Package net.runelite.api.gameval
Class SpriteID.Prayeron
- java.lang.Object
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- net.runelite.api.gameval.SpriteID.Prayeron
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Field Summary
Fields Modifier and Type Field Description static int_0static int_1static int_10static int_11static int_12static int_13static int_14static int_15static int_16static int_17static int_18static int_19static int_2static int_20static int_21static int_22static int_23static int_24static int_25static int_26static int_27static int_28static int_29static int_3static int_30static int_31static int_4static int_5static int_6static int_7static int_8static int_9static intAUGURYstatic intBURST_OF_STRENGTHstatic intCHIVALRYstatic intCLARITY_OF_THOUGHTstatic intDEADEYEstatic intEAGLE_EYEstatic intHAWK_EYEstatic intIMPROVED_REFLEXESstatic intINCREDIBLE_REFLEXESstatic intMYSTIC_LOREstatic intMYSTIC_MIGHTstatic intMYSTIC_VIGOURstatic intMYSTIC_WILLstatic intPIETYstatic intPRESERVEstatic intPROTECT_FROM_MAGICstatic intPROTECT_FROM_MELEEstatic intPROTECT_FROM_MISSILESstatic intPROTECT_FROM_SUMMONINGstatic intPROTECT_ITEMstatic intRAPID_HEALstatic intRAPID_RESTOREstatic intREDEMPTIONstatic intRETRIBUTIONstatic intRIGOURstatic intROCK_SKINstatic intSHARP_EYEstatic intSMITEstatic intSTEEL_SKINstatic intSUPERHUMAN_STRENGTHstatic intTHICK_SKINstatic intULTIMATE_STRENGTH
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Constructor Summary
Constructors Constructor Description Prayeron()
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Field Detail
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_0
public static final int _0
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- Constant Field Values
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_1
public static final int _1
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_2
public static final int _2
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_3
public static final int _3
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_4
public static final int _4
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- Constant Field Values
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_5
public static final int _5
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_6
public static final int _6
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- Constant Field Values
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_7
public static final int _7
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- Constant Field Values
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_8
public static final int _8
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- Constant Field Values
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_9
public static final int _9
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- Constant Field Values
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_10
public static final int _10
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- Constant Field Values
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_11
public static final int _11
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- Constant Field Values
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_12
public static final int _12
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- Constant Field Values
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_13
public static final int _13
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- Constant Field Values
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_14
public static final int _14
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- Constant Field Values
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_15
public static final int _15
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_16
public static final int _16
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- Constant Field Values
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_17
public static final int _17
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_18
public static final int _18
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_19
public static final int _19
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_20
public static final int _20
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_21
public static final int _21
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_22
public static final int _22
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_23
public static final int _23
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_24
public static final int _24
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_25
public static final int _25
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_26
public static final int _26
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- Constant Field Values
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_27
public static final int _27
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- Constant Field Values
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_28
public static final int _28
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_29
public static final int _29
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- Constant Field Values
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_30
public static final int _30
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- Constant Field Values
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_31
public static final int _31
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- Constant Field Values
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THICK_SKIN
public static final int THICK_SKIN
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- Constant Field Values
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BURST_OF_STRENGTH
public static final int BURST_OF_STRENGTH
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- Constant Field Values
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CLARITY_OF_THOUGHT
public static final int CLARITY_OF_THOUGHT
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- Constant Field Values
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ROCK_SKIN
public static final int ROCK_SKIN
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SUPERHUMAN_STRENGTH
public static final int SUPERHUMAN_STRENGTH
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IMPROVED_REFLEXES
public static final int IMPROVED_REFLEXES
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- Constant Field Values
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RAPID_RESTORE
public static final int RAPID_RESTORE
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RAPID_HEAL
public static final int RAPID_HEAL
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PROTECT_ITEM
public static final int PROTECT_ITEM
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STEEL_SKIN
public static final int STEEL_SKIN
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ULTIMATE_STRENGTH
public static final int ULTIMATE_STRENGTH
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INCREDIBLE_REFLEXES
public static final int INCREDIBLE_REFLEXES
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PROTECT_FROM_MAGIC
public static final int PROTECT_FROM_MAGIC
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PROTECT_FROM_MISSILES
public static final int PROTECT_FROM_MISSILES
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PROTECT_FROM_MELEE
public static final int PROTECT_FROM_MELEE
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REDEMPTION
public static final int REDEMPTION
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RETRIBUTION
public static final int RETRIBUTION
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SMITE
public static final int SMITE
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SHARP_EYE
public static final int SHARP_EYE
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MYSTIC_WILL
public static final int MYSTIC_WILL
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HAWK_EYE
public static final int HAWK_EYE
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MYSTIC_LORE
public static final int MYSTIC_LORE
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EAGLE_EYE
public static final int EAGLE_EYE
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MYSTIC_MIGHT
public static final int MYSTIC_MIGHT
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PROTECT_FROM_SUMMONING
public static final int PROTECT_FROM_SUMMONING
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CHIVALRY
public static final int CHIVALRY
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PIETY
public static final int PIETY
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PRESERVE
public static final int PRESERVE
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RIGOUR
public static final int RIGOUR
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AUGURY
public static final int AUGURY
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DEADEYE
public static final int DEADEYE
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MYSTIC_VIGOUR
public static final int MYSTIC_VIGOUR
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