Point | 
Actor.getCanvasImageLocation(BufferedImage image,
                      int heightOffset) | 
 Gets the point at which an image should be drawn, relative to the
 current location with the given z-axis offset. 
 | 
static Point | 
Perspective.getCanvasImageLocation(Client client,
                      LocalPoint localLocation,
                      BufferedImage image,
                      int zOffset) | 
 Calculates image position and centers depending on image size. 
 | 
Point | 
TileObject.getCanvasLocation() | 
 Calculates the position of the center of this tile on the canvas 
 | 
Point | 
TileObject.getCanvasLocation(int zOffset) | 
 Calculates the position of the center of this tile on the canvas 
 | 
Point | 
Actor.getCanvasSpriteLocation(SpritePixels sprite,
                       int heightOffset) | 
 Gets the point at which a sprite should be drawn, relative to the
 current location with the given z-axis offset. 
 | 
static Point | 
Perspective.getCanvasSpriteLocation(Client client,
                       LocalPoint localLocation,
                       SpritePixels sprite,
                       int zOffset) | 
 Calculates sprite position and centers depending on sprite size. 
 | 
Point | 
Actor.getCanvasTextLocation(Graphics2D graphics,
                     String text,
                     int heightOffset) | 
 Gets the point at which text should be drawn, relative to the
 current location with the given z-axis offset. 
 | 
static Point | 
Perspective.getCanvasTextLocation(Client client,
                     Graphics2D graphics,
                     LocalPoint localLocation,
                     String text,
                     int zOffset) | 
 Calculates text position and centers depending on string length. 
 | 
Point | 
TileObject.getCanvasTextLocation(Graphics2D graphics,
                     String text,
                     int zOffset) | 
 Calculates the canvas point to center text above the tile this object is on. 
 | 
static Point | 
Perspective.getCanvasTextMiniMapLocation(Client client,
                            Graphics2D graphics,
                            LocalPoint localLocation,
                            String text) | 
 Calculates text position and centers on minimap depending on string length. 
 | 
static Point | 
Perspective.getMiniMapImageLocation(Client client,
                       LocalPoint localLocation,
                       BufferedImage image) | 
 Calculates image position and centers depending on image size. 
 | 
Point | 
Actor.getMinimapLocation() | 
 Gets a point on the canvas of where this actors mini-map indicator
 should appear. 
 | 
Point | 
TileObject.getMinimapLocation() | 
 Gets a point on the canvas of where this objects mini-map indicator
 should appear. 
 | 
Point | 
Client.getMouseCanvasPosition() | 
 Gets the current position of the mouse on the canvas. 
 | 
Point | 
Tile.getSceneLocation() | 
 Gets the location coordinate of the tile in scene coords 
 | 
Point | 
GameObject.getSceneMaxLocation() | 
 Gets the maximum x and y scene coordinate pair for this game object. 
 | 
Point | 
GameObject.getSceneMinLocation() | 
 Gets the minimum x and y scene coordinate pair for this game object. 
 | 
static Point | 
Perspective.localToCanvas(Client client,
             int x,
             int y,
             int z) | 
 Translates three-dimensional local coordinates within the 3D world to
 their corresponding coordinates on the game screen. 
 | 
static Point | 
Perspective.localToCanvas(Client client,
             int worldId,
             int x,
             int y,
             int z) | 
  | 
static Point | 
Perspective.localToCanvas(Client client,
             LocalPoint point,
             int plane) | 
 Translates two-dimensional ground coordinates within the 3D world to
 their corresponding coordinates on the game screen. 
 | 
static Point | 
Perspective.localToCanvas(Client client,
             LocalPoint point,
             int plane,
             int heightOffset) | 
 Translates two-dimensional ground coordinates within the 3D world to
 their corresponding coordinates on the game screen. 
 | 
static Point | 
Perspective.localToMinimap(Client client,
              LocalPoint point) | 
 Translates two-dimensional ground coordinates within the 3D world to
 their corresponding coordinates on the Minimap. 
 | 
static Point | 
Perspective.localToMinimap(Client client,
              LocalPoint point,
              int distance) | 
 Translates two-dimensional ground coordinates within the 3D world to
 their corresponding coordinates on the Minimap. 
 |