Uses of Interface
net.runelite.api.Scene
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Packages that use Scene Package Description net.runelite.api net.runelite.api.coords net.runelite.api.events net.runelite.api.hooks -
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Uses of Scene in net.runelite.api
Methods in net.runelite.api that return Scene Modifier and Type Method Description default SceneClient. getScene()Deprecated.SceneWorldView. getScene()Gets the worldview's scene -
Uses of Scene in net.runelite.api.coords
Methods in net.runelite.api.coords with parameters of type Scene Modifier and Type Method Description static WorldPointWorldPoint. fromLocal(Scene scene, int x, int y, int plane)Gets the coordinate of the tile that contains the passed local point.static WorldPointWorldPoint. fromLocalInstance(Scene scene, LocalPoint localPoint, int plane)Gets the coordinate of the tile that contains the passed local point, accounting for instances.static LocalPointLocalPoint. fromScene(int x, int y, Scene scene)Gets the coordinate at the center of the passed tile.static WorldPointWorldPoint. fromScene(Scene scene, int x, int y, int plane)Converts the passed scene coordinates to a world spacestatic LocalPointLocalPoint. fromWorld(Scene scene, int x, int y)Gets the local coordinate at the center of the passed tile.static booleanWorldPoint. isInScene(Scene scene, int x, int y)Checks whether a tile is located in the current scene.static Collection<WorldPoint>WorldPoint. toLocalInstance(Scene scene, WorldPoint worldPoint)Deprecated. -
Uses of Scene in net.runelite.api.events
Methods in net.runelite.api.events that return Scene Modifier and Type Method Description ScenePreMapLoad. getScene()Constructors in net.runelite.api.events with parameters of type Scene Constructor Description PreMapLoad(WorldView worldView, Scene scene) -
Uses of Scene in net.runelite.api.hooks
Methods in net.runelite.api.hooks with parameters of type Scene Modifier and Type Method Description default voidDrawCallbacks. draw(Projection projection, Scene scene, Renderable renderable, int orientation, int x, int y, int z, long hash)default voidDrawCallbacks. drawDynamic(Projection worldProjection, Scene scene, TileObject tileObject, Renderable r, Model m, int orient, int x, int y, int z)default voidDrawCallbacks. drawPass(Projection entityProjection, Scene scene, int pass)default voidDrawCallbacks. drawScenePaint(Scene scene, SceneTilePaint paint, int plane, int tileX, int tileZ)default voidDrawCallbacks. drawSceneTileModel(Scene scene, SceneTileModel model, int tileX, int tileZ)default voidDrawCallbacks. drawTemp(Projection worldProjection, Scene scene, GameObject gameObject, Model m)default voidDrawCallbacks. drawZoneAlpha(Projection entityProjection, Scene scene, int level, int zx, int zz)default voidDrawCallbacks. drawZoneOpaque(Projection entityProjection, Scene scene, int zx, int zz)default voidDrawCallbacks. invalidateZone(Scene scene, int zx, int zz)default voidDrawCallbacks. loadScene(Scene scene)default voidDrawCallbacks. loadScene(WorldView worldView, Scene scene)default voidDrawCallbacks. postSceneDraw(Scene scene)default voidDrawCallbacks. preSceneDraw(Scene scene, float cameraX, float cameraY, float cameraZ, float cameraPitch, float cameraYaw, int minLevel, int level, int maxLevel, Set<Integer> hideRoofIds)voidDrawCallbacks. swapScene(Scene scene)default booleanDrawCallbacks. tileInFrustum(Scene scene, float pitchSin, float pitchCos, float yawSin, float yawCos, int cameraX, int cameraY, int cameraZ, int plane, int msx, int msy)
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