Uses of Interface
net.runelite.api.WorldView
-
Packages that use WorldView Package Description net.runelite.api net.runelite.api.coords net.runelite.api.events net.runelite.api.hooks -
-
Uses of WorldView in net.runelite.api
Methods in net.runelite.api that return WorldView Modifier and Type Method Description WorldViewClient. findWorldViewFromWorldPoint(WorldPoint point)Find the worldview a given worldpoint belongs inWorldViewClient. getTopLevelWorldView()Get the top level world viewWorldViewActor. getWorldView()Get theWorldViewthis actor belongs toWorldViewCameraFocusableEntity. getWorldView()WorldViewClient. getWorldView(int id)Get worldview by idWorldViewGraphicsObject. getWorldView()Get theWorldEntitythis spotanim is on.WorldViewTileObject. getWorldView()Gets the WorldView this TileObject is a part of.WorldViewWorldEntity. getWorldView()Methods in net.runelite.api that return types with arguments of type WorldView Modifier and Type Method Description IndexedObjectSet<? extends WorldView>WorldView. worldViews()Get the worldviews of each worldentity in this worldview.Methods in net.runelite.api with parameters of type WorldView Modifier and Type Method Description static ShapePerspective. getClickbox(Client client, WorldView wv, Model model, int orientation, int x, int y, int z)You don't want this.static voidPerspective. modelToCanvas(Client client, WorldView wv, int end, int x3dCenter, int y3dCenter, int z3dCenter, int rotate, float[] x3d, float[] y3d, float[] z3d, int[] x2d, int[] y2d)Translates a model's vertices into 2d space. -
Uses of WorldView in net.runelite.api.coords
Methods in net.runelite.api.coords with parameters of type WorldView Modifier and Type Method Description booleanWorldArea. canTravelInDirection(WorldView wv, int dx, int dy)Determines if the area can travel in one of the 9 directions by using the standard collision detection algorithm.booleanWorldArea. canTravelInDirection(WorldView wv, int dx, int dy, Predicate<? super WorldPoint> extraCondition)Determines if the area can travel in one of the 9 directions by using the standard collision detection algorithm.static WorldPointWorldPoint. fromLocal(WorldView wv, int x, int y, int plane)Gets the coordinate of the tile that contains the passed local point.static LocalPointLocalPoint. fromScene(int x, int y, WorldView wv)Gets the coordinate at the center of the passed tile.static WorldPointWorldPoint. fromScene(WorldView wv, int x, int y, int plane)Converts the passed scene coordinates to a world spacestatic LocalPointLocalPoint. fromWorld(WorldView wv, int x, int y)Gets the local coordinate at the center of the passed tile.static LocalPointLocalPoint. fromWorld(WorldView wv, WorldPoint world)Gets the local coordinate at the center of the passed tile.booleanWorldArea. hasLineOfSightTo(WorldView wv, WorldArea other)Determine if this WorldArea has line of sight to another WorldArea.booleanWorldArea. hasLineOfSightTo(WorldView wv, WorldPoint other)Determine if this WorldArea has line of sight to another WorldArea.static booleanWorldPoint. isInScene(WorldView wv, int x, int y)Checks whether a tile is located in the current scene.static Collection<WorldPoint>WorldPoint. toLocalInstance(WorldView wv, WorldPoint worldPoint)Get occurrences of a tile on the scene, accounting for instances.Constructors in net.runelite.api.coords with parameters of type WorldView Constructor Description LocalPoint(int x, int y, WorldView wv) -
Uses of WorldView in net.runelite.api.events
Methods in net.runelite.api.events that return WorldView Modifier and Type Method Description WorldViewPreMapLoad. getWorldView()WorldViewWorldViewLoaded. getWorldView()WorldViewWorldViewUnloaded. getWorldView()Constructors in net.runelite.api.events with parameters of type WorldView Constructor Description PreMapLoad(WorldView worldView, Scene scene)WorldViewLoaded(WorldView worldView)WorldViewUnloaded(WorldView worldView) -
Uses of WorldView in net.runelite.api.hooks
Methods in net.runelite.api.hooks with parameters of type WorldView Modifier and Type Method Description default voidDrawCallbacks. despawnWorldView(WorldView worldView)default voidDrawCallbacks. loadScene(WorldView worldView, Scene scene)
-