Package net.runelite.api.gameval
Class SpriteID.Combaticons
- java.lang.Object
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- net.runelite.api.gameval.SpriteID.Combaticons
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Field Summary
Fields Modifier and Type Field Description static int
_0
static int
_1
static int
_10
static int
_11
static int
_12
static int
_13
static int
_14
static int
_15
static int
_16
static int
_17
static int
_18
static int
_19
static int
_2
static int
_3
static int
_4
static int
_5
static int
_6
static int
_7
static int
_8
static int
_9
static int
AXE_BLOCK
static int
AXE_CHOP
static int
AXE_HACK
static int
AXE_SMASH
static int
MACE_BLOCK
static int
MACE_POUND
static int
MACE_PUMMEL
static int
MACE_SPIKE
static int
SPEAR_BLOCK
static int
SPEAR_LUNGE
static int
SPEAR_POUND
static int
SPEAR_SWIPE
static int
STAFF_BLOCK
static int
SWORD_BLOCK
static int
SWORD_CHOP
static int
SWORD_SLASH
static int
SWORD_STAB
static int
UNARMED_BLOCK
static int
UNARMED_KICK
static int
UNARMED_PUNCH
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Constructor Summary
Constructors Constructor Description Combaticons()
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Field Detail
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_0
public static final int _0
- See Also:
- Constant Field Values
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_1
public static final int _1
- See Also:
- Constant Field Values
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_2
public static final int _2
- See Also:
- Constant Field Values
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_3
public static final int _3
- See Also:
- Constant Field Values
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_4
public static final int _4
- See Also:
- Constant Field Values
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_5
public static final int _5
- See Also:
- Constant Field Values
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_6
public static final int _6
- See Also:
- Constant Field Values
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_7
public static final int _7
- See Also:
- Constant Field Values
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_8
public static final int _8
- See Also:
- Constant Field Values
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_9
public static final int _9
- See Also:
- Constant Field Values
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_10
public static final int _10
- See Also:
- Constant Field Values
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_11
public static final int _11
- See Also:
- Constant Field Values
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_12
public static final int _12
- See Also:
- Constant Field Values
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_13
public static final int _13
- See Also:
- Constant Field Values
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_14
public static final int _14
- See Also:
- Constant Field Values
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_15
public static final int _15
- See Also:
- Constant Field Values
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_16
public static final int _16
- See Also:
- Constant Field Values
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_17
public static final int _17
- See Also:
- Constant Field Values
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_18
public static final int _18
- See Also:
- Constant Field Values
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_19
public static final int _19
- See Also:
- Constant Field Values
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AXE_BLOCK
public static final int AXE_BLOCK
- See Also:
- Constant Field Values
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AXE_CHOP
public static final int AXE_CHOP
- See Also:
- Constant Field Values
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AXE_HACK
public static final int AXE_HACK
- See Also:
- Constant Field Values
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AXE_SMASH
public static final int AXE_SMASH
- See Also:
- Constant Field Values
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SWORD_BLOCK
public static final int SWORD_BLOCK
- See Also:
- Constant Field Values
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SWORD_SLASH
public static final int SWORD_SLASH
- See Also:
- Constant Field Values
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SWORD_CHOP
public static final int SWORD_CHOP
- See Also:
- Constant Field Values
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SWORD_STAB
public static final int SWORD_STAB
- See Also:
- Constant Field Values
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SPEAR_LUNGE
public static final int SPEAR_LUNGE
- See Also:
- Constant Field Values
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SPEAR_POUND
public static final int SPEAR_POUND
- See Also:
- Constant Field Values
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MACE_BLOCK
public static final int MACE_BLOCK
- See Also:
- Constant Field Values
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MACE_PUMMEL
public static final int MACE_PUMMEL
- See Also:
- Constant Field Values
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MACE_SPIKE
public static final int MACE_SPIKE
- See Also:
- Constant Field Values
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MACE_POUND
public static final int MACE_POUND
- See Also:
- Constant Field Values
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UNARMED_PUNCH
public static final int UNARMED_PUNCH
- See Also:
- Constant Field Values
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UNARMED_KICK
public static final int UNARMED_KICK
- See Also:
- Constant Field Values
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UNARMED_BLOCK
public static final int UNARMED_BLOCK
- See Also:
- Constant Field Values
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SPEAR_BLOCK
public static final int SPEAR_BLOCK
- See Also:
- Constant Field Values
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SPEAR_SWIPE
public static final int SPEAR_SWIPE
- See Also:
- Constant Field Values
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STAFF_BLOCK
public static final int STAFF_BLOCK
- See Also:
- Constant Field Values
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