Uses of Interface
net.runelite.api.Scene
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Packages that use Scene Package Description net.runelite.api net.runelite.api.coords net.runelite.api.events net.runelite.api.hooks -
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Uses of Scene in net.runelite.api
Methods in net.runelite.api that return Scene Modifier and Type Method Description default Scene
Client. getScene()
Deprecated.Scene
WorldView. getScene()
Gets the worldview's scene -
Uses of Scene in net.runelite.api.coords
Methods in net.runelite.api.coords with parameters of type Scene Modifier and Type Method Description static WorldPoint
WorldPoint. fromLocal(Scene scene, int x, int y, int plane)
Gets the coordinate of the tile that contains the passed local point.static WorldPoint
WorldPoint. fromLocalInstance(Scene scene, LocalPoint localPoint, int plane)
Gets the coordinate of the tile that contains the passed local point, accounting for instances.static LocalPoint
LocalPoint. fromScene(int x, int y, Scene scene)
Gets the coordinate at the center of the passed tile.static WorldPoint
WorldPoint. fromScene(Scene scene, int x, int y, int plane)
Converts the passed scene coordinates to a world spacestatic LocalPoint
LocalPoint. fromWorld(Scene scene, int x, int y)
Gets the local coordinate at the center of the passed tile.static boolean
WorldPoint. isInScene(Scene scene, int x, int y)
Checks whether a tile is located in the current scene.static Collection<WorldPoint>
WorldPoint. toLocalInstance(Scene scene, WorldPoint worldPoint)
Get occurrences of a tile on the scene, accounting for instances. -
Uses of Scene in net.runelite.api.events
Methods in net.runelite.api.events that return Scene Modifier and Type Method Description Scene
PreMapLoad. getScene()
Constructors in net.runelite.api.events with parameters of type Scene Constructor Description PreMapLoad(WorldView worldView, Scene scene)
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Uses of Scene in net.runelite.api.hooks
Methods in net.runelite.api.hooks with parameters of type Scene Modifier and Type Method Description default void
DrawCallbacks. draw(Projection projection, Scene scene, Renderable renderable, int orientation, int x, int y, int z, long hash)
default void
DrawCallbacks. drawDynamic(Projection worldProjection, Scene scene, TileObject tileObject, Renderable r, Model m, int orient, int x, int y, int z)
default void
DrawCallbacks. drawPass(Projection entityProjection, Scene scene, int pass)
default void
DrawCallbacks. drawScenePaint(Scene scene, SceneTilePaint paint, int plane, int tileX, int tileZ)
default void
DrawCallbacks. drawSceneTileModel(Scene scene, SceneTileModel model, int tileX, int tileZ)
default void
DrawCallbacks. drawTemp(Projection worldProjection, Scene scene, GameObject gameObject, Model m)
default void
DrawCallbacks. drawZone(Projection entityProjection, Scene scene, int pass, int zx, int zz)
default void
DrawCallbacks. invalidateZone(Scene scene, int zx, int zz)
default void
DrawCallbacks. loadScene(Scene scene)
default void
DrawCallbacks. loadScene(WorldView worldView, Scene scene)
default void
DrawCallbacks. postSceneDraw(Scene scene)
default void
DrawCallbacks. preSceneDraw(Scene scene, float cameraX, float cameraY, float cameraZ, float cameraPitch, float cameraYaw, int minLevel, int level, int maxLevel, Set<Integer> hideRoofIds)
void
DrawCallbacks. swapScene(Scene scene)
default boolean
DrawCallbacks. tileInFrustum(Scene scene, int pitchSin, int pitchCos, int yawSin, int yawCos, int cameraX, int cameraY, int cameraZ, int plane, int msx, int msy)
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