_STAGE_4_WALK
- See Also:
- Constant Field Values
-
HYDRA_STAGE_4_READY
public static final int HYDRA_STAGE_4_READY
- See Also:
- Constant Field Values
-
HYDRA_STAGE_4_ATTACK_MAGIC
public static final int HYDRA_STAGE_4_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
HYDRA_STAGE_4_ATTACK_RANGED
public static final int HYDRA_STAGE_4_ATTACK_RANGED
- See Also:
- Constant Field Values
-
HYDRA_STAGE_4_DEATH
public static final int HYDRA_STAGE_4_DEATH
- See Also:
- Constant Field Values
-
HYDRA_DEATH
public static final int HYDRA_DEATH
- See Also:
- Constant Field Values
-
HYDRA_LESSER_WALK
public static final int HYDRA_LESSER_WALK
- See Also:
- Constant Field Values
-
HYDRA_LESSER_READY
public static final int HYDRA_LESSER_READY
- See Also:
- Constant Field Values
-
HYDRA_LESSER_ATTACK_RANGED
public static final int HYDRA_LESSER_ATTACK_RANGED
- See Also:
- Constant Field Values
-
HYDRA_LESSER_ATTACK_MAGIC
public static final int HYDRA_LESSER_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
HYDRA_LESSER_ATTACK_SPECIAL
public static final int HYDRA_LESSER_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
HYDRA_LESSER_DEATH
public static final int HYDRA_LESSER_DEATH
- See Also:
- Constant Field Values
-
HYDRA_CHATHEAD_TALK
public static final int HYDRA_CHATHEAD_TALK
- See Also:
- Constant Field Values
-
WYRM_WALK
public static final int WYRM_WALK
- See Also:
- Constant Field Values
-
WYRM_READY
public static final int WYRM_READY
- See Also:
- Constant Field Values
-
WYRM_TRANSITION_UP
public static final int WYRM_TRANSITION_UP
- See Also:
- Constant Field Values
-
WYRM_TRANSITION_DOWN
public static final int WYRM_TRANSITION_DOWN
- See Also:
- Constant Field Values
-
WYRM_ATTACK_MELEE
public static final int WYRM_ATTACK_MELEE
- See Also:
- Constant Field Values
-
WYRM_ATTACK_MAGIC
public static final int WYRM_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
WYRM_DEATH
public static final int WYRM_DEATH
- See Also:
- Constant Field Values
-
DRAKE_WALK
public static final int DRAKE_WALK
- See Also:
- Constant Field Values
-
DRAKE_READY
public static final int DRAKE_READY
- See Also:
- Constant Field Values
-
DRAKE_MELEE
public static final int DRAKE_MELEE
- See Also:
- Constant Field Values
-
DRAKE_RANGED
public static final int DRAKE_RANGED
- See Also:
- Constant Field Values
-
DRAKE_DEATH_01
public static final int DRAKE_DEATH_01
- See Also:
- Constant Field Values
-
DRAKE_DEATH_02
public static final int DRAKE_DEATH_02
- See Also:
- Constant Field Values
-
HYDRA_GEYSER
public static final int HYDRA_GEYSER
- See Also:
- Constant Field Values
-
HYDRA_GEYSER_OFF
public static final int HYDRA_GEYSER_OFF
- See Also:
- Constant Field Values
-
SULPHUR_LIZARD_WALK
public static final int SULPHUR_LIZARD_WALK
- See Also:
- Constant Field Values
-
SULPHUR_LIZARD_READY
public static final int SULPHUR_LIZARD_READY
- See Also:
- Constant Field Values
-
SULPHUR_LIZARD_MELEE
public static final int SULPHUR_LIZARD_MELEE
- See Also:
- Constant Field Values
-
SULPHUR_LIZARD_DEATH
public static final int SULPHUR_LIZARD_DEATH
- See Also:
- Constant Field Values
-
TASSA_KAAL_SEATED_READY
public static final int TASSA_KAAL_SEATED_READY
- See Also:
- Constant Field Values
-
TASA_KAAL_CHATHEAD_READY
public static final int TASA_KAAL_CHATHEAD_READY
- See Also:
- Constant Field Values
-
HYDRABOSS_POOL_LANDED
public static final int HYDRABOSS_POOL_LANDED
- See Also:
- Constant Field Values
-
HUMAN_DHUNTER_LANCE_ATTACK
public static final int HUMAN_DHUNTER_LANCE_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_DHUNTER_LANCE_SLASH
public static final int HUMAN_DHUNTER_LANCE_SLASH
- See Also:
- Constant Field Values
-
HUMAN_DHUNTER_LANCE_CRUSH
public static final int HUMAN_DHUNTER_LANCE_CRUSH
- See Also:
- Constant Field Values
-
HUMAN_DRAGON_TKNIVES_SPEC
public static final int HUMAN_DRAGON_TKNIVES_SPEC
- See Also:
- Constant Field Values
-
HUMAN_DRAGON_TKNIVES_SPEC_POISON
public static final int HUMAN_DRAGON_TKNIVES_SPEC_POISON
- See Also:
- Constant Field Values
-
DRAGON_TKNIVES_SPEC
public static final int DRAGON_TKNIVES_SPEC
- See Also:
- Constant Field Values
-
DREAM_HUMIDIFY_SPELL_PROJANIM
public static final int DREAM_HUMIDIFY_SPELL_PROJANIM
- See Also:
- Constant Field Values
-
OSB6_DISPLAY_MOBILE_IDLE
public static final int OSB6_DISPLAY_MOBILE_IDLE
- See Also:
- Constant Field Values
-
HYDRA_STAGE_1_WALK_SILENT
public static final int HYDRA_STAGE_1_WALK_SILENT
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_WALK_SILENT
public static final int HYDRA_STAGE_2_WALK_SILENT
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_READY_SILENT
public static final int HYDRA_STAGE_2_READY_SILENT
- See Also:
- Constant Field Values
-
HYDRA_STAGE_3_WALK_SILENT
public static final int HYDRA_STAGE_3_WALK_SILENT
- See Also:
- Constant Field Values
-
HYDRA_STAGE_4_WALK_SILENT
public static final int HYDRA_STAGE_4_WALK_SILENT
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAILED_GILDED_AXE
public static final int ANMA_CHOPPING_FAILED_GILDED_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_GILDED_AXE
public static final int HUMAN_CANOEING_CARVE_GILDED_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_GILDED_AXE
public static final int HUMAN_WOODCUTTING_GILDED_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_GILDED
public static final int HUMAN_WOODCRAFTING_AXE_GILDED
- See Also:
- Constant Field Values
-
BRUT_HUMAN_CANOEING_CARVE_GILDED_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_GILDED_AXE
- See Also:
- Constant Field Values
-
MIMIC_WALK
public static final int MIMIC_WALK
- See Also:
- Constant Field Values
-
MIMIC_READY
public static final int MIMIC_READY
- See Also:
- Constant Field Values
-
MIMIC_MELEE
public static final int MIMIC_MELEE
- See Also:
- Constant Field Values
-
MIMIC_CHARGE_RANGED
public static final int MIMIC_CHARGE_RANGED
- See Also:
- Constant Field Values
-
MIMIC_DEATH
public static final int MIMIC_DEATH
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_GILDED_PICKAXE
public static final int SANG_MINING_WALL_GILDED_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_GILDED_PICKAXE_WALL
public static final int HUMAN_MINING_GILDED_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_GILDED_PICKAXE
public static final int HUMAN_MINING_GILDED_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_GILDED_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_GILDED_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
VIKING_LYRE_ENCHANT
public static final int VIKING_LYRE_ENCHANT
- See Also:
- Constant Field Values
-
VENGEANCE_SPELL_ANIM_NOSTALLING
public static final int VENGEANCE_SPELL_ANIM_NOSTALLING
- See Also:
- Constant Field Values
-
VENGEANCE_SPELL_ANIM_STALLING
public static final int VENGEANCE_SPELL_ANIM_STALLING
- See Also:
- Constant Field Values
-
HOSDUN_SPIDER_BOSS_DEATH
public static final int HOSDUN_SPIDER_BOSS_DEATH
- See Also:
- Constant Field Values
-
HODSUN_SPIDER_BOSS_WALK
public static final int HODSUN_SPIDER_BOSS_WALK
- See Also:
- Constant Field Values
-
HOSDUN_SPIDER_BOSS_IDLE
public static final int HOSDUN_SPIDER_BOSS_IDLE
- See Also:
- Constant Field Values
-
HUMAN_SUN_PRAYER
public static final int HUMAN_SUN_PRAYER
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAILED_CRYSTAL_AXE
public static final int ANMA_CHOPPING_FAILED_CRYSTAL_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_CRYSTAL_AXE
public static final int HUMAN_CANOEING_CARVE_CRYSTAL_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_CRYSTAL_AXE
public static final int HUMAN_WOODCUTTING_CRYSTAL_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_GAUNTLET_AXE_HM
public static final int HUMAN_WOODCUTTING_GAUNTLET_AXE_HM
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_CRYSTAL
public static final int HUMAN_WOODCRAFTING_AXE_CRYSTAL
- See Also:
- Constant Field Values
-
BRUT_HUMAN_CANOEING_CARVE_CRYSTAL_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_CRYSTAL_AXE
- See Also:
- Constant Field Values
-
HUMAN_GETUP_PRIORITY_10
public static final int HUMAN_GETUP_PRIORITY_10
- See Also:
- Constant Field Values
-
ROCKKNOCKER_CRYSTAL
public static final int ROCKKNOCKER_CRYSTAL
- See Also:
- Constant Field Values
-
ROCKKNOCKER_ZALCANO
public static final int ROCKKNOCKER_ZALCANO
- See Also:
- Constant Field Values
-
EASTER19_EGG_EMOTE
public static final int EASTER19_EGG_EMOTE
- See Also:
- Constant Field Values
-
EASTER19_EGG_EMOTE_HUMAN
public static final int EASTER19_EGG_EMOTE_HUMAN
- See Also:
- Constant Field Values
-
FISHSTABBER_CRYSTAL
public static final int FISHSTABBER_CRYSTAL
- See Also:
- Constant Field Values
-
GIANT_RAT_UPDATE_DEATH_FAST
public static final int GIANT_RAT_UPDATE_DEATH_FAST
- See Also:
- Constant Field Values
-
DOG_UPDATE_WOLF_DEATH_QUICK
public static final int DOG_UPDATE_WOLF_DEATH_QUICK
- See Also:
- Constant Field Values
-
HUMAN_HARPOON_CRYSTAL
public static final int HUMAN_HARPOON_CRYSTAL
- See Also:
- Constant Field Values
-
HUMAN_HARPOON_GAUNTLET_HM
public static final int HUMAN_HARPOON_GAUNTLET_HM
- See Also:
- Constant Field Values
-
SOTE_GAUNTLET_SPIDER_DEATH
public static final int SOTE_GAUNTLET_SPIDER_DEATH
- See Also:
- Constant Field Values
-
SOTE_GAUNTLET_SPIDER_ATTACK_MELEE
public static final int SOTE_GAUNTLET_SPIDER_ATTACK_MELEE
- See Also:
- Constant Field Values
-
SOTE_GAUNTLET_SPIDER_IDLE
public static final int SOTE_GAUNTLET_SPIDER_IDLE
- See Also:
- Constant Field Values
-
SOTE_GAUNTLET_SPIDER_WALK
public static final int SOTE_GAUNTLET_SPIDER_WALK
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_ZALCANO_PICKAXE
public static final int SANG_MINING_WALL_ZALCANO_PICKAXE
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_CRYSTAL_PICKAXE
public static final int SANG_MINING_WALL_CRYSTAL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_PICKAXE_WALL
public static final int HUMAN_MINING_ZALCANO_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_CRYSTAL_PICKAXE_WALL
public static final int HUMAN_MINING_CRYSTAL_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_PICKAXE
public static final int HUMAN_MINING_ZALCANO_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_CRYSTAL_PICKAXE
public static final int HUMAN_MINING_CRYSTAL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_GAUNTLET_PICKAXE_HM
public static final int HUMAN_MINING_GAUNTLET_PICKAXE_HM
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_ZALCANO_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_CRYSTAL_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_CRYSTAL_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_BRONZE_PICKAXE
public static final int HUMAN_MINING_ZALCANO_BRONZE_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_IRON_PICKAXE
public static final int HUMAN_MINING_ZALCANO_IRON_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_BLACK_PICKAXE
public static final int HUMAN_MINING_ZALCANO_BLACK_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_STEEL_PICKAXE
public static final int HUMAN_MINING_ZALCANO_STEEL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_MITHRIL_PICKAXE
public static final int HUMAN_MINING_ZALCANO_MITHRIL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_ADAMANT_PICKAXE
public static final int HUMAN_MINING_ZALCANO_ADAMANT_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_RUNE_PICKAXE
public static final int HUMAN_MINING_ZALCANO_RUNE_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_GILDED_PICKAXE
public static final int HUMAN_MINING_ZALCANO_GILDED_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_DRAGON_PICKAXE
public static final int HUMAN_MINING_ZALCANO_DRAGON_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_DRAGON_PICKAXE_PRETTY
public static final int HUMAN_MINING_ZALCANO_DRAGON_PICKAXE_PRETTY
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_ZALCANO_PICKAXE
public static final int HUMAN_MINING_ZALCANO_ZALCANO_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_INFERNAL_PICKAXE
public static final int HUMAN_MINING_ZALCANO_INFERNAL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_3A_PICKAXE
public static final int HUMAN_MINING_ZALCANO_3A_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_CRYSTAL_PICKAXE
public static final int HUMAN_MINING_ZALCANO_CRYSTAL_PICKAXE
- See Also:
- Constant Field Values
-
SOTE_FLYING_BOOK_IDLE
public static final int SOTE_FLYING_BOOK_IDLE
- See Also:
- Constant Field Values
-
SOTE_BOOK_TORNADO_2X2
public static final int SOTE_BOOK_TORNADO_2X2
- See Also:
- Constant Field Values
-
SOTE_BOOK_TORNADO_3X3
public static final int SOTE_BOOK_TORNADO_3X3
- See Also:
- Constant Field Values
-
SOTE_SEAL_BREAKING
public static final int SOTE_SEAL_BREAKING
- See Also:
- Constant Field Values
-
SOTE_SEAL_BROKEN
public static final int SOTE_SEAL_BROKEN
- See Also:
- Constant Field Values
-
DARK_LORD_TRAPPED
public static final int DARK_LORD_TRAPPED
- See Also:
- Constant Field Values
-
DARK_LORD_FREED
public static final int DARK_LORD_FREED
- See Also:
- Constant Field Values
-
DARK_LORD_READY
public static final int DARK_LORD_READY
- See Also:
- Constant Field Values
-
DARK_LORD_TELEPORT_DESPAWN
public static final int DARK_LORD_TELEPORT_DESPAWN
- See Also:
- Constant Field Values
-
DARK_LORD_TELEPORT_SPAWN
public static final int DARK_LORD_TELEPORT_SPAWN
- See Also:
- Constant Field Values
-
DARK_LORD_ATTACK_RANGED
public static final int DARK_LORD_ATTACK_RANGED
- See Also:
- Constant Field Values
-
DARK_LORD_ATTACK_RANGED_SINGLE
public static final int DARK_LORD_ATTACK_RANGED_SINGLE
- See Also:
- Constant Field Values
-
DARK_LORD_ATTACK_RANGED_MULTIPLE
public static final int DARK_LORD_ATTACK_RANGED_MULTIPLE
- See Also:
- Constant Field Values
-
DARK_LORD_ATTACK_HEALER
public static final int DARK_LORD_ATTACK_HEALER
- See Also:
- Constant Field Values
-
DARK_LORD_ATTACK_MELEE
public static final int DARK_LORD_ATTACK_MELEE
- See Also:
- Constant Field Values
-
DARK_LORD_ATTACK_POWERBLAST
public static final int DARK_LORD_ATTACK_POWERBLAST
- See Also:
- Constant Field Values
-
DARK_LORD_RANGED_PROJ_01
public static final int DARK_LORD_RANGED_PROJ_01
- See Also:
- Constant Field Values
-
DARK_LORD_RANGED_PROJ_02
public static final int DARK_LORD_RANGED_PROJ_02
- See Also:
- Constant Field Values
-
DARK_LORD_POWERBLAST_PROJ
public static final int DARK_LORD_POWERBLAST_PROJ
- See Also:
- Constant Field Values
-
DARK_LORD_DEATH
public static final int DARK_LORD_DEATH
- See Also:
- Constant Field Values
-
SEREN_CHAT_IDLE
public static final int SEREN_CHAT_IDLE
- See Also:
- Constant Field Values
-
SEREN_CHAT_TALK_1
public static final int SEREN_CHAT_TALK_1
- See Also:
- Constant Field Values
-
SEREN_CHAT_TALK_2
public static final int SEREN_CHAT_TALK_2
- See Also:
- Constant Field Values
-
SEREN_CHAT_TALK_3
public static final int SEREN_CHAT_TALK_3
- See Also:
- Constant Field Values
-
SEREN_CHAT_TALK_4
public static final int SEREN_CHAT_TALK_4
- See Also:
- Constant Field Values
-
DARK_LORD_CHAT_IDLE
public static final int DARK_LORD_CHAT_IDLE
- See Also:
- Constant Field Values
-
DARK_LORD_CHAT_TALK_1
public static final int DARK_LORD_CHAT_TALK_1
- See Also:
- Constant Field Values
-
DARK_LORD_CHAT_TALK_2
public static final int DARK_LORD_CHAT_TALK_2
- See Also:
- Constant Field Values
-
DARK_LORD_CHAT_TALK_3
public static final int DARK_LORD_CHAT_TALK_3
- See Also:
- Constant Field Values
-
DARK_LORD_CHAT_TALK_4
public static final int DARK_LORD_CHAT_TALK_4
- See Also:
- Constant Field Values
-
SOTE_BAXTORIAN_STATUE_STONE
public static final int SOTE_BAXTORIAN_STATUE_STONE
- See Also:
- Constant Field Values
-
SOTE_BAXTORIAN_STATUE_AWAKEN
public static final int SOTE_BAXTORIAN_STATUE_AWAKEN
- See Also:
- Constant Field Values
-
SOTE_BAXTORIAN_STATUE_READY
public static final int SOTE_BAXTORIAN_STATUE_READY
- See Also:
- Constant Field Values
-
SOTE_HUMAN_STABBED
public static final int SOTE_HUMAN_STABBED
- See Also:
- Constant Field Values
-
SOTE_ITHELL_SYMBOL_GLOWING
public static final int SOTE_ITHELL_SYMBOL_GLOWING
- See Also:
- Constant Field Values
-
SOTE_RAISE_ORB
public static final int SOTE_RAISE_ORB
- See Also:
- Constant Field Values
-
SOTE_RAISE_ORB_INJURED
public static final int SOTE_RAISE_ORB_INJURED
- See Also:
- Constant Field Values
-
SOTE_RAISE_ORB_DYING
public static final int SOTE_RAISE_ORB_DYING
- See Also:
- Constant Field Values
-
SOTE_RAISE_ORB_DEAD
public static final int SOTE_RAISE_ORB_DEAD
- See Also:
- Constant Field Values
-
SOTE_DEAD_ELF_POSE_A
public static final int SOTE_DEAD_ELF_POSE_A
- See Also:
- Constant Field Values
-
SOTE_DEAD_ELF_POSE_B
public static final int SOTE_DEAD_ELF_POSE_B
- See Also:
- Constant Field Values
-
SOTE_DEAD_ELF_POSE_C
public static final int SOTE_DEAD_ELF_POSE_C
- See Also:
- Constant Field Values
-
SOTE_DEAD_ELF_POSE_D
public static final int SOTE_DEAD_ELF_POSE_D
- See Also:
- Constant Field Values
-
SOTE_DEAD_ELF_POSE_E
public static final int SOTE_DEAD_ELF_POSE_E
- See Also:
- Constant Field Values
-
SOTE_ELENA_SITTING_UP
public static final int SOTE_ELENA_SITTING_UP
- See Also:
- Constant Field Values
-
DS2_STONE_GUARDIAN_ATTACK_MOVE
public static final int DS2_STONE_GUARDIAN_ATTACK_MOVE
- See Also:
- Constant Field Values
-
GAUNTLET_TOOL_STORAGE_IDLE
public static final int GAUNTLET_TOOL_STORAGE_IDLE
- See Also:
- Constant Field Values
-
GAUNTLET_FISHING_SPOT_IDLE
public static final int GAUNTLET_FISHING_SPOT_IDLE
- See Also:
- Constant Field Values
-
GAUNTLET_SINGING_BOWL_IDLE
public static final int GAUNTLET_SINGING_BOWL_IDLE
- See Also:
- Constant Field Values
-
GAUNTLET_BARRIER_IDLE
public static final int GAUNTLET_BARRIER_IDLE
- See Also:
- Constant Field Values
-
GAUNTLET_TAP_IDLE
public static final int GAUNTLET_TAP_IDLE
- See Also:
- Constant Field Values
-
HUNLLEF_WALK
public static final int HUNLLEF_WALK
- See Also:
- Constant Field Values
-
HUNLLEF_READY
public static final int HUNLLEF_READY
- See Also:
- Constant Field Values
-
HUNLLEF_ATTACK_SPECIAL
public static final int HUNLLEF_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
HUNLLEF_ATTACK_RANGED
public static final int HUNLLEF_ATTACK_RANGED
- See Also:
- Constant Field Values
-
HUNLLEF_ATTACK_MELEE
public static final int HUNLLEF_ATTACK_MELEE
- See Also:
- Constant Field Values
-
HUNLLEF_DEATH_PART_A
public static final int HUNLLEF_DEATH_PART_A
- See Also:
- Constant Field Values
-
HUNLLEF_DEATH_PART_B
public static final int HUNLLEF_DEATH_PART_B
- See Also:
- Constant Field Values
-
HUNLLEF_TORNADO_PROJ
public static final int HUNLLEF_TORNADO_PROJ
- See Also:
- Constant Field Values
-
HUNLLEF_TORNADO_PROJ_SHORT
public static final int HUNLLEF_TORNADO_PROJ_SHORT
- See Also:
- Constant Field Values
-
CRYSTAL_SPIDER_ATTACK
public static final int CRYSTAL_SPIDER_ATTACK
- See Also:
- Constant Field Values
-
CRYSTAL_SPIDER_DEATH
public static final int CRYSTAL_SPIDER_DEATH
- See Also:
- Constant Field Values
-
HUNLLEF_PET_CHAT_TALK
public static final int HUNLLEF_PET_CHAT_TALK
- See Also:
- Constant Field Values
-
HUNLLEF_PET_WALK
public static final int HUNLLEF_PET_WALK
- See Also:
- Constant Field Values
-
ZALCANO_IDLE
public static final int ZALCANO_IDLE
- See Also:
- Constant Field Values
-
ZALCANO_WALK
public static final int ZALCANO_WALK
- See Also:
- Constant Field Values
-
ZALCANO_ATTACK_MELEE
public static final int ZALCANO_ATTACK_MELEE
- See Also:
- Constant Field Values
-
ZALCANO_ATTACK_RANGED
public static final int ZALCANO_ATTACK_RANGED
- See Also:
- Constant Field Values
-
ZALCANO_ATTACK_MAGIC
public static final int ZALCANO_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
ZALCANO_ATTACK_GOLEM
public static final int ZALCANO_ATTACK_GOLEM
- See Also:
- Constant Field Values
-
ZALCANO_ATTACK_ROCK_FALL
public static final int ZALCANO_ATTACK_ROCK_FALL
- See Also:
- Constant Field Values
-
ZALCANO_DEFEND
public static final int ZALCANO_DEFEND
- See Also:
- Constant Field Values
-
ZALCANO_FALL_DOWN
public static final int ZALCANO_FALL_DOWN
- See Also:
- Constant Field Values
-
ZALCANO_FALLEN_IDLE
public static final int ZALCANO_FALLEN_IDLE
- See Also:
- Constant Field Values
-
ZALCANO_STAND_UP
public static final int ZALCANO_STAND_UP
- See Also:
- Constant Field Values
-
ZALCANO_DEATH
public static final int ZALCANO_DEATH
- See Also:
- Constant Field Values
-
ZALCANO_FLYBACK
public static final int ZALCANO_FLYBACK
- See Also:
- Constant Field Values
-
ZALCANO_PENTAGRAM
public static final int ZALCANO_PENTAGRAM
- See Also:
- Constant Field Values
-
ZALCANO_FURNACE
public static final int ZALCANO_FURNACE
- See Also:
- Constant Field Values
-
ZALCANO_RUNECRAFT
public static final int ZALCANO_RUNECRAFT
- See Also:
- Constant Field Values
-
ZALCANO_CHAT_IDLE
public static final int ZALCANO_CHAT_IDLE
- See Also:
- Constant Field Values
-
ZALCANO_CHAT_TALK
public static final int ZALCANO_CHAT_TALK
- See Also:
- Constant Field Values
-
ZALCANO_PET_WALK
public static final int ZALCANO_PET_WALK
- See Also:
- Constant Field Values
-
ZALCANO_ROCK_IDLE
public static final int ZALCANO_ROCK_IDLE
- See Also:
- Constant Field Values
-
ZALCANO_ROCK_SHATTER
public static final int ZALCANO_ROCK_SHATTER
- See Also:
- Constant Field Values
-
ZALCANO_ROCK_FALL
public static final int ZALCANO_ROCK_FALL
- See Also:
- Constant Field Values
-
ZALCANO_ENCHANTED_ROCK_PROJ
public static final int ZALCANO_ENCHANTED_ROCK_PROJ
- See Also:
- Constant Field Values
-
ZALCANO_ENCHANTED_ROCK_IMPACT
public static final int ZALCANO_ENCHANTED_ROCK_IMPACT
- See Also:
- Constant Field Values
-
PRIF_PORTAL_SHRINK
public static final int PRIF_PORTAL_SHRINK
- See Also:
- Constant Field Values
-
PRIF_CRYSTAL_SPIRE_LIGHT_IDLE
public static final int PRIF_CRYSTAL_SPIRE_LIGHT_IDLE
- See Also:
- Constant Field Values
-
CLAN_TOWER_TELEPORTER_IDLE
public static final int CLAN_TOWER_TELEPORTER_IDLE
- See Also:
- Constant Field Values
-
PRIF_AGILITY_SHORTCUT_PORTAL_IDLE
public static final int PRIF_AGILITY_SHORTCUT_PORTAL_IDLE
- See Also:
- Constant Field Values
-
PRIF_CRYSTAL_BOI_IDLE
public static final int PRIF_CRYSTAL_BOI_IDLE
- See Also:
- Constant Field Values
-
PRIF_CRYSTAL_BOI_WALK
public static final int PRIF_CRYSTAL_BOI_WALK
- See Also:
- Constant Field Values
-
PRIF_CRYSTAL_SINGING
public static final int PRIF_CRYSTAL_SINGING
- See Also:
- Constant Field Values
-
CURSE_EYE_TWITCH
public static final int CURSE_EYE_TWITCH
- See Also:
- Constant Field Values
-
CRAB_RAVE
public static final int CRAB_RAVE
- See Also:
- Constant Field Values
-
HUMAN_WALK_B_LONG
public static final int HUMAN_WALK_B_LONG
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BRONZE
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BRONZE
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_IRON
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_IRON
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_SILVER
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_SILVER
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BLURITE
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BLURITE
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_STEEL
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_STEEL
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_MITHRIL
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_MITHRIL
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_ADAMANT
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_ADAMANT
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_RUNE
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_RUNE
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_DRAGON
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_DRAGON
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_BRONZE
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_BRONZE
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_IRON
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_IRON
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_BLURITE
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_BLURITE
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_STEEL
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_STEEL
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_MITHRIL
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_MITHRIL
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_ADAMANT
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_ADAMANT
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_RUNE
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_RUNE
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_DRAGON
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_DRAGON
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_ARROW_TIPS
public static final int HUMAN_FLETCHING_ADD_ARROW_TIPS
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_FEATHER
public static final int HUMAN_FLETCHING_ADD_FEATHER
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_BRONZE
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_BRONZE
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_IRON
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_IRON
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_STEEL
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_STEEL
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_MITHRIL
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_MITHRIL
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_ADAMANT
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_ADAMANT
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_RUNE
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_RUNE
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_DRAGON
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_DRAGON
- See Also:
- Constant Field Values
-
AIDE_RESTING_ON_SWORD
public static final int AIDE_RESTING_ON_SWORD
- See Also:
- Constant Field Values
-
OGE_BANNER_FLUTTER
public static final int OGE_BANNER_FLUTTER
- See Also:
- Constant Field Values
-
HUMAN_USE_LECTERN
public static final int HUMAN_USE_LECTERN
- See Also:
- Constant Field Values
-
HW19_SPOOKY_WALK
public static final int HW19_SPOOKY_WALK
- See Also:
- Constant Field Values
-
BASILISK_DEAD
public static final int BASILISK_DEAD
- See Also:
- Constant Field Values
-
JORMUNGAND_ENTOMB_IMPACT
public static final int JORMUNGAND_ENTOMB_IMPACT
- See Also:
- Constant Field Values
-
JORMUNGAND_ENTOMB_HOLD
public static final int JORMUNGAND_ENTOMB_HOLD
- See Also:
- Constant Field Values
-
JORMUNGAND_ENTOMB_BREAK
public static final int JORMUNGAND_ENTOMB_BREAK
- See Also:
- Constant Field Values
-
BASILISK_KNIGHT_READY
public static final int BASILISK_KNIGHT_READY
- See Also:
- Constant Field Values
-
BASILISK_KNIGHT_WALK
public static final int BASILISK_KNIGHT_WALK
- See Also:
- Constant Field Values
-
BASILISK_KNIGHT_MELEE
public static final int BASILISK_KNIGHT_MELEE
- See Also:
- Constant Field Values
-
BASILISK_KNIGHT_MAGIC
public static final int BASILISK_KNIGHT_MAGIC
- See Also:
- Constant Field Values
-
BASILISK_KNIGHT_DEATH
public static final int BASILISK_KNIGHT_DEATH
- See Also:
- Constant Field Values
-
BASILISK_KNIGHT_CHATHEAD
public static final int BASILISK_KNIGHT_CHATHEAD
- See Also:
- Constant Field Values
-
HUMAN_JORMUNGAND_STUN
public static final int HUMAN_JORMUNGAND_STUN
- See Also:
- Constant Field Values
-
HUMAN_JORMUNGAND_STUNNED_01
public static final int HUMAN_JORMUNGAND_STUNNED_01
- See Also:
- Constant Field Values
-
HUMAN_JORMUNGAND_STUNNED_02
public static final int HUMAN_JORMUNGAND_STUNNED_02
- See Also:
- Constant Field Values
-
HUMAN_JORMUNGAND_STUNNED_03
public static final int HUMAN_JORMUNGAND_STUNNED_03
- See Also:
- Constant Field Values
-
HUMAN_JORMUNGAND_FREED
public static final int HUMAN_JORMUNGAND_FREED
- See Also:
- Constant Field Values
-
HUMAN_JORMUNGAND_FREED_SPOTANIM
public static final int HUMAN_JORMUNGAND_FREED_SPOTANIM
- See Also:
- Constant Field Values
-
JORMUNGAND_READY
public static final int JORMUNGAND_READY
- See Also:
- Constant Field Values
-
JORMUNGAND_MELEE
public static final int JORMUNGAND_MELEE
- See Also:
- Constant Field Values
-
JORMUNGAND_MAGIC
public static final int JORMUNGAND_MAGIC
- See Also:
- Constant Field Values
-
JORMUNGAND_SLEEP
public static final int JORMUNGAND_SLEEP
- See Also:
- Constant Field Values
-
JORMUNGAND_AWAKENING
public static final int JORMUNGAND_AWAKENING
- See Also:
- Constant Field Values
-
JORMUNGAND_STUN
public static final int JORMUNGAND_STUN
- See Also:
- Constant Field Values
-
JORMUNGAND_GAZE
public static final int JORMUNGAND_GAZE
- See Also:
- Constant Field Values
-
JORMUNGAND_DEATH_PART_1
public static final int JORMUNGAND_DEATH_PART_1
- See Also:
- Constant Field Values
-
JORMUNGAND_DEATH_PART_2
public static final int JORMUNGAND_DEATH_PART_2
- See Also:
- Constant Field Values
-
JORMUNGAND_DEAD
public static final int JORMUNGAND_DEAD
- See Also:
- Constant Field Values
-
JORMUNGAND_STUN_PROJECTILE
public static final int JORMUNGAND_STUN_PROJECTILE
- See Also:
- Constant Field Values
-
JORMUNGAND_CHATHEAD
public static final int JORMUNGAND_CHATHEAD
- See Also:
- Constant Field Values
-
HW19_SPOOKY_IDLE
public static final int HW19_SPOOKY_IDLE
- See Also:
- Constant Field Values
-
HW19_COSTUME_CRAFTING
public static final int HW19_COSTUME_CRAFTING
- See Also:
- Constant Field Values
-
LEAGUE_RELIC_UNLOCK
public static final int LEAGUE_RELIC_UNLOCK
- See Also:
- Constant Field Values
-
HUMAN_RELIC_UNLOCK
public static final int HUMAN_RELIC_UNLOCK
- See Also:
- Constant Field Values
-
LEAGUE_TWISTED_DRAWING_CHALK_CIRCLE
public static final int LEAGUE_TWISTED_DRAWING_CHALK_CIRCLE
- See Also:
- Constant Field Values
-
SPECTRE_GHOST_READY
public static final int SPECTRE_GHOST_READY
- See Also:
- Constant Field Values
-
SPECTRE_GHOST_FLY
public static final int SPECTRE_GHOST_FLY
- See Also:
- Constant Field Values
-
SPECTRE_GHOST_MELEE_ATTACK
public static final int SPECTRE_GHOST_MELEE_ATTACK
- See Also:
- Constant Field Values
-
SPECTRE_GHOST_MAGE_ATTACK
public static final int SPECTRE_GHOST_MAGE_ATTACK
- See Also:
- Constant Field Values
-
SPECTRE_GHOST_RANGE_ATTACK
public static final int SPECTRE_GHOST_RANGE_ATTACK
- See Also:
- Constant Field Values
-
SPECTRE_GHOST_DEFEND
public static final int SPECTRE_GHOST_DEFEND
- See Also:
- Constant Field Values
-
NIGHTMARE_STAFF_SPECIAL
public static final int NIGHTMARE_STAFF_SPECIAL
- See Also:
- Constant Field Values
-
PENG_ICELORD_ICE_BARRAGE
public static final int PENG_ICELORD_ICE_BARRAGE
- See Also:
- Constant Field Values
-
SLEEPWALKER_WALK
public static final int SLEEPWALKER_WALK
- See Also:
- Constant Field Values
-
LEAGUE_TWISTED_SCROLL_READ
public static final int LEAGUE_TWISTED_SCROLL_READ
- See Also:
- Constant Field Values
-
LEAGUE_TROPHY_EMOTE_SMALL
public static final int LEAGUE_TROPHY_EMOTE_SMALL
- See Also:
- Constant Field Values
-
LEAGUE_TROPHY_EMOTE_LARGE
public static final int LEAGUE_TROPHY_EMOTE_LARGE
- See Also:
- Constant Field Values
-
LEAGUE_TROPHY_GLINT_SPOT
public static final int LEAGUE_TROPHY_GLINT_SPOT
- See Also:
- Constant Field Values
-
LEAGUE_TROPHY_GLINT_LONG_SPOT
public static final int LEAGUE_TROPHY_GLINT_LONG_SPOT
- See Also:
- Constant Field Values
-
LEAGUE_TROPHY_DRAGON_FIREBREATH
public static final int LEAGUE_TROPHY_DRAGON_FIREBREATH
- See Also:
- Constant Field Values
-
EMOTE_EXPLORE
public static final int EMOTE_EXPLORE
- See Also:
- Constant Field Values
-
EVILLAUGH_UPDATED1
public static final int EVILLAUGH_UPDATED1
- See Also:
- Constant Field Values
-
EVILLAUGH_UPDATED2
public static final int EVILLAUGH_UPDATED2
- See Also:
- Constant Field Values
-
EVILIDLE_UPDATED3
public static final int EVILIDLE_UPDATED3
- See Also:
- Constant Field Values
-
NIGHTMARE_STAFF_VOLATILE_HIT
public static final int NIGHTMARE_STAFF_VOLATILE_HIT
- See Also:
- Constant Field Values
-
NIGHTMARE_STAFF_VOLATILE_CAST
public static final int NIGHTMARE_STAFF_VOLATILE_CAST
- See Also:
- Constant Field Values
-
NIGHTMARE_STAFF_ELDRITCH_HIT
public static final int NIGHTMARE_STAFF_ELDRITCH_HIT
- See Also:
- Constant Field Values
-
NIGHTMARE_STAFF_ELDRITCH_PLAYER_CAST
public static final int NIGHTMARE_STAFF_ELDRITCH_PLAYER_CAST
- See Also:
- Constant Field Values
-
HUMAN_BIPED_TEMPLATE_1X1
public static final int HUMAN_BIPED_TEMPLATE_1X1
- See Also:
- Constant Field Values
-
HUMAN_BIPED_TEMPLATE_2X2
public static final int HUMAN_BIPED_TEMPLATE_2X2
- See Also:
- Constant Field Values
-
SHURA_READY
public static final int SHURA_READY
- See Also:
- Constant Field Values
-
SHURA_WALK
public static final int SHURA_WALK
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_IDLE
public static final int NIGHTMARE_PARASITE_IDLE
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_ATTACK_RANGED
public static final int NIGHTMARE_PARASITE_ATTACK_RANGED
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_ATTACK_MAGIC
public static final int NIGHTMARE_PARASITE_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_IMPREGNATE_PLAYER
public static final int NIGHTMARE_PARASITE_IMPREGNATE_PLAYER
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_VOMIT
public static final int NIGHTMARE_PARASITE_VOMIT
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_VOMIT_SPOTANIM
public static final int NIGHTMARE_PARASITE_VOMIT_SPOTANIM
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_DEATH
public static final int NIGHTMARE_PARASITE_DEATH
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_SPAWN
public static final int NIGHTMARE_PARASITE_SPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_STRONG
public static final int NIGHTMARE_PARASITE_STRONG
- See Also:
- Constant Field Values
-
HUSK_IDLE
public static final int HUSK_IDLE
- See Also:
- Constant Field Values
-
HUSK_WALK
public static final int HUSK_WALK
- See Also:
- Constant Field Values
-
HUSK_RANGED_ATTACK
public static final int HUSK_RANGED_ATTACK
- See Also:
- Constant Field Values
-
HUSK_MAGIC_ATTACK
public static final int HUSK_MAGIC_ATTACK
- See Also:
- Constant Field Values
-
HUSK_DEATH
public static final int HUSK_DEATH
- See Also:
- Constant Field Values
-
HUSK_SPAWN
public static final int HUSK_SPAWN
- See Also:
- Constant Field Values
-
SLEEPWALKER_IDLE
public static final int SLEEPWALKER_IDLE
- See Also:
- Constant Field Values
-
SLEEPWALKER_READY
public static final int SLEEPWALKER_READY
- See Also:
- Constant Field Values
-
SLEEPWALKER_DEATH
public static final int SLEEPWALKER_DEATH
- See Also:
- Constant Field Values
-
SLEEPWALKER_ABSORB
public static final int SLEEPWALKER_ABSORB
- See Also:
- Constant Field Values
-
SLEEPWALKER_SPAWN
public static final int SLEEPWALKER_SPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_SANCTUARY_INACTIVE_TO_PREPARING
public static final int NIGHTMARE_SANCTUARY_INACTIVE_TO_PREPARING
- See Also:
- Constant Field Values
-
NIGHTMARE_SANCTUARY_PREPARING_IDLE
public static final int NIGHTMARE_SANCTUARY_PREPARING_IDLE
- See Also:
- Constant Field Values
-
NIGHTMARE_SANCTUARY_PREPARING_TO_ACTIVE
public static final int NIGHTMARE_SANCTUARY_PREPARING_TO_ACTIVE
- See Also:
- Constant Field Values
-
NIGHTMARE_SANCTUARY_ACTIVE_TO_PREPARING
public static final int NIGHTMARE_SANCTUARY_ACTIVE_TO_PREPARING
- See Also:
- Constant Field Values
-
NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_01
public static final int NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_01
- See Also:
- Constant Field Values
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NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_02
public static final int NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_02
- See Also:
- Constant Field Values
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NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_03
public static final int NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_03
- See Also:
- Constant Field Values
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NIGHTMARE_SANCTUARY_PREPARING_TO_INACTIVE
public static final int NIGHTMARE_SANCTUARY_PREPARING_TO_INACTIVE
- See Also:
- Constant Field Values
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NIGHTMARE_SANCTUARY_TO_INACTIVE
public static final int NIGHTMARE_SANCTUARY_TO_INACTIVE
- See Also:
- Constant Field Values
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NIGHTMARE_SANCTUARY_DEATH_LOOP
public static final int NIGHTMARE_SANCTUARY_DEATH_LOOP
- See Also:
- Constant Field Values
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HUMAN_NIGHTMARE_WAKE
public static final int HUMAN_NIGHTMARE_WAKE
- See Also:
- Constant Field Values
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HUMAN_NIGHTMARE_SLEEP
public static final int HUMAN_NIGHTMARE_SLEEP
- See Also:
- Constant Field Values
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NIGHTMARE_GARDEN_WALKWAY_MID_FLOAT
public static final int NIGHTMARE_GARDEN_WALKWAY_MID_FLOAT
- See Also:
- Constant Field Values
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NIGHTMARE_GARDEN_WALKWAY_SIDE_FLOAT
public static final int NIGHTMARE_GARDEN_WALKWAY_SIDE_FLOAT
- See Also:
- Constant Field Values
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NIGHTMARE_GARDEN_TOTEM_SPELL
public static final int NIGHTMARE_GARDEN_TOTEM_SPELL
- See Also:
- Constant Field Values
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NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT
public static final int NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT
- See Also:
- Constant Field Values
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NIGHTMARE_TOTEM_FULLY_CHARGED
public static final int NIGHTMARE_TOTEM_FULLY_CHARGED
- See Also:
- Constant Field Values
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NIGHTMARE_GARDEN_ISLAND_FLOATING
public static final int NIGHTMARE_GARDEN_ISLAND_FLOATING
- See Also:
- Constant Field Values
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NIGHTMARE_HEAD_LOC
public static final int NIGHTMARE_HEAD_LOC
- See Also:
- Constant Field Values
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NIGHTMARE_WALK
public static final int NIGHTMARE_WALK
- See Also:
- Constant Field Values
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NIGHTMARE_IDLE
public static final int NIGHTMARE_IDLE
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_MELEE
public static final int NIGHTMARE_ATTACK_MELEE
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_MAGIC
public static final int NIGHTMARE_ATTACK_MAGIC
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_RANGED
public static final int NIGHTMARE_ATTACK_RANGED
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_SURGE
public static final int NIGHTMARE_ATTACK_SURGE
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_RIFT
public static final int NIGHTMARE_ATTACK_RIFT
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_CONFUSION
public static final int NIGHTMARE_ATTACK_CONFUSION
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_INFECTION
public static final int NIGHTMARE_ATTACK_INFECTION
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_SEGMENT
public static final int NIGHTMARE_ATTACK_SEGMENT
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_SUMMON
public static final int NIGHTMARE_ATTACK_SUMMON
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_CHARGE
public static final int NIGHTMARE_ATTACK_CHARGE
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_BLAST
public static final int NIGHTMARE_ATTACK_BLAST
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_TRANCE
public static final int NIGHTMARE_ATTACK_TRANCE
- See Also:
- Constant Field Values
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NIGHTMARE_ATTACK_PARASITE
public static final int NIGHTMARE_ATTACK_PARASITE
- See Also:
- Constant Field Values
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NIGHTMARE_DESPAWN
public static final int NIGHTMARE_DESPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_ATTACK_BLAST_DESPAWN
public static final int NIGHTMARE_ATTACK_BLAST_DESPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_RESPAWN
public static final int NIGHTMARE_RESPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_ATTACK_BLAST_RESPAWN
public static final int NIGHTMARE_ATTACK_BLAST_RESPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_SPAWN_INITIAL
public static final int NIGHTMARE_SPAWN_INITIAL
- See Also:
- Constant Field Values
-
NIGHTMARE_DEATH
public static final int NIGHTMARE_DEATH
- See Also:
- Constant Field Values
-
NIGHTMARE_DEAD_LOOP
public static final int NIGHTMARE_DEAD_LOOP
- See Also:
- Constant Field Values
-
NIGHTMARE_PROJECTILE_RANGED
public static final int NIGHTMARE_PROJECTILE_RANGED
- See Also:
- Constant Field Values
-
NIGHTMARE_PROJECTILE_RIFT
public static final int NIGHTMARE_PROJECTILE_RIFT
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_INITIAL
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_INITIAL
- See Also:
- Constant Field Values
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NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_SPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_SPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_IDLE
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_IDLE
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_SPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_SPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_IDLE
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_IDLE
- See Also:
- Constant Field Values
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NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_DESPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_DESPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_INITIAL
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_INITIAL
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_SPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_SPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_IDLE
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_IDLE
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_SPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_SPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_IDLE
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_IDLE
- See Also:
- Constant Field Values
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_DESPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_DESPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_FLIES_PROJECTILE
public static final int NIGHTMARE_FLIES_PROJECTILE
- See Also:
- Constant Field Values
-
NIGHTMARE_INFECTION_SPOTANIM_INITIAL
public static final int NIGHTMARE_INFECTION_SPOTANIM_INITIAL
- See Also:
- Constant Field Values
-
NIGHTMARE_INFECTION_SPOTANIM_SPAWN
public static final int NIGHTMARE_INFECTION_SPOTANIM_SPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_INFECTION_SPOTANIM_IDLE
public static final int NIGHTMARE_INFECTION_SPOTANIM_IDLE
- See Also:
- Constant Field Values
-
NIGHTMARE_INFECTION_SPOTANIM_DESPAWN
public static final int NIGHTMARE_INFECTION_SPOTANIM_DESPAWN
- See Also:
- Constant Field Values
-
NIGHTMARE_IMPACT_BLAST_SPOTANIM
public static final int NIGHTMARE_IMPACT_BLAST_SPOTANIM
- See Also:
- Constant Field Values
-
NIGHTMARE_PET_WALK
public static final int NIGHTMARE_PET_WALK
- See Also:
- Constant Field Values
-
NIGHTMARE_PET_CHAT_IDLE
public static final int NIGHTMARE_PET_CHAT_IDLE
- See Also:
- Constant Field Values
-
NIGHTMARE_PET_CHAT_TALK
public static final int NIGHTMARE_PET_CHAT_TALK
- See Also:
- Constant Field Values
-
TEKTON_ENRAGED_PET_WALK
public static final int TEKTON_ENRAGED_PET_WALK
- See Also:
- Constant Field Values
-
HUMAN_SWORD_SLASH_WITHDAGGER
public static final int HUMAN_SWORD_SLASH_WITHDAGGER
- See Also:
- Constant Field Values
-
VESPULA_PET_FLY
public static final int VESPULA_PET_FLY
- See Also:
- Constant Field Values
-
HUMAN_CARROT_SWORD_ATTACK
public static final int HUMAN_CARROT_SWORD_ATTACK
- See Also:
- Constant Field Values
-
RAIDS_BOSS_1_SWIRL
public static final int RAIDS_BOSS_1_SWIRL
- See Also:
- Constant Field Values
-
HUMAN_CARROT_SWORD_READY
public static final int HUMAN_CARROT_SWORD_READY
- See Also:
- Constant Field Values
-
RAIDS_BOSS_SWIRL_1_FAST
public static final int RAIDS_BOSS_SWIRL_1_FAST
- See Also:
- Constant Field Values
-
DRAKAN_INCINERATE_DEATH
public static final int DRAKAN_INCINERATE_DEATH
- See Also:
- Constant Field Values
-
MYQ5_KNOCKBACK
public static final int MYQ5_KNOCKBACK
- See Also:
- Constant Field Values
-
MYQ4_STEAM_VENT_ACTIVATE_MISSING
public static final int MYQ4_STEAM_VENT_ACTIVATE_MISSING
- See Also:
- Constant Field Values
-
DRUIDICSPIRIT_HUMAN_BLOOM_RUBY
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_RUBY
- See Also:
- Constant Field Values
-
DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE
- See Also:
- Constant Field Values
-
DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL
- See Also:
- Constant Field Values
-
BLOODVELD_WALK_PET
public static final int BLOODVELD_WALK_PET
- See Also:
- Constant Field Values
-
BLOODVELD_ATTACK_MOVE
public static final int BLOODVELD_ATTACK_MOVE
- See Also:
- Constant Field Values
-
SPECTER_GOO_TRAVEL_LOOP
public static final int SPECTER_GOO_TRAVEL_LOOP
- See Also:
- Constant Field Values
-
HALLOWED_HAMMER_SWING
public static final int HALLOWED_HAMMER_SWING
- See Also:
- Constant Field Values
-
HALLOWED_TELEPORT_ACTIVATE
public static final int HALLOWED_TELEPORT_ACTIVATE
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_FIRE_IDLE
public static final int HALLOWED_STATUE_FIRE_IDLE
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_FIRE_READY
public static final int HALLOWED_STATUE_FIRE_READY
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_FIRE_START_ATTACK
public static final int HALLOWED_STATUE_FIRE_START_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_FIRE_ATTACK
public static final int HALLOWED_STATUE_FIRE_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_FIRE_FINISH_ATTACK
public static final int HALLOWED_STATUE_FIRE_FINISH_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_READY_FIRE_BLAST
public static final int HALLOWED_STATUE_READY_FIRE_BLAST
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_START_FIRE_BLAST
public static final int HALLOWED_STATUE_START_FIRE_BLAST
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_FIRE_BLAST
public static final int HALLOWED_STATUE_FIRE_BLAST
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_END_FIRE_BLAST
public static final int HALLOWED_STATUE_END_FIRE_BLAST
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_IDLE_FIRE_BLAST
public static final int HALLOWED_STATUE_IDLE_FIRE_BLAST
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_SWORD_IDLE
public static final int HALLOWED_STATUE_SWORD_IDLE
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_SWORD_READY
public static final int HALLOWED_STATUE_SWORD_READY
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_SWORD_START_ATTACK
public static final int HALLOWED_STATUE_SWORD_START_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_SWORD_ATTACK
public static final int HALLOWED_STATUE_SWORD_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_SWORD_FINISH_ATTACK
public static final int HALLOWED_STATUE_SWORD_FINISH_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_SWORD_CATCH
public static final int HALLOWED_STATUE_SWORD_CATCH
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_SWORD_SPIN
public static final int HALLOWED_STATUE_SWORD_SPIN
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_LIGHTNING_IDLE
public static final int HALLOWED_STATUE_LIGHTNING_IDLE
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_LIGHTNING_START_ATTACK
public static final int HALLOWED_STATUE_LIGHTNING_START_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_LIGHTNING_ATTACK
public static final int HALLOWED_STATUE_LIGHTNING_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_LIGHTNING_FINISH_ATTACK
public static final int HALLOWED_STATUE_LIGHTNING_FINISH_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_LIGHTNING_STRIKE_IDLE
public static final int HALLOWED_STATUE_LIGHTNING_STRIKE_IDLE
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_LIGHTNING_START_STRIKE
public static final int HALLOWED_STATUE_LIGHTNING_START_STRIKE
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_LIGHTNING_START_STRIKE_LONG
public static final int HALLOWED_STATUE_LIGHTNING_START_STRIKE_LONG
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_LIGHTNING_STRIKE
public static final int HALLOWED_STATUE_LIGHTNING_STRIKE
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_LIGHTNING_END_STRIKE
public static final int HALLOWED_STATUE_LIGHTNING_END_STRIKE
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_PROJECTILE_IDLE
public static final int HALLOWED_STATUE_PROJECTILE_IDLE
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_PROJECTILE_READY
public static final int HALLOWED_STATUE_PROJECTILE_READY
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_PROJECTILE_START_ATTACK
public static final int HALLOWED_STATUE_PROJECTILE_START_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_PROJECTILE_ATTACK
public static final int HALLOWED_STATUE_PROJECTILE_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_PROJECTILE_FINISH_ATTACK
public static final int HALLOWED_STATUE_PROJECTILE_FINISH_ATTACK
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_IDLE_BOLT
public static final int HALLOWED_STATUE_IDLE_BOLT
- See Also:
- Constant Field Values
-
HALLOWED_STATUE_BOLT
public static final int HALLOWED_STATUE_BOLT
- See Also:
- Constant Field Values
-
HALLOWED_TELEPAD_IDLE
public static final int HALLOWED_TELEPAD_IDLE
- See Also:
- Constant Field Values
-
HALLOWED_TELEPAD_ACTIVATE
public static final int HALLOWED_TELEPAD_ACTIVATE
- See Also:
- Constant Field Values
-
HALLOWED_TELEPAD_ACTIVATE_REV
public static final int HALLOWED_TELEPAD_ACTIVATE_REV
- See Also:
- Constant Field Values
-
HALLOWED_COFFIN_OPEN
public static final int HALLOWED_COFFIN_OPEN
- See Also:
- Constant Field Values
-
HALLOWED_HUMAN_RUNNING
public static final int HALLOWED_HUMAN_RUNNING
- See Also:
- Constant Field Values
-
HS_FISH_SWIM
public static final int HS_FISH_SWIM
- See Also:
- Constant Field Values
-
HS_MAGIC_PORTAL
public static final int HS_MAGIC_PORTAL
- See Also:
- Constant Field Values
-
HS_PRAYER_BARRIER
public static final int HS_PRAYER_BARRIER
- See Also:
- Constant Field Values
-
HALLOWED_HUMAN_SMITHING
public static final int HALLOWED_HUMAN_SMITHING
- See Also:
- Constant Field Values
-
DARKM_LAMP_FLICKER
public static final int DARKM_LAMP_FLICKER
- See Also:
- Constant Field Values
-
DARKM_PRISONER_SHACKLED_WALL
public static final int DARKM_PRISONER_SHACKLED_WALL
- See Also:
- Constant Field Values
-
DARKM_PRISONER_CAGED
public static final int DARKM_PRISONER_CAGED
- See Also:
- Constant Field Values
-
VYRELADY_WALK
public static final int VYRELADY_WALK
- See Also:
- Constant Field Values
-
VYRELADY_READY
public static final int VYRELADY_READY
- See Also:
- Constant Field Values
-
VYRELORD_WALK
public static final int VYRELORD_WALK
- See Also:
- Constant Field Values
-
VYRELORD_READY
public static final int VYRELORD_READY
- See Also:
- Constant Field Values
-
VYRELORD_BARRAGE
public static final int VYRELORD_BARRAGE
- See Also:
- Constant Field Values
-
VYRELORD_CLAW
public static final int VYRELORD_CLAW
- See Also:
- Constant Field Values
-
VYRELORD_FEEDING_TIME
public static final int VYRELORD_FEEDING_TIME
- See Also:
- Constant Field Values
-
VYRELORD_FIXED_NECK_BITE
public static final int VYRELORD_FIXED_NECK_BITE
- See Also:
- Constant Field Values
-
VYRELORD_GROUND_DEFEND_FEMALE
public static final int VYRELORD_GROUND_DEFEND_FEMALE
- See Also:
- Constant Field Values
-
VYRELORD_GROUND_DEFEND_MALE
public static final int VYRELORD_GROUND_DEFEND_MALE
- See Also:
- Constant Field Values
-
VYRELORD_GROUNDED_DEATH
public static final int VYRELORD_GROUNDED_DEATH
- See Also:
- Constant Field Values
-
VYRELORD_HEAD_VAMP_SPELL
public static final int VYRELORD_HEAD_VAMP_SPELL
- See Also:
- Constant Field Values
-
VYRELORD_HUMAN_TO_VAMPIRE_FADE
public static final int VYRELORD_HUMAN_TO_VAMPIRE_FADE
- See Also:
- Constant Field Values
-
VYRELORD_JUVENILE_JUVINATE_DUST_START
public static final int VYRELORD_JUVENILE_JUVINATE_DUST_START
- See Also:
- Constant Field Values
-
VYRELORD_JUVENILE_JUVINATE_HOLD_CAPTURE
public static final int VYRELORD_JUVENILE_JUVINATE_HOLD_CAPTURE
- See Also:
- Constant Field Values
-
VYRELORD_JUVINATE_TITHE_PUCH_READY
public static final int VYRELORD_JUVINATE_TITHE_PUCH_READY
- See Also:
- Constant Field Values
-
VYRELORD_MAGIC
public static final int VYRELORD_MAGIC
- See Also:
- Constant Field Values
-
VYRELORD_NEW_GROUND_ATTACK
public static final int VYRELORD_NEW_GROUND_ATTACK
- See Also:
- Constant Field Values
-
VYRELORD_ORB_TO_HUMAN_FADE
public static final int VYRELORD_ORB_TO_HUMAN_FADE
- See Also:
- Constant Field Values
-
VYRELORD_VANSTROM_KLAUS_DEFEND
public static final int VYRELORD_VANSTROM_KLAUS_DEFEND
- See Also:
- Constant Field Values
-
VYRELORD_VANSTROM_KLAUSE_DOUBLE_PUNCH_KICK
public static final int VYRELORD_VANSTROM_KLAUSE_DOUBLE_PUNCH_KICK
- See Also:
- Constant Field Values
-
VYRELORD_VANSTROM_KLAUSE_DRAGON
public static final int VYRELORD_VANSTROM_KLAUSE_DRAGON
- See Also:
- Constant Field Values
-
VYRELORD_SUMMON
public static final int VYRELORD_SUMMON
- See Also:
- Constant Field Values
-
VYRELORD_DISINTEGRATE
public static final int VYRELORD_DISINTEGRATE
- See Also:
- Constant Field Values
-
VYRELORD_DISINTEGRATE_SPOTANIM
public static final int VYRELORD_DISINTEGRATE_SPOTANIM
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_WALK
public static final int VYRELORD_DRAKAN_WALK
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_READY
public static final int VYRELORD_DRAKAN_READY
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_WALK_DRAMATIC
public static final int VYRELORD_DRAKAN_WALK_DRAMATIC
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_WALK_DRAMATIC_LOOP
public static final int VYRELORD_DRAKAN_WALK_DRAMATIC_LOOP
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_SPAWN
public static final int VYRELORD_DRAKAN_SPAWN
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_SPAWN_SPOTANIM
public static final int VYRELORD_DRAKAN_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_DESPAWN
public static final int VYRELORD_DRAKAN_DESPAWN
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_DESPAWN_SPOTANIM
public static final int VYRELORD_DRAKAN_DESPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
VYRELORD_REACHFORLADDER
public static final int VYRELORD_REACHFORLADDER
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_IMPRISON
public static final int VYRELORD_DRAKAN_IMPRISON
- See Also:
- Constant Field Values
-
VYRELORD_TRAPPED
public static final int VYRELORD_TRAPPED
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_IMPRISON_SPOTANIM
public static final int VYRELORD_DRAKAN_IMPRISON_SPOTANIM
- See Also:
- Constant Field Values
-
VYRELORD_TRAPPED_IDLE
public static final int VYRELORD_TRAPPED_IDLE
- See Also:
- Constant Field Values
-
VYRELORD_TRAPPED_SPOTANIM
public static final int VYRELORD_TRAPPED_SPOTANIM
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_OBLITERATE
public static final int VYRELORD_DRAKAN_OBLITERATE
- See Also:
- Constant Field Values
-
VYRELORD_DRAKAN_INCINERATE
public static final int VYRELORD_DRAKAN_INCINERATE
- See Also:
- Constant Field Values
-
VYRELORD_OBLITERATE_DEATH
public static final int VYRELORD_OBLITERATE_DEATH
- See Also:
- Constant Field Values
-
VYRELORD_VANESCULA_DESPAWN
public static final int VYRELORD_VANESCULA_DESPAWN
- See Also:
- Constant Field Values
-
VYRELORD_TRAPPED_DESPAWN
public static final int VYRELORD_TRAPPED_DESPAWN
- See Also:
- Constant Field Values
-
VYRELORD_TRANSFORM_PT1
public static final int VYRELORD_TRANSFORM_PT1
- See Also:
- Constant Field Values
-
VYRELORD_TRANSFORM_PT2
public static final int VYRELORD_TRANSFORM_PT2
- See Also:
- Constant Field Values
-
DRAKAN_INCINERATE_DEATH_SPOTANIM
public static final int DRAKAN_INCINERATE_DEATH_SPOTANIM
- See Also:
- Constant Field Values
-
POH_PORTAL_SHRINKUNSHRINKLOOP
public static final int POH_PORTAL_SHRINKUNSHRINKLOOP
- See Also:
- Constant Field Values
-
GRIM_REAPER_READY
public static final int GRIM_REAPER_READY
- See Also:
- Constant Field Values
-
DEATH_OFFICE_MUNCHER
public static final int DEATH_OFFICE_MUNCHER
- See Also:
- Constant Field Values
-
DEATH_OFFICE_PORTAL_EXIT
public static final int DEATH_OFFICE_PORTAL_EXIT
- See Also:
- Constant Field Values
-
DEATH_OFFICE_TORCH
public static final int DEATH_OFFICE_TORCH
- See Also:
- Constant Field Values
-
DEATH_OFFICE_DESK
public static final int DEATH_OFFICE_DESK
- See Also:
- Constant Field Values
-
HUNLLEF_SPAWN
public static final int HUNLLEF_SPAWN
- See Also:
- Constant Field Values
-
HUNLLEF_ATTACK_TRANSITION_MAGIC
public static final int HUNLLEF_ATTACK_TRANSITION_MAGIC
- See Also:
- Constant Field Values
-
HUNLLEF_ATTACK_TRANSITION_RANGED
public static final int HUNLLEF_ATTACK_TRANSITION_RANGED
- See Also:
- Constant Field Values
-
HUNLLEF_PROJECTILE_RANGED
public static final int HUNLLEF_PROJECTILE_RANGED
- See Also:
- Constant Field Values
-
HUNLLEF_PROJECTILE_MAGIC
public static final int HUNLLEF_PROJECTILE_MAGIC
- See Also:
- Constant Field Values
-
GG_DUSK_FALL_DOWN_AND_DEFEND
public static final int GG_DUSK_FALL_DOWN_AND_DEFEND
- See Also:
- Constant Field Values
-
SUPERIOR_HYDRA_ATTACK_SPECIAL
public static final int SUPERIOR_HYDRA_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
SUPERIOR_HYDRA_DEATH
public static final int SUPERIOR_HYDRA_DEATH
- See Also:
- Constant Field Values
-
SUPERIOR_WYRM_TRANSITION_UP
public static final int SUPERIOR_WYRM_TRANSITION_UP
- See Also:
- Constant Field Values
-
SUPERIOR_DRAKE_MELEE_SPECIAL
public static final int SUPERIOR_DRAKE_MELEE_SPECIAL
- See Also:
- Constant Field Values
-
LOTR_BANKER_WALK
public static final int LOTR_BANKER_WALK
- See Also:
- Constant Field Values
-
LOTR_BANKER_READY
public static final int LOTR_BANKER_READY
- See Also:
- Constant Field Values
-
GODWARS_BANDOS_ATTACK_LOOP
public static final int GODWARS_BANDOS_ATTACK_LOOP
- See Also:
- Constant Field Values
-
ZALCANO_ATTACK_LOOP
public static final int ZALCANO_ATTACK_LOOP
- See Also:
- Constant Field Values
-
SOURHOG_IDLE
public static final int SOURHOG_IDLE
- See Also:
- Constant Field Values
-
SOURHOG_WALK
public static final int SOURHOG_WALK
- See Also:
- Constant Field Values
-
SOURHOG_ATTACK_MELEE
public static final int SOURHOG_ATTACK_MELEE
- See Also:
- Constant Field Values
-
SOURHOG_ATTACK_RANGED
public static final int SOURHOG_ATTACK_RANGED
- See Also:
- Constant Field Values
-
SOURHOG_DEATH
public static final int SOURHOG_DEATH
- See Also:
- Constant Field Values
-
SOURHOG_DEATH_SLAYER_NPC
public static final int SOURHOG_DEATH_SLAYER_NPC
- See Also:
- Constant Field Values
-
SOURHOG_DEAD
public static final int SOURHOG_DEAD
- See Also:
- Constant Field Values
-
SOURHOG_DEAD_FADEAWAY
public static final int SOURHOG_DEAD_FADEAWAY
- See Also:
- Constant Field Values
-
HW20_POH_PUMPKIN_IDLE
public static final int HW20_POH_PUMPKIN_IDLE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAILED_LEAGUE_TRAILBLAZER_AXE
public static final int ANMA_CHOPPING_FAILED_LEAGUE_TRAILBLAZER_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE
public static final int HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE
- See Also:
- Constant Field Values
-
HUMAN_OPENHEAVYCHEST
public static final int HUMAN_OPENHEAVYCHEST
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_LEAGUE_TRAILBLAZER
public static final int HUMAN_WOODCRAFTING_AXE_LEAGUE_TRAILBLAZER
- See Also:
- Constant Field Values
-
BRUT_HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE
- See Also:
- Constant Field Values
-
ROCKKNOCKER_LEAGUE_TRAILBLAZER
public static final int ROCKKNOCKER_LEAGUE_TRAILBLAZER
- See Also:
- Constant Field Values
-
FISHSTABBER_LEAGUE_TRAILBLAZER
public static final int FISHSTABBER_LEAGUE_TRAILBLAZER
- See Also:
- Constant Field Values
-
HUMAN_HARPOON_TRAILBLAZER
public static final int HUMAN_HARPOON_TRAILBLAZER
- See Also:
- Constant Field Values
-
HUMAN_HARPOON_LEAGUE_TRAILBLAZER
public static final int HUMAN_HARPOON_LEAGUE_TRAILBLAZER
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_LEAGUE_TRAILBLAZER_PICKAXE
public static final int SANG_MINING_WALL_LEAGUE_TRAILBLAZER_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_WALL
public static final int HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_LEAGUE_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_ZALCANO_LEAGUE_TRAILBLAZER_PICKAXE
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_ARCHWAY
public static final int LEAGUE_TRAILBLAZER_ARCHWAY
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_WAYSTONE
public static final int LEAGUE_TRAILBLAZER_WAYSTONE
- See Also:
- Constant Field Values
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE
- See Also:
- Constant Field Values
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM
- See Also:
- Constant Field Values
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR
- See Also:
- Constant Field Values
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
- See Also:
- Constant Field Values
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR
- See Also:
- Constant Field Values
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_1
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_1
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_2
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_2
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_3
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_3
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_4
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_4
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_5
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_5
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_6
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_6
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_COMPLETE
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_COMPLETE
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_COMPLETE
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_COMPLETE
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_FIRE_1
public static final int HOME_TELEPORT_HUMAN_FIRE_1
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_FIRE_2
public static final int HOME_TELEPORT_HUMAN_FIRE_2
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_FIRE_3
public static final int HOME_TELEPORT_HUMAN_FIRE_3
- See Also:
- Constant Field Values
-
HOME_TELEPORT_SPOTANIM_FIRE_3
public static final int HOME_TELEPORT_SPOTANIM_FIRE_3
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_FIRE_4
public static final int HOME_TELEPORT_HUMAN_FIRE_4
- See Also:
- Constant Field Values
-
HOME_TELEPORT_SPOTANIM_FIRE_4
public static final int HOME_TELEPORT_SPOTANIM_FIRE_4
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_FIRE_5
public static final int HOME_TELEPORT_HUMAN_FIRE_5
- See Also:
- Constant Field Values
-
HOME_TELEPORT_SPOTANIM_FIRE_5
public static final int HOME_TELEPORT_SPOTANIM_FIRE_5
- See Also:
- Constant Field Values
-
ANTISANTA_CHAT
public static final int ANTISANTA_CHAT
- See Also:
- Constant Field Values
-
HAHAHA
public static final int HAHAHA
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE_RANDOMISED
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE_RANDOMISED
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_Z
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_Z
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_X
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_X
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z_X
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z_X
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X_Z
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X_Z
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_CENTRE
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_CENTRE
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_OSCILLATE
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_OSCILLATE
- See Also:
- Constant Field Values
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIX_A
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIX_A
- See Also:
- Constant Field Values
-
HUMAN_CUTTING
public static final int HUMAN_CUTTING
- See Also:
- Constant Field Values
-
BEAR_HEADLESS_BEAST_DEFEND
public static final int BEAR_HEADLESS_BEAST_DEFEND
- See Also:
- Constant Field Values
-
BEAR_HEADLESS_BEAST_STOMP
public static final int BEAR_HEADLESS_BEAST_STOMP
- See Also:
- Constant Field Values
-
GA_BEAST_ROCK_FALL
public static final int GA_BEAST_ROCK_FALL
- See Also:
- Constant Field Values
-
HUMAN_POUR_POT
public static final int HUMAN_POUR_POT
- See Also:
- Constant Field Values
-
HUMAN_SCULPT_CLAY
public static final int HUMAN_SCULPT_CLAY
- See Also:
- Constant Field Values
-
HUMAN_CLAY_STITCHING
public static final int HUMAN_CLAY_STITCHING
- See Also:
- Constant Field Values
-
SNP_FIRE_BOSS_ATTACK
public static final int SNP_FIRE_BOSS_ATTACK
- See Also:
- Constant Field Values
-
SNP_FIRE_BOSS_DEATH
public static final int SNP_FIRE_BOSS_DEATH
- See Also:
- Constant Field Values
-
SNP_NATURE_BOSS_READY
public static final int SNP_NATURE_BOSS_READY
- See Also:
- Constant Field Values
-
SNP_NATURE_BOSS_WALK
public static final int SNP_NATURE_BOSS_WALK
- See Also:
- Constant Field Values
-
SNP_NATURE_BOSS_ATTACK
public static final int SNP_NATURE_BOSS_ATTACK
- See Also:
- Constant Field Values
-
SNP_NATURE_BOSS_DEATH
public static final int SNP_NATURE_BOSS_DEATH
- See Also:
- Constant Field Values
-
SNP_NATURE_BOSS_PET_WALK
public static final int SNP_NATURE_BOSS_PET_WALK
- See Also:
- Constant Field Values
-
SNP_FIRE_BOSS_PET_WALK
public static final int SNP_FIRE_BOSS_PET_WALK
- See Also:
- Constant Field Values
-
SNP_FIRE_BOSS_CHATHEAD
public static final int SNP_FIRE_BOSS_CHATHEAD
- See Also:
- Constant Field Values
-
SNP_NATURE_BOSS_CHATHEAD
public static final int SNP_NATURE_BOSS_CHATHEAD
- See Also:
- Constant Field Values
-
FIRE_BURNING
public static final int FIRE_BURNING
- See Also:
- Constant Field Values
-
SNP_OBELISK
public static final int SNP_OBELISK
- See Also:
- Constant Field Values
-
HUMAN_LOCKEDCHEST_MOVING
public static final int HUMAN_LOCKEDCHEST_MOVING
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_FLYING_WITH_SOUND
public static final int TROLLROMANCE_TOBOGGAN_FLYING_WITH_SOUND
- See Also:
- Constant Field Values
-
TROLLROMANCE_TOBOGGAN_WALKING_WITH_SOUND
public static final int TROLLROMANCE_TOBOGGAN_WALKING_WITH_SOUND
- See Also:
- Constant Field Values
-
OSB8_SKILLCAPE_BANANA_EMOTE
public static final int OSB8_SKILLCAPE_BANANA_EMOTE
- See Also:
- Constant Field Values
-
OSB8_SKILLCAPE_BANANA_SPOTANIM_SEQUENCE
public static final int OSB8_SKILLCAPE_BANANA_SPOTANIM_SEQUENCE
- See Also:
- Constant Field Values
-
JALTOKJAD_WALK_PET
public static final int JALTOKJAD_WALK_PET
- See Also:
- Constant Field Values
-
JALTOKJAD_CHATHEAD_PET
public static final int JALTOKJAD_CHATHEAD_PET
- See Also:
- Constant Field Values
-
TZHAAR_KET_RAK_SEATED_READY
public static final int TZHAAR_KET_RAK_SEATED_READY
- See Also:
- Constant Field Values
-
TZHAAR_KET_RAK_CHATHEAD
public static final int TZHAAR_KET_RAK_CHATHEAD
- See Also:
- Constant Field Values
-
GAME_STAR_METEOR_IMPACT
public static final int GAME_STAR_METEOR_IMPACT
- See Also:
- Constant Field Values
-
GAME_STAR_METEOR
public static final int GAME_STAR_METEOR
- See Also:
- Constant Field Values
-
STAR_METEOR_ROCK_CHANGE
public static final int STAR_METEOR_ROCK_CHANGE
- See Also:
- Constant Field Values
-
GAME_STAR_BULBO_STAR_SPRITE_READY
public static final int GAME_STAR_BULBO_STAR_SPRITE_READY
- See Also:
- Constant Field Values
-
GAME_STAR_METEOR_DESPAWN
public static final int GAME_STAR_METEOR_DESPAWN
- See Also:
- Constant Field Values
-
GAME_STAR_STAR_SPRITE_DESPAWN
public static final int GAME_STAR_STAR_SPRITE_DESPAWN
- See Also:
- Constant Field Values
-
FSB_POOL_IDLE
public static final int FSB_POOL_IDLE
- See Also:
- Constant Field Values
-
TEMPOROSS_TETHER
public static final int TEMPOROSS_TETHER
- See Also:
- Constant Field Values
-
TEMPOROSS_TETHER_LOOP
public static final int TEMPOROSS_TETHER_LOOP
- See Also:
- Constant Field Values
-
TEMPOROSS_UNTETHER
public static final int TEMPOROSS_UNTETHER
- See Also:
- Constant Field Values
-
TEMPOROSS_CANNON_FIRING
public static final int TEMPOROSS_CANNON_FIRING
- See Also:
- Constant Field Values
-
TEMPOROSS_CANNON_FIRING_MIRROR
public static final int TEMPOROSS_CANNON_FIRING_MIRROR
- See Also:
- Constant Field Values
-
FSB_POOL_WHIRLIGIG
public static final int FSB_POOL_WHIRLIGIG
- See Also:
- Constant Field Values
-
TEMPOROSS_STORM_CLOUD_LIGHTNING_SPOTANIM
public static final int TEMPOROSS_STORM_CLOUD_LIGHTNING_SPOTANIM
- See Also:
- Constant Field Values
-
TEMPOROSS_LIGHTNING_CLOUD_IDLE
public static final int TEMPOROSS_LIGHTNING_CLOUD_IDLE
- See Also:
- Constant Field Values
-
TEMPOROSS_LIGHTNING_CLOUD_GROWING
public static final int TEMPOROSS_LIGHTNING_CLOUD_GROWING
- See Also:
- Constant Field Values
-
TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE
public static final int TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE
- See Also:
- Constant Field Values
-
TEMPOROSS_LIGHTNING_CLOUD_ATTACK
public static final int TEMPOROSS_LIGHTNING_CLOUD_ATTACK
- See Also:
- Constant Field Values
-
TEMPOROSS_LIGHTNING_CLOUD_SHRINKING
public static final int TEMPOROSS_LIGHTNING_CLOUD_SHRINKING
- See Also:
- Constant Field Values
-
TEMPOROSS_LIGHTNING_CLOUD_SHADOW
public static final int TEMPOROSS_LIGHTNING_CLOUD_SHADOW
- See Also:
- Constant Field Values
-
TEMPOROSS_LIGHTNING_CLOUD_SHADOW_SHORT
public static final int TEMPOROSS_LIGHTNING_CLOUD_SHADOW_SHORT
- See Also:
- Constant Field Values
-
TEMPOROSS_TORRENT
public static final int TEMPOROSS_TORRENT
- See Also:
- Constant Field Values
-
TEMPOROSS_CANNON_DISABLED
public static final int TEMPOROSS_CANNON_DISABLED
- See Also:
- Constant Field Values
-
TEMPOROSS_CANNON_DISABLED_MIRRORED
public static final int TEMPOROSS_CANNON_DISABLED_MIRRORED
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_TRAILBLAZER_PICKAXE_NO_INFERNAL
public static final int SANG_MINING_WALL_TRAILBLAZER_PICKAXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_WALL
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_NOREACHFORWARD
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
LEAGUE_TRAILBLAZER_SCROLL_READ
public static final int LEAGUE_TRAILBLAZER_SCROLL_READ
- See Also:
- Constant Field Values
-
II_HUMAN_WALK_THRU_WHEAT_MID_SPEED_AFFINITY
public static final int II_HUMAN_WALK_THRU_WHEAT_MID_SPEED_AFFINITY
- See Also:
- Constant Field Values
-
II_HUMAN_WALK_THRU_WHEAT_SLOWLY_AFFINITY
public static final int II_HUMAN_WALK_THRU_WHEAT_SLOWLY_AFFINITY
- See Also:
- Constant Field Values
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TEMPOROSS_TORRENT_CAST
public static final int TEMPOROSS_TORRENT_CAST
- See Also:
- Constant Field Values
-
HUMAN_SMITHING_NOREPLACE
public static final int HUMAN_SMITHING_NOREPLACE
- See Also:
- Constant Field Values
-
FSB_READY
public static final int FSB_READY
- See Also:
- Constant Field Values
-
FSB_UNENGAGED
public static final int FSB_UNENGAGED
- See Also:
- Constant Field Values
-
FSB_SPAWN
public static final int FSB_SPAWN
- See Also:
- Constant Field Values
-
SLAYER_LIZARD_WALK_FAST
public static final int SLAYER_LIZARD_WALK_FAST
- See Also:
- Constant Field Values
-
FSB_WHIRLPOOL
public static final int FSB_WHIRLPOOL
- See Also:
- Constant Field Values
-
FSB_READY_TO_WHIRL
public static final int FSB_READY_TO_WHIRL
- See Also:
- Constant Field Values
-
FSB_WHIRL_TO_READY
public static final int FSB_WHIRL_TO_READY
- See Also:
- Constant Field Values
-
FSB_TIDAL_WAVE
public static final int FSB_TIDAL_WAVE
- See Also:
- Constant Field Values
-
FSB_TORRENT_CAST
public static final int FSB_TORRENT_CAST
- See Also:
- Constant Field Values
-
FSB_DEATH
public static final int FSB_DEATH
- See Also:
- Constant Field Values
-
FSB_LIGHTENING_CAST
public static final int FSB_LIGHTENING_CAST
- See Also:
- Constant Field Values
-
FSB_ENRAGED_TRANSITION
public static final int FSB_ENRAGED_TRANSITION
- See Also:
- Constant Field Values
-
FSB_PET_CHATHEAD
public static final int FSB_PET_CHATHEAD
- See Also:
- Constant Field Values
-
FSB_ENRAGED_SPAWN
public static final int FSB_ENRAGED_SPAWN
- See Also:
- Constant Field Values
-
TENTACLE_TRAWLER_MONSTER_ATTACK
public static final int TENTACLE_TRAWLER_MONSTER_ATTACK
- See Also:
- Constant Field Values
-
TENTACLE_TRAWLER_MONSTER_RECOIL
public static final int TENTACLE_TRAWLER_MONSTER_RECOIL
- See Also:
- Constant Field Values
-
HUMAN_SMITHING_IMCANDO_HAMMER
public static final int HUMAN_SMITHING_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_IMCANDO_HAMMER
public static final int HUMAN_POH_BUILD_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_FLOOR_IMCANDO_HAMMER
public static final int HUMAN_POH_BUILD_FLOOR_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_WALL_IMCANDO_HAMMER
public static final int HUMAN_POH_BUILD_WALL_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
HUMAN_HAMMER_HIT_IMCANDO_HAMMER
public static final int HUMAN_HAMMER_HIT_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
BIRDHOUSE_MAKE_IMCANDO_HAMMER
public static final int BIRDHOUSE_MAKE_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
EMOTE_FLEX
public static final int EMOTE_FLEX
- See Also:
- Constant Field Values
-
PEST_REPAIR_IMCANDO_HAMMER
public static final int PEST_REPAIR_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
BARBASSAULT_TRAP_DOOR_BUILD_IMCANDO_HAMMER
public static final int BARBASSAULT_TRAP_DOOR_BUILD_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
BARBASSAULT_CAVE_BARRICADE_BUILD_IMCANDO_HAMMER
public static final int BARBASSAULT_CAVE_BARRICADE_BUILD_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
DWARF_RPS
public static final int DWARF_RPS
- See Also:
- Constant Field Values
-
MCANNON_HAMMER_ANIM_IMCANDO_HAMMER
public static final int MCANNON_HAMMER_ANIM_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
TOL_PLAYER_FIX_MACHINE_IMCANDO_HAMMER
public static final int TOL_PLAYER_FIX_MACHINE_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
SANG_REPAIR_BOAT_IMCANDO_HAMMER
public static final int SANG_REPAIR_BOAT_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
ANMA_HAMMER_IRON_IMCANDO_HAMMER
public static final int ANMA_HAMMER_IRON_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_IMCANDO_HAMMER
public static final int HUMAN_WOODCRAFTING_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
FEVER_NAIL_PLANK_IMCANDO_HAMMER
public static final int FEVER_NAIL_PLANK_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
RPS_HUMAN
public static final int RPS_HUMAN
- See Also:
- Constant Field Values
-
DWARF_EAT
public static final int DWARF_EAT
- See Also:
- Constant Field Values
-
BIM_PUSHUPS
public static final int BIM_PUSHUPS
- See Also:
- Constant Field Values
-
BIM_PUSHUPS_STAND
public static final int BIM_PUSHUPS_STAND
- See Also:
- Constant Field Values
-
FLICKERING_FLAME_CALM
public static final int FLICKERING_FLAME_CALM
- See Also:
- Constant Field Values
-
IMCANDO_SACRED_FORGE
public static final int IMCANDO_SACRED_FORGE
- See Also:
- Constant Field Values
-
GATEWAY_IMCANDO_VAULT01_GLOW
public static final int GATEWAY_IMCANDO_VAULT01_GLOW
- See Also:
- Constant Field Values
-
BIM_HUMAN_READY
public static final int BIM_HUMAN_READY
- See Also:
- Constant Field Values
-
FX_FOG_GROUND01_LOOP
public static final int FX_FOG_GROUND01_LOOP
- See Also:
- Constant Field Values
-
FX_FOG_GROUND04_LOOP
public static final int FX_FOG_GROUND04_LOOP
- See Also:
- Constant Field Values
-
BIM_SANDWICH_MAKE
public static final int BIM_SANDWICH_MAKE
- See Also:
- Constant Field Values
-
ANCIENT_GUARDIAN_WALKING_2X2
public static final int ANCIENT_GUARDIAN_WALKING_2X2
- See Also:
- Constant Field Values
-
ANCIENT_GUARDIAN_WALKING_1X1
public static final int ANCIENT_GUARDIAN_WALKING_1X1
- See Also:
- Constant Field Values
-
ANCIENT_GUARDIAN_IDLE
public static final int ANCIENT_GUARDIAN_IDLE
- See Also:
- Constant Field Values
-
ANCIENT_GUARDIAN_ATTACK_MELEE
public static final int ANCIENT_GUARDIAN_ATTACK_MELEE
- See Also:
- Constant Field Values
-
ANCIENT_GUARDIAN_DEATH
public static final int ANCIENT_GUARDIAN_DEATH
- See Also:
- Constant Field Values
-
ANCIENT_GUARDIAN_AWAKEN
public static final int ANCIENT_GUARDIAN_AWAKEN
- See Also:
- Constant Field Values
-
ANCIENT_GUARDIAN_INACTIVE
public static final int ANCIENT_GUARDIAN_INACTIVE
- See Also:
- Constant Field Values
-
ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION
public static final int ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION
- See Also:
- Constant Field Values
-
SWAN_HAMMER_IMCANDO_HAMMER
public static final int SWAN_HAMMER_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
BRUT_HUMAN_SMITHING_IMCANDO_HAMMER
public static final int BRUT_HUMAN_SMITHING_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_IMCANDO_HAMMER
public static final int GODWARS_HAMMER_GONG_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
HOSIDIUS_PLOUGH_FIX_IMCANDO_HAMMER
public static final int HOSIDIUS_PLOUGH_FIX_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
PISC_REPAIR_IMCANDO_HAMMER
public static final int PISC_REPAIR_IMCANDO_HAMMER
- See Also:
- Constant Field Values
-
TENTACLE_TRAWLER_MONSTER_SWEEP
public static final int TENTACLE_TRAWLER_MONSTER_SWEEP
- See Also:
- Constant Field Values
-
TENTACLE_TRAWLER_MONSTER_HOLD
public static final int TENTACLE_TRAWLER_MONSTER_HOLD
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_BRONZE
public static final int HUMAN_TRAWLER_HACK_AXE_BRONZE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_IRON
public static final int HUMAN_TRAWLER_HACK_AXE_IRON
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_STEEL
public static final int HUMAN_TRAWLER_HACK_AXE_STEEL
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_BLACK
public static final int HUMAN_TRAWLER_HACK_AXE_BLACK
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_MITHRIL
public static final int HUMAN_TRAWLER_HACK_AXE_MITHRIL
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_ADAMANT
public static final int HUMAN_TRAWLER_HACK_AXE_ADAMANT
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_RUNE
public static final int HUMAN_TRAWLER_HACK_AXE_RUNE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_GILDED
public static final int HUMAN_TRAWLER_HACK_AXE_GILDED
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_DRAGON
public static final int HUMAN_TRAWLER_HACK_AXE_DRAGON
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_INFERNAL
public static final int HUMAN_TRAWLER_HACK_AXE_INFERNAL
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_3A
public static final int HUMAN_TRAWLER_HACK_AXE_3A
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_CRYSTAL
public static final int HUMAN_TRAWLER_HACK_AXE_CRYSTAL
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_LEAGUE_TRAILBLAZER
public static final int HUMAN_TRAWLER_HACK_AXE_LEAGUE_TRAILBLAZER
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_NO_INFERNAL
public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_NO_INFERNAL
- See Also:
- Constant Field Values
-
TENTACLE_TRAWLER_MONSTER_INVISIBLE
public static final int TENTACLE_TRAWLER_MONSTER_INVISIBLE
- See Also:
- Constant Field Values
-
INFERNALEEL_BREAK_IMCANDO
public static final int INFERNALEEL_BREAK_IMCANDO
- See Also:
- Constant Field Values
-
HUMAN_CAST_SELFIMBUE
public static final int HUMAN_CAST_SELFIMBUE
- See Also:
- Constant Field Values
-
NIGHTMARE_ATTACK_RIFT_FAST
public static final int NIGHTMARE_ATTACK_RIFT_FAST
- See Also:
- Constant Field Values
-
HUMAN_SPELLCAST_GRASP
public static final int HUMAN_SPELLCAST_GRASP
- See Also:
- Constant Field Values
-
HUMAN_SPELLCAST_RESURRECT
public static final int HUMAN_SPELLCAST_RESURRECT
- See Also:
- Constant Field Values
-
HUMAN_CAST_VICIOUS_STRIKE
public static final int HUMAN_CAST_VICIOUS_STRIKE
- See Also:
- Constant Field Values
-
HUMAN_CAST_OFFERING
public static final int HUMAN_CAST_OFFERING
- See Also:
- Constant Field Values
-
HUMAN_PREPARE_OFFERING
public static final int HUMAN_PREPARE_OFFERING
- See Also:
- Constant Field Values
-
HUMAN_SPELLCAST_DEMONBANE
public static final int HUMAN_SPELLCAST_DEMONBANE
- See Also:
- Constant Field Values
-
HUMAN_CAST_VILEVIGOUR
public static final int HUMAN_CAST_VILEVIGOUR
- See Also:
- Constant Field Values
-
HUMAN_SPELLCAST_SHADOWVEIL
public static final int HUMAN_SPELLCAST_SHADOWVEIL
- See Also:
- Constant Field Values
-
HUMAN_SPELLCAST_DEGRIME
public static final int HUMAN_SPELLCAST_DEGRIME
- See Also:
- Constant Field Values
-
HUMAN_PREPARE_DEGRIME
public static final int HUMAN_PREPARE_DEGRIME
- See Also:
- Constant Field Values
-
SELF_IMBUE
public static final int SELF_IMBUE
- See Also:
- Constant Field Values
-
DEATH_CHARGE
public static final int DEATH_CHARGE
- See Also:
- Constant Field Values
-
DEATH_CHARGE_NPC_HIT
public static final int DEATH_CHARGE_NPC_HIT
- See Also:
- Constant Field Values
-
MARK_OF_DARKNESS
public static final int MARK_OF_DARKNESS
- See Also:
- Constant Field Values
-
MARK_OF_DARKNESS_HIT
public static final int MARK_OF_DARKNESS_HIT
- See Also:
- Constant Field Values
-
FX_SPELLCAST_GRASP
public static final int FX_SPELLCAST_GRASP
- See Also:
- Constant Field Values
-
FX_SPELLIMPACT_GRASP
public static final int FX_SPELLIMPACT_GRASP
- See Also:
- Constant Field Values
-
FX_SPELLCAST_RESURRECT
public static final int FX_SPELLCAST_RESURRECT
- See Also:
- Constant Field Values
-
FX_SPELLCAST_RESURRECT03
public static final int FX_SPELLCAST_RESURRECT03
- See Also:
- Constant Field Values
-
FX_SPELLCAST_OFFERINGSINISTER
public static final int FX_SPELLCAST_OFFERINGSINISTER
- See Also:
- Constant Field Values
-
FX_SPELLCAST_OFFERINGDEMONIC
public static final int FX_SPELLCAST_OFFERINGDEMONIC
- See Also:
- Constant Field Values
-
FX_SPELLCAST_DEMONBANE
public static final int FX_SPELLCAST_DEMONBANE
- See Also:
- Constant Field Values
-
FX_SPELLIMPACT_DEMONBANE
public static final int FX_SPELLIMPACT_DEMONBANE
- See Also:
- Constant Field Values
-
FX_SPELLCAST_VILEVIGOUR
public static final int FX_SPELLCAST_VILEVIGOUR
- See Also:
- Constant Field Values
-
FX_SPELLCAST_CORRUPTION01
public static final int FX_SPELLCAST_CORRUPTION01
- See Also:
- Constant Field Values
-
FX_SPELLIMPACT_CORRUPTION01
public static final int FX_SPELLIMPACT_CORRUPTION01
- See Also:
- Constant Field Values
-
FX_SPELLCAST_SHADOWVEIL
public static final int FX_SPELLCAST_SHADOWVEIL
- See Also:
- Constant Field Values
-
FX_SPELLCAST_DARKLURE
public static final int FX_SPELLCAST_DARKLURE
- See Also:
- Constant Field Values
-
FX_SPELLPROJ_DARKLURE
public static final int FX_SPELLPROJ_DARKLURE
- See Also:
- Constant Field Values
-
FX_SPELLIMPACT_DARKLURE
public static final int FX_SPELLIMPACT_DARKLURE
- See Also:
- Constant Field Values
-
FX_SPELLCAST_DEGRIME
public static final int FX_SPELLCAST_DEGRIME
- See Also:
- Constant Field Values
-
FLAMEWALL_EXTENDED
public static final int FLAMEWALL_EXTENDED
- See Also:
- Constant Field Values
-
TOB_SHADOW_PROJECTILE_SPAWN
public static final int TOB_SHADOW_PROJECTILE_SPAWN
- See Also:
- Constant Field Values
-
TOB_SHADOW_PROJECTILE_DESPAWN
public static final int TOB_SHADOW_PROJECTILE_DESPAWN
- See Also:
- Constant Field Values
-
NTK_TOMB_DOOR_OPENED
public static final int NTK_TOMB_DOOR_OPENED
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_RAISE_DRAGGING
public static final int ZOMBIE_UPDATE_RAISE_DRAGGING
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_READY_GZ
public static final int HUMAN_SITTINGDOWN_READY_GZ
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_SCRATCH_GZ
public static final int HUMAN_SITTINGDOWN_SCRATCH_GZ
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_THINK_GZ
public static final int HUMAN_SITTINGDOWN_THINK_GZ
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_MOVE_GZ
public static final int HUMAN_SITTINGDOWN_MOVE_GZ
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_READY_GZ_BLUE
public static final int HUMAN_SITTINGDOWN_READY_GZ_BLUE
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_SCRATCH_GZ_BLUE
public static final int HUMAN_SITTINGDOWN_SCRATCH_GZ_BLUE
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_THINK_GZ_BLUE
public static final int HUMAN_SITTINGDOWN_THINK_GZ_BLUE
- See Also:
- Constant Field Values
-
HUMAN_SITTINGDOWN_MOVE_GZ_BLUE
public static final int HUMAN_SITTINGDOWN_MOVE_GZ_BLUE
- See Also:
- Constant Field Values
-
PORTAL_RADIAL_SPIN
public static final int PORTAL_RADIAL_SPIN
- See Also:
- Constant Field Values
-
DH_VEX_WALK
public static final int DH_VEX_WALK
- See Also:
- Constant Field Values
-
DH_VEX_READY
public static final int DH_VEX_READY
- See Also:
- Constant Field Values
-
DH_VEX_RUN
public static final int DH_VEX_RUN
- See Also:
- Constant Field Values
-
DH_VEX_WALK_RIGHT
public static final int DH_VEX_WALK_RIGHT
- See Also:
- Constant Field Values
-
DH_VEX_WALK_LEFT
public static final int DH_VEX_WALK_LEFT
- See Also:
- Constant Field Values
-
CLAN_MEDIEVAL_DININGCHAIR_SITTING
public static final int CLAN_MEDIEVAL_DININGCHAIR_SITTING
- See Also:
- Constant Field Values
-
CLAN_MEDIEVAL_DININGCHAIR_EATING
public static final int CLAN_MEDIEVAL_DININGCHAIR_EATING
- See Also:
- Constant Field Values
-
CLAN_MEDIEVAL_BARSTOOL_SITTING
public static final int CLAN_MEDIEVAL_BARSTOOL_SITTING
- See Also:
- Constant Field Values
-
CLAN_MEDIEVAL_BARSTOOL_EATING
public static final int CLAN_MEDIEVAL_BARSTOOL_EATING
- See Also:
- Constant Field Values
-
GG_DEBRIS_SHADOW_210
public static final int GG_DEBRIS_SHADOW_210
- See Also:
- Constant Field Values
-
GG_DEBRIS_SHADOW_240
public static final int GG_DEBRIS_SHADOW_240
- See Also:
- Constant Field Values
-
SANGUINESTI_STAFF_TRAVEL_JUSTICIAR
public static final int SANGUINESTI_STAFF_TRAVEL_JUSTICIAR
- See Also:
- Constant Field Values
-
SANGUINESTI_STAFF_HEAL_JUSTICIAR
public static final int SANGUINESTI_STAFF_HEAL_JUSTICIAR
- See Also:
- Constant Field Values
-
TOP_SPIDER_MELEE_SPAWN_NOLOOP
public static final int TOP_SPIDER_MELEE_SPAWN_NOLOOP
- See Also:
- Constant Field Values
-
TOB_BLOAT_WALK_PET
public static final int TOB_BLOAT_WALK_PET
- See Also:
- Constant Field Values
-
TOB_SOTETSEG_WALK_PET
public static final int TOB_SOTETSEG_WALK_PET
- See Also:
- Constant Field Values
-
TOB_XARPUS_PET_IDLE
public static final int TOB_XARPUS_PET_IDLE
- See Also:
- Constant Field Values
-
FX_SPELLCAST_GRASP_XAMPHUR
public static final int FX_SPELLCAST_GRASP_XAMPHUR
- See Also:
- Constant Field Values
-
FX_SPELLIMPACT_RESURRECT01
public static final int FX_SPELLIMPACT_RESURRECT01
- See Also:
- Constant Field Values
-
FX_SPELLCAST_DEMONBANE_XAMPHUR
public static final int FX_SPELLCAST_DEMONBANE_XAMPHUR
- See Also:
- Constant Field Values
-
LOC_SPELLTRIGGER_DARKMARK_IDLE
public static final int LOC_SPELLTRIGGER_DARKMARK_IDLE
- See Also:
- Constant Field Values
-
LOC_SPELLTRIGGER_DARKMARK_SPAWN
public static final int LOC_SPELLTRIGGER_DARKMARK_SPAWN
- See Also:
- Constant Field Values
-
LOC_SPELLTRIGGER_DARKMARK_DESPAWN
public static final int LOC_SPELLTRIGGER_DARKMARK_DESPAWN
- See Also:
- Constant Field Values
-
LOC_SPELLTRIGGER_DARKMARK_SPAWN_AND_IDLE
public static final int LOC_SPELLTRIGGER_DARKMARK_SPAWN_AND_IDLE
- See Also:
- Constant Field Values
-
FX_SPELLHIT_DARKMARK01
public static final int FX_SPELLHIT_DARKMARK01
- See Also:
- Constant Field Values
-
JUDGEOFYAMA_DEATH
public static final int JUDGEOFYAMA_DEATH
- See Also:
- Constant Field Values
-
JUDGEOFYAMA_ATTACK
public static final int JUDGEOFYAMA_ATTACK
- See Also:
- Constant Field Values
-
DWARF_READY_LOOP
public static final int DWARF_READY_LOOP
- See Also:
- Constant Field Values
-
DWARF_READY_WOMAN_LOOP
public static final int DWARF_READY_WOMAN_LOOP
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_THRAWL_SPAWN
public static final int ZOMBIE_UPDATE_THRAWL_SPAWN
- See Also:
- Constant Field Values
-
GHOST_UPDATE_THRALL_SPAWN
public static final int GHOST_UPDATE_THRALL_SPAWN
- See Also:
- Constant Field Values
-
SKELETON_UPDATE_THRALL_SPAWN
public static final int SKELETON_UPDATE_THRALL_SPAWN
- See Also:
- Constant Field Values
-
AKD_DARK_PISCARILIUS_HAND_GRASP
public static final int AKD_DARK_PISCARILIUS_HAND_GRASP
- See Also:
- Constant Field Values
-
HUMAN_ZYANYI_IDLE
public static final int HUMAN_ZYANYI_IDLE
- See Also:
- Constant Field Values
-
HUMAN_ZYANYI_WALK
public static final int HUMAN_ZYANYI_WALK
- See Also:
- Constant Field Values
-
HUMAN_ZYANYI_WALK_L
public static final int HUMAN_ZYANYI_WALK_L
- See Also:
- Constant Field Values
-
HUMAN_ZYANYI_WALK_R
public static final int HUMAN_ZYANYI_WALK_R
- See Also:
- Constant Field Values
-
HUMAN_ZYANYI_WALK_B
public static final int HUMAN_ZYANYI_WALK_B
- See Also:
- Constant Field Values
-
HUMAN_ZYANYI_TURN
public static final int HUMAN_ZYANYI_TURN
- See Also:
- Constant Field Values
-
HUMAN_UNCONSCIOUS_LOOP
public static final int HUMAN_UNCONSCIOUS_LOOP
- See Also:
- Constant Field Values
-
HUMAN_UNCONSCIOUS_TRANSITION
public static final int HUMAN_UNCONSCIOUS_TRANSITION
- See Also:
- Constant Field Values
-
PROJ_DAGGER_KUALTI
public static final int PROJ_DAGGER_KUALTI
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_DEFAULT_IDLE
public static final int NPC_XAMPHUR_DEFAULT_IDLE
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_TRANSITION_A
public static final int NPC_XAMPHUR_TRANSITION_A
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_TRANSITION_A_LOOP
public static final int NPC_XAMPHUR_TRANSITION_A_LOOP
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_COMBAT_TRANSITION_B
public static final int NPC_XAMPHUR_COMBAT_TRANSITION_B
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_COMBAT_IDLE
public static final int NPC_XAMPHUR_COMBAT_IDLE
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_COMBAT_ATTACK_GRASP
public static final int NPC_XAMPHUR_COMBAT_ATTACK_GRASP
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_SUMMON_A
public static final int NPC_XAMPHUR_SUMMON_A
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_SUMMON_B
public static final int NPC_XAMPHUR_SUMMON_B
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_DISMISS
public static final int NPC_XAMPHUR_DISMISS
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_COMBAT_PURSUING_HANDS
public static final int NPC_XAMPHUR_COMBAT_PURSUING_HANDS
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_DEMONBANE
public static final int NPC_XAMPHUR_DEMONBANE
- See Also:
- Constant Field Values
-
NPC_HAND_RIGHT_PURSUING
public static final int NPC_HAND_RIGHT_PURSUING
- See Also:
- Constant Field Values
-
NPC_HAND_LEFT_PURSUING
public static final int NPC_HAND_LEFT_PURSUING
- See Also:
- Constant Field Values
-
NPC_HAND_LEFT_IDLE
public static final int NPC_HAND_LEFT_IDLE
- See Also:
- Constant Field Values
-
NPC_HAND_RIGHT_IDLE
public static final int NPC_HAND_RIGHT_IDLE
- See Also:
- Constant Field Values
-
NPC_HAND_RIGHT_WALK
public static final int NPC_HAND_RIGHT_WALK
- See Also:
- Constant Field Values
-
NPC_HAND_LEFT_WALK
public static final int NPC_HAND_LEFT_WALK
- See Also:
- Constant Field Values
-
NPC_HAND_LEFT_ATTACK
public static final int NPC_HAND_LEFT_ATTACK
- See Also:
- Constant Field Values
-
NPC_HAND_RIGHT_ATTACK
public static final int NPC_HAND_RIGHT_ATTACK
- See Also:
- Constant Field Values
-
NPC_HAND_LEFT_DEATH
public static final int NPC_HAND_LEFT_DEATH
- See Also:
- Constant Field Values
-
NPC_HAND_RIGHT_DEATH
public static final int NPC_HAND_RIGHT_DEATH
- See Also:
- Constant Field Values
-
CHATHEAD_XAMPHUR_DEFAULT
public static final int CHATHEAD_XAMPHUR_DEFAULT
- See Also:
- Constant Field Values
-
CHATHEAD_XAMPHUR_DEFAULT_TILT
public static final int CHATHEAD_XAMPHUR_DEFAULT_TILT
- See Also:
- Constant Field Values
-
CHATHEAD_XAMPHUR_DEFAULT_NEGATIVE
public static final int CHATHEAD_XAMPHUR_DEFAULT_NEGATIVE
- See Also:
- Constant Field Values
-
CHATHEAD_XAMPHUR_DEFAULT_AFFIRMATIVE
public static final int CHATHEAD_XAMPHUR_DEFAULT_AFFIRMATIVE
- See Also:
- Constant Field Values
-
CHATHEAD_XAMPHUR_DEFAULT_EXTROVERTED
public static final int CHATHEAD_XAMPHUR_DEFAULT_EXTROVERTED
- See Also:
- Constant Field Values
-
CHATHEAD_XAMPHUR_DEFAULT_INTROVERTED
public static final int CHATHEAD_XAMPHUR_DEFAULT_INTROVERTED
- See Also:
- Constant Field Values
-
FX_LIGHT_STREAMING_SLOWER
public static final int FX_LIGHT_STREAMING_SLOWER
- See Also:
- Constant Field Values
-
SHAYZIEN_LANTERN01_SWAY01
public static final int SHAYZIEN_LANTERN01_SWAY01
- See Also:
- Constant Field Values
-
SHAYZIEN_LANTERN01_SWAY02
public static final int SHAYZIEN_LANTERN01_SWAY02
- See Also:
- Constant Field Values
-
SHAYZIEN_LANTERN01_IDLE01
public static final int SHAYZIEN_LANTERN01_IDLE01
- See Also:
- Constant Field Values
-
NPC_LYNX_COMBAT_WALK
public static final int NPC_LYNX_COMBAT_WALK
- See Also:
- Constant Field Values
-
NPC_LYNX_COMBAT_IDLE
public static final int NPC_LYNX_COMBAT_IDLE
- See Also:
- Constant Field Values
-
NPC_LYNX_COMBAT_MELEE
public static final int NPC_LYNX_COMBAT_MELEE
- See Also:
- Constant Field Values
-
NPC_LYNX_COMBAT_DEATH
public static final int NPC_LYNX_COMBAT_DEATH
- See Also:
- Constant Field Values
-
NPC_LYNX_COMBAT_SPAWN
public static final int NPC_LYNX_COMBAT_SPAWN
- See Also:
- Constant Field Values
-
NPC_BOAR_COMBAT_IDLE
public static final int NPC_BOAR_COMBAT_IDLE
- See Also:
- Constant Field Values
-
NPC_BOAR_COMBAT_WALK
public static final int NPC_BOAR_COMBAT_WALK
- See Also:
- Constant Field Values
-
NPC_BOAR_COMBAT_MELEE
public static final int NPC_BOAR_COMBAT_MELEE
- See Also:
- Constant Field Values
-
NPC_BOAR_COMBAT_DEATH
public static final int NPC_BOAR_COMBAT_DEATH
- See Also:
- Constant Field Values
-
NPC_BOAR_COMBAT_SPAWN
public static final int NPC_BOAR_COMBAT_SPAWN
- See Also:
- Constant Field Values
-
ARCEUUS_ELDER_READY_LOOP
public static final int ARCEUUS_ELDER_READY_LOOP
- See Also:
- Constant Field Values
-
HUMAN_DEATH_LOOP
public static final int HUMAN_DEATH_LOOP
- See Also:
- Constant Field Values
-
NIGHTMARE_ATTACK_RIFT_PHASE_04_START
public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_START
- See Also:
- Constant Field Values
-
NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE
public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE
- See Also:
- Constant Field Values
-
NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH
public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH
- See Also:
- Constant Field Values
-
NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START
public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START
- See Also:
- Constant Field Values
-
NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE
public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE
- See Also:
- Constant Field Values
-
NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END
public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_AMETHYST
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_AMETHYST
- See Also:
- Constant Field Values
-
GG_DEBRIS_SHADOW_270
public static final int GG_DEBRIS_SHADOW_270
- See Also:
- Constant Field Values
-
GG_DEBRIS_SHADOW_300
public static final int GG_DEBRIS_SHADOW_300
- See Also:
- Constant Field Values
-
HYDRA_STAGE_1_SWITCH_ATTACK
public static final int HYDRA_STAGE_1_SWITCH_ATTACK
- See Also:
- Constant Field Values
-
HYDRA_STAGE_2_SWITCH_ATTACK
public static final int HYDRA_STAGE_2_SWITCH_ATTACK
- See Also:
- Constant Field Values
-
HYDRA_STAGE_3_SWITCH_ATTACK
public static final int HYDRA_STAGE_3_SWITCH_ATTACK
- See Also:
- Constant Field Values
-
HYDRA_STAGE_4_SWITCH_ATTACK
public static final int HYDRA_STAGE_4_SWITCH_ATTACK
- See Also:
- Constant Field Values
-
GG_COMBINED_UI_POSE1
public static final int GG_COMBINED_UI_POSE1
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_1
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_1
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_1
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_1
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_1
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_1
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_2
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_2
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_2
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_2
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_2
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_2
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_3
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_3
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_3
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_3
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_3
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_3
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_4
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_4
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_4
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_4
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_4
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_4
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM
- See Also:
- Constant Field Values
-
HODSUN_SPIDER_BOSS_WALK_SMALL
public static final int HODSUN_SPIDER_BOSS_WALK_SMALL
- See Also:
- Constant Field Values
-
NPC_ARAXYTE01_IDLE
public static final int NPC_ARAXYTE01_IDLE
- See Also:
- Constant Field Values
-
NPC_ARAXYTE01_WALK
public static final int NPC_ARAXYTE01_WALK
- See Also:
- Constant Field Values
-
NPC_ARAXYTE01_WALK_FAST
public static final int NPC_ARAXYTE01_WALK_FAST
- See Also:
- Constant Field Values
-
NPC_ARAXYTE01_ATTACK
public static final int NPC_ARAXYTE01_ATTACK
- See Also:
- Constant Field Values
-
NPC_ARAXYTE01_DEATH
public static final int NPC_ARAXYTE01_DEATH
- See Also:
- Constant Field Values
-
VERZIK_YOUNG_IDLE
public static final int VERZIK_YOUNG_IDLE
- See Also:
- Constant Field Values
-
VERZIK_YOUNG_WALK
public static final int VERZIK_YOUNG_WALK
- See Also:
- Constant Field Values
-
HUMAN_CASTSTRIKE_WALKMERGE
public static final int HUMAN_CASTSTRIKE_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CAST_SURGE_WALKMERGE
public static final int HUMAN_CAST_SURGE_WALKMERGE
- See Also:
- Constant Field Values
-
DEADMAN_GRIM_REAPER_READY
public static final int DEADMAN_GRIM_REAPER_READY
- See Also:
- Constant Field Values
-
DMM_LAST_RECALL_TELEPORT_DISAPPEAR
public static final int DMM_LAST_RECALL_TELEPORT_DISAPPEAR
- See Also:
- Constant Field Values
-
DMM_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
public static final int DMM_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
- See Also:
- Constant Field Values
-
DMM_LAST_RECALL_TELEPORT_REAPPEAR
public static final int DMM_LAST_RECALL_TELEPORT_REAPPEAR
- See Also:
- Constant Field Values
-
DMM_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
public static final int DMM_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
- See Also:
- Constant Field Values
-
FX_SPELLCAST_DMM
public static final int FX_SPELLCAST_DMM
- See Also:
- Constant Field Values
-
FX_SPELLCAST_DMM_GUARDIAN
public static final int FX_SPELLCAST_DMM_GUARDIAN
- See Also:
- Constant Field Values
-
FX_DMM_RAMPAGE01
public static final int FX_DMM_RAMPAGE01
- See Also:
- Constant Field Values
-
FX_DMM_RAMPAGE02
public static final int FX_DMM_RAMPAGE02
- See Also:
- Constant Field Values
-
FX_DMM_RAMPAGE03
public static final int FX_DMM_RAMPAGE03
- See Also:
- Constant Field Values
-
FX_DMM_RAMPAGE04
public static final int FX_DMM_RAMPAGE04
- See Also:
- Constant Field Values
-
FX_DMM_RAMPAGE05
public static final int FX_DMM_RAMPAGE05
- See Also:
- Constant Field Values
-
HUMAN_SPELLCAST_DMM
public static final int HUMAN_SPELLCAST_DMM
- See Also:
- Constant Field Values
-
HUMAN_GUARDIAN_DMM
public static final int HUMAN_GUARDIAN_DMM
- See Also:
- Constant Field Values
-
HUMAN_TROPHY_LEAGUE03_BLOCK
public static final int HUMAN_TROPHY_LEAGUE03_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_XBOWS_LEAGUE03_IDLE
public static final int HUMAN_XBOWS_LEAGUE03_IDLE
- See Also:
- Constant Field Values
-
HW12_HUMAN_SHAKE_BOTTLE
public static final int HW12_HUMAN_SHAKE_BOTTLE
- See Also:
- Constant Field Values
-
HW21_SPOTANIM_SHAKE_BOTTLE
public static final int HW21_SPOTANIM_SHAKE_BOTTLE
- See Also:
- Constant Field Values
-
HUMAN_XBOWS_LEAGUE03_WALK_F
public static final int HUMAN_XBOWS_LEAGUE03_WALK_F
- See Also:
- Constant Field Values
-
HUMAN_XBOWS_LEAGUE03_WALK_B
public static final int HUMAN_XBOWS_LEAGUE03_WALK_B
- See Also:
- Constant Field Values
-
ZCB_ATTACK
public static final int ZCB_ATTACK
- See Also:
- Constant Field Values
-
GRIM_REAPER_WALK
public static final int GRIM_REAPER_WALK
- See Also:
- Constant Field Values
-
ZCB_ATTACK_PVN
public static final int ZCB_ATTACK_PVN
- See Also:
- Constant Field Values
-
GRIM_REAPER_IDLE
public static final int GRIM_REAPER_IDLE
- See Also:
- Constant Field Values
-
NEX_WARRIOR_SPECIAL
public static final int NEX_WARRIOR_SPECIAL
- See Also:
- Constant Field Values
-
NGS_SPECIAL_PLAYER
public static final int NGS_SPECIAL_PLAYER
- See Also:
- Constant Field Values
-
NGS_SPECIAL_SPOTANIM
public static final int NGS_SPECIAL_SPOTANIM
- See Also:
- Constant Field Values
-
NGS_SPECIAL_PLAYER_ITERATION
public static final int NGS_SPECIAL_PLAYER_ITERATION
- See Also:
- Constant Field Values
-
NGS_SPECIAL_SPOTANIM_ITERATION
public static final int NGS_SPECIAL_SPOTANIM_ITERATION
- See Also:
- Constant Field Values
-
NEX_RUN
public static final int NEX_RUN
- See Also:
- Constant Field Values
-
NEX_PET_RUN
public static final int NEX_PET_RUN
- See Also:
- Constant Field Values
-
NEX_READY
public static final int NEX_READY
- See Also:
- Constant Field Values
-
NEX_DASH_ATTACK
public static final int NEX_DASH_ATTACK
- See Also:
- Constant Field Values
-
NEX_TURMOIL
public static final int NEX_TURMOIL
- See Also:
- Constant Field Values
-
NEX_ATTACK
public static final int NEX_ATTACK
- See Also:
- Constant Field Values
-
NEX_PET_ATTACK
public static final int NEX_PET_ATTACK
- See Also:
- Constant Field Values
-
NEX_BLAST_AWAY
public static final int NEX_BLAST_AWAY
- See Also:
- Constant Field Values
-
NEX_BLOOD_SIPHON
public static final int NEX_BLOOD_SIPHON
- See Also:
- Constant Field Values
-
NEX_DEATH
public static final int NEX_DEATH
- See Also:
- Constant Field Values
-
NEX_DEFEND
public static final int NEX_DEFEND
- See Also:
- Constant Field Values
-
NEX_SMASH_ATTACK
public static final int NEX_SMASH_ATTACK
- See Also:
- Constant Field Values
-
NEX_SPIN_OUT
public static final int NEX_SPIN_OUT
- See Also:
- Constant Field Values
-
NEX_ALTERNATE_CAST_ATTACK
public static final int NEX_ALTERNATE_CAST_ATTACK
- See Also:
- Constant Field Values
-
NEX_CAST_ATTACK
public static final int NEX_CAST_ATTACK
- See Also:
- Constant Field Values
-
NEX_BLOOD_SIPHON_SPOTANIM
public static final int NEX_BLOOD_SIPHON_SPOTANIM
- See Also:
- Constant Field Values
-
NEX_TURMOIL_SPOTANIM
public static final int NEX_TURMOIL_SPOTANIM
- See Also:
- Constant Field Values
-
BLOOD_REAVER_DEATH
public static final int BLOOD_REAVER_DEATH
- See Also:
- Constant Field Values
-
BLOOD_REAVER_WALK
public static final int BLOOD_REAVER_WALK
- See Also:
- Constant Field Values
-
BLOOD_REAVER_ATTACK
public static final int BLOOD_REAVER_ATTACK
- See Also:
- Constant Field Values
-
BLOOD_REAVER_READY
public static final int BLOOD_REAVER_READY
- See Also:
- Constant Field Values
-
BLOOD_REAVER_DEFEND
public static final int BLOOD_REAVER_DEFEND
- See Also:
- Constant Field Values
-
NEX_SPOT_SOULSPLIT_PROJ
public static final int NEX_SPOT_SOULSPLIT_PROJ
- See Also:
- Constant Field Values
-
NEX_SPOT_LEECH_PROJ
public static final int NEX_SPOT_LEECH_PROJ
- See Also:
- Constant Field Values
-
NEX_SPOT_LEECH_IMPACT
public static final int NEX_SPOT_LEECH_IMPACT
- See Also:
- Constant Field Values
-
NEX_MUSHROOM_CLOUD_PROJANIM
public static final int NEX_MUSHROOM_CLOUD_PROJANIM
- See Also:
- Constant Field Values
-
NEX_MUSHROOM_CLOUD_SPOTANIM
public static final int NEX_MUSHROOM_CLOUD_SPOTANIM
- See Also:
- Constant Field Values
-
NEX_SUMMON
public static final int NEX_SUMMON
- See Also:
- Constant Field Values
-
NEX_PRISON_BARRIER
public static final int NEX_PRISON_BARRIER
- See Also:
- Constant Field Values
-
HUMAN_XBOWS_LEAGUE03_RUN
public static final int HUMAN_XBOWS_LEAGUE03_RUN
- See Also:
- Constant Field Values
-
HUMAN_XBOWS_LEAGUE03_ATTACK
public static final int HUMAN_XBOWS_LEAGUE03_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_XBOWS_LEAGUE03_ATTACK_PVN
public static final int HUMAN_XBOWS_LEAGUE03_ATTACK_PVN
- See Also:
- Constant Field Values
-
LEAGUE03_AREA_UNLOCK_EMOTE_SPOTANIM
public static final int LEAGUE03_AREA_UNLOCK_EMOTE_SPOTANIM
- See Also:
- Constant Field Values
-
LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER
public static final int LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_HUMAN_1
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_1
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_HUMAN_2
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_2
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_HUMAN_3
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_3
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_HUMAN_4
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_4
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_HUMAN_5
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_5
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_HUMAN_6
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_6
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_1
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_1
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_2
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_2
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_3
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_3
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_4
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_4
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_5
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_5
- See Also:
- Constant Field Values
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_6
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_6
- See Also:
- Constant Field Values
-
LEAGUES03_CUTSCENE01_FADEIN01
public static final int LEAGUES03_CUTSCENE01_FADEIN01
- See Also:
- Constant Field Values
-
LEAGUES03_CUTSCENE01_FADEOUT01
public static final int LEAGUES03_CUTSCENE01_FADEOUT01
- See Also:
- Constant Field Values
-
KRONIS_CHAINS_IDLE
public static final int KRONIS_CHAINS_IDLE
- See Also:
- Constant Field Values
-
KRONIS_CHAINS_IDLE_TYPEQ
public static final int KRONIS_CHAINS_IDLE_TYPEQ
- See Also:
- Constant Field Values
-
KRONIS_CHAINS_UNLOCK
public static final int KRONIS_CHAINS_UNLOCK
- See Also:
- Constant Field Values
-
KRONIS_CHAINS_UNLOCK_TYPEQ
public static final int KRONIS_CHAINS_UNLOCK_TYPEQ
- See Also:
- Constant Field Values
-
LEAGUE3_FOG_IDLE
public static final int LEAGUE3_FOG_IDLE
- See Also:
- Constant Field Values
-
LEAGUE3_ROCKS01_IDLE
public static final int LEAGUE3_ROCKS01_IDLE
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_ACTIVE
public static final int CANNON_LEAGUE03_ACTIVE
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_FIRE_N
public static final int CANNON_LEAGUE03_FIRE_N
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_FIRE_NE
public static final int CANNON_LEAGUE03_FIRE_NE
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_FIRE_E
public static final int CANNON_LEAGUE03_FIRE_E
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_FIRE_SE
public static final int CANNON_LEAGUE03_FIRE_SE
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_FIRE_S
public static final int CANNON_LEAGUE03_FIRE_S
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_FIRE_SW
public static final int CANNON_LEAGUE03_FIRE_SW
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_FIRE_W
public static final int CANNON_LEAGUE03_FIRE_W
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_FIRE_NW
public static final int CANNON_LEAGUE03_FIRE_NW
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_AIM
public static final int CANNON_LEAGUE03_AIM
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_AIM_N
public static final int CANNON_LEAGUE03_AIM_N
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_AIM_NE
public static final int CANNON_LEAGUE03_AIM_NE
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_AIM_E
public static final int CANNON_LEAGUE03_AIM_E
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_AIM_SE
public static final int CANNON_LEAGUE03_AIM_SE
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_AIM_S
public static final int CANNON_LEAGUE03_AIM_S
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_AIM_SW
public static final int CANNON_LEAGUE03_AIM_SW
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_AIM_W
public static final int CANNON_LEAGUE03_AIM_W
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_AIM_NW
public static final int CANNON_LEAGUE03_AIM_NW
- See Also:
- Constant Field Values
-
LEAGUE_3_HOME_TELEPORT_SCROLL
public static final int LEAGUE_3_HOME_TELEPORT_SCROLL
- See Also:
- Constant Field Values
-
LEAGUES03_CUTSCENE01_FRAME01
public static final int LEAGUES03_CUTSCENE01_FRAME01
- See Also:
- Constant Field Values
-
LEAGUES03_CUTSCENE01_FRAME02
public static final int LEAGUES03_CUTSCENE01_FRAME02
- See Also:
- Constant Field Values
-
LEAGUES03_CUTSCENE01_FRAME03
public static final int LEAGUES03_CUTSCENE01_FRAME03
- See Also:
- Constant Field Values
-
LEAGUES03_CUTSCENE01_FRAME04
public static final int LEAGUES03_CUTSCENE01_FRAME04
- See Also:
- Constant Field Values
-
LEAGUES03_CUTSCENE01_FRAME05
public static final int LEAGUES03_CUTSCENE01_FRAME05
- See Also:
- Constant Field Values
-
LEAGUES03_CUTSCENE01_FRAME06
public static final int LEAGUES03_CUTSCENE01_FRAME06
- See Also:
- Constant Field Values
-
LEAGUES03_CUTSCENE01_FRAME07
public static final int LEAGUES03_CUTSCENE01_FRAME07
- See Also:
- Constant Field Values
-
CANNON_LEAGUE03_IDLE
public static final int CANNON_LEAGUE03_IDLE
- See Also:
- Constant Field Values
-
LEAGUE3_AREA_TELEPORT_SPOTANIM
public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM
- See Also:
- Constant Field Values
-
LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE
public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE
- See Also:
- Constant Field Values
-
SAGE_IDLE_01
public static final int SAGE_IDLE_01
- See Also:
- Constant Field Values
-
SAGE_IDLE_02
public static final int SAGE_IDLE_02
- See Also:
- Constant Field Values
-
FX_BEAM_IDLE
public static final int FX_BEAM_IDLE
- See Also:
- Constant Field Values
-
HUMAN_TROPHY_LEAGUE03_RUN
public static final int HUMAN_TROPHY_LEAGUE03_RUN
- See Also:
- Constant Field Values
-
HUMAN_TROPHY_LEAGUE03_ATTACK
public static final int HUMAN_TROPHY_LEAGUE03_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_BANNER_LEAGUE03_IDLE
public static final int HUMAN_BANNER_LEAGUE03_IDLE
- See Also:
- Constant Field Values
-
HUMAN_BANNER_LEAGUE03_WALK_F
public static final int HUMAN_BANNER_LEAGUE03_WALK_F
- See Also:
- Constant Field Values
-
HUMAN_BANNER_LEAGUE03_WALK_B
public static final int HUMAN_BANNER_LEAGUE03_WALK_B
- See Also:
- Constant Field Values
-
HUMAN_BANNER_LEAGUE03_WALK_L
public static final int HUMAN_BANNER_LEAGUE03_WALK_L
- See Also:
- Constant Field Values
-
HUMAN_BANNER_LEAGUE03_WALK_R
public static final int HUMAN_BANNER_LEAGUE03_WALK_R
- See Also:
- Constant Field Values
-
HUMAN_BANNER_LEAGUE03_TURN
public static final int HUMAN_BANNER_LEAGUE03_TURN
- See Also:
- Constant Field Values
-
HUMAN_BANNER_LEAGUE03_RUN
public static final int HUMAN_BANNER_LEAGUE03_RUN
- See Also:
- Constant Field Values
-
HUMAN_BANNER_LEAGUE03_ATTACK
public static final int HUMAN_BANNER_LEAGUE03_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_BANNER_LEAGUE03_BLOCK
public static final int HUMAN_BANNER_LEAGUE03_BLOCK
- See Also:
- Constant Field Values
-
HUMAN_TROPHY_LEAGUE03_IDLE
public static final int HUMAN_TROPHY_LEAGUE03_IDLE
- See Also:
- Constant Field Values
-
HUMAN_TROPHY_LEAGUE03_WALK
public static final int HUMAN_TROPHY_LEAGUE03_WALK
- See Also:
- Constant Field Values
-
HUMAN_RELIC_UNLOCK_FEMALE
public static final int HUMAN_RELIC_UNLOCK_FEMALE
- See Also:
- Constant Field Values
-
NPC_REVENANT_SUPERIOR_WALK
public static final int NPC_REVENANT_SUPERIOR_WALK
- See Also:
- Constant Field Values
-
NPC_REVENANT_SUPERIOR_IDLE
public static final int NPC_REVENANT_SUPERIOR_IDLE
- See Also:
- Constant Field Values
-
NPC_REVENANT_SUPERIOR_ATTACK_MELEE
public static final int NPC_REVENANT_SUPERIOR_ATTACK_MELEE
- See Also:
- Constant Field Values
-
NPC_REVENANT_SUPERIOR_ATTACK_STUN
public static final int NPC_REVENANT_SUPERIOR_ATTACK_STUN
- See Also:
- Constant Field Values
-
NPC_REVENANT_SUPERIOR_ATTACK_HEAL
public static final int NPC_REVENANT_SUPERIOR_ATTACK_HEAL
- See Also:
- Constant Field Values
-
NPC_REVENANT_SUPERIOR_DEATH
public static final int NPC_REVENANT_SUPERIOR_DEATH
- See Also:
- Constant Field Values
-
NPC_REVENANT_SUPERIOR_SPAWN
public static final int NPC_REVENANT_SUPERIOR_SPAWN
- See Also:
- Constant Field Values
-
NPC_REVENANT_SUPERIOR_ATTACK_DOT
public static final int NPC_REVENANT_SUPERIOR_ATTACK_DOT
- See Also:
- Constant Field Values
-
LOTG_PLAYER_SHIELDS_EYES_START
public static final int LOTG_PLAYER_SHIELDS_EYES_START
- See Also:
- Constant Field Values
-
LOTG_PLAYER_SHIELDS_EYES_END
public static final int LOTG_PLAYER_SHIELDS_EYES_END
- See Also:
- Constant Field Values
-
LOTG_GOBLIN_TO_PLAYER_PLAYER_ANIM
public static final int LOTG_GOBLIN_TO_PLAYER_PLAYER_ANIM
- See Also:
- Constant Field Values
-
LOTG_PLAYER_TO_GOBLIN_PLAYER_ANIM
public static final int LOTG_PLAYER_TO_GOBLIN_PLAYER_ANIM
- See Also:
- Constant Field Values
-
LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM
public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM
- See Also:
- Constant Field Values
-
LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM
public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM
- See Also:
- Constant Field Values
-
LOTG_PLAYER_INVOKES_HIGH_PRIEST
public static final int LOTG_PLAYER_INVOKES_HIGH_PRIEST
- See Also:
- Constant Field Values
-
LOTG_GOBLIN_INVOKES_HIGH_PRIEST
public static final int LOTG_GOBLIN_INVOKES_HIGH_PRIEST
- See Also:
- Constant Field Values
-
LOTG_GOBLIN_PICKPOCKET
public static final int LOTG_GOBLIN_PICKPOCKET
- See Also:
- Constant Field Values
-
LOTG_GOBLIN_PRAYING_AT_ALTAR
public static final int LOTG_GOBLIN_PRAYING_AT_ALTAR
- See Also:
- Constant Field Values
-
LOTG_GOBLIN_SEARCHES_CRATES
public static final int LOTG_GOBLIN_SEARCHES_CRATES
- See Also:
- Constant Field Values
-
LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_ONE
public static final int LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_ONE
- See Also:
- Constant Field Values
-
LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_TWO
public static final int LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_TWO
- See Also:
- Constant Field Values
-
LOTG_ZANIK_LIGHT_VORTEX_ONE
public static final int LOTG_ZANIK_LIGHT_VORTEX_ONE
- See Also:
- Constant Field Values
-
LOTG_ZANIK_LIGHT_VORTEX_TWO
public static final int LOTG_ZANIK_LIGHT_VORTEX_TWO
- See Also:
- Constant Field Values
-
LOTG_PREACHER_GESTICULATING
public static final int LOTG_PREACHER_GESTICULATING
- See Also:
- Constant Field Values
-
LOTG_BONE_SHARD_ATTACK
public static final int LOTG_BONE_SHARD_ATTACK
- See Also:
- Constant Field Values
-
LOTG_SKELETAL_CLAW
public static final int LOTG_SKELETAL_CLAW
- See Also:
- Constant Field Values
-
LOTG_MAGIC_SPELL_DOUBLE_COIL
public static final int LOTG_MAGIC_SPELL_DOUBLE_COIL
- See Also:
- Constant Field Values
-
LOTG_DOUBLE_COIL_SPOTANIM
public static final int LOTG_DOUBLE_COIL_SPOTANIM
- See Also:
- Constant Field Values
-
MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM
public static final int MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM
- See Also:
- Constant Field Values
-
LOTG_MAGIC_SPELL_RAISE_UNDEAD
public static final int LOTG_MAGIC_SPELL_RAISE_UNDEAD
- See Also:
- Constant Field Values
-
LOTG_RAISE_UNDEAD_SPOTANIM
public static final int LOTG_RAISE_UNDEAD_SPOTANIM
- See Also:
- Constant Field Values
-
LOTG_MAGIC_SPELL_LIGHT_BOW
public static final int LOTG_MAGIC_SPELL_LIGHT_BOW
- See Also:
- Constant Field Values
-
LOTG_LIGHT_BOW_SPOTANIM
public static final int LOTG_LIGHT_BOW_SPOTANIM
- See Also:
- Constant Field Values
-
LOTG_LIGHT_BOW_PROJECTILE
public static final int LOTG_LIGHT_BOW_PROJECTILE
- See Also:
- Constant Field Values
-
LOTG_PLAYER_PUSHING_SARCOPHAGUS
public static final int LOTG_PLAYER_PUSHING_SARCOPHAGUS
- See Also:
- Constant Field Values
-
LOTG_ZANIK_PUSHING_SARCOPHAGUS
public static final int LOTG_ZANIK_PUSHING_SARCOPHAGUS
- See Also:
- Constant Field Values
-
LOTG_CLAWING_OUT_OF_THE_GROUND
public static final int LOTG_CLAWING_OUT_OF_THE_GROUND
- See Also:
- Constant Field Values
-
LOTG_HIGH_PRIEST_GIVING_UP
public static final int LOTG_HIGH_PRIEST_GIVING_UP
- See Also:
- Constant Field Values
-
LOTG_HIGH_PRIEST_GIVING_UP_READY
public static final int LOTG_HIGH_PRIEST_GIVING_UP_READY
- See Also:
- Constant Field Values
-
HIGH_PRIEST_FINALLY_DYING
public static final int HIGH_PRIEST_FINALLY_DYING
- See Also:
- Constant Field Values
-
LOTG_SNEAK_UNDER_CRYPT_DOOR
public static final int LOTG_SNEAK_UNDER_CRYPT_DOOR
- See Also:
- Constant Field Values
-
LOTG_HOPESPEAR_WALK
public static final int LOTG_HOPESPEAR_WALK
- See Also:
- Constant Field Values
-
LOTG_HOPESPEAR_READY
public static final int LOTG_HOPESPEAR_READY
- See Also:
- Constant Field Values
-
LOTG_OLDAK_ACTIVATING_HACKING_MACHINE
public static final int LOTG_OLDAK_ACTIVATING_HACKING_MACHINE
- See Also:
- Constant Field Values
-
LOTG_OLDAK_LOOKING_AT_HACKING_MACHINE
public static final int LOTG_OLDAK_LOOKING_AT_HACKING_MACHINE
- See Also:
- Constant Field Values
-
LOTG_GOBLINS_MIXING_DYES
public static final int LOTG_GOBLINS_MIXING_DYES
- See Also:
- Constant Field Values
-
LOTG_UNLOCKING_THE_CRYPT_DOOR
public static final int LOTG_UNLOCKING_THE_CRYPT_DOOR
- See Also:
- Constant Field Values
-
LOTG_SWAMP_BUBBLES
public static final int LOTG_SWAMP_BUBBLES
- See Also:
- Constant Field Values
-
LOTG_OOZING_ROCK
public static final int LOTG_OOZING_ROCK
- See Also:
- Constant Field Values
-
LOTG_BONE_SHARDS_PROJECTILE
public static final int LOTG_BONE_SHARDS_PROJECTILE
- See Also:
- Constant Field Values
-
LOTG_SARCOPHAGUS_CLOSED
public static final int LOTG_SARCOPHAGUS_CLOSED
- See Also:
- Constant Field Values
-
LOTG_SARCOPHAGUS_OPENING
public static final int LOTG_SARCOPHAGUS_OPENING
- See Also:
- Constant Field Values
-
LOTG_SARCOPHAGUS_OPEN
public static final int LOTG_SARCOPHAGUS_OPEN
- See Also:
- Constant Field Values
-
LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM
public static final int LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM
- See Also:
- Constant Field Values
-
LOTG_DOOR_CLOSED
public static final int LOTG_DOOR_CLOSED
- See Also:
- Constant Field Values
-
LOTG_DOOR_OPENING
public static final int LOTG_DOOR_OPENING
- See Also:
- Constant Field Values
-
FAIRY_RING_INNER_RING_BLOWS_OUT
public static final int FAIRY_RING_INNER_RING_BLOWS_OUT
- See Also:
- Constant Field Values
-
FAIRY_RING_MID_RING_BLOWS_OUT
public static final int FAIRY_RING_MID_RING_BLOWS_OUT
- See Also:
- Constant Field Values
-
FAIRY_RING_OUTER_RING_BLOWS_OUT
public static final int FAIRY_RING_OUTER_RING_BLOWS_OUT
- See Also:
- Constant Field Values
-
FAIRY_RING_PORTAL_OPENING
public static final int FAIRY_RING_PORTAL_OPENING
- See Also:
- Constant Field Values
-
FAIRY_RING_READY
public static final int FAIRY_RING_READY
- See Also:
- Constant Field Values
-
LOTG_HACKING_MACHINE_FLASHING_LIGHTS
public static final int LOTG_HACKING_MACHINE_FLASHING_LIGHTS
- See Also:
- Constant Field Values
-
LOTG_VIALS_SPOTANIM
public static final int LOTG_VIALS_SPOTANIM
- See Also:
- Constant Field Values
-
LOTG_PORTAL_IN_FLUX
public static final int LOTG_PORTAL_IN_FLUX
- See Also:
- Constant Field Values
-
LOTG_PLAYER_DUST_WALK
public static final int LOTG_PLAYER_DUST_WALK
- See Also:
- Constant Field Values
-
SLICE_SURFACE_GOBLIN_SQUAT_RUN
public static final int SLICE_SURFACE_GOBLIN_SQUAT_RUN
- See Also:
- Constant Field Values
-
HUMAN_SKI_IDLE
public static final int HUMAN_SKI_IDLE
- See Also:
- Constant Field Values
-
HUMAN_SKI_WALK
public static final int HUMAN_SKI_WALK
- See Also:
- Constant Field Values
-
HUMAN_SKI_WALK_LEFT
public static final int HUMAN_SKI_WALK_LEFT
- See Also:
- Constant Field Values
-
HUMAN_SKI_WALK_RIGHT
public static final int HUMAN_SKI_WALK_RIGHT
- See Also:
- Constant Field Values
-
HUMAN_SKI_WALK_BACKWARDS
public static final int HUMAN_SKI_WALK_BACKWARDS
- See Also:
- Constant Field Values
-
HUMAN_SKI_RUN
public static final int HUMAN_SKI_RUN
- See Also:
- Constant Field Values
-
HUMAN_SKI_ATTACK
public static final int HUMAN_SKI_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_SKI_DEFEND
public static final int HUMAN_SKI_DEFEND
- See Also:
- Constant Field Values
-
HUMAN_FISHING_CASTING_BRUT
public static final int HUMAN_FISHING_CASTING_BRUT
- See Also:
- Constant Field Values
-
HUMAN_FISHING_ONSPOT_BRUT
public static final int HUMAN_FISHING_ONSPOT_BRUT
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_DWH_ORNAMENT
public static final int HUMAN_POH_BUILD_DWH_ORNAMENT
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_DWH_ORNAMENT
public static final int GODWARS_HAMMER_GONG_DWH_ORNAMENT
- See Also:
- Constant Field Values
-
PICKING_LOW_SHORTER
public static final int PICKING_LOW_SHORTER
- See Also:
- Constant Field Values
-
DEATH_OFFICE_PORTAL_ROUND
public static final int DEATH_OFFICE_PORTAL_ROUND
- See Also:
- Constant Field Values
-
DEATH_OFFICE_PORTAL_ROUND_GOTR
public static final int DEATH_OFFICE_PORTAL_ROUND_GOTR
- See Also:
- Constant Field Values
-
DEATH_OFFICE_PORTAL_DEATH
public static final int DEATH_OFFICE_PORTAL_DEATH
- See Also:
- Constant Field Values
-
DEATH_OFFICE_PORTAL_DEATH_LOOP
public static final int DEATH_OFFICE_PORTAL_DEATH_LOOP
- See Also:
- Constant Field Values
-
DEATH_OFFICE_PORTAL_SPAWN
public static final int DEATH_OFFICE_PORTAL_SPAWN
- See Also:
- Constant Field Values
-
DEATH_OFFICE_PORTAL_FLICKER
public static final int DEATH_OFFICE_PORTAL_FLICKER
- See Also:
- Constant Field Values
-
DEATH_OFFICE_PORTAL_FLICKER_GOTR
public static final int DEATH_OFFICE_PORTAL_FLICKER_GOTR
- See Also:
- Constant Field Values
-
HUMAN_RUNECRAFT_WALKMERGE
public static final int HUMAN_RUNECRAFT_WALKMERGE
- See Also:
- Constant Field Values
-
STATUE_RUNESTONE01_INACTIVE
public static final int STATUE_RUNESTONE01_INACTIVE
- See Also:
- Constant Field Values
-
STATUE_RUNESTONE01_ACTIVE
public static final int STATUE_RUNESTONE01_ACTIVE
- See Also:
- Constant Field Values
-
GOTR_LIGHT_LANTERN
public static final int GOTR_LIGHT_LANTERN
- See Also:
- Constant Field Values
-
GOTR_CHISEL_ESSENCE
public static final int GOTR_CHISEL_ESSENCE
- See Also:
- Constant Field Values
-
BARRIER_SARADOMIN01_IDLE
public static final int BARRIER_SARADOMIN01_IDLE
- See Also:
- Constant Field Values
-
FX_BEAM_BURST
public static final int FX_BEAM_BURST
- See Also:
- Constant Field Values
-
FX_BEAM_STRIKE
public static final int FX_BEAM_STRIKE
- See Also:
- Constant Field Values
-
PORTAL_GUARDIAN_WALK
public static final int PORTAL_GUARDIAN_WALK
- See Also:
- Constant Field Values
-
PORTAL_GUARDIAN_IDLE
public static final int PORTAL_GUARDIAN_IDLE
- See Also:
- Constant Field Values
-
PORTAL_GUARDIAN_SURGE
public static final int PORTAL_GUARDIAN_SURGE
- See Also:
- Constant Field Values
-
PORTAL_GUARDIAN_SIPHON
public static final int PORTAL_GUARDIAN_SIPHON
- See Also:
- Constant Field Values
-
PORTAL_GUARDIAN_SLEEP
public static final int PORTAL_GUARDIAN_SLEEP
- See Also:
- Constant Field Values
-
PORTAL_GUARDIAN_SLEEP_LOOP
public static final int PORTAL_GUARDIAN_SLEEP_LOOP
- See Also:
- Constant Field Values
-
PORTAL_GUARDIAN_WAKEUP
public static final int PORTAL_GUARDIAN_WAKEUP
- See Also:
- Constant Field Values
-
PORTAL_GUARDIAN_SPAWN
public static final int PORTAL_GUARDIAN_SPAWN
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_WALK_LARGE
public static final int RIFT_GUARDIAN_WALK_LARGE
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_WALK_SMALL
public static final int RIFT_GUARDIAN_WALK_SMALL
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_READY
public static final int RIFT_GUARDIAN_READY
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_SPAWN
public static final int RIFT_GUARDIAN_SPAWN
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_DEATH
public static final int RIFT_GUARDIAN_DEATH
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_ATTACK_RANGED
public static final int RIFT_GUARDIAN_ATTACK_RANGED
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_ATTACK_MELEE
public static final int RIFT_GUARDIAN_ATTACK_MELEE
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_DEFEND_MELEE
public static final int RIFT_GUARDIAN_DEFEND_MELEE
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_DEFEND_RANGED
public static final int RIFT_GUARDIAN_DEFEND_RANGED
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_INACTIVE
public static final int RIFT_GUARDIAN_INACTIVE
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_LEECH_ATTACK
public static final int GOTR_ABYSSAL_LEECH_ATTACK
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_LEECH_DEFEND
public static final int GOTR_ABYSSAL_LEECH_DEFEND
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_LEECH_DEATH
public static final int GOTR_ABYSSAL_LEECH_DEATH
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_WALKER_ATTACK
public static final int GOTR_ABYSSAL_WALKER_ATTACK
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_WALKER_DEFEND
public static final int GOTR_ABYSSAL_WALKER_DEFEND
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_WALKER_DEATH
public static final int GOTR_ABYSSAL_WALKER_DEATH
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_PYRAMID_RANGED_ATTACK
public static final int GOTR_ABYSSAL_PYRAMID_RANGED_ATTACK
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_PYRAMID_ATTACK
public static final int GOTR_ABYSSAL_PYRAMID_ATTACK
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_PYRAMID_DEFEND
public static final int GOTR_ABYSSAL_PYRAMID_DEFEND
- See Also:
- Constant Field Values
-
GOTR_ABYSSAL_PYRAMID_DEATH
public static final int GOTR_ABYSSAL_PYRAMID_DEATH
- See Also:
- Constant Field Values
-
RIFT_GUARDIAN_SIT
public static final int RIFT_GUARDIAN_SIT
- See Also:
- Constant Field Values
-
TOTE_FLYBACK
public static final int TOTE_FLYBACK
- See Also:
- Constant Field Values
-
ARCEUUS_CHISEL_ESSENCE_PRIORITY
public static final int ARCEUUS_CHISEL_ESSENCE_PRIORITY
- See Also:
- Constant Field Values
-
NIGHTMARE_PROJECTILE_RIFT_IDLE
public static final int NIGHTMARE_PROJECTILE_RIFT_IDLE
- See Also:
- Constant Field Values
-
HUMAN_PICKUPTABLE_WALKMERGE
public static final int HUMAN_PICKUPTABLE_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_LEVERDOWN_WALKMERGE
public static final int HUMAN_LEVERDOWN_WALKMERGE
- See Also:
- Constant Field Values
-
LEAGUE_3_HORROR_PREACH_SARADOMIN
public static final int LEAGUE_3_HORROR_PREACH_SARADOMIN
- See Also:
- Constant Field Values
-
LEAGUE_3_HORROR_PREACH_ZAMORAK
public static final int LEAGUE_3_HORROR_PREACH_ZAMORAK
- See Also:
- Constant Field Values
-
LEAGUE_3_HORROR_PREACH_GUTHIX
public static final int LEAGUE_3_HORROR_PREACH_GUTHIX
- See Also:
- Constant Field Values
-
HUMAN_CRATE_SQUAT
public static final int HUMAN_CRATE_SQUAT
- See Also:
- Constant Field Values
-
EASTER22_CRATE_SPAWN
public static final int EASTER22_CRATE_SPAWN
- See Also:
- Constant Field Values
-
EASTER22_CRATE_EXCLAIM
public static final int EASTER22_CRATE_EXCLAIM
- See Also:
- Constant Field Values
-
EASTER22_CRATE_QUESTION
public static final int EASTER22_CRATE_QUESTION
- See Also:
- Constant Field Values
-
EASTER22_CRATE_IDLE
public static final int EASTER22_CRATE_IDLE
- See Also:
- Constant Field Values
-
EASTER22_CRATE_SHAKE
public static final int EASTER22_CRATE_SHAKE
- See Also:
- Constant Field Values
-
EASTER22_CRATE_SURVEY
public static final int EASTER22_CRATE_SURVEY
- See Also:
- Constant Field Values
-
HUMAN_CRATE_SURVEY
public static final int HUMAN_CRATE_SURVEY
- See Also:
- Constant Field Values
-
LEAGUE_3_HORROR_PREACH_BANDOS
public static final int LEAGUE_3_HORROR_PREACH_BANDOS
- See Also:
- Constant Field Values
-
HUMAN_PREPARE_OFFERING_LOOP
public static final int HUMAN_PREPARE_OFFERING_LOOP
- See Also:
- Constant Field Values
-
SPELL_SHADOW_BARRAGE_IMPACT_FAST
public static final int SPELL_SHADOW_BARRAGE_IMPACT_FAST
- See Also:
- Constant Field Values
-
PICKING_MID_SHORT
public static final int PICKING_MID_SHORT
- See Also:
- Constant Field Values
-
POH_SMASH_MAGIC_TABLET_WALKMERGE
public static final int POH_SMASH_MAGIC_TABLET_WALKMERGE
- See Also:
- Constant Field Values
-
NPC_KEPHRI_WALK01
public static final int NPC_KEPHRI_WALK01
- See Also:
- Constant Field Values
-
NPC_WARDENS_IDLE06
public static final int NPC_WARDENS_IDLE06
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_03_SPEAR
public static final int NPC_AKKHA_WALK_03_SPEAR
- See Also:
- Constant Field Values
-
M_ZOMBIE_ATTACK_MOVE
public static final int M_ZOMBIE_ATTACK_MOVE
- See Also:
- Constant Field Values
-
HUMAN_WALK_APPEAR
public static final int HUMAN_WALK_APPEAR
- See Also:
- Constant Field Values
-
HUMAN_WALK_APPEAR_SLOW
public static final int HUMAN_WALK_APPEAR_SLOW
- See Also:
- Constant Field Values
-
HUMAN_WALK_APPEAR_LONG
public static final int HUMAN_WALK_APPEAR_LONG
- See Also:
- Constant Field Values
-
BCS_CHARGE_ATTACK_LOOP
public static final int BCS_CHARGE_ATTACK_LOOP
- See Also:
- Constant Field Values
-
BCS_SCABARITE_CHAMPION_ATTACK_SLASH
public static final int BCS_SCABARITE_CHAMPION_ATTACK_SLASH
- See Also:
- Constant Field Values
-
BCS_SCABARITE_CHAMPION_ATTACK_SPELL
public static final int BCS_SCABARITE_CHAMPION_ATTACK_SPELL
- See Also:
- Constant Field Values
-
BCS_RIFT_APPEAR
public static final int BCS_RIFT_APPEAR
- See Also:
- Constant Field Values
-
BCS_RIFT_IDLE
public static final int BCS_RIFT_IDLE
- See Also:
- Constant Field Values
-
BCS_RIFT_DISAPPEAR
public static final int BCS_RIFT_DISAPPEAR
- See Also:
- Constant Field Values
-
CONTACT_INVISIBLE
public static final int CONTACT_INVISIBLE
- See Also:
- Constant Field Values
-
HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS
public static final int HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS
- See Also:
- Constant Field Values
-
HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS_LOOP
public static final int HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS_LOOP
- See Also:
- Constant Field Values
-
HUMAN_BARELY_CONSCIOUS
public static final int HUMAN_BARELY_CONSCIOUS
- See Also:
- Constant Field Values
-
ICTHALARINS_DOOR_CLOSED
public static final int ICTHALARINS_DOOR_CLOSED
- See Also:
- Constant Field Values
-
GAS_SHORT
public static final int GAS_SHORT
- See Also:
- Constant Field Values
-
HUMAN_DEAD_LOOP
public static final int HUMAN_DEAD_LOOP
- See Also:
- Constant Field Values
-
ICS_STUMBLE_BACK
public static final int ICS_STUMBLE_BACK
- See Also:
- Constant Field Values
-
LEAGUE_3_HORROR_PREACH_ARMADYL
public static final int LEAGUE_3_HORROR_PREACH_ARMADYL
- See Also:
- Constant Field Values
-
LEAGUE_3_HORROR_PREACH_ZAROS
public static final int LEAGUE_3_HORROR_PREACH_ZAROS
- See Also:
- Constant Field Values
-
SG_GRINDSTONE_REPAIR
public static final int SG_GRINDSTONE_REPAIR
- See Also:
- Constant Field Values
-
GIANTS_FOUNDRY_WORK_PREFORM
public static final int GIANTS_FOUNDRY_WORK_PREFORM
- See Also:
- Constant Field Values
-
GIANTS_FOUNDRY_WORK_PREFORM_LOOP
public static final int GIANTS_FOUNDRY_WORK_PREFORM_LOOP
- See Also:
- Constant Field Values
-
GIANTS_FOUNDRY_POLISHING_WHEEL_SPIN
public static final int GIANTS_FOUNDRY_POLISHING_WHEEL_SPIN
- See Also:
- Constant Field Values
-
GIANTS_FOUNDRY_HAMMER01
public static final int GIANTS_FOUNDRY_HAMMER01
- See Also:
- Constant Field Values
-
GIANTS_FOUNDRY_CRUCIBLE_POUR01
public static final int GIANTS_FOUNDRY_CRUCIBLE_POUR01
- See Also:
- Constant Field Values
-
GIANTS_FOUNDRY_CRUCIBLE_STOP01
public static final int GIANTS_FOUNDRY_CRUCIBLE_STOP01
- See Also:
- Constant Field Values
-
GIANTS_FOUNDRY_IDLE
public static final int GIANTS_FOUNDRY_IDLE
- See Also:
- Constant Field Values
-
WATERWHEEL_CHUTE
public static final int WATERWHEEL_CHUTE
- See Also:
- Constant Field Values
-
HUMAN_PREFORM_LIFT
public static final int HUMAN_PREFORM_LIFT
- See Also:
- Constant Field Values
-
HUMAN_PREFORM_LIFT_START
public static final int HUMAN_PREFORM_LIFT_START
- See Also:
- Constant Field Values
-
HUMAN_PREFORM_LIFT_START02
public static final int HUMAN_PREFORM_LIFT_START02
- See Also:
- Constant Field Values
-
HUMAN_PREFORM_LIFT_LOOP
public static final int HUMAN_PREFORM_LIFT_LOOP
- See Also:
- Constant Field Values
-
HUMAN_PREFORM_LIFT_LOOP02
public static final int HUMAN_PREFORM_LIFT_LOOP02
- See Also:
- Constant Field Values
-
HUMAN_PREFORM_LIFT_END
public static final int HUMAN_PREFORM_LIFT_END
- See Also:
- Constant Field Values
-
GIANTS_FOUNDRY_FINISH_SWORD
public static final int GIANTS_FOUNDRY_FINISH_SWORD
- See Also:
- Constant Field Values
-
HUMAN_PUSH_PRIORITY
public static final int HUMAN_PUSH_PRIORITY
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_GIANT01_RUN
public static final int HUMAN_WEAPON_GIANT01_RUN
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_GIANT01_READY
public static final int HUMAN_WEAPON_GIANT01_READY
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_GIANT01_WALK
public static final int HUMAN_WEAPON_GIANT01_WALK
- See Also:
- Constant Field Values
-
GOTR_CHISEL_GUARDIAN
public static final int GOTR_CHISEL_GUARDIAN
- See Also:
- Constant Field Values
-
BALLISTA02_DEFEND
public static final int BALLISTA02_DEFEND
- See Also:
- Constant Field Values
-
BALLISTA02_READY
public static final int BALLISTA02_READY
- See Also:
- Constant Field Values
-
BALLISTA02_ATTACK
public static final int BALLISTA02_ATTACK
- See Also:
- Constant Field Values
-
BALLISTA02_ATTACK_PVN
public static final int BALLISTA02_ATTACK_PVN
- See Also:
- Constant Field Values
-
BALLISTA02_SPECIAL_ATTACK
public static final int BALLISTA02_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
BALLISTA02_SPECIAL_ATTACK_PVN
public static final int BALLISTA02_SPECIAL_ATTACK_PVN
- See Also:
- Constant Field Values
-
SPELL_SHADOW_BARRAGE_IMPACT_MED
public static final int SPELL_SHADOW_BARRAGE_IMPACT_MED
- See Also:
- Constant Field Values
-
GG_DEBRIS_SHADOW_60
public static final int GG_DEBRIS_SHADOW_60
- See Also:
- Constant Field Values
-
HUMAN_OSMUMTENS_FANG
public static final int HUMAN_OSMUMTENS_FANG
- See Also:
- Constant Field Values
-
TUMEKANS_LIGHT_CAST
public static final int TUMEKANS_LIGHT_CAST
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_BRONZE_PICKAXE
public static final int HUMAN_MINING_HET_BRONZE_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_IRON_PICKAXE
public static final int HUMAN_MINING_HET_IRON_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_BLACK_PICKAXE
public static final int HUMAN_MINING_HET_BLACK_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_STEEL_PICKAXE
public static final int HUMAN_MINING_HET_STEEL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_MITHRIL_PICKAXE
public static final int HUMAN_MINING_HET_MITHRIL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_ADAMANT_PICKAXE
public static final int HUMAN_MINING_HET_ADAMANT_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_RUNE_PICKAXE
public static final int HUMAN_MINING_HET_RUNE_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_GILDED_PICKAXE
public static final int HUMAN_MINING_HET_GILDED_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_DRAGON_PICKAXE
public static final int HUMAN_MINING_HET_DRAGON_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_DRAGON_PICKAXE_PRETTY
public static final int HUMAN_MINING_HET_DRAGON_PICKAXE_PRETTY
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_ZALCANO_PICKAXE
public static final int HUMAN_MINING_HET_ZALCANO_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_INFERNAL_PICKAXE
public static final int HUMAN_MINING_HET_INFERNAL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_3A_PICKAXE
public static final int HUMAN_MINING_HET_3A_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_CRYSTAL_PICKAXE
public static final int HUMAN_MINING_HET_CRYSTAL_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_LEAGUE_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_HET_LEAGUE_TRAILBLAZER_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_TRAILBLAZER_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_HET_TRAILBLAZER_PICKAXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
HUMAN_CRAFTING_ARMADYLEAN
public static final int HUMAN_CRAFTING_ARMADYLEAN
- See Also:
- Constant Field Values
-
TOA_FLIP_TILE
public static final int TOA_FLIP_TILE
- See Also:
- Constant Field Values
-
TOA_SOT_IDLE
public static final int TOA_SOT_IDLE
- See Also:
- Constant Field Values
-
TOA_SOT_CAST_A
public static final int TOA_SOT_CAST_A
- See Also:
- Constant Field Values
-
TOA_SOT_CAST_B
public static final int TOA_SOT_CAST_B
- See Also:
- Constant Field Values
-
TOA_SOT_READY
public static final int TOA_SOT_READY
- See Also:
- Constant Field Values
-
GATEWAY_TOMB01_BARRIER01_IDLE01
public static final int GATEWAY_TOMB01_BARRIER01_IDLE01
- See Also:
- Constant Field Values
-
TOA_TILE_GLOW_IDLE
public static final int TOA_TILE_GLOW_IDLE
- See Also:
- Constant Field Values
-
WALLKIT_TOMB_MONKEY01_BLINK01
public static final int WALLKIT_TOMB_MONKEY01_BLINK01
- See Also:
- Constant Field Values
-
TOA_DUST_FALLING
public static final int TOA_DUST_FALLING
- See Also:
- Constant Field Values
-
POTTERY_TOMB_BOBBING01
public static final int POTTERY_TOMB_BOBBING01
- See Also:
- Constant Field Values
-
WALLKIT_TOMB_CROCODILE01_IDLE01
public static final int WALLKIT_TOMB_CROCODILE01_IDLE01
- See Also:
- Constant Field Values
-
TOA_TELEPORTER_IDLE
public static final int TOA_TELEPORTER_IDLE
- See Also:
- Constant Field Values
-
TOA_PILLAR_SHAKE
public static final int TOA_PILLAR_SHAKE
- See Also:
- Constant Field Values
-
TOA_PILLAR_IDLE
public static final int TOA_PILLAR_IDLE
- See Also:
- Constant Field Values
-
TOA_OSMUMTEN_CHEST_CLOSED
public static final int TOA_OSMUMTEN_CHEST_CLOSED
- See Also:
- Constant Field Values
-
TOA_OSMUMTEN_CHEST_REVEAL
public static final int TOA_OSMUMTEN_CHEST_REVEAL
- See Also:
- Constant Field Values
-
TOA_OSMUMTEN_CHEST_OPEN
public static final int TOA_OSMUMTEN_CHEST_OPEN
- See Also:
- Constant Field Values
-
FX_CYCLE
public static final int FX_CYCLE
- See Also:
- Constant Field Values
-
FX_CYCLE_RING
public static final int FX_CYCLE_RING
- See Also:
- Constant Field Values
-
FX_CYCLE_MASORI_HEAD
public static final int FX_CYCLE_MASORI_HEAD
- See Also:
- Constant Field Values
-
FX_CYCLE_MASORI_TOP
public static final int FX_CYCLE_MASORI_TOP
- See Also:
- Constant Field Values
-
FX_CYCLE_MASORI_LEGS
public static final int FX_CYCLE_MASORI_LEGS
- See Also:
- Constant Field Values
-
FX_CYCLE_SWORD
public static final int FX_CYCLE_SWORD
- See Also:
- Constant Field Values
-
FX_CYCLE_WARD
public static final int FX_CYCLE_WARD
- See Also:
- Constant Field Values
-
FX_CYCLE_STAFF
public static final int FX_CYCLE_STAFF
- See Also:
- Constant Field Values
-
TOA_OBELISK01_GLOW
public static final int TOA_OBELISK01_GLOW
- See Also:
- Constant Field Values
-
TOA_WALL_RAISING
public static final int TOA_WALL_RAISING
- See Also:
- Constant Field Values
-
TOA_WALL_STATIC
public static final int TOA_WALL_STATIC
- See Also:
- Constant Field Values
-
TOA_BOULDER_ROLLING
public static final int TOA_BOULDER_ROLLING
- See Also:
- Constant Field Values
-
TOA_DUNG_DROP
public static final int TOA_DUNG_DROP
- See Also:
- Constant Field Values
-
TOA_LIFE_LEACH
public static final int TOA_LIFE_LEACH
- See Also:
- Constant Field Values
-
FX_CYCLE_GLOW
public static final int FX_CYCLE_GLOW
- See Also:
- Constant Field Values
-
FX_CYCLE_GLOW_LOOP
public static final int FX_CYCLE_GLOW_LOOP
- See Also:
- Constant Field Values
-
FX_CYCLE_SHRINK
public static final int FX_CYCLE_SHRINK
- See Also:
- Constant Field Values
-
TOA_WARDENS01_PYRAMID_ATTACK
public static final int TOA_WARDENS01_PYRAMID_ATTACK
- See Also:
- Constant Field Values
-
TOA_WARDENS01_PYARMID_APPEAR
public static final int TOA_WARDENS01_PYARMID_APPEAR
- See Also:
- Constant Field Values
-
TOA_WARDENS01_PYARMID_LEAVE
public static final int TOA_WARDENS01_PYARMID_LEAVE
- See Also:
- Constant Field Values
-
TOA_WARDENS01_PYRAMID_LOAD
public static final int TOA_WARDENS01_PYRAMID_LOAD
- See Also:
- Constant Field Values
-
TOA_WARDENS01_PYRAMID_INVISIBLE
public static final int TOA_WARDENS01_PYRAMID_INVISIBLE
- See Also:
- Constant Field Values
-
NPC_SCABARAS_IDLE01
public static final int NPC_SCABARAS_IDLE01
- See Also:
- Constant Field Values
-
NPC_SCABARAS_WALK01
public static final int NPC_SCABARAS_WALK01
- See Also:
- Constant Field Values
-
NPC_SCABARAS_TRAPPED01
public static final int NPC_SCABARAS_TRAPPED01
- See Also:
- Constant Field Values
-
NPC_CRONDIS_IDLE01
public static final int NPC_CRONDIS_IDLE01
- See Also:
- Constant Field Values
-
NPC_CRONDIS_WALK01
public static final int NPC_CRONDIS_WALK01
- See Also:
- Constant Field Values
-
NPC_CRONDIS_TRAPPED01
public static final int NPC_CRONDIS_TRAPPED01
- See Also:
- Constant Field Values
-
NPC_APMEKEN_IDLE01
public static final int NPC_APMEKEN_IDLE01
- See Also:
- Constant Field Values
-
NPC_APMEKEN_WALK01
public static final int NPC_APMEKEN_WALK01
- See Also:
- Constant Field Values
-
NPC_APMEKEN_TRAPPED01
public static final int NPC_APMEKEN_TRAPPED01
- See Also:
- Constant Field Values
-
NPC_HET_IDLE01
public static final int NPC_HET_IDLE01
- See Also:
- Constant Field Values
-
NPC_HET_WALK01
public static final int NPC_HET_WALK01
- See Also:
- Constant Field Values
-
NPC_HET_TRAPPED01
public static final int NPC_HET_TRAPPED01
- See Also:
- Constant Field Values
-
VFX_PANTHEON_TRAPPED01
public static final int VFX_PANTHEON_TRAPPED01
- See Also:
- Constant Field Values
-
TOA_HET_ORB_WALK01
public static final int TOA_HET_ORB_WALK01
- See Also:
- Constant Field Values
-
TOA_SPELL_TUMEKEN01_CAST01
public static final int TOA_SPELL_TUMEKEN01_CAST01
- See Also:
- Constant Field Values
-
TOA_KERIS_PARTISAN_SPECIAL01
public static final int TOA_KERIS_PARTISAN_SPECIAL01
- See Also:
- Constant Field Values
-
TOA_KERIS_PARTISAN_SPECIAL01_FX
public static final int TOA_KERIS_PARTISAN_SPECIAL01_FX
- See Also:
- Constant Field Values
-
TOA_TUMEKANS_LIGHT_CAST01
public static final int TOA_TUMEKANS_LIGHT_CAST01
- See Also:
- Constant Field Values
-
CRONDIS_COLUMN_TRAP_ANIM
public static final int CRONDIS_COLUMN_TRAP_ANIM
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_IDLE
public static final int CRONDIS_POISON_TILE_IDLE
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_01
public static final int CRONDIS_POISON_TILE_ACTIVATE_01
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_02
public static final int CRONDIS_POISON_TILE_ACTIVATE_02
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_03
public static final int CRONDIS_POISON_TILE_ACTIVATE_03
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_04
public static final int CRONDIS_POISON_TILE_ACTIVATE_04
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_05
public static final int CRONDIS_POISON_TILE_ACTIVATE_05
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_06
public static final int CRONDIS_POISON_TILE_ACTIVATE_06
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_07
public static final int CRONDIS_POISON_TILE_ACTIVATE_07
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_08
public static final int CRONDIS_POISON_TILE_ACTIVATE_08
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_09
public static final int CRONDIS_POISON_TILE_ACTIVATE_09
- See Also:
- Constant Field Values
-
CRONDIS_POISON_TILE_ACTIVATE_10
public static final int CRONDIS_POISON_TILE_ACTIVATE_10
- See Also:
- Constant Field Values
-
CRONDIS_POISON_SPOTANIM
public static final int CRONDIS_POISON_SPOTANIM
- See Also:
- Constant Field Values
-
CRONDIS_POISON_SPOTANIM_2
public static final int CRONDIS_POISON_SPOTANIM_2
- See Also:
- Constant Field Values
-
CRONDIS_POISON_SPOTANIM_3
public static final int CRONDIS_POISON_SPOTANIM_3
- See Also:
- Constant Field Values
-
CRONDIS_SPEAR_TRAP_IDLE
public static final int CRONDIS_SPEAR_TRAP_IDLE
- See Also:
- Constant Field Values
-
CRONDIS_SPEAR_TRAP_ACTIVATE
public static final int CRONDIS_SPEAR_TRAP_ACTIVATE
- See Also:
- Constant Field Values
-
CRONDIS_SPEAR_TRAP_SPEAR
public static final int CRONDIS_SPEAR_TRAP_SPEAR
- See Also:
- Constant Field Values
-
CRONDIS_SPEAR_TRAP_SPEAR02
public static final int CRONDIS_SPEAR_TRAP_SPEAR02
- See Also:
- Constant Field Values
-
FX_APMEKEN_SIGHT
public static final int FX_APMEKEN_SIGHT
- See Also:
- Constant Field Values
-
FX_APMEKEN_SIGHT_LONG
public static final int FX_APMEKEN_SIGHT_LONG
- See Also:
- Constant Field Values
-
FX_APMEKEN_FLOOR
public static final int FX_APMEKEN_FLOOR
- See Also:
- Constant Field Values
-
FX_APMEKEN_FLOOR_LONG
public static final int FX_APMEKEN_FLOOR_LONG
- See Also:
- Constant Field Values
-
FX_APMEKEN_BLIND
public static final int FX_APMEKEN_BLIND
- See Also:
- Constant Field Values
-
FX_APMEKEN_GAIN
public static final int FX_APMEKEN_GAIN
- See Also:
- Constant Field Values
-
NPC_KEPHRI_IDLE
public static final int NPC_KEPHRI_IDLE
- See Also:
- Constant Field Values
-
NPC_KEPHRI_TURN_LEFT
public static final int NPC_KEPHRI_TURN_LEFT
- See Also:
- Constant Field Values
-
NPC_KEPHRI_TURN_RIGHT
public static final int NPC_KEPHRI_TURN_RIGHT
- See Also:
- Constant Field Values
-
NPC_KEPHRI_ATTACK_RANGED
public static final int NPC_KEPHRI_ATTACK_RANGED
- See Also:
- Constant Field Values
-
NPC_KEPHRI_ATTACK_RANGED_RADIAL
public static final int NPC_KEPHRI_ATTACK_RANGED_RADIAL
- See Also:
- Constant Field Values
-
NPC_KEPHRI_ATTACK_MAGIC_RADIAL
public static final int NPC_KEPHRI_ATTACK_MAGIC_RADIAL
- See Also:
- Constant Field Values
-
NPC_KEPHRI_ATTACK_SPECIAL_EGGS
public static final int NPC_KEPHRI_ATTACK_SPECIAL_EGGS
- See Also:
- Constant Field Values
-
NPC_KEPHRI_STUNNED
public static final int NPC_KEPHRI_STUNNED
- See Also:
- Constant Field Values
-
NPC_KEPHRI_STUNNED_IDLE
public static final int NPC_KEPHRI_STUNNED_IDLE
- See Also:
- Constant Field Values
-
NPC_KEPHRI_STUNNED_WAKEUP
public static final int NPC_KEPHRI_STUNNED_WAKEUP
- See Also:
- Constant Field Values
-
NPC_KEPHRI_DEATH
public static final int NPC_KEPHRI_DEATH
- See Also:
- Constant Field Values
-
NPC_KEPHRI_DEAD
public static final int NPC_KEPHRI_DEAD
- See Also:
- Constant Field Values
-
NPC_SCARAB_WALK
public static final int NPC_SCARAB_WALK
- See Also:
- Constant Field Values
-
NPC_SCARAB_WALK_BACKWARDS
public static final int NPC_SCARAB_WALK_BACKWARDS
- See Also:
- Constant Field Values
-
NPC_SCARAB_IDLE
public static final int NPC_SCARAB_IDLE
- See Also:
- Constant Field Values
-
NPC_SCARAB_ATTACK
public static final int NPC_SCARAB_ATTACK
- See Also:
- Constant Field Values
-
NPC_SCARAB_RANGED_ATTACK
public static final int NPC_SCARAB_RANGED_ATTACK
- See Also:
- Constant Field Values
-
NPC_SCARAB_SPAWN
public static final int NPC_SCARAB_SPAWN
- See Also:
- Constant Field Values
-
NPC_SCARAB_DEATH
public static final int NPC_SCARAB_DEATH
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_TAKEOFF
public static final int NPC_SCARAB_FLYING_TAKEOFF
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_IDLE
public static final int NPC_SCARAB_FLYING_IDLE
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_IDLE02
public static final int NPC_SCARAB_FLYING_IDLE02
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_ATTACK
public static final int NPC_SCARAB_FLYING_ATTACK
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_LANDING
public static final int NPC_SCARAB_FLYING_LANDING
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_SPAWN
public static final int NPC_SCARAB_FLYING_SPAWN
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_DEATH
public static final int NPC_SCARAB_FLYING_DEATH
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_DEATH02
public static final int NPC_SCARAB_FLYING_DEATH02
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_DEATH03
public static final int NPC_SCARAB_FLYING_DEATH03
- See Also:
- Constant Field Values
-
NPC_SCARAB_FLYING_EXPLODE01
public static final int NPC_SCARAB_FLYING_EXPLODE01
- See Also:
- Constant Field Values
-
VFX_SCARAB_SHIELD01_ALIVE
public static final int VFX_SCARAB_SHIELD01_ALIVE
- See Also:
- Constant Field Values
-
VFX_SCARAB_SHIELD01_DEAD
public static final int VFX_SCARAB_SHIELD01_DEAD
- See Also:
- Constant Field Values
-
VFX_SCARAB_SHIELD01_DEATH
public static final int VFX_SCARAB_SHIELD01_DEATH
- See Also:
- Constant Field Values
-
VFX_SCARAB_SHIELD01_REFORM
public static final int VFX_SCARAB_SHIELD01_REFORM
- See Also:
- Constant Field Values
-
NPC_SWARM01_SCARAB01_SPAWN01
public static final int NPC_SWARM01_SCARAB01_SPAWN01
- See Also:
- Constant Field Values
-
NPC_SWARM01_SCARAB01_IDLE01
public static final int NPC_SWARM01_SCARAB01_IDLE01
- See Also:
- Constant Field Values
-
NPC_SWARM01_SCARAB01_INTEGRATE01
public static final int NPC_SWARM01_SCARAB01_INTEGRATE01
- See Also:
- Constant Field Values
-
NPC_SWARM01_SCARAB01_DEATH01
public static final int NPC_SWARM01_SCARAB01_DEATH01
- See Also:
- Constant Field Values
-
SPOTANIM_DUNGBALL_EXPLOSION01
public static final int SPOTANIM_DUNGBALL_EXPLOSION01
- See Also:
- Constant Field Values
-
VFX_SCARAB_EXPLOSION01
public static final int VFX_SCARAB_EXPLOSION01
- See Also:
- Constant Field Values
-
VFX_SCARAB_EXPLOSION02
public static final int VFX_SCARAB_EXPLOSION02
- See Also:
- Constant Field Values
-
VFX_SCARAB_EXPLOSION03
public static final int VFX_SCARAB_EXPLOSION03
- See Also:
- Constant Field Values
-
VFX_SCARAB_EXPLOSION04
public static final int VFX_SCARAB_EXPLOSION04
- See Also:
- Constant Field Values
-
VFX_SCARAB_EXPLOSION05
public static final int VFX_SCARAB_EXPLOSION05
- See Also:
- Constant Field Values
-
VFX_SCARAB_EXPLOSION06
public static final int VFX_SCARAB_EXPLOSION06
- See Also:
- Constant Field Values
-
VFX_SCARAB_EXPLOSION07
public static final int VFX_SCARAB_EXPLOSION07
- See Also:
- Constant Field Values
-
VFX_SCARAB_EXPLOSION08
public static final int VFX_SCARAB_EXPLOSION08
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_IDLE
public static final int NPC_ZEBAK01_IDLE
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_IDLE
public static final int NPC_ZEBAK02_IDLE
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_ATTACK_MELEE
public static final int NPC_ZEBAK01_ATTACK_MELEE
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_ATTACK_MELEE
public static final int NPC_ZEBAK02_ATTACK_MELEE
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_ATTACK_MELEE_ENRAGED
public static final int NPC_ZEBAK01_ATTACK_MELEE_ENRAGED
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_ATTACK_MELEE_ENRAGED
public static final int NPC_ZEBAK02_ATTACK_MELEE_ENRAGED
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_ATTACK_RANGED
public static final int NPC_ZEBAK01_ATTACK_RANGED
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_ATTACK_RANGED
public static final int NPC_ZEBAK02_ATTACK_RANGED
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_ATTACK_RANGED_ENRAGED
public static final int NPC_ZEBAK01_ATTACK_RANGED_ENRAGED
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_ATTACK_RANGED_ENRAGED
public static final int NPC_ZEBAK02_ATTACK_RANGED_ENRAGED
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_ATTACK_ROAR
public static final int NPC_ZEBAK01_ATTACK_ROAR
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_ATTACK_ROAR
public static final int NPC_ZEBAK02_ATTACK_ROAR
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_ATTACK_TAIL
public static final int NPC_ZEBAK01_ATTACK_TAIL
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_ATTACK_TAIL
public static final int NPC_ZEBAK02_ATTACK_TAIL
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_ATTACK_SPECIAL
public static final int NPC_ZEBAK01_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_ATTACK_SPECIAL
public static final int NPC_ZEBAK02_ATTACK_SPECIAL
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_DEATH
public static final int NPC_ZEBAK01_DEATH
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_DEATH
public static final int NPC_ZEBAK02_DEATH
- See Also:
- Constant Field Values
-
NPC_ZEBAK01_DEAD
public static final int NPC_ZEBAK01_DEAD
- See Also:
- Constant Field Values
-
NPC_ZEBAK02_DEAD
public static final int NPC_ZEBAK02_DEAD
- See Also:
- Constant Field Values
-
SPOTANIM_ZEBAK_MAGIC01
public static final int SPOTANIM_ZEBAK_MAGIC01
- See Also:
- Constant Field Values
-
PROJECTILE_ZEBAK_RANGED01
public static final int PROJECTILE_ZEBAK_RANGED01
- See Also:
- Constant Field Values
-
PROJECTILE_ZEBAK_RANGED01_ENRAGED
public static final int PROJECTILE_ZEBAK_RANGED01_ENRAGED
- See Also:
- Constant Field Values
-
SPOTANIM_ZEBAK_RANGED01
public static final int SPOTANIM_ZEBAK_RANGED01
- See Also:
- Constant Field Values
-
PROJECTILE_ZEBAK_PITCHER01
public static final int PROJECTILE_ZEBAK_PITCHER01
- See Also:
- Constant Field Values
-
PROJECTILE_ZEBAK_PITCHER01_ENRAGED
public static final int PROJECTILE_ZEBAK_PITCHER01_ENRAGED
- See Also:
- Constant Field Values
-
SPOTANIM_ZEBAK_PITCHER01
public static final int SPOTANIM_ZEBAK_PITCHER01
- See Also:
- Constant Field Values
-
PROJECTILE_ZEBAK_SHIELD01
public static final int PROJECTILE_ZEBAK_SHIELD01
- See Also:
- Constant Field Values
-
SPOTANIM_ZEBAK_SHIELD01
public static final int SPOTANIM_ZEBAK_SHIELD01
- See Also:
- Constant Field Values
-
SPOTANIM_ZEBAK_ATTACK_ROAR
public static final int SPOTANIM_ZEBAK_ATTACK_ROAR
- See Also:
- Constant Field Values
-
TOA_WARDENS_BUFF_SPOTANIM
public static final int TOA_WARDENS_BUFF_SPOTANIM
- See Also:
- Constant Field Values
-
NPC_WARDENS_WALK01
public static final int NPC_WARDENS_WALK01
- See Also:
- Constant Field Values
-
NPC_WARDENS_WALK02
public static final int NPC_WARDENS_WALK02
- See Also:
- Constant Field Values
-
NPC_WARDENS_WALK03
public static final int NPC_WARDENS_WALK03
- See Also:
- Constant Field Values
-
NPC_WARDENS_WALK04
public static final int NPC_WARDENS_WALK04
- See Also:
- Constant Field Values
-
NPC_WARDENS_IDLE01
public static final int NPC_WARDENS_IDLE01
- See Also:
- Constant Field Values
-
NPC_WARDENS_IDLE02
public static final int NPC_WARDENS_IDLE02
- See Also:
- Constant Field Values
-
NPC_WARDENS_IDLE03
public static final int NPC_WARDENS_IDLE03
- See Also:
- Constant Field Values
-
NPC_WARDENS_IDLE04
public static final int NPC_WARDENS_IDLE04
- See Also:
- Constant Field Values
-
NPC_WARDENS_IDLE05
public static final int NPC_WARDENS_IDLE05
- See Also:
- Constant Field Values
-
NPC_WARDENS_STOMP01
public static final int NPC_WARDENS_STOMP01
- See Also:
- Constant Field Values
-
NPC_WARDENS_MELEE01
public static final int NPC_WARDENS_MELEE01
- See Also:
- Constant Field Values
-
NPC_WARDENS_RANGED01
public static final int NPC_WARDENS_RANGED01
- See Also:
- Constant Field Values
-
NPC_WARDENS_MAGIC01
public static final int NPC_WARDENS_MAGIC01
- See Also:
- Constant Field Values
-
NPC_WARDENS_DEATH01
public static final int NPC_WARDENS_DEATH01
- See Also:
- Constant Field Values
-
NPC_WARDENS_WAKE01
public static final int NPC_WARDENS_WAKE01
- See Also:
- Constant Field Values
-
NPC_WARDENS_WAKE02
public static final int NPC_WARDENS_WAKE02
- See Also:
- Constant Field Values
-
NPC_WARDENS_DORMANT01
public static final int NPC_WARDENS_DORMANT01
- See Also:
- Constant Field Values
-
NPC_WARDENS_SPECIAL01
public static final int NPC_WARDENS_SPECIAL01
- See Also:
- Constant Field Values
-
NPC_WARDENS_IMPACT01
public static final int NPC_WARDENS_IMPACT01
- See Also:
- Constant Field Values
-
NPC_WARDENS_LAUNCH01
public static final int NPC_WARDENS_LAUNCH01
- See Also:
- Constant Field Values
-
NPC_WARDENS_EXPLOSION01
public static final int NPC_WARDENS_EXPLOSION01
- See Also:
- Constant Field Values
-
NPC_WARDENS_KNEEL01
public static final int NPC_WARDENS_KNEEL01
- See Also:
- Constant Field Values
-
NPC_WARDENS_KNEELING01
public static final int NPC_WARDENS_KNEELING01
- See Also:
- Constant Field Values
-
NPC_WARDENS_STANDUP01
public static final int NPC_WARDENS_STANDUP01
- See Also:
- Constant Field Values
-
NPC_WARDENS_HEADLESS01
public static final int NPC_WARDENS_HEADLESS01
- See Also:
- Constant Field Values
-
NPC_WARDENS_ATTACKLEFT01
public static final int NPC_WARDENS_ATTACKLEFT01
- See Also:
- Constant Field Values
-
NPC_WARDENS_ATTACKLEFT02
public static final int NPC_WARDENS_ATTACKLEFT02
- See Also:
- Constant Field Values
-
NPC_WARDENS_ATTACKRIGHT01
public static final int NPC_WARDENS_ATTACKRIGHT01
- See Also:
- Constant Field Values
-
NPC_WARDENS_ATTACKRIGHT02
public static final int NPC_WARDENS_ATTACKRIGHT02
- See Also:
- Constant Field Values
-
NPC_WARDENS_ATTACKCENTER01
public static final int NPC_WARDENS_ATTACKCENTER01
- See Also:
- Constant Field Values
-
NPC_WARDENS_ATTACKCENTER02
public static final int NPC_WARDENS_ATTACKCENTER02
- See Also:
- Constant Field Values
-
NPC_WARDENS_STAGGER01
public static final int NPC_WARDENS_STAGGER01
- See Also:
- Constant Field Values
-
NPC_WARDENS_RELEASE01
public static final int NPC_WARDENS_RELEASE01
- See Also:
- Constant Field Values
-
NPC_WARDENS_CHARGE01
public static final int NPC_WARDENS_CHARGE01
- See Also:
- Constant Field Values
-
NPC_WARDENS_CHARGING01
public static final int NPC_WARDENS_CHARGING01
- See Also:
- Constant Field Values
-
NPC_WARDENS_ENRAGING01
public static final int NPC_WARDENS_ENRAGING01
- See Also:
- Constant Field Values
-
NPC_WARDENS_ENRAGED01
public static final int NPC_WARDENS_ENRAGED01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01
public static final int SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01
public static final int SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_EXPLOSION01_IDLE01
public static final int SPOTANIM_WARDENS01_EXPLOSION01_IDLE01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_WAKEUP02
public static final int SPOTANIM_WARDENS01_WAKEUP02
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_IDLE05_IDLE01
public static final int SPOTANIM_WARDENS01_IDLE05_IDLE01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_DEATH02_OFFSET01
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_DEATH02_OFFSET02
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET02
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_DEATH02_OFFSET03
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET03
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_DEATH02_OFFSET04
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET04
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_DEATH02_OFFSET05
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET05
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_DEATH02_IDLE01
public static final int SPOTANIM_WARDENS01_DEATH02_IDLE01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04
- See Also:
- Constant Field Values
-
PROJANIM_WARDENS01_MELEE01_SPIN01
public static final int PROJANIM_WARDENS01_MELEE01_SPIN01
- See Also:
- Constant Field Values
-
PROJANIM_WARDENS01_RANGED01_SPIN01
public static final int PROJANIM_WARDENS01_RANGED01_SPIN01
- See Also:
- Constant Field Values
-
PROJANIM_WARDENS01_ENTOMB01_SPIN01
public static final int PROJANIM_WARDENS01_ENTOMB01_SPIN01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_CORE01_BEAT01
public static final int SPOTANIM_WARDENS01_CORE01_BEAT01
- See Also:
- Constant Field Values
-
SPOTANIM_AMASCUT01_SUCKING01_IDLE01
public static final int SPOTANIM_AMASCUT01_SUCKING01_IDLE01
- See Also:
- Constant Field Values
-
SPOTANIM_AMASCUT01_SUCKING01_FLASH01
public static final int SPOTANIM_AMASCUT01_SUCKING01_FLASH01
- See Also:
- Constant Field Values
-
SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01
public static final int SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01
- See Also:
- Constant Field Values
-
SPOTANIM_AMASCUT01_SUCKING01_GLOW01
public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW01
- See Also:
- Constant Field Values
-
SPOTANIM_AMASCUT01_SUCKING01_GLOW02
public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW02
- See Also:
- Constant Field Values
-
SPOTANIM_AMASCUT01_STRIKE01_FIRE01
public static final int SPOTANIM_AMASCUT01_STRIKE01_FIRE01
- See Also:
- Constant Field Values
-
SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01
public static final int SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01
- See Also:
- Constant Field Values
-
TOA_WARDENS_DEBRIS_FLOATING
public static final int TOA_WARDENS_DEBRIS_FLOATING
- See Also:
- Constant Field Values
-
TOA_WARDENS_ENTOMB
public static final int TOA_WARDENS_ENTOMB
- See Also:
- Constant Field Values
-
TOA_WARDENS_ENTOMB_LOOP
public static final int TOA_WARDENS_ENTOMB_LOOP
- See Also:
- Constant Field Values
-
TOA_WARDENS_ENTOMB_END
public static final int TOA_WARDENS_ENTOMB_END
- See Also:
- Constant Field Values
-
NPC_AMASCUT_GIANT01_IDLE01
public static final int NPC_AMASCUT_GIANT01_IDLE01
- See Also:
- Constant Field Values
-
NPC_AMASCUT_GIANT01_SUCK01
public static final int NPC_AMASCUT_GIANT01_SUCK01
- See Also:
- Constant Field Values
-
NPC_AMASCUT_GIANT01_ENRAGE01
public static final int NPC_AMASCUT_GIANT01_ENRAGE01
- See Also:
- Constant Field Values
-
NPC_AMASCUT_GIANT01_EXIT01
public static final int NPC_AMASCUT_GIANT01_EXIT01
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS_PHASE01_IDLE01
public static final int FX_OBELISK_WARDENS_PHASE01_IDLE01
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS01_CAST
public static final int FX_OBELISK_WARDENS01_CAST
- See Also:
- Constant Field Values
-
WARDENS_P3_TILE
public static final int WARDENS_P3_TILE
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS01_CHARGE
public static final int FX_OBELISK_WARDENS01_CHARGE
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS01_CHARGE_PART1
public static final int FX_OBELISK_WARDENS01_CHARGE_PART1
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS01_CHARGE_PART2
public static final int FX_OBELISK_WARDENS01_CHARGE_PART2
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS01_CHARGE_PART3
public static final int FX_OBELISK_WARDENS01_CHARGE_PART3
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS02_BOMB
public static final int FX_OBELISK_WARDENS02_BOMB
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS02_OPEN
public static final int FX_OBELISK_WARDENS02_OPEN
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS02_CLOSE
public static final int FX_OBELISK_WARDENS02_CLOSE
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS02_WAVE
public static final int FX_OBELISK_WARDENS02_WAVE
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS02_CAST
public static final int FX_OBELISK_WARDENS02_CAST
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS02_BEAM
public static final int FX_OBELISK_WARDENS02_BEAM
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS02_SWEEP
public static final int FX_OBELISK_WARDENS02_SWEEP
- See Also:
- Constant Field Values
-
FX_OBELISK_WARDENS02_DEATH
public static final int FX_OBELISK_WARDENS02_DEATH
- See Also:
- Constant Field Values
-
FX_WARDENS_ENERGY_DEATH01
public static final int FX_WARDENS_ENERGY_DEATH01
- See Also:
- Constant Field Values
-
FX_WARDENS_ENERGY_GROUNDED01
public static final int FX_WARDENS_ENERGY_GROUNDED01
- See Also:
- Constant Field Values
-
NPC_MANDRILL_WALK01
public static final int NPC_MANDRILL_WALK01
- See Also:
- Constant Field Values
-
NPC_MANDRILL_WALK01_BACKWARDS
public static final int NPC_MANDRILL_WALK01_BACKWARDS
- See Also:
- Constant Field Values
-
NPC_MANDRILL_WALK02
public static final int NPC_MANDRILL_WALK02
- See Also:
- Constant Field Values
-
NPC_MANDRILL_WALK02_BACKWARDS
public static final int NPC_MANDRILL_WALK02_BACKWARDS
- See Also:
- Constant Field Values
-
NPC_MANDRILL_IDLE
public static final int NPC_MANDRILL_IDLE
- See Also:
- Constant Field Values
-
NPC_MANDRILL_ATTACK_MELEE
public static final int NPC_MANDRILL_ATTACK_MELEE
- See Also:
- Constant Field Values
-
NPC_BABA_ATTACK_MELEE
public static final int NPC_BABA_ATTACK_MELEE
- See Also:
- Constant Field Values
-
NPC_MANDRILL_ATTACK_RANGED_01
public static final int NPC_MANDRILL_ATTACK_RANGED_01
- See Also:
- Constant Field Values
-
NPC_MANDRILL_ATTACK_RANGED_02
public static final int NPC_MANDRILL_ATTACK_RANGED_02
- See Also:
- Constant Field Values
-
NPC_MANDRILL_ATTACK_MAGIC
public static final int NPC_MANDRILL_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
NPC_MANDRILL_ATTACK_MAGIC_02
public static final int NPC_MANDRILL_ATTACK_MAGIC_02
- See Also:
- Constant Field Values
-
NPC_MANDRILL_ATTACK_SPECIAL_JUMP01
public static final int NPC_MANDRILL_ATTACK_SPECIAL_JUMP01
- See Also:
- Constant Field Values
-
NPC_MANDRILL_ATTACK_SPECIAL_RANGED01
public static final int NPC_MANDRILL_ATTACK_SPECIAL_RANGED01
- See Also:
- Constant Field Values
-
NPC_MANDRILL_ATTACK_SPECIAL_IDLE01
public static final int NPC_MANDRILL_ATTACK_SPECIAL_IDLE01
- See Also:
- Constant Field Values
-
NPC_MANDRILL_ATTACK_SPECIAL_END01
public static final int NPC_MANDRILL_ATTACK_SPECIAL_END01
- See Also:
- Constant Field Values
-
NPC_MANDRILL_SPAWN01
public static final int NPC_MANDRILL_SPAWN01
- See Also:
- Constant Field Values
-
NPC_MANDRILL_SPAWN02
public static final int NPC_MANDRILL_SPAWN02
- See Also:
- Constant Field Values
-
NPC_MANDRILL_DESPAWN01
public static final int NPC_MANDRILL_DESPAWN01
- See Also:
- Constant Field Values
-
NPC_MANDRILL_DESPAWN02
public static final int NPC_MANDRILL_DESPAWN02
- See Also:
- Constant Field Values
-
NPC_MANDRILL_EXPLODE
public static final int NPC_MANDRILL_EXPLODE
- See Also:
- Constant Field Values
-
SPOTANIM_MANDRILL_EXPLODE
public static final int SPOTANIM_MANDRILL_EXPLODE
- See Also:
- Constant Field Values
-
TOA_BABA_BANANA_FALL
public static final int TOA_BABA_BANANA_FALL
- See Also:
- Constant Field Values
-
FX_SYMBOL_FLOOR_GLOW01
public static final int FX_SYMBOL_FLOOR_GLOW01
- See Also:
- Constant Field Values
-
NPC_AKKHA_IDLE_SPEAR
public static final int NPC_AKKHA_IDLE_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_IDLE_SWORD
public static final int NPC_AKKHA_IDLE_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_01_SPEAR
public static final int NPC_AKKHA_WALK_01_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_01_SWORD
public static final int NPC_AKKHA_WALK_01_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_02_SPEAR
public static final int NPC_AKKHA_WALK_02_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_02_SWORD
public static final int NPC_AKKHA_WALK_02_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_BACKWARDS_01_SPEAR
public static final int NPC_AKKHA_WALK_BACKWARDS_01_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_BACKWARDS_01_SWORD
public static final int NPC_AKKHA_WALK_BACKWARDS_01_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_BACKWARDS_02_SPEAR
public static final int NPC_AKKHA_WALK_BACKWARDS_02_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_BACKWARDS_02_SWORD
public static final int NPC_AKKHA_WALK_BACKWARDS_02_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MELEE_SPEAR
public static final int NPC_AKKHA_ATTACK_MELEE_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MELEE_SWORD
public static final int NPC_AKKHA_ATTACK_MELEE_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_RANGED_SPEAR
public static final int NPC_AKKHA_ATTACK_RANGED_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_RANGED_SWORD
public static final int NPC_AKKHA_ATTACK_RANGED_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_01_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_01_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_02_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_02_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_03_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_03_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_04_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_04_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_01_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_01_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_02_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_02_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_03_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_03_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_MAGIC_04_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_04_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_TELEPORT_DISAPPEAR_SPEAR
public static final int NPC_AKKHA_TELEPORT_DISAPPEAR_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_TELEPORT_APPEAR_SPEAR
public static final int NPC_AKKHA_TELEPORT_APPEAR_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_TELEPORT_DISAPPEAR_SWORD
public static final int NPC_AKKHA_TELEPORT_DISAPPEAR_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_TELEPORT_APPEAR_SWORD
public static final int NPC_AKKHA_TELEPORT_APPEAR_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_STOMP_SPEAR
public static final int NPC_AKKHA_ATTACK_STOMP_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_ATTACK_STOMP_SWORD
public static final int NPC_AKKHA_ATTACK_STOMP_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_SPAWN_SPEAR
public static final int NPC_AKKHA_SPAWN_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_SPAWN_SWORD
public static final int NPC_AKKHA_SPAWN_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_DEATH_SPEAR
public static final int NPC_AKKHA_DEATH_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_DEATH_SWORD
public static final int NPC_AKKHA_DEATH_SWORD
- See Also:
- Constant Field Values
-
FX_ORB_DUST_IDLE
public static final int FX_ORB_DUST_IDLE
- See Also:
- Constant Field Values
-
GHOST_SUMMON2_PRIORITY
public static final int GHOST_SUMMON2_PRIORITY
- See Also:
- Constant Field Values
-
BOULDER_ROLLING_NO_DELAY
public static final int BOULDER_ROLLING_NO_DELAY
- See Also:
- Constant Field Values
-
DESERTTREASURE_SCARAB_CRACKS_FLOOR_QUICK
public static final int DESERTTREASURE_SCARAB_CRACKS_FLOOR_QUICK
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_MAGIC_SPOTANIM_LOOP
public static final int TOL_HOMONCULUS_MAGIC_SPOTANIM_LOOP
- See Also:
- Constant Field Values
-
HUMAN_TROLL_FLYBACK_MERGE
public static final int HUMAN_TROLL_FLYBACK_MERGE
- See Also:
- Constant Field Values
-
CONTACT_BOSS_SPAWN_QUICK
public static final int CONTACT_BOSS_SPAWN_QUICK
- See Also:
- Constant Field Values
-
CONTACT_BOSS_DEATH_AND_REV
public static final int CONTACT_BOSS_DEATH_AND_REV
- See Also:
- Constant Field Values
-
CONTACT_BOSS_DEATH_NO_DELAY
public static final int CONTACT_BOSS_DEATH_NO_DELAY
- See Also:
- Constant Field Values
-
NPC_XAMPHUR_DEMONBANE_QUICK
public static final int NPC_XAMPHUR_DEMONBANE_QUICK
- See Also:
- Constant Field Values
-
CROC_ATTACK_MERGE
public static final int CROC_ATTACK_MERGE
- See Also:
- Constant Field Values
-
GA_BEAST_ROCK_FALL_FASTER
public static final int GA_BEAST_ROCK_FALL_FASTER
- See Also:
- Constant Field Values
-
GA_BEAST_ROCK_FALL_FASTEST
public static final int GA_BEAST_ROCK_FALL_FASTEST
- See Also:
- Constant Field Values
-
NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE
public static final int NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE
- See Also:
- Constant Field Values
-
FX_FIRE01_IDLE
public static final int FX_FIRE01_IDLE
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_03_SWORD
public static final int NPC_AKKHA_WALK_03_SWORD
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_BACKWARDS_03_SPEAR
public static final int NPC_AKKHA_WALK_BACKWARDS_03_SPEAR
- See Also:
- Constant Field Values
-
NPC_AKKHA_WALK_BACKWARDS_03_SWORD
public static final int NPC_AKKHA_WALK_BACKWARDS_03_SWORD
- See Also:
- Constant Field Values
-
SPEEDRUN_SCROLL_READ
public static final int SPEEDRUN_SCROLL_READ
- See Also:
- Constant Field Values
-
WEAPON_SPEEDRUNNING01_CLOCK01_WALK01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_WALK01
- See Also:
- Constant Field Values
-
WEAPON_SPEEDRUNNING01_CLOCK01_READY01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_READY01
- See Also:
- Constant Field Values
-
WEAPON_SPEEDRUNNING01_CLOCK01_RUN01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_RUN01
- See Also:
- Constant Field Values
-
WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01
- See Also:
- Constant Field Values
-
WEAPON_SPEEDRUNNING01_CLOCK01_BLOCK01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_BLOCK01
- See Also:
- Constant Field Values
-
WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01
public static final int WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01
- See Also:
- Constant Field Values
-
SPEEDRUN_HOME_TELEPORT
public static final int SPEEDRUN_HOME_TELEPORT
- See Also:
- Constant Field Values
-
SPEEDRUN_HOME_TELEPORT_1
public static final int SPEEDRUN_HOME_TELEPORT_1
- See Also:
- Constant Field Values
-
SPEEDRUN_HOME_TELEPORT_2
public static final int SPEEDRUN_HOME_TELEPORT_2
- See Also:
- Constant Field Values
-
SPEEDRUN_HOME_TELEPORT_3
public static final int SPEEDRUN_HOME_TELEPORT_3
- See Also:
- Constant Field Values
-
SPEEDRUN_HOME_TELEPORT_4
public static final int SPEEDRUN_HOME_TELEPORT_4
- See Also:
- Constant Field Values
-
SPEEDRUN_HOME_TELEPORT_5
public static final int SPEEDRUN_HOME_TELEPORT_5
- See Also:
- Constant Field Values
-
SPEEDRUN_HOME_TELEPORT_6
public static final int SPEEDRUN_HOME_TELEPORT_6
- See Also:
- Constant Field Values
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT
- See Also:
- Constant Field Values
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT_5
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_5
- See Also:
- Constant Field Values
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT_6
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_6
- See Also:
- Constant Field Values
-
SPEEDRUN_HOME_TELEPORT_RETURN
public static final int SPEEDRUN_HOME_TELEPORT_RETURN
- See Also:
- Constant Field Values
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN
- See Also:
- Constant Field Values
-
EMOTE_TRICK_OR_TREAT_0
public static final int EMOTE_TRICK_OR_TREAT_0
- See Also:
- Constant Field Values
-
EMOTE_TRICK_OR_TREAT_1
public static final int EMOTE_TRICK_OR_TREAT_1
- See Also:
- Constant Field Values
-
EMOTE_TRICK_OR_TREAT_2
public static final int EMOTE_TRICK_OR_TREAT_2
- See Also:
- Constant Field Values
-
EMOTE_TRICK_OR_TREAT_3
public static final int EMOTE_TRICK_OR_TREAT_3
- See Also:
- Constant Field Values
-
EMOTE_TRICK_OR_TREAT_4
public static final int EMOTE_TRICK_OR_TREAT_4
- See Also:
- Constant Field Values
-
STRAYDOG_READY02
public static final int STRAYDOG_READY02
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5_AVERNIC
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5_AVERNIC
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5_AVERNIC
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6_AVERNIC
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6_AVERNIC
- See Also:
- Constant Field Values
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6_AVERNIC
- See Also:
- Constant Field Values
-
DEATH_OFFICE_NUTCRACKER_IDLE
public static final int DEATH_OFFICE_NUTCRACKER_IDLE
- See Also:
- Constant Field Values
-
FAIRY_FLOWER_IDLE
public static final int FAIRY_FLOWER_IDLE
- See Also:
- Constant Field Values
-
LIGHT_BEAM_BUTTERFLY
public static final int LIGHT_BEAM_BUTTERFLY
- See Also:
- Constant Field Values
-
CARD_LAUNCH
public static final int CARD_LAUNCH
- See Also:
- Constant Field Values
-
HUMAN_CARD_READY
public static final int HUMAN_CARD_READY
- See Also:
- Constant Field Values
-
HUMAN_CARD_ATTACK01
public static final int HUMAN_CARD_ATTACK01
- See Also:
- Constant Field Values
-
HUMAN_CARD_WALK01
public static final int HUMAN_CARD_WALK01
- See Also:
- Constant Field Values
-
HUMAN_CARD_RUN01
public static final int HUMAN_CARD_RUN01
- See Also:
- Constant Field Values
-
HUMAN_CARD_WALK01_L
public static final int HUMAN_CARD_WALK01_L
- See Also:
- Constant Field Values
-
HUMAN_CARD_WALK01_R
public static final int HUMAN_CARD_WALK01_R
- See Also:
- Constant Field Values
-
HUMAN_CARD_DEFEND
public static final int HUMAN_CARD_DEFEND
- See Also:
- Constant Field Values
-
POH_SMASH_MAGIC_TABLET_PRIORITY
public static final int POH_SMASH_MAGIC_TABLET_PRIORITY
- See Also:
- Constant Field Values
-
ARROW_VENATOR01_LAUNCH
public static final int ARROW_VENATOR01_LAUNCH
- See Also:
- Constant Field Values
-
ARROW_VENATOR01_TRAVEL
public static final int ARROW_VENATOR01_TRAVEL
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_BOW_VENATOR01_READY
public static final int HUMAN_WEAPON_BOW_VENATOR01_READY
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_BOW_VENATOR01_SHOOT
public static final int HUMAN_WEAPON_BOW_VENATOR01_SHOOT
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_BOW_VENATOR01_WALK
public static final int HUMAN_WEAPON_BOW_VENATOR01_WALK
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_BOW_VENATOR01_RUN
public static final int HUMAN_WEAPON_BOW_VENATOR01_RUN
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_BOW_VENATOR01_STEPLEFT
public static final int HUMAN_WEAPON_BOW_VENATOR01_STEPLEFT
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_BOW_VENATOR01_STEPRIGHT
public static final int HUMAN_WEAPON_BOW_VENATOR01_STEPRIGHT
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_BOW_VENATOR01_TURN
public static final int HUMAN_WEAPON_BOW_VENATOR01_TURN
- See Also:
- Constant Field Values
-
WILLOWTHEWISP_FAST
public static final int WILLOWTHEWISP_FAST
- See Also:
- Constant Field Values
-
MAHJARRAT_IDLE01
public static final int MAHJARRAT_IDLE01
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_FORWARD01
public static final int MAHJARRAT_WALK_FORWARD01
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_BACKWARDS01
public static final int MAHJARRAT_WALK_BACKWARDS01
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MELEE01
public static final int MAHJARRAT_ATTACK_MELEE01
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MAGIC01
public static final int MAHJARRAT_ATTACK_MAGIC01
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_SUMMON01
public static final int MAHJARRAT_ATTACK_SUMMON01
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_APPEAR01
public static final int MAHJARRAT_TELEPORT_APPEAR01
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_DISAPPEAR01
public static final int MAHJARRAT_TELEPORT_DISAPPEAR01
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_01
public static final int VFX_MAHJARRAT_TELEPORT_01
- See Also:
- Constant Field Values
-
MAHJARRAT_IDLE02
public static final int MAHJARRAT_IDLE02
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_FORWARD02
public static final int MAHJARRAT_WALK_FORWARD02
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_BACKWARDS02
public static final int MAHJARRAT_WALK_BACKWARDS02
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MELEE02
public static final int MAHJARRAT_ATTACK_MELEE02
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MAGIC02
public static final int MAHJARRAT_ATTACK_MAGIC02
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_SUMMON02
public static final int MAHJARRAT_ATTACK_SUMMON02
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_APPEAR02
public static final int MAHJARRAT_TELEPORT_APPEAR02
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_DISAPPEAR02
public static final int MAHJARRAT_TELEPORT_DISAPPEAR02
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_02
public static final int VFX_MAHJARRAT_TELEPORT_02
- See Also:
- Constant Field Values
-
MAHJARRAT_IDLE03
public static final int MAHJARRAT_IDLE03
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_FORWARD03
public static final int MAHJARRAT_WALK_FORWARD03
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_BACKWARDS03
public static final int MAHJARRAT_WALK_BACKWARDS03
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MELEE03
public static final int MAHJARRAT_ATTACK_MELEE03
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MAGIC03
public static final int MAHJARRAT_ATTACK_MAGIC03
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_SUMMON03
public static final int MAHJARRAT_ATTACK_SUMMON03
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_APPEAR03
public static final int MAHJARRAT_TELEPORT_APPEAR03
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_DISAPPEAR03
public static final int MAHJARRAT_TELEPORT_DISAPPEAR03
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_03
public static final int VFX_MAHJARRAT_TELEPORT_03
- See Also:
- Constant Field Values
-
MAHJARRAT_IDLE04
public static final int MAHJARRAT_IDLE04
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_FORWARD04
public static final int MAHJARRAT_WALK_FORWARD04
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_BACKWARDS04
public static final int MAHJARRAT_WALK_BACKWARDS04
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MAGIC04
public static final int MAHJARRAT_ATTACK_MAGIC04
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_SUMMON04
public static final int MAHJARRAT_ATTACK_SUMMON04
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MELEE_SLASH01
public static final int MAHJARRAT_ATTACK_MELEE_SLASH01
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MELEE_CRUSH01
public static final int MAHJARRAT_ATTACK_MELEE_CRUSH01
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_APPEAR04
public static final int MAHJARRAT_TELEPORT_APPEAR04
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_DISAPPEAR04
public static final int MAHJARRAT_TELEPORT_DISAPPEAR04
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_04
public static final int VFX_MAHJARRAT_TELEPORT_04
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_ATTACK_SUMMON
public static final int VFX_MAHJARRAT_ATTACK_SUMMON
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_ATTACK_MAGIC
public static final int VFX_MAHJARRAT_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_ATTACK_MAGIC_IMPACT
public static final int VFX_MAHJARRAT_ATTACK_MAGIC_IMPACT
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_MAGIC_SWORD
public static final int VFX_MAHJARRAT_MAGIC_SWORD
- See Also:
- Constant Field Values
-
MAHJARRAT_SHAPESHIFT_MUSPAH_01
public static final int MAHJARRAT_SHAPESHIFT_MUSPAH_01
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01
public static final int VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_DISAPPEAR_01
public static final int MAHJARRAT_HUMAN_DISAPPEAR_01
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_APPEAR
public static final int MAHJARRAT_HUMAN_APPEAR
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_HUMAN_01
public static final int VFX_MAHJARRAT_TELEPORT_HUMAN_01
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_DISAPPEAR_02
public static final int MAHJARRAT_HUMAN_DISAPPEAR_02
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_SHAPESHIFT_HUMAN_01
public static final int VFX_MAHJARRAT_SHAPESHIFT_HUMAN_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_IDLE_01
public static final int NPC_MUSPAH_IDLE_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_WALK_FORWARD_01
public static final int NPC_MUSPAH_WALK_FORWARD_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_PET_WALK_FORWARD_01
public static final int NPC_MUSPAH_PET_WALK_FORWARD_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_WALK_BACKWARD_01
public static final int NPC_MUSPAH_WALK_BACKWARD_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_PET_WALK_BACKWARD_01
public static final int NPC_MUSPAH_PET_WALK_BACKWARD_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_ATTACK_MAGIC_01
public static final int NPC_MUSPAH_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_ATTACK_MAGIC_01
public static final int VFX_MUSPAH_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_ATTACK_MELEE_01
public static final int NPC_MUSPAH_ATTACK_MELEE_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_ATTACK_MELEE_01
public static final int VFX_MUSPAH_ATTACK_MELEE_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_ATTACK_RANGED_01
public static final int NPC_MUSPAH_ATTACK_RANGED_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_ATTACK_SUMMON_01
public static final int NPC_MUSPAH_ATTACK_SUMMON_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_ATTACK_SUMMON_01
public static final int VFX_MUSPAH_ATTACK_SUMMON_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_ATTACK_EXPLOSION_01
public static final int NPC_MUSPAH_ATTACK_EXPLOSION_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_ATTACK_EXPLOSION_01
public static final int VFX_MUSPAH_ATTACK_EXPLOSION_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_ATTACK_EXPLOSION_02
public static final int VFX_MUSPAH_ATTACK_EXPLOSION_02
- See Also:
- Constant Field Values
-
NPC_MUSPAH_TELEPORT_DISAPPEAR_01
public static final int NPC_MUSPAH_TELEPORT_DISAPPEAR_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_TELEPORT_DISAPPEAR_01
public static final int VFX_MUSPAH_TELEPORT_DISAPPEAR_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_TELEPORT_ATTACK_01
public static final int NPC_MUSPAH_TELEPORT_ATTACK_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_TELEPORT_ATTACK_01
public static final int VFX_MUSPAH_TELEPORT_ATTACK_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_TELEPORT_APPEAR_01
public static final int NPC_MUSPAH_TELEPORT_APPEAR_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_TELEPORT_APPEAR_01
public static final int VFX_MUSPAH_TELEPORT_APPEAR_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_TRANSFORM_DISAPPEAR_01
public static final int NPC_MUSPAH_TRANSFORM_DISAPPEAR_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_TRANSFORM_APPEAR_01
public static final int NPC_MUSPAH_TRANSFORM_APPEAR_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_TRANSFORM_DISAPPEAR_02
public static final int NPC_MUSPAH_TRANSFORM_DISAPPEAR_02
- See Also:
- Constant Field Values
-
NPC_MUSPAH_TRANSFORM_APPEAR_02
public static final int NPC_MUSPAH_TRANSFORM_APPEAR_02
- See Also:
- Constant Field Values
-
NPC_MUSPAH_SPAWN_01
public static final int NPC_MUSPAH_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_DEATH_01
public static final int NPC_MUSPAH_DEATH_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_DEATH_01
public static final int VFX_MUSPAH_DEATH_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_DEATH_02
public static final int NPC_MUSPAH_DEATH_02
- See Also:
- Constant Field Values
-
PROJECTILE_MUSPAH_ATTACK_MAGIC_01
public static final int PROJECTILE_MUSPAH_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
IMPACT_MUSPAH_ATTACK_MAGIC_01
public static final int IMPACT_MUSPAH_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
PROJECTILE_MUSPAH_ATTACK_RANGED_01
public static final int PROJECTILE_MUSPAH_ATTACK_RANGED_01
- See Also:
- Constant Field Values
-
PROJECTILE_MUSPAH_ATTACK_EXPLODE_02
public static final int PROJECTILE_MUSPAH_ATTACK_EXPLODE_02
- See Also:
- Constant Field Values
-
PROJECTILE_MUSPAH_TELEPORT_ATTACK_01
public static final int PROJECTILE_MUSPAH_TELEPORT_ATTACK_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_SMOKE_IDLE_01
public static final int NPC_MUSPAH_SMOKE_IDLE_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_SMOKE_DEATH_01
public static final int NPC_MUSPAH_SMOKE_DEATH_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_SPIKE_SPAWN_01
public static final int NPC_MUSPAH_SPIKE_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_SPIKE_DESPAWN_01
public static final int NPC_MUSPAH_SPIKE_DESPAWN_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_SPIKE_IDLE_01
public static final int NPC_MUSPAH_SPIKE_IDLE_01
- See Also:
- Constant Field Values
-
NPC_MUSPAH_SPIKE_SPAWN_02
public static final int NPC_MUSPAH_SPIKE_SPAWN_02
- See Also:
- Constant Field Values
-
VFX_MUSPAH_SPIKE_MARKER_01
public static final int VFX_MUSPAH_SPIKE_MARKER_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_SPIKE_MARKER_02
public static final int VFX_MUSPAH_SPIKE_MARKER_02
- See Also:
- Constant Field Values
-
VFX_MUSPAH_SPIKE_SPAWN_01
public static final int VFX_MUSPAH_SPIKE_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_SPIKE_DESPAWN_01
public static final int VFX_MUSPAH_SPIKE_DESPAWN_01
- See Also:
- Constant Field Values
-
VFX_MUSPAH_SPIKE_SPAWN_02
public static final int VFX_MUSPAH_SPIKE_SPAWN_02
- See Also:
- Constant Field Values
-
GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM_SHORT
public static final int GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM_SHORT
- See Also:
- Constant Field Values
-
HUMAN_OPENDOOR_WEAPON
public static final int HUMAN_OPENDOOR_WEAPON
- See Also:
- Constant Field Values
-
HUMAN_SMOKEPUFF_TELE_DISAPPEAR_QUICK
public static final int HUMAN_SMOKEPUFF_TELE_DISAPPEAR_QUICK
- See Also:
- Constant Field Values
-
HUMAN_SPECIAL_ACCURSED
public static final int HUMAN_SPECIAL_ACCURSED
- See Also:
- Constant Field Values
-
HUMAN_SPECIAL_URSINE
public static final int HUMAN_SPECIAL_URSINE
- See Also:
- Constant Field Values
-
HUMAN_SPECIAL02_URSINE
public static final int HUMAN_SPECIAL02_URSINE
- See Also:
- Constant Field Values
-
HUMAN_SPECIAL01_WEBWEAVER
public static final int HUMAN_SPECIAL01_WEBWEAVER
- See Also:
- Constant Field Values
-
NPC_VETION_IDLE_01
public static final int NPC_VETION_IDLE_01
- See Also:
- Constant Field Values
-
NPC_VETION_IDLE_02
public static final int NPC_VETION_IDLE_02
- See Also:
- Constant Field Values
-
NPC_VETION_WALK_01
public static final int NPC_VETION_WALK_01
- See Also:
- Constant Field Values
-
NPC_VETION_WALK_02
public static final int NPC_VETION_WALK_02
- See Also:
- Constant Field Values
-
NPC_VETION_ATTACK_MAGIC_01
public static final int NPC_VETION_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
NPC_VETION_ATTACK_MAGIC_02
public static final int NPC_VETION_ATTACK_MAGIC_02
- See Also:
- Constant Field Values
-
NPC_VETION_ATTACK_MELEE_01
public static final int NPC_VETION_ATTACK_MELEE_01
- See Also:
- Constant Field Values
-
NPC_VETION_ATTACK_MELEE_02
public static final int NPC_VETION_ATTACK_MELEE_02
- See Also:
- Constant Field Values
-
NPC_VETION_DEFEND_PARRY_01
public static final int NPC_VETION_DEFEND_PARRY_01
- See Also:
- Constant Field Values
-
NPC_VETION_DEFEND_PARRY_02
public static final int NPC_VETION_DEFEND_PARRY_02
- See Also:
- Constant Field Values
-
NPC_VETION_DEFEND_SHIELD_01
public static final int NPC_VETION_DEFEND_SHIELD_01
- See Also:
- Constant Field Values
-
NPC_VETION_DEFEND_SHIELD_02
public static final int NPC_VETION_DEFEND_SHIELD_02
- See Also:
- Constant Field Values
-
NPC_VETION_SPAWN_01
public static final int NPC_VETION_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_VETION_ENRAGE_01
public static final int NPC_VETION_ENRAGE_01
- See Also:
- Constant Field Values
-
NPC_VETION_ENRAGE_02
public static final int NPC_VETION_ENRAGE_02
- See Also:
- Constant Field Values
-
NPC_VETION_DEATH_01
public static final int NPC_VETION_DEATH_01
- See Also:
- Constant Field Values
-
NPC_VETION_DEATH_02
public static final int NPC_VETION_DEATH_02
- See Also:
- Constant Field Values
-
VFX_SPELLCAST_VETION_01
public static final int VFX_SPELLCAST_VETION_01
- See Also:
- Constant Field Values
-
VFX_SPELLIMPACT_VETION_01
public static final int VFX_SPELLIMPACT_VETION_01
- See Also:
- Constant Field Values
-
VFX_MELEE_IMPACT_VETION_01
public static final int VFX_MELEE_IMPACT_VETION_01
- See Also:
- Constant Field Values
-
WBR_VETION_ENTRANCE_FRAME
public static final int WBR_VETION_ENTRANCE_FRAME
- See Also:
- Constant Field Values
-
NPC_VENENATIS_IDLE_01
public static final int NPC_VENENATIS_IDLE_01
- See Also:
- Constant Field Values
-
NPC_VENENATIS_WALK_01
public static final int NPC_VENENATIS_WALK_01
- See Also:
- Constant Field Values
-
NPC_VENENATIS_RUN_01
public static final int NPC_VENENATIS_RUN_01
- See Also:
- Constant Field Values
-
NPC_VENENATIS_RANGED_01
public static final int NPC_VENENATIS_RANGED_01
- See Also:
- Constant Field Values
-
NPC_VENENATIS_MAGIC_01
public static final int NPC_VENENATIS_MAGIC_01
- See Also:
- Constant Field Values
-
NPC_VENENATIS_MELEE_01
public static final int NPC_VENENATIS_MELEE_01
- See Also:
- Constant Field Values
-
NPC_VENENATIS_DEATH_01
public static final int NPC_VENENATIS_DEATH_01
- See Also:
- Constant Field Values
-
NPC_VENENATIS_SPAWN_01
public static final int NPC_VENENATIS_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_VENENATIS_WEB_PROJECTILE
public static final int VFX_VENENATIS_WEB_PROJECTILE
- See Also:
- Constant Field Values
-
VFX_VENENATIS_WEB_IMPACT
public static final int VFX_VENENATIS_WEB_IMPACT
- See Also:
- Constant Field Values
-
VFX_VENENATIS_MAGIC_PROJECTILE
public static final int VFX_VENENATIS_MAGIC_PROJECTILE
- See Also:
- Constant Field Values
-
VFX_VENENATIS_MAGIC_IMPACT
public static final int VFX_VENENATIS_MAGIC_IMPACT
- See Also:
- Constant Field Values
-
TRAP_BEAR01_SPAWN
public static final int TRAP_BEAR01_SPAWN
- See Also:
- Constant Field Values
-
TRAP_BEAR01_ACTIVATE
public static final int TRAP_BEAR01_ACTIVATE
- See Also:
- Constant Field Values
-
TRAP_BEAR01_IDLE
public static final int TRAP_BEAR01_IDLE
- See Also:
- Constant Field Values
-
SPELLS_VETION01_TRAVEL
public static final int SPELLS_VETION01_TRAVEL
- See Also:
- Constant Field Values
-
SPELLS_VETION01_SPECIAL
public static final int SPELLS_VETION01_SPECIAL
- See Also:
- Constant Field Values
-
FX_URSINE01_SPECIAL
public static final int FX_URSINE01_SPECIAL
- See Also:
- Constant Field Values
-
FX_URSINE02_SPECIAL
public static final int FX_URSINE02_SPECIAL
- See Also:
- Constant Field Values
-
FX_WEBWEAVER01_IMPACT
public static final int FX_WEBWEAVER01_IMPACT
- See Also:
- Constant Field Values
-
FX_WEBWEAVER01_LAUNCH
public static final int FX_WEBWEAVER01_LAUNCH
- See Also:
- Constant Field Values
-
WBR_WAKEUP
public static final int WBR_WAKEUP
- See Also:
- Constant Field Values
-
WBR_WAKEUP2
public static final int WBR_WAKEUP2
- See Also:
- Constant Field Values
-
NPC_CALLISTO_WALK01
public static final int NPC_CALLISTO_WALK01
- See Also:
- Constant Field Values
-
NPC_CALLISTO_PET_WALK01
public static final int NPC_CALLISTO_PET_WALK01
- See Also:
- Constant Field Values
-
NPC_CALLISTO_IDLE01
public static final int NPC_CALLISTO_IDLE01
- See Also:
- Constant Field Values
-
NPC_CALLISTO_ATTACK_MELEE01
public static final int NPC_CALLISTO_ATTACK_MELEE01
- See Also:
- Constant Field Values
-
NPC_CALLISTO_ATTACK_RANGED01
public static final int NPC_CALLISTO_ATTACK_RANGED01
- See Also:
- Constant Field Values
-
NPC_CALLISTO_ATTACK_MAGIC01
public static final int NPC_CALLISTO_ATTACK_MAGIC01
- See Also:
- Constant Field Values
-
NPC_CALLISTO_ENRAGED01
public static final int NPC_CALLISTO_ENRAGED01
- See Also:
- Constant Field Values
-
NPC_CALLISTO_SPAWN01
public static final int NPC_CALLISTO_SPAWN01
- See Also:
- Constant Field Values
-
NPC_CALLISTO_DEATH01
public static final int NPC_CALLISTO_DEATH01
- See Also:
- Constant Field Values
-
CALLISTO_WALK
public static final int CALLISTO_WALK
- See Also:
- Constant Field Values
-
CALLISTO_IDLE
public static final int CALLISTO_IDLE
- See Also:
- Constant Field Values
-
CALLISTO_ATTACK_MELEE
public static final int CALLISTO_ATTACK_MELEE
- See Also:
- Constant Field Values
-
CALLISTO_ATTACK_ENRAGED
public static final int CALLISTO_ATTACK_ENRAGED
- See Also:
- Constant Field Values
-
CALLISTO_DEFEND
public static final int CALLISTO_DEFEND
- See Also:
- Constant Field Values
-
CALLISTO_DEATH
public static final int CALLISTO_DEATH
- See Also:
- Constant Field Values
-
VFX_CALLISTO_RANGED_PROJECTILE
public static final int VFX_CALLISTO_RANGED_PROJECTILE
- See Also:
- Constant Field Values
-
VFX_CALLISTO_RANGED_IMPACT
public static final int VFX_CALLISTO_RANGED_IMPACT
- See Also:
- Constant Field Values
-
VFX_CALLISTO_RANGED_SPOTANIM
public static final int VFX_CALLISTO_RANGED_SPOTANIM
- See Also:
- Constant Field Values
-
VFX_CALLISTO_ENRAGE
public static final int VFX_CALLISTO_ENRAGE
- See Also:
- Constant Field Values
-
COFFIN_VETION_CANDLES01
public static final int COFFIN_VETION_CANDLES01
- See Also:
- Constant Field Values
-
SLICE_PLAYER_HIDE_START
public static final int SLICE_PLAYER_HIDE_START
- See Also:
- Constant Field Values
-
SLICE_PLAYER_HIDE_LOOP
public static final int SLICE_PLAYER_HIDE_LOOP
- See Also:
- Constant Field Values
-
EMOTE_PARTY
public static final int EMOTE_PARTY
- See Also:
- Constant Field Values
-
BDAY23_BALLOON_IDLE
public static final int BDAY23_BALLOON_IDLE
- See Also:
- Constant Field Values
-
BDAY23_BALLOON_WALK
public static final int BDAY23_BALLOON_WALK
- See Also:
- Constant Field Values
-
BDAY23_BALLOON_RUN
public static final int BDAY23_BALLOON_RUN
- See Also:
- Constant Field Values
-
BDAY23_BALLOON_ATTACK
public static final int BDAY23_BALLOON_ATTACK
- See Also:
- Constant Field Values
-
BDAY23_CANDLE_SPECIAL
public static final int BDAY23_CANDLE_SPECIAL
- See Also:
- Constant Field Values
-
FX_DAGGER01_CANDLE01_SPECIAL
public static final int FX_DAGGER01_CANDLE01_SPECIAL
- See Also:
- Constant Field Values
-
FX_EMOTE_PARTY01_ACTIVE
public static final int FX_EMOTE_PARTY01_ACTIVE
- See Also:
- Constant Field Values
-
SMALL_SPIDER_UPDATE_ATTACK_SOUND
public static final int SMALL_SPIDER_UPDATE_ATTACK_SOUND
- See Also:
- Constant Field Values
-
SMALL_SPIDER_UPDATE_DEFEND_SOUND
public static final int SMALL_SPIDER_UPDATE_DEFEND_SOUND
- See Also:
- Constant Field Values
-
CAT_LEAP
public static final int CAT_LEAP
- See Also:
- Constant Field Values
-
CAT_LEAP_AND_DIE
public static final int CAT_LEAP_AND_DIE
- See Also:
- Constant Field Values
-
HUMAN_CLIMBING_DOWN_LOOP
public static final int HUMAN_CLIMBING_DOWN_LOOP
- See Also:
- Constant Field Values
-
HUMAN_ONFLOOR
public static final int HUMAN_ONFLOOR
- See Also:
- Constant Field Values
-
HUMAN_DIG_EASTER23_SPADE
public static final int HUMAN_DIG_EASTER23_SPADE
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_DWH_BH_CORRUPTED
public static final int HUMAN_POH_BUILD_DWH_BH_CORRUPTED
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED
public static final int GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED
- See Also:
- Constant Field Values
-
EMOTE_DANCE_LOOP
public static final int EMOTE_DANCE_LOOP
- See Also:
- Constant Field Values
-
EMOTE_DANCE_SCOTTISH_LOOP
public static final int EMOTE_DANCE_SCOTTISH_LOOP
- See Also:
- Constant Field Values
-
EMOTE_DANCE_HEADBANG_LOOP
public static final int EMOTE_DANCE_HEADBANG_LOOP
- See Also:
- Constant Field Values
-
HUMAN_EMOTE_CRABDANCE
public static final int HUMAN_EMOTE_CRABDANCE
- See Also:
- Constant Field Values
-
HUMAN_EMOTE_CRABDANCE_LOOP
public static final int HUMAN_EMOTE_CRABDANCE_LOOP
- See Also:
- Constant Field Values
-
EMOTE_SIT
public static final int EMOTE_SIT
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_GIANT01_WALKR
public static final int HUMAN_WEAPON_GIANT01_WALKR
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_GIANT01_WALKL
public static final int HUMAN_WEAPON_GIANT01_WALKL
- See Also:
- Constant Field Values
-
AGILITY_SHORTCUT_CRACK_ENTER_LOOP
public static final int AGILITY_SHORTCUT_CRACK_ENTER_LOOP
- See Also:
- Constant Field Values
-
CHATHAP_IDLE
public static final int CHATHAP_IDLE
- See Also:
- Constant Field Values
-
BOOTH_APPEAR_DEFAULT
public static final int BOOTH_APPEAR_DEFAULT
- See Also:
- Constant Field Values
-
BOOTH_APPEAR_IDLE
public static final int BOOTH_APPEAR_IDLE
- See Also:
- Constant Field Values
-
HUMAN_CUTE_READY
public static final int HUMAN_CUTE_READY
- See Also:
- Constant Field Values
-
EMOTE_SIT_LOOP
public static final int EMOTE_SIT_LOOP
- See Also:
- Constant Field Values
-
EMOTE_MIME_LEAN_LOOP
public static final int EMOTE_MIME_LEAN_LOOP
- See Also:
- Constant Field Values
-
FORESTRY_SAPLING_SPAWN
public static final int FORESTRY_SAPLING_SPAWN
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_BRONZE
public static final int FORESTRY_2H_AXE_CHOPPING_BRONZE
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_IRON
public static final int FORESTRY_2H_AXE_CHOPPING_IRON
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_STEEL
public static final int FORESTRY_2H_AXE_CHOPPING_STEEL
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_BLACK
public static final int FORESTRY_2H_AXE_CHOPPING_BLACK
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_MITHRIL
public static final int FORESTRY_2H_AXE_CHOPPING_MITHRIL
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_ADAMANT
public static final int FORESTRY_2H_AXE_CHOPPING_ADAMANT
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_RUNE
public static final int FORESTRY_2H_AXE_CHOPPING_RUNE
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_DRAGON
public static final int FORESTRY_2H_AXE_CHOPPING_DRAGON
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_CRYSTAL
public static final int FORESTRY_2H_AXE_CHOPPING_CRYSTAL
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_CRYSTAL_INACTIVE
public static final int FORESTRY_2H_AXE_CHOPPING_CRYSTAL_INACTIVE
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_CHOPPING_3A
public static final int FORESTRY_2H_AXE_CHOPPING_3A
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_READY
public static final int FORESTRY_2H_AXE_READY
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_WALK
public static final int FORESTRY_2H_AXE_WALK
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_RUN
public static final int FORESTRY_2H_AXE_RUN
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_SPECIAL
public static final int FORESTRY_2H_AXE_SPECIAL
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_ATTACK
public static final int FORESTRY_2H_AXE_ATTACK
- See Also:
- Constant Field Values
-
FORESTRY_2H_AXE_DEFEND
public static final int FORESTRY_2H_AXE_DEFEND
- See Also:
- Constant Field Values
-
FORESTRY_TEA_BREWING
public static final int FORESTRY_TEA_BREWING
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE
public static final int FORESTRY_CAMPFIRE
- See Also:
- Constant Field Values
-
FORESTRY_SITTING_TEA
public static final int FORESTRY_SITTING_TEA
- See Also:
- Constant Field Values
-
FORESTRY_SITTING_TEA_LOOP
public static final int FORESTRY_SITTING_TEA_LOOP
- See Also:
- Constant Field Values
-
FORESTRY_RISING_ROOTS_SPAWN
public static final int FORESTRY_RISING_ROOTS_SPAWN
- See Also:
- Constant Field Values
-
FORESTRY_RISING_ROOTS_DESPAWN
public static final int FORESTRY_RISING_ROOTS_DESPAWN
- See Also:
- Constant Field Values
-
STUNNED_5CYCLE
public static final int STUNNED_5CYCLE
- See Also:
- Constant Field Values
-
STUNNED_6CYCLE
public static final int STUNNED_6CYCLE
- See Also:
- Constant Field Values
-
ICE_BARRAGE_IMPACT_LONG
public static final int ICE_BARRAGE_IMPACT_LONG
- See Also:
- Constant Field Values
-
ICE_BARRAGE_IMPACT_SHORT
public static final int ICE_BARRAGE_IMPACT_SHORT
- See Also:
- Constant Field Values
-
ZAROS_CASTING_WALKMERGE
public static final int ZAROS_CASTING_WALKMERGE
- See Also:
- Constant Field Values
-
ZAROS_VERTICAL_CASTING_WALKMERGE
public static final int ZAROS_VERTICAL_CASTING_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE
public static final int HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE
- See Also:
- Constant Field Values
-
PICKING_LOW_SHORT
public static final int PICKING_LOW_SHORT
- See Also:
- Constant Field Values
-
HUMAN_PICKLOCK_CAGEDOOR_ALT
public static final int HUMAN_PICKLOCK_CAGEDOOR_ALT
- See Also:
- Constant Field Values
-
HUMAN_XBOW_ENCHANT_ARROWTIP_WALKMERGE
public static final int HUMAN_XBOW_ENCHANT_ARROWTIP_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_GRIND
public static final int HUMAN_GRIND
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_SMOKE_01
public static final int SPOTANIM_LEVIATHAN_SMOKE_01
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_SMOKE_02
public static final int SPOTANIM_LEVIATHAN_SMOKE_02
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_SMOKE_03
public static final int SPOTANIM_LEVIATHAN_SMOKE_03
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_SMOKE_04
public static final int SPOTANIM_LEVIATHAN_SMOKE_04
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_SMOKE_05
public static final int SPOTANIM_LEVIATHAN_SMOKE_05
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_SMOKE_06
public static final int SPOTANIM_LEVIATHAN_SMOKE_06
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_SMOKE_07
public static final int SPOTANIM_LEVIATHAN_SMOKE_07
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_SMOKE_08
public static final int SPOTANIM_LEVIATHAN_SMOKE_08
- See Also:
- Constant Field Values
-
ZUK_PROJ_SHORT
public static final int ZUK_PROJ_SHORT
- See Also:
- Constant Field Values
-
IMP_RUN
public static final int IMP_RUN
- See Also:
- Constant Field Values
-
DWARF_SUMMON
public static final int DWARF_SUMMON
- See Also:
- Constant Field Values
-
DOG_UPDATE_HELLHOUND_GODWARS_DEATH_REVERSE
public static final int DOG_UPDATE_HELLHOUND_GODWARS_DEATH_REVERSE
- See Also:
- Constant Field Values
-
SMALL_SPIDER_UPDATE_RUN
public static final int SMALL_SPIDER_UPDATE_RUN
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_CRAWL_NORMAL
public static final int ZOMBIE_UPDATE_CRAWL_NORMAL
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_RUN_NORMAL
public static final int ZOMBIE_UPDATE_RUN_NORMAL
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_CRAWL_WEAPON
public static final int ZOMBIE_UPDATE_CRAWL_WEAPON
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_RUN_WEAPON
public static final int ZOMBIE_UPDATE_RUN_WEAPON
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_CRAWL_DRAGGING
public static final int ZOMBIE_UPDATE_CRAWL_DRAGGING
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_RUN_DRAGGING
public static final int ZOMBIE_UPDATE_RUN_DRAGGING
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_CRAWL_CHAMPION
public static final int ZOMBIE_UPDATE_CRAWL_CHAMPION
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_RUN_CHAMPION
public static final int ZOMBIE_UPDATE_RUN_CHAMPION
- See Also:
- Constant Field Values
-
GHOST_UPDATE_TENDRILL_ATTACK_MERGE
public static final int GHOST_UPDATE_TENDRILL_ATTACK_MERGE
- See Also:
- Constant Field Values
-
MAHJARRAT_IDLE_05
public static final int MAHJARRAT_IDLE_05
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_FORWARD_05
public static final int MAHJARRAT_WALK_FORWARD_05
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_BACKWARDS_05
public static final int MAHJARRAT_WALK_BACKWARDS_05
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MAGIC_05
public static final int MAHJARRAT_ATTACK_MAGIC_05
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MELEE_STAB_01
public static final int MAHJARRAT_ATTACK_MELEE_STAB_01
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_SUMMON05
public static final int MAHJARRAT_ATTACK_SUMMON05
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_APPEAR05
public static final int MAHJARRAT_TELEPORT_APPEAR05
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_DISAPPEAR05
public static final int MAHJARRAT_TELEPORT_DISAPPEAR05
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_05
public static final int VFX_MAHJARRAT_TELEPORT_05
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_06
public static final int VFX_MAHJARRAT_TELEPORT_06
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_ATTACK_SUMMON_02
public static final int VFX_MAHJARRAT_ATTACK_SUMMON_02
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_ATTACK_MAGIC_02
public static final int VFX_MAHJARRAT_ATTACK_MAGIC_02
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_DISAPPEAR_01_QUICK
public static final int MAHJARRAT_HUMAN_DISAPPEAR_01_QUICK
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD
public static final int MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD_QUICK
public static final int MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD_QUICK
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_APPEAR_QUICK
public static final int MAHJARRAT_HUMAN_APPEAR_QUICK
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_DISAPPEAR_03
public static final int MAHJARRAT_HUMAN_DISAPPEAR_03
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_SHAPESHIFT_HUMAN_QUICK
public static final int VFX_MAHJARRAT_SHAPESHIFT_HUMAN_QUICK
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_KETLA_SMOKE
public static final int VFX_MAHJARRAT_KETLA_SMOKE
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_KETLA_SMOKE_QUICK
public static final int VFX_MAHJARRAT_KETLA_SMOKE_QUICK
- See Also:
- Constant Field Values
-
MAHJARRAT_IDLE06
public static final int MAHJARRAT_IDLE06
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_FORWARD06
public static final int MAHJARRAT_WALK_FORWARD06
- See Also:
- Constant Field Values
-
MAHJARRAT_WALK_BACKWARDS06
public static final int MAHJARRAT_WALK_BACKWARDS06
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_STAB02
public static final int MAHJARRAT_ATTACK_STAB02
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_MAGIC06
public static final int MAHJARRAT_ATTACK_MAGIC06
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_SUMMON_06
public static final int MAHJARRAT_ATTACK_SUMMON_06
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_APPEAR06
public static final int MAHJARRAT_TELEPORT_APPEAR06
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_DISAPPEAR_06
public static final int MAHJARRAT_TELEPORT_DISAPPEAR_06
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_ITEM_IDLE_FULL
public static final int MAHJARRAT_TELEPORT_ITEM_IDLE_FULL
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_ITEM_START
public static final int MAHJARRAT_TELEPORT_ITEM_START
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_ITEM_IDLE
public static final int MAHJARRAT_TELEPORT_ITEM_IDLE
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN
public static final int VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_ITEM_IDLE
public static final int VFX_MAHJARRAT_TELEPORT_ITEM_IDLE
- See Also:
- Constant Field Values
-
MAHJARRAT_TELEPORT_ITEM_END
public static final int MAHJARRAT_TELEPORT_ITEM_END
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_TELEPORT_ITEM_END
public static final int VFX_MAHJARRAT_TELEPORT_ITEM_END
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_SLISKE_REVEAL
public static final int MAHJARRAT_HUMAN_SLISKE_REVEAL
- See Also:
- Constant Field Values
-
MAHJARRAT_SLISKE_REVEAL
public static final int MAHJARRAT_SLISKE_REVEAL
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_SLISKE_REVEAL
public static final int VFX_MAHJARRAT_SLISKE_REVEAL
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_APPEAR_02
public static final int MAHJARRAT_HUMAN_APPEAR_02
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_APPEAR_02_QUICK
public static final int MAHJARRAT_HUMAN_APPEAR_02_QUICK
- See Also:
- Constant Field Values
-
MAHJARRAT_HUMAN_DISAPPEAR_02_QUICK
public static final int MAHJARRAT_HUMAN_DISAPPEAR_02_QUICK
- See Also:
- Constant Field Values
-
MAHJARRAT_DWARF_APPEAR_01
public static final int MAHJARRAT_DWARF_APPEAR_01
- See Also:
- Constant Field Values
-
MAHJARRAT_DWARF_APPEAR_01_QUICK
public static final int MAHJARRAT_DWARF_APPEAR_01_QUICK
- See Also:
- Constant Field Values
-
MAHJARRAT_DWARF_DISAPPEAR_01
public static final int MAHJARRAT_DWARF_DISAPPEAR_01
- See Also:
- Constant Field Values
-
MAHJARRAT_DWARF_DISAPPEAR_01_QUICK
public static final int MAHJARRAT_DWARF_DISAPPEAR_01_QUICK
- See Also:
- Constant Field Values
-
VFX_MUSPAH_SPIKE_MARKER_01_LONG
public static final int VFX_MUSPAH_SPIKE_MARKER_01_LONG
- See Also:
- Constant Field Values
-
DRUNK_HOLDITEM_READY_MERGE
public static final int DRUNK_HOLDITEM_READY_MERGE
- See Also:
- Constant Field Values
-
BOOK_CHUCK_MERGE
public static final int BOOK_CHUCK_MERGE
- See Also:
- Constant Field Values
-
ANCIENT_AXE_SPECIAL_SPOTANIM
public static final int ANCIENT_AXE_SPECIAL_SPOTANIM
- See Also:
- Constant Field Values
-
ANCIENT_AXE_IDLE
public static final int ANCIENT_AXE_IDLE
- See Also:
- Constant Field Values
-
ANCIENT_AXE_WALK
public static final int ANCIENT_AXE_WALK
- See Also:
- Constant Field Values
-
ANCIENT_AXE_SLASH
public static final int ANCIENT_AXE_SLASH
- See Also:
- Constant Field Values
-
ANCIENT_AXE_CRUSH
public static final int ANCIENT_AXE_CRUSH
- See Also:
- Constant Field Values
-
ANCIENT_AXE_SPECIAL
public static final int ANCIENT_AXE_SPECIAL
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_IDLE_SLEEP_01
public static final int NPC_DUKE_SUCELLUS01_IDLE_SLEEP_01
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_RIG_IDLE_AWAKE_01
public static final int NPC_DUKE_SUCELLUS01_RIG_IDLE_AWAKE_01
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_ATTACK_MELEE_01
public static final int NPC_DUKE_SUCELLUS01_ATTACK_MELEE_01
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_01
public static final int NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_01
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_FASTER01
public static final int NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_FASTER01
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_WAKE_UP_01
public static final int NPC_DUKE_SUCELLUS01_WAKE_UP_01
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_SIGHT_ATTACK_01
public static final int NPC_DUKE_SUCELLUS01_SIGHT_ATTACK_01
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_DEATH_01
public static final int NPC_DUKE_SUCELLUS01_DEATH_01
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_DEATH_RESET_01
public static final int NPC_DUKE_SUCELLUS01_DEATH_RESET_01
- See Also:
- Constant Field Values
-
NPC_DUKE_SUCELLUS01_DEATH_SINGLEFRAME_01
public static final int NPC_DUKE_SUCELLUS01_DEATH_SINGLEFRAME_01
- See Also:
- Constant Field Values
-
DUKE_DOOR_EYE_01_ASLEEP_IDLE_01
public static final int DUKE_DOOR_EYE_01_ASLEEP_IDLE_01
- See Also:
- Constant Field Values
-
DUKE_DOOR_EYE_01_AWAKE_IDLE_01
public static final int DUKE_DOOR_EYE_01_AWAKE_IDLE_01
- See Also:
- Constant Field Values
-
DUKE_DOOR_EYE_01_WAKE_UP_01
public static final int DUKE_DOOR_EYE_01_WAKE_UP_01
- See Also:
- Constant Field Values
-
DUKE_DOOR_EYE_01_ROUSE_01
public static final int DUKE_DOOR_EYE_01_ROUSE_01
- See Also:
- Constant Field Values
-
DUKE_DOOR_EYE_01_ROUSE_02
public static final int DUKE_DOOR_EYE_01_ROUSE_02
- See Also:
- Constant Field Values
-
DUKE_DOOR_EYE_01_ROUSE_03
public static final int DUKE_DOOR_EYE_01_ROUSE_03
- See Also:
- Constant Field Values
-
DUKE_DOOR_EYE_01_DEATH_01
public static final int DUKE_DOOR_EYE_01_DEATH_01
- See Also:
- Constant Field Values
-
DUKE_DOOR_EYE_01_DEAD_01
public static final int DUKE_DOOR_EYE_01_DEAD_01
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_SPAWN_01
public static final int SPOTANIM_DUKE_VENT_01_SPAWN_01
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_SPAWN_02
public static final int SPOTANIM_DUKE_VENT_01_SPAWN_02
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_SPAWN_03
public static final int SPOTANIM_DUKE_VENT_01_SPAWN_03
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_SPAWN_04
public static final int SPOTANIM_DUKE_VENT_01_SPAWN_04
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_IDLE_01
public static final int SPOTANIM_DUKE_VENT_01_IDLE_01
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_IDLE_02
public static final int SPOTANIM_DUKE_VENT_01_IDLE_02
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_IDLE_03
public static final int SPOTANIM_DUKE_VENT_01_IDLE_03
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_IDLE_04
public static final int SPOTANIM_DUKE_VENT_01_IDLE_04
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_DESPAWN_01
public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_01
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_DESPAWN_02
public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_02
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_DESPAWN_03
public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_03
- See Also:
- Constant Field Values
-
SPOTANIM_DUKE_VENT_01_DESPAWN_04
public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_04
- See Also:
- Constant Field Values
-
PROJANIM_DUKE_SPIT_01
public static final int PROJANIM_DUKE_SPIT_01
- See Also:
- Constant Field Values
-
VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01
- See Also:
- Constant Field Values
-
VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01
- See Also:
- Constant Field Values
-
SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01
public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01
- See Also:
- Constant Field Values
-
SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01
public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01
- See Also:
- Constant Field Values
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01
- See Also:
- Constant Field Values
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01
- See Also:
- Constant Field Values
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02
- See Also:
- Constant Field Values
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03
- See Also:
- Constant Field Values
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04
- See Also:
- Constant Field Values
-
INTERFACE_ICON_CTHONIAN01_IDLE
public static final int INTERFACE_ICON_CTHONIAN01_IDLE
- See Also:
- Constant Field Values
-
INTERFACE_ICON_CTHONIAN01_DISAPPEAR
public static final int INTERFACE_ICON_CTHONIAN01_DISAPPEAR
- See Also:
- Constant Field Values
-
INTERFACE_ICON_CTHONIAN01_APPEAR
public static final int INTERFACE_ICON_CTHONIAN01_APPEAR
- See Also:
- Constant Field Values
-
DUKE_SUCELLUS_PET_01_IDLE_01
public static final int DUKE_SUCELLUS_PET_01_IDLE_01
- See Also:
- Constant Field Values
-
DUKE_SUCELLUS_PET_01_WALK_01
public static final int DUKE_SUCELLUS_PET_01_WALK_01
- See Also:
- Constant Field Values
-
DUKE_SUCELLUS_PET_01_ATTACK_01
public static final int DUKE_SUCELLUS_PET_01_ATTACK_01
- See Also:
- Constant Field Values
-
VFX_WHISPERER_01_ATTACK_SCREECH_01_END
public static final int VFX_WHISPERER_01_ATTACK_SCREECH_01_END
- See Also:
- Constant Field Values
-
VFX_WATER_SPLASH_01
public static final int VFX_WATER_SPLASH_01
- See Also:
- Constant Field Values
-
VFX_WHISPERER_TENTACLE_01_SPAWN_01
public static final int VFX_WHISPERER_TENTACLE_01_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_WHISPERER_TENTACLE_01_IDLE_01
public static final int VFX_WHISPERER_TENTACLE_01_IDLE_01
- See Also:
- Constant Field Values
-
VFX_WHISPERER_TENTACLE_01_ATTACK_01
public static final int VFX_WHISPERER_TENTACLE_01_ATTACK_01
- See Also:
- Constant Field Values
-
VFX_WHISPERER_TENTACLE_01_DEATH_01
public static final int VFX_WHISPERER_TENTACLE_01_DEATH_01
- See Also:
- Constant Field Values
-
VFX_WHISPERER_COLUMN_SPAWN
public static final int VFX_WHISPERER_COLUMN_SPAWN
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_SPAWN_01
public static final int NPC_WHISPERER_01_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_SPAWN_02
public static final int NPC_WHISPERER_01_SPAWN_02
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_DESPAWN_01
public static final int NPC_WHISPERER_01_DESPAWN_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_IDLE_01
public static final int NPC_WHISPERER_01_IDLE_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_IDLE_03
public static final int NPC_WHISPERER_01_IDLE_03
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_WALK_01
public static final int NPC_WHISPERER_01_WALK_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_WALK_01_NOSOUND
public static final int NPC_WHISPERER_01_WALK_01_NOSOUND
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_MELEE_01
public static final int NPC_WHISPERER_01_ATTACK_MELEE_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_RANGED_01
public static final int NPC_WHISPERER_01_ATTACK_RANGED_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_RANGED_02
public static final int NPC_WHISPERER_01_ATTACK_RANGED_02
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_RANGED_03
public static final int NPC_WHISPERER_01_ATTACK_RANGED_03
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_RANGED_04
public static final int NPC_WHISPERER_01_ATTACK_RANGED_04
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_RANGED_05
public static final int NPC_WHISPERER_01_ATTACK_RANGED_05
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_RANGED_06
public static final int NPC_WHISPERER_01_ATTACK_RANGED_06
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_MAGIC_01
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_MAGIC_02
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_02
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_MAGIC_03
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_03
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_MAGIC_04
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_04
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_MAGIC_05
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_05
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_MAGIC_06
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_06
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_TELEPORT_01
public static final int NPC_WHISPERER_01_TELEPORT_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_TELEPORT_02
public static final int NPC_WHISPERER_01_TELEPORT_02
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_TELEPORT_02_PET
public static final int NPC_WHISPERER_01_TELEPORT_02_PET
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_SCREECH_01_START
public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_START
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_SCREECH_01_IDLE
public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_IDLE
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_SCREECH_01_END
public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_END
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_ATTACK_SCREECH_01_END_PET
public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_END_PET
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_SUMMON_LEECHES_01
public static final int NPC_WHISPERER_01_SUMMON_LEECHES_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_TELEPORT_SUMMON_LEECHES_01
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_LEECHES_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_START
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_START
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_IDLE
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_IDLE
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_END
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_END
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_ATTACK
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_ATTACK
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_DEATH_01
public static final int NPC_WHISPERER_01_DEATH_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_DEATH_02
public static final int NPC_WHISPERER_01_DEATH_02
- See Also:
- Constant Field Values
-
NPC_WHISPERER_01_DEATH_02_PET
public static final int NPC_WHISPERER_01_DEATH_02_PET
- See Also:
- Constant Field Values
-
NPC_WHISPERER_TENTACLE_01_SPAWN_01
public static final int NPC_WHISPERER_TENTACLE_01_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_TENTACLE_01_IDLE_01
public static final int NPC_WHISPERER_TENTACLE_01_IDLE_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_TENTACLE_01_IDLE_02
public static final int NPC_WHISPERER_TENTACLE_01_IDLE_02
- See Also:
- Constant Field Values
-
NPC_WHISPERER_TENTACLE_01_ATTACK_01
public static final int NPC_WHISPERER_TENTACLE_01_ATTACK_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_TENTACLE_01_DEATH_01
public static final int NPC_WHISPERER_TENTACLE_01_DEATH_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_EGG_01_SPAWN_01
public static final int NPC_WHISPERER_EGG_01_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_EGG_01_SPAWN_02
public static final int NPC_WHISPERER_EGG_01_SPAWN_02
- See Also:
- Constant Field Values
-
NPC_WHISPERER_EGG_01_IDLE_01
public static final int NPC_WHISPERER_EGG_01_IDLE_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_EGG_01_IDLE_02
public static final int NPC_WHISPERER_EGG_01_IDLE_02
- See Also:
- Constant Field Values
-
NPC_WHISPERER_EGG_01_SQUASH_01
public static final int NPC_WHISPERER_EGG_01_SQUASH_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_EGG_01_HATCH_01
public static final int NPC_WHISPERER_EGG_01_HATCH_01
- See Also:
- Constant Field Values
-
NPC_WHISPERER_EGG_01_VANISH_01
public static final int NPC_WHISPERER_EGG_01_VANISH_01
- See Also:
- Constant Field Values
-
PROJ_WHISPERER_EGG_01_LARVAE_01
public static final int PROJ_WHISPERER_EGG_01_LARVAE_01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_IDLE_01
public static final int NPC_LEVIATHAN_01_IDLE_01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_IDLE_02
public static final int NPC_LEVIATHAN_01_IDLE_02
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_PROJECTILE_START_01
public static final int NPC_LEVIATHAN_01_PROJECTILE_START_01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_PROJECTILE_LOOP_01
public static final int NPC_LEVIATHAN_01_PROJECTILE_LOOP_01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_PROJECTILE_END_01
public static final int NPC_LEVIATHAN_01_PROJECTILE_END_01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_PROJECTILE_SINGLE_01
public static final int NPC_LEVIATHAN_01_PROJECTILE_SINGLE_01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_STUN_01
public static final int NPC_LEVIATHAN_01_STUN_01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_MELEE_01
public static final int NPC_LEVIATHAN_01_MELEE_01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_MELEE_02
public static final int NPC_LEVIATHAN_01_MELEE_02
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_360_START
public static final int NPC_LEVIATHAN_01_360_START
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_360_LOOP
public static final int NPC_LEVIATHAN_01_360_LOOP
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_360_END
public static final int NPC_LEVIATHAN_01_360_END
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_SPIT_START
public static final int NPC_LEVIATHAN_01_SPIT_START
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_SPIT_LOOP
public static final int NPC_LEVIATHAN_01_SPIT_LOOP
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_EXPLOSION_START
public static final int NPC_LEVIATHAN_01_EXPLOSION_START
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_SPAWN
public static final int NPC_LEVIATHAN_01_SPAWN
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_PETWALK
public static final int NPC_LEVIATHAN_01_PETWALK
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_DEATH
public static final int NPC_LEVIATHAN_01_DEATH
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_01_STUN_IDLE
public static final int NPC_LEVIATHAN_01_STUN_IDLE
- See Also:
- Constant Field Values
-
NPC_BUFF01_IDLE01
public static final int NPC_BUFF01_IDLE01
- See Also:
- Constant Field Values
-
NPC_BUFF01_SPAWN01
public static final int NPC_BUFF01_SPAWN01
- See Also:
- Constant Field Values
-
NPC_BUFF01_DESPAWN01
public static final int NPC_BUFF01_DESPAWN01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_TAIL01_IDLE01
public static final int NPC_LEVIATHAN_TAIL01_IDLE01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_TAIL01_IDLEVARIANT01
public static final int NPC_LEVIATHAN_TAIL01_IDLEVARIANT01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_TAIL01_IDLEVARIANT02
public static final int NPC_LEVIATHAN_TAIL01_IDLEVARIANT02
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_TAIL01_MELEE01
public static final int NPC_LEVIATHAN_TAIL01_MELEE01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_TAIL01_MELEEVARIANT01
public static final int NPC_LEVIATHAN_TAIL01_MELEEVARIANT01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_TAIL01_MELEEVARIANT02
public static final int NPC_LEVIATHAN_TAIL01_MELEEVARIANT02
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_TAIL01_STUN01
public static final int NPC_LEVIATHAN_TAIL01_STUN01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_TAIL01_STUNVARIANT01
public static final int NPC_LEVIATHAN_TAIL01_STUNVARIANT01
- See Also:
- Constant Field Values
-
NPC_LEVIATHAN_TAIL01_STUNVARIANT02
public static final int NPC_LEVIATHAN_TAIL01_STUNVARIANT02
- See Also:
- Constant Field Values
-
BEAM_360_ATTACK_VFX_01
public static final int BEAM_360_ATTACK_VFX_01
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_EXPLODE
public static final int SPOTANIM_LEVIATHAN_EXPLODE
- See Also:
- Constant Field Values
-
SPOTANIM_LEVIATHAN_EXPLODE_02
public static final int SPOTANIM_LEVIATHAN_EXPLODE_02
- See Also:
- Constant Field Values
-
PROJANIM_BRAIN_01
public static final int PROJANIM_BRAIN_01
- See Also:
- Constant Field Values
-
PROJANIM_BRAIN_01_IMPACT_01
public static final int PROJANIM_BRAIN_01_IMPACT_01
- See Also:
- Constant Field Values
-
PROJANIM_BRAIN_01_IMPACT_02
public static final int PROJANIM_BRAIN_01_IMPACT_02
- See Also:
- Constant Field Values
-
SPOTANIM_BRAIN_01_FALLING_BREAK_01
public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_01
- See Also:
- Constant Field Values
-
SPOTANIM_BRAIN_01_FALLING_BREAK_02
public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_02
- See Also:
- Constant Field Values
-
SPOTANIM_BRAIN_01_FALLING_STAY_01
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_01
- See Also:
- Constant Field Values
-
SPOTANIM_BRAIN_01_FALLING_STAY_02
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_02
- See Also:
- Constant Field Values
-
SPOTANIM_BRAIN_01_FALLING_STAY_03
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_03
- See Also:
- Constant Field Values
-
SPOTANIM_BRAIN_01_FALLING_STAY_04
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_04
- See Also:
- Constant Field Values
-
SPOTANIM_BRAIN_01_FALLING_01
public static final int SPOTANIM_BRAIN_01_FALLING_01
- See Also:
- Constant Field Values
-
SPOTANIM_BRAIN_01_FALLING_02
public static final int SPOTANIM_BRAIN_01_FALLING_02
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_RANGED_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_RANGED_01
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_MELEE_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_MELEE_01
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01
- See Also:
- Constant Field Values
-
VFX_LEVIATHAN_01_PROJECTILE_IMPACT_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_IMPACT_01
- See Also:
- Constant Field Values
-
QUEST_DT2_LEVIATHAN_SEA_SNAKE
public static final int QUEST_DT2_LEVIATHAN_SEA_SNAKE
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_01
public static final int NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_02
public static final int NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_02
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_AXE_02_SPAWN_01
public static final int NPC_VARDORVIS_AXE_02_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_AXE_02_SPAWN_02
public static final int NPC_VARDORVIS_AXE_02_SPAWN_02
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_AXE_02_ATTACK_END
public static final int NPC_VARDORVIS_AXE_02_ATTACK_END
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_IDLE_01
public static final int NPC_VARDORVIS_01_IDLE_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_WALK_FORWARD_01
public static final int NPC_VARDORVIS_01_WALK_FORWARD_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_WALK_FORWARD_01_NO_SOUND
public static final int NPC_VARDORVIS_01_WALK_FORWARD_01_NO_SOUND
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_MELEE_01
public static final int NPC_VARDORVIS_01_MELEE_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_DASH_01
public static final int NPC_VARDORVIS_01_DASH_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_ENTANGLE_START
public static final int NPC_VARDORVIS_01_ENTANGLE_START
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_ENTANGLE_LOOP
public static final int NPC_VARDORVIS_01_ENTANGLE_LOOP
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_ENTANGLE_END
public static final int NPC_VARDORVIS_01_ENTANGLE_END
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_SPAWN_01
public static final int NPC_VARDORVIS_01_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_DEATH_01
public static final int NPC_VARDORVIS_01_DEATH_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_DEATH_01_PET
public static final int NPC_VARDORVIS_01_DEATH_01_PET
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_01_HEAD_01_SCREAM_01
public static final int NPC_VARDORVIS_01_HEAD_01_SCREAM_01
- See Also:
- Constant Field Values
-
VFX_VARDORVIS_01_HEAD_01_SCREAM_01
public static final int VFX_VARDORVIS_01_HEAD_01_SCREAM_01
- See Also:
- Constant Field Values
-
VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01
- See Also:
- Constant Field Values
-
VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01
- See Also:
- Constant Field Values
-
VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_SPIKE_01_SPAWN_01
public static final int NPC_VARDORVIS_SPIKE_01_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_SPIKE_01_DESPAWN_01
public static final int NPC_VARDORVIS_SPIKE_01_DESPAWN_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_SPIKE_01_CHASE_01
public static final int NPC_VARDORVIS_SPIKE_01_CHASE_01
- See Also:
- Constant Field Values
-
STRANGLEWOOD_SPIKE_01_SPAWN_01
public static final int STRANGLEWOOD_SPIKE_01_SPAWN_01
- See Also:
- Constant Field Values
-
STRANGLEWOOD_SPIKE_SHORT_WALL_SPAWN
public static final int STRANGLEWOOD_SPIKE_SHORT_WALL_SPAWN
- See Also:
- Constant Field Values
-
STRANGLEWOOD_SPIKE_SHORT_WALL_DESPAWN
public static final int STRANGLEWOOD_SPIKE_SHORT_WALL_DESPAWN
- See Also:
- Constant Field Values
-
STRANGLEWOOD_SPIKE_MED_WALL_SPAWN
public static final int STRANGLEWOOD_SPIKE_MED_WALL_SPAWN
- See Also:
- Constant Field Values
-
STRANGLEWOOD_SPIKE_MED_WALL_DESPAWN
public static final int STRANGLEWOOD_SPIKE_MED_WALL_DESPAWN
- See Also:
- Constant Field Values
-
STRANGLEWOOD_SPIKE_TALL_WALL_SPAWN
public static final int STRANGLEWOOD_SPIKE_TALL_WALL_SPAWN
- See Also:
- Constant Field Values
-
STRANGLEWOOD_SPIKE_TALL_WALL_DESPAWN
public static final int STRANGLEWOOD_SPIKE_TALL_WALL_DESPAWN
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_AXE_01_IDLE_01
public static final int NPC_VARDORVIS_AXE_01_IDLE_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_AXE_01_SPAWN_01
public static final int NPC_VARDORVIS_AXE_01_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_VARDORVIS_AXE_01_ATTACK_START
public static final int NPC_VARDORVIS_AXE_01_ATTACK_START
- See Also:
- Constant Field Values
-
PROJ_VARDORVIS_AXE_01
public static final int PROJ_VARDORVIS_AXE_01
- See Also:
- Constant Field Values
-
UI_VARDORVIS_QTE_TENTACLES_SPAWN01
public static final int UI_VARDORVIS_QTE_TENTACLES_SPAWN01
- See Also:
- Constant Field Values
-
UI_VARDORVIS_QTE_TENTACLES_IDLE01
public static final int UI_VARDORVIS_QTE_TENTACLES_IDLE01
- See Also:
- Constant Field Values
-
UI_VARDORVIS_QTE_TENTACLES_DESPAWN01
public static final int UI_VARDORVIS_QTE_TENTACLES_DESPAWN01
- See Also:
- Constant Field Values
-
UI_VARDORVIS_QTE_BACKGROUND_SPAWN01
public static final int UI_VARDORVIS_QTE_BACKGROUND_SPAWN01
- See Also:
- Constant Field Values
-
UI_VARDORVIS_QTE_BACKGROUND_IDLE01
public static final int UI_VARDORVIS_QTE_BACKGROUND_IDLE01
- See Also:
- Constant Field Values
-
UI_VARDORVIS_QTE_BACKGROUND_DESPAWN01
public static final int UI_VARDORVIS_QTE_BACKGROUND_DESPAWN01
- See Also:
- Constant Field Values
-
UI_VARDORVIS_QTE_SPORE_SPAWN01
public static final int UI_VARDORVIS_QTE_SPORE_SPAWN01
- See Also:
- Constant Field Values
-
UI_VARDORVIS_QTE_SPORE_IDLE01
public static final int UI_VARDORVIS_QTE_SPORE_IDLE01
- See Also:
- Constant Field Values
-
UI_VARDORVIS_QTE_SPORT_DEATH01
public static final int UI_VARDORVIS_QTE_SPORT_DEATH01
- See Also:
- Constant Field Values
-
VFX_PLAYER_VARDORVIS_SPORES_SPAWN
public static final int VFX_PLAYER_VARDORVIS_SPORES_SPAWN
- See Also:
- Constant Field Values
-
VFX_PLAYER_VARDORVIS_SPORES_IDLE
public static final int VFX_PLAYER_VARDORVIS_SPORES_IDLE
- See Also:
- Constant Field Values
-
VFX_PLAYER_VARDORVIS_SPORES_DESPAWN
public static final int VFX_PLAYER_VARDORVIS_SPORES_DESPAWN
- See Also:
- Constant Field Values
-
NPC_SHADOW_CREATURE_ARM_SPAWN_01
public static final int NPC_SHADOW_CREATURE_ARM_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_SHADOW_CREATURE_ARM_IDLE_01
public static final int NPC_SHADOW_CREATURE_ARM_IDLE_01
- See Also:
- Constant Field Values
-
NPC_SHADOW_CREATURE_ARM_ATTACK_01
public static final int NPC_SHADOW_CREATURE_ARM_ATTACK_01
- See Also:
- Constant Field Values
-
NPC_SHADOW_CREATURE_ARM_DEFEND_01
public static final int NPC_SHADOW_CREATURE_ARM_DEFEND_01
- See Also:
- Constant Field Values
-
NPC_SHADOW_CREATURE_ARM_DEATH_01
public static final int NPC_SHADOW_CREATURE_ARM_DEATH_01
- See Also:
- Constant Field Values
-
DT2_KASONDE_EXPLOSION
public static final int DT2_KASONDE_EXPLOSION
- See Also:
- Constant Field Values
-
CAGE_SWAY
public static final int CAGE_SWAY
- See Also:
- Constant Field Values
-
FX_FIRE01
public static final int FX_FIRE01
- See Also:
- Constant Field Values
-
DT2_SHADOW_BLOCKER
public static final int DT2_SHADOW_BLOCKER
- See Also:
- Constant Field Values
-
ELDER_HORN_TELEPORT_START
public static final int ELDER_HORN_TELEPORT_START
- See Also:
- Constant Field Values
-
ELDER_HORN_TELEPORT_START_INTO_IDLE
public static final int ELDER_HORN_TELEPORT_START_INTO_IDLE
- See Also:
- Constant Field Values
-
ELDER_HORN_TELEPORT_IDLE
public static final int ELDER_HORN_TELEPORT_IDLE
- See Also:
- Constant Field Values
-
ELDER_HORN_TELEPORT_END
public static final int ELDER_HORN_TELEPORT_END
- See Also:
- Constant Field Values
-
VFX_ELDER_HORN_TELEPORT_END
public static final int VFX_ELDER_HORN_TELEPORT_END
- See Also:
- Constant Field Values
-
SOTE_RAISE_ORB_HIT
public static final int SOTE_RAISE_ORB_HIT
- See Also:
- Constant Field Values
-
SOTE_HUMAN_HIT
public static final int SOTE_HUMAN_HIT
- See Also:
- Constant Field Values
-
SOTE_HUMAN_INJURED
public static final int SOTE_HUMAN_INJURED
- See Also:
- Constant Field Values
-
SOTE_HUMAN_INJURED_DYING
public static final int SOTE_HUMAN_INJURED_DYING
- See Also:
- Constant Field Values
-
FAIRY_FLOWER_ENCHANT_SHORT
public static final int FAIRY_FLOWER_ENCHANT_SHORT
- See Also:
- Constant Field Values
-
BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG
public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG
- See Also:
- Constant Field Values
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK01
- See Also:
- Constant Field Values
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK02
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK02
- See Also:
- Constant Field Values
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_IDLE01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_IDLE01
- See Also:
- Constant Field Values
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01
- See Also:
- Constant Field Values
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02
- See Also:
- Constant Field Values
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_DEATH01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_DEATH01
- See Also:
- Constant Field Values
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_AWAKEN01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_AWAKEN01
- See Also:
- Constant Field Values
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_INACTIVE01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_INACTIVE01
- See Also:
- Constant Field Values
-
MISTY_LONG
public static final int MISTY_LONG
- See Also:
- Constant Field Values
-
ROCK_POOL_SLOW
public static final int ROCK_POOL_SLOW
- See Also:
- Constant Field Values
-
HUMAN_RUNNING_30
public static final int HUMAN_RUNNING_30
- See Also:
- Constant Field Values
-
HUMAN_RUNNING_60
public static final int HUMAN_RUNNING_60
- See Also:
- Constant Field Values
-
HUMAN_QUICK_SPRINT_30
public static final int HUMAN_QUICK_SPRINT_30
- See Also:
- Constant Field Values
-
HUMAN_QUICK_SPRINT_60
public static final int HUMAN_QUICK_SPRINT_60
- See Also:
- Constant Field Values
-
HUMAN_CASTCURSE_STAFF_WALKMERGE
public static final int HUMAN_CASTCURSE_STAFF_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_WALK_30
public static final int HUMAN_WALK_30
- See Also:
- Constant Field Values
-
POH_POOL_DRINK_SILENT
public static final int POH_POOL_DRINK_SILENT
- See Also:
- Constant Field Values
-
STATUE_LASSAR_SHADOW_01_IDLE
public static final int STATUE_LASSAR_SHADOW_01_IDLE
- See Also:
- Constant Field Values
-
VFX_DM_BREACH_SPAWN
public static final int VFX_DM_BREACH_SPAWN
- See Also:
- Constant Field Values
-
VFX_DM_BREACH_LOOP
public static final int VFX_DM_BREACH_LOOP
- See Also:
- Constant Field Values
-
VFX_DM_BREACH_DESPAWN
public static final int VFX_DM_BREACH_DESPAWN
- See Also:
- Constant Field Values
-
VFX_DM_BOSS_SPAWN
public static final int VFX_DM_BOSS_SPAWN
- See Also:
- Constant Field Values
-
VFX_DM_BOSS_LOOP
public static final int VFX_DM_BOSS_LOOP
- See Also:
- Constant Field Values
-
VFX_DM_BOSS_DESPAWN
public static final int VFX_DM_BOSS_DESPAWN
- See Also:
- Constant Field Values
-
VFX_DM_BOSS_TRANSPARENT
public static final int VFX_DM_BOSS_TRANSPARENT
- See Also:
- Constant Field Values
-
VFX_DM_BOSS_COMBINED
public static final int VFX_DM_BOSS_COMBINED
- See Also:
- Constant Field Values
-
FX_CYCLE_6_ITEMS_EXTENDED
public static final int FX_CYCLE_6_ITEMS_EXTENDED
- See Also:
- Constant Field Values
-
FX_CYCLE_6_ITEMS
public static final int FX_CYCLE_6_ITEMS
- See Also:
- Constant Field Values
-
AGS_SPECIAL_BLIGHTED_PLAYER
public static final int AGS_SPECIAL_BLIGHTED_PLAYER
- See Also:
- Constant Field Values
-
POG_HUMAN_PUSH_1X1_BLOCK
public static final int POG_HUMAN_PUSH_1X1_BLOCK
- See Also:
- Constant Field Values
-
POG_HUMAN_PUSH_2X2_BLOCK
public static final int POG_HUMAN_PUSH_2X2_BLOCK
- See Also:
- Constant Field Values
-
POG_GRAPPLE_SWING
public static final int POG_GRAPPLE_SWING
- See Also:
- Constant Field Values
-
ANIMATED_SULPHUR_JET
public static final int ANIMATED_SULPHUR_JET
- See Also:
- Constant Field Values
-
POG_ANIMATED_SULPHUR_JETS_READY
public static final int POG_ANIMATED_SULPHUR_JETS_READY
- See Also:
- Constant Field Values
-
POG_STRIKING_CRYSTAL_CHIME
public static final int POG_STRIKING_CRYSTAL_CHIME
- See Also:
- Constant Field Values
-
POG_MUTATED_BATTLE_TORTOISE_WALK
public static final int POG_MUTATED_BATTLE_TORTOISE_WALK
- See Also:
- Constant Field Values
-
POG_MUTATED_BATTLE_TORTOISE_READY
public static final int POG_MUTATED_BATTLE_TORTOISE_READY
- See Also:
- Constant Field Values
-
POG_MUTATED_BATTLE_TORTOISE_DEATH
public static final int POG_MUTATED_BATTLE_TORTOISE_DEATH
- See Also:
- Constant Field Values
-
POG_MUTATED_BATTLE_TORTOISE_DEFEND
public static final int POG_MUTATED_BATTLE_TORTOISE_DEFEND
- See Also:
- Constant Field Values
-
POG_MUTATED_BATTLE_TORTOISE_ATTACK
public static final int POG_MUTATED_BATTLE_TORTOISE_ATTACK
- See Also:
- Constant Field Values
-
POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK
public static final int POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK
- See Also:
- Constant Field Values
-
POG_PLAYER_STUCK_IN_TAR
public static final int POG_PLAYER_STUCK_IN_TAR
- See Also:
- Constant Field Values
-
POG_PLAYER_DIZZY
public static final int POG_PLAYER_DIZZY
- See Also:
- Constant Field Values
-
POG_TAR_FLOWING
public static final int POG_TAR_FLOWING
- See Also:
- Constant Field Values
-
POG_ENGINEERED_TERROR_BIRD_WALK
public static final int POG_ENGINEERED_TERROR_BIRD_WALK
- See Also:
- Constant Field Values
-
POG_ENGINEERED_TERROR_BIRD_READY
public static final int POG_ENGINEERED_TERROR_BIRD_READY
- See Also:
- Constant Field Values
-
POG_ENGINEERED_TERROR_BIRD_READY_EXTRA
public static final int POG_ENGINEERED_TERROR_BIRD_READY_EXTRA
- See Also:
- Constant Field Values
-
POG_ENGINEERED_TERROR_BIRD_READY_REVERSED
public static final int POG_ENGINEERED_TERROR_BIRD_READY_REVERSED
- See Also:
- Constant Field Values
-
POG_ENGINEERED_TERROR_BIRD_READY_EXTRA_REVERSED
public static final int POG_ENGINEERED_TERROR_BIRD_READY_EXTRA_REVERSED
- See Also:
- Constant Field Values
-
POG_ENGINEERED_TERROR_BIRD_PANIC_RUN
public static final int POG_ENGINEERED_TERROR_BIRD_PANIC_RUN
- See Also:
- Constant Field Values
-
POG_ENGINEERED_TERROR_BIRD_BUTTON_PUSH
public static final int POG_ENGINEERED_TERROR_BIRD_BUTTON_PUSH
- See Also:
- Constant Field Values
-
POG_MUTANT_TERROR_BIRD_READY
public static final int POG_MUTANT_TERROR_BIRD_READY
- See Also:
- Constant Field Values
-
POG_MUTANT_TERROR_BIRD_BOUNCE_WALK
public static final int POG_MUTANT_TERROR_BIRD_BOUNCE_WALK
- See Also:
- Constant Field Values
-
POG_MUTANT_TERROR_BIRD_PROJECTILE
public static final int POG_MUTANT_TERROR_BIRD_PROJECTILE
- See Also:
- Constant Field Values
-
POG_MUTANT_TERROR_BIRD_ATTACK
public static final int POG_MUTANT_TERROR_BIRD_ATTACK
- See Also:
- Constant Field Values
-
POG_MUTANT_TERROR_BIRD_DEATH
public static final int POG_MUTANT_TERROR_BIRD_DEATH
- See Also:
- Constant Field Values
-
POG_MUTANT_TERROR_BIRD_DEFEND
public static final int POG_MUTANT_TERROR_BIRD_DEFEND
- See Also:
- Constant Field Values
-
POG_ENGINEERED_TERROR_BIRD_PANIC_READY
public static final int POG_ENGINEERED_TERROR_BIRD_PANIC_READY
- See Also:
- Constant Field Values
-
POG_PLAYER_ORGANIC_TELEPORT
public static final int POG_PLAYER_ORGANIC_TELEPORT
- See Also:
- Constant Field Values
-
POG_ORGANIC_TELEPORT_SPOTANIM
public static final int POG_ORGANIC_TELEPORT_SPOTANIM
- See Also:
- Constant Field Values
-
POG_PLAYER_ORGANIC_TELEPORT_REVERSED
public static final int POG_PLAYER_ORGANIC_TELEPORT_REVERSED
- See Also:
- Constant Field Values
-
POG_ORGANIC_TELEPORT_SPOTANIM_REVERSED
public static final int POG_ORGANIC_TELEPORT_SPOTANIM_REVERSED
- See Also:
- Constant Field Values
-
POG_FOOD_APPEARING_SHANKS
public static final int POG_FOOD_APPEARING_SHANKS
- See Also:
- Constant Field Values
-
POG_FOOD_APPEARING_SHANKS_STATIC
public static final int POG_FOOD_APPEARING_SHANKS_STATIC
- See Also:
- Constant Field Values
-
POG_FOOD_APPEARING_SHANKS_STATIC_2
public static final int POG_FOOD_APPEARING_SHANKS_STATIC_2
- See Also:
- Constant Field Values
-
POG_HUMAN_FOOD_APPLES_BANANAS
public static final int POG_HUMAN_FOOD_APPLES_BANANAS
- See Also:
- Constant Field Values
-
POG_HUMAN_FOOD_APPLES_BANANAS_STATIC
public static final int POG_HUMAN_FOOD_APPLES_BANANAS_STATIC
- See Also:
- Constant Field Values
-
POG_HUMAN_FOOD_APPLES_BANANAS_STATIC_2
public static final int POG_HUMAN_FOOD_APPLES_BANANAS_STATIC_2
- See Also:
- Constant Field Values
-
POG_HEALTHORG_STATUE_FADE
public static final int POG_HEALTHORG_STATUE_FADE
- See Also:
- Constant Field Values
-
POG_BOLRIES_ADVISOR_FADE_REVEAL
public static final int POG_BOLRIES_ADVISOR_FADE_REVEAL
- See Also:
- Constant Field Values
-
POG_BOLRIES_ADVISOR_FADE_REVEAL_STATIC
public static final int POG_BOLRIES_ADVISOR_FADE_REVEAL_STATIC
- See Also:
- Constant Field Values
-
POG_UNOK_OPERATING_MACHINE
public static final int POG_UNOK_OPERATING_MACHINE
- See Also:
- Constant Field Values
-
POG_BOLRIES_ADVISER_READY
public static final int POG_BOLRIES_ADVISER_READY
- See Also:
- Constant Field Values
-
POG_BOLRIES_ADVISER_TALKING
public static final int POG_BOLRIES_ADVISER_TALKING
- See Also:
- Constant Field Values
-
POG_BOLRIE_LISTENING
public static final int POG_BOLRIE_LISTENING
- See Also:
- Constant Field Values
-
POG_BOLRIE_THINKING
public static final int POG_BOLRIE_THINKING
- See Also:
- Constant Field Values
-
POG_BOLRIE_KING
public static final int POG_BOLRIE_KING
- See Also:
- Constant Field Values
-
POG_BOLRIE_ANGRY
public static final int POG_BOLRIE_ANGRY
- See Also:
- Constant Field Values
-
POG_BOLRIE_READY
public static final int POG_BOLRIE_READY
- See Also:
- Constant Field Values
-
POG_POSTER_HAND
public static final int POG_POSTER_HAND
- See Also:
- Constant Field Values
-
POG_POSTER_HAND_BRUSH
public static final int POG_POSTER_HAND_BRUSH
- See Also:
- Constant Field Values
-
POG_BOLRIE_POSTER
public static final int POG_BOLRIE_POSTER
- See Also:
- Constant Field Values
-
POG_ARG_POSTER
public static final int POG_ARG_POSTER
- See Also:
- Constant Field Values
-
POG_ARG_POSTER_RIGGED
public static final int POG_ARG_POSTER_RIGGED
- See Also:
- Constant Field Values
-
POG_BOLRIE_POSTER_RIP
public static final int POG_BOLRIE_POSTER_RIP
- See Also:
- Constant Field Values
-
POG_POSTER_HAND_RIP
public static final int POG_POSTER_HAND_RIP
- See Also:
- Constant Field Values
-
POG_BOLRIE_POSTER_STATIC
public static final int POG_BOLRIE_POSTER_STATIC
- See Also:
- Constant Field Values
-
POG_ARG_POSTER_STATIC
public static final int POG_ARG_POSTER_STATIC
- See Also:
- Constant Field Values
-
POG_SPIRIT_TREE_TRANSFORM
public static final int POG_SPIRIT_TREE_TRANSFORM
- See Also:
- Constant Field Values
-
POG_EYEGLO_SINGING_BOWL_OVERCHARGE
public static final int POG_EYEGLO_SINGING_BOWL_OVERCHARGE
- See Also:
- Constant Field Values
-
POG_SEED_BREAK
public static final int POG_SEED_BREAK
- See Also:
- Constant Field Values
-
POG_TELE_SEED_READY
public static final int POG_TELE_SEED_READY
- See Also:
- Constant Field Values
-
POG_HAZELMERE_CAST_SHIELD
public static final int POG_HAZELMERE_CAST_SHIELD
- See Also:
- Constant Field Values
-
POG_HAZELMERE_CAST_TELEPORT
public static final int POG_HAZELMERE_CAST_TELEPORT
- See Also:
- Constant Field Values
-
POG_GAS_CLOUDS
public static final int POG_GAS_CLOUDS
- See Also:
- Constant Field Values
-
POG_GAS_CLOUDS_READY
public static final int POG_GAS_CLOUDS_READY
- See Also:
- Constant Field Values
-
POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT
public static final int POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT
- See Also:
- Constant Field Values
-
POG_HAZELMERE_REACH_INTO_CLOAK
public static final int POG_HAZELMERE_REACH_INTO_CLOAK
- See Also:
- Constant Field Values
-
POG_HAZELMERE_POD_TELEPORT_IN
public static final int POG_HAZELMERE_POD_TELEPORT_IN
- See Also:
- Constant Field Values
-
LORE_WOLPERTINGER_PROJ
public static final int LORE_WOLPERTINGER_PROJ
- See Also:
- Constant Field Values
-
POG_HAZELMERE_SHIELD_LOC
public static final int POG_HAZELMERE_SHIELD_LOC
- See Also:
- Constant Field Values
-
VFX_WARPED_SCEPTRE_CAST
public static final int VFX_WARPED_SCEPTRE_CAST
- See Also:
- Constant Field Values
-
POG_WARPED_SCEPTRE_ATTACK
public static final int POG_WARPED_SCEPTRE_ATTACK
- See Also:
- Constant Field Values
-
CHATENT_IDLE
public static final int CHATENT_IDLE
- See Also:
- Constant Field Values
-
EMOTE_TRICK
public static final int EMOTE_TRICK
- See Also:
- Constant Field Values
-
HW23_EMOTE_BAT_SPOTANIM
public static final int HW23_EMOTE_BAT_SPOTANIM
- See Also:
- Constant Field Values
-
PRUNING_MID_SINGLE
public static final int PRUNING_MID_SINGLE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_BRONZE_2H_AXE
public static final int ANMA_CHOPPING_FAIL_BRONZE_2H_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_IRON_2H_AXE
public static final int ANMA_CHOPPING_FAIL_IRON_2H_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_STEEL_2H_AXE
public static final int ANMA_CHOPPING_FAIL_STEEL_2H_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_BLACK_2H_AXE
public static final int ANMA_CHOPPING_FAIL_BLACK_2H_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_MITHRIL_2H_AXE
public static final int ANMA_CHOPPING_FAIL_MITHRIL_2H_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_ADAMANT_2H_AXE
public static final int ANMA_CHOPPING_FAIL_ADAMANT_2H_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_RUNE_2H_AXE
public static final int ANMA_CHOPPING_FAIL_RUNE_2H_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_DRAGON_2H_AXE
public static final int ANMA_CHOPPING_FAIL_DRAGON_2H_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE
public static final int ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE_INACTIVE
public static final int ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE_INACTIVE
- See Also:
- Constant Field Values
-
ANMA_CHOPPING_FAIL_3A_2H_AXE
public static final int ANMA_CHOPPING_FAIL_3A_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_BRONZE_2H_AXE
public static final int HUMAN_CANOEING_CARVE_BRONZE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_IRON_2H_AXE
public static final int HUMAN_CANOEING_CARVE_IRON_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_STEEL_2H_AXE
public static final int HUMAN_CANOEING_CARVE_STEEL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_BLACK_2H_AXE
public static final int HUMAN_CANOEING_CARVE_BLACK_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_MITHRIL_2H_AXE
public static final int HUMAN_CANOEING_CARVE_MITHRIL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_ADAMANT_2H_AXE
public static final int HUMAN_CANOEING_CARVE_ADAMANT_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_RUNE_2H_AXE
public static final int HUMAN_CANOEING_CARVE_RUNE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_DRAGON_2H_AXE
public static final int HUMAN_CANOEING_CARVE_DRAGON_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE
public static final int HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE
public static final int HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE
- See Also:
- Constant Field Values
-
HUMAN_CANOEING_CARVE_3A_2H_AXE
public static final int HUMAN_CANOEING_CARVE_3A_2H_AXE
- See Also:
- Constant Field Values
-
NPC_ENT_STUMP_SPAWN_TO_IDLE
public static final int NPC_ENT_STUMP_SPAWN_TO_IDLE
- See Also:
- Constant Field Values
-
NPC_ENT_STUMP_IDLE01
public static final int NPC_ENT_STUMP_IDLE01
- See Also:
- Constant Field Values
-
NPC_ENT_STUMP_SPAWN
public static final int NPC_ENT_STUMP_SPAWN
- See Also:
- Constant Field Values
-
VFX_ENT_STUMP_DUST
public static final int VFX_ENT_STUMP_DUST
- See Also:
- Constant Field Values
-
NPC_ENT_STUMP_DESPAWN01
public static final int NPC_ENT_STUMP_DESPAWN01
- See Also:
- Constant Field Values
-
FORESTRY_POACHER_SAPLING_SPAWN
public static final int FORESTRY_POACHER_SAPLING_SPAWN
- See Also:
- Constant Field Values
-
HUMAN_PHEASANT_FEATHERS_CRAFTING
public static final int HUMAN_PHEASANT_FEATHERS_CRAFTING
- See Also:
- Constant Field Values
-
FORESTRY_POACHER_SPAWN
public static final int FORESTRY_POACHER_SPAWN
- See Also:
- Constant Field Values
-
FORESTRY_POACHER_DESPAWN
public static final int FORESTRY_POACHER_DESPAWN
- See Also:
- Constant Field Values
-
FORESTRY_ENTLING_IDLE
public static final int FORESTRY_ENTLING_IDLE
- See Also:
- Constant Field Values
-
FORESTRY_ENTLING_RUN
public static final int FORESTRY_ENTLING_RUN
- See Also:
- Constant Field Values
-
FORESTRY_ENTLING_SPAWN
public static final int FORESTRY_ENTLING_SPAWN
- See Also:
- Constant Field Values
-
FORESTRY_ENTLING_DESPAWN
public static final int FORESTRY_ENTLING_DESPAWN
- See Also:
- Constant Field Values
-
FORESTRY_DRYAD_READY
public static final int FORESTRY_DRYAD_READY
- See Also:
- Constant Field Values
-
FORESTRY_DRYAD_SPAWN
public static final int FORESTRY_DRYAD_SPAWN
- See Also:
- Constant Field Values
-
FORESTRY_DRYAD_DESPAWN
public static final int FORESTRY_DRYAD_DESPAWN
- See Also:
- Constant Field Values
-
FORESTRY_DRYAD_DESPAWN_SPOTANIM
public static final int FORESTRY_DRYAD_DESPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
FORESTRY_DRYAD_SPAWN_SPOTANIM
public static final int FORESTRY_DRYAD_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
FORESTRY_ENCHANTED_RITUAL_DESPAWN
public static final int FORESTRY_ENCHANTED_RITUAL_DESPAWN
- See Also:
- Constant Field Values
-
FORESTRY_ENCHANTED_RITUAL_LOOP
public static final int FORESTRY_ENCHANTED_RITUAL_LOOP
- See Also:
- Constant Field Values
-
FORESTRY_ENCHANTED_RITUAL_SPAWN
public static final int FORESTRY_ENCHANTED_RITUAL_SPAWN
- See Also:
- Constant Field Values
-
FORESTRY_ENCHANTED_RITUAL_COMBINED
public static final int FORESTRY_ENCHANTED_RITUAL_COMBINED
- See Also:
- Constant Field Values
-
FORESTRY_ENCHANTED_RITUAL_START_END
public static final int FORESTRY_ENCHANTED_RITUAL_START_END
- See Also:
- Constant Field Values
-
HUMAN_DISARM_FLOOR_LOOP
public static final int HUMAN_DISARM_FLOOR_LOOP
- See Also:
- Constant Field Values
-
HUMAN_DISARM_FLOOR_LOOP_END
public static final int HUMAN_DISARM_FLOOR_LOOP_END
- See Also:
- Constant Field Values
-
FORESTRY_FOX_TRAP_SPAWN
public static final int FORESTRY_FOX_TRAP_SPAWN
- See Also:
- Constant Field Values
-
POACHER_ARM_FLOOR_TRAP
public static final int POACHER_ARM_FLOOR_TRAP
- See Also:
- Constant Field Values
-
FORESTRY_FOX_TRAP_IDLE
public static final int FORESTRY_FOX_TRAP_IDLE
- See Also:
- Constant Field Values
-
FORESTRY_FOX_TRAP_ATTACK
public static final int FORESTRY_FOX_TRAP_ATTACK
- See Also:
- Constant Field Values
-
FORESTRY_FOX_TRAP_DISARM
public static final int FORESTRY_FOX_TRAP_DISARM
- See Also:
- Constant Field Values
-
FORESTRY_PHEASANT_SPAWN_SPOTANIM
public static final int FORESTRY_PHEASANT_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
FORESTRY_RAINBOW_GLOWING_CIRCLE
public static final int FORESTRY_RAINBOW_GLOWING_CIRCLE
- See Also:
- Constant Field Values
-
FORESTRY_PHEASANT_LAND_SPOTANIM
public static final int FORESTRY_PHEASANT_LAND_SPOTANIM
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_GENERIC
public static final int FORESTRY_CAMPFIRE_BURNING_GENERIC
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_ACHEY_TREE_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_ACHEY_TREE_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_ARCTIC_PINE_LOG
public static final int FORESTRY_CAMPFIRE_BURNING_ARCTIC_PINE_LOG
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_BLISTERWOOD_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_BLISTERWOOD_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_MAGIC_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_MAGIC_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_MAHOGANY_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_MAHOGANY_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_MAPLE_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_MAPLE_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_OAK_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_OAK_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_REDWOOD_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_REDWOOD_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_TEAK_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_TEAK_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_WILLOW_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_WILLOW_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_YEW_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_YEW_LOGS
- See Also:
- Constant Field Values
-
FORESTRY_CAMPFIRE_BURNING_SPOTANIM
public static final int FORESTRY_CAMPFIRE_BURNING_SPOTANIM
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_BRONZE_2H_AXE
public static final int HUMAN_WOODCRAFTING_BRONZE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_IRON_2H_AXE
public static final int HUMAN_WOODCRAFTING_IRON_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_STEEL_2H_AXE
public static final int HUMAN_WOODCRAFTING_STEEL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_BLACK_2H_AXE
public static final int HUMAN_WOODCRAFTING_BLACK_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_MITHRIL_2H_AXE
public static final int HUMAN_WOODCRAFTING_MITHRIL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_ADAMANT_2H_AXE
public static final int HUMAN_WOODCRAFTING_ADAMANT_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_RUNE_2H_AXE
public static final int HUMAN_WOODCRAFTING_RUNE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_DRAGON_2H_AXE
public static final int HUMAN_WOODCRAFTING_DRAGON_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_CRYSTAL_2H_AXE
public static final int HUMAN_WOODCRAFTING_CRYSTAL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_CRYSTAL_INACTIVE_2H_AXE
public static final int HUMAN_WOODCRAFTING_CRYSTAL_INACTIVE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_3A_2H_AXE
public static final int HUMAN_WOODCRAFTING_3A_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_BRONZE_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_BRONZE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_IRON_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_IRON_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_STEEL_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_STEEL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_BLACK_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_BLACK_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_MITHRIL_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_MITHRIL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_ADAMANT_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_ADAMANT_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_RUNE_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_RUNE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_DRAGON_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_DRAGON_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE
public static final int HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE
- See Also:
- Constant Field Values
-
HUMAN_BRUT_CANOEING_CARVE_3A_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_3A_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_2H_AXE_CHOPPING
public static final int HUMAN_2H_AXE_CHOPPING
- See Also:
- Constant Field Values
-
HUMAN_2H_AXE_READY
public static final int HUMAN_2H_AXE_READY
- See Also:
- Constant Field Values
-
HUMAN_2H_AXE_WALK
public static final int HUMAN_2H_AXE_WALK
- See Also:
- Constant Field Values
-
HUMAN_2H_AXE_RUN
public static final int HUMAN_2H_AXE_RUN
- See Also:
- Constant Field Values
-
HUMAN_2H_AXE_SPECIAL
public static final int HUMAN_2H_AXE_SPECIAL
- See Also:
- Constant Field Values
-
HUMAN_2H_AXE_ATTACK
public static final int HUMAN_2H_AXE_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_2H_AXE_DEFEND
public static final int HUMAN_2H_AXE_DEFEND
- See Also:
- Constant Field Values
-
FX_BEAM_SPAWN
public static final int FX_BEAM_SPAWN
- See Also:
- Constant Field Values
-
FX_BEAM_SPAWN_AND_READY
public static final int FX_BEAM_SPAWN_AND_READY
- See Also:
- Constant Field Values
-
FX_BEAM_DESPAWN
public static final int FX_BEAM_DESPAWN
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_BRONZE_2H_AXE
public static final int HUMAN_TRAWLER_HACK_BRONZE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_IRON_2H_AXE
public static final int HUMAN_TRAWLER_HACK_IRON_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_STEEL_2H_AXE
public static final int HUMAN_TRAWLER_HACK_STEEL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_BLACK_2H_AXE
public static final int HUMAN_TRAWLER_HACK_BLACK_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_MITHRIL_2H_AXE
public static final int HUMAN_TRAWLER_HACK_MITHRIL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_ADAMANT_2H_AXE
public static final int HUMAN_TRAWLER_HACK_ADAMANT_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_RUNE_2H_AXE
public static final int HUMAN_TRAWLER_HACK_RUNE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_DRAGON_2H_AXE
public static final int HUMAN_TRAWLER_HACK_DRAGON_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_CRYSTAL_2H_AXE
public static final int HUMAN_TRAWLER_HACK_CRYSTAL_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_CRYSTAL_INACTIVE_2H_AXE
public static final int HUMAN_TRAWLER_HACK_CRYSTAL_INACTIVE_2H_AXE
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_3A_2H_AXE
public static final int HUMAN_TRAWLER_HACK_3A_2H_AXE
- See Also:
- Constant Field Values
-
PHEASANT_IDLE
public static final int PHEASANT_IDLE
- See Also:
- Constant Field Values
-
PHEASANT_SPAWN
public static final int PHEASANT_SPAWN
- See Also:
- Constant Field Values
-
PHEASANT_LAUNCH
public static final int PHEASANT_LAUNCH
- See Also:
- Constant Field Values
-
PHEASANT_LAND
public static final int PHEASANT_LAND
- See Also:
- Constant Field Values
-
PHEASANT_DESPAWN
public static final int PHEASANT_DESPAWN
- See Also:
- Constant Field Values
-
HUMAN_CASTLOWLVLALCHEMY_FIRE
public static final int HUMAN_CASTLOWLVLALCHEMY_FIRE
- See Also:
- Constant Field Values
-
HUMAN_CASTHIGHLVLALCHEMY_FIRE
public static final int HUMAN_CASTHIGHLVLALCHEMY_FIRE
- See Also:
- Constant Field Values
-
LEAGUE_4_TRAILBLAZER_RELOADED_SCROLL_READ
public static final int LEAGUE_4_TRAILBLAZER_RELOADED_SCROLL_READ
- See Also:
- Constant Field Values
-
TRAILBLAZER_VENGEANCE_SPOTANIM_01
public static final int TRAILBLAZER_VENGEANCE_SPOTANIM_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01
public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02
public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02
- See Also:
- Constant Field Values
-
TRAILBLAZER_DEATH_PLAYER_01
public static final int TRAILBLAZER_DEATH_PLAYER_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_DEATH_SPOTANIM
public static final int TRAILBLAZER_DEATH_SPOTANIM
- See Also:
- Constant Field Values
-
TRAILBLAZER_SPAWN_PLAYER_01
public static final int TRAILBLAZER_SPAWN_PLAYER_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_SPAWN_GUARDIAN_01
public static final int TRAILBLAZER_SPAWN_GUARDIAN_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_SPAWN_GUARDIAN_02
public static final int TRAILBLAZER_SPAWN_GUARDIAN_02
- See Also:
- Constant Field Values
-
TRAILBLAZER_SPAWN_GUARDIAN_03
public static final int TRAILBLAZER_SPAWN_GUARDIAN_03
- See Also:
- Constant Field Values
-
TRAILBLAZER_SPAWN_SPOTANIM
public static final int TRAILBLAZER_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
TRAILBLAZER_GUARDIAN_01_IDLE_01
public static final int TRAILBLAZER_GUARDIAN_01_IDLE_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_GUARDIAN_01_DEFEND_01
public static final int TRAILBLAZER_GUARDIAN_01_DEFEND_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01
public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01
- See Also:
- Constant Field Values
-
TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE
public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE
- See Also:
- Constant Field Values
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TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01
public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01
- See Also:
- Constant Field Values
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SPOTANIM_CASTLOWLVLALCHEMY_FIRE
public static final int SPOTANIM_CASTLOWLVLALCHEMY_FIRE
- See Also:
- Constant Field Values
-
SPOTANIM_CASTHIGHLVLALCHEMY_FIRE
public static final int SPOTANIM_CASTHIGHLVLALCHEMY_FIRE
- See Also:
- Constant Field Values
-
RELICS_EXECUTIONER_ATTACK
public static final int RELICS_EXECUTIONER_ATTACK
- See Also:
- Constant Field Values
-
RELICS_EXECUTIONER_ATTACK_SPOTANIM
public static final int RELICS_EXECUTIONER_ATTACK_SPOTANIM
- See Also:
- Constant Field Values
-
RELICS_EXECUTIONER_ATTACK_SLOWER
public static final int RELICS_EXECUTIONER_ATTACK_SLOWER
- See Also:
- Constant Field Values
-
RELICS_EXECUTIONER_ATTACK_SLOWER_SPOTANIM
public static final int RELICS_EXECUTIONER_ATTACK_SLOWER_SPOTANIM
- See Also:
- Constant Field Values
-
RELICS_EXECUTIONER_PROJANIM
public static final int RELICS_EXECUTIONER_PROJANIM
- See Also:
- Constant Field Values
-
RELICS_EXECUTIONER_IMPACT_SPOTANIM
public static final int RELICS_EXECUTIONER_IMPACT_SPOTANIM
- See Also:
- Constant Field Values
-
HUMAN_SPELLCAST_DMM_NOHELD
public static final int HUMAN_SPELLCAST_DMM_NOHELD
- See Also:
- Constant Field Values
-
SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT
public static final int SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT
- See Also:
- Constant Field Values
-
ANTI_SANTA_WALK
public static final int ANTI_SANTA_WALK
- See Also:
- Constant Field Values
-
ANTI_SANTA_WALK_BACK
public static final int ANTI_SANTA_WALK_BACK
- See Also:
- Constant Field Values
-
ANTI_SANTA_WALK_RIGHT
public static final int ANTI_SANTA_WALK_RIGHT
- See Also:
- Constant Field Values
-
ANTI_SANTA_WALK_LEFT
public static final int ANTI_SANTA_WALK_LEFT
- See Also:
- Constant Field Values
-
ANTI_SANTA_IDLE
public static final int ANTI_SANTA_IDLE
- See Also:
- Constant Field Values
-
ANTISANTA_ATTACK
public static final int ANTISANTA_ATTACK
- See Also:
- Constant Field Values
-
ANTISANTA_VICTORY
public static final int ANTISANTA_VICTORY
- See Also:
- Constant Field Values
-
ANTI_SANTA_SPAWN
public static final int ANTI_SANTA_SPAWN
- See Also:
- Constant Field Values
-
ANTI_SANTA_DESPAWN
public static final int ANTI_SANTA_DESPAWN
- See Also:
- Constant Field Values
-
SANTA_WALK
public static final int SANTA_WALK
- See Also:
- Constant Field Values
-
SANTA_COMBAT
public static final int SANTA_COMBAT
- See Also:
- Constant Field Values
-
SANTA_ATTACK
public static final int SANTA_ATTACK
- See Also:
- Constant Field Values
-
SANTA_SPAWN
public static final int SANTA_SPAWN
- See Also:
- Constant Field Values
-
SANTA_WALK_BACK
public static final int SANTA_WALK_BACK
- See Also:
- Constant Field Values
-
SANTA_WALK_RIGHT
public static final int SANTA_WALK_RIGHT
- See Also:
- Constant Field Values
-
SANTA_WALK_LEFT
public static final int SANTA_WALK_LEFT
- See Also:
- Constant Field Values
-
SANTA_DEATH
public static final int SANTA_DEATH
- See Also:
- Constant Field Values
-
SANTA_IDLE
public static final int SANTA_IDLE
- See Also:
- Constant Field Values
-
SANTA_VICTORY
public static final int SANTA_VICTORY
- See Also:
- Constant Field Values
-
XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW
public static final int XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW
- See Also:
- Constant Field Values
-
XMAS_2023_HUMAN_JUMP_HURDLE
public static final int XMAS_2023_HUMAN_JUMP_HURDLE
- See Also:
- Constant Field Values
-
EMOTE_YAWN_SHORT
public static final int EMOTE_YAWN_SHORT
- See Also:
- Constant Field Values
-
DTTD_CARRYING_CRATE_WALK_FAST
public static final int DTTD_CARRYING_CRATE_WALK_FAST
- See Also:
- Constant Field Values
-
NERVOUS_IDLE
public static final int NERVOUS_IDLE
- See Also:
- Constant Field Values
-
INTERROGATED_IDLE
public static final int INTERROGATED_IDLE
- See Also:
- Constant Field Values
-
SNEAKY_BAG_WALK
public static final int SNEAKY_BAG_WALK
- See Also:
- Constant Field Values
-
SNEAKY_BAG_IDLE
public static final int SNEAKY_BAG_IDLE
- See Also:
- Constant Field Values
-
SNEAKY_BAG_LOOK_AROUND
public static final int SNEAKY_BAG_LOOK_AROUND
- See Also:
- Constant Field Values
-
SUMMON_POINT_MERGE
public static final int SUMMON_POINT_MERGE
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_SPAWN_01
public static final int NPC_RAT_BOSS_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_IDLE_01
public static final int NPC_RAT_BOSS_IDLE_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_FEEDING_IDLE_01
public static final int NPC_RAT_BOSS_FEEDING_IDLE_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_FEEDING_IDLE_02
public static final int NPC_RAT_BOSS_FEEDING_IDLE_02
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_WALK_01
public static final int NPC_RAT_BOSS_WALK_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_RUN_01
public static final int NPC_RAT_BOSS_RUN_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_ATTACK_MELEE_01
public static final int NPC_RAT_BOSS_ATTACK_MELEE_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_ATTACK_MELEE_02
public static final int NPC_RAT_BOSS_ATTACK_MELEE_02
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_ATTACK_RANGED_01
public static final int NPC_RAT_BOSS_ATTACK_RANGED_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_ATTACK_MAGIC_01
public static final int NPC_RAT_BOSS_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_ATTACK_STOMP_01
public static final int NPC_RAT_BOSS_ATTACK_STOMP_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_ATTACK_SUMMON_01
public static final int NPC_RAT_BOSS_ATTACK_SUMMON_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_ATTACK_SUMMON_02
public static final int NPC_RAT_BOSS_ATTACK_SUMMON_02
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_ENRAGE_01
public static final int NPC_RAT_BOSS_ENRAGE_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_DEATH_01
public static final int NPC_RAT_BOSS_DEATH_01
- See Also:
- Constant Field Values
-
NPC_RAT_BOSS_ENRAGE_02
public static final int NPC_RAT_BOSS_ENRAGE_02
- See Also:
- Constant Field Values
-
VFX_RAT_BOSS_ATTACK_MAGIC_01
public static final int VFX_RAT_BOSS_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
public static final int VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
VFX_RAT_BOSS_PROJ_RANGED_01
public static final int VFX_RAT_BOSS_PROJ_RANGED_01
- See Also:
- Constant Field Values
-
VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01
public static final int VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01
- See Also:
- Constant Field Values
-
VFX_RAT_BOSS_PROJ_RANGED_IMPACT_02
public static final int VFX_RAT_BOSS_PROJ_RANGED_IMPACT_02
- See Also:
- Constant Field Values
-
VFX_RAT_BOSS_PROJ_MAGIC_01
public static final int VFX_RAT_BOSS_PROJ_MAGIC_01
- See Also:
- Constant Field Values
-
VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01
public static final int VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01
- See Also:
- Constant Field Values
-
VFX_RAT_BOSS_FALLING_DEBRIS_01
public static final int VFX_RAT_BOSS_FALLING_DEBRIS_01
- See Also:
- Constant Field Values
-
PET_RAT_BOSS_WALK_01
public static final int PET_RAT_BOSS_WALK_01
- See Also:
- Constant Field Values
-
CHATHEAD_RAT_BOSS_IDLE_01
public static final int CHATHEAD_RAT_BOSS_IDLE_01
- See Also:
- Constant Field Values
-
CHATHEAD_RAT_BOSS_IDLE_02
public static final int CHATHEAD_RAT_BOSS_IDLE_02
- See Also:
- Constant Field Values
-
CHATHEAD_RAT_BOSS_IDLE_03
public static final int CHATHEAD_RAT_BOSS_IDLE_03
- See Also:
- Constant Field Values
-
VFX_WEAPON_STAFF_RAT01_SPOTANIM
public static final int VFX_WEAPON_STAFF_RAT01_SPOTANIM
- See Also:
- Constant Field Values
-
VFX_WEAPON_STAFF_RAT01_IMPACT_01
public static final int VFX_WEAPON_STAFF_RAT01_IMPACT_01
- See Also:
- Constant Field Values
-
FARMING_SEED_DIBBING_NODIB
public static final int FARMING_SEED_DIBBING_NODIB
- See Also:
- Constant Field Values
-
DEBUG_ORB
public static final int DEBUG_ORB
- See Also:
- Constant Field Values
-
KILLERWATT_BALL_READY_UPDATE
public static final int KILLERWATT_BALL_READY_UPDATE
- See Also:
- Constant Field Values
-
KILLERWATT_BALL_UPDATE_DEATH_01
public static final int KILLERWATT_BALL_UPDATE_DEATH_01
- See Also:
- Constant Field Values
-
KILLERWATT_BIPED_SPAWN
public static final int KILLERWATT_BIPED_SPAWN
- See Also:
- Constant Field Values
-
ZOMBIE_UPDATE_READY_NORMAL_ALT
public static final int ZOMBIE_UPDATE_READY_NORMAL_ALT
- See Also:
- Constant Field Values
-
DOV_RED_MIST
public static final int DOV_RED_MIST
- See Also:
- Constant Field Values
-
DOV_CHAIN_LIGHTNING_3X1
public static final int DOV_CHAIN_LIGHTNING_3X1
- See Also:
- Constant Field Values
-
DOV_CHAIN_LIGHTNING_2X4_01
public static final int DOV_CHAIN_LIGHTNING_2X4_01
- See Also:
- Constant Field Values
-
DOV_CHAIN_LIGHTNING_2X4_02
public static final int DOV_CHAIN_LIGHTNING_2X4_02
- See Also:
- Constant Field Values
-
DOV_CHAIN_LIGHTNING_1X1
public static final int DOV_CHAIN_LIGHTNING_1X1
- See Also:
- Constant Field Values
-
DOV_CHAIN_LIGHTNING_3X1_LONG
public static final int DOV_CHAIN_LIGHTNING_3X1_LONG
- See Also:
- Constant Field Values
-
DOV_CHAIN_LIGHTNING_2X4_01_LONG
public static final int DOV_CHAIN_LIGHTNING_2X4_01_LONG
- See Also:
- Constant Field Values
-
DOV_CHAIN_LIGHTNING_2X4_02_LONG
public static final int DOV_CHAIN_LIGHTNING_2X4_02_LONG
- See Also:
- Constant Field Values
-
DOV_CHAIN_LIGHTNING_1X1_LONG
public static final int DOV_CHAIN_LIGHTNING_1X1_LONG
- See Also:
- Constant Field Values
-
SHARATHTEERK_IDLE_01
public static final int SHARATHTEERK_IDLE_01
- See Also:
- Constant Field Values
-
SHARATHTEERK_WALK_01
public static final int SHARATHTEERK_WALK_01
- See Also:
- Constant Field Values
-
SHARATHTEERK_ATTACK_MELEE_01
public static final int SHARATHTEERK_ATTACK_MELEE_01
- See Also:
- Constant Field Values
-
SHARATHTEERK_ATTACK_MAGIC_01
public static final int SHARATHTEERK_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
SHARATHTEERK_ASCEND_01
public static final int SHARATHTEERK_ASCEND_01
- See Also:
- Constant Field Values
-
SHARATHTEERK_IDLE_02
public static final int SHARATHTEERK_IDLE_02
- See Also:
- Constant Field Values
-
SHARATHTEERK_DESCEND_01
public static final int SHARATHTEERK_DESCEND_01
- See Also:
- Constant Field Values
-
COA_WATER_DROPS
public static final int COA_WATER_DROPS
- See Also:
- Constant Field Values
-
COA_HUMAN_DETECTION_SPELL
public static final int COA_HUMAN_DETECTION_SPELL
- See Also:
- Constant Field Values
-
COA_PEDESTAL_HEART
public static final int COA_PEDESTAL_HEART
- See Also:
- Constant Field Values
-
COA_FALLING_IMPASSABLE_RUBBLE
public static final int COA_FALLING_IMPASSABLE_RUBBLE
- See Also:
- Constant Field Values
-
COA_FALLING_IMPASSABLE_RUBBLE_FALLEN
public static final int COA_FALLING_IMPASSABLE_RUBBLE_FALLEN
- See Also:
- Constant Field Values
-
COA_FIRE_LASER
public static final int COA_FIRE_LASER
- See Also:
- Constant Field Values
-
COA_PLAYER_GRAPPLE_SPOT
public static final int COA_PLAYER_GRAPPLE_SPOT
- See Also:
- Constant Field Values
-
COA_ELECTRICITY_PROJ
public static final int COA_ELECTRICITY_PROJ
- See Also:
- Constant Field Values
-
COA_BLADES
public static final int COA_BLADES
- See Also:
- Constant Field Values
-
COA_SLIDING_DOORS
public static final int COA_SLIDING_DOORS
- See Also:
- Constant Field Values
-
COA_SLIDING_DOORS_OPENED
public static final int COA_SLIDING_DOORS_OPENED
- See Also:
- Constant Field Values
-
COA_SLIDING_DOORS_RETURN
public static final int COA_SLIDING_DOORS_RETURN
- See Also:
- Constant Field Values
-
COA_BRAZIER_FIRE
public static final int COA_BRAZIER_FIRE
- See Also:
- Constant Field Values
-
COA_FLOOR_TILE_RAISE
public static final int COA_FLOOR_TILE_RAISE
- See Also:
- Constant Field Values
-
COA_AMASCUT_REFORM
public static final int COA_AMASCUT_REFORM
- See Also:
- Constant Field Values
-
COA_HET_REFORM
public static final int COA_HET_REFORM
- See Also:
- Constant Field Values
-
COA_APMEKEN_REFORM
public static final int COA_APMEKEN_REFORM
- See Also:
- Constant Field Values
-
COA_ICTHLARIN_REFORM
public static final int COA_ICTHLARIN_REFORM
- See Also:
- Constant Field Values
-
COA_SCABARAS_REFORM
public static final int COA_SCABARAS_REFORM
- See Also:
- Constant Field Values
-
COA_CRONDIS_REFORM
public static final int COA_CRONDIS_REFORM
- See Also:
- Constant Field Values
-
COA_AMASCUT_REFORMED
public static final int COA_AMASCUT_REFORMED
- See Also:
- Constant Field Values
-
COA_HET_REFORMED
public static final int COA_HET_REFORMED
- See Also:
- Constant Field Values
-
COA_APMEKEN_REFORMED
public static final int COA_APMEKEN_REFORMED
- See Also:
- Constant Field Values
-
COA_ICTHLARIN_REFORMED
public static final int COA_ICTHLARIN_REFORMED
- See Also:
- Constant Field Values
-
COA_SCABARAS_REFORMED
public static final int COA_SCABARAS_REFORMED
- See Also:
- Constant Field Values
-
COA_CRONDIS_REFORMED
public static final int COA_CRONDIS_REFORMED
- See Also:
- Constant Field Values
-
COA_CANDLE_EFFECT
public static final int COA_CANDLE_EFFECT
- See Also:
- Constant Field Values
-
COA_TORCH
public static final int COA_TORCH
- See Also:
- Constant Field Values
-
COA_TORCH_LOW
public static final int COA_TORCH_LOW
- See Also:
- Constant Field Values
-
COA_UZER_FIRE
public static final int COA_UZER_FIRE
- See Also:
- Constant Field Values
-
COA_FORT_FIRE
public static final int COA_FORT_FIRE
- See Also:
- Constant Field Values
-
COA_FORT_FIRE_SMALL
public static final int COA_FORT_FIRE_SMALL
- See Also:
- Constant Field Values
-
COA_STONE_GOLEM_WALK
public static final int COA_STONE_GOLEM_WALK
- See Also:
- Constant Field Values
-
COA_STONE_GOLEM_ATTACK
public static final int COA_STONE_GOLEM_ATTACK
- See Also:
- Constant Field Values
-
COA_STONE_GOLEM_DEFEND
public static final int COA_STONE_GOLEM_DEFEND
- See Also:
- Constant Field Values
-
COA_STONE_GOLEM_READY
public static final int COA_STONE_GOLEM_READY
- See Also:
- Constant Field Values
-
COA_STONE_GOLEM_DEATH
public static final int COA_STONE_GOLEM_DEATH
- See Also:
- Constant Field Values
-
QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE_SHORT
public static final int QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE_SHORT
- See Also:
- Constant Field Values
-
TERRIFIED_EMOTE_LONG
public static final int TERRIFIED_EMOTE_LONG
- See Also:
- Constant Field Values
-
POH_FIREPLACE_LIGHT_NOREPLACE
public static final int POH_FIREPLACE_LIGHT_NOREPLACE
- See Also:
- Constant Field Values
-
HUNTINGFOX_APPROACH
public static final int HUNTINGFOX_APPROACH
- See Also:
- Constant Field Values
-
HUNTINGFOX_BACKOFF
public static final int HUNTINGFOX_BACKOFF
- See Also:
- Constant Field Values
-
HUNTINGFOX_MISSINGLOC
public static final int HUNTINGFOX_MISSINGLOC
- See Also:
- Constant Field Values
-
HUNTINGFOX_DEADFALL_EMPTY
public static final int HUNTINGFOX_DEADFALL_EMPTY
- See Also:
- Constant Field Values
-
HUNTINGFOX_DEADFALL_FAILING
public static final int HUNTINGFOX_DEADFALL_FAILING
- See Also:
- Constant Field Values
-
HUNTINGFOX_DEADFALL_CATCHING
public static final int HUNTINGFOX_DEADFALL_CATCHING
- See Also:
- Constant Field Values
-
HUNTINGFOX_DEADFALL_CATCHING_SOUTH
public static final int HUNTINGFOX_DEADFALL_CATCHING_SOUTH
- See Also:
- Constant Field Values
-
HUNTINGFOX_DEADFALL_FULL
public static final int HUNTINGFOX_DEADFALL_FULL
- See Also:
- Constant Field Values
-
HUNTINGFOX_DEADFALL_CATCHINGTEST
public static final int HUNTINGFOX_DEADFALL_CATCHINGTEST
- See Also:
- Constant Field Values
-
HUNTING_SEARCHING_BUSHES_WALKMERGE_NORESTART
public static final int HUNTING_SEARCHING_BUSHES_WALKMERGE_NORESTART
- See Also:
- Constant Field Values
-
MINNOW_FISHING_SPOT_LOCATION_LOOP
public static final int MINNOW_FISHING_SPOT_LOCATION_LOOP
- See Also:
- Constant Field Values
-
HUMAN_CRAFTING
public static final int HUMAN_CRAFTING
- See Also:
- Constant Field Values
-
HUMAN_COOKING_WALKMERGE_NORESTART
public static final int HUMAN_COOKING_WALKMERGE_NORESTART
- See Also:
- Constant Field Values
-
EMOTE_VARLAMORE_SALUTE
public static final int EMOTE_VARLAMORE_SALUTE
- See Also:
- Constant Field Values
-
EMOTE_VARLAMORE_SALUTE_LOOP
public static final int EMOTE_VARLAMORE_SALUTE_LOOP
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_CRYSTAL_SPAWN_01
public static final int NPC_COLOSSEUM_CRYSTAL_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_CRYSTAL_IDLE_01
public static final int NPC_COLOSSEUM_CRYSTAL_IDLE_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_CRYSTAL_DESPAWN_01
public static final int NPC_COLOSSEUM_CRYSTAL_DESPAWN_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_CRYSTAL_CHARGE_01
public static final int NPC_COLOSSEUM_CRYSTAL_CHARGE_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_CRYSTAL_ATTACK_01
public static final int NPC_COLOSSEUM_CRYSTAL_ATTACK_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01
public static final int VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01
- See Also:
- Constant Field Values
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VFX_COLOSSEUM_HOT_SAND_01_IDLE_01
public static final int VFX_COLOSSEUM_HOT_SAND_01_IDLE_01
- See Also:
- Constant Field Values
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VFX_COLOSSEUM_HOT_SAND_01_DESPAWN_01
public static final int VFX_COLOSSEUM_HOT_SAND_01_DESPAWN_01
- See Also:
- Constant Field Values
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VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01
public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_HOT_SAND_02_IDLE_01
public static final int VFX_COLOSSEUM_HOT_SAND_02_IDLE_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_SOLAR_FLARE_CRYSTAL_IDLE_01
public static final int NPC_COLOSSEUM_SOLAR_FLARE_CRYSTAL_IDLE_01
- See Also:
- Constant Field Values
-
VFX_DOOM_SCORPION_ATTACK_IMPACT_01
public static final int VFX_DOOM_SCORPION_ATTACK_IMPACT_01
- See Also:
- Constant Field Values
-
VFX_DOOM_SCORPION_01_PLAYER_DEATH_01
public static final int VFX_DOOM_SCORPION_01_PLAYER_DEATH_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_BEES_JAR_IMPACT_01
public static final int VFX_COLOSSEUM_BEES_JAR_IMPACT_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_BEES_SPAWN_01
public static final int NPC_COLOSSEUM_BEES_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_BEES_IDLE_01
public static final int NPC_COLOSSEUM_BEES_IDLE_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_BEES_ATTACK_01
public static final int NPC_COLOSSEUM_BEES_ATTACK_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_BEES_DESPAWN_01
public static final int NPC_COLOSSEUM_BEES_DESPAWN_01
- See Also:
- Constant Field Values
-
CHEST_COLOSSEUM01_REWARD01_SPAWN_01
public static final int CHEST_COLOSSEUM01_REWARD01_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_TOTEM_PROJECTILE_01
public static final int VFX_COLOSSEUM_TOTEM_PROJECTILE_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_TOTEM_IDLE_01
public static final int NPC_COLOSSEUM_TOTEM_IDLE_01
- See Also:
- Constant Field Values
-
NPC_COLOSSEUM_TOTEM_ATTACK_01
public static final int NPC_COLOSSEUM_TOTEM_ATTACK_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_TOTEM_IMPACT_01
public static final int VFX_COLOSSEUM_TOTEM_IMPACT_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_EXPLOSION01
public static final int VFX_COLOSSEUM_EXPLOSION01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_EXPLOSION02
public static final int VFX_COLOSSEUM_EXPLOSION02
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_EXPLOSION03
public static final int VFX_COLOSSEUM_EXPLOSION03
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_EXPLOSION04
public static final int VFX_COLOSSEUM_EXPLOSION04
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_HUMAN_GIB_01
public static final int VFX_COLOSSEUM_HUMAN_GIB_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_MANTICORE_GIB_01
public static final int VFX_COLOSSEUM_MANTICORE_GIB_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_COLOSSI_GIB_01
public static final int VFX_COLOSSEUM_COLOSSI_GIB_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_MINOTAUR_GIB_01
public static final int VFX_COLOSSEUM_MINOTAUR_GIB_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_MANTICORE_EXPLOSION_01
public static final int VFX_COLOSSEUM_MANTICORE_EXPLOSION_01
- See Also:
- Constant Field Values
-
VFX_COLOSSEUM_COLOSSI_EXPLOSION_01
public static final int VFX_COLOSSEUM_COLOSSI_EXPLOSION_01
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_IDLE
public static final int NPC_MINOTAUR_BOSS_IDLE
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_DEFEND
public static final int NPC_MINOTAUR_BOSS_DEFEND
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_WALK
public static final int NPC_MINOTAUR_BOSS_WALK
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_ATTACK_MELEE
public static final int NPC_MINOTAUR_BOSS_ATTACK_MELEE
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_ATTACK_MAGIC
public static final int NPC_MINOTAUR_BOSS_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_SPAWN
public static final int NPC_MINOTAUR_BOSS_SPAWN
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_DEATH
public static final int NPC_MINOTAUR_BOSS_DEATH
- See Also:
- Constant Field Values
-
NPC_JAGUAR_RANGER_CLAWS_ATTACK
public static final int NPC_JAGUAR_RANGER_CLAWS_ATTACK
- See Also:
- Constant Field Values
-
NPC_JAGUAR_HUMAN_UNARMED_DEF
public static final int NPC_JAGUAR_HUMAN_UNARMED_DEF
- See Also:
- Constant Field Values
-
NPC_JAGUAR_HUMAN_DEATH
public static final int NPC_JAGUAR_HUMAN_DEATH
- See Also:
- Constant Field Values
-
NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM
public static final int NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM
- See Also:
- Constant Field Values
-
NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_UNARMED_DEF
public static final int NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_UNARMED_DEF
- See Also:
- Constant Field Values
-
NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_DEATH
public static final int NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_DEATH
- See Also:
- Constant Field Values
-
NPC_FREMENNIK_WARBANDER_MAGE_ZAROS_VERTICAL_CASTING_WALKMERGE
public static final int NPC_FREMENNIK_WARBANDER_MAGE_ZAROS_VERTICAL_CASTING_WALKMERGE
- See Also:
- Constant Field Values
-
NPC_FREMENNIK_WARBAND_MAGE_HUMAN_UNARMED_DEF
public static final int NPC_FREMENNIK_WARBAND_MAGE_HUMAN_UNARMED_DEF
- See Also:
- Constant Field Values
-
NPC_FREMENNIK_WARBAND_MAGE_HUMAN_DEATH
public static final int NPC_FREMENNIK_WARBAND_MAGE_HUMAN_DEATH
- See Also:
- Constant Field Values
-
NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB
public static final int NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB
- See Also:
- Constant Field Values
-
NPC_FREMENNIK_WARBAND_MELEE_HUMAN_UNARMED_DEF
public static final int NPC_FREMENNIK_WARBAND_MELEE_HUMAN_UNARMED_DEF
- See Also:
- Constant Field Values
-
NPC_FREMENNIK_WARBAND_MELEE_HUMAN_DEATH
public static final int NPC_FREMENNIK_WARBAND_MELEE_HUMAN_DEATH
- See Also:
- Constant Field Values
-
NPC_SERPENT_MAGER_CASTING
public static final int NPC_SERPENT_MAGER_CASTING
- See Also:
- Constant Field Values
-
NPC_SERPENT_MAGER_DEATH
public static final int NPC_SERPENT_MAGER_DEATH
- See Also:
- Constant Field Values
-
NPC_HUMAN_STAFFREADY_SPAWN
public static final int NPC_HUMAN_STAFFREADY_SPAWN
- See Also:
- Constant Field Values
-
NPC_HUMAN_READY_SPAWN
public static final int NPC_HUMAN_READY_SPAWN
- See Also:
- Constant Field Values
-
NPC_MANTICORE_01_IDLE
public static final int NPC_MANTICORE_01_IDLE
- See Also:
- Constant Field Values
-
NPC_MANTICORE_01_WALK
public static final int NPC_MANTICORE_01_WALK
- See Also:
- Constant Field Values
-
NPC_MANTICORE_01_BACKWARDS_WALK
public static final int NPC_MANTICORE_01_BACKWARDS_WALK
- See Also:
- Constant Field Values
-
NPC_MANTICORE_01_DEATH
public static final int NPC_MANTICORE_01_DEATH
- See Also:
- Constant Field Values
-
NPC_MANTICORE_01_DEATH_EXPLODE
public static final int NPC_MANTICORE_01_DEATH_EXPLODE
- See Also:
- Constant Field Values
-
NPC_MANTICORE_01_TRIPLE_CHARGE
public static final int NPC_MANTICORE_01_TRIPLE_CHARGE
- See Also:
- Constant Field Values
-
NPC_MANTICORE_01_TRIPLE_THROW
public static final int NPC_MANTICORE_01_TRIPLE_THROW
- See Also:
- Constant Field Values
-
NPC_MANTICORE_01_SPAWN_01
public static final int NPC_MANTICORE_01_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_MANTICORE_01_SPAWN_02
public static final int NPC_MANTICORE_01_SPAWN_02
- See Also:
- Constant Field Values
-
HUMAN_SHIELD_COMBATANT_IDLE
public static final int HUMAN_SHIELD_COMBATANT_IDLE
- See Also:
- Constant Field Values
-
HUMAN_DOOM_SCORPION_01_PLAYER_DEATH_01
public static final int HUMAN_DOOM_SCORPION_01_PLAYER_DEATH_01
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_IDLE
public static final int NPC_COLOSSI_FINALBOSS_01_IDLE
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_SITTING_IDLE
public static final int NPC_COLOSSI_FINALBOSS_01_SITTING_IDLE
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_ARENA_JUMP
public static final int NPC_COLOSSI_FINALBOSS_01_ARENA_JUMP
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_ARENA_LAND
public static final int NPC_COLOSSI_FINALBOSS_01_ARENA_LAND
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_WALK
public static final int NPC_COLOSSI_FINALBOSS_01_WALK
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_WALK
public static final int NPC_COLOSSI_JAVELIN_WALK
- See Also:
- Constant Field Values
-
NPC_COLOSSI_SHOCKWAVE_01_WALK_NOSOUND
public static final int NPC_COLOSSI_SHOCKWAVE_01_WALK_NOSOUND
- See Also:
- Constant Field Values
-
NPC_COLOSSI_SHOCKWAVE_01_WALK
public static final int NPC_COLOSSI_SHOCKWAVE_01_WALK
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK
public static final int NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK_TELEGRAPH
public static final int NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK_TELEGRAPH
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_GRAPPLE_ATTACK_TELEGRAPH
public static final int NPC_COLOSSI_FINALBOSS_01_GRAPPLE_ATTACK_TELEGRAPH
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_SHIELDSLAM_TELEGRAPH
public static final int NPC_COLOSSI_FINALBOSS_01_SHIELDSLAM_TELEGRAPH
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_TRIPLEATTACK
public static final int NPC_COLOSSI_FINALBOSS_TRIPLEATTACK
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_TRIPLEATTACK_SHORTER
public static final int NPC_COLOSSI_FINALBOSS_TRIPLEATTACK_SHORTER
- See Also:
- Constant Field Values
-
NPC_COLOSSI_FINALBOSS_01_DEATH
public static final int NPC_COLOSSI_FINALBOSS_01_DEATH
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_IDLE
public static final int NPC_COLOSSI_JAVELIN_01_IDLE
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_WALK
public static final int NPC_COLOSSI_JAVELIN_01_WALK
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_WALKFADE
public static final int NPC_COLOSSI_JAVELIN_01_WALKFADE
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_RANGE_ATTACK
public static final int NPC_COLOSSI_JAVELIN_01_RANGE_ATTACK
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_ATTACK
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_ATTACK
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_DEATH
public static final int NPC_COLOSSI_JAVELIN_01_DEATH
- See Also:
- Constant Field Values
-
NPC_COLOSSI_SHOCKWAVE_01_DEATH
public static final int NPC_COLOSSI_SHOCKWAVE_01_DEATH
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_SPEARHEAD
public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW
public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW
- See Also:
- Constant Field Values
-
NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST
public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST
- See Also:
- Constant Field Values
-
NPC_COLOSSI_SHOCKWAVE_01_IDLE
public static final int NPC_COLOSSI_SHOCKWAVE_01_IDLE
- See Also:
- Constant Field Values
-
NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK
public static final int NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK
- See Also:
- Constant Field Values
-
VFX_COLOSSI_SHOCKWAVE_CLAP_PROJ
public static final int VFX_COLOSSI_SHOCKWAVE_CLAP_PROJ
- See Also:
- Constant Field Values
-
SPOTANIM_COLOSSI_FINALBOSS_01_DEATH
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_DEATH
- See Also:
- Constant Field Values
-
SPOTANIM_COLOSSI_FINALBOSS_01_LAND
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_LAND
- See Also:
- Constant Field Values
-
SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK_SHORTER
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK_SHORTER
- See Also:
- Constant Field Values
-
SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK
- See Also:
- Constant Field Values
-
SPOTANIM_COLOSSI_FINALBOSS_01_MELEE
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_MELEE
- See Also:
- Constant Field Values
-
PROJANIM_GLAIVE_01_SPECIAL
public static final int PROJANIM_GLAIVE_01_SPECIAL
- See Also:
- Constant Field Values
-
PROJANIM_GLAIVE_01_REGULAR
public static final int PROJANIM_GLAIVE_01_REGULAR
- See Also:
- Constant Field Values
-
PROJANIM_GLAIVE_02_SPECIAL
public static final int PROJANIM_GLAIVE_02_SPECIAL
- See Also:
- Constant Field Values
-
PROJANIM_GLAIVE_02_REGULAR
public static final int PROJANIM_GLAIVE_02_REGULAR
- See Also:
- Constant Field Values
-
HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL
public static final int HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL
- See Also:
- Constant Field Values
-
SPOTANIM_GLAIVE_CHARGED_SPECIAL
public static final int SPOTANIM_GLAIVE_CHARGED_SPECIAL
- See Also:
- Constant Field Values
-
HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL
public static final int HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL
- See Also:
- Constant Field Values
-
SPOTANIM_GLAIVE_UNCHARGED_SPECIAL
public static final int SPOTANIM_GLAIVE_UNCHARGED_SPECIAL
- See Also:
- Constant Field Values
-
SPOTANIM_GLAIVE_01_IMPACT_SPECIAL_01
public static final int SPOTANIM_GLAIVE_01_IMPACT_SPECIAL_01
- See Also:
- Constant Field Values
-
SPOTANIM_GLAIVE_01_IMPACT_REGULAR_01
public static final int SPOTANIM_GLAIVE_01_IMPACT_REGULAR_01
- See Also:
- Constant Field Values
-
SPOTANIM_GLAIVE_02_IMPACT_SPECIAL_01
public static final int SPOTANIM_GLAIVE_02_IMPACT_SPECIAL_01
- See Also:
- Constant Field Values
-
SPOTANIM_GLAIVE_CHARGED_REGULAR
public static final int SPOTANIM_GLAIVE_CHARGED_REGULAR
- See Also:
- Constant Field Values
-
HUMAN_GLAIVE_RALOS01_UNCHARGED_THROW
public static final int HUMAN_GLAIVE_RALOS01_UNCHARGED_THROW
- See Also:
- Constant Field Values
-
HUMAN_GLAIVE_RALOS01_CHARGED_THROW
public static final int HUMAN_GLAIVE_RALOS01_CHARGED_THROW
- See Also:
- Constant Field Values
-
ANTELOPE_MOONLIGHT_ATTACK
public static final int ANTELOPE_MOONLIGHT_ATTACK
- See Also:
- Constant Field Values
-
ANTELOPE_SUNLIGHT_ATTACK
public static final int ANTELOPE_SUNLIGHT_ATTACK
- See Also:
- Constant Field Values
-
ANTELOPE_UPDATE_MOONLIGHT_ATTACK
public static final int ANTELOPE_UPDATE_MOONLIGHT_ATTACK
- See Also:
- Constant Field Values
-
ANTELOPE_UPDATE_SUNLIGHT_ATTACK
public static final int ANTELOPE_UPDATE_SUNLIGHT_ATTACK
- See Also:
- Constant Field Values
-
UNICORN_REWORK_PITFALL_DEATH
public static final int UNICORN_REWORK_PITFALL_DEATH
- See Also:
- Constant Field Values
-
UNICORN_REWORK_LEAP_NPC
public static final int UNICORN_REWORK_LEAP_NPC
- See Also:
- Constant Field Values
-
UNICORN_REWORK_LEAP_PROJ1
public static final int UNICORN_REWORK_LEAP_PROJ1
- See Also:
- Constant Field Values
-
UNICORN_REWORK_LEAP_PROJ2
public static final int UNICORN_REWORK_LEAP_PROJ2
- See Also:
- Constant Field Values
-
UNICORN_REWORK_PITFALL_DEAD
public static final int UNICORN_REWORK_PITFALL_DEAD
- See Also:
- Constant Field Values
-
TOUCAN_UPDATE_FLY
public static final int TOUCAN_UPDATE_FLY
- See Also:
- Constant Field Values
-
HARPY_EAGLE_UPDATE_FLY
public static final int HARPY_EAGLE_UPDATE_FLY
- See Also:
- Constant Field Values
-
DOG_UPDATE_FENNECFOX_WALK
public static final int DOG_UPDATE_FENNECFOX_WALK
- See Also:
- Constant Field Values
-
HUNTERJERBOA_UPDATE_ATTACK_SFX
public static final int HUNTERJERBOA_UPDATE_ATTACK_SFX
- See Also:
- Constant Field Values
-
HUMAN_CUTTING_KNIFE
public static final int HUMAN_CUTTING_KNIFE
- See Also:
- Constant Field Values
-
HUMAN_ENCHANTTALISMAN
public static final int HUMAN_ENCHANTTALISMAN
- See Also:
- Constant Field Values
-
HUMAN_QUETZAL_TAME
public static final int HUMAN_QUETZAL_TAME
- See Also:
- Constant Field Values
-
CIVITAS_FOUNTAIN01_IDLE_01
public static final int CIVITAS_FOUNTAIN01_IDLE_01
- See Also:
- Constant Field Values
-
CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_IDLE_01
public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_IDLE_01
- See Also:
- Constant Field Values
-
CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01
public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01
- See Also:
- Constant Field Values
-
CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_02
public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_02
- See Also:
- Constant Field Values
-
HUMAN_QUETZAL_WHISTLE
public static final int HUMAN_QUETZAL_WHISTLE
- See Also:
- Constant Field Values
-
NPC_QUETZAL_IDLE_01
public static final int NPC_QUETZAL_IDLE_01
- See Also:
- Constant Field Values
-
NPC_QUETZAL_IDLE_02
public static final int NPC_QUETZAL_IDLE_02
- See Also:
- Constant Field Values
-
NPC_QUETZAL_FLYING_IDLE_01
public static final int NPC_QUETZAL_FLYING_IDLE_01
- See Also:
- Constant Field Values
-
NPC_QUETZAL_FLYING_ATTACK_01
public static final int NPC_QUETZAL_FLYING_ATTACK_01
- See Also:
- Constant Field Values
-
NPC_QUETZAL_LAND_01
public static final int NPC_QUETZAL_LAND_01
- See Also:
- Constant Field Values
-
NPC_QUETZAL_TAKEOFF_01
public static final int NPC_QUETZAL_TAKEOFF_01
- See Also:
- Constant Field Values
-
NPC_QUETZAL_TAME_01
public static final int NPC_QUETZAL_TAME_01
- See Also:
- Constant Field Values
-
NPC_QUETZAL_FLYING_IDLE_PET_01
public static final int NPC_QUETZAL_FLYING_IDLE_PET_01
- See Also:
- Constant Field Values
-
NPC_QUETZAL_FLYING_ATTACK_PET_01
public static final int NPC_QUETZAL_FLYING_ATTACK_PET_01
- See Also:
- Constant Field Values
-
NPC_QUETZAL_WHISTLE_01
public static final int NPC_QUETZAL_WHISTLE_01
- See Also:
- Constant Field Values
-
AFL_HUNTER_LYING_DOWN
public static final int AFL_HUNTER_LYING_DOWN
- See Also:
- Constant Field Values
-
RESTLESS_GHOST_VANISH_REVERSE
public static final int RESTLESS_GHOST_VANISH_REVERSE
- See Also:
- Constant Field Values
-
GIANT_FROG_JUMP
public static final int GIANT_FROG_JUMP
- See Also:
- Constant Field Values
-
NPC_LYNX_COMBAT_WALK_FAST
public static final int NPC_LYNX_COMBAT_WALK_FAST
- See Also:
- Constant Field Values
-
NPC_LYNX_COMBAT_MELEE_BLOOD_JAGUAR
public static final int NPC_LYNX_COMBAT_MELEE_BLOOD_JAGUAR
- See Also:
- Constant Field Values
-
NPC_LYNX_COMBAT_DEATH_BLOOD_JAGUAR
public static final int NPC_LYNX_COMBAT_DEATH_BLOOD_JAGUAR
- See Also:
- Constant Field Values
-
NPC_CAPYBARA_IDLE01
public static final int NPC_CAPYBARA_IDLE01
- See Also:
- Constant Field Values
-
NPC_CAPYBARA_WALK01
public static final int NPC_CAPYBARA_WALK01
- See Also:
- Constant Field Values
-
NPC_CAPYBARA_WATER01
public static final int NPC_CAPYBARA_WATER01
- See Also:
- Constant Field Values
-
NPC_CAPYBARA_WALK_01
public static final int NPC_CAPYBARA_WALK_01
- See Also:
- Constant Field Values
-
DWARF_READY_SNOOTY
public static final int DWARF_READY_SNOOTY
- See Also:
- Constant Field Values
-
VFX_DJINN_BLOOD_POOL_IDLE_01
public static final int VFX_DJINN_BLOOD_POOL_IDLE_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLOOD_POOL_DESPAWN_01
public static final int VFX_DJINN_BLOOD_POOL_DESPAWN_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLOOD_POOL_DESPAWN_02
public static final int VFX_DJINN_BLOOD_POOL_DESPAWN_02
- See Also:
- Constant Field Values
-
VFX_DJINN_BLOOD_POOL_ATTACK_01
public static final int VFX_DJINN_BLOOD_POOL_ATTACK_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_TEMPEST_SPAWN_01
public static final int VFX_DJINN_BLUE_TEMPEST_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_TEMPEST_IDLE_01
public static final int VFX_DJINN_BLUE_TEMPEST_IDLE_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_TEMPEST_DESPAWN_01
public static final int VFX_DJINN_BLUE_TEMPEST_DESPAWN_01
- See Also:
- Constant Field Values
-
VFX_DJINN_ECLIPSE_MOON_SPAWN_01
public static final int VFX_DJINN_ECLIPSE_MOON_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_DJINN_ECLIPSE_MOON_IDLE_01
public static final int VFX_DJINN_ECLIPSE_MOON_IDLE_01
- See Also:
- Constant Field Values
-
VFX_DJINN_ECLIPSE_MOON_DESPAWN_01
public static final int VFX_DJINN_ECLIPSE_MOON_DESPAWN_01
- See Also:
- Constant Field Values
-
VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01
public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01
- See Also:
- Constant Field Values
-
VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02
public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02
- See Also:
- Constant Field Values
-
VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_01
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_01
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_01
- See Also:
- Constant Field Values
-
VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_01
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_01
- See Also:
- Constant Field Values
-
VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_02
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_02
- See Also:
- Constant Field Values
-
VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_02
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_02
- See Also:
- Constant Field Values
-
VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_02
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_02
- See Also:
- Constant Field Values
-
GLOWINGCIRCLE_30
public static final int GLOWINGCIRCLE_30
- See Also:
- Constant Field Values
-
GLOWINGCIRCLE_60
public static final int GLOWINGCIRCLE_60
- See Also:
- Constant Field Values
-
GG_RAIN_SHADOW_90
public static final int GG_RAIN_SHADOW_90
- See Also:
- Constant Field Values
-
NPC_DJINN_01_MELEE
public static final int NPC_DJINN_01_MELEE
- See Also:
- Constant Field Values
-
NPC_DJINN_04_MELEE
public static final int NPC_DJINN_04_MELEE
- See Also:
- Constant Field Values
-
PMOON_MACUAHUITL_CRUSH
public static final int PMOON_MACUAHUITL_CRUSH
- See Also:
- Constant Field Values
-
SULPHUR_BLADE_SLASH
public static final int SULPHUR_BLADE_SLASH
- See Also:
- Constant Field Values
-
NPC_DJINN_01_WALK
public static final int NPC_DJINN_01_WALK
- See Also:
- Constant Field Values
-
NPC_DJINN_04_SLAYER_DEATH
public static final int NPC_DJINN_04_SLAYER_DEATH
- See Also:
- Constant Field Values
-
VFX_DJINN_01_MAGIC_01
public static final int VFX_DJINN_01_MAGIC_01
- See Also:
- Constant Field Values
-
VFX_DJINN_01_MAGIC_PROJ
public static final int VFX_DJINN_01_MAGIC_PROJ
- See Also:
- Constant Field Values
-
NPC_DJINN_05_IDLE
public static final int NPC_DJINN_05_IDLE
- See Also:
- Constant Field Values
-
NPC_DJINN_05_SPAWN
public static final int NPC_DJINN_05_SPAWN
- See Also:
- Constant Field Values
-
NPC_DJINN_05_MAGIC_02
public static final int NPC_DJINN_05_MAGIC_02
- See Also:
- Constant Field Values
-
NPC_DJINN_05_FADEOUT
public static final int NPC_DJINN_05_FADEOUT
- See Also:
- Constant Field Values
-
NPC_DJINN_01_IDLE
public static final int NPC_DJINN_01_IDLE
- See Also:
- Constant Field Values
-
NPC_DJINN_01_MAGIC
public static final int NPC_DJINN_01_MAGIC
- See Also:
- Constant Field Values
-
NPC_DJINN_01_SPAWN
public static final int NPC_DJINN_01_SPAWN
- See Also:
- Constant Field Values
-
NPC_DJINN_01_TELEPORT_IDLE_APPEAR
public static final int NPC_DJINN_01_TELEPORT_IDLE_APPEAR
- See Also:
- Constant Field Values
-
NPC_DJINN_01_TELEPORT_IDLE_DISAPPEAR
public static final int NPC_DJINN_01_TELEPORT_IDLE_DISAPPEAR
- See Also:
- Constant Field Values
-
NPC_DJINN_01_COMBO
public static final int NPC_DJINN_01_COMBO
- See Also:
- Constant Field Values
-
NPC_DJINN_01_ENDING
public static final int NPC_DJINN_01_ENDING
- See Also:
- Constant Field Values
-
NPC_DJINN_03_IDLE
public static final int NPC_DJINN_03_IDLE
- See Also:
- Constant Field Values
-
NPC_DJINN_03_MAGIC
public static final int NPC_DJINN_03_MAGIC
- See Also:
- Constant Field Values
-
NPC_DJINN_03_MAGIC_02
public static final int NPC_DJINN_03_MAGIC_02
- See Also:
- Constant Field Values
-
NPC_DJINN_03_SPAWN
public static final int NPC_DJINN_03_SPAWN
- See Also:
- Constant Field Values
-
NPC_DJINN_03_BEAM_MAGIC
public static final int NPC_DJINN_03_BEAM_MAGIC
- See Also:
- Constant Field Values
-
NPC_DJINN_03_TELEPORT_IDLE_APPEAR
public static final int NPC_DJINN_03_TELEPORT_IDLE_APPEAR
- See Also:
- Constant Field Values
-
NPC_DJINN_03_TELEPORT_IDLE_DISAPPEAR
public static final int NPC_DJINN_03_TELEPORT_IDLE_DISAPPEAR
- See Also:
- Constant Field Values
-
NPC_DJINN_03_MELEE
public static final int NPC_DJINN_03_MELEE
- See Also:
- Constant Field Values
-
NPC_DJINN_03_COMBO
public static final int NPC_DJINN_03_COMBO
- See Also:
- Constant Field Values
-
NPC_DJINN_03_ENDING
public static final int NPC_DJINN_03_ENDING
- See Also:
- Constant Field Values
-
NPC_DJINN_02_IDLE
public static final int NPC_DJINN_02_IDLE
- See Also:
- Constant Field Values
-
NPC_DJINN_02_MAGIC
public static final int NPC_DJINN_02_MAGIC
- See Also:
- Constant Field Values
-
NPC_DJINN_02_MAGIC_02
public static final int NPC_DJINN_02_MAGIC_02
- See Also:
- Constant Field Values
-
NPC_DJINN_02_SPAWN
public static final int NPC_DJINN_02_SPAWN
- See Also:
- Constant Field Values
-
NPC_DJINN_02_TELEPORT_IDLE_APPEAR
public static final int NPC_DJINN_02_TELEPORT_IDLE_APPEAR
- See Also:
- Constant Field Values
-
NPC_DJINN_02_TELEPORT_IDLE_DISAPPEAR
public static final int NPC_DJINN_02_TELEPORT_IDLE_DISAPPEAR
- See Also:
- Constant Field Values
-
NPC_DJINN_02_MELEE
public static final int NPC_DJINN_02_MELEE
- See Also:
- Constant Field Values
-
NPC_DJINN_02_COMBO
public static final int NPC_DJINN_02_COMBO
- See Also:
- Constant Field Values
-
NPC_DJINN_02_ENDING
public static final int NPC_DJINN_02_ENDING
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_MAGIC_PROJECTILE_01
public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02
public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_ICE_BLOCK_UNCRACKED_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_UNCRACKED_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03
public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_MAGIC_PROJECTILE_02
public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_02
- See Also:
- Constant Field Values
-
VFX_DJINN_BLUE_MAGIC_IMPACT_01
public static final int VFX_DJINN_BLUE_MAGIC_IMPACT_01
- See Also:
- Constant Field Values
-
VFX_DJINN_ICE_FLOOR_SPAWN_01
public static final int VFX_DJINN_ICE_FLOOR_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_DJINN_ICE_FLOOR_IDLE_01
public static final int VFX_DJINN_ICE_FLOOR_IDLE_01
- See Also:
- Constant Field Values
-
VFX_DJINN_ICE_FLOOR_ATTACK_01
public static final int VFX_DJINN_ICE_FLOOR_ATTACK_01
- See Also:
- Constant Field Values
-
NPC_BREAM_01_SWIM
public static final int NPC_BREAM_01_SWIM
- See Also:
- Constant Field Values
-
HUMAN_LARGENET_LOOPING
public static final int HUMAN_LARGENET_LOOPING
- See Also:
- Constant Field Values
-
GRIMY_LIZARD_WALK
public static final int GRIMY_LIZARD_WALK
- See Also:
- Constant Field Values
-
GRIMY_LIZARD_READY
public static final int GRIMY_LIZARD_READY
- See Also:
- Constant Field Values
-
GRIMY_LIZARD_MELEE
public static final int GRIMY_LIZARD_MELEE
- See Also:
- Constant Field Values
-
GRIMY_LIZARD_DEATH
public static final int GRIMY_LIZARD_DEATH
- See Also:
- Constant Field Values
-
MOSS_LIZARD_READY
public static final int MOSS_LIZARD_READY
- See Also:
- Constant Field Values
-
MOSS_LIZARD_WALK
public static final int MOSS_LIZARD_WALK
- See Also:
- Constant Field Values
-
MOSS_LIZARD_ATTACK
public static final int MOSS_LIZARD_ATTACK
- See Also:
- Constant Field Values
-
MOSS_LIZARD_DEFEND
public static final int MOSS_LIZARD_DEFEND
- See Also:
- Constant Field Values
-
MOSS_LIZARD_DEATH
public static final int MOSS_LIZARD_DEATH
- See Also:
- Constant Field Values
-
STATUE_ICOSAHEDRON01_SHAKE
public static final int STATUE_ICOSAHEDRON01_SHAKE
- See Also:
- Constant Field Values
-
STATUE_ICOSAHEDRON01_IDLE
public static final int STATUE_ICOSAHEDRON01_IDLE
- See Also:
- Constant Field Values
-
SPECIAL_DUAL_MACUAHUITL_SPOTANIM
public static final int SPECIAL_DUAL_MACUAHUITL_SPOTANIM
- See Also:
- Constant Field Values
-
ICE_SHATTER_SPECIAL_ATTACK
public static final int ICE_SHATTER_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
SPECIAL_SPELL_SPEAR_SPOTANIM
public static final int SPECIAL_SPELL_SPEAR_SPOTANIM
- See Also:
- Constant Field Values
-
HUMAN_ATLATL_ATTACK_RANGED_01
public static final int HUMAN_ATLATL_ATTACK_RANGED_01
- See Also:
- Constant Field Values
-
VFX_ATLATL_PROJECTILE_01
public static final int VFX_ATLATL_PROJECTILE_01
- See Also:
- Constant Field Values
-
VFX_ATLATL_IMPACT_01
public static final int VFX_ATLATL_IMPACT_01
- See Also:
- Constant Field Values
-
HUMAN_SPECIAL_ATLATL_01
public static final int HUMAN_SPECIAL_ATLATL_01
- See Also:
- Constant Field Values
-
VFX_HUMAN_ATLATL_SPECIAL_ATTACK_01
public static final int VFX_HUMAN_ATLATL_SPECIAL_ATTACK_01
- See Also:
- Constant Field Values
-
VFX_HUMAN_ATLATL_SPECIAL_ATTACK_IMPACT_01
public static final int VFX_HUMAN_ATLATL_SPECIAL_ATTACK_IMPACT_01
- See Also:
- Constant Field Values
-
SPECIAL_ATLATL_SPOTANIM_02
public static final int SPECIAL_ATLATL_SPOTANIM_02
- See Also:
- Constant Field Values
-
SPECIAL_ATLATL_CAST_SPOTANIM_02
public static final int SPECIAL_ATLATL_CAST_SPOTANIM_02
- See Also:
- Constant Field Values
-
PMOON_LIZARD_TRAP_TRIGGER
public static final int PMOON_LIZARD_TRAP_TRIGGER
- See Also:
- Constant Field Values
-
MOSS_LIZARD_TRAPPED
public static final int MOSS_LIZARD_TRAPPED
- See Also:
- Constant Field Values
-
BOXTRAP_JERBOA_CATCHING
public static final int BOXTRAP_JERBOA_CATCHING
- See Also:
- Constant Field Values
-
BOXTRAP_JERBOA_CATCHING_EAST
public static final int BOXTRAP_JERBOA_CATCHING_EAST
- See Also:
- Constant Field Values
-
BOXTRAP_JERBOA_CATCHING_SOUTH
public static final int BOXTRAP_JERBOA_CATCHING_SOUTH
- See Also:
- Constant Field Values
-
BOXTRAP_JERBOA_CATCHING_WEST
public static final int BOXTRAP_JERBOA_CATCHING_WEST
- See Also:
- Constant Field Values
-
BOXTRAP_JERBOA_READY
public static final int BOXTRAP_JERBOA_READY
- See Also:
- Constant Field Values
-
BOXTRAP_JERBOA_FAILED
public static final int BOXTRAP_JERBOA_FAILED
- See Also:
- Constant Field Values
-
JERBOA_APPROACH
public static final int JERBOA_APPROACH
- See Also:
- Constant Field Values
-
JERBOA_BACKOFF
public static final int JERBOA_BACKOFF
- See Also:
- Constant Field Values
-
VARLAMORE_THIEVING_SEARCH
public static final int VARLAMORE_THIEVING_SEARCH
- See Also:
- Constant Field Values
-
FOUNTAIN_WALL
public static final int FOUNTAIN_WALL
- See Also:
- Constant Field Values
-
VM_PATROL_ROUTE_WORKMEN_NO_PLANK_READY
public static final int VM_PATROL_ROUTE_WORKMEN_NO_PLANK_READY
- See Also:
- Constant Field Values
-
FX_FIRE02_IDLE
public static final int FX_FIRE02_IDLE
- See Also:
- Constant Field Values
-
FX_FIRE02_SPAWN
public static final int FX_FIRE02_SPAWN
- See Also:
- Constant Field Values
-
FX_FIRE02_SPAWN_IDLE
public static final int FX_FIRE02_SPAWN_IDLE
- See Also:
- Constant Field Values
-
FX_FIRE02_SPAWN_IDLE_DELAY_1
public static final int FX_FIRE02_SPAWN_IDLE_DELAY_1
- See Also:
- Constant Field Values
-
FX_FIRE02_SPAWN_IDLE_DELAY_2
public static final int FX_FIRE02_SPAWN_IDLE_DELAY_2
- See Also:
- Constant Field Values
-
FX_FIRE02_SPAWN_IDLE_DELAY_3
public static final int FX_FIRE02_SPAWN_IDLE_DELAY_3
- See Also:
- Constant Field Values
-
FX_FIRE02_SPAWN_IDLE_DELAY_4
public static final int FX_FIRE02_SPAWN_IDLE_DELAY_4
- See Also:
- Constant Field Values
-
HUMAN_STAKE3
public static final int HUMAN_STAKE3
- See Also:
- Constant Field Values
-
MILK_BUFFALO
public static final int MILK_BUFFALO
- See Also:
- Constant Field Values
-
HUMAN_GETOUTBED_DELAYED
public static final int HUMAN_GETOUTBED_DELAYED
- See Also:
- Constant Field Values
-
HUMAN_GETOUTBED_LEFT_DELAYED
public static final int HUMAN_GETOUTBED_LEFT_DELAYED
- See Also:
- Constant Field Values
-
HUMAN_WALK_F_QUICK
public static final int HUMAN_WALK_F_QUICK
- See Also:
- Constant Field Values
-
HUMAN_WALK_B_QUICK
public static final int HUMAN_WALK_B_QUICK
- See Also:
- Constant Field Values
-
HUMAN_PICKUPTABLE_WALKMERGE_NOHELD
public static final int HUMAN_PICKUPTABLE_WALKMERGE_NOHELD
- See Also:
- Constant Field Values
-
HUMAN_READY_ALT
public static final int HUMAN_READY_ALT
- See Also:
- Constant Field Values
-
VARROCK_HEAVYBAG_DEFEND_DELAYED
public static final int VARROCK_HEAVYBAG_DEFEND_DELAYED
- See Also:
- Constant Field Values
-
HUMAN_HERBING_VIAL_RESTART
public static final int HUMAN_HERBING_VIAL_RESTART
- See Also:
- Constant Field Values
-
HUMAN_HERBING_GRIND_RESTART
public static final int HUMAN_HERBING_GRIND_RESTART
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_HUNTINGBOLTS_SINGLE
public static final int HUMAN_FLETCHING_HUNTINGBOLTS_SINGLE
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL
public static final int HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE
public static final int HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE
- See Also:
- Constant Field Values
-
HUMAN_CUTTING_RESTART
public static final int HUMAN_CUTTING_RESTART
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_SINGLE
public static final int HUMAN_FLETCHING_SINGLE
- See Also:
- Constant Field Values
-
HUMAN_LOCKEDCHEST_WALKMERGE
public static final int HUMAN_LOCKEDCHEST_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_PRAY_BLESSED_BONE_SHARDS_01
public static final int HUMAN_PRAY_BLESSED_BONE_SHARDS_01
- See Also:
- Constant Field Values
-
HUMAN_PUSHUP_01
public static final int HUMAN_PUSHUP_01
- See Also:
- Constant Field Values
-
NPC_HARPY_EAGLE_FLYING_IDLE_01
public static final int NPC_HARPY_EAGLE_FLYING_IDLE_01
- See Also:
- Constant Field Values
-
EASTER_BIG_BIRD_READY
public static final int EASTER_BIG_BIRD_READY
- See Also:
- Constant Field Values
-
EASTER_BIG_BIRD_LAYING
public static final int EASTER_BIG_BIRD_LAYING
- See Also:
- Constant Field Values
-
EASTER24_BUNNY_WALK
public static final int EASTER24_BUNNY_WALK
- See Also:
- Constant Field Values
-
EASTER24_BUNNY_READY
public static final int EASTER24_BUNNY_READY
- See Also:
- Constant Field Values
-
EASTER_EGG_IDLE
public static final int EASTER_EGG_IDLE
- See Also:
- Constant Field Values
-
EASTER_EGG_RUN
public static final int EASTER_EGG_RUN
- See Also:
- Constant Field Values
-
EASTER_EGG_SPAWN
public static final int EASTER_EGG_SPAWN
- See Also:
- Constant Field Values
-
EASTER_EGG_DESPAWN
public static final int EASTER_EGG_DESPAWN
- See Also:
- Constant Field Values
-
EASTER24_CART_TRAVEL
public static final int EASTER24_CART_TRAVEL
- See Also:
- Constant Field Values
-
EASTER24_PREACH_SEQ
public static final int EASTER24_PREACH_SEQ
- See Also:
- Constant Field Values
-
EASTER24_READBOOK
public static final int EASTER24_READBOOK
- See Also:
- Constant Field Values
-
EASTER24_HUMAN_READBOOK_TURNRIGHT
public static final int EASTER24_HUMAN_READBOOK_TURNRIGHT
- See Also:
- Constant Field Values
-
EASTER24_HUMAN_READBOOK_TURNLEFT
public static final int EASTER24_HUMAN_READBOOK_TURNLEFT
- See Also:
- Constant Field Values
-
HUMAN_SPELLSPEAR_RUN
public static final int HUMAN_SPELLSPEAR_RUN
- See Also:
- Constant Field Values
-
HUMAN_SPELLSPEAR_STAB
public static final int HUMAN_SPELLSPEAR_STAB
- See Also:
- Constant Field Values
-
HUMAN_SPELLSPEAR_READY
public static final int HUMAN_SPELLSPEAR_READY
- See Also:
- Constant Field Values
-
FARMING_TROWEL_SHORTDIG
public static final int FARMING_TROWEL_SHORTDIG
- See Also:
- Constant Field Values
-
HUMAN_QUETZAL_HEADPAT
public static final int HUMAN_QUETZAL_HEADPAT
- See Also:
- Constant Field Values
-
NPC_QUETZAL_HEADPAT
public static final int NPC_QUETZAL_HEADPAT
- See Also:
- Constant Field Values
-
HUMAN_ELDER_MAUL_SPEC
public static final int HUMAN_ELDER_MAUL_SPEC
- See Also:
- Constant Field Values
-
VFX_ELDER_MAUL_SPECIAL
public static final int VFX_ELDER_MAUL_SPECIAL
- See Also:
- Constant Field Values
-
SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT
public static final int SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_ELDER_MAUL
public static final int HUMAN_POH_BUILD_ELDER_MAUL
- See Also:
- Constant Field Values
-
HUMAN_POH_BUILD_ELDER_MAUL_ORNAMENT
public static final int HUMAN_POH_BUILD_ELDER_MAUL_ORNAMENT
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_ELDER_MAUL
public static final int GODWARS_HAMMER_GONG_ELDER_MAUL
- See Also:
- Constant Field Values
-
GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT
public static final int GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT
- See Also:
- Constant Field Values
-
HUMAN_SITTING_TRANSITION_STANDING
public static final int HUMAN_SITTING_TRANSITION_STANDING
- See Also:
- Constant Field Values
-
VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01
public static final int VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_BOW_SCORCHED_01_SPEC
public static final int HUMAN_WEAPON_BOW_SCORCHED_01_SPEC
- See Also:
- Constant Field Values
-
VFX_SCORCHING_BOW_PROJECTILE
public static final int VFX_SCORCHING_BOW_PROJECTILE
- See Also:
- Constant Field Values
-
VFX_SCORCHING_BOW_SPOTANIM
public static final int VFX_SCORCHING_BOW_SPOTANIM
- See Also:
- Constant Field Values
-
VFX_SCORCHING_BOW_END_SPOTANIM
public static final int VFX_SCORCHING_BOW_END_SPOTANIM
- See Also:
- Constant Field Values
-
VFX_BURNING_CLAWS_SPEC_02
public static final int VFX_BURNING_CLAWS_SPEC_02
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_EMBERLIGHT_01_SPEC
public static final int HUMAN_WEAPON_EMBERLIGHT_01_SPEC
- See Also:
- Constant Field Values
-
VFX_EMBERLIGHT_SPEC_02
public static final int VFX_EMBERLIGHT_SPEC_02
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_BURNING_CLAWS_02_SPEC
public static final int HUMAN_WEAPON_BURNING_CLAWS_02_SPEC
- See Also:
- Constant Field Values
-
VFX_IGNITE_STAFF
public static final int VFX_IGNITE_STAFF
- See Also:
- Constant Field Values
-
HUMAN_CRAFTING_BONE_CLAWS
public static final int HUMAN_CRAFTING_BONE_CLAWS
- See Also:
- Constant Field Values
-
WGS_ARMADYL_GUARDIAN_HUMAN_DEATH
public static final int WGS_ARMADYL_GUARDIAN_HUMAN_DEATH
- See Also:
- Constant Field Values
-
WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH
public static final int WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH
- See Also:
- Constant Field Values
-
WGS_IDRIA_HUMAN_CASTWAVE
public static final int WGS_IDRIA_HUMAN_CASTWAVE
- See Also:
- Constant Field Values
-
WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT
public static final int WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT
- See Also:
- Constant Field Values
-
WGS_SNAPDRAGON_DESK_SEED_ENRICHED_READY
public static final int WGS_SNAPDRAGON_DESK_SEED_ENRICHED_READY
- See Also:
- Constant Field Values
-
WGS_SNAPDRAGON_DESK_SEED_ENRICHED
public static final int WGS_SNAPDRAGON_DESK_SEED_ENRICHED
- See Also:
- Constant Field Values
-
WGS_SHINING_LIGHT_ON_SEED_SPOTANIM
public static final int WGS_SHINING_LIGHT_ON_SEED_SPOTANIM
- See Also:
- Constant Field Values
-
WGS_SHINING_LIGHT_ON_SEED_PROJANIM
public static final int WGS_SHINING_LIGHT_ON_SEED_PROJANIM
- See Also:
- Constant Field Values
-
LUC2_BRAZIER_ROCK_READY
public static final int LUC2_BRAZIER_ROCK_READY
- See Also:
- Constant Field Values
-
LUC2_BRAZIER_ROCK
public static final int LUC2_BRAZIER_ROCK
- See Also:
- Constant Field Values
-
LUC2_SHATTERED_HALBERD_SPOTANIM
public static final int LUC2_SHATTERED_HALBERD_SPOTANIM
- See Also:
- Constant Field Values
-
LUC2_SHATTERED_WHIP_SPOTANIM
public static final int LUC2_SHATTERED_WHIP_SPOTANIM
- See Also:
- Constant Field Values
-
LUC2_SMOKING_ASH
public static final int LUC2_SMOKING_ASH
- See Also:
- Constant Field Values
-
LUC2_MECHANICAL_STAIRS
public static final int LUC2_MECHANICAL_STAIRS
- See Also:
- Constant Field Values
-
LUC2_MECHANICAL_STAIRS_COMPLETE
public static final int LUC2_MECHANICAL_STAIRS_COMPLETE
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_BASE_FLOORSPIKES_ACTIVATE
public static final int LUC2_MOVARIO_BASE_FLOORSPIKES_ACTIVATE
- See Also:
- Constant Field Values
-
LUC2_COUNTER_SNAPDRAGON_SEED
public static final int LUC2_COUNTER_SNAPDRAGON_SEED
- See Also:
- Constant Field Values
-
LUC2_CHASM_CUTSCENE
public static final int LUC2_CHASM_CUTSCENE
- See Also:
- Constant Field Values
-
LUC2_CHASM_CUTSCENE_REVERSE
public static final int LUC2_CHASM_CUTSCENE_REVERSE
- See Also:
- Constant Field Values
-
LUC2_INGREDIANTS_SPOT
public static final int LUC2_INGREDIANTS_SPOT
- See Also:
- Constant Field Values
-
LUC2_BEDCHEST_MULTILOC_OPENING
public static final int LUC2_BEDCHEST_MULTILOC_OPENING
- See Also:
- Constant Field Values
-
LUC2_STONE_JAS_ENERGY
public static final int LUC2_STONE_JAS_ENERGY
- See Also:
- Constant Field Values
-
LUC2_STONE_JAS_ENERGY_PLAYER
public static final int LUC2_STONE_JAS_ENERGY_PLAYER
- See Also:
- Constant Field Values
-
LUC2_FOOLS_TREASURE
public static final int LUC2_FOOLS_TREASURE
- See Also:
- Constant Field Values
-
WGS_POTION_SPOT
public static final int WGS_POTION_SPOT
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_TICKER
public static final int LUC2_MOVARIO_TICKER
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_TICKER_STOP
public static final int LUC2_MOVARIO_TICKER_STOP
- See Also:
- Constant Field Values
-
ANCIENT_AXE_RUN
public static final int ANCIENT_AXE_RUN
- See Also:
- Constant Field Values
-
SPECIALATTACK_UNLEASH
public static final int SPECIALATTACK_UNLEASH
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_STRENGTH_INIT
public static final int LUC2_HERB_STATUE_STRENGTH_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_STRENGTH_DONE
public static final int LUC2_HERB_STATUE_STRENGTH_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_STRENGTH
public static final int LUC2_HERB_STATUE_STRENGTH
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_DEFENCE_INIT
public static final int LUC2_HERB_STATUE_DEFENCE_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_DEFENCE_DONE
public static final int LUC2_HERB_STATUE_DEFENCE_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_DEFENCE
public static final int LUC2_HERB_STATUE_DEFENCE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_AGILITY_INIT
public static final int LUC2_HERB_STATUE_AGILITY_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_AGILITY_DONE
public static final int LUC2_HERB_STATUE_AGILITY_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_AGILITY
public static final int LUC2_HERB_STATUE_AGILITY
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_ATTACK_INIT
public static final int LUC2_HERB_STATUE_ATTACK_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_ATTACK_DONE
public static final int LUC2_HERB_STATUE_ATTACK_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_ATTACK
public static final int LUC2_HERB_STATUE_ATTACK
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_BALANCE_INIT
public static final int LUC2_HERB_STATUE_BALANCE_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_BALANCE_DONE
public static final int LUC2_HERB_STATUE_BALANCE_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_BALANCE
public static final int LUC2_HERB_STATUE_BALANCE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_COMBAT_INIT
public static final int LUC2_HERB_STATUE_COMBAT_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_COMBAT_DONE
public static final int LUC2_HERB_STATUE_COMBAT_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_COMBAT
public static final int LUC2_HERB_STATUE_COMBAT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_ENERGY_INIT
public static final int LUC2_HERB_STATUE_ENERGY_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_ENERGY_DONE
public static final int LUC2_HERB_STATUE_ENERGY_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_ENERGY
public static final int LUC2_HERB_STATUE_ENERGY
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_FISHING_INIT
public static final int LUC2_HERB_STATUE_FISHING_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_FISHING_DONE
public static final int LUC2_HERB_STATUE_FISHING_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_FISHING
public static final int LUC2_HERB_STATUE_FISHING
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_HUNTING_INIT
public static final int LUC2_HERB_STATUE_HUNTING_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_HUNTING_DONE
public static final int LUC2_HERB_STATUE_HUNTING_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_HUNTING
public static final int LUC2_HERB_STATUE_HUNTING
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_MAGIC_INIT
public static final int LUC2_HERB_STATUE_MAGIC_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_MAGIC_DONE
public static final int LUC2_HERB_STATUE_MAGIC_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_MAGIC
public static final int LUC2_HERB_STATUE_MAGIC
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_PRAYER_INIT
public static final int LUC2_HERB_STATUE_PRAYER_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_PRAYER_DONE
public static final int LUC2_HERB_STATUE_PRAYER_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_PRAYER
public static final int LUC2_HERB_STATUE_PRAYER
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_RANGED_INIT
public static final int LUC2_HERB_STATUE_RANGED_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_RANGED_DONE
public static final int LUC2_HERB_STATUE_RANGED_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_RANGED
public static final int LUC2_HERB_STATUE_RANGED
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_RESTORE_INIT
public static final int LUC2_HERB_STATUE_RESTORE_INIT
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_RESTORE_DONE
public static final int LUC2_HERB_STATUE_RESTORE_DONE
- See Also:
- Constant Field Values
-
LUC2_HERB_STATUE_RESTORE
public static final int LUC2_HERB_STATUE_RESTORE
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_STAIR_MACHINE
public static final int LUC2_MOVARIO_STAIR_MACHINE
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_STAIR_MACHINE_STOP
public static final int LUC2_MOVARIO_STAIR_MACHINE_STOP
- See Also:
- Constant Field Values
-
LUC2_BOOK_LEVER_OUT
public static final int LUC2_BOOK_LEVER_OUT
- See Also:
- Constant Field Values
-
LUC2_BOOK_LEVER_BACK
public static final int LUC2_BOOK_LEVER_BACK
- See Also:
- Constant Field Values
-
LUC2_BOOK_LEVER_FULL
public static final int LUC2_BOOK_LEVER_FULL
- See Also:
- Constant Field Values
-
LUC2_HAZELMERE_CRYSTAL_MAP_SPOT
public static final int LUC2_HAZELMERE_CRYSTAL_MAP_SPOT
- See Also:
- Constant Field Values
-
LUC2_HAZELMERE_CRYSTAL_IMPACT
public static final int LUC2_HAZELMERE_CRYSTAL_IMPACT
- See Also:
- Constant Field Values
-
LUC2_HAZELMERE_INCINERATION_SPOT
public static final int LUC2_HAZELMERE_INCINERATION_SPOT
- See Also:
- Constant Field Values
-
LUC2_HAZELMERE_INCINERATED
public static final int LUC2_HAZELMERE_INCINERATED
- See Also:
- Constant Field Values
-
LUC2_MAGE_TO_ASH_SPOT
public static final int LUC2_MAGE_TO_ASH_SPOT
- See Also:
- Constant Field Values
-
MOVARIO_DARTS_PROJ
public static final int MOVARIO_DARTS_PROJ
- See Also:
- Constant Field Values
-
WEAPON_SWORD_OSMUMTEN03_SPECIAL
public static final int WEAPON_SWORD_OSMUMTEN03_SPECIAL
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_DART_LAUNCH_SPOT
public static final int LUC2_MOVARIO_DART_LAUNCH_SPOT
- See Also:
- Constant Field Values
-
LUC2_ROPE_SWAY_MIDDLE
public static final int LUC2_ROPE_SWAY_MIDDLE
- See Also:
- Constant Field Values
-
LUC2_ROPE_SWAY_TOP
public static final int LUC2_ROPE_SWAY_TOP
- See Also:
- Constant Field Values
-
LUC2_STONE_SINKING
public static final int LUC2_STONE_SINKING
- See Also:
- Constant Field Values
-
LUC2_STONE_OF_JAS_ENERGY_FORMING
public static final int LUC2_STONE_OF_JAS_ENERGY_FORMING
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_DOOR
public static final int LUC2_MOVARIO_DOOR
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_DOOR_CLOSE
public static final int LUC2_MOVARIO_DOOR_CLOSE
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_BACK_DOOR
public static final int LUC2_MOVARIO_BACK_DOOR
- See Also:
- Constant Field Values
-
LUC2_MOVARIO_DOOR_BACK_CLOSE
public static final int LUC2_MOVARIO_DOOR_BACK_CLOSE
- See Also:
- Constant Field Values
-
WGS_BROAV_READY_AND_EXTRA
public static final int WGS_BROAV_READY_AND_EXTRA
- See Also:
- Constant Field Values
-
WGS_BROAV_READY_TIMER
public static final int WGS_BROAV_READY_TIMER
- See Also:
- Constant Field Values
-
WGS_BROAV_WALK
public static final int WGS_BROAV_WALK
- See Also:
- Constant Field Values
-
WGS_BROAV_CLOTHES_SCENT
public static final int WGS_BROAV_CLOTHES_SCENT
- See Also:
- Constant Field Values
-
WGS_BROAV_POINT
public static final int WGS_BROAV_POINT
- See Also:
- Constant Field Values
-
WGS_BROAV_PITFALL
public static final int WGS_BROAV_PITFALL
- See Also:
- Constant Field Values
-
WGS_PLAYER_GIVES_CLOTHES
public static final int WGS_PLAYER_GIVES_CLOTHES
- See Also:
- Constant Field Values
-
VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL
public static final int VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL
- See Also:
- Constant Field Values
-
HUMAN_SPECIAL_VOIDWAKER
public static final int HUMAN_SPECIAL_VOIDWAKER
- See Also:
- Constant Field Values
-
LUC2_HENGE_SINK
public static final int LUC2_HENGE_SINK
- See Also:
- Constant Field Values
-
LUC2_HENGE_RISE
public static final int LUC2_HENGE_RISE
- See Also:
- Constant Field Values
-
LUC2_HENGE_RISEN
public static final int LUC2_HENGE_RISEN
- See Also:
- Constant Field Values
-
LUC2_HENGE_PUZZLE_RISING
public static final int LUC2_HENGE_PUZZLE_RISING
- See Also:
- Constant Field Values
-
LUC2_HENGE_DOOR_OPENING
public static final int LUC2_HENGE_DOOR_OPENING
- See Also:
- Constant Field Values
-
LUC2_BRICK
public static final int LUC2_BRICK
- See Also:
- Constant Field Values
-
LUC2_HAZELMERE_SEED_SPOT
public static final int LUC2_HAZELMERE_SEED_SPOT
- See Also:
- Constant Field Values
-
LUC2_FLOORWIRE_CORNER
public static final int LUC2_FLOORWIRE_CORNER
- See Also:
- Constant Field Values
-
LUC2_FLOORWIRE
public static final int LUC2_FLOORWIRE
- See Also:
- Constant Field Values
-
LUC2_FLOWER_SPROUTING
public static final int LUC2_FLOWER_SPROUTING
- See Also:
- Constant Field Values
-
LUC2_JAIL_BAR_ELECTRICITY_NO_SOUND
public static final int LUC2_JAIL_BAR_ELECTRICITY_NO_SOUND
- See Also:
- Constant Field Values
-
LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE
public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE
- See Also:
- Constant Field Values
-
LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO
public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO
- See Also:
- Constant Field Values
-
DI2_FIRE_WALL_TORCH
public static final int DI2_FIRE_WALL_TORCH
- See Also:
- Constant Field Values
-
DI2_FIRE_WALL_TORCH_LOW
public static final int DI2_FIRE_WALL_TORCH_LOW
- See Also:
- Constant Field Values
-
DI2_FIRE
public static final int DI2_FIRE
- See Also:
- Constant Field Values
-
DI2_FIRE_COOKING_POT
public static final int DI2_FIRE_COOKING_POT
- See Also:
- Constant Field Values
-
LUC2_GUTHIX_FLAMES
public static final int LUC2_GUTHIX_FLAMES
- See Also:
- Constant Field Values
-
LUC2_BRAZIER_FIRE
public static final int LUC2_BRAZIER_FIRE
- See Also:
- Constant Field Values
-
BOUNTYHUNTER_CAVE_ENTRY
public static final int BOUNTYHUNTER_CAVE_ENTRY
- See Also:
- Constant Field Values
-
BOUNTYHUNTER_CAVE_EXIT
public static final int BOUNTYHUNTER_CAVE_EXIT
- See Also:
- Constant Field Values
-
WGS_PICK_LOCK
public static final int WGS_PICK_LOCK
- See Also:
- Constant Field Values
-
WGS_PLAYER_INSPECT
public static final int WGS_PLAYER_INSPECT
- See Also:
- Constant Field Values
-
WGS_HUMAN_ELECTROCUTED
public static final int WGS_HUMAN_ELECTROCUTED
- See Also:
- Constant Field Values
-
WGS_PLAYER_PULLS_BOOK_OUT
public static final int WGS_PLAYER_PULLS_BOOK_OUT
- See Also:
- Constant Field Values
-
WGS_PLAYER_PUSHES_BOOK_BACK
public static final int WGS_PLAYER_PUSHES_BOOK_BACK
- See Also:
- Constant Field Values
-
WGS_PLAYER_COUGHS
public static final int WGS_PLAYER_COUGHS
- See Also:
- Constant Field Values
-
WGS_PLAYER_COUGHS_LOOP
public static final int WGS_PLAYER_COUGHS_LOOP
- See Also:
- Constant Field Values
-
WGS_PLAYER_OPENS_BEDCHEST
public static final int WGS_PLAYER_OPENS_BEDCHEST
- See Also:
- Constant Field Values
-
WGS_PLAYER_REVEALING_BEDCHEST
public static final int WGS_PLAYER_REVEALING_BEDCHEST
- See Also:
- Constant Field Values
-
WGS_PLAYER_WALK_THROUGH_PAINTING
public static final int WGS_PLAYER_WALK_THROUGH_PAINTING
- See Also:
- Constant Field Values
-
WGS_PLAYER_GOING_UNCONSCIOUS
public static final int WGS_PLAYER_GOING_UNCONSCIOUS
- See Also:
- Constant Field Values
-
WGS_PLAYER_UNCONSCIOUS
public static final int WGS_PLAYER_UNCONSCIOUS
- See Also:
- Constant Field Values
-
WGS_PLAYER_REGAINING_CONSCIOUSNESS
public static final int WGS_PLAYER_REGAINING_CONSCIOUSNESS
- See Also:
- Constant Field Values
-
HUMAN_SPECIAL02_VOIDWAKER
public static final int HUMAN_SPECIAL02_VOIDWAKER
- See Also:
- Constant Field Values
-
WGS_HIT_BY_DARTS
public static final int WGS_HIT_BY_DARTS
- See Also:
- Constant Field Values
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DAGGERHELD_PUNCTURE
public static final int DAGGERHELD_PUNCTURE
- See Also:
- Constant Field Values
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WGS_ASSASSIN_SMOKEBOMB
public static final int WGS_ASSASSIN_SMOKEBOMB
- See Also:
- Constant Field Values
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WGS_OLD_DRUID_DROP
public static final int WGS_OLD_DRUID_DROP
- See Also:
- Constant Field Values
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WGS_OLD_DRUID_DROP_READY
public static final int WGS_OLD_DRUID_DROP_READY
- See Also:
- Constant Field Values
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WGS_PLAYER_SLIPPING_SPY_THE_ORB
public static final int WGS_PLAYER_SLIPPING_SPY_THE_ORB
- See Also:
- Constant Field Values
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WGS_PLAYER_SLIPPING_SPY_THE_ORB_PART_TWO
public static final int WGS_PLAYER_SLIPPING_SPY_THE_ORB_PART_TWO
- See Also:
- Constant Field Values
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WGS_SHINING_LIGHT_ON_SEED
public static final int WGS_SHINING_LIGHT_ON_SEED
- See Also:
- Constant Field Values
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WGS_WASHERMAN_READY
public static final int WGS_WASHERMAN_READY
- See Also:
- Constant Field Values
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HUMAN_FALL_LOOP
public static final int HUMAN_FALL_LOOP
- See Also:
- Constant Field Values
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HUMAN_GETUP_FROM_SLIP
public static final int HUMAN_GETUP_FROM_SLIP
- See Also:
- Constant Field Values
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WGS_SUROK_BANGING_PRISON_BARS
public static final int WGS_SUROK_BANGING_PRISON_BARS
- See Also:
- Constant Field Values
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WGS_THAERSK_DRINKS_POTION
public static final int WGS_THAERSK_DRINKS_POTION
- See Also:
- Constant Field Values
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WGS_HEROIC_BRIDGE_JUMP
public static final int WGS_HEROIC_BRIDGE_JUMP
- See Also:
- Constant Field Values
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WGS_HEROIC_CLIMB_SUCCESS_ONE
public static final int WGS_HEROIC_CLIMB_SUCCESS_ONE
- See Also:
- Constant Field Values
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WGS_HEROIC_CLIMB_SUCCESS_TWO
public static final int WGS_HEROIC_CLIMB_SUCCESS_TWO
- See Also:
- Constant Field Values
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LUC2_CHASM_CUTSCENE_PLAYER
public static final int LUC2_CHASM_CUTSCENE_PLAYER
- See Also:
- Constant Field Values
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LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT
public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT
- See Also:
- Constant Field Values
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LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE
public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE
- See Also:
- Constant Field Values
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LUC2_CHASM_CUTSCENE_PLAYER_REVERSE
public static final int LUC2_CHASM_CUTSCENE_PLAYER_REVERSE
- See Also:
- Constant Field Values
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WGS_SPY_READY
public static final int WGS_SPY_READY
- See Also:
- Constant Field Values
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WGS_SPY_READY_FEMALE
public static final int WGS_SPY_READY_FEMALE
- See Also:
- Constant Field Values
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LUC2_MOVING_A_ROCK
public static final int LUC2_MOVING_A_ROCK
- See Also:
- Constant Field Values
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LUC2_PUT_ORB_INTO_CHEEK
public static final int LUC2_PUT_ORB_INTO_CHEEK
- See Also:
- Constant Field Values
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LUC2_TAKING_INGOT_OUT_OF_CHEEK
public static final int LUC2_TAKING_INGOT_OUT_OF_CHEEK
- See Also:
- Constant Field Values
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LUC2_CRAWL_INTO_SKULL
public static final int LUC2_CRAWL_INTO_SKULL
- See Also:
- Constant Field Values
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LUC2_CRAWL_READY
public static final int LUC2_CRAWL_READY
- See Also:
- Constant Field Values
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LUC2_CRAWL
public static final int LUC2_CRAWL
- See Also:
- Constant Field Values
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LUC2_PLACE_KEY_FROM_CRAWL
public static final int LUC2_PLACE_KEY_FROM_CRAWL
- See Also:
- Constant Field Values
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LUC2_PLACE_KEY_FROM_CRAWL_FLOOR
public static final int LUC2_PLACE_KEY_FROM_CRAWL_FLOOR
- See Also:
- Constant Field Values
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WGS_TOUCH_CUBE
public static final int WGS_TOUCH_CUBE
- See Also:
- Constant Field Values
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WGS_SILIF_PRISON_INJURED
public static final int WGS_SILIF_PRISON_INJURED
- See Also:
- Constant Field Values
-
LUC2_DRUID_SPIRIT_FADE
public static final int LUC2_DRUID_SPIRIT_FADE
- See Also:
- Constant Field Values
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LUC2_PLAYER_HERB_STATUE_ADD
public static final int LUC2_PLAYER_HERB_STATUE_ADD
- See Also:
- Constant Field Values
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LUC2_PLAYER_HENGE_REMOVE
public static final int LUC2_PLAYER_HENGE_REMOVE
- See Also:
- Constant Field Values
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LUC2_TOUCHING_THE_STONE_OF_JAS
public static final int LUC2_TOUCHING_THE_STONE_OF_JAS
- See Also:
- Constant Field Values
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LUC2_TOUCHING_THE_STONE_OF_JAS_SILENT
public static final int LUC2_TOUCHING_THE_STONE_OF_JAS_SILENT
- See Also:
- Constant Field Values
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LUC2_HUMAN_AXE_DEF_WITH_SOUND
public static final int LUC2_HUMAN_AXE_DEF_WITH_SOUND
- See Also:
- Constant Field Values
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LUC2_HUMAN_AXE_HACK_WITH_SOUND
public static final int LUC2_HUMAN_AXE_HACK_WITH_SOUND
- See Also:
- Constant Field Values
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WGS_ELITE_GUARD_MAGE_ZAPPED
public static final int WGS_ELITE_GUARD_MAGE_ZAPPED
- See Also:
- Constant Field Values
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LUC2_CHURCH_ROOF_JUMP
public static final int LUC2_CHURCH_ROOF_JUMP
- See Also:
- Constant Field Values
-
WGS_HAZELMERE_TELEPORT
public static final int WGS_HAZELMERE_TELEPORT
- See Also:
- Constant Field Values
-
WGS_HAZELMERE_SEED
public static final int WGS_HAZELMERE_SEED
- See Also:
- Constant Field Values
-
WGS_HAZELMERE_TELEPORT_IN
public static final int WGS_HAZELMERE_TELEPORT_IN
- See Also:
- Constant Field Values
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WGS_PLAYER_DIVE
public static final int WGS_PLAYER_DIVE
- See Also:
- Constant Field Values
-
WGS_LUCIEN_POWERING_UP_SPOT
public static final int WGS_LUCIEN_POWERING_UP_SPOT
- See Also:
- Constant Field Values
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BOLT_IMPACT_UPDATE
public static final int BOLT_IMPACT_UPDATE
- See Also:
- Constant Field Values
-
LUC2_HAZELMERE_DEATH
public static final int LUC2_HAZELMERE_DEATH
- See Also:
- Constant Field Values
-
LUC2_HAZELMERE_TELESCOPE_VIEW
public static final int LUC2_HAZELMERE_TELESCOPE_VIEW
- See Also:
- Constant Field Values
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LUC2_HAZELMERE_TELESCOPE_VIEW_TO_READY
public static final int LUC2_HAZELMERE_TELESCOPE_VIEW_TO_READY
- See Also:
- Constant Field Values
-
LUC2_HAZELMERE_TELESCOPE_READY
public static final int LUC2_HAZELMERE_TELESCOPE_READY
- See Also:
- Constant Field Values
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LUC2_HAZELMERE_CONCEAL_TELESCOPE
public static final int LUC2_HAZELMERE_CONCEAL_TELESCOPE
- See Also:
- Constant Field Values
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LUC2_HAZELMERE_TELESCOPE_SPOTANIM
public static final int LUC2_HAZELMERE_TELESCOPE_SPOTANIM
- See Also:
- Constant Field Values
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WGS_HAZELMERE_TELEPORT_SPOTANIM
public static final int WGS_HAZELMERE_TELEPORT_SPOTANIM
- See Also:
- Constant Field Values
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WGS_HAZELMERE_TELEPORT_IN_SPOTANIM
public static final int WGS_HAZELMERE_TELEPORT_IN_SPOTANIM
- See Also:
- Constant Field Values
-
WGS_HUMAN_KO
public static final int WGS_HUMAN_KO
- See Also:
- Constant Field Values
-
WGS_HUMAN_KO_IDLE
public static final int WGS_HUMAN_KO_IDLE
- See Also:
- Constant Field Values
-
WGS_HAZELMERE_CRYSTALSPELL
public static final int WGS_HAZELMERE_CRYSTALSPELL
- See Also:
- Constant Field Values
-
WGS_DARK_SQUALL_SHAPESHIFT_PART01
public static final int WGS_DARK_SQUALL_SHAPESHIFT_PART01
- See Also:
- Constant Field Values
-
WGS_DARK_SQUALL_SHAPESHIFT_PART02
public static final int WGS_DARK_SQUALL_SHAPESHIFT_PART02
- See Also:
- Constant Field Values
-
WGS_SUROK_HIT
public static final int WGS_SUROK_HIT
- See Also:
- Constant Field Values
-
WGS_SUROK_INJURED
public static final int WGS_SUROK_INJURED
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_WATER01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_WATER01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_AIR01
public static final int NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_AIR01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_WATER_IDLE01
public static final int NPC_BALANCE_ELEMENTAL_WATER_IDLE01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_WATER_WALK01
public static final int NPC_BALANCE_ELEMENTAL_WATER_WALK01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_WATER_ATTACK01
public static final int NPC_BALANCE_ELEMENTAL_WATER_ATTACK01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01
public static final int NPC_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_AIR01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_AIR01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_WATER01
public static final int NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_WATER01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_AIR_IDLE01
public static final int NPC_BALANCE_ELEMENTAL_AIR_IDLE01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_AIR_WALK01
public static final int NPC_BALANCE_ELEMENTAL_AIR_WALK01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_AIR_ATTACK01
public static final int NPC_BALANCE_ELEMENTAL_AIR_ATTACK01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01
public static final int NPC_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_FIRE01
public static final int NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_FIRE01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_FIRE01
public static final int NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_FIRE01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_FIRE_IDLE01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_IDLE01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_FIRE_WALK01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_WALK01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_SPAWN01_PART01
public static final int NPC_BALANCE_ELEMENTAL_SPAWN01_PART01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_SPAWN01_PART02
public static final int NPC_BALANCE_ELEMENTAL_SPAWN01_PART02
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_WATER_DEATH_PART01
public static final int NPC_BALANCE_ELEMENTAL_WATER_DEATH_PART01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_AIR_DEATH_PART01
public static final int NPC_BALANCE_ELEMENTAL_AIR_DEATH_PART01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_FIRE_DEATH_PART01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_DEATH_PART01
- See Also:
- Constant Field Values
-
NPC_BALANCE_ELEMENTAL_02_DEATH_PART02
public static final int NPC_BALANCE_ELEMENTAL_02_DEATH_PART02
- See Also:
- Constant Field Values
-
VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01
public static final int VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01
- See Also:
- Constant Field Values
-
VFX_BALANCE_ELEMENTAL02_DEATH_PART02
public static final int VFX_BALANCE_ELEMENTAL02_DEATH_PART02
- See Also:
- Constant Field Values
-
VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_SPOTANIM
public static final int VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_SPOTANIM
- See Also:
- Constant Field Values
-
VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_PROJANIM
- See Also:
- Constant Field Values
-
VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_IMPACTANIM
public static final int VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_IMPACTANIM
- See Also:
- Constant Field Values
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM
- See Also:
- Constant Field Values
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM
- See Also:
- Constant Field Values
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM
- See Also:
- Constant Field Values
-
VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM
- See Also:
- Constant Field Values
-
LUC2_SKELETON_BREAK_OUT_OF_GROUND
public static final int LUC2_SKELETON_BREAK_OUT_OF_GROUND
- See Also:
- Constant Field Values
-
LUC2_FOUR_ARMED_SKELETON_BREAK_OUT_OF_GROUND
public static final int LUC2_FOUR_ARMED_SKELETON_BREAK_OUT_OF_GROUND
- See Also:
- Constant Field Values
-
LUC2_SKELETON_DEFEND
public static final int LUC2_SKELETON_DEFEND
- See Also:
- Constant Field Values
-
LUC2_SKELETON_READY
public static final int LUC2_SKELETON_READY
- See Also:
- Constant Field Values
-
LUC2_SKELETON_WALK
public static final int LUC2_SKELETON_WALK
- See Also:
- Constant Field Values
-
LUC2_SKELETON_ATTACK
public static final int LUC2_SKELETON_ATTACK
- See Also:
- Constant Field Values
-
LUC2_FOUR_ARMED_SKELETON_DEFEND
public static final int LUC2_FOUR_ARMED_SKELETON_DEFEND
- See Also:
- Constant Field Values
-
LUC2_FOUR_ARMED_SKELETON_READY
public static final int LUC2_FOUR_ARMED_SKELETON_READY
- See Also:
- Constant Field Values
-
LUC2_FOUR_ARMED_SKELETON_WALK
public static final int LUC2_FOUR_ARMED_SKELETON_WALK
- See Also:
- Constant Field Values
-
LUC2_FOUR_ARMED_SKELETON_ATTACK
public static final int LUC2_FOUR_ARMED_SKELETON_ATTACK
- See Also:
- Constant Field Values
-
LUC2_SKELETON_UNIQUE_READY
public static final int LUC2_SKELETON_UNIQUE_READY
- See Also:
- Constant Field Values
-
LUC2_SKELETON_UNIQUE_WALK
public static final int LUC2_SKELETON_UNIQUE_WALK
- See Also:
- Constant Field Values
-
LUC2_SKELETON_UNIQUE_ATTACK
public static final int LUC2_SKELETON_UNIQUE_ATTACK
- See Also:
- Constant Field Values
-
LUC2_SKELETON_UNIQUE_DEFEND
public static final int LUC2_SKELETON_UNIQUE_DEFEND
- See Also:
- Constant Field Values
-
LUC2_SKELETON_DEATH
public static final int LUC2_SKELETON_DEATH
- See Also:
- Constant Field Values
-
LUC2_SKELETON_UNIQUE_DEATH
public static final int LUC2_SKELETON_UNIQUE_DEATH
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_EXPLOSION_FIRE
public static final int LUC2_UNDEAD_DEMON_EXPLOSION_FIRE
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_FIREY_BALLS
public static final int LUC2_UNDEAD_DEMON_FIREY_BALLS
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_SPARE_RIBS
public static final int LUC2_UNDEAD_DEMON_SPARE_RIBS
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_WALK
public static final int LUC2_UNDEAD_DEMON_WALK
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_READY
public static final int LUC2_UNDEAD_DEMON_READY
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_MELEE
public static final int LUC2_UNDEAD_DEMON_MELEE
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_DEFEND
public static final int LUC2_UNDEAD_DEMON_DEFEND
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_DEATH
public static final int LUC2_UNDEAD_DEMON_DEATH
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_SUMMON
public static final int LUC2_UNDEAD_DEMON_SUMMON
- See Also:
- Constant Field Values
-
LUC2_RIB_BONE_SHARD_SPOTANIM
public static final int LUC2_RIB_BONE_SHARD_SPOTANIM
- See Also:
- Constant Field Values
-
LUC2_RIB_BONE_SHARD_PROJECTILE
public static final int LUC2_RIB_BONE_SHARD_PROJECTILE
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_SWIPE_SPOT
public static final int LUC2_UNDEAD_DEMON_SWIPE_SPOT
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_SHIELD_SPOT
public static final int LUC2_UNDEAD_DEMON_SHIELD_SPOT
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT
public static final int LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT
public static final int LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM
public static final int LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_DEATH_SPOT
public static final int LUC2_UNDEAD_DEMON_DEATH_SPOT
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM_PROTOTYPE
public static final int LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM_PROTOTYPE
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ
public static final int LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ
- See Also:
- Constant Field Values
-
EYEGLO_HAZELMERE_MIND_MELD_SHORT
public static final int EYEGLO_HAZELMERE_MIND_MELD_SHORT
- See Also:
- Constant Field Values
-
EYEGLO_MIND_MELD_PLAYER_SHORT
public static final int EYEGLO_MIND_MELD_PLAYER_SHORT
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_LIGHTNING05
public static final int MAHJARRAT_ATTACK_LIGHTNING05
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_LIGHTNING05_SILENT
public static final int MAHJARRAT_ATTACK_LIGHTNING05_SILENT
- See Also:
- Constant Field Values
-
MAHJARRAT_ATTACK_SUMMON_UNDEAD05
public static final int MAHJARRAT_ATTACK_SUMMON_UNDEAD05
- See Also:
- Constant Field Values
-
MAHJARRAT_POWER_SURGE05
public static final int MAHJARRAT_POWER_SURGE05
- See Also:
- Constant Field Values
-
MAHJARRAT_DEFEND_05
public static final int MAHJARRAT_DEFEND_05
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_ATTACK_LIGHTNING05_SPOTANIM
public static final int VFX_MAHJARRAT_ATTACK_LIGHTNING05_SPOTANIM
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_SPOTANIM
public static final int VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_SPOTANIM
- See Also:
- Constant Field Values
-
VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_PROJANIM
public static final int VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_PROJANIM
- See Also:
- Constant Field Values
-
MAHJARRAT_POINT05_START
public static final int MAHJARRAT_POINT05_START
- See Also:
- Constant Field Values
-
MAHJARRAT_POINT05_IDLE
public static final int MAHJARRAT_POINT05_IDLE
- See Also:
- Constant Field Values
-
MAHJARRAT_POINT05_END
public static final int MAHJARRAT_POINT05_END
- See Also:
- Constant Field Values
-
HUMAN_DEATH_IDLE
public static final int HUMAN_DEATH_IDLE
- See Also:
- Constant Field Values
-
HUMAN_STAMP_DELAYANIM
public static final int HUMAN_STAMP_DELAYANIM
- See Also:
- Constant Field Values
-
SMOKEPUFF_QUICK
public static final int SMOKEPUFF_QUICK
- See Also:
- Constant Field Values
-
SURGE_CASTING_FAST
public static final int SURGE_CASTING_FAST
- See Also:
- Constant Field Values
-
HUMAN_CASTSTRIKE_STAFF_WALKMERGE
public static final int HUMAN_CASTSTRIKE_STAFF_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CASTCONFUSE_WALKMERGE
public static final int HUMAN_CASTCONFUSE_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CASTCONFUSE_STAFF_WALKMERGE
public static final int HUMAN_CASTCONFUSE_STAFF_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CASTWEAKEN_WALKMERGE
public static final int HUMAN_CASTWEAKEN_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CASTWEAKEN_STAFF_WALKMERGE
public static final int HUMAN_CASTWEAKEN_STAFF_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CASTCURSE_WALKMERGE
public static final int HUMAN_CASTCURSE_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CASTWAVE_WALKMERGE
public static final int HUMAN_CASTWAVE_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CASTWAVE_STAFF_WALKMERGE
public static final int HUMAN_CASTWAVE_STAFF_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_CAST_SURGE_FAST
public static final int HUMAN_CAST_SURGE_FAST
- See Also:
- Constant Field Values
-
HUMAN_BONE_SACRIFICE_DELAYANIM
public static final int HUMAN_BONE_SACRIFICE_DELAYANIM
- See Also:
- Constant Field Values
-
DRAGONKIN_STASIS_00
public static final int DRAGONKIN_STASIS_00
- See Also:
- Constant Field Values
-
DRAGONKIN_STASIS_01
public static final int DRAGONKIN_STASIS_01
- See Also:
- Constant Field Values
-
DRAGONKIN_STASIS_02
public static final int DRAGONKIN_STASIS_02
- See Also:
- Constant Field Values
-
DRAGONKIN_STASIS_02_START
public static final int DRAGONKIN_STASIS_02_START
- See Also:
- Constant Field Values
-
DRAGONKIN_STASIS_BROKEN_03
public static final int DRAGONKIN_STASIS_BROKEN_03
- See Also:
- Constant Field Values
-
VFX_SKELETON_UPDATE_THRALL_SPAWN_01
public static final int VFX_SKELETON_UPDATE_THRALL_SPAWN_01
- See Also:
- Constant Field Values
-
WGS_HERO_STAND
public static final int WGS_HERO_STAND
- See Also:
- Constant Field Values
-
HUMAN_BONE_SACRIFICE_WALKMERGE
public static final int HUMAN_BONE_SACRIFICE_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_FALL_AND_GET_UP
public static final int HUMAN_FALL_AND_GET_UP
- See Also:
- Constant Field Values
-
SPOTANIM_SCORCHING_BOW_IMPACT
public static final int SPOTANIM_SCORCHING_BOW_IMPACT
- See Also:
- Constant Field Values
-
FX_CYCLE_BOW
public static final int FX_CYCLE_BOW
- See Also:
- Constant Field Values
-
HUMAN_DEADMAN_ARMAGEDDON_REWARD_TELEPORT_01
public static final int HUMAN_DEADMAN_ARMAGEDDON_REWARD_TELEPORT_01
- See Also:
- Constant Field Values
-
VFX_DM_ARMAGEDDON_TELEPORT_01
public static final int VFX_DM_ARMAGEDDON_TELEPORT_01
- See Also:
- Constant Field Values
-
DMM2024_HOME_TELEPORT_HUMAN_1
public static final int DMM2024_HOME_TELEPORT_HUMAN_1
- See Also:
- Constant Field Values
-
DMM2024_HOME_TELEPORT_HUMAN_2
public static final int DMM2024_HOME_TELEPORT_HUMAN_2
- See Also:
- Constant Field Values
-
DMM2024_HOME_TELEPORT_HUMAN_3
public static final int DMM2024_HOME_TELEPORT_HUMAN_3
- See Also:
- Constant Field Values
-
DMM2024_HOME_TELEPORT_HUMAN_4
public static final int DMM2024_HOME_TELEPORT_HUMAN_4
- See Also:
- Constant Field Values
-
DMM2024_HOME_TELEPORT_HUMAN_5
public static final int DMM2024_HOME_TELEPORT_HUMAN_5
- See Also:
- Constant Field Values
-
VFX_DMM2024_HOME_TELEPORT_01
public static final int VFX_DMM2024_HOME_TELEPORT_01
- See Also:
- Constant Field Values
-
VFX_DMM2024_HOME_TELEPORT_02
public static final int VFX_DMM2024_HOME_TELEPORT_02
- See Also:
- Constant Field Values
-
VFX_DMM2024_HOME_TELEPORT_03
public static final int VFX_DMM2024_HOME_TELEPORT_03
- See Also:
- Constant Field Values
-
VFX_DMM2024_HOME_TELEPORT_04
public static final int VFX_DMM2024_HOME_TELEPORT_04
- See Also:
- Constant Field Values
-
VFX_DMM2024_HOME_TELEPORT_05
public static final int VFX_DMM2024_HOME_TELEPORT_05
- See Also:
- Constant Field Values
-
WGS_SUROK_SURGE_FIRE01
public static final int WGS_SUROK_SURGE_FIRE01
- See Also:
- Constant Field Values
-
WGS_SUROK_SURGE_WIND01
public static final int WGS_SUROK_SURGE_WIND01
- See Also:
- Constant Field Values
-
WGS_SUROK_SURGE_WATER01
public static final int WGS_SUROK_SURGE_WATER01
- See Also:
- Constant Field Values
-
WGS_SUROK_SURGE_EARTH01
public static final int WGS_SUROK_SURGE_EARTH01
- See Also:
- Constant Field Values
-
WGS_GAS_CLOUD_01
public static final int WGS_GAS_CLOUD_01
- See Also:
- Constant Field Values
-
WGS_GAS_CLOUD_02
public static final int WGS_GAS_CLOUD_02
- See Also:
- Constant Field Values
-
WGS_VFX_HUMAN_ELECTROCUTED_01
public static final int WGS_VFX_HUMAN_ELECTROCUTED_01
- See Also:
- Constant Field Values
-
VFX_VOIDWAKER02_SPECIAL
public static final int VFX_VOIDWAKER02_SPECIAL
- See Also:
- Constant Field Values
-
VFX_VOIDWAKER02_IMPACT
public static final int VFX_VOIDWAKER02_IMPACT
- See Also:
- Constant Field Values
-
XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL
public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL
- See Also:
- Constant Field Values
-
BARROW_DHAROK_RUN
public static final int BARROW_DHAROK_RUN
- See Also:
- Constant Field Values
-
WEAPON_MORRIGANS_JAVELIN_SPECIAL01
public static final int WEAPON_MORRIGANS_JAVELIN_SPECIAL01
- See Also:
- Constant Field Values
-
WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01
public static final int WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01
- See Also:
- Constant Field Values
-
WEAPON_MORRIGANS_JAVELIN_SPOTANIM
public static final int WEAPON_MORRIGANS_JAVELIN_SPOTANIM
- See Also:
- Constant Field Values
-
WEAPON_MORRIGANS_TAXE_SPOTANIM
public static final int WEAPON_MORRIGANS_TAXE_SPOTANIM
- See Also:
- Constant Field Values
-
WEAPON_MORRIGANS_TAXE_PROJANIM
public static final int WEAPON_MORRIGANS_TAXE_PROJANIM
- See Also:
- Constant Field Values
-
WEAPON_MORRIGANS_JAVELIN_PROJANIM
public static final int WEAPON_MORRIGANS_JAVELIN_PROJANIM
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_IDLE_01
public static final int NPC_ARAXXOR_01_IDLE_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_WALK_01
public static final int NPC_ARAXXOR_01_WALK_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_RUN_01
public static final int NPC_ARAXXOR_01_RUN_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ATTACK_RANGED_01
public static final int NPC_ARAXXOR_01_ATTACK_RANGED_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ATTACK_ACID_LEAK_01
public static final int NPC_ARAXXOR_01_ATTACK_ACID_LEAK_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ATTACK_ACID_SPRAY_01
public static final int NPC_ARAXXOR_01_ATTACK_ACID_SPRAY_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ATTACK_MAGIC_01
public static final int NPC_ARAXXOR_01_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ATTACK_MELEE_01
public static final int NPC_ARAXXOR_01_ATTACK_MELEE_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_DEATH_01
public static final int NPC_ARAXXOR_01_DEATH_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_SPAWN_01
public static final int NPC_ARAXXOR_01_SPAWN_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ATTACK_SLOW_MELEE_01
public static final int NPC_ARAXXOR_01_ATTACK_SLOW_MELEE_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ATTACK_SLOW_RANGED_01
public static final int NPC_ARAXXOR_01_ATTACK_SLOW_RANGED_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_DEATH_LOOP_01
public static final int NPC_ARAXXOR_01_DEATH_LOOP_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_DEATH_LOOT_01
public static final int NPC_ARAXXOR_01_DEATH_LOOT_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ATTACK_MELEE_ENRAGED_01
public static final int NPC_ARAXXOR_01_ATTACK_MELEE_ENRAGED_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ENRAGE_TRANSITION_01
public static final int NPC_ARAXXOR_01_ENRAGE_TRANSITION_01
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ENRAGE_TRANSITION_02
public static final int NPC_ARAXXOR_01_ENRAGE_TRANSITION_02
- See Also:
- Constant Field Values
-
ARAXXOR_VENOM_DRIP
public static final int ARAXXOR_VENOM_DRIP
- See Also:
- Constant Field Values
-
ARAXXOR_ACID_CANNON_PROJECTILE
public static final int ARAXXOR_ACID_CANNON_PROJECTILE
- See Also:
- Constant Field Values
-
ARAXXOR_ACID_CANNON_EXPLODE
public static final int ARAXXOR_ACID_CANNON_EXPLODE
- See Also:
- Constant Field Values
-
NPC_ARAXXOR_01_ACID_CANNON_01
public static final int NPC_ARAXXOR_01_ACID_CANNON_01
- See Also:
- Constant Field Values
-
NPC_ARAXYTE02_IDLE
public static final int NPC_ARAXYTE02_IDLE
- See Also:
- Constant Field Values
-
NPC_ARAXYTE02_WALK
public static final int NPC_ARAXYTE02_WALK
- See Also:
- Constant Field Values
-
NPC_ARAXYTE02_WALK_FAST
public static final int NPC_ARAXYTE02_WALK_FAST
- See Also:
- Constant Field Values
-
NPC_ARAXYTE02_ATTACK
public static final int NPC_ARAXYTE02_ATTACK
- See Also:
- Constant Field Values
-
NPC_ARAXYTE_ACIDIC_01_ATTACK
public static final int NPC_ARAXYTE_ACIDIC_01_ATTACK
- See Also:
- Constant Field Values
-
NPC_ARAXYTE_ACIDIC_02_ATTACK
public static final int NPC_ARAXYTE_ACIDIC_02_ATTACK
- See Also:
- Constant Field Values
-
NPC_ARAXYTE_MIRROR_BACK_01_ATTACK
public static final int NPC_ARAXYTE_MIRROR_BACK_01_ATTACK
- See Also:
- Constant Field Values
-
NPC_ARAXYTE_MIRROR_BACK_02_ATTACK
public static final int NPC_ARAXYTE_MIRROR_BACK_02_ATTACK
- See Also:
- Constant Field Values
-
NPC_ARAXYTE02_DEATH
public static final int NPC_ARAXYTE02_DEATH
- See Also:
- Constant Field Values
-
NPC_ARAXYTE02_HATCH
public static final int NPC_ARAXYTE02_HATCH
- See Also:
- Constant Field Values
-
NPC_ARAXYTE_EXPLODE
public static final int NPC_ARAXYTE_EXPLODE
- See Also:
- Constant Field Values
-
NPC_EXPLOSIVE_ARAXYTE_SPOT
public static final int NPC_EXPLOSIVE_ARAXYTE_SPOT
- See Also:
- Constant Field Values
-
EGG_ARAXYTE_SPAWN_01
public static final int EGG_ARAXYTE_SPAWN_01
- See Also:
- Constant Field Values
-
EGG_ARAXYTE_IDLE_01
public static final int EGG_ARAXYTE_IDLE_01
- See Also:
- Constant Field Values
-
EGG_ARAXYTE_DEATH_01
public static final int EGG_ARAXYTE_DEATH_01
- See Also:
- Constant Field Values
-
EGG_ARAXYTE_HATCH_01
public static final int EGG_ARAXYTE_HATCH_01
- See Also:
- Constant Field Values
-
NPC_ARAXYTE_MIRROR_BACK_DEATH
public static final int NPC_ARAXYTE_MIRROR_BACK_DEATH
- See Also:
- Constant Field Values
-
HUMAN_ARANEA_BOOTS_WADE
public static final int HUMAN_ARANEA_BOOTS_WADE
- See Also:
- Constant Field Values
-
HUMAN_CRAFT_RANCOR
public static final int HUMAN_CRAFT_RANCOR
- See Also:
- Constant Field Values
-
HUMAN_HALBERD_VIRULENCE_01
public static final int HUMAN_HALBERD_VIRULENCE_01
- See Also:
- Constant Field Values
-
HUMAN_HALBERD_VIRULENCE_02
public static final int HUMAN_HALBERD_VIRULENCE_02
- See Also:
- Constant Field Values
-
HUMAN_HALBERD_VIRULENCE_03
public static final int HUMAN_HALBERD_VIRULENCE_03
- See Also:
- Constant Field Values
-
VFX_NOXIOUS_HALBERD_SPEC
public static final int VFX_NOXIOUS_HALBERD_SPEC
- See Also:
- Constant Field Values
-
HUMAN_HALBERD_VIRULENCE_04
public static final int HUMAN_HALBERD_VIRULENCE_04
- See Also:
- Constant Field Values
-
HUMAN_CRAFT_RANCOR_02
public static final int HUMAN_CRAFT_RANCOR_02
- See Also:
- Constant Field Values
-
VFX_HUMAN_CRAFT_RANCOR_01
public static final int VFX_HUMAN_CRAFT_RANCOR_01
- See Also:
- Constant Field Values
-
VFX_HUMAN_CRAFT_RANCOR_START
public static final int VFX_HUMAN_CRAFT_RANCOR_START
- See Also:
- Constant Field Values
-
VFX_HUMAN_CRAFT_RANCOR_END
public static final int VFX_HUMAN_CRAFT_RANCOR_END
- See Also:
- Constant Field Values
-
HUMAN_CRAFT_RANCOR_START
public static final int HUMAN_CRAFT_RANCOR_START
- See Also:
- Constant Field Values
-
HUMAN_CRAFT_RANCOR_END
public static final int HUMAN_CRAFT_RANCOR_END
- See Also:
- Constant Field Values
-
HUMAN_FLETCHING_NOXIOUS_HALBERD
public static final int HUMAN_FLETCHING_NOXIOUS_HALBERD
- See Also:
- Constant Field Values
-
II_HUMAN_WALK_THRU_WHEAT_FASTEST
public static final int II_HUMAN_WALK_THRU_WHEAT_FASTEST
- See Also:
- Constant Field Values
-
EMOTE_BOW_WALKMERGE
public static final int EMOTE_BOW_WALKMERGE
- See Also:
- Constant Field Values
-
AMOXLIATL_SPAWN
public static final int AMOXLIATL_SPAWN
- See Also:
- Constant Field Values
-
AMOXLIATL_IDLE
public static final int AMOXLIATL_IDLE
- See Also:
- Constant Field Values
-
AMOXLIATL_WALK
public static final int AMOXLIATL_WALK
- See Also:
- Constant Field Values
-
AMOXLIATL_ATTACK
public static final int AMOXLIATL_ATTACK
- See Also:
- Constant Field Values
-
AMOXLIATL_POINT
public static final int AMOXLIATL_POINT
- See Also:
- Constant Field Values
-
AMOXLIATL_DEATH
public static final int AMOXLIATL_DEATH
- See Also:
- Constant Field Values
-
AMOXLIATL_SUMMON
public static final int AMOXLIATL_SUMMON
- See Also:
- Constant Field Values
-
AMOXLIATL_ICE_DESTROY
public static final int AMOXLIATL_ICE_DESTROY
- See Also:
- Constant Field Values
-
AMOXLIATL_PET_ATTACK
public static final int AMOXLIATL_PET_ATTACK
- See Also:
- Constant Field Values
-
AMOXLIATL_UNSTABLE_ICE_SPAWN
public static final int AMOXLIATL_UNSTABLE_ICE_SPAWN
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01
public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01
public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_CRACK_APPEAR
public static final int VFX_AMOXLIATL_CRACK_APPEAR
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_CRACK_DISAPPEAR
public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_ICE_FLOOR_DESPAWN_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_DESPAWN_01
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_CRACK_APPEAR_02
public static final int VFX_AMOXLIATL_CRACK_APPEAR_02
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_CRACK_APPEAR_03
public static final int VFX_AMOXLIATL_CRACK_APPEAR_03
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_CRACK_APPEAR_04
public static final int VFX_AMOXLIATL_CRACK_APPEAR_04
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_CRACK_DISAPPEAR_02
public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR_02
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_CRACK_DISAPPEAR_03
public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR_03
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_CRACK_DISAPPEAR_04
public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR_04
- See Also:
- Constant Field Values
-
VFX_AMOXLIATL_ICE_FLOOR_SINGLE
public static final int VFX_AMOXLIATL_ICE_FLOOR_SINGLE
- See Also:
- Constant Field Values
-
TAPOYAUIK_TRAVERSE_WALL_FAIL_R
public static final int TAPOYAUIK_TRAVERSE_WALL_FAIL_R
- See Also:
- Constant Field Values
-
TAPOYAUIK_TRAVERSE_WALL_FAIL_L
public static final int TAPOYAUIK_TRAVERSE_WALL_FAIL_L
- See Also:
- Constant Field Values
-
VMQ3_CULTIST_HIT
public static final int VMQ3_CULTIST_HIT
- See Also:
- Constant Field Values
-
VMQ3_TAKE_KNEE
public static final int VMQ3_TAKE_KNEE
- See Also:
- Constant Field Values
-
VMQ3_STAND
public static final int VMQ3_STAND
- See Also:
- Constant Field Values
-
VMQ3_CULTIST_SPECIAL
public static final int VMQ3_CULTIST_SPECIAL
- See Also:
- Constant Field Values
-
VMQ3_TOWER_TRIAL_4_BOSS_PRAYER
public static final int VMQ3_TOWER_TRIAL_4_BOSS_PRAYER
- See Also:
- Constant Field Values
-
VMQ3_TOWER_TRIAL_4_BOSS_INJURED
public static final int VMQ3_TOWER_TRIAL_4_BOSS_INJURED
- See Also:
- Constant Field Values
-
VMQ3_TOWER_TRIAL_4_BOSS_INJURED_DONE
public static final int VMQ3_TOWER_TRIAL_4_BOSS_INJURED_DONE
- See Also:
- Constant Field Values
-
VMQ3_ENTRANCE_UNLOCK
public static final int VMQ3_ENTRANCE_UNLOCK
- See Also:
- Constant Field Values
-
VMQ3_INJURED_WALK
public static final int VMQ3_INJURED_WALK
- See Also:
- Constant Field Values
-
VMQ3_SPIKE_TRAP_IDLE
public static final int VMQ3_SPIKE_TRAP_IDLE
- See Also:
- Constant Field Values
-
VMQ3_SPIKE_TRAP_ACTIVATE
public static final int VMQ3_SPIKE_TRAP_ACTIVATE
- See Also:
- Constant Field Values
-
VMQ3_SPIKE_TRAP_SPEAR
public static final int VMQ3_SPIKE_TRAP_SPEAR
- See Also:
- Constant Field Values
-
VMQ3_SPIKE_TRAP_SPEAR02
public static final int VMQ3_SPIKE_TRAP_SPEAR02
- See Also:
- Constant Field Values
-
FROST_NAGUA_SLAYER_BASIC
public static final int FROST_NAGUA_SLAYER_BASIC
- See Also:
- Constant Field Values
-
FROST_NAGUA_SLAYER_BASIC_LOUDER
public static final int FROST_NAGUA_SLAYER_BASIC_LOUDER
- See Also:
- Constant Field Values
-
FROST_NAGUA_SLAYER_SPECIAL
public static final int FROST_NAGUA_SLAYER_SPECIAL
- See Also:
- Constant Field Values
-
FROST_NAGUA_SLAYER_DEATH
public static final int FROST_NAGUA_SLAYER_DEATH
- See Also:
- Constant Field Values
-
FROST_NAGUA_SLAYER_SPAWN
public static final int FROST_NAGUA_SLAYER_SPAWN
- See Also:
- Constant Field Values
-
FROST_NAGUA_SLAYER_SPAWN_LOUDER
public static final int FROST_NAGUA_SLAYER_SPAWN_LOUDER
- See Also:
- Constant Field Values
-
HUMAN_BUTLER_IDLE_FEMALE_01
public static final int HUMAN_BUTLER_IDLE_FEMALE_01
- See Also:
- Constant Field Values
-
HUMAN_BUTLER_IDLE_MALE_01
public static final int HUMAN_BUTLER_IDLE_MALE_01
- See Also:
- Constant Field Values
-
HUMAN_BUTLER_WALK_FEMALE_01
public static final int HUMAN_BUTLER_WALK_FEMALE_01
- See Also:
- Constant Field Values
-
HUMAN_BUTLER_WALK_MALE_01
public static final int HUMAN_BUTLER_WALK_MALE_01
- See Also:
- Constant Field Values
-
HUMAN_LEAD_ACTOR_DEAD_01
public static final int HUMAN_LEAD_ACTOR_DEAD_01
- See Also:
- Constant Field Values
-
HUMAN_BUTLER_RUN_MALE_01
public static final int HUMAN_BUTLER_RUN_MALE_01
- See Also:
- Constant Field Values
-
HUMAN_BUTLER_RUN_FEMALE_01
public static final int HUMAN_BUTLER_RUN_FEMALE_01
- See Also:
- Constant Field Values
-
POG_SEED_BROKEN
public static final int POG_SEED_BROKEN
- See Also:
- Constant Field Values
-
HUMAN_LONGCRAWL_PRIORITY
public static final int HUMAN_LONGCRAWL_PRIORITY
- See Also:
- Constant Field Values
-
MAG_MINOTAUR_IDLE
public static final int MAG_MINOTAUR_IDLE
- See Also:
- Constant Field Values
-
MAG_MINOTAUR_WALK
public static final int MAG_MINOTAUR_WALK
- See Also:
- Constant Field Values
-
MAG_MINOTAUR_RUN
public static final int MAG_MINOTAUR_RUN
- See Also:
- Constant Field Values
-
MAG_MINOTAUR_MELEE
public static final int MAG_MINOTAUR_MELEE
- See Also:
- Constant Field Values
-
MAG_MINOTAUR_MAGIC
public static final int MAG_MINOTAUR_MAGIC
- See Also:
- Constant Field Values
-
MAG_MINOTAUR_RAMP
public static final int MAG_MINOTAUR_RAMP
- See Also:
- Constant Field Values
-
MAG_MINOTAUR_DEATH
public static final int MAG_MINOTAUR_DEATH
- See Also:
- Constant Field Values
-
VFX_MINOTAUR_ROAR
public static final int VFX_MINOTAUR_ROAR
- See Also:
- Constant Field Values
-
HUMAN_KNOCKDOWN_LOOP_NODELAY
public static final int HUMAN_KNOCKDOWN_LOOP_NODELAY
- See Also:
- Constant Field Values
-
BARREL_INTERACTION
public static final int BARREL_INTERACTION
- See Also:
- Constant Field Values
-
HUMAN_WINE_JUG_POUR
public static final int HUMAN_WINE_JUG_POUR
- See Also:
- Constant Field Values
-
WINE_JUG_SPLASH
public static final int WINE_JUG_SPLASH
- See Also:
- Constant Field Values
-
HUMAN_WALK_B_2LOOPS
public static final int HUMAN_WALK_B_2LOOPS
- See Also:
- Constant Field Values
-
FX_BEAM_HUEY
public static final int FX_BEAM_HUEY
- See Also:
- Constant Field Values
-
HUMAN_LOCKEDHIGHCUPBOARD_MERGE
public static final int HUMAN_LOCKEDHIGHCUPBOARD_MERGE
- See Also:
- Constant Field Values
-
SPOTANIM_ZEBAK_ATTACK_ROAR_SHORT
public static final int SPOTANIM_ZEBAK_ATTACK_ROAR_SHORT
- See Also:
- Constant Field Values
-
NPC_PORCUPINE_COMBAT_MELEE
public static final int NPC_PORCUPINE_COMBAT_MELEE
- See Also:
- Constant Field Values
-
NPC_PORCUPINE_COMBAT_DEATH
public static final int NPC_PORCUPINE_COMBAT_DEATH
- See Also:
- Constant Field Values
-
NPC_PORCUPINE_COMBAT_SPAWN
public static final int NPC_PORCUPINE_COMBAT_SPAWN
- See Also:
- Constant Field Values
-
HUMAN_ALDARIN_WORKER_02_WALK
public static final int HUMAN_ALDARIN_WORKER_02_WALK
- See Also:
- Constant Field Values
-
HUMAN_ALDARIN_WORKER_02_IDLE
public static final int HUMAN_ALDARIN_WORKER_02_IDLE
- See Also:
- Constant Field Values
-
HUMAN_ALDARIN_WORKER_02_WOBBLEWALK
public static final int HUMAN_ALDARIN_WORKER_02_WOBBLEWALK
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MILL01_IDLE01
public static final int MACHINERY_ALCHEMY01_MILL01_IDLE01
- See Also:
- Constant Field Values
-
HUMAN_ALCHEMY01_MILL01_INTERACT01
public static final int HUMAN_ALCHEMY01_MILL01_INTERACT01
- See Also:
- Constant Field Values
-
HUMAN_ALCHEMY01_HOPPER01_INTERACT01
public static final int HUMAN_ALCHEMY01_HOPPER01_INTERACT01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_CLEAR_IDLE01
public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_BLUE01
public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_BLUE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_RED01
public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_RED01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_GREEN01
public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_GREEN01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_BLUE_TO_CLEAR01
public static final int MACHINERY_ALCHEMY01_MIXER_BLUE_TO_CLEAR01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_BLUE_TO_RED01
public static final int MACHINERY_ALCHEMY01_MIXER_BLUE_TO_RED01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_BLUE_TO_GREEN01
public static final int MACHINERY_ALCHEMY01_MIXER_BLUE_TO_GREEN01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_RED_TO_CLEAR01
public static final int MACHINERY_ALCHEMY01_MIXER_RED_TO_CLEAR01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_RED_TO_BLUE01
public static final int MACHINERY_ALCHEMY01_MIXER_RED_TO_BLUE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_RED_TO_GREEN01
public static final int MACHINERY_ALCHEMY01_MIXER_RED_TO_GREEN01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_GREEN_TO_CLEAR01
public static final int MACHINERY_ALCHEMY01_MIXER_GREEN_TO_CLEAR01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_GREEN_TO_BLUE01
public static final int MACHINERY_ALCHEMY01_MIXER_GREEN_TO_BLUE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_MIXER_GREEN_TO_RED01
public static final int MACHINERY_ALCHEMY01_MIXER_GREEN_TO_RED01
- See Also:
- Constant Field Values
-
HUMAN_ALCHEMY01_LEVER01_INTERACT01
public static final int HUMAN_ALCHEMY01_LEVER01_INTERACT01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_LEVER01_IDLE01
public static final int MACHINERY_ALCHEMY01_LEVER01_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_LEVER02_IDLE01
public static final int MACHINERY_ALCHEMY01_LEVER02_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_LEVER03_IDLE01
public static final int MACHINERY_ALCHEMY01_LEVER03_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_LEVER01_INTERACT01
public static final int MACHINERY_ALCHEMY01_LEVER01_INTERACT01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_LEVER02_INTERACT01
public static final int MACHINERY_ALCHEMY01_LEVER02_INTERACT01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_LEVER03_INTERACT01
public static final int MACHINERY_ALCHEMY01_LEVER03_INTERACT01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_CONVEYOR01_IDLE01
public static final int MACHINERY_ALCHEMY01_CONVEYOR01_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_VESSEL01_EMPTY_IDLE01
public static final int MACHINERY_ALCHEMY01_VESSEL01_EMPTY_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_VESSEL01_FILLING01
public static final int MACHINERY_ALCHEMY01_VESSEL01_FILLING01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_VESSEL01_FULL_IDLE01
public static final int MACHINERY_ALCHEMY01_VESSEL01_FULL_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_VESSEL01_EMPTYING01
public static final int MACHINERY_ALCHEMY01_VESSEL01_EMPTYING01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_AGITATOR01_IDLE01
public static final int MACHINERY_ALCHEMY01_AGITATOR01_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_AGITATOR01_IDLE02
public static final int MACHINERY_ALCHEMY01_AGITATOR01_IDLE02
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01
public static final int MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01
- See Also:
- Constant Field Values
-
HUMAN_MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01
public static final int HUMAN_MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01
- See Also:
- Constant Field Values
-
VFX_MACHINERY_ALCHEMY01_AGITATOR01
public static final int VFX_MACHINERY_ALCHEMY01_AGITATOR01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_ALEMBIC01_IDLE01
public static final int MACHINERY_ALCHEMY01_ALEMBIC01_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_ALEMBIC01_IDLE02
public static final int MACHINERY_ALCHEMY01_ALEMBIC01_IDLE02
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
public static final int MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
- See Also:
- Constant Field Values
-
HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
public static final int HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
- See Also:
- Constant Field Values
-
VFX_MACHINERY_ALCHEMY01_ALEMBIC01
public static final int VFX_MACHINERY_ALCHEMY01_ALEMBIC01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_RETORT01_IDLE01
public static final int MACHINERY_ALCHEMY01_RETORT01_IDLE01
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_RETORT01_IDLE02
public static final int MACHINERY_ALCHEMY01_RETORT01_IDLE02
- See Also:
- Constant Field Values
-
MACHINERY_ALCHEMY01_RETORT01_INTERACT01
public static final int MACHINERY_ALCHEMY01_RETORT01_INTERACT01
- See Also:
- Constant Field Values
-
HUMAN_MACHINERY_ALCHEMY01_RETORT01_INTERACT01
public static final int HUMAN_MACHINERY_ALCHEMY01_RETORT01_INTERACT01
- See Also:
- Constant Field Values
-
PREPOT_DEVICE_DRINK_FULL
public static final int PREPOT_DEVICE_DRINK_FULL
- See Also:
- Constant Field Values
-
HUMAN_GRAPE_STOMP
public static final int HUMAN_GRAPE_STOMP
- See Also:
- Constant Field Values
-
GRAPE_STOMP_JUG
public static final int GRAPE_STOMP_JUG
- See Also:
- Constant Field Values
-
VARLAMORE_WYRM_AGILITY_LONGJUMP
public static final int VARLAMORE_WYRM_AGILITY_LONGJUMP
- See Also:
- Constant Field Values
-
WYRM_AGILITY_ZIPLINE_WALK
public static final int WYRM_AGILITY_ZIPLINE_WALK
- See Also:
- Constant Field Values
-
WYRM_AGILITY_ZIPLINE_ON
public static final int WYRM_AGILITY_ZIPLINE_ON
- See Also:
- Constant Field Values
-
WYRM_AGILITY_ZIPLINE_OFF
public static final int WYRM_AGILITY_ZIPLINE_OFF
- See Also:
- Constant Field Values
-
WYRM_AGILITY_ZIPLINE_READY
public static final int WYRM_AGILITY_ZIPLINE_READY
- See Also:
- Constant Field Values
-
WYRM_AGILITY_LEDGE_WALK
public static final int WYRM_AGILITY_LEDGE_WALK
- See Also:
- Constant Field Values
-
WYRM_AGILITY_LEDGE_READY
public static final int WYRM_AGILITY_LEDGE_READY
- See Also:
- Constant Field Values
-
WYRM_AGILITY_LEDGE_ON
public static final int WYRM_AGILITY_LEDGE_ON
- See Also:
- Constant Field Values
-
WYRM_AGILITY_LEDGE_OFF
public static final int WYRM_AGILITY_LEDGE_OFF
- See Also:
- Constant Field Values
-
WYRM_AGILITY_LONGJUMP
public static final int WYRM_AGILITY_LONGJUMP
- See Also:
- Constant Field Values
-
WYRM_AGILITY_SHORTJUMP
public static final int WYRM_AGILITY_SHORTJUMP
- See Also:
- Constant Field Values
-
WYRM_AGILITY_ZIPLINE_CAPE_DRAG
public static final int WYRM_AGILITY_ZIPLINE_CAPE_DRAG
- See Also:
- Constant Field Values
-
WYRM_AGILITY_TERMITE_IDLE
public static final int WYRM_AGILITY_TERMITE_IDLE
- See Also:
- Constant Field Values
-
WYRM_AGILITY_TERMITE_DESPAWN
public static final int WYRM_AGILITY_TERMITE_DESPAWN
- See Also:
- Constant Field Values
-
BONE_SQUIRREL_IDLE
public static final int BONE_SQUIRREL_IDLE
- See Also:
- Constant Field Values
-
BONE_SQUIRREL_HOP
public static final int BONE_SQUIRREL_HOP
- See Also:
- Constant Field Values
-
BONE_SQUIRREL_ATTACK
public static final int BONE_SQUIRREL_ATTACK
- See Also:
- Constant Field Values
-
WYRM_AGILITY_TIGHTROPE_WOBBLE
public static final int WYRM_AGILITY_TIGHTROPE_WOBBLE
- See Also:
- Constant Field Values
-
WYRM_AGILITY_ZIPLINE_JUMP
public static final int WYRM_AGILITY_ZIPLINE_JUMP
- See Also:
- Constant Field Values
-
WYRM_AGILITY_KNOCKDOWN_LOOP
public static final int WYRM_AGILITY_KNOCKDOWN_LOOP
- See Also:
- Constant Field Values
-
HUEY_IDLE
public static final int HUEY_IDLE
- See Also:
- Constant Field Values
-
HUEY_ATTACK_MELEE
public static final int HUEY_ATTACK_MELEE
- See Also:
- Constant Field Values
-
HUEY_ATTACK_RANGE
public static final int HUEY_ATTACK_RANGE
- See Also:
- Constant Field Values
-
HUEY_ATTACK_MAGIC
public static final int HUEY_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
HUEY_SHIELD_IDLE
public static final int HUEY_SHIELD_IDLE
- See Also:
- Constant Field Values
-
HUEY_SHIELD_ATTACK_MELEE
public static final int HUEY_SHIELD_ATTACK_MELEE
- See Also:
- Constant Field Values
-
HUEY_SHIELD_ATTACK_RANGE
public static final int HUEY_SHIELD_ATTACK_RANGE
- See Also:
- Constant Field Values
-
HUEY_SHIELD_ATTACK_MAGIC
public static final int HUEY_SHIELD_ATTACK_MAGIC
- See Also:
- Constant Field Values
-
HUEY_SHIELD_ACTIVATION
public static final int HUEY_SHIELD_ACTIVATION
- See Also:
- Constant Field Values
-
HUEY_SCREECH
public static final int HUEY_SCREECH
- See Also:
- Constant Field Values
-
HUEY_SCREECH_RESET
public static final int HUEY_SCREECH_RESET
- See Also:
- Constant Field Values
-
HUEY_KNOCKOUT
public static final int HUEY_KNOCKOUT
- See Also:
- Constant Field Values
-
HUEY_KNOCKOUT_IDLE
public static final int HUEY_KNOCKOUT_IDLE
- See Also:
- Constant Field Values
-
HUEY_AWAKEN
public static final int HUEY_AWAKEN
- See Also:
- Constant Field Values
-
HUEY_AWAKEN_RESET
public static final int HUEY_AWAKEN_RESET
- See Also:
- Constant Field Values
-
HUEY_BODY_SPAWN
public static final int HUEY_BODY_SPAWN
- See Also:
- Constant Field Values
-
HUEY_BODY_SPAWN_DIAG
public static final int HUEY_BODY_SPAWN_DIAG
- See Also:
- Constant Field Values
-
HUEY_BODY_IDLE
public static final int HUEY_BODY_IDLE
- See Also:
- Constant Field Values
-
HUEY_BODY_IDLE_DIAG
public static final int HUEY_BODY_IDLE_DIAG
- See Also:
- Constant Field Values
-
HUEY_BODY_DEATH
public static final int HUEY_BODY_DEATH
- See Also:
- Constant Field Values
-
HUEY_BODY_DEATH_DIAG
public static final int HUEY_BODY_DEATH_DIAG
- See Also:
- Constant Field Values
-
HUEY_BODY_DEATH_IDLE
public static final int HUEY_BODY_DEATH_IDLE
- See Also:
- Constant Field Values
-
HUEY_BODY_DEATH_DIAG_IDLE
public static final int HUEY_BODY_DEATH_DIAG_IDLE
- See Also:
- Constant Field Values
-
PILLAR_ZEMA01_PRAYER01_PHASE
public static final int PILLAR_ZEMA01_PRAYER01_PHASE
- See Also:
- Constant Field Values
-
PILLAR_ZEMA01_PRAYER01_PHASE_EMPTY
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_EMPTY
- See Also:
- Constant Field Values
-
PILLAR_ZEMA01_PRAYER01_PHASE_1
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_1
- See Also:
- Constant Field Values
-
PILLAR_ZEMA01_PRAYER01_PHASE_2
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_2
- See Also:
- Constant Field Values
-
PILLAR_ZEMA01_PRAYER01_PHASE_3
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_3
- See Also:
- Constant Field Values
-
PILLAR_ZEMA01_PRAYER01_PHASE_4
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_4
- See Also:
- Constant Field Values
-
PILLAR_ZEMA01_PRAYER01_PHASE_5
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_5
- See Also:
- Constant Field Values
-
NPC_DWARF_SUMMON_ORB
public static final int NPC_DWARF_SUMMON_ORB
- See Also:
- Constant Field Values
-
NPC_DWARF_SUMMON_ORB_END
public static final int NPC_DWARF_SUMMON_ORB_END
- See Also:
- Constant Field Values
-
HUEY_P2_BARRIER_TRANSITION
public static final int HUEY_P2_BARRIER_TRANSITION
- See Also:
- Constant Field Values
-
HUEY_P2_BARRIER_IDLE
public static final int HUEY_P2_BARRIER_IDLE
- See Also:
- Constant Field Values
-
HUEY_P2_BARRIER_TRANSITION_START
public static final int HUEY_P2_BARRIER_TRANSITION_START
- See Also:
- Constant Field Values
-
HUEY_P2_BARRIER_TRANSITION_END
public static final int HUEY_P2_BARRIER_TRANSITION_END
- See Also:
- Constant Field Values
-
HUEY_P2_BARRIER_TRANSITION_END_IDLE
public static final int HUEY_P2_BARRIER_TRANSITION_END_IDLE
- See Also:
- Constant Field Values
-
HUEY_P2_BARRIER_IDLE_01
public static final int HUEY_P2_BARRIER_IDLE_01
- See Also:
- Constant Field Values
-
HUEY_P2_BARRIER_DAMAGE_01
public static final int HUEY_P2_BARRIER_DAMAGE_01
- See Also:
- Constant Field Values
-
HUEY_P2_BARRIER_RESPAWN_01
public static final int HUEY_P2_BARRIER_RESPAWN_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_MELEE_SPOTANIM_01
public static final int VFX_HUEY_ATTACK_MELEE_SPOTANIM_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_MELEE_PROJANIM_01
public static final int VFX_HUEY_ATTACK_MELEE_PROJANIM_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01
public static final int VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_MELEE_IMPACTANIM_02
public static final int VFX_HUEY_ATTACK_MELEE_IMPACTANIM_02
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01
public static final int VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_MAGIC_PROJANIM_01
public static final int VFX_HUEY_ATTACK_MAGIC_PROJANIM_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01
public static final int VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_02
public static final int VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_02
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_RANGED_SPOTANIM_01
public static final int VFX_HUEY_ATTACK_RANGED_SPOTANIM_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_RANGED_PROJANIM_01
public static final int VFX_HUEY_ATTACK_RANGED_PROJANIM_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01
public static final int VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01
- See Also:
- Constant Field Values
-
VFX_HUEY_ATTACK_RANGED_IMPACTANIM_02
public static final int VFX_HUEY_ATTACK_RANGED_IMPACTANIM_02
- See Also:
- Constant Field Values
-
NPC_HUEY_TAIL_APPEAR_01
public static final int NPC_HUEY_TAIL_APPEAR_01
- See Also:
- Constant Field Values
-
NPC_HUEY_TAIL_DISAPPEAR_01
public static final int NPC_HUEY_TAIL_DISAPPEAR_01
- See Also:
- Constant Field Values
-
NPC_HUEY_TAIL_IDLE_01
public static final int NPC_HUEY_TAIL_IDLE_01
- See Also:
- Constant Field Values
-
NPC_HUEY_TAIL_BREAK_01
public static final int NPC_HUEY_TAIL_BREAK_01
- See Also:
- Constant Field Values
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE
- See Also:
- Constant Field Values
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG
- See Also:
- Constant Field Values
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER
- See Also:
- Constant Field Values
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG_SECOND_LAYER
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG_SECOND_LAYER
- See Also:
- Constant Field Values
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT
- See Also:
- Constant Field Values
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_DIAG
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_DIAG
- See Also:
- Constant Field Values
-
VFX_HUEYCOATL_PRAYER_01
public static final int VFX_HUEYCOATL_PRAYER_01
- See Also:
- Constant Field Values
-
VFX_HUEYCOATL_PRAYER_02
public static final int VFX_HUEYCOATL_PRAYER_02
- See Also:
- Constant Field Values
-
NPC_HUEYCOATL_PET_IDLE_01
public static final int NPC_HUEYCOATL_PET_IDLE_01
- See Also:
- Constant Field Values
-
NPC_HUEYCOATL_PET_WALK_01
public static final int NPC_HUEYCOATL_PET_WALK_01
- See Also:
- Constant Field Values
-
NPC_HUEYCOATL_PET_ATTACK_01
public static final int NPC_HUEYCOATL_PET_ATTACK_01
- See Also:
- Constant Field Values
-
HUMAN_COOKING_LOOP
public static final int HUMAN_COOKING_LOOP
- See Also:
- Constant Field Values
-
HUMAN_UNARMEDPUNCH_QUICK
public static final int HUMAN_UNARMEDPUNCH_QUICK
- See Also:
- Constant Field Values
-
HUMAN_UNARMEDKICK_QUICK
public static final int HUMAN_UNARMEDKICK_QUICK
- See Also:
- Constant Field Values
-
HUMAN_UNARMED_DEF_LONG
public static final int HUMAN_UNARMED_DEF_LONG
- See Also:
- Constant Field Values
-
BREWING_POUR_WATER
public static final int BREWING_POUR_WATER
- See Also:
- Constant Field Values
-
BREWING_FILL_KEG
public static final int BREWING_FILL_KEG
- See Also:
- Constant Field Values
-
BREWING_FILL_GLASS
public static final int BREWING_FILL_GLASS
- See Also:
- Constant Field Values
-
BREWING_TURN_VALVE
public static final int BREWING_TURN_VALVE
- See Also:
- Constant Field Values
-
BREWING_ADD_INGREDIENT
public static final int BREWING_ADD_INGREDIENT
- See Also:
- Constant Field Values
-
HUMAN_SPINNINGWHEEL_WALKMERGE
public static final int HUMAN_SPINNINGWHEEL_WALKMERGE
- See Also:
- Constant Field Values
-
HUMAN_FISHING_CASTING_NPC
public static final int HUMAN_FISHING_CASTING_NPC
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_WALK_FAST
public static final int NPC_MINOTAUR_BOSS_WALK_FAST
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_ATTACK_MELEE_LOUDER
public static final int NPC_MINOTAUR_BOSS_ATTACK_MELEE_LOUDER
- See Also:
- Constant Field Values
-
NPC_MINOTAUR_BOSS_DEATH_LOUDER
public static final int NPC_MINOTAUR_BOSS_DEATH_LOUDER
- See Also:
- Constant Field Values
-
URN_SEARCH_REVERSE
public static final int URN_SEARCH_REVERSE
- See Also:
- Constant Field Values
-
LEAGUE_TROPHY_GLINT_SPOT_SILENT
public static final int LEAGUE_TROPHY_GLINT_SPOT_SILENT
- See Also:
- Constant Field Values
-
RACCOON_IDLE_SLOW
public static final int RACCOON_IDLE_SLOW
- See Also:
- Constant Field Values
-
RACCOON_WALK_SLOW
public static final int RACCOON_WALK_SLOW
- See Also:
- Constant Field Values
-
DOG_UPDATE_WOLF_WALK_SLOW
public static final int DOG_UPDATE_WOLF_WALK_SLOW
- See Also:
- Constant Field Values
-
WBR_VENTION_HELLHOUND_DEATH
public static final int WBR_VENTION_HELLHOUND_DEATH
- See Also:
- Constant Field Values
-
WBR_VENTION_HELLHOUND_DEFEND
public static final int WBR_VENTION_HELLHOUND_DEFEND
- See Also:
- Constant Field Values
-
WBR_VENTION_HELLHOUND_ATTACK
public static final int WBR_VENTION_HELLHOUND_ATTACK
- See Also:
- Constant Field Values
-
BIRD_FLYING_UPDATE_ATTACK_MERGE
public static final int BIRD_FLYING_UPDATE_ATTACK_MERGE
- See Also:
- Constant Field Values
-
PICKING_MID_SHORTER
public static final int PICKING_MID_SHORTER
- See Also:
- Constant Field Values
-
HW24_MARIKA_THROW
public static final int HW24_MARIKA_THROW
- See Also:
- Constant Field Values
-
HUMAN_THROW_PUMPKIN_BEIGE
public static final int HUMAN_THROW_PUMPKIN_BEIGE
- See Also:
- Constant Field Values
-
HUMAN_THROW_END
public static final int HUMAN_THROW_END
- See Also:
- Constant Field Values
-
HUMAN_THROW_PUMPKIN_WHITE
public static final int HUMAN_THROW_PUMPKIN_WHITE
- See Also:
- Constant Field Values
-
HUMAN_THROW_PUMPKIN_YELLOW
public static final int HUMAN_THROW_PUMPKIN_YELLOW
- See Also:
- Constant Field Values
-
HUMAN_THROW_PUMPKIN_ORANGE
public static final int HUMAN_THROW_PUMPKIN_ORANGE
- See Also:
- Constant Field Values
-
HUMAN_THROW_PUMPKIN_RED
public static final int HUMAN_THROW_PUMPKIN_RED
- See Also:
- Constant Field Values
-
HUMAN_THROW_PUMPKIN_DARKGREEN
public static final int HUMAN_THROW_PUMPKIN_DARKGREEN
- See Also:
- Constant Field Values
-
HUMAN_THROW_PUMPKIN_POWDERGREY
public static final int HUMAN_THROW_PUMPKIN_POWDERGREY
- See Also:
- Constant Field Values
-
HW24_CARVE_PUMPKIN
public static final int HW24_CARVE_PUMPKIN
- See Also:
- Constant Field Values
-
HW24_CROW_GROUP_LAND
public static final int HW24_CROW_GROUP_LAND
- See Also:
- Constant Field Values
-
HW24_CROW_GROUP_TAKEOFF
public static final int HW24_CROW_GROUP_TAKEOFF
- See Also:
- Constant Field Values
-
HW24_CROW_GROUP_IDLE
public static final int HW24_CROW_GROUP_IDLE
- See Also:
- Constant Field Values
-
HW24_CROW_IDLE
public static final int HW24_CROW_IDLE
- See Also:
- Constant Field Values
-
HW24_CROW_LAUNCH
public static final int HW24_CROW_LAUNCH
- See Also:
- Constant Field Values
-
HW24_CAT_SPAWN
public static final int HW24_CAT_SPAWN
- See Also:
- Constant Field Values
-
HW24_CAT_DESPAWN
public static final int HW24_CAT_DESPAWN
- See Also:
- Constant Field Values
-
LUC2_UNDEAD_ACCURACY_DEBUFF
public static final int LUC2_UNDEAD_ACCURACY_DEBUFF
- See Also:
- Constant Field Values
-
MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_01
public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_01
- See Also:
- Constant Field Values
-
MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01
public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01
- See Also:
- Constant Field Values
-
MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02
public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02
- See Also:
- Constant Field Values
-
MOM2_SCARAB_READY
public static final int MOM2_SCARAB_READY
- See Also:
- Constant Field Values
-
MOM2_SCARAB_ATTACK
public static final int MOM2_SCARAB_ATTACK
- See Also:
- Constant Field Values
-
MOM2_SCARAB_DEFEND
public static final int MOM2_SCARAB_DEFEND
- See Also:
- Constant Field Values
-
MOM2_SCARAB_DEATH
public static final int MOM2_SCARAB_DEATH
- See Also:
- Constant Field Values
-
MOM2_SCARAB_WALK
public static final int MOM2_SCARAB_WALK
- See Also:
- Constant Field Values
-
COA_ARRAV_THROWAXE
public static final int COA_ARRAV_THROWAXE
- See Also:
- Constant Field Values
-
COA_ARRAV_CATCHAXE
public static final int COA_ARRAV_CATCHAXE
- See Also:
- Constant Field Values
-
COA_ARRAV_CATCHAXE_BACK
public static final int COA_ARRAV_CATCHAXE_BACK
- See Also:
- Constant Field Values
-
COA_TUMEKEN_FIRE
public static final int COA_TUMEKEN_FIRE
- See Also:
- Constant Field Values
-
COA_GRAPPLE_START
public static final int COA_GRAPPLE_START
- See Also:
- Constant Field Values
-
COA_GRAPPLE_CROSS
public static final int COA_GRAPPLE_CROSS
- See Also:
- Constant Field Values
-
COA_GRAPPLE_DROP
public static final int COA_GRAPPLE_DROP
- See Also:
- Constant Field Values
-
COA_ELIAS_BIND_01
public static final int COA_ELIAS_BIND_01
- See Also:
- Constant Field Values
-
COA_ELIAS_BIND_SPOTANIM_01
public static final int COA_ELIAS_BIND_SPOTANIM_01
- See Also:
- Constant Field Values
-
COA_ARRAV_AXE_PROJANIM_01
public static final int COA_ARRAV_AXE_PROJANIM_01
- See Also:
- Constant Field Values
-
COA_ARRAV_AXE_PROJANIM_02
public static final int COA_ARRAV_AXE_PROJANIM_02
- See Also:
- Constant Field Values
-
COA_ARRAV_AXE_SPOTANIM_01
public static final int COA_ARRAV_AXE_SPOTANIM_01
- See Also:
- Constant Field Values
-
COA_ZOMBIE_SPAWN
public static final int COA_ZOMBIE_SPAWN
- See Also:
- Constant Field Values
-
SHARATHTEERK_ATTACK_MAGIC_02
public static final int SHARATHTEERK_ATTACK_MAGIC_02
- See Also:
- Constant Field Values
-
SHARATHTEERK_ATTACK_SUMMON_01
public static final int SHARATHTEERK_ATTACK_SUMMON_01
- See Also:
- Constant Field Values
-
SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM
public static final int SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM
- See Also:
- Constant Field Values
-
SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM
public static final int SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM
- See Also:
- Constant Field Values
-
SHARATHTEERK_ELIAS_BIND_01
public static final int SHARATHTEERK_ELIAS_BIND_01
- See Also:
- Constant Field Values
-
SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01
public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01
- See Also:
- Constant Field Values
-
SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02
public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02
- See Also:
- Constant Field Values
-
HUMAN_MONKEYBARS_WALK_LONG
public static final int HUMAN_MONKEYBARS_WALK_LONG
- See Also:
- Constant Field Values
-
HUMAN_KILLERWATT_ELECTRICSHOCK_LONG
public static final int HUMAN_KILLERWATT_ELECTRICSHOCK_LONG
- See Also:
- Constant Field Values
-
HUMAN_KILLERWATT_ELECTRICSHOCK_MERGE
public static final int HUMAN_KILLERWATT_ELECTRICSHOCK_MERGE
- See Also:
- Constant Field Values
-
HUMAN_KILLERWATT_ELECTRICSHOCK_LONG_MERGE
public static final int HUMAN_KILLERWATT_ELECTRICSHOCK_LONG_MERGE
- See Also:
- Constant Field Values
-
TOL_HOMONCULUS_MAGIC_SPOTANIM_QUICK
public static final int TOL_HOMONCULUS_MAGIC_SPOTANIM_QUICK
- See Also:
- Constant Field Values
-
VFX_KHOPESH_LIGHTNING_EXTRA
public static final int VFX_KHOPESH_LIGHTNING_EXTRA
- See Also:
- Constant Field Values
-
VFX_KHOPESH_LIGHTNING_IMPACT
public static final int VFX_KHOPESH_LIGHTNING_IMPACT
- See Also:
- Constant Field Values
-
HUMAN_SPECIAL_KHOPESH
public static final int HUMAN_SPECIAL_KHOPESH
- See Also:
- Constant Field Values
-
KALPHITE_QUEEN_RANGED_ATTACK_DUPE
public static final int KALPHITE_QUEEN_RANGED_ATTACK_DUPE
- See Also:
- Constant Field Values
-
KALPHITE_LIGHTNING_DUPE
public static final int KALPHITE_LIGHTNING_DUPE
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_TRAILBLAZER
public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED
public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED
- See Also:
- Constant Field Values
-
HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL
public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL
- See Also:
- Constant Field Values
-
BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE
- See Also:
- Constant Field Values
-
BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE
- See Also:
- Constant Field Values
-
BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL
public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
ROCKKNOCKER_TRAILBLAZER
public static final int ROCKKNOCKER_TRAILBLAZER
- See Also:
- Constant Field Values
-
ROCKKNOCKER_TRAILBLAZER_RELOADED
public static final int ROCKKNOCKER_TRAILBLAZER_RELOADED
- See Also:
- Constant Field Values
-
FISHSTABBER_TRAILBLAZER
public static final int FISHSTABBER_TRAILBLAZER
- See Also:
- Constant Field Values
-
FISHSTABBER_TRAILBLAZER_RELOADED
public static final int FISHSTABBER_TRAILBLAZER_RELOADED
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_WALL
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_WALL
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_WALL
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_WALL
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_WALL
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_TRAILBLAZER_PICKAXE
public static final int SANG_MINING_WALL_TRAILBLAZER_PICKAXE
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE
public static final int SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE
- See Also:
- Constant Field Values
-
SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
public static final int SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_HET_TRAILBLAZER_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE
public static final int HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_NOREACHFORWARD
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_NOREACHFORWARD
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE
public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE
- See Also:
- Constant Field Values
-
HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_FAST
public static final int GG_PROJECTILE_LIGHTNING_FAST
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_ENRAGED_START
public static final int GG_PROJECTILE_LIGHTNING_ENRAGED_START
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_ENRAGED_MIDDLE
public static final int GG_PROJECTILE_LIGHTNING_ENRAGED_MIDDLE
- See Also:
- Constant Field Values
-
GG_PROJECTILE_LIGHTNING_ENRAGED_END
public static final int GG_PROJECTILE_LIGHTNING_ENRAGED_END
- See Also:
- Constant Field Values
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_AXE
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_AXE
- See Also:
- Constant Field Values
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_AXE
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_AXE
- See Also:
- Constant Field Values
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_PICKAXE
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_PICKAXE
- See Also:
- Constant Field Values
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_PICKAXE
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_PICKAXE
- See Also:
- Constant Field Values
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_HARPOON
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_HARPOON
- See Also:
- Constant Field Values
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_HARPOON
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_HARPOON
- See Also:
- Constant Field Values
-
LORE_LUST_DEVIL_SPAWN
public static final int LORE_LUST_DEVIL_SPAWN
- See Also:
- Constant Field Values
-
LORE_DUST_DEVIL_ATTACK_SPECIAL_01
public static final int LORE_DUST_DEVIL_ATTACK_SPECIAL_01
- See Also:
- Constant Field Values
-
LORE_DUST_DEVIL_ATTACK_SPECIAL_02
public static final int LORE_DUST_DEVIL_ATTACK_SPECIAL_02
- See Also:
- Constant Field Values
-
VFX_LORE_DUST_DEVIL_SPAWN_SPOTANIM
public static final int VFX_LORE_DUST_DEVIL_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM
public static final int VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM
- See Also:
- Constant Field Values
-
VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM
public static final int VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM
- See Also:
- Constant Field Values
-
VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM
public static final int VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM
- See Also:
- Constant Field Values
-
VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM
public static final int VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM
- See Also:
- Constant Field Values
-
VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01
public static final int VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01
- See Also:
- Constant Field Values
-
VFX_SMOKE_DEVIL_POOL_SPAWN
public static final int VFX_SMOKE_DEVIL_POOL_SPAWN
- See Also:
- Constant Field Values
-
VFX_SMOKE_DEVIL_POOL_IDLE_01
public static final int VFX_SMOKE_DEVIL_POOL_IDLE_01
- See Also:
- Constant Field Values
-
VFX_SMOKE_DEVIL_POOL_IDLE_02
public static final int VFX_SMOKE_DEVIL_POOL_IDLE_02
- See Also:
- Constant Field Values
-
VFX_SMOKE_DEVIL_POOL_DESPAWN
public static final int VFX_SMOKE_DEVIL_POOL_DESPAWN
- See Also:
- Constant Field Values
-
VFX_SMOKE_DEVIL_POOL_SHIELD
public static final int VFX_SMOKE_DEVIL_POOL_SHIELD
- See Also:
- Constant Field Values
-
HUMAN_HARPOON_TRAILBLAZER_RELOADED
public static final int HUMAN_HARPOON_TRAILBLAZER_RELOADED
- See Also:
- Constant Field Values
-
HUMAN_HARPOON_TRAILBLAZER_RELOADED_NO_INFERNAL
public static final int HUMAN_HARPOON_TRAILBLAZER_RELOADED_NO_INFERNAL
- See Also:
- Constant Field Values
-
HUNLLEF_ATTACK_TRANSITION_MAGIC_LOWPRIO
public static final int HUNLLEF_ATTACK_TRANSITION_MAGIC_LOWPRIO
- See Also:
- Constant Field Values
-
HUNLLEF_ATTACK_TRANSITION_RANGED_LOWPRIO
public static final int HUNLLEF_ATTACK_TRANSITION_RANGED_LOWPRIO
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER
public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED
public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED
- See Also:
- Constant Field Values
-
HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL
public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL
- See Also:
- Constant Field Values
-
HOME_TELEPORT_ECHOES_FULL
public static final int HOME_TELEPORT_ECHOES_FULL
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_ECHOES_1
public static final int HOME_TELEPORT_HUMAN_ECHOES_1
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_ECHOES_2
public static final int HOME_TELEPORT_HUMAN_ECHOES_2
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_ECHOES_3
public static final int HOME_TELEPORT_HUMAN_ECHOES_3
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_ECHOES_4
public static final int HOME_TELEPORT_HUMAN_ECHOES_4
- See Also:
- Constant Field Values
-
HOME_TELEPORT_HUMAN_ECHOES_5
public static final int HOME_TELEPORT_HUMAN_ECHOES_5
- See Also:
- Constant Field Values
-
LEAGUES_5_TELEPORT_VFX
public static final int LEAGUES_5_TELEPORT_VFX
- See Also:
- Constant Field Values
-
LEAGUES_5_TELEPORT_VFX_01
public static final int LEAGUES_5_TELEPORT_VFX_01
- See Also:
- Constant Field Values
-
LEAGUES_5_TELEPORT_VFX_02
public static final int LEAGUES_5_TELEPORT_VFX_02
- See Also:
- Constant Field Values
-
LEAGUES_5_TELEPORT_VFX_03
public static final int LEAGUES_5_TELEPORT_VFX_03
- See Also:
- Constant Field Values
-
LEAGUES_5_TELEPORT_VFX_04
public static final int LEAGUES_5_TELEPORT_VFX_04
- See Also:
- Constant Field Values
-
LEAGUES_5_TELEPORT_VFX_05
public static final int LEAGUES_5_TELEPORT_VFX_05
- See Also:
- Constant Field Values
-
LEAGUE_5_HOME_TELEPORT_SCROLL_READ
public static final int LEAGUE_5_HOME_TELEPORT_SCROLL_READ
- See Also:
- Constant Field Values
-
LEAGUE_5_NPC_CONTACT_SCROLL_READ
public static final int LEAGUE_5_NPC_CONTACT_SCROLL_READ
- See Also:
- Constant Field Values
-
THE_GODSWORD_SPECIAL_TRAIL_1
public static final int THE_GODSWORD_SPECIAL_TRAIL_1
- See Also:
- Constant Field Values
-
THE_GODSWORD_TRAIL_2
public static final int THE_GODSWORD_TRAIL_2
- See Also:
- Constant Field Values
-
THE_GODSWORD_TRAIL_3
public static final int THE_GODSWORD_TRAIL_3
- See Also:
- Constant Field Values
-
THE_GODSWORD_TRAIL_4
public static final int THE_GODSWORD_TRAIL_4
- See Also:
- Constant Field Values
-
THE_GODSWORD_TRAIL_5
public static final int THE_GODSWORD_TRAIL_5
- See Also:
- Constant Field Values
-
THE_GODSWORD_SPECIAL_ATTACK
public static final int THE_GODSWORD_SPECIAL_ATTACK
- See Also:
- Constant Field Values
-
THE_GODSWORD_SPECIAL_ATTACK_PART_1
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_1
- See Also:
- Constant Field Values
-
THE_GODSWORD_SPECIAL_ATTACK_PART_2
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_2
- See Also:
- Constant Field Values
-
THE_GODSWORD_SPECIAL_ATTACK_PART_3
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_3
- See Also:
- Constant Field Values
-
THE_GODSWORD_SPECIAL_ATTACK_PART_4
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_4
- See Also:
- Constant Field Values
-
THE_GODSWORD_SPECIAL_ATTACK_PART_5
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_5
- See Also:
- Constant Field Values
-
TANGLED_LIZARD_CHARGE
public static final int TANGLED_LIZARD_CHARGE
- See Also:
- Constant Field Values
-
LEAGUE_5_DEATH_PLAYER_LONGER01
public static final int LEAGUE_5_DEATH_PLAYER_LONGER01
- See Also:
- Constant Field Values
-
VFX_LEAGUE_05_ECHO_TRAIL_LONGER_DEATH
public static final int VFX_LEAGUE_05_ECHO_TRAIL_LONGER_DEATH
- See Also:
- Constant Field Values
-
LEAGUE_5_DEATH_PLAYER_01
public static final int LEAGUE_5_DEATH_PLAYER_01
- See Also:
- Constant Field Values
-
VFX_LEAGUE_05_ECHO_TRAIL_DEATH
public static final int VFX_LEAGUE_05_ECHO_TRAIL_DEATH
- See Also:
- Constant Field Values
-
LEAGUE_5_NPC_CONTACT
public static final int LEAGUE_5_NPC_CONTACT
- See Also:
- Constant Field Values
-
LEAGUE_5_NPC_CONTACT_SPOT
public static final int LEAGUE_5_NPC_CONTACT_SPOT
- See Also:
- Constant Field Values
-
HUMAN_CASE01_OPEN
public static final int HUMAN_CASE01_OPEN
- See Also:
- Constant Field Values
-
HUMAN_CASE01_IDLE
public static final int HUMAN_CASE01_IDLE
- See Also:
- Constant Field Values
-
HUMAN_CASE01_IDLE_KINGDOM01
public static final int HUMAN_CASE01_IDLE_KINGDOM01
- See Also:
- Constant Field Values
-
HUMAN_CASE01_CLOSE
public static final int HUMAN_CASE01_CLOSE
- See Also:
- Constant Field Values
-
ANIMATED_CASE01_OPEN
public static final int ANIMATED_CASE01_OPEN
- See Also:
- Constant Field Values
-
ANIMATED_CASE01_IDLE
public static final int ANIMATED_CASE01_IDLE
- See Also:
- Constant Field Values
-
ANIMATED_CASE01_CLOSE
public static final int ANIMATED_CASE01_CLOSE
- See Also:
- Constant Field Values
-
LEAGUES_5_GODSWORD_SPECIAL
public static final int LEAGUES_5_GODSWORD_SPECIAL
- See Also:
- Constant Field Values
-
LEAGUES_5_GODSWORD_SPECIAL_VFX
public static final int LEAGUES_5_GODSWORD_SPECIAL_VFX
- See Also:
- Constant Field Values
-
HERSPRAY_ATTACK
public static final int HERSPRAY_ATTACK
- See Also:
- Constant Field Values
-
HERSPRAY_WALK
public static final int HERSPRAY_WALK
- See Also:
- Constant Field Values
-
HERSPRAY_READY
public static final int HERSPRAY_READY
- See Also:
- Constant Field Values
-
HESPORI_SEED_PROJ
public static final int HESPORI_SEED_PROJ
- See Also:
- Constant Field Values
-
HERSPORI_SEED_START_SPOT
public static final int HERSPORI_SEED_START_SPOT
- See Also:
- Constant Field Values
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_01
- See Also:
- Constant Field Values
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01
- See Also:
- Constant Field Values
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01
- See Also:
- Constant Field Values
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01
- See Also:
- Constant Field Values
-
LEAGUE_5_MELEE_MASTERY_PROJ
public static final int LEAGUE_5_MELEE_MASTERY_PROJ
- See Also:
- Constant Field Values
-
LEAGUE_5_MELEE_MASTERY_PROJ_LEFT
public static final int LEAGUE_5_MELEE_MASTERY_PROJ_LEFT
- See Also:
- Constant Field Values
-
LEAGUE_5_MELEE_MASTERY_PROJ_RIGHT
public static final int LEAGUE_5_MELEE_MASTERY_PROJ_RIGHT
- See Also:
- Constant Field Values
-
LEAGUE_5_SPEAR_SHIELD_READY
public static final int LEAGUE_5_SPEAR_SHIELD_READY
- See Also:
- Constant Field Values
-
LEAGUE_5_SPEAR_SHIELD_WALK
public static final int LEAGUE_5_SPEAR_SHIELD_WALK
- See Also:
- Constant Field Values
-
LEAGUE_5_SPEAR_SHIELD_RUN
public static final int LEAGUE_5_SPEAR_SHIELD_RUN
- See Also:
- Constant Field Values
-
LEAGUE_5_SPEAR_SHIELD_BLOCK
public static final int LEAGUE_5_SPEAR_SHIELD_BLOCK
- See Also:
- Constant Field Values
-
LEAGUE_5_SPEAR_SHIELD_STAB
public static final int LEAGUE_5_SPEAR_SHIELD_STAB
- See Also:
- Constant Field Values
-
LEAGUE_5_SPEAR_SHIELD_SLASH
public static final int LEAGUE_5_SPEAR_SHIELD_SLASH
- See Also:
- Constant Field Values
-
LEAGUE_5_SPEAR_SHIELD_SPECIAL
public static final int LEAGUE_5_SPEAR_SHIELD_SPECIAL
- See Also:
- Constant Field Values
-
LEAGUE_5_SPEAR_SHIELD_SPECIAL_VFX
public static final int LEAGUE_5_SPEAR_SHIELD_SPECIAL_VFX
- See Also:
- Constant Field Values
-
LEAGUE_5_KHOPESH_READY
public static final int LEAGUE_5_KHOPESH_READY
- See Also:
- Constant Field Values
-
LEAGUE_5_KHOPESH_WALK_F
public static final int LEAGUE_5_KHOPESH_WALK_F
- See Also:
- Constant Field Values
-
LEAGUE_5_KHOPESH_RUN_F
public static final int LEAGUE_5_KHOPESH_RUN_F
- See Also:
- Constant Field Values
-
DRYGORE_BLOWPIPE_ATTACK
public static final int DRYGORE_BLOWPIPE_ATTACK
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE
public static final int HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL
public static final int HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL
- See Also:
- Constant Field Values
-
LEAGUE_5_DEATH_SCROLL_READ
public static final int LEAGUE_5_DEATH_SCROLL_READ
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_STAFF_BOOK01_READY
public static final int HUMAN_WEAPON_STAFF_BOOK01_READY
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_STAFF_BOOK01_WALK
public static final int HUMAN_WEAPON_STAFF_BOOK01_WALK
- See Also:
- Constant Field Values
-
HUMAN_WEAPON_STAFF_BOOK01_RUN
public static final int HUMAN_WEAPON_STAFF_BOOK01_RUN
- See Also:
- Constant Field Values
-
FIRE_MINION_IDLE01
public static final int FIRE_MINION_IDLE01
- See Also:
- Constant Field Values
-
FIRE_MINION_WALK01
public static final int FIRE_MINION_WALK01
- See Also:
- Constant Field Values
-
FIRE_MINION_ATTACK01
public static final int FIRE_MINION_ATTACK01
- See Also:
- Constant Field Values
-
ICE_MINION_IDLE01
public static final int ICE_MINION_IDLE01
- See Also:
- Constant Field Values
-
ICE_MINION_WALK01
public static final int ICE_MINION_WALK01
- See Also:
- Constant Field Values
-
ICE_MINION_ATTACK01
public static final int ICE_MINION_ATTACK01
- See Also:
- Constant Field Values
-
ICE_MINION_DEATH01
public static final int ICE_MINION_DEATH01
- See Also:
- Constant Field Values
-
ICE_MINION_DEATH_SPOTANIM
public static final int ICE_MINION_DEATH_SPOTANIM
- See Also:
- Constant Field Values
-
ICE_MINION_SPAWN_SPOTANIM
public static final int ICE_MINION_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
ICE_MINION_SPAWN01
public static final int ICE_MINION_SPAWN01
- See Also:
- Constant Field Values
-
FIRE_MINION_SPAWN_SPOTANIM
public static final int FIRE_MINION_SPAWN_SPOTANIM
- See Also:
- Constant Field Values
-
FIRE_MINION_SPAWN01
public static final int FIRE_MINION_SPAWN01
- See Also:
- Constant Field Values
-
FIRE_MINION_DEATH01
public static final int FIRE_MINION_DEATH01
- See Also:
- Constant Field Values
-
FIRE_MINION_DEATH_SPOTANIM
public static final int FIRE_MINION_DEATH_SPOTANIM
- See Also:
- Constant Field Values
-
ICE_MINION_EXPLODE01
public static final int ICE_MINION_EXPLODE01
- See Also:
- Constant Field Values
-
ICE_MINION_EXPLODE_SPOTANIM
public static final int ICE_MINION_EXPLODE_SPOTANIM
- See Also:
- Constant Field Values
-
FIRE_MINION_EXPLODE01
public static final int FIRE_MINION_EXPLODE01
- See Also:
- Constant Field Values
-
FIRE_MINION_EXPLODE_SPOTANIM
public static final int FIRE_MINION_EXPLODE_SPOTANIM
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_SPAWN01
public static final int ICE_GIANT_ELDRIC_KING_SPAWN01
- See Also:
- Constant Field Values
-
LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR01
public static final int LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR01
- See Also:
- Constant Field Values
-
LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR02
public static final int LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR02
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_SPAWN01
public static final int FIRE_GIANT_BRANDA_QUEEN_SPAWN01
- See Also:
- Constant Field Values
-
LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR01
public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR01
- See Also:
- Constant Field Values
-
LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR02
public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR02
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_IDLE01
public static final int ICE_GIANT_ELDRIC_KING_IDLE01
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_IDLE01
public static final int FIRE_GIANT_BRANDA_QUEEN_IDLE01
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_WALK01
public static final int ICE_GIANT_ELDRIC_KING_WALK01
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_WALK01
public static final int FIRE_GIANT_BRANDA_QUEEN_WALK01
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01
public static final int ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01
public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02
public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
- See Also:
- Constant Field Values
-
ICE_GIANT_EDRIC_KING_ATTACK_AOE01
public static final int ICE_GIANT_EDRIC_KING_ATTACK_AOE01
- See Also:
- Constant Field Values
-
ICE_GIANT_EDRIC_KING_ATTACK_AOE02
public static final int ICE_GIANT_EDRIC_KING_ATTACK_AOE02
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_TELEPORT01
public static final int ICE_GIANT_ELDRIC_KING_TELEPORT01
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
public static final int FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_INACTIVE01
public static final int ICE_GIANT_ELDRIC_KING_INACTIVE01
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_INACTIVE02
public static final int ICE_GIANT_ELDRIC_KING_INACTIVE02
- See Also:
- Constant Field Values
-
ICE_GIANT_ELDRIC_KING_DEATH01
public static final int ICE_GIANT_ELDRIC_KING_DEATH01
- See Also:
- Constant Field Values
-
LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR01
public static final int LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR01
- See Also:
- Constant Field Values
-
LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR02
public static final int LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR02
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_INACTIVE01
public static final int FIRE_GIANT_BRANDA_QUEEN_INACTIVE01
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_INACTIVE02
public static final int FIRE_GIANT_BRANDA_QUEEN_INACTIVE02
- See Also:
- Constant Field Values
-
FIRE_GIANT_BRANDA_QUEEN_DEATH01
public static final int FIRE_GIANT_BRANDA_QUEEN_DEATH01
- See Also:
- Constant Field Values
-
LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR01
public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR01
- See Also:
- Constant Field Values
-
LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR02
public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR02
- See Also:
- Constant Field Values
-
VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01
- See Also:
- Constant Field Values
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
- See Also:
- Constant Field Values
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
- See Also:
- Constant Field Values
-
VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
- See Also:
- Constant Field Values
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
- See Also:
- Constant Field Values
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
- See Also:
- Constant Field Values
-
VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01
- See Also:
- Constant Field Values
-
VFX_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK
public static final int VFX_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK
- See Also:
- Constant Field Values
-
VFX_BRANDA_QUEEN_LOC01_SPAWN01
public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN01
- See Also:
- Constant Field Values
-
VFX_BRANDA_QUEEN_LOC01_SPAWN02
public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN02
- See Also:
- Constant Field Values
-
VFX_BRANDA_QUEEN_LOC01_IDLE01
public static final int VFX_BRANDA_QUEEN_LOC01_IDLE01
- See Also:
- Constant Field Values
-
VFX_BRANDA_QUEEN_LOC01_ATTACK01
public static final int VFX_BRANDA_QUEEN_LOC01_ATTACK01
- See Also:
- Constant Field Values
-
VFX_BRANDA_QUEEN_LOC01_DESPAWN01
public static final int VFX_BRANDA_QUEEN_LOC01_DESPAWN01
- See Also:
- Constant Field Values
-
VFX_ICE_KING_LOC01_SPAWN01
public static final int VFX_ICE_KING_LOC01_SPAWN01
- See Also:
- Constant Field Values
-
VFX_ICE_KING_LOC01_SPAWN02
public static final int VFX_ICE_KING_LOC01_SPAWN02
- See Also:
- Constant Field Values
-
VFX_ICE_KING_LOC01_IDLE01
public static final int VFX_ICE_KING_LOC01_IDLE01
- See Also:
- Constant Field Values
-
VFX_ICE_KING_LOC01_DESPAWN01
public static final int VFX_ICE_KING_LOC01_DESPAWN01
- See Also:
- Constant Field Values
-
VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01
public static final int VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01
- See Also:
- Constant Field Values
-
VFX_BRANDA_QUEEN_AOE_LOC01
public static final int VFX_BRANDA_QUEEN_AOE_LOC01
- See Also:
- Constant Field Values
-
VFX_ELDRIC_KING_AOE_LOC01
public static final int VFX_ELDRIC_KING_AOE_LOC01
- See Also:
- Constant Field Values
-
VFX_GIANT_ATTACK_AOE_PROTECTION01
public static final int VFX_GIANT_ATTACK_AOE_PROTECTION01
- See Also:
- Constant Field Values
-
HUMAN_TELEPORT_GIANTSOUL_AMULET_01
public static final int HUMAN_TELEPORT_GIANTSOUL_AMULET_01
- See Also:
- Constant Field Values
-
VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01
public static final int VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01
- See Also:
- Constant Field Values
-
VFX_HUMAN_TWIN_FLAME_CRAFT01
public static final int VFX_HUMAN_TWIN_FLAME_CRAFT01
- See Also:
- Constant Field Values
-
HUMAN_MALE_PRAYER_SCROLL_READ_01_DEADEYE
public static final int HUMAN_MALE_PRAYER_SCROLL_READ_01_DEADEYE
- See Also:
- Constant Field Values
-
HUMAN_MALE_PRAYER_SCROLL_READ_01_MYSTIC_VIGOUR
public static final int HUMAN_MALE_PRAYER_SCROLL_READ_01_MYSTIC_VIGOUR
- See Also:
- Constant Field Values
-
VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE
public static final int VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE
- See Also:
- Constant Field Values
-
HUMAN_FEMALE_PRAYER_SCROLL_READ_02_DEADEYE
public static final int HUMAN_FEMALE_PRAYER_SCROLL_READ_02_DEADEYE
- See Also:
- Constant Field Values
-
HUMAN_FEMALE_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
public static final int HUMAN_FEMALE_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
- See Also:
- Constant Field Values
-
VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
public static final int VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_LEAGUE_AXE
public static final int HUMAN_WOODCUTTING_LEAGUE_AXE
- See Also:
- Constant Field Values
-
HUMAN_WOODCUTTING_TRAILBLAZER_AXE
public static final int HUMAN_WOODCUTTING_TRAILBLAZER_AXE
- See Also:
- Constant Field Values
-
THRONE_SIT_READY
public static final int THRONE_SIT_READY
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_B
public static final int CHAIR_SIT_READY_THRONE_B
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_1B
public static final int CHAIR_SIT_READY_THRONE_1B
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_2B
public static final int CHAIR_SIT_READY_THRONE_2B
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_3B
public static final int CHAIR_SIT_READY_THRONE_3B
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_4B
public static final int CHAIR_SIT_READY_THRONE_4B
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_5B
public static final int CHAIR_SIT_READY_THRONE_5B
- See Also:
- Constant Field Values
-
CHAIR_SIT_READY_THRONE_6B
public static final int CHAIR_SIT_READY_THRONE_6B
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CHAIR_SIT_READY_THRONE_7B
public static final int CHAIR_SIT_READY_THRONE_7B
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GLOBE_SPIN
public static final int GLOBE_SPIN
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GLOBE_IDLE
public static final int GLOBE_IDLE
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GNOME_RACK_READY
public static final int GNOME_RACK_READY
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GNOME_CRY
public static final int GNOME_CRY
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GNOME_TAKES_PHOTOGRAPHS
public static final int GNOME_TAKES_PHOTOGRAPHS
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TREK_GNOME_EAT
public static final int TREK_GNOME_EAT
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GNOME_WALK
public static final int GNOME_WALK
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GNOME_ATTACKBOW
public static final int GNOME_ATTACKBOW
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GNOME_ATTACKUNARMED
public static final int GNOME_ATTACKUNARMED
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GNOME_ATTACKSWORD
public static final int GNOME_ATTACKSWORD
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GNOME_BLOCK
public static final int GNOME_BLOCK
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GNOME_BLOCKSHIELD
public static final int GNOME_BLOCKSHIELD
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GNOME_DEATH
public static final int GNOME_DEATH
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GNOME_CHANTING
public static final int GNOME_CHANTING
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EMOTE_PANIC_LOOP
public static final int EMOTE_PANIC_LOOP
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EMOTE_JUMP_WITH_JOY_LOOP
public static final int EMOTE_JUMP_WITH_JOY_LOOP
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EMOTE_YA_BOO_SUCKS_LOOP
public static final int EMOTE_YA_BOO_SUCKS_LOOP
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EMOTE_YAWN_LOOP
public static final int EMOTE_YAWN_LOOP
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EMOTE_YAWN_SHORT_LOOP
public static final int EMOTE_YAWN_SHORT_LOOP
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EMOTE_FREMMENIK_SALUTE_LOOP
public static final int EMOTE_FREMMENIK_SALUTE_LOOP
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EMOTE_SHRUG_LOOP
public static final int EMOTE_SHRUG_LOOP
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RABBIT_EMOTE_LOOP
public static final int RABBIT_EMOTE_LOOP
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EMOTE_RUN_ON_SPOT_LOOP
public static final int EMOTE_RUN_ON_SPOT_LOOP
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EMOTE_STARJUMP_5_LOOP
public static final int EMOTE_STARJUMP_5_LOOP
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EMOTE_PUSHUPS_5_LOOP
public static final int EMOTE_PUSHUPS_5_LOOP
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EMOTE_SITUPS_5_LOOP
public static final int EMOTE_SITUPS_5_LOOP
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ASH_EMOTE_LOOP
public static final int ASH_EMOTE_LOOP
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EMOTE_EXPLORE_LOOP
public static final int EMOTE_EXPLORE_LOOP
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EMOTE_FLEX_LOOP
public static final int EMOTE_FLEX_LOOP
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EMOTE_PARTY_LOOP
public static final int EMOTE_PARTY_LOOP
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EMOTE_GLASS_WALL_LOOP
public static final int EMOTE_GLASS_WALL_LOOP
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EMOTE_CLIMBING_ROPE_LOOP
public static final int EMOTE_CLIMBING_ROPE_LOOP
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EMOTE_GLASS_BOX_LOOP
public static final int EMOTE_GLASS_BOX_LOOP
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ZOMBIE_DANCE_LOOP
public static final int ZOMBIE_DANCE_LOOP
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ZOMBIE_WALK_EMOTE_LOOP
public static final int ZOMBIE_WALK_EMOTE_LOOP
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EMOTE_SLAP_HEAD_LOOP
public static final int EMOTE_SLAP_HEAD_LOOP
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EMOTE_LIGHTBULB_LOOP
public static final int EMOTE_LIGHTBULB_LOOP
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EMOTE_PANIC_FLAP_LOOP
public static final int EMOTE_PANIC_FLAP_LOOP
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HUMAN_CAVE_GOBLIN_DANCE_LOOP
public static final int HUMAN_CAVE_GOBLIN_DANCE_LOOP
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TERRIFIED_EMOTE_LOOP
public static final int TERRIFIED_EMOTE_LOOP
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TRAIL_BOW_EMOTE_LOOP
public static final int TRAIL_BOW_EMOTE_LOOP
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TRAIL_YAWN_EMOTE_LOOP
public static final int TRAIL_YAWN_EMOTE_LOOP
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TRAIL_ANGRY_EMOTE_LOOP
public static final int TRAIL_ANGRY_EMOTE_LOOP
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TRAIL_DANCE_EMOTE_LOOP
public static final int TRAIL_DANCE_EMOTE_LOOP
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EMOTE_STAMPFEET_LOOP
public static final int EMOTE_STAMPFEET_LOOP
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EMOTE_STAMPFEET_DUST_SPOTANIM_LOOP
public static final int EMOTE_STAMPFEET_DUST_SPOTANIM_LOOP
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HUMAN_CAVE_GOBLIN_BOW_LOOP
public static final int HUMAN_CAVE_GOBLIN_BOW_LOOP
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BDAY17_STYLE_LOOP
public static final int BDAY17_STYLE_LOOP
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BDAY17_LASSO_LOOP
public static final int BDAY17_LASSO_LOOP
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EMOTE_DANCE_SPIN_LOOP
public static final int EMOTE_DANCE_SPIN_LOOP
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- Constant Field Values
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TRAIL_YAWN_EMOTE_SPOTANIM_LOOP
public static final int TRAIL_YAWN_EMOTE_SPOTANIM_LOOP
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EASTER25_BOWLING01_PIN01_IDLE
public static final int EASTER25_BOWLING01_PIN01_IDLE
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EASTER25_BOWLING01_PIN01_HIT
public static final int EASTER25_BOWLING01_PIN01_HIT
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EASTER25_BOWLING01_PIN01_DEAD
public static final int EASTER25_BOWLING01_PIN01_DEAD
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HUMANTREE_HUG
public static final int HUMANTREE_HUG
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