Uses of Interface
net.runelite.api.Actor
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Packages that use Actor Package Description net.runelite.api net.runelite.api.events -
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Uses of Actor in net.runelite.api
Subinterfaces of Actor in net.runelite.api Modifier and Type Interface Description interface
NPC
Represents a non-player character in the game.interface
Player
Represents a player entity in the game.Methods in net.runelite.api that return Actor Modifier and Type Method Description Actor
MenuEntry. getActor()
Get theActor
this menu entry is targeting, if any.Actor
Actor. getInteracting()
Gets the actor being interacted with.Actor
Projectile. getInteracting()
Gets the actor that is targeted by this projectile.Methods in net.runelite.api with parameters of type Actor Modifier and Type Method Description default Projectile
Client. createProjectile(int id, int plane, int startX, int startY, int startZ, int startCycle, int endCycle, int slope, int startHeight, int endHeight, Actor target, int targetX, int targetY)
Deprecated.Projectile
WorldView. createProjectile(int id, int plane, int startX, int startY, int startZ, int startCycle, int endCycle, int slope, int startHeight, int endHeight, Actor target, int targetX, int targetY)
Create a projectile. -
Uses of Actor in net.runelite.api.events
Methods in net.runelite.api.events that return Actor Modifier and Type Method Description Actor
ActorDeath. getActor()
Actor
AnimationChanged. getActor()
The actor that has entered a new animation.Actor
GraphicChanged. getActor()
The actor that has had their graphic changed.Actor
HitsplatApplied. getActor()
The actor the hitsplat was applied to.Actor
NpcDespawned. getActor()
Actor
NpcSpawned. getActor()
Actor
OverheadTextChanged. getActor()
Actor
PlayerDespawned. getActor()
Actor
PlayerSpawned. getActor()
Actor
AreaSoundEffectPlayed. getSource()
Actor
InteractingChanged. getSource()
Actor
SoundEffectPlayed. getSource()
Actor
InteractingChanged. getTarget()
Target actor, may be nullMethods in net.runelite.api.events with parameters of type Actor Modifier and Type Method Description void
AnimationChanged. setActor(Actor actor)
The actor that has entered a new animation.void
GraphicChanged. setActor(Actor actor)
The actor that has had their graphic changed.void
HitsplatApplied. setActor(Actor actor)
The actor the hitsplat was applied to.Constructors in net.runelite.api.events with parameters of type Actor Constructor Description ActorDeath(Actor actor)
AreaSoundEffectPlayed(Actor source)
InteractingChanged(Actor source, Actor target)
OverheadTextChanged(Actor actor, String overheadText)
SoundEffectPlayed(Actor source)
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