AABB |
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Actor |
Represents a RuneScape actor/entity.
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ActorSpotAnim |
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AmbientSoundEffect |
An ambient sound effect.
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Animation |
Represents an animation of a renderable
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BufferProvider |
Represents an engine graphic buffer.
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ChatLineBuffer |
Represents the buffer containing all messages in the chatbox.
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ChatPlayer |
Represents a player in the chat.
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Client |
Represents the RuneScape client.
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CollisionData |
Represents tile collision data for the scene
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ColorTextureOverride |
Represents overridden color/texture replacements for an item.
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DecorativeObject |
Represents a decorative object, such as an object on a wall.
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Deque<T> |
A doubly linked list
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DynamicObject |
An animated object
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EnumComposition |
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FloatProjection |
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FontTypeFace |
A bitmap Font in Jagex's format
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Friend |
Represents a player in the friends list.
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FriendContainer |
A nameable container of friends
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FriendsChatManager |
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FriendsChatMember |
Represents a friends chat member.
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GameEngine |
Represents the client game engine.
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GameObject |
Represents a game object.
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GrandExchangeOffer |
Represents an offer in a grand exchange slot.
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GraphicsObject |
Represents a graphics object/spotanim.
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GroundObject |
Represents an object on the ground of a tile.
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HashTable<T extends Node> |
A data structure that uses a hash function to compute an index into an
array of buckets from which node objects can be quickly obtained.
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HealthBarConfig |
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Ignore |
An entry on the ignore list.
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IndexDataBase |
Represents an index in the cache
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IndexedSprite |
Represents an paletted sprite.
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IntegerNode |
Represents an integer typically in a HashTable .
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IntProjection |
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ItemComposition |
Represents the template of a specific item type.
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ItemContainer |
Represents an inventory that contains items.
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ItemLayer |
Represents a pile of items held by a tile.
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IterableHashTable<T extends Node> |
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MainBufferProvider |
Represents the clients primary image buffer.
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Menu |
The client minimenu.
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MenuEntry |
A menu entry in a right-click menu.
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Mesh<T extends Mesh<T>> |
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MessageNode |
Represents a message in the chatbox.
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MidiRequest |
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Model |
Represents the model of an object.
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ModelData |
An unlit model
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Nameable |
Represents a chat entity that has a name.
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NameableContainer<T extends Nameable> |
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Node |
Represents a doubly linked node.
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NodeCache |
Represents a doubly linked node cache.
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NPC |
Represents a non-player character in the game.
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NPCComposition |
Information about a specific NpcID
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NpcOverrides |
Dynamically applied NPC effects
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ObjectComposition |
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PacketBuffer |
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ParamHolder |
A composition that can hold `param` keys.
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PendingLogin |
A pending friend login/out.
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Player |
Represents a player entity in the game.
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PlayerComposition |
Represents the template of a player.
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Preferences |
Stores the clients persisting preferences.
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Projectile |
Represents a projectile entity.
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Projection |
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Rasterizer |
Jagex 2D and 3D drawing utilities.
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Renderable |
Represents an object that can be rendered.
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RenderOverview |
Deprecated. |
Scene |
Represents a 3D scene
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SceneTileModel |
Represents the model of a tile in the current scene.
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SceneTilePaint |
Represents the paint of a tile in the current scene.
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Script |
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ScriptEvent |
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SpritePixels |
Represents data about the pixels of a sprite image.
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StructComposition |
A config type dedicated to holding params.
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Texture |
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TextureProvider |
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Tile |
Represents a tile in the game.
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TileFunction |
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TileItem |
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TileObject |
Represents an object on a Tile
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VarbitComposition |
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WallObject |
Represents one or two walls on a tile
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WidgetNode |
Represents a widget as an iterable node.
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World |
Holds data of a RuneScape world.
|
WorldEntity |
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WorldMapData |
Deprecated. |
WorldView |
|