Uses of Interface
net.runelite.api.WorldView
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Packages that use WorldView Package Description net.runelite.api net.runelite.api.coords net.runelite.api.events net.runelite.api.hooks -
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Uses of WorldView in net.runelite.api
Methods in net.runelite.api that return WorldView Modifier and Type Method Description WorldView
Client. getTopLevelWorldView()
Get the top level world viewWorldView
Actor. getWorldView()
Get theWorldView
this actor belongs toWorldView
Client. getWorldView(int id)
Get worldview by idWorldView
TileObject. getWorldView()
Gets the WorldView this TileObject is a part of.WorldView
WorldEntity. getWorldView()
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Uses of WorldView in net.runelite.api.coords
Methods in net.runelite.api.coords with parameters of type WorldView Modifier and Type Method Description boolean
WorldArea. canTravelInDirection(WorldView wv, int dx, int dy)
Determines if the area can travel in one of the 9 directions by using the standard collision detection algorithm.boolean
WorldArea. canTravelInDirection(WorldView wv, int dx, int dy, Predicate<? super WorldPoint> extraCondition)
Determines if the area can travel in one of the 9 directions by using the standard collision detection algorithm.static WorldPoint
WorldPoint. fromLocal(WorldView wv, int x, int y, int plane)
Gets the coordinate of the tile that contains the passed local point.static LocalPoint
LocalPoint. fromScene(int x, int y, WorldView wv)
Gets the coordinate at the center of the passed tile.static WorldPoint
WorldPoint. fromScene(WorldView wv, int x, int y, int plane)
Converts the passed scene coordinates to a world spacestatic LocalPoint
LocalPoint. fromWorld(WorldView wv, int x, int y)
Gets the local coordinate at the center of the passed tile.static LocalPoint
LocalPoint. fromWorld(WorldView wv, WorldPoint world)
Gets the local coordinate at the center of the passed tile.boolean
WorldArea. hasLineOfSightTo(WorldView wv, WorldArea other)
Determine if this WorldArea has line of sight to another WorldArea.boolean
WorldArea. hasLineOfSightTo(WorldView wv, WorldPoint other)
Determine if this WorldArea has line of sight to another WorldArea.static boolean
WorldPoint. isInScene(WorldView wv, int x, int y)
Checks whether a tile is located in the current scene.static Collection<WorldPoint>
WorldPoint. toLocalInstance(WorldView wv, WorldPoint worldPoint)
Get occurrences of a tile on the scene, accounting for instances.Constructors in net.runelite.api.coords with parameters of type WorldView Constructor Description LocalPoint(int x, int y, WorldView wv)
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Uses of WorldView in net.runelite.api.events
Methods in net.runelite.api.events that return WorldView Modifier and Type Method Description WorldView
PreMapLoad. getWorldView()
Constructors in net.runelite.api.events with parameters of type WorldView Constructor Description PreMapLoad(WorldView worldView, Scene scene)
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Uses of WorldView in net.runelite.api.hooks
Methods in net.runelite.api.hooks with parameters of type WorldView Modifier and Type Method Description default void
DrawCallbacks. despawnWorldView(WorldView worldView)
default void
DrawCallbacks. loadScene(WorldView worldView, Scene scene)
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