Package net.runelite.api.hooks
Interface DrawCallbacks
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public interface DrawCallbacks
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
animate(Texture texture, int diff)
void
draw(int overlayColor)
Called when a frame should be drawn.void
draw(Renderable renderable, int orientation, int pitchSin, int pitchCos, int yawSin, int yawCos, int x, int y, int z, long hash)
boolean
drawFace(Model model, int face)
void
drawScene(int cameraX, int cameraY, int cameraZ, int cameraPitch, int cameraYaw, int plane)
Called before the scene is drawnvoid
drawSceneModel(int orientation, int pitchSin, int pitchCos, int yawSin, int yawCos, int x, int y, int z, SceneTileModel model, int tileZ, int tileX, int tileY, int zoom, int centerX, int centerY)
void
drawScenePaint(int orientation, int pitchSin, int pitchCos, int yawSin, int yawCos, int x, int y, int z, SceneTilePaint paint, int tileZ, int tileX, int tileY, int zoom, int centerX, int centerY)
void
postDrawScene()
Called after the scene has been drawn
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Method Detail
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draw
void draw(Renderable renderable, int orientation, int pitchSin, int pitchCos, int yawSin, int yawCos, int x, int y, int z, long hash)
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drawScenePaint
void drawScenePaint(int orientation, int pitchSin, int pitchCos, int yawSin, int yawCos, int x, int y, int z, SceneTilePaint paint, int tileZ, int tileX, int tileY, int zoom, int centerX, int centerY)
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drawSceneModel
void drawSceneModel(int orientation, int pitchSin, int pitchCos, int yawSin, int yawCos, int x, int y, int z, SceneTileModel model, int tileZ, int tileX, int tileY, int zoom, int centerX, int centerY)
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draw
void draw(int overlayColor)
Called when a frame should be drawn.- Parameters:
overlayColor
- Color of full-viewport overlays, if any
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drawFace
boolean drawFace(Model model, int face)
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drawScene
void drawScene(int cameraX, int cameraY, int cameraZ, int cameraPitch, int cameraYaw, int plane)
Called before the scene is drawn- Parameters:
cameraX
-cameraY
-cameraZ
-cameraPitch
-cameraYaw
-plane
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postDrawScene
void postDrawScene()
Called after the scene has been drawn
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animate
void animate(Texture texture, int diff)
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