AccountHashChanged |
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ActorDeath |
An event fired when an actor dies.
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AmbientSoundEffectCreated |
An event fired when an ambient sound effect is created.
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AnimationChanged |
An event where the Actor has changed animations.
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AreaSoundEffectPlayed |
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BeforeMenuRender |
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BeforeRender |
Posted at the start of every frame
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CanvasSizeChanged |
An event posted when the canvas size might have changed.
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ChatMessage |
An event where a new chat message is received.
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ClanChannelChanged |
An event fired when the local player joins or leaves a clan channel.
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ClanMemberJoined |
An event when a clan member joins a clan channel.
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ClanMemberLeft |
An event when a clan member leaves a channel.
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ClientTick |
Posted every client tick (20ms).
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CommandExecuted |
An event where a command has been used in the chat.
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DecorativeObjectDespawned |
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DecorativeObjectSpawned |
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DraggingWidgetChanged |
Called every game cycle the client is dragging a widget on
the cursor.
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FakeXpDrop |
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FocusChanged |
An event where the focus state of the client changes.
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FriendsChatChanged |
An event where the client has joined or left a friends chat.
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FriendsChatMemberJoined |
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FriendsChatMemberLeft |
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GameObjectDespawned |
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GameObjectSpawned |
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GameStateChanged |
An event where the clients game state has changed.
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GameTick |
An event called once every game tick, after all packets have processed.
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GrandExchangeOfferChanged |
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GrandExchangeSearched |
An event where the Grand Exchange has been searched.
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GraphicChanged |
An event where the graphic of an Actor has changed.
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GraphicsObjectCreated |
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GroundObjectDespawned |
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GroundObjectSpawned |
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HitsplatApplied |
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InteractingChanged |
An event called when the actor an actor is interacting with changes
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ItemContainerChanged |
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ItemDespawned |
Called when an item pile despawns from the ground.
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ItemQuantityChanged |
Called when the quantity of an item pile changes.
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ItemSpawned |
Called when an item pile spawns on the ground.
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MenuEntryAdded |
An event when a new entry is added to a right-click menu.
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MenuOpened |
An event where a menu has been opened.
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MenuOptionClicked |
An event where a menu option has been clicked.
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MenuShouldLeftClick |
Event called when the client is checking if the menu should be
opened on left click.
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NameableNameChanged |
An event where a Nameable has had their name changed.
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NpcChanged |
Fires after the composition of an NPC changes.
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NpcDespawned |
An event where an NPC has despawned.
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NpcSpawned |
An event where an NPC has spawned.
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OverheadTextChanged |
Event fired when an actors overhead text is changed.
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PlayerChanged |
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PlayerDespawned |
An event where a Player has despawned.
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PlayerMenuOptionsChanged |
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PlayerSpawned |
An event where a Player has spawned.
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PostAnimation |
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PostClientTick |
Posted at the end of each client tick (20ms)
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PostHealthBarConfig |
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PostItemComposition |
An event called after a new ItemComposition is created and
its data is initialized.
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PostMenuSort |
Posted after the menu is sorted, but before clicks are processed.
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PostObjectComposition |
An event called after a new ObjectComposition is created and
its data is initialized.
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PostStructComposition |
An event called after a new StructComposition is created and
its data is initialized.
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PreMapLoad |
This event is run from the maploader thread prior to the map load completing.
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ProjectileMoved |
An event called whenever a Projectile has moved towards a point.
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RemovedFriend |
An event trigger when a player is removed from the friend or ignore list.
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ResizeableChanged |
An event where the game has changed from fixed to resizable mode or vice versa.
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ScriptCallbackEvent |
A callback from a runelite_callback opcode in a cs2
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ScriptPostFired |
An event that is fired after the designated script is ran
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ScriptPreFired |
An event that is fired before the designated script is ran
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SoundEffectPlayed |
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StatChanged |
An event where the experience, level, or boosted level of a Skill has been modified.
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UsernameChanged |
An event where the username the client will log in with has changed.
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VarbitChanged |
An event when a varbit or varplayer has changed.
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VarClientIntChanged |
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VarClientStrChanged |
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VolumeChanged |
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WallObjectDespawned |
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WallObjectSpawned |
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WidgetClosed |
Posted when an interface is about to be closed
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WidgetLoaded |
An event where a Widget has been loaded.
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WorldChanged |
Posted when the game world the client wants to connect to has changed.
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WorldListLoad |
Event when the world list is loaded for the world switcher
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