Class GameTick


  • public class GameTick
    extends java.lang.Object
    An event called once every game tick, after all packets have processed.

    A game tick is a unit of time used by the RuneScape server that refers to the time-frame of all actions performed. Each game tick is approximately 0.6 seconds. All actions are a multiple of this time-frame and include instances such as when messages appear in the chat interface, experience being gained, monster spawns and more. All actions registered by the client within a single tick will begin to occur by the beginning of the next tick.

    Note that occurrences that take place purely on the client, such as right click menus, are independent of the game tick.

    • Constructor Summary

      Constructors 
      Constructor Description
      GameTick()  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      protected boolean canEqual​(java.lang.Object other)  
      boolean equals​(java.lang.Object o)  
      int hashCode()  
      java.lang.String toString()  
      • Methods inherited from class java.lang.Object

        clone, finalize, getClass, notify, notifyAll, wait, wait, wait
    • Constructor Detail

      • GameTick

        public GameTick()
    • Method Detail

      • equals

        public boolean equals​(java.lang.Object o)
        Overrides:
        equals in class java.lang.Object
      • canEqual

        protected boolean canEqual​(java.lang.Object other)
      • hashCode

        public int hashCode()
        Overrides:
        hashCode in class java.lang.Object
      • toString

        public java.lang.String toString()
        Overrides:
        toString in class java.lang.Object